<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Supergiant Games Blog]]></title><description><![CDATA[Official Web site for the creators of Bastion and Transistor.]]></description><link>https://www.supergiantgames.com/blog/</link><generator>GatsbyJS</generator><lastBuildDate>Wed, 15 Apr 2026 18:46:58 GMT</lastBuildDate><item><title><![CDATA[Hades II: Now on Xbox & PlayStation!]]></title><description><![CDATA[<p><b>Hades II</b> for Xbox and PlayStation is finally here! You can get it right now on <a href="https://www.xbox.com/en-US/games/store/hades-ii/9PCR3Z2MSM4T/">Xbox Series X|S</a>, including on <a href="https://www.xbox.com/en-US/xbox-game-pass">Game Pass</a>, and on <a href="https://store.playstation.com/en-us/concept/10018449">PlayStation 5</a>. May moonlight guide you as you battle beyond the Underworld in the bewitching sequel to our godlike roguelike dungeon crawler!</p><div class="video-wrap">
                  <figure data-type="video">
                    <iframe width="560" height="315" src="https://www.youtube.com/embed/Of159ToTMJI" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
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                </div><h2>Details &amp; Bonus Content</h2><p>These latest versions of <b>Hades II</b> are possibly the best ones yet, thanks to ultrafast 120 frames-per-second performance on Xbox Series X|S and PlayStation 5, plus some newly added bonus content and quality-of-life improvements we&#39;ve been working on. These extras are now available in all versions of <b>Hades II</b> in our latest patch. Check the <a href="https://store.steampowered.com/news/app/1145350/view/521992119019110974">full patch notes</a> on Steam for the details!</p><h2>More About the Game</h2><p>If you&#39;re unfamiliar with <b>Hades II</b>, it&#39;s a rogue-like dungeon crawler in which you&#39;ll battle beyond the Underworld of Greek myth using dark sorcery to take on the sinister Titan of Time. Our studio&#39;s first-ever sequel builds on the best aspects of the award-winning original in an all-new, action-packed, endlessly replayable experience rooted in the Underworld of Greek myth and its deep connections to the dawn of witchcraft.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/3dHRl47D8PoSQYpmMn8KK9/4aed870b7ce137ce920d2ddda026c9a6/Hades2_Accolades_95.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/3dHRl47D8PoSQYpmMn8KK9/4aed870b7ce137ce920d2ddda026c9a6/Hades2_Accolades_95.jpg" />
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                </figure><p>As the immortal Princess of the Underworld, you&#39;ll explore a bigger, deeper mythic world, vanquishing the forces of the Titan of Time with the full might of Olympus behind you, in a sweeping story that continually unfolds through your every setback and accomplishment. New locations, challenges, upgrade systems, and surprises await as you delve into the ever-shifting Underworld again and again. For more information, check our <a href="https://www.supergiantgames.com/blog/hades2-faq">Hades II FAQ</a>.</p>]]></description><link>https://www.supergiantgames.com/blog/hades-ii-now-on-xbox-and-playstation</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades-ii-now-on-xbox-and-playstation</guid><pubDate>Tue, 14 Apr 2026 17:00:00 GMT</pubDate></item><item><title><![CDATA[Hades II Coming to Xbox & PlayStation on April 14!]]></title><description><![CDATA[<p>We&#39;re very excited to announce that <b>Hades II</b> is coming to Xbox Series X|S + Game Pass and PlayStation 5 on April 14! <a href="https://www.xbox.com/en-US/games/store/hades-ii/9PCR3Z2MSM4T/">Xbox</a> and <a href="https://store.playstation.com/en-us/concept/10018449">PlayStation</a> players will soon find out why our first-ever sequel became the best-reviewed game of 2025 according to <a href="https://www.metacritic.com/pictures/best-pc-games-of-2025/20/">Metacritic</a> and <a href="https://opencritic.com/browse/all/2025">OpenCritic</a>, following its v1.0 launch on PC, Nintendo Switch 2, and Nintendo Switch on September 25 last year. Watch the Princess of the Underworld suit up to battle beyond the Underworld in our brand-new animated trailer to mark the occasion:</p><div class="video-wrap">
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                    <iframe width="560" height="315" src="https://www.youtube.com/embed/ppEKFy83w-o" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  </figure>
                </div><p><b>Hades II </b>for Xbox Series X and PlayStation 5 run at an ultrafast 120 frames per second, and these latest versions also include some bonus content and quality-of-life improvements we&#39;ve been working on in the meantime! If you already have the game, expect these in a patch releasing that the same day, and we&#39;ll have full patch notes then.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/3dHRl47D8PoSQYpmMn8KK9/4aed870b7ce137ce920d2ddda026c9a6/Hades2_Accolades_95.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/3dHRl47D8PoSQYpmMn8KK9/4aed870b7ce137ce920d2ddda026c9a6/Hades2_Accolades_95.jpg" />
                  </a>
                </figure><p><b>Hades II </b>for Xbox and PlayStation has been our focus since last year&#39;s v1.0 launch, during which time the game earned numerous industry accolades, including <b>Best Action Game</b> at <a href="https://thegameawards.com/winners/best-action">The Game Awards</a> and the <a href="https://www.interactive.org/contact/29th_annual_dice_awards_winners_revealed.asp">D.I.C.E. Awards</a>, <b>Best Game on Steam Deck</b> in the <a href="https://store.steampowered.com/steamawards/2025">Steam Awards</a>, <b>Best Foreign Game</b> at the <a href="https://academiejeuvideo.org/edition-2026">Pégases Awards</a>, and more! We&#39;re very grateful for the reception, and are looking forward to hearing both from new and returning players soon.</p><p>To everyone who&#39;s anticipated <b>Hades II</b> coming to more platforms, thank you for your patience, and we hope you&#39;ll find our latest game to be well worth the wait!</p>]]></description><link>https://www.supergiantgames.com/blog/hades-ii-coming-to-xbox-playstation-april-14</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades-ii-coming-to-xbox-playstation-april-14</guid><pubDate>Thu, 26 Mar 2026 17:00:00 GMT</pubDate></item><item><title><![CDATA[Yuletide Greetings from Supergiant!]]></title><description><![CDATA[<p>As the year draws to a close, we wanted to reflect on the times gone by, but mostly to say <i>thank you</i> for supporting <b>Hades II</b> and our team!</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/41xTltLVH1qo6VnTAxkT5X/2d6e2b8400d614abadd0781963d41b47/christmascard_2025_1920.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/41xTltLVH1qo6VnTAxkT5X/2d6e2b8400d614abadd0781963d41b47/christmascard_2025_1920.png" />
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                </figure><p>Featured here are some of the familiar faces from the Crossroads, under more-festive circumstances than those that Princess Melinoë finds herself in at the beginning of the game. Illustration by our environment artist Joanne Tran.</p><h2>Yuletide Greetings</h2><p>From all of us at Supergiant, we wish you a happy, relaxing holiday season!</p><div class="video-wrap">
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                    <iframe width="560" height="315" src="https://www.youtube.com/embed/kMh0eOsglzw" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
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                </div><p>We invite you to bask in the warmth and magick of Hecate&#39;s cauldron, just in time for any Yuletide festivities, in our <b>12-hour Witch of the Crossroads Yule Log</b> video! May your nights be enchanting.</p><h2>Hades II Sale &amp; Accolades!</h2><p>The <a href="https://store.steampowered.com/app/1145350/Hades_II/">Steam Winter Sale</a> is on now, so you can get <b>Hades II</b> for 25% off there, as well as the <a href="https://www.nintendo.com/us/store/products/hades-ii-nintendo-switch-2-edition-switch-2/">Nintendo eShop</a> and <a href="https://store.epicgames.com/en-US/p/hades-ii">Epic Games Store</a>!</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/23wtPDwBRGSPTJF7SaavY1/ae14a96da69df25b5f15d954899273f0/vote5_1080.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/23wtPDwBRGSPTJF7SaavY1/ae14a96da69df25b5f15d954899273f0/vote5_1080.png" />
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                </figure><p><b>Hades II</b> is the biggest game we&#39;ve ever made, and the <a href="https://www.supergiantgames.com/blog/hades-ii-retail-new-merch-out-now">best-reviewed game of the year</a>, as well as recipient of accolades such as <a href="https://www.supergiantgames.com/blog/hades-ii-wins-best-action-game">Best Action Game</a> at The Game Awards. It&#39;s also in the running for <b>Best Game on Steam Deck</b> in the <a href="https://store.steampowered.com/steamawards/nominations/2025">Steam Awards</a>, if you&#39;d do us the honor of casting your vote! These Awards are a powerful way to show your support for your favorite games, and also gave us an excuse to bring you this likeness of Headmistress Hecate by our illustrator Jeremy Anninos!</p><h2>See You Next Year!</h2><p>Our team started back in 2009, and the seven original members who created our first game, <b>Bastion</b>, have stuck together and worked on each of our games since, now alongside close to 20 additional team members who were instrumental in the making of <b>Hades II</b> <i>(a decent portion of whom attended The Game Awards recently, as you can see below!)</i>.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/6Lk7OuC8oXgh7kBOQB6bHe/dc8d2f86e34e9106a01490704a25da0a/gettyimages-2251478446-2048x2048_TGA25RedCarpet_FrankMicelotta.JPG">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/6Lk7OuC8oXgh7kBOQB6bHe/dc8d2f86e34e9106a01490704a25da0a/gettyimages-2251478446-2048x2048_TGA25RedCarpet_FrankMicelotta.JPG" />
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                </figure><p>As an independent studio, our games are made possible by players of our previous titles — so, the simple reason we&#39;re still here after all this time is you. We&#39;ll always be grateful for your support. While it&#39;s too early to say what&#39;s next for our team, we look forward to pressing on together, and sharing our progress with you when possible. Until then, may moonlight guide you and all of us!</p>]]></description><link>https://www.supergiantgames.com/blog/yuletide-greetings-from-supergiant-2025</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/yuletide-greetings-from-supergiant-2025</guid><pubDate>Mon, 22 Dec 2025 08:00:00 GMT</pubDate></item><item><title><![CDATA[Hades II Wins Best Action Game!]]></title><description><![CDATA[<p>We are very grateful and honored to have earned the award for <a href="https://thegameawards.com/winners/best-action">Best Action Game</a> for <b>Hades II</b> at The Game Awards! <a href="https://x.com/thegameawards/status/1999286605190725671">Watch our acceptance moment here</a>. <b>Hades II</b> is not just the culmination of nearly five years of development, but of our studio&#39;s entire history aiming to craft fast, responsive, reactive games filled with interesting and surprising moments.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/5jmsjqGHZ1E4CmtbSOvQdC/93978d850cf67ff4b9db4e8527bde3c3/best-action-game-hades-ii.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/5jmsjqGHZ1E4CmtbSOvQdC/93978d850cf67ff4b9db4e8527bde3c3/best-action-game-hades-ii.jpg" />
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                </figure><p>Likewise, what an honor it was to be in contention for <b>Best Independent Game</b>, <b>Best Score and Music</b>, <b>Best Artistic Direction</b>, <b>Best Game Direction</b>, and even <b>Game of the Year</b>... especially since we were in the company of such an amazing group of wildly different and beautiful games.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/33QTpEj2nwh0NwhaesMTZd/49aafbf2137467c2df9b78877ba57970/TGA_illustration.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/33QTpEj2nwh0NwhaesMTZd/49aafbf2137467c2df9b78877ba57970/TGA_illustration.png" />
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                </figure><p>Credit to our illustrator Jeremy Anninos for the red carpet tribute to all the Game of the Year nominees!

Featuring from left to right:
🖼️ Maelle <i>(Clair Obscur: Expedition 33)</i>
🌖 Melinoë <i>(Hades II)</i>
📿 Hornet <i>(Hollow Knight: Silksong)</i>
🍌 Donkey Kong <i>(Donkey Kong Bananza)</i>
📦 Sam Porter Bridges <i>(Death Stranding 2: On the Beach)</i>
🛡️ Henry of Skalitz <i>(Kingdom Come: Deliverance II)</i></p>]]></description><link>https://www.supergiantgames.com/blog/hades-ii-wins-best-action-game</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades-ii-wins-best-action-game</guid><pubDate>Fri, 12 Dec 2025 20:00:00 GMT</pubDate></item><item><title><![CDATA[Hades II: Retail Edition + Merch Out Now!]]></title><description><![CDATA[<p>It&#39;s been an exciting few weeks since we launched <b>Hades II</b>! We wanted to share details on a couple of related announcements.</p><h2>Hades II: Physical Edition in Stores Now!</h2><p>A retail version of <b>Hades II</b> on a standard physical game card is now available in stores worldwide for Nintendo Switch 2 and Nintendo Switch!</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/4kJj1h7e1YL0UdrTxMT4Wp/cccadbeee8e6e41d4bf5005d39359523/HadesII_Full_Product_End_Shot_-_NOA_-_EN_-_Available_Now_-_Small.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/4kJj1h7e1YL0UdrTxMT4Wp/cccadbeee8e6e41d4bf5005d39359523/HadesII_Full_Product_End_Shot_-_NOA_-_EN_-_Available_Now_-_Small.jpg" />
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                </figure><p>While the packaging emphasizes the Nintendo Switch 2 Edition, the game card also contains the version for the original Nintendo Switch, so works with both consoles. <i>(Note while the game is playable directly from the game card, we recommend connecting to the Internet and checking for the latest updates.)</i></p><p>The package also includes a full-color 32-page <b>Character Compendium</b> booklet, a <b>reversible cover</b> slip, and a download code for the <a href="https://www.youtube.com/watch?v=jfIuPRP94WI"><b>Hades II Original Soundtrack</b></a>, featuring nearly four hours of pulse-pounding music created for the game. This new retail version is perfect for gifting, or for those who prefer physical media!</p><h2>New Frinos Plush, Poster, &amp; More!</h2><p>We&#39;re excited to offer the first set of official <b>Hades II</b> merchandise, in collaboration with our friends at <a href="https://www.fangamer.com/collections/hades-ii">Fangamer.com</a>!</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/53tKTEni4POBzFjCiutdFR/b2b8b5d801f2794cf39e50bc5a3e5de3/hades-II-Promo_1920_1080.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/53tKTEni4POBzFjCiutdFR/b2b8b5d801f2794cf39e50bc5a3e5de3/hades-II-Promo_1920_1080.png" />
                  </a>
                </figure><p>Now you can confide in your very own <a href="https://www.fangamer.com/products/frinos-hades-plush">Frinos Plush</a> (or just squeeze him repeatedly), and we also have a <a href="https://www.fangamer.com/products/hades-ii-poster">Melinoë Poster</a> to adorn your walls if you so desire. We have a <a href="https://www.fangamer.com/products/hades-ornament-nectar">Nectar Ornament</a> as well! We hope you enjoy these!</p><hr/><p>Thank you for playing <b>Hades II</b>, which is currently the most critically acclaimed game of the year according to <a href="https://www.metacritic.com/browse/game/all/all/current-year/metascore/?platform=pc&platform=nintendo-switch-2&platform=nintendo-switch&page=1">Metacritic</a> and <a href="https://opencritic.com/browse/all/2025">OpenCritic</a>, and the highest-rated game in our studio&#39;s history!</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/3dHRl47D8PoSQYpmMn8KK9/4aed870b7ce137ce920d2ddda026c9a6/Hades2_Accolades_95.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/3dHRl47D8PoSQYpmMn8KK9/4aed870b7ce137ce920d2ddda026c9a6/Hades2_Accolades_95.jpg" />
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                </figure><p>We&#39;re thrilled with that accomplishment, as well as our recent <a href="https://www.supergiantgames.com/blog/hades-ii-goty-nominations-tgas">Game of the Year nomination</a>, and grateful to all our players for joining us in the Underworld once more, or for the first time!</p>]]></description><link>https://www.supergiantgames.com/blog/hades-ii-retail-new-merch-out-now</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades-ii-retail-new-merch-out-now</guid><pubDate>Thu, 20 Nov 2025 15:00:00 GMT</pubDate></item><item><title><![CDATA[Hades II: Nominated for Game of the Year!!]]></title><description><![CDATA[<p>We&#39;re so honored to see <b>Hades II</b> nominated for <i>six</i> awards in <b>The Game Awards</b>, including:</p><ul><li><p><b>Best Art Direction</b></p></li><li><p><b>Best Score &amp; Music</b></p></li><li><p><b>Best Independent Game</b></p></li><li><p><b>Best Action Game</b></p></li><li><p><b>Best Game Direction</b></p></li><li><p><b>Game of the Year</b></p></li></ul><p><b>Hades II</b> is one of the <a href="https://x.com/thegameawards/status/1990471288755007911?s=20">most nominated games</a> in the awards, and as a result, we&#39;re one of the <a href="https://x.com/thegameawards/status/1990467720077586737">most nominated <i>publishers</i></a> as well!

