Update Sep 22, 2021: Thank you to everyone who expressed interest in this opportunity! At this time we're no longer seeking new applicants. Should we have any additional job openings in the future, we'll likely post about it here and via Twitter.
Our small San Francisco-based team is seeking an experienced 3D rigger / technical animator to take 3D models and make them animation-ready. This is a remote, part-time, contract position. Come assist our award-winning art team and help bring our next game to life!
Work closely with our 3D animator & modeler to create animator-friendly rigs, tools, and scripts in Maya and Advanced Skeleton
Process and provide completed rigs on an as-needed basis over a multi-year project
Troubleshoot technical and performance issues in animation rigs and tools
Work with our team to improve our pipeline and 3D integration process in our game engine
Collaborate with artists and engineers via Basecamp, Slack, and Zoom
About the Candidate:
Expert-level experience with Maya, MEL, and Python scripts
Professional work experience in a game engine on one or more shipped titles
Demonstrated understanding of animation techniques and needs
Organized, responsible, and able to work autonomously
Familiarity with Advanced Skeleton a plus
We offer competitive compensation, flexible work arrangements, and have experience collaborating remotely with team members across the world.
To apply, please email firstname.lastname@example.org with the subject line "3D Rigger". Include a link to your portfolio in the first line, and your resume in the body of the email (no attachments please). In your note, please also provide brief responses to the following queries:
What character or creature rig are you most proud of?
Describe an iteration on a rig you made at an animator’s request.
Walk us through the solution for a technical or pipeline problem you addressed.
Note: As part of the selection process, we may ask you for a paid rigging test.