We're thrilled to announce that, by popular demand (and there has been a lot), Bastion and Transistor are coming soon to the Switch! Each title has been faithfully adapted and optimized for Nintendo's latest game console, and will soon be available on the Nintendo eShop.

Play them at PAX! PAX West takes place Aug. 31 - Sep. 3 in Seattle. If you're there, visit us at booth 1520 to try both titles before they launch on the Nintendo eShop! We'll also have new Bastion and Transistor merchandise.

About Bastion

Our debut game is an original action RPG set in a lush imaginative world, in which players must create and fight for civilization’s last refuge as a mysterious narrator marks their every move. To date, it's sold millions of copies worldwide and earned more than 100 industry awards and accolades.

Bastion arrives on the Nintendo eShop on September 13, 2018 for $14.99.

About Transistor

Our second title is a sci-fi themed action RPG that invites you to wield an extraordinary weapon of unknown origin as you fight through a stunning futuristic city. Transistor likewise was a critical and commercial hit, also earning more than 100 awards and accolades!

Transistor arrives on the Nintendo eShop on November 1, 2018 for $19.99.

Bastion and Transistor for the Switch mark the first time our games will be available on a Nintendo platform. Several of us from our small team grew up playing classic Nintendo game systems, dating all the way back to the Nintendo Entertainment System in the '80s, so it feels good to have finally had a chance to bring our games to Nintendo's latest and in many ways greatest console. We're grateful to our long-time collaborators at BlitWorks and Confetti for their efforts bringing over Bastion and Transistor, respectively.

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P.S.: With Bastion and Transistor coming to the Switch, you might be wondering, what about our third and latest game, Pyre? The thing is, our games are built on our own custom tech so it's not a small undertaking for us to bring them to new platforms. So, while we haven't ruled anything out for the future, currently we don't have plans to bring Pyre to other platforms. We appreciate the interest, and are looking forward to seeing the response to Bastion and Transistor on the Switch!

Well this one sure took us long enough, seeing as Bastion just celebrated its seventh birthday on July 20! But, from the better-late-than-never department, we're pleased to announce this beautiful new boxed edition of our very first game! Pre-order today for the PlayStation 4 or PS Vita.

This isn't the final packaging but it should be pretty close!

We're grateful to the folks at Limited Run Games for collaborating with us on this latest version. The game itself is identical to what's available for download on the respective platforms -- it's the recipient of more than 100 industry awards, and to date it's sold more than 4 million copies worldwide. And now, you can have it in a physical box for posterity, complete with a brand-new, jam-packed, full-color instruction booklet we created exclusively for this release.

Here's an excerpt from the all-new instruction manual for Bastion.

We're connoisseurs of classic game instruction manuals here at Supergiant, so it was a real pleasure to get to design one in the spirit of the booklets we grew up reading cover-to-cover.

To those who've been asking us for a physical edition of Bastion over the years, thank you for all your interest and support, and we hope you love the result! And, happy seventh birthday to our first game!!

Ever since our studio started back in 2009, we've mostly relied on social media such as Twitter to stay in touch with our players and keep you posted about what we're up to. Today we'd like to let you in on a simple alternative: our mailing list, the Supergiant Blast! Sign up right here in just a few seconds.

Join our mailing list and get the inside scoop on all things Supergiant!

We've made limited use of an email mailing list over the years for announcements and special offers. With the Supergiant Blast, we want to bring you an even closer look at what we're working on. Our mailing list subscribers will be the first to hear about any new games we're making, and will get access to exclusive deals on our original merchandise and inside looks at our studio.

We're kicking off the Supergiant Blast later this month! Sign up by June 25 if you want to get the first installment. We've also updated each of our games on Steam to include quick links to our sign-up page. Beyond that, we've got a lot of exciting stuff in the works here these days! We'll be looking forward to telling you all about it in the weeks and months to come.

April 04 2018

Ti'zo is Here!

Fresh from the Downside comes Ti’zo, the Nightwings' venerable drive-imp, and he would be delighted to have a warm and comforting new home. Especially if fish is a staple of your household diet. Adopt him for yourself at our online store.

Ti'zo is finally here, and looking for a new home!

Folks attending PAX East 2018 this week can get him direct from us at our booth 19091. If you happen to be at the show, stop by our booth and say hi to members of our team!

This will be our eighth consecutive PAX East!


Update 18-apr-2018: Thanks to everyone who applied for the 3D character artist position. At this point we're no longer seeking new applicants. Should we have any additional job opportunities in the future, we'll post about it here and via @SupergiantGames.

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Our art team is growing! In addition to our 2D environment artist position, we’re seeking a 3D character artist to join us in the creation of various characters and creatures for our next game. This is a full-time contract position with the option for working remotely.

We use 3D modeling to bring characters to life in our painterly worlds. Come help us create unforgettable characters!

Job Responsibilities:

  • Model and texture high-definition characters and creatures under the supervision of the 3D art lead.
  • Deliver on artistic / creative goals while adhering to production, gameplay, and performance requirements.
  • Occasionally assist with marketing / promotional art, and additional art duties.

About the Candidate:

  • Expert-level experience with zBrush.
  • Organized, responsible, and able to work autonomously.
  • Excellent written and verbal communication.
  • Strong familiarity with Supergiant’s titles; general interest in video games.
  • Experience with 3DS Max, Maya, Mudbox and other 3D Suites.
  • Ability to rig a plus.
  • Knowledge of Python a plus.
  • Experience and interest in traditional art a plus.

We offer competitive compensation, flexibility in whether you work remotely or on site, and a collaborative environment where you’ll have many opportunities to make key contributions to our next project.

To apply, please send an email to jobs@supergiantgames.com with the subject line "3D Character Artist". Include a link to your portfolio in the first line, and your resume in the body of the email (no attachments please). In your note, please also provide brief responses to the following questions:

  1. What are your artistic inspirations?
  2. What changes might you make to improve the visual experience of one of our past titles?
  3. Your power animal. What is it?!

Please be aware that a paid art test may be requested as part of the evaluation process for the position. We will be accepting applications for this position until April 3, and will follow up with prospective candidates by mid-April.