We&#39;re very grateful to be in the running amid so many outstanding nominees, during what&#39;s been an incredible year for games. You can help choose the winners at <a href="https://thegameawards.com/">thegameawards.com</a>, and if you enjoyed <b>Hades II</b>, we&#39;d certainly appreciate your vote!</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/2T3hSbLVIxUCwhM1Sldrfp/19c5a6266f65c1dc919faecd52bf7c4f/game-of-the-year-hades-ii.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/2T3hSbLVIxUCwhM1Sldrfp/19c5a6266f65c1dc919faecd52bf7c4f/game-of-the-year-hades-ii.jpg" />
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                </figure><p></p>]]></description><link>https://www.supergiantgames.com/blog/hades-ii-goty-nominations-tgas</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades-ii-goty-nominations-tgas</guid><pubDate>Mon, 17 Nov 2025 17:00:00 GMT</pubDate></item><item><title><![CDATA[Hades II: v1.0 Now Available!]]></title><description><![CDATA[<p>We couldn&#39;t possibly be more excited to announce that we&#39;ve completed the Early Access development of <i><b>Hades II</b></i>, and officially launched v1.0 of the game!! It&#39;s now available on <a href="https://www.nintendo.com/us/store/products/hades-ii-nintendo-switch-2-edition-switch-2/">Nintendo Switch 2</a>, <a href="https://www.nintendo.com/us/store/products/hades-ii-switch/">Nintendo Switch</a>, <a href="https://store.steampowered.com/app/1145350/Hades_II/">Steam</a>, and the <a href="https://store.epicgames.com/en-US/p/hades-ii">Epic Games Store</a>. Whether you&#39;ve been playing all through Early Access or this will be your very first foray into our take on the Underworld of Greek myth, we welcome you and thank you for joining us!</p><div class="video-wrap">
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                    <iframe width="560" height="315" src="https://www.youtube.com/embed/U8lJRcUeEMs" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
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                </div><h2>About the v1.0 Launch Update</h2><p>Those who&#39;ve been keeping up with our Early Access development can look forward to a slew of exciting additions in our v1.0 Launch Update, notably the true ending of the story, scores of new events for the game&#39;s dozens of fully voiced characters, new music we can&#39;t wait for you to hear, new Fated List prophecies, new late-game unlockables, and other finishing touches! <a href="https://store.steampowered.com/news/app/1145350/view/512967793587520047">Full patch notes are here</a> (Steam).</p><h2>About the Hades II Original Soundtrack</h2><p>The completion of <i><b>Hades II</b></i> also marks the completion of the <i><b>Hades II Original Soundtrack</b></i> by our award-winning composer Darren Korb. Much like the game itself, this is our biggest-ever soundtrack, clocking in at just under four hours of music created for this game.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/1dyS9NkzvpylkKcfvNZHCg/4e6d80841f25a6752f0b5db9f61b82f7/H2_Soundtrack_Thumbnail_1000x1000.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/1dyS9NkzvpylkKcfvNZHCg/4e6d80841f25a6752f0b5db9f61b82f7/H2_Soundtrack_Thumbnail_1000x1000.png" />
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                </figure><p>If you&#39;ve been enjoying the soundtrack already, know that we&#39;ve saved some of the best for last! The soundtrack is available on <a href="https://store.steampowered.com/app/2950840/Hades_II_Original_Soundtrack/">Steam</a> and <a href="https://supergiantgames.bandcamp.com/album/hades-ii-original-soundtrack">Bandcamp</a> or streaming on <a href="https://www.youtube.com/playlist?list=PL53mjgVKFq7yeq21XhibC8izNSVlPCsNP">our YouTube channel</a> or other services.</p><h2>About the Game</h2><p><i><b>Hades II</b></i> is a rogue-like dungeon crawler in which you&#39;ll battle beyond the Underworld of Greek myth using dark sorcery to take on the sinister Titan of Time. Our studio&#39;s first-ever sequel builds on the best aspects of the award-winning original in an all-new, action-packed, endlessly replayable experience rooted in the Underworld of Greek myth and its deep connections to the dawn of witchcraft.</p><div class="video-wrap">
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                    <iframe width="560" height="315" src="https://www.youtube.com/embed/-SnaCUsUF3E" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
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                </div><p>As the immortal Princess of the Underworld, you&#39;ll explore a bigger, deeper mythic world, vanquishing the forces of the Titan of Time with the full might of Olympus behind you, in a sweeping story that continually unfolds through your every setback and accomplishment. New locations, challenges, upgrade systems, and surprises await as you delve into the ever-shifting Underworld again and again. For more information, check our <a href="https://www.supergiantgames.com/blog/hades2-faq">Hades II FAQ</a>.</p><h2>What&#39;s Next?</h2><p>We&#39;ve given v1.0 of <i><b>Hades II</b></i> everything we&#39;ve got! As with any of our Major Updates, we&#39;ll be keeping a close eye on this launch to ensure it&#39;s as problem-free as possible, and deploy hotfixes or patches in case of any issues. Beyond that, it&#39;s too early to say what&#39;s next for our team! We&#39;ll likely take some time to reflect and recharge.</p><h2>Thank You for Playing!!</h2><p>While <i><b>Hades II</b></i> spent more than four-and-a-half years in development, including about a year and a half in Early Access, it&#39;s also the culmination of all the experience we&#39;ve gained together as a team since Supergiant Games started back in 2009. Early Access development was foundational to the entire idea of the original <i><b>Hades</b></i>, and proved instrumental to this latest game as well. So, from all of us, thank you for inspiring us to do our best, and we hope you enjoy your time with <i><b>Hades II</b></i>. <i>May moonlight guide you!</i></p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/3S7D98ijZMfbJWx3VXPkqw/a125f36f58637e0b1444392e8dd0129f/Crossroads_FamilyPortrait_01.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/3S7D98ijZMfbJWx3VXPkqw/a125f36f58637e0b1444392e8dd0129f/Crossroads_FamilyPortrait_01.png" />
                  </a>
                </figure><p></p>]]></description><link>https://www.supergiantgames.com/blog/hades2-now-available</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades2-now-available</guid><pubDate>Thu, 25 Sep 2025 16:00:00 GMT</pubDate></item><item><title><![CDATA[Hades: It's the Five-Year Anniversary!]]></title><description><![CDATA[<p>Five years have flown by since the v1.0 launch of <i><b>Hades</b></i>, our studio&#39;s fourth game! It went on to earn more than 70 Game of the Year awards, exceeding our wildest expectations. We&#39;re now just days away from launching <a href="https://www.supergiantgames.com/blog/hades2-coming-sep25">our first-ever sequel</a> that we&#39;ve been working on ever since, and wanted to commemorate the anniversary of the original.</p><h2>Watch the <i>Hades</i> Anniversary Live Stream!</h2><p>Join our studio director Amir Rao and creative director Greg Kasavin for a trip down memory lane as they reacquaint themselves with the world of the original <i><b>Hades</b></i>, after having been deep in the world of <i><b>Hades II</b></i> for some time! And please enjoy this new art piece featuring Zagreus, Megaera, and Thanatos by our resident illustrator, Jeremy Anninos!</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/BymatmNqGd8UmLllHDnY3/3654c816d892f5800147f9f0249dc4ca/Hades_5_year_4kSquare.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/BymatmNqGd8UmLllHDnY3/3654c816d892f5800147f9f0249dc4ca/Hades_5_year_4kSquare.png" />
                  </a>
                </figure><p>We&#39;ll be streaming on Steam, as well as YouTube and Twitch.</p><h2>Listen to the &#39;In the Blood&#39; Anniversary Mix!</h2><p>We&#39;re pleased to present this new orchestral rendition of <i>In the Blood</i>, the end theme from <i><b>Hades</b></i>, featuring the voices of our audio director and composer Darren Korb along with Ashley Barrett, accompanied by a full orchestra recorded at Abbey Road Studios, Studio 1!</p><div class="video-wrap">
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                </div><h2>Get <i>Hades </i>for 75% Off!</h2><p>If you&#39;ve been putting off a trip to the Underworld, <i><b>Hades </b></i>is having its biggest sale ever! Get the game at a deep discount now through the launch of <i><b>Hades II </b></i>on <a href="https://store.steampowered.com/app/1145360/Hades/">Steam</a> and the <a href="https://www.nintendo.com/us/store/products/hades-switch/">Nintendo eShop</a>. And for good measure, <i><b>Hades</b></i> is <a href="https://news.xbox.com/en-us/2025/09/16/xbox-game-pass-september-2025-wave-2/">coming back to Xbox Game Pass</a>! Why not dive in again either for the first time or for old time&#39;s sake, and get set for <i><b>Hades II </b></i>next week -- though, no prior experience is needed for the sequel!</p><h2><i>Hades </i>Anniversary Sale @ Fangamer</h2><p>Our friends at <a href="https://www.fangamer.com/collections/hades">Fangamer</a> are having a big sale on our official <i><b>Hades</b></i> merchandise collection if there&#39;s anything there that catches your eye!</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/2affemmJJPLxnpwi8rQP5X/376a0b776ff308b30172fb6485fc7803/twitter-promo-hades-5th-anniversary.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/2affemmJJPLxnpwi8rQP5X/376a0b776ff308b30172fb6485fc7803/twitter-promo-hades-5th-anniversary.png" />
                  </a>
                </figure><p>We&#39;ve got everything from prints and apparel to plushies and desk mats. <a href="https://www.fangamer.com/collections/hades">Visit the official Hades collection at Fangamer here</a>.</p><h2>Claim figma Zagreus</h2><p>We&#39;re super excited to be working with <a href="https://goodsmile.link/figmaZagreus">GoodSmile</a> on this highly poseable and expressive action figure of the Underworld Prince, available for preorder just in time for this big day-or-night!</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/7CuDYo4KWqOoTPpEmzsOul/b9d8acd454af718c76cf21df6bf71e89/H-Banner--3-figma-Zagreus_1x1.gif">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/7CuDYo4KWqOoTPpEmzsOul/b9d8acd454af718c76cf21df6bf71e89/H-Banner--3-figma-Zagreus_1x1.gif" />
                  </a>
                </figure><p>He&#39;s got the vicious blade Stygius, his father&#39;s spear, and more. <a href="https://goodsmile.link/figmaZagreus">Preorder figma Zagreus here</a>.</p><h2>Thank You for Playing!!</h2><p>To everyone who played <i><b>Hades</b></i>, thank you for all the inspiration and support! We&#39;re so grateful that <i><b>Hades</b></i> connected with so many players around the world. If you get a chance to play our next game, we hope you find it lives up! <i>In the name of Hades!</i></p>]]></description><link>https://www.supergiantgames.com/blog/hades-five-year-anniversary</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades-five-year-anniversary</guid><pubDate>Wed, 17 Sep 2025 14:00:00 GMT</pubDate></item><item><title><![CDATA[Hades II v1.0 Coming September 25, 2025!]]></title><description><![CDATA[<p>We&#39;re very excited to announce that <i><b>Hades II</b></i> v1.0 is coming very soon, on <b>September 25, 2025</b>! We invite you to watch our new v1.0 Launch Trailer for a glimpse of what&#39;s in store:</p><div class="video-wrap">
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                </div><p>If you already have <i><b>Hades II</b></i> in Early Access on <a href="https://store.steampowered.com/app/1145350/Hades_II/">Steam</a> or the <a href="https://store.epicgames.com/en-US/p/hades-ii">Epic Games Store</a>, v1.0 will be a free automatic update. New players will be able to purchase the game digitally at the current price, for these platforms along with <a href="https://www.nintendo.com/us/store/products/hades-ii-nintendo-switch-2-edition-switch-2">Nintendo Switch 2</a> and <a href="https://www.nintendo.com/us/store/products/hades-ii-switch">Nintendo Switch</a>, where <i><b>Hades II</b></i> is now available for pre-order.</p><h2>120fps Performance on Nintendo Switch 2</h2><p><i><b>Hades II</b></i> takes advantage of the new Nintendo Switch 2 hardware, offering up blazing fast 120 frames-per-second performance at 1080p while playing in TV Mode. In Handheld Mode, the game runs at 60 frames-per-second at 1080p, while the Nintendo Switch version runs at 60 frames-per-second at 720p in both modes. Players who purchase the Nintendo Switch version may download a free upgrade to the Nintendo Switch 2 version if they have both consoles.</p><h2>Cross-Saves w/ Nintendo Switch and PC</h2><p>Among the additions coming in v1.0, <i><b>Hades II</b></i> offers cross-saves between the Nintendo Switch and Nintendo Switch 2 versions, and the Steam and the Epic Games Store versions. If you&#39;ve been playing in Early Access and wish to continue the journey on Nintendo&#39;s game consoles, you&#39;ll be able to transfer your save data through a simple in-game menu.</p><h2>Nintendo Switch 2 Retail Edition on Nov. 20</h2><p>We&#39;re excited to offer a retail version of <i><b>Hades II</b></i> for Nintendo Switch 2 later this year! This version, which is also compatible with the original Nintendo Switch, comes on a standard physical game card and also includes a full-color Character Compendium booklet with artwork from the game, a download code for the <i><b>Hades II Original Soundtrack</b></i> (featuring nearly four hours of music!), and a reversible cover. The retail edition will cost $49.99 in North America.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/6zI84o5RFGSMvMPpr9AdLK/8ba3da3146da4affcfaaeda1c0636e32/LaunchAnnouncement_1920x1080_03.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/6zI84o5RFGSMvMPpr9AdLK/8ba3da3146da4affcfaaeda1c0636e32/LaunchAnnouncement_1920x1080_03.png" />
                  </a>
                </figure><h2>Time Cannot Be Stopped</h2><p><i><b>Hades II</b></i> is our team&#39;s first-ever sequel, and we&#39;ve been giving it everything we&#39;ve got for more than four and a half years. Since May of 2024, we&#39;ve been developing in Early Access, taking feedback from our player community to try and fully realize this game&#39;s potential. The result is the biggest game we&#39;ve ever made, and one we hope you&#39;ll find to be a worthy successor to its namesake.</p><p>To all our Early Access players, thank you so much for all the inspiration and support! And to all our prospective players, thank you for your patience. We can&#39;t wait to share the full game with you later this month!</p>]]></description><link>https://www.supergiantgames.com/blog/hades2-coming-sep25</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades2-coming-sep25</guid><pubDate>Fri, 12 Sep 2025 13:30:00 GMT</pubDate></item><item><title><![CDATA[HADES II: Spread Fear in The Unseen Update]]></title><description><![CDATA[<p>Our third <b>Major Update</b> for <i><b>Hades II</b></i> is finally here, focused on expanding core combat, Guardian encounters, and character relationships, with lots of new visual flair!</p><div class="video-wrap">
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                </div><h2>About the Update</h2><p>With <b>The Unseen Update</b>, expect <i><b>Hades II</b></i> to be bigger and better than before: </p><ul><li><p>Discover the <b>Hidden Aspects</b> of the <b>Nocturnal Arms</b>! Each main weapon has an all-new fighting style to unlock.</p></li></ul><p></p><ul><li><p>Speak the <b>Vow of Rivals</b> at the <b>Oath of the Unseen</b> to take on stronger-than-ever <b>Guardians</b>, each with unique surprises!</p></li></ul><p></p><ul><li><p>Unleash <b>Godsent Hexes</b> on your foes, dazzling Moon magick upgraded with the power of the Olympians.</p></li></ul><p></p><ul><li><p><b>Forge Bonds</b> with a variety of characters in many new optional story events that bring you closer than before.</p></li></ul><p></p><ul><li><p>Harness the revamped <b>Umbral Flames</b>, now offering a snappier fighting style for keeping your foes at bay.</p></li></ul><p>This update also features lots of new artwork and visual flourishes, exciting new music tracks such as the one in our new trailer, new Warden encounters, many new story events, and more. We&#39;re excited to hear what you think of it all!</p><h2>How to Get the Update</h2><p><b>The Unseen Update</b> is a free, automatic download as part of the Early Access version of <i><b>Hades II </b></i>on <a href="https://store.steampowered.com/app/1145350/Hades_II/">Steam</a> and the <a href="https://store.epicgames.com/en-US/p/hades-ii">Epic Games Store</a>.

As always, the complete <a href="https://store.steampowered.com/news/app/1145350/view/512960174905888548">Patch Notes</a> are available on Steam, in the game client, in the form of a dramatic reading <i>(see below)</i>, and in <a href="http://discord.gg/Supergiant">our official Discord</a>, where you can join a welcoming community of <i><b>Hades II</b></i> players and Supergiant fans.</p><div class="video-wrap">
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                </div><h2>Development Progress</h2><p>After more than a year of Early Access development, we&#39;re now starting to prepare for our v1.0 launch! We&#39;re heading into the final phase of <i><b>Hades II</b></i> development, which involves adding the story&#39;s true ending and other finishing touches. Please note <u>we do not yet have a v1.0 launch date</u>, though we&#39;ll share more as soon as we can. We really appreciate your patience on this!</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/1qcKIDHh9QDrKb5GtTQESJ/adca420c4c6f0e1f0cb7f0731b1f81b6/HadesUnseenUpdateWallpaper.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/1qcKIDHh9QDrKb5GtTQESJ/adca420c4c6f0e1f0cb7f0731b1f81b6/HadesUnseenUpdateWallpaper.png" />
                  </a>
                </figure><p>In terms of what we&#39;re working on, after any follow-up patches to <b>The Unseen Update</b> that smooth out any issues, we&#39;ll focus on these major initiatives:

<b>· The True Ending: </b>The conclusion of Princess Melinoë&#39;s story is the main addition we&#39;re planning for our v1.0 launch. We have no plans for additional regions, encounters, abilities, and so on.

<b>· Achievements</b>: With the game structure fully intact, we&#39;ll be adding Achievements in the lead-up to launch. Note you will <i>not</i> need to start from the beginning to earn any Achievements.

<b>· Finishing Touches</b>: We&#39;re continuing to polish and refine all the content we&#39;ve introduced in <i><b>Hades II</b></i>, from Boons and powers to artwork and story events.</p><p>Sometimes the last stretch of development on a game can make all the difference, so we have always taken this phase seriously and appreciate your continued support.</p><h2>Onward to v1.0!</h2><p>As we wind down our Early Access phase, our goal remains ensuring we&#39;ve created our biggest, most replayable, most feature-rich game yet, and — most importantly — a worthy successor to the original <i><b>Hades</b></i>.

We have a big game to wrap up! While we can&#39;t yet say when our v1.0 launch will be, we&#39;re very excited to be getting close, and to share the complete experience with you. This also means some of the most important work on <i><b>Hades II</b></i> is still to come, so <i>may moonlight guide us! </i>And to all our Early Access players, thank you for being here, and sharing your impressions of <b>The Unseen Update</b> with us.</p>]]></description><link>https://www.supergiantgames.com/blog/hades2-unseen-update</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades2-unseen-update</guid><pubDate>Tue, 17 Jun 2025 16:00:00 GMT</pubDate></item><item><title><![CDATA[HADES II: Coming to Nintendo Switch & Switch 2!]]></title><description><![CDATA[<p>Today, we showed the first-ever footage of <i><b>Hades II</b></i> running on the upcoming <a href="https://www.nintendo.com/successor/">Nintendo Switch 2</a> game system, as part of the <b>Nintendo Direct</b> video showcasing some of the first titles announced for the console! See it here:</p><div class="video-wrap">
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                </div><p><u><i><b>Hades II</b></i></u><u> is also coming to the </u><i><u>original</u></i><u> Nintendo Switch</u>! We have both versions running smoothly at a target 60 frames per second, with the Switch 2 version taking advantage of the bigger, higher-definition 1080p display.</p><p>The original <i><b>Hades</b></i> v1.0<i><b> </b></i>likewise initially launched on the Nintendo Switch, so we&#39;re very excited to bring our latest game to the console where <i><b>Hades </b></i>got its start, as well as its new-and-improved successor!</p><h2>When will <i><b>Hades II</b></i> v1.0 be available?</h2><p>We don&#39;t yet have a releate date for the full version of <i><b>Hades II</b></i>. The game is currently available in Early Access on computer platforms, and we have at least one more Major Update still to come, so our v1.0 launch will be some time after that. Stay tuned for more details later this year! </p><h2>For more about <i><b>Hades II</b></i></h2><p>For all the latest details we can share about our first-ever sequel, check our <a href="https://www.supergiantgames.com/blog/hades2-faq">Hades II Frequently Asked Questions</a>!</p>]]></description><link>https://www.supergiantgames.com/blog/hades-2-on-nintendo-switch-2</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades-2-on-nintendo-switch-2</guid><pubDate>Wed, 02 Apr 2025 13:30:00 GMT</pubDate></item><item><title><![CDATA[HADES II: Strike True in The Warsong Update]]></title><description><![CDATA[<p>Our second <b>Major Update</b> for <i><b>Hades II</b></i> has arrived, featuring all-new encounters at the end of the surface route, the arrival of violence-loving Ares, updates to Arcana and resource collection, and much more!</p><div class="video-wrap">
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                    <iframe width="560" height="315" src="https://www.youtube.com/embed/yrpGYTlCjNQ" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
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                </div><h2>About the Update</h2><p>With <b>The Warsong Update</b>, <i><b>Hades II</b></i> now packs these latest additions and improvements:</p><ul><li><p>Are you prepared for the <b>Final Confrontation</b> on the surface? Discover what lies beyond the Guardian of <b>Olympus</b>... if you dare!</p></li></ul><p></p><ul><li><p>Meet <b>Ares</b>, the infamous god of war! Gain his varied and vicious <b>Boons</b> to see if you can satisfy his thirst for blood.</p></li></ul><p></p><ul><li><p>Meditate at the updated <b>Altar of Ashes</b>, featuring all-new art and several reworked Arcana effects! Many other menu screens are also improved.</p></li></ul><p></p><ul><li><p>Bond with a new <b>Animal Familiar</b>, who will help keep you out of harm&#39;s way! See if you can recruit all five Familiars to your cause.</p></li></ul><p></p><ul><li><p>Why not sing a duet in the <b>Crossroads</b> as you rest up from a hard night? Look for other new details and interactions!</p></li></ul><p></p><ul><li><p>Delve deeper into the story, with more than <b>2,000 new voice lines</b> and new events with most of the game&#39;s cast!</p></li></ul><p>This update also introduces a slew of new music tracks, many new and improved Boons, streamlined resource gathering, and more!</p><h2>How to Get the Update</h2><p><b>The Warsong Update</b> is a free, automatic download as part of the Early Access version of <i><b>Hades II </b></i>on <a href="https://store.steampowered.com/app/1145350/Hades_II/">Steam</a> and the <a href="https://store.epicgames.com/en-US/p/hades-ii">Epic Games Store</a>.

As always, the complete <a href="https://store.steampowered.com/news/app/1145350/view/503942841152569404">Patch Notes</a> are available on Steam, in the game client, in the form of a dramatic reading <i>(see below)</i>, and in <a href="http://discord.gg/Supergiant">our official Discord</a>, where you can join a welcoming community of <i><b>Hades II</b></i> players and Supergiant fans.</p><div class="video-wrap">
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                </div><h2>Development Progress</h2><p>We&#39;re excited to have launched this Major Update, since it includes numerous ideas we&#39;ve been eager to implement since we started working on <i><b>Hades II</b></i> years ago! But we&#39;re not finished yet, and have already made plans for our third Major Update, which we intend to deliver some months from now. Note it&#39;s still too early to share our plans beyond that, including when our v1.0 launch will be.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/7rWnSRAydpCkePuZSYAXR4/9ab1c4ccb0cce0166bf9aacdb3850683/WartimeWallpaper2K.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/7rWnSRAydpCkePuZSYAXR4/9ab1c4ccb0cce0166bf9aacdb3850683/WartimeWallpaper2K.png" />
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                </figure><p>After any follow-up patches to <b>The Warsong Update</b> that address issues or feedback in the short term, we&#39;ll focus on these major initiatives:

<b>· Hidden Aspects</b>: The Nocturnal Arms still have some secrets left to be discovered, and new ways for you to play. We plan for you to be able to wield some of these next time.

<b>· Enhanced Guardians</b>: The boss battles at the end of each Region are an integral part of the experience, and we want them to be able to challenge and surprise you even more.

<b>· Expanded Story</b>: As we prepare for our eventual v1.0 launch, we&#39;re planning ahead for the rest of the story, while building on various character relationships and subplots.</p><p>We appreciate your continued patience and support as we forge ahead!</p><h2>Beyond the Final Confrontation!</h2><p>Early Access continues to be an essential part of <i><b>Hades II</b></i> development, and we hope you can feel this reflected in our Major Updates and other patches so far. With the core structure of both the Underworld and Surface routes now fully intact, we&#39;re excited to turn our attention to filling out more of the game&#39;s content, finishing more and more of what we started... until we&#39;re done!

In the meantime, thank you very much for playing <i><b>Hades II</b></i>! You&#39;re helping us get closer to achieving our goal of making our first-ever sequel our biggest, most replayable game yet, and a worthy successor to the original <i><b>Hades</b></i> with its own surprises and special touches. For now, we&#39;ll be looking forward to your impressions of <b>The Warsong Update</b>, and hearing of your adventures above the surface and below!</p>]]></description><link>https://www.supergiantgames.com/blog/hades2-warsong-update</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades2-warsong-update</guid><pubDate>Wed, 19 Feb 2025 16:00:00 GMT</pubDate></item><item><title><![CDATA[Now Available: Developing Hell on Blu-ray]]></title><description><![CDATA[<p>We&#39;re pleased to announce that <a href="https://www.youtube.com/@NoclipDocs">Noclip</a>&#39;s video documentary series chronicling how we created the original <i><b>Hades</b></i> is <a href="https://www.fangamer.com/products/hades-documentary-blu-ray">now available on Blu-ray</a>! Presented in a new director’s cut of the original six episodes, this special region-free physical edition includes a booklet about the project, as well as a reversible front jacket designed by our artist Josh Barnett plus a bonus sticker illustrated by Nina Matsumoto. <a href="https://www.fangamer.com/products/hades-documentary-blu-ray">Get the Blu-ray only at Fangamer</a>!</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/0vY251b48Upa3INSsbOVP/8a5945a4ba50813d419be104da03130a/product_hades_noclip_bluray_photo1.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/0vY251b48Upa3INSsbOVP/8a5945a4ba50813d419be104da03130a/product_hades_noclip_bluray_photo1.png" />
                  </a>
                </figure><h2>About &#39;Developing Hell&#39;</h2><p>The original <i><b>Hades</b></i> was our first-ever Early Access game, meaning we developed it while taking feedback from our player community. As part of that, we invited the team at Noclip to film our progress and reveal how development was going. The result was a <a href="https://www.youtube.com/watch?v=JzyE9hi912c&list=PL-THgg8QnvU4JEVov1tMlFThNYS92F8uC">one-of-a-kind video documentary series</a> that takes you inside our studio for every step of our game’s journey: from before its surprise announcement in 2018, to its full launch almost two years later, and beyond as the game grew into a worldwide phenomenon. If you want to know how <i><b>Hades</b></i> came to be, or what a day in the life of our team at Supergiant is like, this is the best way to find out!</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/01QlFzKegUz8GAWo4T7V2I/4b9fad81bec333e488752da4d942f2f2/NoclipMontage.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/01QlFzKegUz8GAWo4T7V2I/4b9fad81bec333e488752da4d942f2f2/NoclipMontage.png" />
                  </a>
                </figure><h2>About Noclip</h2><p>Noclip is a small team making crowdfunded video game documentaries for everyone to enjoy, and whose mission is to tell authentic stories about video games, the people who make them, and those who play them. Their work is funded by a <a href="https://www.patreon.com/noclip">community of Patrons</a> and free of sponsored content. As crowdfunding is what made <i>Developing Hell</i> possible to begin with, proceeds from this new Blu-ray release go to Noclip so that they can keep shining a light on how games are made.</p>]]></description><link>https://www.supergiantgames.com/blog/hades-noclip-bluray</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades-noclip-bluray</guid><pubDate>Wed, 22 Jan 2025 09:00:00 GMT</pubDate></item><item><title><![CDATA[Happy Holidays from Supergiant Games!]]></title><description><![CDATA[<p>From all of us at Supergiant Games, we wish you a happy holiday season and all the best in the coming year! Thank you for all your support of our team, and our latest work on <i><b>Hades II</b></i>.</p><figure data-type="image">
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                    <img src="http://images.ctfassets.net/5owu3y35gz1g/4SZrKCz8V9sM0Ft1AR2goJ/cab851727fdb36b174a0d7b6121cebb6/H2_Holiday_2024_01.jpg" />
                  </a>
                </figure><p>The year gone by has been very exciting for our team. In May, <a href="https://www.supergiantgames.com/blog/hades2-early-access-is-here/">we launched our first-ever sequel in Early Access</a> on Steam and the Epic Games Store, an event that proved even bigger than the v1.0 launch of the original game! Since then, we&#39;ve patched <i><b>Hades II</b></i> half a dozen times, including <a href="https://www.supergiantgames.com/blog/hades2-olympic-update">the first of our Major Updates</a>, which brought the game a big step closer to completion.

