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Pyre FAQ

By Supergiant Games May 01 2017

Last Updated June 1, 2017: We've compiled a list of frequently asked questions about Pyre in case there's something you're wondering about the game. If you have additional questions you'd like answered, send us a note!

What is Pyre?

Pyre is a party-based RPG from the team that brought you Bastion and Transistor! This time, we've created a party-based RPG in which you lead a band of exiles to freedom through ancient competitions spread across a vast, mystical purgatory. Who shall return to glory, and who shall remain in exile to the end of their days? Find out in our biggest-ever single-player Campaign, or challenge a friend to a fast-paced ritual showdown in Versus Mode.

Where (and when) can I get it?

Pyre will launch this summer on July 25, 2017, on PlayStation 4 and Steam!

You can pre-order it right now and get 10% off the $19.99 retail price:

· Pre-order Pyre for Steam (or add it to your wishlist!)
· Pre-order Pyre for PlayStation 4

Any video showing it in action?

Indeed! Here are a couple of trailers we created during development, and a live gameplay demo / developer Q&A:

What else can you say about the game?

A lot! These are some of the key aspects:

· A New World From the Creators of Bastion and Transistor

This is the biggest and most imaginative world yet from us at Supergiant! You'll get to know an ensemble cast of characters struggling to earn back their freedom as you make your way across the forsaken land called the Downside. Characters in Pyre come in all shapes and sizes, from hulking demons grown strong from their struggle to survive, to the winged Harps, who plot against their enemies from their mountain nests. Everyone in Pyre has a unique story behind their exile, and their own reasons for wanting to return.

· Action-Packed Three-on-Three Battle System

Central to Pyre is the ancient competition called the Rites. Each Rite plays out like an intense close-quarters mystical battle, where the object is to extinguish your adversary's signal flame before they can do the same to you. You'll have to outsmart and outmaneuver your opponents to succeed -- or you can banish them outright with a powerful aura blast.

You'll be up against a colorful cast of adversaries in pitched, high-stakes confrontations where each victory (or defeat!) brings your exiles closer to enlightenment. Choose three exiles from your party for each Rite, and outfit them with powerful Talismans and Masteries to gain an edge.

· A Branching Story with No Game-Over

We wanted to make a game that had plenty of challenge and exciting action, but where the fear and frustration of getting stuck was not a factor. Picking yourself up after being defeated could be part of the journey, rather than something that took place in your head while looking at a Game Over screen. So, one of the unique aspects of Pyre is how you are never forced to lose progress. Whether you prevail or fail, your journey continues. The interactive narrative is expressed through a story that should feel personal to you, and that no two players will experience in quite the same way.

· Challenge a Friend in Versus Mode

On top of the single-player campaign, Pyre features a local two-player Versus Mode, which lets you play against a friend (or CPU opponent) in one of the game's fast-paced ritual showdowns. You'll be able to form your triumvirate from more than 20 unique characters you'll meet in the campaign, and customize your Rite in a variety of ways -- configuring your characters' abilities, choosing from a variety of stages each with their own distinct effects on gameplay, and more. We think this adds a great deal of lasting value to the game, and we've been having a great time playing it ourselves, trying out every possible character combination we can think of.

· Rich, Atmospheric Presentation

Creating a specific and cohesive-feeling tone and atmosphere for our games is very important to us. From the vibrant hand-painted artwork to the evocative, reactive musical score, every aspect of Pyre's presentation is designed to draw you into its mystical fantasy world.

Where can I get screenshots and media of the game?

Screenshots, artwork, and trailers are available on our Pyre page right here.

Who is the developer and publisher of Pyre?

That's us! We're self-publishing Pyre as we did with Transistor before it. Supergiant Games started in 2009 in the living room of a house in suburban San Jose, CA. The team grew to seven people over the course of developing our first game, Bastion, which launched in 2011. Transistor, our second game, launched in 2014. Together, our games have sold close to 5 million copies across many different platforms, and earned more than 200 industry awards and accolades.

All seven members of the team that created Bastion subsequently worked on Transistor, and then on Pyre. Our team grew to 12 people on Transistor, and we have stayed that size for Pyre's development. The small-team dynamic is important to how we operate. You can learn more about our team here.

Is Pyre coming to other consoles / platforms?

We have no plans to launch the game on other platforms at this time, as our entire focus has been on the PlayStation 4 and Steam versions. While we haven't ruled anything out for the future, bringing Pyre to different platforms is a significant undertaking for our small team so we don't take on those kinds of projects lightly, as the quality of our game is the most important thing to us.

Will the game's soundtrack be available?

Yes! The Pyre Original Soundtrack will be available at launch for $9.99, on Steam and this web site. It will feature more than 90 minutes of music created for the game by Supergiant's Darren Korb, with additional vocals by Ashley Barrett.

What are the PC system requirements?

The PC system requirements are:

OS: Windows 7
CPU: Dual Core 3.0ghz
Memory: 4GB of RAM
GPU: 1 GB of VRAM / Intel HD 4000 or better
Disk Space: 7GB

The Linux system requirements are:

OS: glibc 2.17+, 32/64-bit
CPU: Dual Core 3.0ghz
Memory: 4GB of RAM
GPU: OpenGL 4.2+ support
Disk Space: 7GB

Can I play Versus Mode online?

Versus Mode is designed for two players in a local setting; it is not playable online. We feel that a high-quality online mulitplayer experience needs to be the entire focus of a game's development in order to meet today's standards. However, our main priority throughout Pyre's development was always going to be the single-player campaign experience. We felt Versus Mode provided a great bonus on top of it, whether you play against the CPU or against a friend, and chose to pursue only the local play aspect.

Can I stream / make videos of the game (once it's available)?

Sure, thank you for your interest! We have more details in our Let's Play policy here.

What languages are supported by the game?

Pyre is available in English only. During the course of the game's development, it became clear that the significantly higher scope and significant complexity of what we were doing with the game's dynamic narrative text meant that a traditional localization effort would not be possible without significantly scaling back the ambition of what we wanted to do with the game, or accepting that the translations would probably end up at substandard quality. We haven't ruled out the possibility of localizing the game into other languages if it ends up making sense down the line.

How long is the game?

Due to the nature of our games, game length tends to vary quite a bit from player to player. We don't target a specific number of hours of gameplay in our development process, but instead strive to create satisfying, complete-feeling experiences that don't overstay their welcome. In the case of Pyre, with its bigger cast of characters, the game warranted a bigger content scope to feel complete -- so, we can say that the campaign is longer than that of either Bastion or Transistor. Due to the nature of the campaign, it is highly replayable, as well. The addition of Versus Mode adds a significant amount of lasting value, too.

How long was the game in development?

All told, about three years, starting just a few months after the launch of Transistor.

I have other questions.

You can email them to us or ask us on Twitter!

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