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A Look at Bastion's PC Controls

By Greg Kasavin August 13th, 2011

Bastion is coming to Steam in just a few days, so we wanted to show you what we've cooked up with the PC controls. Due to Bastion's focus on fast, responsive action, it was very important to us to provide PC controls that let players move and fight quickly and easily. We do offer gamepad support but we weren't about to sacrifice the quality of the experience for those players who don't have gamepads. With that in mind, we came up with a set of PC controls we think you're going to enjoy. Here's a sneak peek at the controls setup screen:

As you can see, our controls screen on PC offers three different default settings, centered on your choice of which device you want to use for moving around:

- Slinger-Style: Our default PC control scheme, reminiscent of shooter controls where the keyboard is used to move your character and the mouse is used to aim and attack. Having free-aim on the mouse feels great even if you're used to the auto-aim mechanic we have on console.

- Mason-Style: Our alternate PC control scheme, inspired by traditional action RPGs, where clicking or holding the Left Mouse Button moves your character. This provides a smoother analog feel for character control.

- Trigger-Style: Our original console control scheme for those preferring to play using a gamepad. Controller vibration is supported. Unlike on console, the commands are all fully remappable.

Each of these settings is fully remappable if you want, though we made sure the defaults felt good and made sense in each control scheme.

Beyond the control differences, the other key enhancement in Bastion for PC is that it runs natively in 1920x1080 resolution (up from 1280x720 on the Xbox 360). To see what this means, compare this 1080p image from the PC version to this 720p image from the console version. Our loading times are quite a bit faster on PC as well.

Bastion is coming to Steam on Tuesday, August 16 at 10:00am PST, and will be available for other digital distribution services in the following weeks. We're very excited to bring this version of our game to a whole new audience, especially since Bastion started its life as a PC game. It's finally come full circle!