More recently, <i><b>Hades II</b></i> earned two nominations in the <a href="https://store.steampowered.com/steamawards/2024">Steam Awards</a>, in the categories of <b>Best Game on Steam Deck</b> and <b>Outstanding Visual Style</b>! It would really mean a lot to us to have your vote(s).</p><h2>Our Fifteenth Anniversary!</h2><p>Back in September, our studio turned 15 years old! From <i>Bastion</i>, to <i>Transistor</i>, to <i>Pyre</i>, to the original <i>Hades</i>, and now to <i><b>Hades II</b></i>, all our games have found an audience on a variety of PC and console platforms, and not a day goes by that we&#39;re not grateful for it. We even hear from some of you who&#39;ve been with us from the very start.</p><p>In some respects, not too much has changed in all that time... our team remains independent, and all seven of the people who created our first game are still working together in their respective roles, though our team now has close to 25 members in total. We remain staunchly committed to making games that spark your imagination like the games you played as a kid. If you&#39;ve been playing for a while, then you know good interesting games never go out of style; we want to keep trying to make them for as long as we can.</p><h2>Our Next Major Update</h2><p>We&#39;re now closing in on the launch of our <i>second </i>Major Update for <i><b>Hades II</b></i>, slated for early 2025. At that point you&#39;ll get to experience the final confrontation of the game&#39;s alternate route! Beyond that, we&#39;re planning for at least one more Major Update in Early Access sometime this coming year, which will expand on various parts of the game including the story. But the story&#39;s true ending will only arrive with the v1.0 launch, which we still don&#39;t have a date for yet... it&#39;ll depend on how our Major Updates go!</p><figure data-type="image">
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                    <img src="http://images.ctfassets.net/5owu3y35gz1g/30Pg7bDeWp6BP3n8gTcYfO/af97c11b4dc1ee67497b0f8083091042/H2_Holiday_2024_02.jpg" />
                  </a>
                </figure><p>With all this on our minds, we&#39;re filled with gratitude and excitement as we head into the new year, and we hope you&#39;ll join us in the next one. Until then, may moonlight guide you out there!</p>]]></description><link>https://www.supergiantgames.com/blog/happy-holidays-2024</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/happy-holidays-2024</guid><pubDate>Mon, 23 Dec 2024 17:00:00 GMT</pubDate></item><item><title><![CDATA[HADES II: Seize Victory in The Olympic Update]]></title><description><![CDATA[<p>Our first <b>Major Update</b> for <i><b>Hades II</b></i> is finally here, featuring spectacular new places to explore, colorful new characters to meet, a wild new weapon to master, and much, much more! Take a peek:</p><div class="video-wrap">
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                    <iframe width="560" height="315" src="https://www.youtube.com/embed/WH3jT53hIYM" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  </figure>
                </div><h2>About the Update</h2><p><i><b>Hades II</b></i> takes a big step forward with the following new features:</p><p><b>· </b>Battle across the surface through an <b>all-new Region</b> where the gods themselves need your aid! Can you vanquish the deadly new <b>Guardian</b>?

<b>· </b>Unlock the last of the Nocturnal Arms: <b>Xinth, the Black Coat</b>, a devastating new weapon with its own unique <b>Aspects</b>!

<b>· </b>Spruce up the <b>Crossroads</b> with dozens of unlockable decorations and music tracks, adding a personal touch to your home between the realms!

<b>· </b>Meet two <b>new Allies</b>! Gain their blessings, learn their secrets, and use their unique <b>Keepsakes</b>!

<b>· </b>Bond with two <b>new Animal Familiars</b>, loyal companions who will serve you through thick and thin!

<b>· </b>Feeling tough? Take on <b>new Challenges</b>, including new <b>Vows</b> for the <b>Oath of the Unseen</b>, and the mysterious new <b>Moon Monument</b> and <b>Unseen Sigil</b>!

<b>· </b>Discover more of the story, with close to <b>2,500 new voice lines</b> for the game&#39;s big, colorful cast!</p><p>This update also adds <b>native support for Mac systems with Apple M1 or later</b>, numerous quality-of-life improvements, plenty of new art and audio, and other little surprises we&#39;re excited for you to find!</p><h2>How to Get the Update</h2><p><b>The Olympic Update</b> is a free, automatic download as part of the Early Access version of <i><b>Hades II </b></i>on <a href="https://store.steampowered.com/app/1145350/Hades_II/">Steam</a> and the <a href="https://store.epicgames.com/en-US/p/hades-ii">Epic Games Store</a>.

The complete <a href="https://store.steampowered.com/news/app/1145350/view/7057794870234137716">Patch Notes</a> are available on Steam, in the game client, in the form of a dramatic reading <i>(see below)</i>, and in <a href="http://discord.gg/Supergiant">our official Discord</a>, where you can join a welcoming community of <i><b>Hades II</b></i> players and Supergiant fans.</p><div class="video-wrap">
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                  </figure>
                </div><h2>Development Progress</h2><p>Our first Major Update introduces a third Region and Guardian to the Surface Route, bringing it closer to the Underworld route&#39;s level of completion. We&#39;ve also added the game&#39;s sixth and final main weapon, and iterated on a number of key systems. But there&#39;s plenty more to come, and we can safely say that our <i>next</i> Major Update in Early Access will <i>not</i> be our last!</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/4sNV3vIhSGWlR8KB86POBX/882b275b8af289ff2f21ca393a5ad92b/H2_Olympic_NoLogo_4K.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/4sNV3vIhSGWlR8KB86POBX/882b275b8af289ff2f21ca393a5ad92b/H2_Olympic_NoLogo_4K.jpg" />
                  </a>
                </figure><p>Once we&#39;re sure <b>The Olympic Update</b> has stabilized and we&#39;ve addressed major feedback as much as possible, we&#39;ll then focus on these major initiatives:

<b>· Climactic Confrontation</b>: What awaits further beyond the newly-added Region? Once we add that, we will consider the main structure of the Surface Route to be complete.

<b>· New Boons</b>: Boons are integral to the experience of <i><b>Hades II</b></i>, so we have some more additions planned on this front. The Olympians deserve no less!

<b>· New Foes</b>: We plan to add even more combat encounter variety. Having lots of exciting and varied encounters helps keep <i><b>Hades II</b></i> feeling fresh.</p><p>We are planning our next Major Update to launch sometime in early 2025, in a little less development time overall than <b>The Olympic Update</b>. We appreciate your patience and understanding as we press on!</p><h2>Onward and Upward!</h2><p>Early Access has already been an invaluable and eye-opening experience for our team as we continue working to complete this game. As we move forward, we intend to keep making additions, changes, and improvements in an effort to create the biggest, most replayable, most feature-rich game we&#39;ve made yet, and — most importantly — a worthy successor to the original <i><b>Hades</b></i>.

We&#39;re very grateful that you&#39;ve taken the time to play <i><b>Hades II</b></i> thus far, and hope you find it&#39;s getting closer to fulfilling its potential with the launch of <b>The Olympic Update</b>. Your feedback is always welcome, and thank you for playing.</p>]]></description><link>https://www.supergiantgames.com/blog/hades2-olympic-update</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades2-olympic-update</guid><pubDate>Wed, 16 Oct 2024 16:00:00 GMT</pubDate></item><item><title><![CDATA[HADES II Early Access is Here!!]]></title><description><![CDATA[<p>After more than three years in development, our first-ever sequel is now available in Early Access on <a href="https://store.steampowered.com/app/1145350/Hades_II/">Steam</a> and the <a href="https://store.epicgames.com/en-US/p/hades-ii">Epic Games Store</a>!! Watch our new gameplay showcase to see it in action. <b><i>Note</i></b><b>: This contains some spoilers!</b></p><div class="video-wrap">
                  <figure data-type="video">
                    <iframe width="560" height="315" src="https://www.youtube.com/embed/-SnaCUsUF3E" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  </figure>
                </div><p>We hope you enjoy discovering all that <i><b>Hades II</b></i> in Early Access has to offer! It already includes more environments, foes, and fully-voiced characters than the full version of the original game, and we have more in the works. An in-game development roadmap provides additional details about our update plans.</p><p>For owners of Steam Deck, Valve&#39;s portable gaming computer, we&#39;re pleased to report <i><b>Hades II</b></i> is <a href="https://www.steamdeck.com/en/verified">Deck Verified</a>!</p><h2>About Hades II</h2><p><i><b>Hades II </b></i>is a rogue-like dungeon crawler in which you&#39;ll battle beyond the Underworld of Greek myth using dark sorcery to take on the sinister Titan of Time. It builds on the best aspects of the award-winning original in an all-new, action-packed, endlessly replayable experience rooted in Greek myth and its deep connections to the dawn of witchcraft.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/1bjuKMwtSJIFELYT79ceDs/3777d4004f6aaf8d485a90eb28fa01c5/hades2_apr30_01.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/1bjuKMwtSJIFELYT79ceDs/3777d4004f6aaf8d485a90eb28fa01c5/hades2_apr30_01.jpg" />
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                </figure><p>As the immortal Princess of the Underworld, you&#39;ll explore a bigger, deeper mythic world, vanquishing the Titan&#39;s forces with the full might of Olympus behind you, in a sweeping story that continually unfolds through your every setback and accomplishment. New locations, challenges, upgrade systems, and surprises await as you delve into the ever-shifting Underworld again and again. For more information, check our <a href="https://www.supergiantgames.com/blog/hades2-faq">Hades II FAQ</a>.</p><h2>About Early Access</h2><p>This Early Access launch is an extraordinarily exciting moment for our team as we begin the process that we expect will help us realize this game&#39;s potential. As with the original, we designed <i><b>Hades II </b></i>for Early Access from the ground up, and look forward to hearing your feedback about all that we&#39;ve built so far, and integrating that feedback into our plans for the rest of production! This is a game with many interconnected parts, and your feedback helps us ensure everything from the balance to the narrative are working as well as possible.</p><figure data-type="image">
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                    <img src="http://images.ctfassets.net/5owu3y35gz1g/289hiSGu0AwO76Qk7qB0ct/f30fa3c9e2f274e2983076e2b0f069c3/hades2_apr30_05.jpg" />
                  </a>
                </figure><p>Should you play in Early Access, or wait for the full game? For many players, it&#39;s a good idea to wait for the complete v1.0 before diving in, as <i><b>Hades II </b></i>will grow and improve during Early Access, and the true ending of the story won&#39;t be available until then. But, if you <i>like</i> the idea of seeing the game evolve over time, and watching the story unfold more gradually, then Early Access is probably for you!</p><p>You may also want to hold out for the v1.0 launch depending on which platform you&#39;d like to play on, as Early Access is only on Steam and the Epic Games Store. We expect <i><b>Hades II </b></i>to eventually be available for PC, Mac, and console platforms (though cannot confirm which platforms yet).</p><h2>The Hades II Original Soundtrack</h2><p>Music has always been essential to the experience of each title from Supergiant Games, and <i><b>Hades II</b></i> is no exception, with an original soundtrack by our award-winning composer Darren Korb crafted to fit the bewitching theme and variety of all-new characters and environments.</p><figure data-type="image">
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                    <img src="http://images.ctfassets.net/5owu3y35gz1g/3CIvge04oqcFjGYC9EKNHE/75ba1b0d875d6255188e2abfd00f46ac/hades2_apr30_04.jpg" />
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                </figure><p>Now available alongside the game (and for free streaming on <a href="https://www.youtube.com/watch?v=fNracXPHEic&list=PL53mjgVKFq7yeq21XhibC8izNSVlPCsNP&index=2">our YouTube channel</a>!), the soundtrack is already nearly as expansive as the original, with close to two-and-a-half hours of new music... and still more tracks to be added as development continues. <i><b>Note:</b></i> We recommend first experiencing our soundtracks in-game prior to listening on their own!</p><h2>What&#39;s Next</h2><p>We&#39;re planning our first Major Update for later this year! Please note while we&#39;ll be monitoring feedback and reports carefully, this Major Update will take some months following our initial launch. Beyond that, we expect to be in Early Access at least through the end of 2024 in order to build out the remaining content we have planned.</p><figure data-type="image">
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                    <img src="http://images.ctfassets.net/5owu3y35gz1g/4pZyGPA4C1ZomoCFTEhuwp/235a6559ca70e90ef87532bb418cb54d/hades2_apr30_03.jpg" />
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                </figure><p>As we take stock of the state of the game and what you think of it, we&#39;ll gain a clearer sense of just how close we are to the finish line. For now, it&#39;s too early to say when our v1.0 launch will be. Yet even though <i><b>Hades II</b></i> won&#39;t be complete for some time, we hope you really enjoy it as soon as you start playing.</p><hr/><p>Lastly: Thank you. This year our studio turns 15 years old, and for all this time we&#39;ve remained small and independent, working on one major new project after another. None of this would have been possible without the support of our players over the years. So, whether <i><b>Hades II </b></i>is your first Supergiant game, or you&#39;ve been with us since the <i><b>Bastion</b></i> days, we&#39;re grateful you could join us.</p>]]></description><link>https://www.supergiantgames.com/blog/hades2-early-access-is-here</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades2-early-access-is-here</guid><pubDate>Mon, 06 May 2024 17:00:00 GMT</pubDate></item><item><title><![CDATA[HADES II Technical Test Update]]></title><description><![CDATA[<p><i>Update, April 26</i>: Thank you very much for your patience as we conducted the <i><b>Hades II Technical Test</b></i>. The Test helped us identify and address a number of key technical issues we weren&#39;t able to find before, in preparation to launch <i><b>Hades II</b></i> in Early Access.

We plan to start winding down the Technical Test on Monday, April 29, after which point it will no longer be available in participants&#39; Steam libraries. However, we plan to launch <i><b>Hades II</b></i> in Early Access relatively soon after that, so please stay tuned! We hope you share our excitement for Early Access, and really appreciate your support and encouragement during the Technical Test!</p><hr/><p>We&#39;re getting close to launching <i><b>Hades II</b></i> in Early Access! As noted in our latest <a href="https://www.supergiantgames.com/blog/hades-ii-development-update">Development Update</a>, a key step prior to that is our <i><b>Hades II Technical Test</b></i>, which we plan to begin shortly.</p><figure data-type="image">
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                    <img src="http://images.ctfassets.net/5owu3y35gz1g/017aCUn0E5cdpGGOCCvRHQ/988d3284ee4de3085836327652ce674c/H2_TechnicalTest_V3A.png" />
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                </figure><h2>About the Hades II Technical Test</h2><p>We&#39;re conducting the <i><b>Hades II Technical Test</b></i> prior to our Early Access launch to help us find and solve any technical issues we might have missed thus far, to ensure anyone who tries <i><b>Hades II</b></i> in Early Access can have a smooth play experience from the start. The Technical Test contains much less content than what&#39;s in store for the Early Access launch, and may be available only to a relatively small subset of players who express interest in participating.</p><h2>How to Sign Up</h2><p>We are using <b>Steam Playtest</b> to run the <i><b>Hades II Technical Test</b></i>. If you&#39;d like to be considered for participation, you can sign up right now simply by heading to the <a href="https://store.steampowered.com/app/1145350/Hades_II/">Hades II Steam page</a>, and clicking the button marked &#39;<i>Request Access</i>&#39;.</p><p>If you&#39;re a content creator, you may also request a key using <a href="https://www.keymailer.co/g/games/a3594720">Keymailer</a>, though please note that due to the nature of the Technical Test, we may not be able to honor all such requests.</p><h2>Who Gets to Participate</h2><p>A subset of players who request access will be invited to participate via an email from Steam with download instructions. We expect to start with a small player population, then grow it over time. So, even if you aren&#39;t invited to the Technical Test right away, you may still be invited later. Our process boils down to: <i>invite some players, fix any problems they run into, invite more players, and so on.</i> Once we&#39;re sufficiently confident that things are stable, we&#39;ll wind down the Technical Test, then launch in Early Access on Steam and the Epic Games Store relatively soon after.

As the purpose of the Technical Test is to test the game with a relatively small audience, we may not be able to honor individual requests to participate. We will do our best to conduct the Technical Test as expeditiously as possible, then launch in Early Access, at which point the game will be available for anyone to purchase and play.</p><h2>Technical Test Duration</h2><p>The nature of the Test is such that we don&#39;t know exactly how long it will last, though our estimate is <i>longer than a week, shorter than a month</i>. We likewise don&#39;t know exactly when we will launch <i><b>Hades II</b></i> in Early Access, since that will depend on how long we end up having to run the Technical Test for.</p><h2>Technical Test System Requirements</h2><p>Here are the minimum system requirements for the Technical Test:

<b>OS:</b> Windows 10 64-bit (or <b>Steam Deck</b>)
<b>Processor:</b> Dual Core 2.4 Ghz
<b>Memory:</b> 8GB RAM
<b>Graphics:</b> GeForce GTX 950, Radeon R7 360, or Intel HD Graphics 630</p><h2>Technical Test Contents</h2><p>The Technical Test contains the first major area of the game, and other early-game characters, systems, and content. (If you played the original game, imagine a version where you couldn&#39;t get past Tartarus even if you vanquished its guardian.) If you end up clearing the first major area a number of times, the game will gently suggest that you discontinue play, as Early Access shouldn&#39;t be far behind!</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/6zZ9huDD95DZQLwVL1kAWf/2082b3b477544aa7ba7885b49ccdeb50/Steam_0002.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/6zZ9huDD95DZQLwVL1kAWf/2082b3b477544aa7ba7885b49ccdeb50/Steam_0002.png" />
                  </a>
                </figure><p>Note that due to structural differences with the Early Access version of the game, save data from the Technical Test will <i>not </i>transfer.</p><h2>How Technical Test Participants Can Help</h2><p>Just play! If you encounter crashes or other technical issues, the game will provide instruction on how to report those to us.</p><h2>Closing Remarks</h2><p>Thank you for your interest in <i><b>Hades II</b></i> and this Technical Test! It&#39;s important to us to start our forthcoming Early Access with as few technical issues as possible, so that the focus can be on getting your feedback on the game itself. We&#39;re very excited to share that game with you soon, and appreciate your patience and support as we prepare!</p>]]></description><link>https://www.supergiantgames.com/blog/hades2-tech-test-sign-up</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades2-tech-test-sign-up</guid><pubDate>Tue, 16 Apr 2024 16:00:00 GMT</pubDate></item><item><title><![CDATA[HADES: Now on iOS via Netflix Games!]]></title><description><![CDATA[<p>We&#39;re excited to announce <i><b>Hades</b></i> is now available on iPhone and iPad! All you need is a <a href="http://www.netflix.com/">Netflix</a> subscription, which includes our Game-of-the-Year-winning rogue-like dungeon crawler at no extra charge, among a host of great games!</p><div class="video-wrap">
                  <figure data-type="video">
                    <iframe width="560" height="315" src="https://www.youtube.com/embed/LtmgFC9-l6s" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  </figure>
                </div><h2>How can I play <i>Hades </i>on iOS?</h2><p><i><b>Hades </b></i>requires an iPhone or iPad with iOS 16 or later (iOS 17 devices recommended).</p><p>All you need is a compatible device and a standard subscription to Netflix! While signed in to the Netflix app on your device, simply navigate to the games row and look for <i><b>Hades</b></i>. You can also <a href="https://apps.apple.com/app/hades-netflix/id6450063142"><i><b>download Hades</b></i></a> direct from the App Store! You&#39;ll need to sign in to Netflix to play.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/gsOe0XhNTUorXRLIU7YjB/c5a99b31e296185181e0553a5c80da19/Hades_iOS_01.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/gsOe0XhNTUorXRLIU7YjB/c5a99b31e296185181e0553a5c80da19/Hades_iOS_01.jpg" />
                  </a>
                </figure><h2>What&#39;s new about <i>Hades </i>on iOS?</h2><p>This latest version of <i><b>Hades </b></i>features all-new, highly customizable touch controls, along with the fast, responsive, endlessly replayable action and reactive storytelling that captivated players around the world. In addition to the touch controls, you can also use a Bluetooth controller to battle out of hell.</p><h2>What&#39;s Netflix Games?</h2><p>We all know Netflix as a premier streaming video service. On top of that, your standard subscription also includes a variety of excellent games you can download and play <i>right now </i>on compatible devices, at no additional charge! <i><b>Hades </b></i>is the latest to join the growing library.</p><h2>Can I purchase <i><b>Hades </b></i>for iOS separately?</h2><p><i><b>Hades </b></i>for iOS is available only through Netflix Games at this time.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/4H2lchxPUrH2JH9OLioO8N/4e29632f68479258613bbb10dab9e39f/Hades_iOS_02.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/4H2lchxPUrH2JH9OLioO8N/4e29632f68479258613bbb10dab9e39f/Hades_iOS_02.jpg" />
                  </a>
                </figure><h2>Does <i>Hades</i> on iOS support Cloud Saves and Achievements?</h2><p>Yes and yes. Please note, however, that due to a variety of technical constraints, automatic save transfers (i.e., cross-saves) with any prior versions of <i><b>Hades </b></i>are not supported.</p><h2>Does <i>Hades</i> on iOS have in-app purchases?</h2><p>No, same as other versions of the game. The exception is that a Netflix subscription is required, and if you don&#39;t have one, you will be prompted.</p><h2>Is <i>Hades</i> also coming to Android devices?</h2><p>We appreciate the interest though we have no plans for additional versions of <i><b>Hades </b></i>at this time.</p><h2>What&#39;s next for Supergiant Games?</h2><p>Together with our development partners at <a href="https://secret6.com/">Secret 6</a>, we&#39;ve been working on <i><b>Hades </b></i>for iOS for more than a year, on top of the several years it took us to create the original versions. Our other major project is <a href="https://www.supergiantgames.com/blog/hades-ii-development-update"><i><b>Hades II</b></i></a>, which we are readying for an Early Access launch in Q2. This year marks our small independent studio&#39;s 15th anniversary, and we&#39;re very excited to keep moving forward, making games together!</p><hr/><p>For more information about <i><b>Hades </b></i>and Supergiant Games, have a look at our <a href="https://www.supergiantgames.com/blog/hades-faq/">Hades FAQ</a>!</p>]]></description><link>https://www.supergiantgames.com/blog/hades-netflix-games-ios-now-available</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades-netflix-games-ios-now-available</guid><pubDate>Tue, 19 Mar 2024 13:00:00 GMT</pubDate></item><item><title><![CDATA[HADES II Development Update]]></title><description><![CDATA[<p>Back when we first revealed <a href="https://www.supergiantgames.com/blog/hades2-announced/"><i><b>Hades II</b></i></a><i><b> </b></i>at The Game Awards in 2022, we said to expect more information on our plans for Early Access sometime in 2023. It&#39;s time we shed some light on those plans!</p><h2>Early Access Starts Next Year</h2><p>We now can confirm we&#39;re planning for <i><b>Hades II</b></i> to launch in Early Access in Q2 2024 on Steam and the Epic Games Store. We&#39;ll have more details on the exact date, pricing, and system requirements closer to that time.</p><p>Thank you for your patience as we gear up for this launch! You may be wondering, why can&#39;t we launch in Early Access, like, right <i>now</i>?! The game looked pretty far along in the first trailer! The reason is, <i><b>Hades II</b></i> will have at least as much content from day one in Early Access as the original game did back when it launched in Early Access on Steam. And, even though Early Access inherently means a game is not yet complete, we still want to do everything we can to make sure <i><b>Hades II</b></i> is worth your while as soon as you can play it in any capacity.</p><p>You can add <i><b>Hades II </b></i>to your <a href="https://store.steampowered.com/app/1145350/Hades_II/">wishlist on Steam</a> or the <a href="https://store.epicgames.com/en-US/p/hades-ii">Epic Games Store</a> and <a href="https://www.supergiantgames.com/join/">join our email mailing list</a> to find out as soon as our Early Access is available.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/5PnCYhBVZSF2NwNpkoVCcC/70a4d2ef7299a2cb2d76a9db0ca177cd/HadesIIDevUpdateSep23.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/5PnCYhBVZSF2NwNpkoVCcC/70a4d2ef7299a2cb2d76a9db0ca177cd/HadesIIDevUpdateSep23.png" />
                  </a>
                </figure><h2>Prior to That: The <i><b>Hades II </b></i>Technical Test</h2><p>Also in Q2 2024, shortly before we launch in Early Access, we&#39;re going to run a technical test with a limited sample of players. The purpose of this test will be to find and solve any technical or compatibility issues we might have missed, to ensure anyone who tries <i><b>Hades II</b></i> in Early Access can have a smooth play experience. To that end, this technical test will contain much less content than what&#39;s in store for the Early Access launch, and likely be limited only to a relatively small subset of players who express interest in participating. We&#39;ll announce more details about the <i><b>Hades II</b></i> Technical Test closer to when it&#39;s ready.</p><h2>More About Early Access &amp; Beyond</h2><p>Early Access was vitally important to the entire idea behind the original <i><b>Hades </b></i>-- we decided it would be an Early Access game before deciding literally anything else about it, such as the Underworld setting. We&#39;ve approached development of <i><b>Hades II </b></i>knowing Early Access will be no less important this time, though now knowing a bit more of what to expect from Early Access development, as well as more about what a <i><b>Hades </b></i>game needs to be. We believe the timeframe we&#39;re planning for will be the &quot;sweet spot&quot; where the game is far enough along that player feedback won&#39;t mostly consist of stuff we already know isn&#39;t there yet, but isn&#39;t so far along that it&#39;s too late in development for us to act on the feedback we receive.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/7EAsduRjeucKKy2gLofWR9/03930eda58a0fea12deeff0cce9352b1/Hades_II_Trailer.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/7EAsduRjeucKKy2gLofWR9/03930eda58a0fea12deeff0cce9352b1/Hades_II_Trailer.png" />
                  </a>
                </figure><p>Similar to how we approached Early Access with the original, following our <i><b>Hades II</b></i> Early Access launch, we&#39;ll have several Major Updates adding the rest of the game&#39;s core content and refining what&#39;s there based on player feedback. The story will expand with each update, as we introduce more characters, and deepen relationships with existing ones. This process will culminate in our v1.0 launch, which will feature the conclusion to the story and any other finishing touches.</p><p>We don&#39;t yet know exactly how long it will take us to get to v1.0 of <i><b>Hades II</b></i>, as our experience developing in Early Access has taught us (among many things) to expect the unexpected. For now, our focus is to keep building core content -- environments, characters, weapons, Boons, story events, music, and more -- as we gear up for our Technical Test and Early Access launch in Q2 this coming year. Thank you again for your patience and support as we work to ensure our first sequel meets our standards, and hopefully yours, too!</p><hr/><p><i><b>Note: </b></i>For all the latest details we can share about <i><b>Hades II</b></i>, please check our <a href="https://supergiant.games/hades2faq">Hades II FAQ</a>.</p>]]></description><link>https://www.supergiantgames.com/blog/hades-ii-development-update</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades-ii-development-update</guid><pubDate>Tue, 14 Nov 2023 16:00:00 GMT</pubDate></item><item><title><![CDATA[HADES: Coming to iOS via Netflix Games!]]></title><description><![CDATA[<p>We&#39;re excited to announce that our Game of the Year-winning roguelike dungeon crawler <i><b>Hades </b></i>is coming to iOS devices, including iPhone and iPad, courtesy of <a href="http://www.netflix.com">Netflix Games</a>! Revealed today at Netflix&#39;s <a href="https://www.netflix.com/tudum/geeked-week">Geeked Week &#39;23</a>, this is a faithful translation of our game, featuring all the responsive action and surprises available on other platforms. Read on for answers to some questions you might have about this latest version!</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/66Ay8RSCIZ8aIOqPSyFQuw/d39b9ceeb1812a52ffffc9b923372fae/Hades_Launch.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/66Ay8RSCIZ8aIOqPSyFQuw/d39b9ceeb1812a52ffffc9b923372fae/Hades_Launch.png" />
                  </a>
                </figure><h2>When can I play <i>Hades </i>on iOS?</h2><p><i><b>Hades </b></i>on iOS will be available sometime in 2024. We&#39;ll have more details  closer to launch.</p><h2>What&#39;s Netflix Games?</h2><p>We all know Netflix as a premier streaming video service. On top of that, your standard subscription also includes a variety of excellent games you can download and play <i>right now </i>on compatible devices, at no additional charge! We were drawn to the opportunity to introduce Netflix&#39;s audience to our game, and look forward to hearing from our players there.</p><h2>How can I play <i>Hades </i>on iOS once it&#39;s available?</h2><p>All you need is a compatible iOS device and a standard subscription to Netflix! While signed in to the Netflix app on your device, simply navigate to the games row and look for <i><b>Hades </b></i>there! Then you can download the game and play all you like.</p><p><i><b>Hades</b></i> should run great on an iPhone or iPad running iOS 16 or later. We will have the full requirements closer to launch.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/1AASS2D3TNVRotM5F5wFLo/f0ebb9ea7e1b39b5ba09cff301751da3/HadesMobile_01.PNG">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/1AASS2D3TNVRotM5F5wFLo/f0ebb9ea7e1b39b5ba09cff301751da3/HadesMobile_01.PNG" />
                  </a>
                </figure><h2>Will I be able to purchase <i><b>Hades </b></i>for iOS separately?</h2><p><i><b>Hades </b></i>for iOS will be available exclusively through Netflix Games for the foreseeable future.</p><h2>What control settings are in <i>Hades</i> on iOS?</h2><p><i><b>Hades</b></i><i> </i>on iOS features fully customizable touch controls designed for this version of the game. You can also wirelessly connect a Bluetooth controller to your device for more of a console-style experience!</p><h2>Who is the developer of <i><b>Hades </b></i>on iOS?</h2><p>We have been closely collaborating with the talented team at <a href="https://secret6.com/">Secret 6</a> on this version of the game!</p><h2>Does <i>Hades</i> on iOS support Cloud Saves and Achievements?</h2><p>Yes and yes. Please note, however, that due to a variety of technical constraints, automatic save transfers (i.e., cross-saves) with any existing version of <i><b>Hades</b></i><b> </b>are not supported.</p><h2>Is <i>Hades</i> also coming to Android devices?</h2><p>We appreciate the interest though we have no plans for additional versions of <i><b>Hades</b></i> at this time.</p><hr/><p>Having brought our prior titles <i><b>Bastion </b></i>and <i><b>Transistor</b></i> to iOS devices, we&#39;re excited that <i><b>Hades</b></i> will be joining them there soon!</p>]]></description><link>https://www.supergiantgames.com/blog/hades-coming-to-ios-via-netflix-games</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades-coming-to-ios-via-netflix-games</guid><pubDate>Sun, 12 Nov 2023 09:00:00 GMT</pubDate></item><item><title><![CDATA[Restocked: Hades & Bastion Vinyl OSTs!]]></title><description><![CDATA[<p>Music can be an extraordinarily important part of creating a specific mood and sense of place. That&#39;s why we&#39;ve always worked closely with our composer and audio director Darren Korb to try and make the music of our games something special. Best of all, a game&#39;s music is something you can return to again and again, long after you&#39;re finished playing! But, physical copies of our soundtracks haven&#39;t always been easy to come by. So we&#39;re very pleased to have partnered with <a href="https://www.iam8bit.com/">iam8bit</a> to start to rectify this. We now have the vinyl editions of two of our most popular award-winning soundtracks back in stock at their online store:</p><h2><a href="https://www.iam8bit.com/products/hades-original-soundtrack-4xlp">Hades: Original Soundtrack</a></h2><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/7BBtaoXNksrBtTnKpVxhPD/fdf1c9451b0a1fd281d3c7b7d4eeb910/HadesOST.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/7BBtaoXNksrBtTnKpVxhPD/fdf1c9451b0a1fd281d3c7b7d4eeb910/HadesOST.jpg" />
                  </a>
                </figure><p>The <b>Hades Original Soundtrack </b>packs two and a half hours of blood-pumping music created exclusively for our god-like rogue-like dungeon crawler, including key pieces recorded with orchestral accompaniment at the world-famous Studio Two at Abbey Road Studios in London. The 30 tracks are spread across four two-sided 150g smoke-gray discs, packed with artwork by Supergiant Games art director Jen Zee in a jacket designed by Jesse Tan. To order or for more info, <a href="https://www.iam8bit.com/products/hades-original-soundtrack-4xlp">visit iam8bit</a>.</p><h2><a href="https://www.iam8bit.com/products/bastion-original-soundtrack-2xlp">Bastion: Original Soundtrack</a></h2><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/1xuqm5VL6RJmNTHbefWaZQ/eb726328f040df4779c1b1576c769d98/BastionOST.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/1xuqm5VL6RJmNTHbefWaZQ/eb726328f040df4779c1b1576c769d98/BastionOST.jpg" />
                  </a>
                </figure><p>The <b>Bastion Original Soundtrack </b>is the one that started it all, featuring Darren Korb&#39;s unique &#39;acoustic frontier trip-hop&#39; blend of styles, and the unforgettable vocals of Ashley Barrett. This double LP is offered in 180 gram Black vinyl, as well as a new <b>limited edition</b> Cael Yellow vinyl exclusively available from iam8bit, in a double gatefold jacket featuring album art by Marie Bergeron. To order or for more info, <a href="https://www.iam8bit.com/products/bastion-original-soundtrack-2xlp">visit iam8bit</a>.</p><hr/><p>For years now, iam8bit has specialized in producing and shipping high-quality collectibles and soundtracks for many wonderful games, so we&#39;re excited to be working with them to bring our music to more of you out there. Thank you for all your interest in these and our other soundtracks, and we hope they bring you many lasting memories!</p>]]></description><link>https://www.supergiantgames.com/blog/hades-bastion-vinyl-osts</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades-bastion-vinyl-osts</guid><pubDate>Thu, 24 Aug 2023 16:00:00 GMT</pubDate></item><item><title><![CDATA[Hades Merchandise, Series 2!]]></title><description><![CDATA[<p>We&#39;ve just expanded the official <a href="https://www.fangamer.com/collections/hades"><i><b>Hades </b></i><b>Collection</b></a><b> </b>of merchandise over at <a href="https://www.fangamer.com/collections/hades">Fangamer</a> with an all-new set of items, just in time for the holidays!</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/3KLeTgY9alr1FiRgB6a0Ma/3301181e33c771bf61cf129633e24f6c/IMG_2883.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/3KLeTgY9alr1FiRgB6a0Ma/3301181e33c771bf61cf129633e24f6c/IMG_2883.jpg" />
                  </a>
                </figure><p>It&#39;s been wonderful to see the response to our first set of merchandise <a href="https://www.supergiantgames.com/blog/changes-to-our-store">this past summer</a>, and we&#39;ve had a great experience collaborating with Fangamer. So we&#39;re pleased to introduce these latest goods. Here are some of the highlights!</p><h2><a href="https://www.fangamer.com/collections/hades/products/hades-skelly-plush">Skelly Talking Plush</a></h2><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/rmj8K5L8Cfol7zCqbxGtX/85b01709304fc8eac15874283f4f1431/product_hades_skelly_plush_photo2.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/rmj8K5L8Cfol7zCqbxGtX/85b01709304fc8eac15874283f4f1431/product_hades_skelly_plush_photo2.png" />
                  </a>
                </figure><p>The plush of this legend of Greek myth was designed by Nina Matsumoto. He&#39;s about 8&quot; tall when seated and quips one of dozens of different voice lines each time you squeeze (smack?) his head. Powered by three replaceable AAA batteries, included. (<a href="https://www.fangamer.com/collections/hades/products/hades-skelly-plush">get it here</a>)</p><h2><a href="https://www.fangamer.com/collections/hades/products/hades-cerberus-hoodie">Cerberus Hoodie</a></h2><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/3erq31PLC1IU446RdAGbFP/49efd3b4a0ff9fb6bea27dfdb9d3d29b/product_hades_three-headed_good_boy_hoodie_main.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/3erq31PLC1IU446RdAGbFP/49efd3b4a0ff9fb6bea27dfdb9d3d29b/product_hades_three-headed_good_boy_hoodie_main.png" />
                  </a>
                </figure><p>This pullover hoodie depicts the triple-headed guardian of hell, and is certain to keep you warm. It was designed by Nina Matsumoto and printed (chest and sleeve) by Forward on midweight poly-cotton sweatshirts from Port &amp; Company and ITC. (<a href="https://www.fangamer.com/collections/hades/products/hades-cerberus-hoodie">get it here</a>)</p><h2><a href="https://www.fangamer.com/collections/hades/products/nyx-hades-shirt">Night Incarnate Shirt</a></h2><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/7uR4hioeLGA5eFPzcE8weP/0f89eae6152fb2e004e610820b491ec7/product_hades_night_incarnate_shirt_main.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/7uR4hioeLGA5eFPzcE8weP/0f89eae6152fb2e004e610820b491ec7/product_hades_night_incarnate_shirt_main.png" />
                  </a>
                </figure><p>This T-shirt features Nyx in all her dark glory. It was designed by <i>(you guessed it!)</i> Nina Matsumoto, and printed by Forward on tie-dyed 100% cotton shirts from Port &amp; Company. (<a href="https://www.fangamer.com/collections/hades/products/nyx-hades-shirt">get it here</a>)</p><h2><a href="https://www.fangamer.com/collections/hades/products/charon-hades-shirt">Stygian Boatman Shirt</a></h2><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/4zP9PFM8ti0CXnlmWGbNU1/b8ad64d880a0a5e13995cb267276cf8f/product_hades_stygian_boatman_shirt_main.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/4zP9PFM8ti0CXnlmWGbNU1/b8ad64d880a0a5e13995cb267276cf8f/product_hades_stygian_boatman_shirt_main.png" />
                  </a>
                </figure><p>This<i> </i>t-shirt features the loquacious Charon, boatman of the River Styx. It was designed by Studio Ilustrata and printed by Forward on soft, 100% cotton shirts from Canvas and District. (<a href="https://www.fangamer.com/collections/hades/products/charon-hades-shirt">get it here</a>)</p><h2><a href="https://www.fangamer.com/collections/hades/products/hades-game-desk-mat">Administrative Desk Mat</a></h2><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/4vDxxaBQzNavCdYAg6kJdT/56f494a86c2c52e80b6341810e014cb0/product_hades_deskmat_photo1.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/4vDxxaBQzNavCdYAg6kJdT/56f494a86c2c52e80b6341810e014cb0/product_hades_deskmat_photo1.png" />
                  </a>
                </figure><p>This desk mat was designed by Adam Rufino and Jon Kay and is suitable for all your daily/nightly work/procrastination-related materials. It measures 35&quot; x 16&quot; across, with a 4mm rubber backing. (<a href="https://www.fangamer.com/collections/hades/products/hades-game-desk-mat">get it here</a>)</p><h2><a href="https://www.fangamer.com/products/collections/hades/hades-lord-hades-enamel-pin">Enamel Pins</a></h2><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/3qp13KeQM84sgTXyx3nZQJ/d276cf08ebf65577ca0c1ce7ed7b5ed8/pins.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/3qp13KeQM84sgTXyx3nZQJ/d276cf08ebf65577ca0c1ce7ed7b5ed8/pins.png" />
                  </a>
                </figure><p>These hard-enamel pins measure 1.4&quot; to 1.7&quot; tall, based on the likenesses of several extremely important members of the Underworld administration. We have <a href="https://www.fangamer.com/products/collections/hades/hades-lord-hades-enamel-pin">Hades</a>, <a href="https://www.fangamer.com/products/collections/hades/cerberus-hades-pin">Cerberus</a>, and <a href="https://www.fangamer.com/products/collections/hades/hades-dusa-enamel-pin">Dusa</a> pins now in the lineup.</p><h2><a href="https://www.fangamer.com/collections/hades/">...And More!</a></h2><p>We hope you enjoy these latest items if you get a chance to pick them up. Browse the complete <a href="https://www.fangamer.com/collections/hades">Hades Collection</a> at Fangamer for additional shirts, pins, posters, and more, and best wishes to you and your loved ones this holiday season!</p>]]></description><link>https://www.supergiantgames.com/blog/all-new-hades-merchandise</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/all-new-hades-merchandise</guid><pubDate>Fri, 09 Dec 2022 00:17:00 GMT</pubDate></item><item><title><![CDATA[In Development: HADES II]]></title><description><![CDATA[<p>Words cannot express how excited we are to unveil <i><b>Hades II</b></i>, our studio&#39;s fifth game and first-ever sequel! Meet the Princess of the Underworld in our reveal trailer, which premiered tonight at The Game Awards:</p><div class="video-wrap">
                  <figure data-type="video">
                    <iframe width="560" height="315" src="https://www.youtube.com/embed/l-iHDj3EwdI" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  </figure>
                </div><p>In <i><b>Hades II</b></i>, you&#39;ll battle beyond the Underworld using dark sorcery as you take on the sinister Titan of Time in an all-new, action-packed, endlessly replayable experience rooted in the Underworld of Greek myth and its deep connections to the dawn of witchcraft.</p><h2>Availability &amp; Early Access</h2><p>We will announce when <i><b>Hades II</b></i> will be available and for which platforms closer to when it&#39;s complete. The game is in full production right now, though we have a lot left to build!</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/5qrxGawZeRyIWA9CsCqheU/a14d2e985daedb10c6064ce1748686b2/hades2_dec22_01.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/5qrxGawZeRyIWA9CsCqheU/a14d2e985daedb10c6064ce1748686b2/hades2_dec22_01.jpg" />
                  </a>
                </figure><p>Like its predecessor, <i><b>Hades II</b></i> will be available in Early Access for some time leading up to its full v1.0 launch. Expect more information on <i><b>Hades II</b></i> Early Access sometime in 2023.</p><p>Add <i><b>Hades II</b></i> to your <a href="https://store.steampowered.com/app/1145350/Hades_II/">wishlist on Steam</a> or the <a href="https://store.epicgames.com/en-US/p/hades-ii">Epic Games Store</a> to be among the first to know about our Early Access when the time comes.</p><h2>About the Game</h2><p><i><b>Hades II</b></i> is a direct sequel taking place sometime after the events of the original game. No prior knowledge of the original <i><b>Hades</b></i> is needed, though there are plenty of connections!</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/4pl4PRzHZIrafxIGHY7go4/c9c1d78f7ef14d06525285db0b045798/hades2_dec22_03.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/4pl4PRzHZIrafxIGHY7go4/c9c1d78f7ef14d06525285db0b045798/hades2_dec22_03.jpg" />
                  </a>
                </figure><p>As Melinoë, the immortal Princess of the Underworld, you&#39;ll explore a bigger, deeper mythic world, vanquishing the Titan&#39;s forces with the full might of Olympus behind you, in a sweeping story that continually unfolds through your every setback and accomplishment. New locations, challenges, upgrade systems, and surprises await as you delve into the ever-shifting Underworld again and again.

Like her brother Zagreus from the original game, Melinoë is not a character of our own invention, and is based on an ancient Underworld deity thought to be related to Hades. What little ancient mythology exists about her was more than enough to make us want to explore her story and connection to her family, and in so doing, expand on our vision of the Underworld!</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/1qshYI7qOcv9j8rsFKjQrl/95e4a1aff40ef4b647d07b0d42a8f0ef/hades2_dec22_04.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/1qshYI7qOcv9j8rsFKjQrl/95e4a1aff40ef4b647d07b0d42a8f0ef/hades2_dec22_04.jpg" />
                  </a>
                </figure><p>Read our <a href="https://www.supergiantgames.com/blog/hades2-faq">Hades II FAQ</a> for answers to many of your questions about the game. Please note, much like with our past titles, we plan to leave many details for you to discover!</p><p>We also invite you to <a href="https://www.supergiantgames.com/join/">join our mailing list</a>, which we&#39;ll use to occasionally email you with information about how <i><b>Hades II</b></i> is coming along and other news from our studio.</p><h2>About Supergiant Games</h2><p>We are a small independent game studio based in San Francisco, CA. Since 2009, we have strived to make games that spark your imagination like the games you played as a kid. We now have more than 20 people on <a href="https://www.supergiantgames.com/team/">our team</a> (a few more than on the original <i><b>Hades</b></i>), including all seven of the original members of the team that created our first game, <i><b>Bastion</b></i>, who have worked together in their respective roles on all our games ever since.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/aE7IXRRi23mGljnfwWZ28/3423e754a5c98232a14af9f143f5bccc/unamed.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/aE7IXRRi23mGljnfwWZ28/3423e754a5c98232a14af9f143f5bccc/unamed.jpg" />
                  </a>
                </figure><p>We work on one main new game project at a time, and <i><b>Hades II</b></i> is that project for the foreseeable future. The original <i><b>Hades</b></i> earned more than 70 Game of the Year awards following its v1.0 launch in 2020, and is our most successful game in every measurable way. Now, we are doing our best to make a sequel that lives up to its predecessor, and stands strong on its own merits.

Your generous support is the reason we&#39;ve been able to stick together as a team all this time, so thank you very much for believing in us and for your patience as we develop this game!</p>]]></description><link>https://www.supergiantgames.com/blog/hades2-announced</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades2-announced</guid><pubDate>Fri, 09 Dec 2022 01:15:00 GMT</pubDate></item><item><title><![CDATA[Hades II FAQ]]></title><description><![CDATA[<p><i>Last Updated April 14, 2026</i>: Here are answers to frequently asked questions about our fifth game, <i><b>Hades II</b></i><i>.</i> This FAQ is a comprehensive source of official details we can share.</p><h2>What is <i>Hades II</i>?</h2><p><i><b>Hades II</b></i> is a rogue-like dungeon crawler in which you&#39;ll battle beyond the Underworld of Greek myth using dark sorcery to take on the sinister Titan of Time. Our studio&#39;s first-ever sequel builds on the best aspects of the award-winning original in an all-new, action-packed, endlessly replayable experience rooted in the Underworld of Greek myth and its deep connections to the dawn of witchcraft. Read our <a href="https://supergiantgames.com/blog/hades2-announced/">announcement</a> and watch our launch trailer:</p><div class="video-wrap">
                  <figure data-type="video">
                    <iframe width="560" height="315" src="https://www.youtube.com/embed/U8lJRcUeEMs" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  </figure>
                </div><p>As the immortal Princess of the Underworld, you&#39;ll explore a bigger, deeper mythic world, vanquishing the forces of the Titan of Time with the full might of Olympus behind you, in a sweeping story that continually unfolds through your every setback and accomplishment. New locations, challenges, upgrade systems, and surprises await as you delve into the ever-shifting Underworld again and again.</p><h2>Is it any good?</h2><p><i><b>Hades II</b></i> was the highest-rated game of 2025 according to <a href="https://www.metacritic.com/browse/game/all/all/current-year/metascore/?platform=pc&platform=nintendo-switch-2&platform=nintendo-switch&page=1">Metacritic</a> and <a href="https://opencritic.com/browse/all/2025">OpenCritic</a>.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/3dHRl47D8PoSQYpmMn8KK9/4aed870b7ce137ce920d2ddda026c9a6/Hades2_Accolades_95.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/3dHRl47D8PoSQYpmMn8KK9/4aed870b7ce137ce920d2ddda026c9a6/Hades2_Accolades_95.jpg" />
                  </a>
                </figure><p>The game earned numerous industry accolades, including <b>Best Action Game</b> at <a href="https://thegameawards.com/winners/best-action">The Game Awards</a> and the <a href="https://www.interactive.org/contact/29th_annual_dice_awards_winners_revealed.asp">D.I.C.E. Awards</a>, <b>Best Game on Steam Deck</b> in the <a href="https://store.steampowered.com/steamawards/2025">Steam Awards</a>, <b>Best Foreign Game</b> at the <a href="https://academiejeuvideo.org/edition-2026">Pégases Awards</a>, and more.</p><div class="video-wrap">
                  <figure data-type="video">
                    <iframe width="560" height="315" src="https://www.youtube.com/embed/-SnaCUsUF3E" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  </figure>
                </div><h2>Where can I play <i>Hades II</i>?</h2><p><i><b>Hades II</b></i> is now available on:
· <a href="https://store.steampowered.com/app/1145350/Hades_II/">Steam</a>
· <a href="https://store.epicgames.com/en-US/p/hades-ii">Epic Games Store</a>
· <a href="https://www.nintendo.com/us/store/products/hades-ii-nintendo-switch-2-edition-switch-2">Nintendo Switch 2</a>
· <a href="https://www.nintendo.com/us/store/products/hades-ii-switch">Nintendo Switch</a>
· <a href="https://www.xbox.com/en-US/games/store/hades-ii/9PCR3Z2MSM4T/">Xbox Series X|S</a>
· <a href="https://store.playstation.com/en-us/concept/10018449">PlayStation 5</a></p><p><i><b>Hades II </b></i>is Verified on <a href="https://www.steamdeck.com/en/verified">Steam Deck</a>, Valve&#39;s portable gaming computer.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/5qrxGawZeRyIWA9CsCqheU/a14d2e985daedb10c6064ce1748686b2/hades2_dec22_01.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/5qrxGawZeRyIWA9CsCqheU/a14d2e985daedb10c6064ce1748686b2/hades2_dec22_01.jpg" />
                  </a>
                </figure><h2>When did <i>Hades II </i>launch?</h2><p><i><b>Hades II</b></i> v1.0 launched on Steam, the Epic Games Store, Nintendo Switch 2, and Nintendo Switch on September 25, 2025.</p><p>A retail version of <i><b>Hades II </b></i>on a standard physical game card for Nintendo Switch 2 and Nintendo Switch launched on November 20, 2025.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/4kJj1h7e1YL0UdrTxMT4Wp/cccadbeee8e6e41d4bf5005d39359523/HadesII_Full_Product_End_Shot_-_NOA_-_EN_-_Available_Now_-_Small.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/4kJj1h7e1YL0UdrTxMT4Wp/cccadbeee8e6e41d4bf5005d39359523/HadesII_Full_Product_End_Shot_-_NOA_-_EN_-_Available_Now_-_Small.jpg" />
                  </a>
                </figure><p>The Xbox Series X|S and PlayStation 5 versions launched on April 14, 2026. Please note we have no plans for physical editions of these at this time.</p><p>Prior to all this, <i><b>Hades II</b></i> originally launched in Early Access on Steam and the Epic Games Store on May 6, 2024.</p><h2>Can I transfer save progress between PC and Nintendo Switch?</h2><p>Yes. <i><b>Hades II </b></i>offers cross-saves between the Nintendo Switch and Nintendo Switch 2 versions, and the Steam and the Epic Games Store versions. If you&#39;ve been playing on PC or Mac and wish to continue the journey on Nintendo&#39;s game consoles (or vice versa), you&#39;ll be able to transfer your save data through a simple in-game menu.</p><p>Please note that due to technical limitations, cross saves with other versions of the game are not available.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/4whs0kTMoGVHZ93fRK5wmQ/5c78706e514cd70472c912d31afbe5ea/H2_Wallpaper_Nemesis_4k_01.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/4whs0kTMoGVHZ93fRK5wmQ/5c78706e514cd70472c912d31afbe5ea/H2_Wallpaper_Nemesis_4k_01.png" />
                  </a>
                </figure><h2>Where can I get tech support for <i>Hades II</i>?</h2><p>We have a comprehensive <a href="https://supergiant.games/hades2faq">Hades II Technical Support FAQ</a> that&#39;s the best place to start if you&#39;re experiencing any issues with the game!</p><h2>How does <i>Hades II</i> relate to the original game?</h2><p><i><b>Hades II</b></i> is a direct sequel, set in and around the Underworld of Greek myth after the events of the original game. Chronos, the Titan of Time and the wicked father of Hades and his brothers, has escaped his imprisonment in the depths of the Underworld to wage war on Olympus. Can Time itself be stopped?</p><p>You don&#39;t need to know anything about the original game or Greek myth to enjoy <i><b>Hades II</b></i>. But if you do know the ins and outs of the original or the classical mythology that inspired it, you&#39;ll find plenty of connections, as well as plenty of new challenges you&#39;ll have to learn to overcome. We want for players to experience a strong sense of discovery in <i><b>Hades II</b></i>, whether they played the original game or not.</p><h2>Who is the protagonist of <i>Hades II</i>?</h2><p>In <i><b>Hades II</b></i>, you play as Melinoë, the Princess of the Underworld, an immortal witch and sorceress with powerful magical abilities, deadly skill with a variety of shadowy weapons, and a score to settle.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/1bjuKMwtSJIFELYT79ceDs/3777d4004f6aaf8d485a90eb28fa01c5/hades2_apr30_01.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/1bjuKMwtSJIFELYT79ceDs/3777d4004f6aaf8d485a90eb28fa01c5/hades2_apr30_01.jpg" />
                  </a>
                </figure><p>Like her brother Zagreus from the original game, Melinoë is not a character of our own invention, and is based on an ancient Underworld deity thought to be related to Hades. What little ancient mythology exists about her was more than enough to make us want to explore her story and connection to her family, and in so doing, expand on our vision of the Underworld.</p><h2>What&#39;s the connection between witchcraft and Greek myth?</h2><p>Witchcraft is integral to numerous Greek myths, including some of the most famous, as well as many that inspired the original <i><b>Hades</b></i> and of course this sequel. Central to this ancient and oft-feared and misunderstood practice is Hecate, the secretive goddess of magic, witchcraft, and the crossroads. She plays a significant role in classical mythology surrounding Hades and the Underworld, and has been an influential and deeply compelling figure in witchcraft, myth, and folklore in a variety of cultures for thousands of years... so much so that we felt we needed a whole new game to try and do her justice.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/42DWKL47yBdbDo8TWP82Kw/b967f33383dbe9907158ae07e40ddfd9/hades2_apr30_06.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/42DWKL47yBdbDo8TWP82Kw/b967f33383dbe9907158ae07e40ddfd9/hades2_apr30_06.jpg" />
                  </a>
                </figure><p>As with the original game, our aim is to be faithful to the spirit of the classical sources that inspired us, from Homer to Hesiod. This extends to our portrayal of witchcraft in this game, given its strong ties to many of the myths and characters at the heart of both <i><b>Hades </b></i>and <i><b>Hades II</b></i>. Mythological tales of ancient gods and heroes live on by being told and retold, adapted, and filtered through new points of view across time; we&#39;re excited to share ours once again.</p><h2>Is the game&#39;s soundtrack available?</h2><p>Absolutely! Music has always been essential to the experience of each of our games, and <i><b>Hades II</b></i> is no exception, with an epic-sized original soundtrack by our award-winning composer Darren Korb crafted to fit the bewitching theme and variety of all-new characters and environments.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/1dyS9NkzvpylkKcfvNZHCg/4e6d80841f25a6752f0b5db9f61b82f7/H2_Soundtrack_Thumbnail_1000x1000.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/1dyS9NkzvpylkKcfvNZHCg/4e6d80841f25a6752f0b5db9f61b82f7/H2_Soundtrack_Thumbnail_1000x1000.png" />
                  </a>
                </figure><p>Look for the original soundtrack on <a href="https://store.steampowered.com/app/2950840/Hades_II_Original_Soundtrack/">Steam</a>, <a href="https://supergiantgames.bandcamp.com/album/hades-ii-original-soundtrack">Bandcamp</a>, and more, or stream it on <a href="https://www.youtube.com/watch?v=fNracXPHEic&list=PL53mjgVKFq7yeq21XhibC8izNSVlPCsNP&index=2">our YouTube channel</a>, <a href="https://open.spotify.com/playlist/3lGuQn2a9BGDxT1BeduGmk?si=E2B6KyfwSKWxcnw2e1U59A&pi=u-BNBjnI82RweW">Spotify</a>, and more!</p><h2>Who developed <i>Hades II</i>?</h2><p>We did! We&#39;re Supergiant Games, a small independent game studio based in San Francisco, CA. Since 2009, we have strived to make games that spark your imagination like the games you played as a kid. For the development of <i><b>Hades II</b></i>, we grew to about 25 people on our team, including all seven of the original members of the team that created our first game, <i><b>Bastion</b></i>, and worked together on all our games ever since. We also worked with dozens of additional contributors, including translators, the voice cast, visual artists, and musicians.</p><h2>You&#39;ve never made a sequel before! Why now?</h2><p>We loved building the original <i><b>Hades</b></i> together as a team, and the game succeeded well beyond our expectations. Especially since it drew so much inspiration from classical Greek mythology, we always imagined the possibility of new stories in its world. But that in and of itself wasn&#39;t enough for us.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/289hiSGu0AwO76Qk7qB0ct/f30fa3c9e2f274e2983076e2b0f069c3/hades2_apr30_05.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/289hiSGu0AwO76Qk7qB0ct/f30fa3c9e2f274e2983076e2b0f069c3/hades2_apr30_05.jpg" />
                  </a>
                </figure><p>With each of our projects over the years, we&#39;ve aimed to take on a new challenge that stretched our team&#39;s creativity and taught us more about how to make games well together. One such challenge we&#39;ve long considered was to try and make a sequel that could somehow re-capture the sense of wonder and delight of its predecessor. Some of our all-time favorite games achieved this! Could we?

<i><b>Hades II</b></i>, with its new perspective on a shadowy and alluring aspect of Greek myth, was our opportunity to find out. We got to keep building on foundational ideas that have captivated us since Supergiant&#39;s early days, while expanding the world of <i><b>Hades</b></i> in ways we found very exciting, and hope you will, too.</p><h2>What languages does the game support?</h2><p><b><i>Hades II </i></b>contains English text and voiceover, and includes full text translations in the following languages: German, Greek, Spanish, French, Italian, Japanese, Korean, Polish, Brazilian Portuguese, Russian, Turkish, Ukrainian, Simplified Chinese, and Traditional Chinese.</p><h2>How long was <i>Hades II</i> in development?</h2><p>We started working on <i><b>Hades II</b></i> in earnest at the start of 2021, so approximately four and a half years.</p><h2>What tech are did you use to develop the game?</h2><p>We&#39;ve been using our own tech and tools ever since <i><b>Bastion</b></i>, our first game. With each project, we&#39;ve made significant investments and improvements to ensure our tools are as efficient as possible for our team, and that our game runs as smoothly as possible for as many players as possible.</p><h2>Is <i>Hades II</i> a multiplayer game, or are there any plans for multiplayer?</h2><p>Like its predecessor, <i><b>Hades II</b></i> is a single-player game. We have no plans for multiplayer, as we created the gameplay and narrative of <i><b>Hades II</b></i> with a solo experience in mind.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/1qshYI7qOcv9j8rsFKjQrl/95e4a1aff40ef4b647d07b0d42a8f0ef/hades2_dec22_04.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/1qshYI7qOcv9j8rsFKjQrl/95e4a1aff40ef4b647d07b0d42a8f0ef/hades2_dec22_04.jpg" />
                  </a>
                </figure><h2>Will you work with Noclip on a video documentary about <i>Hades II</i>?</h2><p>We loved working with Noclip on their <a href="https://www.youtube.com/playlist?list=PL-THgg8QnvU4JEVov1tMlFThNYS92F8uC">Developing Hell</a> video documentary series about the making of the original Hades, filmed throughout the course of its development. We&#39;ve kept in touch with Noclip about our plans, though presently aren&#39;t doing something like last time. We appreciate your interest!</p><h2>What if I have more questions?</h2><p>If you&#39;d like to discuss <i><b>Hades II</b></i>, one good place is <a href="https://discord.gg/Supergiant">our official Discord server</a>, where you can chat with other players and get the latest news from our team. Thank you for your interest!</p>]]></description><link>https://www.supergiantgames.com/blog/hades2-faq</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades2-faq</guid><pubDate>Fri, 09 Dec 2022 01:10:00 GMT</pubDate></item><item><title><![CDATA[Pre-Order: PUP Zagreus & Nendoroid Megaera]]></title><description><![CDATA[<p>We have not one but <i>two </i>new collectible figurines in the works from the relentlessly excellent <a href="https://www.goodsmile.info/en/">Good Smile Company</a>! First up is <a href="https://www.goodsmile.info/en/product/13706/POP+UP+PARADE+Zagreus.html">POP UP PARADE Zagreus</a>, a to-scale rendition of the Prince of the Underworld himself. Not known for his stature, this Zagreus stands about 180mm high and features a detailed Stygius blade in hand. (<a href="https://www.goodsmile.info/en/product/13706/POP+UP+PARADE+Zagreus.html">pre-order</a>)</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/4YXzubk8BEClXxv2m0h27x/29053039be9a8fd73f7cd83e80f5cf7f/ZagPOP04.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/4YXzubk8BEClXxv2m0h27x/29053039be9a8fd73f7cd83e80f5cf7f/ZagPOP04.jpg" />
                  </a>
                </figure><p>Next, joining <a href="https://www.supergiantgames.com/blog/pre-order-nendoroid-zagreus">Nendoroid Zagreus</a> and <a href="https://www.supergiantgames.com/blog/pre-order-nendoroid-thanatos">Thanatos</a> is none other than <a href="https://www.goodsmile.info/en/product/13707/Nendoroid+Megaera.html">Nendoroid Megaera</a>, the First of the Furies, rounding out this lovable trio of Good Smile Company&#39;s line of super-cute Nendoroid collectibles! (<a href="https://www.goodsmile.info/en/product/13707/Nendoroid+Megaera.html">pre-order</a>)</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/66PO7X09Zp3wVOzPDb9MMR/ed6ede3dfe74fcb77a307f0cbdd69cc3/_MG_0104.JPG">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/66PO7X09Zp3wVOzPDb9MMR/ed6ede3dfe74fcb77a307f0cbdd69cc3/_MG_0104.JPG" />
                  </a>
                </figure><p>The diminutive Fury Sister of course brandishes her vicious whip, an alternate face for when she&#39;s off duty and perhaps enjoying a Nectar or two, and her unique keepsakes, the Skull Earring and Companion Batty.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/1X7Sre9wnJa2MBMOciTjwQ/2073d0f4992185687ffdbd0d50ce8530/_MG_0122.JPG">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/1X7Sre9wnJa2MBMOciTjwQ/2073d0f4992185687ffdbd0d50ce8530/_MG_0122.JPG" />
                  </a>
                </figure><p>We&#39;re really excited that <b>POP UP PARADE Zagreus</b> and <b>Nendoroid Megaera</b> will be joining the others, and have had a great time collaborating with Good Smile and seeing them bring our characters to life. We hope you enjoy them all if you get a chance to pick them up!</p>]]></description><link>https://www.supergiantgames.com/blog/pre-order-pup-zagreus-nendoroid-megaera</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/pre-order-pup-zagreus-nendoroid-megaera</guid><pubDate>Thu, 08 Dec 2022 23:30:00 GMT</pubDate></item><item><title><![CDATA[Job Opportunity: UI Illustrator for Hades II]]></title><description><![CDATA[<p><b><i>Update: </i></b><i>Applications for this position are now closed. Thank you to all those who applied!</i></p><hr/><p>Our San Francisco-based team is seeking a UI Illustrator to create menu screen concepts, in-game HUD elements, and icons for our upcoming game, <b><i>Hades II</i></b>. This is a part-time, remote position on an as-needed basis for a limited scope of work. Here&#39;s the Keepsakes screen from the original game, as an example of this type of work!</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/4QwrGOuO5JwtHKNpr7MdQy/ad6459acd920f659c84f02715c649c36/20230111105354_1.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/4QwrGOuO5JwtHKNpr7MdQy/ad6459acd920f659c84f02715c649c36/20230111105354_1.jpg" />
                  </a>
                </figure><p>Job Responsibilities:</p><ul><li><p>Create hundreds of icons in a stylistically consistent way</p></li><li><p>Concept and illustrate screen elements, including buttons and backgrounds</p></li><li><p>Create UI and HUD mock-ups based on gameplay requirements</p></li><li><p>Prepare and organize layered files such that they are motion-graphics ready</p></li><li><p>Take feedback from our UI &amp; VFX Artist and Art Director to meet artistic requirements</p></li><li><p>Deliver on artistic / creative goals while adhering to production, gameplay, and performance requirements</p></li></ul><p>About the Candidate:</p><ul><li><p>Experience working on UI illustration on shipped titles or completed personal projects</p></li><li><p>Organized, responsible, and able to work autonomously</p></li><li><p>Excellent written and verbal communication</p></li><li><p>Experience with Photoshop, fonts, and video game accessibility standards</p></li><li><p>Familiarity with Supergiant&#39;s titles, especially <i><b>Hades</b></i>; general interest in video games</p></li></ul><p><b>Compensation: </b>We are open to a range of experience for this position, and will offer commensurate compensation. For those earlier in their careers at the Associate level (~1-3 years experience), we offer $40/hr.; while for those at Senior Advanced (~12+ years experience) level, we offer $80/hr., with the range applying to experience levels in between. Our expectation is that more-experienced candidates would be able to deliver high quality first-pass work more often, requiring fewer revisions, and that such candidates may be more involved in the technical integration of their work as well.</p>]]></description><link>https://www.supergiantgames.com/blog/job-opportunity-ui-illustrator-for-hades-ii</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/job-opportunity-ui-illustrator-for-hades-ii</guid><pubDate>Thu, 08 Dec 2022 14:05:00 GMT</pubDate></item><item><title><![CDATA[Job Opportunity: Translators for Hades II]]></title><description><![CDATA[<p><b><i>Update: </i></b><i>Applications for this position are now closed. Thank you to all those who applied!</i></p><hr/><p>Our small San Francisco-based team is seeking experienced translators to work closely with us to localize <i><b>Hades II</b></i> in a variety of languages. In this position, you will be responsible for translating the game&#39;s text content in one of our supported languages* throughout the course of development, as well as collecting and addressing relevant feedback during our Early Access phase.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/4pl4PRzHZIrafxIGHY7go4/c9c1d78f7ef14d06525285db0b045798/hades2_dec22_03.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/4pl4PRzHZIrafxIGHY7go4/c9c1d78f7ef14d06525285db0b045798/hades2_dec22_03.jpg" />
                  </a>
                </figure><p>You will be working in a mature pipeline for translation, using a web-based tool called CrowdIn to input and iterate on your translations. As part of this, you will be using Slack to regularly interact with our translators focused on other languages, as well as members of our development team including writers, producers, and engineers. During Early Access, text for translation will come in batches, and availability around each major update launch will be important to ensure a strong launch and quick resolution of any issues. This is a remote, contract position for the duration of <i><b>Hades II</b></i> development; the original <i><b>Hades </b></i>game contained more than 300,000 words, so this is a big project.</p><p><b>Job Responsibilities:</b></p><ul><li><p>Translate the text content of <i><b>Hades II</b></i> into one of our supported languages*; evaluate and implement-as-needed feedback from the team and community.</p></li><li><p>Liaise with other translators and development staff to create and maintain shared solutions, standards, and practices for high-quality translation.</p></li><li><p>Maintain high awareness of the current state of the game, prioritizing key additions or changes, and regularly evaluating your work in context.</p></li><li><p>Deliver high-quality translations at a reliable cadence and based on foreknowledge of any specific deadlines and delivery requirements.</p></li><li><p>Work within any other constraints as needed, such as word counts or character counts.</p></li></ul><p><b>About the Candidate:</b></p><ul><li><p>Conversational, colloquial fluency in English and one of our supported languages*; preference for those living where your language is used daily.</p></li><li><p>2+ years experience and 1+ shipped games as a translator in your language.</p></li><li><p>Grasp for translating the spirit of the original English to your language, maintaining consistency of voice through many different characters.</p></li><li><p>Experience playing <i><b>Hades</b></i> and Greek myth translations in your language.</p></li><li><p>Experience using collaborative tools on an international translation team.</p></li><li><p>Experience reading game data using text editing software (e.g. SublimeText).</p></li><li><p>Organized, deadline-oriented, clear in communication, keen eye for detail.</p></li></ul><p><b>Compensation: </b>We offer $0.25 per word translated (inclusive of any revisions/iterations), completion bonuses for each major update, and a collaborative environment where you’ll have many opportunities to work directly with an award-winning development team and fellow translators.</p><p><b>Crediting: </b>In any shipping version of the game, you would be credited using the name you specify, under Translation or Additional Translation for your language based on your level of contribution to the project.</p><p><b>* Supported Languages: </b>We are currently seeking translators for these languages: <i>French (FR), Italian (IT), German (DE), Spanish (ES), Polish (PL), Russian (RU), Turkish (TR), Simplified Chinese (ZH-CN), Traditional Chinese (ZH-TW), Korean (KO), Brazilian Portuguese (PT-BR), Ukrainian (UA), Greek (EL)</i></p><p>Note that while this may not necessarily be the complete list of languages for the full game, we are not seeking translators for other languages at this time.</p>]]></description><link>https://www.supergiantgames.com/blog/job-opportunity-translators-for-hades-ii</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/job-opportunity-translators-for-hades-ii</guid><pubDate>Thu, 08 Dec 2022 14:00:00 GMT</pubDate></item><item><title><![CDATA[Career Opportunity: Gameplay Engineer]]></title><description><![CDATA[<p><b><i>Update: </i></b><i>Applications for this position are now closed. Thank you to all those who applied!</i></p><hr/><p>We are seeking an experienced Gameplay Engineer to implement, improve, and maintain gameplay features and systems in our next title, <i><b>Hades II</b></i>. Our ideal candidate has a deep knowledge of video games including ours, and expert understanding of multiple code design patterns and how to apply them to game features, based on having implemented gameplay systems on a number of shipped titles. The candidate has a strong ability to read and understand feature specs from the design team, while making reasonable assumptions in cases where not all details are provided, and having good instincts to ask for clarification when necessary.</p><p>This is a full-time position that can either be remote or based in our San Francisco studio. At least four of the candidate&#39;s daily core work hours must overlap with 9am to 6pm in the Pacific time zone.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/1qshYI7qOcv9j8rsFKjQrl/95e4a1aff40ef4b647d07b0d42a8f0ef/hades2_dec22_04.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/1qshYI7qOcv9j8rsFKjQrl/95e4a1aff40ef4b647d07b0d42a8f0ef/hades2_dec22_04.jpg" />
                  </a>
                </figure><p><b>Job Responsibilites</b></p><ul><li><p>Work closely with our content team, including our designers and artists, to implement new systems and features</p></li><li><p>Iterate on and add content to existing systems</p></li><li><p>Reinforce a high standard for cleanly implementing systems and content using our engine, tools, and scripting language</p></li><li><p>Work closely with our QA team to track down and fix bugs found in game systems and content</p></li><li><p>Work closely with the rest of our engineering team to identify and test new tools and engine capabilities</p></li></ul><p><b>About the Candidate</b></p><ul><li><p>2- or 4-year college degree or equivalent work experience</p></li><li><p>Credit on at least one shipped commercial, student, or personal game project from start to finish</p></li><li><p>Fluent in C++, C#, or similar game programming language</p></li><li><p>Fluent in Lua or similar game scripting language</p></li><li><p>Fluent in XML, JSON, or similar data file format</p></li><li><p>Worked with at least one major game engine such as Unreal, Unity, GameMaker, or any large proprietary engine</p></li><li><p>Strong interpersonal and written communication skills, and comfortable working in a small, collaborative team environment</p></li><li><p>Organized, responsible, and able to work autonomously</p></li><li><p>Extensive knowledge of and experience playing games, new and old, low and big budget, across a variety of genres</p></li><li><p>Experienced playing <b><i>Hades</i></b> and familiar with our other titles</p></li></ul><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/5qrxGawZeRyIWA9CsCqheU/a14d2e985daedb10c6064ce1748686b2/hades2_dec22_01.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/5qrxGawZeRyIWA9CsCqheU/a14d2e985daedb10c6064ce1748686b2/hades2_dec22_01.jpg" />
                  </a>
                </figure><p><b>Compensation</b></p><p>We are open to a range of experience for this position and will offer commensurate compensation. For those earlier in their careers at the Associate level (~2 years directly relevant experience), we offer a base salary of $100,000; while for those at Senior level (~7 years directly relevant experience), we offer a base salary of $160,000, with the range applying to experience levels in between. The candidate will also be eligible for an annual discretionary bonus. Our expectation is that more experienced candidates would be able to operate more efficiently and independently, have extensive knowledge of design patterns, and experience implementing and maintaining a wide variety of game features. We also offer benefits such as 401(k) and health insurance though some aspects may vary based on standards in the candidate&#39;s location.</p>]]></description><link>https://www.supergiantgames.com/blog/career-opportunity-gameplay-engineer</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/career-opportunity-gameplay-engineer</guid><pubDate>Thu, 20 Oct 2022 08:00:00 GMT</pubDate></item><item><title><![CDATA[New Hades Merch & Changes to Our Store!]]></title><description><![CDATA[<p><i>Update Oct 13, 2022: The Hades Merchandise Collection is </i><a href="https://www.fangamer.com/collections/hades/"><i>now available</i></a><i>! Items based on our past titles are also </i><a href="https://www.fangamer.com/collections/supergiant-games"><i>now available</i></a><i>!</i></p><hr/><p>We&#39;re thrilled to announce that we&#39;ve joined forces with <a href="https://www.fangamer.com/collections/hades">Fangamer</a> to bring you a new line of official <i><b>Hades</b></i><i> </i>merchandise, ranging from plushies to pins, and from artwork to apparel!</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/5Lfg7Bd1HuE27DSiZas9Ch/4c1bb1f12b0ac1d805ddfbb3f0e23782/2022-07-25-Fangamer-Hades-Twitter_Promo.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/5Lfg7Bd1HuE27DSiZas9Ch/4c1bb1f12b0ac1d805ddfbb3f0e23782/2022-07-25-Fangamer-Hades-Twitter_Promo.png" />
                  </a>
                </figure><p>Like all the merchandise we&#39;ve offered in the past, these items were designed in close collaboration with our team. And, Fangamer has years of experience delivering great game-inspired merchandise to customers around the world, so these items will be easier to get a hold of than items we&#39;ve offered in the past. This partnership means we&#39;ll no longer be fulfilling merchandise directly, and we have Q&amp;As about what that means later in this post. But first, let&#39;s look at just some of the new items available right now!</p><h2><a href="https://www.fangamer.com/collections/hades/products/hades-cerberus-plush"><b>Cerberus Plush</b></a></h2><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/6re5YjilV2ltIfCKBPeosR/e2ab4f0620fb1d35d09ff42579963647/product_hades_cerberus_plush_photo1.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/6re5YjilV2ltIfCKBPeosR/e2ab4f0620fb1d35d09ff42579963647/product_hades_cerberus_plush_photo1.png" />
                  </a>
                </figure><p>This notorious hound of hell is somewhat smaller than the real thing, measuring about 12&quot; long from heads to tail. For maximum softness, the monstrous creature is filled with polyester cloud stuffing and covered in baby minky material. Designed by Nina Matsumoto and prototyped by Eyes5. (<a href="https://www.fangamer.com/collections/hades/products/hades-cerberus-plush">get it here</a>)</p><h2><a href="https://www.fangamer.com/collections/hades/products/hades-underworld-triptych-print-set">Underworld Triptych Print Set</a></h2><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/4IpEflyEwibk7w7YmznIEU/1237becae1ca28944c78caa3cb8b0d5f/product_hades_underworld_triptych_print_set_itemview.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/4IpEflyEwibk7w7YmznIEU/1237becae1ca28944c78caa3cb8b0d5f/product_hades_underworld_triptych_print_set_itemview.png" />
                  </a>
                </figure><p>Bask in the dark beauty of the Underworld of Hades in this stunning set of three original full-color art prints by the game&#39;s environment artist Joanne Tran and art director Jen Zee. Each piece in this run of 1000 measures 18&quot; by 24&quot; and is printed using the highest quality inks and materials. Perfect for framing, and designed to be displayed together. (<a href="https://www.fangamer.com/collections/hades/products/hades-underworld-triptych-print-set">get it here</a>)</p><h2><a href="https://www.fangamer.com/collections/hades/products/hades-dusa-plush"><b>Dusa Talking Plush</b></a></h2><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/6FOUXQYzjh7Z4Uq8tLvoLy/cf7eff00f6aaa8ee57c2bdae690a9d2c/product_hades_dusa_plush_photo1.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/6FOUXQYzjh7Z4Uq8tLvoLy/cf7eff00f6aaa8ee57c2bdae690a9d2c/product_hades_dusa_plush_photo1.png" />
                  </a>
                </figure><p>This plush of everyone&#39;s favorite House of Hades custodian / floating gorgon head is about 10&quot; tall, wields a felt feather duster, and features a squeeze-activated voice box that emits one of dozens of generally anxious voice lines. Powered by three replaceable AAA batteries, included. (<a href="https://www.fangamer.com/collections/hades/products/hades-dusa-plush">get it here</a>)</p><h2><a href="https://www.fangamer.com/collections/hades/products/megaera-hades-shirt"><b>First of the Furies Long-sleeve Shirt</b></a></h2><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/3vX1MKme0ghB0XcWYEXU1T/6c03f6af1cc4c9ea143c9befbfd35e5e/product_hades_first-of-the-furies_longsleeve_shirt_photo1.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/3vX1MKme0ghB0XcWYEXU1T/6c03f6af1cc4c9ea143c9befbfd35e5e/product_hades_first-of-the-furies_longsleeve_shirt_photo1.png" />
                  </a>
                </figure><p>Now you can always go the painful way in this long-sleeved shirt by Nina Matsumoto. The original design is printed on the chest and both sleeves by Forward, on the 100% cotton PC61LS from Port &amp; Company. (<a href="https://www.fangamer.com/collections/hades/products/megaera-hades-shirt">get it here</a>)</p><h2><a href="https://www.fangamer.com/collections/hades/">...And More!</a></h2><p>Browse the full catalog for enamel pins, the original soundtrack CD, T-shirts, and more -- and stay tuned, because we expect to have new items available down the line!</p><hr/><h2><b>Supergiant Store Q&amp;A</b></h2><p>While we have lots of exciting new merchandise now available, we are discontinuing service from our home-grown online merchandise shop at store.supergiantgames.com. Here are answers to questions you may have:</p><p><b>Q: Why have you closed your online shop at store.supergiantgames.com?
</b>A: We&#39;ve always wanted to create great merchandise for our games, and since 2011, we&#39;ve shipped that merchandise directly from our San Francisco HQ to customers around the world. However, the success of <i><b>Hades</b></i> plus many logistical challenges introduced by the COVID-19 pandemic meant we have struggled to meet the demand from our customers. As a small independent game studio, it&#39;s never been our ambition to grow to become a major online retailer -- but we still really want to offer official merchandise, ideally even more than before! We love designing physical items based on our games, and it&#39;s always been a refreshing creative challenge. Knowing there are teams that are better equipped to produce and distribute merchandise, we wanted to find great partners to work with who can help us play to our strengths. So, moving forward, our official merchandise will be available directly through reputable, trusted partners including <a href="https://www.fangamer.com/">Fangamer</a>, <a href="https://www.goodsmile.info/en/">Good Smile Company</a>, and <a href="https://www.iam8bit.com/">iam8bit</a>. Note we plan to continue to use the store.supergiantgames.com domain to point to merchandise offerings from our partners.</p><p><b>Q: When and where will </b><i><b>Hades </b></i><b>merchandise be available?
</b>A: On July 26, 2022, <a href="https://www.fangamer.com/">Fangamer</a> launched our official <i><b>Hades</b></i> merchandise collection, featuring a variety of all-new items as well as items we&#39;ve offered in the past. Other official merchandise is in development from <a href="https://www.goodsmile.info/en/">Good Smile Company</a>, including <a href="https://www.goodsmile.info/en/product/12259/Nendoroid+Zagreus.html">Nendoroid Zagreus</a>, <a href="https://www.goodsmile.info/en/product/12921/Nendoroid+Thanatos.html">Thanatos</a>, and <a href="https://special.goodsmile.info/whg_2022_spring/gallery/en/#/images/7">Megaera</a>. We&#39;ve been fans of these teams for years, and very excited to be working with them.</p><p><b>Q: When will merchandise from your past titles be available again?
</b>A: We&#39;ve worked with Fangamer to bring over select items of our past merchandise based on <i><b>Bastion</b></i>, <i><b>Transistor</b></i><i>,</i><i><b> </b></i>and <i><b>Pyre</b></i>, which are available now in the <a href="https://www.fangamer.com/collections/supergiant-games">Supergiant Games Collection</a>!</p><p><b>Q: How can I find out about any new Supergiant merchandise?
</b>A: Sign up for our <a href="https://www.supergiantgames.com/join/">email newsletter</a>, follow us on <a href="http://www.twitter.com/SupergiantGames">Twitter</a>, or join our <a href="http://www.discord.gg/supergiant">Discord</a> community to stay informed about any new merchandise or other announcements from us. You may also visit store.supergiantgames.com, where we plan to point to merchandise offerings from our partners offering official merchandise.</p><p><b>Q: Does Fangamer ship to customers around the world?
</b>A: Yes indeed! Not only does Fangamer ship worldwide from North America, some of the merchandise will also be available to order from their <a href="https://fangamer.eu/">European</a> and <a href="https://www.fangamer.jp/">Japanese</a> locations.</p><p><b>Q: Will you be reissuing vinyl records for </b><i><b>Hades </b></i><b>or other soundtracks?
</b>A: We are working on this! We will announce any reissues via <a href="http://www.twitter.com/SupergiantGames">our Twitter</a> and <a href="https://www.supergiantgames.com/join/">our newsletter</a> -- please sign up for our newsletter if you&#39;d like to be notified about new merchandise.</p><p>To all our online store customers, thank you for all your patience and support over the years, and it&#39;s been our pleasure. We&#39;re really looking forward to this next chapter, as it will mean we can deliver more kinds of merchandise based on our games, and faster than before.</p>]]></description><link>https://www.supergiantgames.com/blog/changes-to-our-store</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/changes-to-our-store</guid><pubDate>Tue, 19 Jul 2022 17:00:00 GMT</pubDate></item><item><title><![CDATA[Pre-Order: Nendoroid Thanatos]]></title><description><![CDATA[<p>Hot on the heels of <a href="https://www.supergiantgames.com/blog/pre-order-nendoroid-zagreus">Nendoroid Zagreus</a>, here comes Thanatos, a.k.a. Death himself, next in line to join Good Smile Company&#39;s line of super-cute Nendoroid collectibles! You can pre-order him now from <a href="https://www.goodsmileus.com/product/nendoroid-thanatos-8302/">Good Smile&#39;s official web site</a>.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/7vZLe7P2M6rFiaBcRNXkvD/e3315d2fb43401f5897eab28c734761c/01_220706123019726-1200x1200.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/7vZLe7P2M6rFiaBcRNXkvD/e3315d2fb43401f5897eab28c734761c/01_220706123019726-1200x1200.jpg" />
                  </a>
                </figure><p>The pint-sized Death Incarnate includes his signature scythe weapon, an alternate face since he is sometimes known to smile, as well his trusty keepsakes, the Pierced Butterfly and Companion Mort.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/6nLvwn7NBaxrYZfKCbKGLk/228067f846ff1dd8182c8796fa6d6ac6/05_2207061230191466-1200x1200.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/6nLvwn7NBaxrYZfKCbKGLk/228067f846ff1dd8182c8796fa6d6ac6/05_2207061230191466-1200x1200.jpg" />
                  </a>
                </figure><p>We&#39;re very excited to get our hands on this figure, as we&#39;ve long wanted to collaborate with Good Smile and see how they can bring our characters to life. And there&#39;s more where this came from, as Good Smile has announced <a href="https://twitter.com/GoodSmile_US/status/1530347632811462657">Nendoroid Megaera</a> is in the works, as well as shown the latest progress on the more lifelike <a href="https://twitter.com/GoodSmile_US/status/1542916702152916992">POP UP PARADE Zagreus</a> figurine! We hope you enjoy them all if you get a chance to pick them up.</p>]]></description><link>https://www.supergiantgames.com/blog/pre-order-nendoroid-thanatos</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/pre-order-nendoroid-thanatos</guid><pubDate>Fri, 08 Jul 2022 04:30:00 GMT</pubDate></item><item><title><![CDATA[Career Opportunity: Platforms QA Specialist]]></title><description><![CDATA[<p><b><i>Update: </i></b><i>Applications for this position are now closed. Thank you to all those who applied!</i></p><hr/><p>Our San Francisco-based team is seeking a Platforms Quality Assurance Specialist to ensure our games ship at a high quality standard in accordance with the certification guidelines of each of the platforms on which they appear. As part of our QA team, this is a hands-on Quality Assurance role that also includes some responsibilities of a release coordinator, including maintaining communication with our development team, platform partners, external developers, and ratings agencies. This is a full-time, on-site position at our San Francisco studio, with relocation services provided, and open to any candidate authorized to work in the United States.

The ideal candidate has experience performing QA on a number of shipped titles, and facilitating certification and submission-related partner communications. They should love playing a variety of games in-depth on a broad set of platforms with an eye towards what makes a game work well in each unique format. They should be detail-oriented, and communicate clearly and succinctly in writing and speech.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/66Ay8RSCIZ8aIOqPSyFQuw/d39b9ceeb1812a52ffffc9b923372fae/Hades_Launch.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/66Ay8RSCIZ8aIOqPSyFQuw/d39b9ceeb1812a52ffffc9b923372fae/Hades_Launch.png" />
                  </a>
                </figure><p>Job Responsibilities:</p><ul><li><p>Perform in-depth QA on our previous and in-progress titles on all platforms to ensure adherence with performance, quality, and compliance standards</p></li><li><p>Provide clear, concise written bug reports, and communicate with developers and external teams about technical issues or requirements</p></li><li><p>Schedule, prepare, and submit platform-specific submission documents</p></li><li><p>Perform video capture and deliver submission materials for ratings agencies</p></li><li><p>Provide platform-specific customer support for customers when necessary</p></li><li><p>Analyze platform-specific community bug reports, including Discord and Reddit discussions, to track and reproduce any issues in our games</p></li><li><p>Assist with day-to-day functional QA during times as needed</p></li><li><p>Provide feedback to the design team on new, in-progress features
</p></li></ul><p>About the Candidate:</p><ul><li><p>Experience performing general QA, certification testing, and release coordination support for one or more shipped titles</p></li><li><p>Experience communicating with platform partners, and using proprietary submission portals for each platform</p></li><li><p>Able to work on-site in our San Francisco studio with a mostly-remote team</p></li><li><p>Organized, responsible, and able to work autonomously</p></li><li><p>Familiarity playing <i><b>Hades </b></i>and our other titles on multiple platforms
</p></li></ul><p><b>Compensation: </b>We are open to a range of experience for this position as long as the candidate has performed general QA and certification support on at least one shipped title, and will offer commensurate compensation. For those earlier in their careers at the Associate level (~3 years directly relevant experience), we offer $30/hr; while for those at Senior Advanced level<b><i> </i></b>(~8+ years directly relevant experience), we offer $50/hr, with the range applying to experience levels in between. Our expectation is that more-experienced candidates would operate more independently, with extensive experience across a variety of platforms and devices, having ushered multiple titles through submission. 401(k) and choice of PPO or HMO health insurance plan also included.</p>]]></description><link>https://www.supergiantgames.com/blog/job-opportunity-platforms-qa-specialist</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/job-opportunity-platforms-qa-specialist</guid><pubDate>Wed, 29 Jun 2022 15:00:00 GMT</pubDate></item><item><title><![CDATA[Hades: Steam Deck Verified!]]></title><description><![CDATA[<p>We recently got our hands on the <a href="https://store.steampowered.com/steamdeck">Steam Deck</a>, Valve&#39;s new handheld gaming PC, and worked to ensure playing <i><b>Hades</b></i> on it felt as smooth and seamless as possible. Here&#39;s a brief video of our audio director Darren Korb giving the game and system a try:</p><div class="video-wrap">
                  <figure data-type="video">
                    <iframe width="560" height="315" src="https://www.youtube.com/embed/D3R5yw_UXjM" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  </figure>
                </div><p><i><b>Hades</b></i> has been certified as <a href="https://www.steamdeck.com/en/verified">Deck Verified</a>, so you can expect it to work great on the platform. Note that, when starting the game on Steam Deck, we recommend using the Vulkan rendering option for optimal performance.</p><p>As for our past titles, <i><b>Transistor</b></i> is also Verified, while <i><b>Bastion</b></i> currently is certified &#39;Playable&#39;, which is one step short of &#39;Verified&#39; status and means it may require some settings adjustments to work optimally on the platform. <i><b>Pyre</b></i> has not yet been reviewed by Valve.</p><p>We&#39;ve been excited to experience <i><b>Hades </b></i>and our past games in this new format! If you get a chance to pick up a Steam Deck, we hope you enjoy playing our games on it.</p>]]></description><link>https://www.supergiantgames.com/blog/hades-steam-deck-verified</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades-steam-deck-verified</guid><pubDate>Fri, 25 Feb 2022 18:00:00 GMT</pubDate></item><item><title><![CDATA[Pre-Order: Nendoroid Zagreus!]]></title><description><![CDATA[<p><i>Update: The preorder period for Nendoroid Zagreus has concluded. Thank you for your interest!</i></p><hr/><p>We&#39;re so excited that Zagreus is joining Good Smile Company&#39;s legendary line of Nendoroid super-cute collectibles! You can pre-order him from <a href="https://www.goodsmile.info/en/product/12259/Nendoroid+Zagreus.html">Good Smile&#39;s official web site</a>.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/2tf6JZVN0nU8jNJHJGEWYv/5c07daeab1346b26e01e1cc4bc47c861/_MG_3987_main.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/2tf6JZVN0nU8jNJHJGEWYv/5c07daeab1346b26e01e1cc4bc47c861/_MG_3987_main.png" />
                  </a>
                </figure><p>The rebellious Prince of the Underworld comes with accessories such as a Bloodstone and Nectar bottle, plus the trusty Shield of Chaos (for when the Stygian Blade doesn&#39;t cut it).
</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/2mCS6Ho2ABagyhjEhzEt2g/76d2904a878035b1951296979d7fc81b/FKFAPSEXoAIy7Mf.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/2mCS6Ho2ABagyhjEhzEt2g/76d2904a878035b1951296979d7fc81b/FKFAPSEXoAIy7Mf.jpg" />
                  </a>
                </figure><p>Collaborating with Good Smile on this figure has been a fantastic experience, and we were thrilled to see the <a href="https://twitter.com/GoodSmile_US/status/1486539995066388483">amazing response to the Twitter reveal</a> this week! Several of us at Supergiant own no small number of Nendoroid figures based on some of our favorite characters from games and anime, so seeing Zagreus join this fray is like a dream come true. Besides, statues of famous Greek gods and heroes have been around for thousands of years... seems only fair that Zagreus should also exist in statue form!</p>]]></description><link>https://www.supergiantgames.com/blog/pre-order-nendoroid-zagreus</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/pre-order-nendoroid-zagreus</guid><pubDate>Thu, 27 Jan 2022 19:00:00 GMT</pubDate></item><item><title><![CDATA[Season's Greetings From Supergiant!]]></title><description><![CDATA[<p>From all of us at Supergiant Games, we hope you have a happy and restful holiday season, and wish you the best in the year to come! We also wanted to take a brief look back at the year gone by. Here are the highlights!</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/7fgYnny4j4K4hsFqAyaDpe/23d7442a6e663642761105ad82ba7df1/SupergiantHoliday2021.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/7fgYnny4j4K4hsFqAyaDpe/23d7442a6e663642761105ad82ba7df1/SupergiantHoliday2021.jpg" />
                  </a>
                </figure><p><i>Some chthonic companions, by our environment artist Joanne Tran.</i></p><hr/><h1><i>Hades</i> Everywhere!</h1><p>Hot on the heels of last year&#39;s v1.0 launch of <i><b>Hades </b></i>on Nintendo Switch and PC, our big focus this year was to bring our most celebrated game to more places.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/5AkIPpaMUxK6Y0AdHaSy4U/ecad93545063f62087843903c8f008bc/Hades_XboxPSNowAvailable.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/5AkIPpaMUxK6Y0AdHaSy4U/ecad93545063f62087843903c8f008bc/Hades_XboxPSNowAvailable.png" />
                  </a>
                </figure><p>Earlier this year, we launched a <a href="https://www.supergiantgames.com/blog/hades-switch-retail-edition-now-available">physical edition for Nintendo Switch</a>, the first time one of our games has been distributed worldwide on physical media. Then in the summer, we <a href="https://www.supergiantgames.com/blog/hades-out-now-on-xbox-and-playstation">launched <i>Hades</i> for Xbox and PlayStation</a>, including physical editions created in partnership with Private Division!</p><div class="video-wrap">
                  <figure data-type="video">
                    <iframe width="560" height="315" src="https://www.youtube.com/embed/cUg0ItSo9q0" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  </figure>
                </div><p>These latest versions of the game earned widespread critical acclaim, becoming some of the <a href="https://www.metacritic.com/game/xbox-series-x/hades">highest rated</a> <a href="https://www.metacritic.com/game/playstation-5/hades">games available</a> on the new generation of consoles. We&#39;re honored that <i><b>Hades </b></i>continues to resonate with so many players around the world!</p><p>Meanwhile, <i><b>Hades</b></i><i> </i>continued earning prestigious awards, such as the <a href="https://www.bafta.org/games/awards/2021-nominations-winners">BAFTA Award for Best Game</a> (and four other categories!), the <a href="https://www.interactive.org/news/24th_annual_dice_awards_winners_revealed.asp">D.I.C.E. Award for Game of the Year</a> (and four other categories), the <a href="https://gdconf.com/news/hades-wins-game-year-21st-annual-game-developers-choice-awards">Game Developers Choice Award for Game of the Year</a> (and two other categories), and most recently, the first-ever <a href="https://twitter.com/SupergiantGames/status/1472407365416857600">Hugo Award for Best Video Game</a>! It&#39;s been overwhelming!</p><hr/><h1><i>Bastion </i>Turned 10!</h1><p>This summer marked <a href="https://www.supergiantgames.com/blog/bastion-10th-anniversary">10 years since the launch of our very first game</a>! </p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/5hq8PW6UcRdhqAzEokIoTv/5b1ba2e0960956228a7dbc1dea8ed3ab/10YearAnniversary_bastion_01.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/5hq8PW6UcRdhqAzEokIoTv/5b1ba2e0960956228a7dbc1dea8ed3ab/10YearAnniversary_bastion_01.png" />
                  </a>
                </figure><p>All seven of us who worked on <i><b>Bastion</b></i> are all still together at the studio, continuing to build on everything we learned back then. We couldn&#39;t have done it without you -- <i><b>Bastion</b></i>&#39;s success paved the way for us to make <i><b>Transistor</b></i>, which led us to <i><b>Pyre</b></i>, which led us to <b><i>Hades</i></b>. And here we are, just like that!</p><hr/><h1>Supergiant Holiday Deals</h1><p>The holidays mean different things to different people, but surely we can all agree that they&#39;re a great time to get new video games on the cheap?? Right now you can get our games on sale pretty much everywhere they&#39;re sold, including the lowest price we&#39;ve ever offered on <i><b>Hades</b></i>. And since it&#39;s <a href="https://store.privatedivision.com/en/game/buy-hades">now available in physical editions</a>, it can make the perfect gift! Note most of these deals expire at the beginning of the new year.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/5jNH8n9XHBtJ2z6qLxo7ME/a586118c2adca0ed0c40c0a0d011f317/header_packagev2.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/5jNH8n9XHBtJ2z6qLxo7ME/a586118c2adca0ed0c40c0a0d011f317/header_packagev2.png" />
                  </a>
                </figure><p><b>Nintendo Switch Deals (NA Region)</b>
<b>· </b><a href="https://www.nintendo.com/games/detail/transistor-switch/"><b></b></a><b></b><a href="https://www.nintendo.com/games/detail/hades-switch/"><b>Hades</b></a><b> </b>-- <b>35% OFF!</b>
<b>· </b><a href="https://www.nintendo.com/games/detail/transistor-switch/"><b>Transistor</b></a><b> </b>-- <b>80% OFF!</b>
<b>· </b><a href="https://www.nintendo.com/games/detail/bastion-switch/"><b>Bastion</b></a><b> </b>--<b> 80% OFF!</b></p><p><b>PlayStation Deals
· </b><a href="https://www.nintendo.com/games/detail/transistor-switch/"><b></b></a><b></b><a href="https://store.playstation.com/en-us/product/UP2125-PPSA03355_00-3466019145463410"><b>Hades</b></a><b> </b>-- <b>20% OFF!
· </b><a href="https://store.playstation.com/en-us/product/UP2125-CUSA05441_00-PYREGAME20170000"><b>Pyre</b></a><b> -- 65% OFF!</b>
<b>· </b><a href="https://store.playstation.com/en-us/product/UP2125-CUSA00502_00-TRANSISTORGAME00"><b>Transistor</b></a><b> </b>-- <b>75% OFF!</b>
<b>· </b><a href="https://store.playstation.com/en-us/product/UP2125-CUSA02052_00-BASTIONGAME00000"><b>Bastion</b></a><b> </b>--<b> 75% OFF!</b></p><p><b>Xbox Deals
· </b><a href="https://www.nintendo.com/games/detail/transistor-switch/"><b></b></a><b></b><a href="https://www.xbox.com/en-US/games/hades"><b>Hades</b></a><b> </b>-- <b>20% OFF!</b></p><p><b>Steam Deals</b>
<b>· </b><a href="https://store.steampowered.com/app/1145360/Hades/"><b>Hades</b></a> -- <b>35% OFF!</b>
<b>· </b><a href="https://store.steampowered.com/app/462770/Pyre/"><b>Pyre</b></a> -- <b>75% OFF!</b>
<b>· </b><a href="https://store.steampowered.com/app/237930/Transistor/"><b>Transistor</b></a> -- <b>80% OFF!</b>
<b>· </b><a href="https://store.steampowered.com/app/107100/Bastion/"><b>Bastion</b></a> -- <b>80% OFF!</b></p><p><b>Epic Games Store
·</b> <a href="https://www.epicgames.com/store/en-US/p/hades"><b>Hades</b></a> -- <b>35% OFF!</b></p><p><b>Physical Editions (PS4, PS5, Xbox)
· </b><a href="https://www.nintendo.com/games/detail/transistor-switch/"><b></b></a><b></b><a href="https://store.privatedivision.com/en/game/buy-hades"><b>Hades</b></a><b> </b>-- <b>34% OFF!</b></p><hr/><h1>Thank You!</h1><p>It&#39;s been more than a year since the v1.0 launch of <i><b>Hades</b></i>, and more than four since we first started working on the game. We&#39;re extremely grateful that it&#39;s continued to resonate with players around the world, and is now widely available on many of the most popular gaming platforms. The game&#39;s success is hugely validating for our team, and means we get to keep on making games together, which is exactly what we want. And while it&#39;s still too early to say what&#39;s next for us, we&#39;re eager to press on and find out. Thanks for sticking with us and for all your support!</p><div class="video-wrap">
                  <figure data-type="video">
                    <iframe width="560" height="315" src="https://www.youtube.com/embed/sy8GU_19V4E" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  </figure>
                </div><p><i>Warm wishes from the House of Hades -- now a proud holiday tradition?!</i></p>]]></description><link>https://www.supergiantgames.com/blog/seasons-greetings-from-supergiant-2021</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/seasons-greetings-from-supergiant-2021</guid><pubDate>Thu, 23 Dec 2021 17:00:00 GMT</pubDate></item><item><title><![CDATA[Hades: Out Now on Xbox and PlayStation!]]></title><description><![CDATA[<p>Our Game of the Year-winning rogue-like dungeon crawler, <b><i>Hades</i></b>, is now available on <a href="https://www.xbox.com/en-US/games/hades">Xbox</a> (including <a href="https://www.xbox.com/en-US/xbox-game-pass">Xbox Game Pass</a>) and <a href="https://store.playstation.com/en-us/product/UP2125-PPSA03355_00-3466019145463410">PlayStation</a>!</p><p>You can get it digitally, or in new <b>physical editions</b> at retailers worldwide! Find a store near you <a href="https://store.privatedivision.com/en/game/buy-hades">right here</a> via our retail publishing partners at <a href="https://www.privatedivision.com/">Private Division</a>.</p><div class="video-wrap">
                  <figure data-type="video">
                    <iframe width="560" height="315" src="https://www.youtube.com/embed/cUg0ItSo9q0" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  </figure>
                </div><p>This has been a big project for our team ever since last year&#39;s <a href="https://www.supergiantgames.com/blog/hades-now-out-of-early-access/">v1.0 launch</a>, and we&#39;re very grateful for all your patience and support as we prepared these latest versions of the game. Whether or not this is your first time delving into the Underworld, we hope you have an excellent time in <i><b>Hades</b></i>!!</p><h2><b>Physical Edition Details</b></h2><p>The new boxed versions of <b><i>Hades</i></b> include a complimentary download code for the <a href="https://store.supergiantgames.com/products/hades-original-soundtrack-digital">Hades Original Soundtrack</a>, featuring two and a half hours of blood-pumping music by Darren Korb, and a 32-page full-color Character Compendium booklet with artwork from the game by Jen Zee. The first pressing of these versions also features a unique foil cover!</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/iTbxUZWuq0GHLanPkDmco/a18dfe6d38fec362c5be749c1eb27105/Hades_XboxPSNowAvailable.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/iTbxUZWuq0GHLanPkDmco/a18dfe6d38fec362c5be749c1eb27105/Hades_XboxPSNowAvailable.png" />
                  </a>
                </figure><h2><b>Technical Details</b></h2><p>The Xbox One and PlayStation 4 versions of <b><i>Hades</i></b> run at 1080p at a target 60 frames per second. The Xbox Series X|S and PlayStation 5 versions run at 4K at a target 60 frames per second. The Xbox versions use Smart Delivery that allow access to both the Xbox One and Xbox Series X|S versions, while both the physical and digital PlayStation 4 versions of <b><i>Hades</i></b><i> </i>include a free upgrade to the digital PlayStation 5 version.</p><p><i><b>Note</b></i>: These new versions of <i>Hades </i>do not support PC cross-saves like the previously released Nintendo Switch version.</p><h2><b>About </b><i><b>Hades</b></i></h2><p><b><i>Hades</i></b><i> </i>combines the best aspects of our critically acclaimed titles, including the fast-paced action of <i>Bastion</i>, the rich atmosphere and depth of <i>Transistor</i>, and the character-driven storytelling of <i>Pyre</i>.</p><p>Originally launched in the fall of 2020 for PC and Nintendo Switch, <i><b>Hades</b></i> has been named 2020&#39;s Game of the Year by more than 50 sources, including <a href="https://www.bafta.org/games/awards/2021-nominations-winners"><u>BAFTA</u></a>, <a href="https://www.ign.com/articles/game-of-the-year-2020"><u>IGN</u></a>, <a href="https://www.polygon.com/22167819/hades-game-of-the-year-2020"><u>Polygon</u></a>, <a href="https://time.com/5912417/best-video-games-2020/"><u>TIME Magazine</u></a>, and <a href="https://www.washingtonpost.com/video-games/reviews/best-video-games-2020/"><u>The Washington Post</u></a>. It&#39;s also one of the most critically acclaimed games of last year (and our most critically acclaimed game ever), according to <a href="https://www.metacritic.com/game/pc/hades"><u>Metacritic</u></a> and <a href="https://opencritic.com/game/10181/hades/reviews"><u>OpenCritic</u></a>.</p><div class="video-wrap">
                  <figure data-type="video">
                    <iframe width="560" height="315" src="https://www.youtube.com/embed/YZZFlcE0fWE" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  </figure>
                </div><p>Playing as the immortal Prince of the Underworld, you&#39;ll wield the powers and mythic weapons of Olympus to break free from the clutches of the god of the dead himself, while growing stronger and unraveling more of the story with each unique escape attempt.</p><p>For more information, visit our <a href="https://www.supergiantgames.com/blog/hades-faq"><u>Hades FAQ</u></a>.</p>]]></description><link>https://www.supergiantgames.com/blog/hades-out-now-on-xbox-and-playstation</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades-out-now-on-xbox-and-playstation</guid><pubDate>Fri, 13 Aug 2021 13:00:00 GMT</pubDate></item><item><title><![CDATA[Bastion: 10th Anniversary]]></title><description><![CDATA[<p>On this day 10 years ago, our first game <i><b>Bastion </b></i><a href="https://www.supergiantgames.com/blog/bastion-now-available-on-xbox-live">made its debut</a> in the Summer of Arcade for Xbox 360.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/5hq8PW6UcRdhqAzEokIoTv/5b1ba2e0960956228a7dbc1dea8ed3ab/10YearAnniversary_bastion_01.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/5hq8PW6UcRdhqAzEokIoTv/5b1ba2e0960956228a7dbc1dea8ed3ab/10YearAnniversary_bastion_01.png" />
                  </a>
                </figure><p>Our game&#39;s unexpected success meant our team of seven (at the time) could stick together and make something new.  And stick together we did! We&#39;ve since created <i><b>Transistor</b></i>, <i><b>Pyre</b></i>, and <i><b>Hades</b></i>, and we&#39;re as excited as ever to carry on and see what else we can make.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/aE7IXRRi23mGljnfwWZ28/3423e754a5c98232a14af9f143f5bccc/unamed.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/aE7IXRRi23mGljnfwWZ28/3423e754a5c98232a14af9f143f5bccc/unamed.jpg" />
                  </a>
                </figure><p>We wouldn&#39;t be here without <i><b>Bastion </b></i>and all the generous support it&#39;s received from players around the world. Thank you for playing our game and believing in our team.</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-10th-anniversary</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-10th-anniversary</guid><pubDate>Tue, 20 Jul 2021 16:00:00 GMT</pubDate></item><item><title><![CDATA[Hades: Coming Soon to Xbox and PlayStation!]]></title><description><![CDATA[<p>We&#39;re very excited to announce that our <a href="https://www.supergiantgames.com/blog/happy-holidays-from-supergiant-2020/"><u>Game of the Year-winning</u></a> rogue-like dungeon crawler, <i>Hades</i>, is coming to Xbox and PlayStation consoles on August 13! It will be available on <a href="https://www.xbox.com/en-US/games/hades">Xbox One</a>, <a href="https://www.xbox.com/en-US/games/hades">Xbox Series X|S</a>, <a href="https://store.playstation.com/en-us/product/UP2125-PPSA03355_00-3466019145463410">PlayStation 4</a>, and <a href="https://store.playstation.com/en-us/product/UP2125-PPSA03355_00-3466019145463410">PlayStation 5</a>.</p><div class="video-wrap">
                  <figure data-type="video">
                    <iframe width="560" height="315" src="https://www.youtube.com/embed/tlvEVPSFuYk" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  </figure>
                </div><h2><b>Coming to Xbox Game Pass!</b></h2><p>What&#39;s more, <i>Hades</i> will be joining Xbox Game Pass for Xbox and Windows 10! This means Game Pass subscribers will have immediate access to the game on August 13.</p><h2><b>Physical Editions Up for Pre-Order!</b></h2><p>In addition to the digital editions, we&#39;re excited to offer new physical editions published by <a href="https://www.privatedivision.com/"><u>Private Division</u></a>. The Xbox One and Xbox Series X|S versions are on a single disc, while PlayStation 4 and PlayStation 5 versions are sold separately. Find your nearest retailer on <a href="https://store.privatedivision.com/en/game/buy-hades">Private Division&#39;s <i>Hades</i> web site</a>!</p><p><i><b>Note</b></i>: Both the physical and digital PlayStation 4 versions of <i>Hades </i>include a free upgrade to the digital PlayStation 5 version.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/54ymxjDvrA8DlT48i1Njiu/c34493d5dda710beff19043d75ee0cf5/Hades_3840x2160_Preorder_WIP3.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/54ymxjDvrA8DlT48i1Njiu/c34493d5dda710beff19043d75ee0cf5/Hades_3840x2160_Preorder_WIP3.jpg" />
                  </a>
                </figure><h2><b>Bonus Physical Extras</b></h2><p>These new boxed versions of <i>Hades</i> include a complimentary download code for the <i>Hades Original Soundtrack</i>, featuring two and a half hours of blood-pumping music by Darren Korb, and a 32-page full-color character compendium booklet with artwork from the game by Jen Zee. The first pressing of these versions also features a unique foil cover!</p><h2><b>Technical Details</b></h2><p>The Xbox One and PlayStation 4 versions of <i>Hades</i> run at 1080p at a target 60 frames per second. The Xbox Series X|S and PlayStation 5 versions run at 4K at a target 60 frames per second.</p><p><i><b>Note</b></i>: These new versions of <i>Hades </i>do not support PC cross-saves like the previously released Nintendo Switch version.</p><h2><b>About </b><i><b>Hades</b></i></h2><p><i>Hades </i>combines the best aspects of our critically acclaimed titles, including the fast-paced action of <i>Bastion</i>, the rich atmosphere and depth of <i>Transistor</i>, and the character-driven storytelling of <i>Pyre</i>.</p><p>Currently available on <a href="https://www.nintendo.com/games/detail/hades-switch/"><u>Nintendo Switch</u></a>, <a href="https://store.steampowered.com/app/1145360/Hades/"><u>Steam</u></a>, and the <a href="https://www.epicgames.com/store/en-US/p/hades"><u>Epic Games Store</u></a>, <i>Hades </i>has been named 2020&#39;s Game of the Year by more than 50 sources, including <a href="https://www.bafta.org/games/awards/2021-nominations-winners"><u>BAFTA</u></a>, <a href="https://www.ign.com/articles/game-of-the-year-2020"><u>IGN</u></a>, <a href="https://www.polygon.com/22167819/hades-game-of-the-year-2020"><u>Polygon</u></a>, <a href="https://time.com/5912417/best-video-games-2020/"><u>TIME Magazine</u></a>, and <a href="https://www.washingtonpost.com/video-games/reviews/best-video-games-2020/"><u>The Washington Post</u></a>. It&#39;s also one of the most critically acclaimed games of last year (and our most critically acclaimed game ever), according to <a href="https://www.metacritic.com/game/pc/hades"><u>Metacritic</u></a> and <a href="https://opencritic.com/game/10181/hades/reviews"><u>OpenCritic</u></a>.</p><div class="video-wrap">
                  <figure data-type="video">
                    <iframe width="560" height="315" src="https://www.youtube.com/embed/YZZFlcE0fWE" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  </figure>
                </div><p>Playing as the immortal Prince of the Underworld, you&#39;ll wield the powers and mythic weapons of Olympus to break free from the clutches of the god of the dead himself, while growing stronger and unraveling more of the story with each unique escape attempt.</p><p>For more information, visit our <a href="https://www.supergiantgames.com/blog/hades-faq"><u>Hades FAQ</u></a>.</p>]]></description><link>https://www.supergiantgames.com/blog/hades-xbox-playstation-coming-soon</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades-xbox-playstation-coming-soon</guid><pubDate>Sun, 13 Jun 2021 17:30:00 GMT</pubDate></item><item><title><![CDATA[Career Opportunity: 3D Character Artist]]></title><description><![CDATA[<p><i>Update Jul 30, 2021: Thank you to everyone who expressed interest in this job listing! At this time we&#39;re no longer seeking new applicants. Should we have any additional job openings in the future, we&#39;ll likely post about it here and via our Twitter feed.</i></p><hr/><p>Our small San Francisco-based team is seeking an experienced 3D character artist to model a variety of character and creature concepts into animation-ready 3D assets for our games. This is a full-time position with the option for working remotely. Come join our award-winning art team and help bring our next game to life!</p><p><b>Job Responsibilities:</b></p><ul><li><p>Model and texture high- and low-poly engine-ready characters and creatures under the supervision of the Art Director</p></li><li><p>Assist with rendering and integration of 3D assets into a proprietary engine</p></li><li><p>Collaborate closely with our 3D Animator to problem-solve and prototype</p></li><li><p>Deliver on artistic / creative goals while adhering to production, gameplay, and performance requirements</p></li><li><p>Occasionally assist with additional art duties</p></li></ul><p><b>About the Candidate:</b></p><ul><li><p>Expert-level experience with Maya </p></li><li><p>Expert-level experience with hand-painted texture workflows</p></li><li><p>Experience with ZBrush</p></li><li><p>Experience with After Effects</p></li><li><p>Experience working in a game engine on one or more shipped titles</p></li><li><p>Organized, responsible, and able to work autonomously</p></li><li><p>Excellent written and verbal communication</p></li><li><p>Familiarity with Supergiant’s titles; general interest in video games</p></li><li><p>Ability to rig a plus, but not required</p></li></ul><p>We offer competitive compensation, flexibility in whether you work remotely or on-site, and a collaborative environment where you’ll have many opportunities to make key contributions to our next project and beyond.</p><hr/><p>To apply, please email jobs@supergiantgames.com with the subject line &quot;3D Character Artist&quot;. Include a link to your portfolio in the first line, and your resume in the body of the email (no attachments please). In your note, please also provide brief responses to the following questions:</p><ul><li><p>What are some of your artistic inspirations?</p></li><li><p>What changes might you make to improve the visual experience of one of our past titles?</p></li><li><p>Your power animal: What is it?!</p></li></ul><p><i>Note:</i> As part of the selection process, we may ask you for a paid art test.</p>]]></description><link>https://www.supergiantgames.com/blog/3d-character-artist</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/3d-character-artist</guid><pubDate>Fri, 28 May 2021 16:30:00 GMT</pubDate></item><item><title><![CDATA[Hades: Switch Retail Edition Now Available!]]></title><description><![CDATA[<p><b><i>Hades</i></b>, our <a href="https://www.supergiantgames.com/blog/happy-holidays-from-supergiant-2020">Game of the Year-winning</a> rogue-like dungeon crawler, is now available in an all-new <a href="https://www.nintendo.com/games/detail/hades-switch/">physical edition for Nintendo Switch</a>! This is a really exciting moment for our studio, marking the first time one of our titles is being broadly distributed in stores.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/1vJ9ln5POO52k7kRnJe3D2/88fdd5d661e3ccaa43e75fddffa824e1/Hades_ProductShot1_GS.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/1vJ9ln5POO52k7kRnJe3D2/88fdd5d661e3ccaa43e75fddffa824e1/Hades_ProductShot1_GS.jpg" />
                  </a>
                </figure><h2><b>What&#39;s Included</b></h2><p>The package contains a download code for the <a href="https://www.youtube.com/watch?v=3GRKJ87S5cI">Hades Original Soundtrack</a> by Darren Korb, a $10 value featuring two and a half hours of blood-pumping music created for the game. There&#39;s also a full-color 32-page Character Compendium booklet featuring character artwork from the game by our art director, Jen Zee. And, of course, there&#39;s the Game Card for the game itself!</p><h2><b>Where to Get It</b></h2><p>The physical edition for <i><b>Hades </b></i>for Nintendo Switch is available at various popular North American retailers, including:</p><ul><li><p><a href="https://www.gamestop.com/video-games/nintendo-switch/games/products/hades/11110524.html">GameStop</a></p></li><li><p><a href="https://www.gamestop.com/video-games/nintendo-switch/games/products/hades/11110524.html"></a><a href="https://www.bestbuy.com/site/hades-nintendo-switch-nintendo-switch-lite/6414094.p?skuId=6414094">Best Buy</a></p></li><li><p><a href="https://www.target.com/p/hades-nintendo-switch/-/A-82493756">Target</a></p></li><li><p><a href="https://www.amazon.com/Hades-Nintendo-Switch/dp/B08WWC6GBX">Amazon.com</a></p></li><li><p><a href="https://www.walmart.com/ip/Hades-SuperGiant-Games-Nintendo-Switch/132303441">Walmart</a></p></li></ul><p>You can find a retailer near you at the <a href="https://www.nintendo.com/games/detail/hades-switch/"><i>Hades</i> page at Nintendo.com</a>. Outside of North America, it is available at select retailers in the UK, Russia, France, Germany, Italy, Spain, Poland, Australia, and New Zealand.</p><h2>About the Game</h2><p><i><b>Hades </b></i>combines the best aspects of our critically acclaimed titles, including the fast-paced action of <i>Bastion</i>, the rich atmosphere and depth of <i>Transistor</i>, and the character-driven storytelling of <i>Pyre</i>.</p><p>The game has been selected as <b>2020&#39;s Game of the Year</b> by more than 50 publications, including <a href="https://www.ign.com/articles/game-of-the-year-2020">IGN</a>, <a href="https://www.polygon.com/22167819/hades-game-of-the-year-2020">Polygon</a>, <a href="https://time.com/5912417/best-video-games-2020/">TIME Magazine</a>, and <a href="https://www.washingtonpost.com/video-games/reviews/best-video-games-2020/">The Washington Post</a>. It&#39;s also one of the most critically acclaimed games of last year (and our most critically acclaimed game ever), according to <a href="https://www.metacritic.com/game/pc/hades">Metacritic</a> and <a href="https://opencritic.com/game/10181/hades/reviews">OpenCritic</a>.</p><div class="video-wrap">
                  <figure data-type="video">
                    <iframe width="560" height="315" src="https://www.youtube.com/embed/Bz8l935Bv0Y" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  </figure>
                </div><p>Playing as the immortal Prince of the Underworld, you&#39;ll wield the powers and mythic weapons of Olympus to break free from the clutches of the god of the dead himself, while growing stronger and unraveling more of the story with each unique escape attempt.

For more information, visit the <a href="https://www.supergiantgames.com/blog/hades-faq"><b>Hades FAQ</b></a><b> </b>on our web site.</p>]]></description><link>https://www.supergiantgames.com/blog/hades-switch-retail-edition-now-available</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades-switch-retail-edition-now-available</guid><pubDate>Fri, 19 Mar 2021 16:00:00 GMT</pubDate></item><item><title><![CDATA[Season's Greetings From Supergiant!]]></title><description><![CDATA[<p>On behalf of all of us at Supergiant Games, thank you for being with us during what&#39;s been a truly extraordinary year. Knowing it was so difficult for so many, we&#39;re left feeling immensely grateful, and wanted to share a few parting thoughts as we look ahead to the new year.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/yuPYKwZZam0g3K11Cb6tQ/ef3e48a253fd5ec36665a28dfd42e2d4/HappyHolidays.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/yuPYKwZZam0g3K11Cb6tQ/ef3e48a253fd5ec36665a28dfd42e2d4/HappyHolidays.png" />
                  </a>
                </figure><p><i>The chthonic gods enjoying the turning of the seasons. Art by Joanne Tran.</i></p><hr/><h1>Hades: Your Game of the Year!!!</h1><p>The brunt of our efforts this year surrounded the development of our rogue-like dungeon crawler, <i><b>Hades</b></i><i>,</i><i><b> </b></i>which launched on Nintendo Switch, PC, and Mac on September 17 after close to two years of development in Early Access<i>.</i><i><b> </b></i>We&#39;ve been blown away by the response, as <i><b>Hades </b></i>has become our fastest-selling, most highly acclaimed game yet.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/1DL2sWkl5gZrrb1eTtFk7K/019865bce41cd09e56e32dc4829124d5/Hades_Accolades_1920x1080.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/1DL2sWkl5gZrrb1eTtFk7K/019865bce41cd09e56e32dc4829124d5/Hades_Accolades_1920x1080.png" />
                  </a>
                </figure><p>It&#39;s been selected as <b>2020&#39;s Game of the Year</b> by <a href="https://www.ign.com/articles/game-of-the-year-2020">IGN</a>, <a href="https://www.polygon.com/22167819/hades-game-of-the-year-2020">Polygon</a>, <a href="https://time.com/5912417/best-video-games-2020/">TIME Magazine</a>, and <a href="https://www.washingtonpost.com/video-games/reviews/best-video-games-2020/">The Washington Post</a>, among others. It earned <b>Best Action Game</b> and <b>Best Indie Game</b> at <a href="https://thegameawards.com/nominees">The Game Awards</a>, <b>Best Action Game</b> from <a href="https://www.pcgamer.com/best-action-game-2020-hades/">PC Gamer</a>, and <b>Critics&#39; Choice</b> and <b>Best Indie Game</b> at the <a href="https://www.gamesradar.com/every-winner-at-the-golden-joystick-awards-2020/">Golden Joystick Awards</a>. It&#39;s also one of the most critically acclaimed games of the year (and our most critically acclaimed game ever), according to <a href="https://www.metacritic.com/game/pc/hades">Metacritic</a> and <a href="https://opencritic.com/game/10181/hades/reviews">OpenCritic</a>.</p><p><i><b>Hades </b></i>is even in the running for Game of the Year in <b>The Steam Awards</b>! This really means a lot, so if you enjoyed the game, <a href="https://store.steampowered.com/app/1145360/Hades/">we would really appreciate your vote</a>.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/4ODvKaEgfxXdMMzI5EqETd/df0f86cf8df59309ad1277dc32de072e/SteamGOTY_02.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/4ODvKaEgfxXdMMzI5EqETd/df0f86cf8df59309ad1277dc32de072e/SteamGOTY_02.png" />
                  </a>
                </figure><p><i>Hypnos supervising a totally impartial voting process. Art by Jen Zee.</i></p><p>And, for those of you who happen to have the game for both your computer and Nintendo Switch, we hope you enjoy our new <a href="https://twitter.com/SupergiantGames/status/1339333268651429889">Cross-Saves</a> feature, which lets you seamlessly transfer your saved progress between versions. Thank you so much for all your incredible support of our latest game!</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/1VclVn23X2CLZ6gjkttUsH/7b3d82c18e3b742f57b6e1354634530a/Hermes_CrossSaves_4.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/1VclVn23X2CLZ6gjkttUsH/7b3d82c18e3b742f57b6e1354634530a/Hermes_CrossSaves_4.jpg" />
                  </a>
                </figure><p><i>Hermes delivering save data, as the ancient Greeks envisioned. Art by Jen Zee.</i></p><hr/><h1>Supergiant Holiday Deals</h1><p>It&#39;s a great time to pick up <i><b>Hades</b></i>, or complete your collection! We have a variety of offers on our titles happening right now. Please note most of these deals expire right around the beginning of the new year.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/5jNH8n9XHBtJ2z6qLxo7ME/a586118c2adca0ed0c40c0a0d011f317/header_packagev2.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/5jNH8n9XHBtJ2z6qLxo7ME/a586118c2adca0ed0c40c0a0d011f317/header_packagev2.png" />
                  </a>
                </figure><p><b>Nintendo Switch eShop Deals</b>
<b>· </b><a href="https://www.nintendo.com/games/detail/transistor-switch/"><b></b></a><b></b><a href="https://www.nintendo.com/games/detail/hades-switch/"><b>Hades</b></a><b> </b>-- <b>20% OFF!</b>
<b>· </b><a href="https://www.nintendo.com/games/detail/transistor-switch/"><b>Transistor</b></a><b> </b>-- <b>80% OFF!</b>
<b>· </b><a href="https://www.nintendo.com/games/detail/bastion-switch/"><b>Bastion</b></a><b> </b>--<b> 80% OFF!</b></p><p><b>Steam Deals</b>
<b>· </b><a href="https://store.steampowered.com/app/1145360/Hades/"><b>Hades</b></a> (Win / Mac) -- <b>20% OFF!</b>
<b>· </b><a href="https://store.steampowered.com/app/462770/Pyre/"><b>Pyre</b></a> (Win / Mac / Linux) -- <b>70% OFF!</b>
<b>· </b><a href="https://store.steampowered.com/app/237930/Transistor/"><b>Transistor</b></a> (Win / Mac / Linux) -- <b>85% OFF!</b>
<b>· </b><a href="https://store.steampowered.com/app/107100/Bastion/"><b>Bastion</b></a> (Win / Mac / Linux) -- <b>85% OFF!</b></p><p><b>Merchandise Deals</b>
<b>· </b><a href="https://apps.apple.com/us/app/transistor/id948857526"></a><a href="http://store.supergiantgames.com/"><b>A Bunch of Our Merchandise</b></a> -- <b>Up to 50% OFF!</b></p><hr/><h1>Thank You &amp; Best Wishes</h1><p>If you&#39;ve played our third game, <b><i>Pyre</i></b>, then maybe you&#39;ll know what we mean when we say <i>mere distance cannot separate our spirits</i>. While we couldn&#39;t celebrate our good fortunes in person this year, in some ways the circumstances brought us closer together... not just with each other, but with our community as well.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/3wqiYvh7XGgSG43ipIQOhW/2dc2b5f4d3b11da59cee742712e08383/sg2020.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/3wqiYvh7XGgSG43ipIQOhW/2dc2b5f4d3b11da59cee742712e08383/sg2020.png" />
                  </a>
                </figure><p>Looking ahead, we&#39;re excited to be able to stick together as a team, and keep making games. While it&#39;s too early to say what&#39;s next for us as yet, we&#39;re really looking forward to figuring it out. For now, from all of us, we wish you a safe, restful, cozy, happy holiday season, and all the best in the coming year.</p><div class="video-wrap">
                  <figure data-type="video">
                    <iframe width="560" height="315" src="https://www.youtube.com/embed/sy8GU_19V4E" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  </figure>
                </div><p><i>Warm wishes for the season, from the House of Hades!</i></p>]]></description><link>https://www.supergiantgames.com/blog/happy-holidays-from-supergiant-2020</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/happy-holidays-from-supergiant-2020</guid><pubDate>Tue, 22 Dec 2020 14:00:00 GMT</pubDate></item><item><title><![CDATA[Hades: Now Out of Early Access!]]></title><description><![CDATA[<p>We are <i>beyond excited</i> to announce we have completed the Early Access development of our <i>god-like</i> rogue-like dungeon crawler, <i><b>Hades</b></i>, and officially launched v1.0 of the game! <i><b>Hades</b></i> is out right now on <a href="https://www.nintendo.com/games/detail/hades-switch/">Nintendo Switch</a>, as well as <a href="https://store.steampowered.com/app/1145360/Hades/">Steam</a> and the <a href="https://www.epicgames.com/store/en-US/product/hades/home">Epic Games Store</a>. Whether you&#39;re one of more than 700,000 players who&#39;ve joined us in Early Access or just now delving in, we hope you have a wonderful time exploring everything the Underworld has to offer.</p><div class="video-wrap">
                  <figure data-type="video">
                    <iframe width="560" height="315" src="https://www.youtube.com/embed/YZZFlcE0fWE" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  </figure>
                </div><h2><b>About the v1.0 Launch Update</b></h2><p>Returning players will find that our v1.0 Launch Update is brimming with exciting new additions and improvements, including the true ending of the story, new events for the game&#39;s 30 fully voiced characters, five stunning new pieces of music, a new weapon variant in the hidden aspect of the Twin Fists, an all-new variant of the final boss fight, new late-game unlockables, and more!</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/7vMVFK0truPiIy4QQAhhsJ/967e293897a128d1d59af76f0c7b4fd7/Hades_Carousel_02.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/7vMVFK0truPiIy4QQAhhsJ/967e293897a128d1d59af76f0c7b4fd7/Hades_Carousel_02.jpg" />
                  </a>
                </figure><p>On top of that, scores of audiovisual improvements, fixes, and other enhancements ensure <i><b>Hades</b></i> is now bigger and better than ever.</p><h2><b>Patch Notes &amp; Discord</b></h2><p>Full patch notes are available <a href="https://www.supergiantgames.com/blog/hades-updates/">here</a>, in the game client, and our <a href="http://discord.gg/Supergiant">official Discord</a>, where you can join a welcoming community of <i><b>Hades </b></i>players and Supergiant fans. Also, just in case you like your patch notes recited via a disembodied storyteller, we of course have that for you as well:</p><div class="video-wrap">
                  <figure data-type="video">
                    <iframe width="560" height="315" src="https://www.youtube.com/embed/8x9dyya1ci0" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  </figure>
                </div><h2><b>About the Hades Original Soundtrack</b></h2><p>To accompany our v1.0 Launch, we&#39;re pleased to offer the complete <b>Hades Original Soundtrack</b>, featuring <i>two and a half hours</i> of stunning music created for the game by our composer and audio director, Darren Korb.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/C15hCe4H7LoyxjIhptOcz/c84eac919ed158349ddb58a565406bf9/Hades_Box_Vinyl_Family_Mock.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/C15hCe4H7LoyxjIhptOcz/c84eac919ed158349ddb58a565406bf9/Hades_Box_Vinyl_Family_Mock.png" />
                  </a>
                </figure><p>Even if you&#39;ve heard the <a href="https://www.youtube.com/watch?v=oksESAMg7WM&list=PL53mjgVKFq7yu0LdAvpp42ZGLzRCkFKuz">blood-pumping tracks we&#39;ve released</a> thus far in Early Access, we can confidently say we&#39;ve saved some of the best for last in this full release! Look for the soundtrack in digital formats, as well as on <a href="http://store.supergiantgames.com/">vinyl or compact disc</a>.</p><h2><b>About the Game</b></h2><p><i><b>Hades </b></i>combines the best aspects of our critically acclaimed titles, including the fast-paced action of <i>Bastion</i>, the rich atmosphere and depth of <i>Transistor</i>, and the character-driven storytelling of <i>Pyre</i>.</p><div class="video-wrap">
                  <figure data-type="video">
                    <iframe width="560" height="315" src="https://www.youtube.com/embed/Bz8l935Bv0Y" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  </figure>
                </div><p>As the immortal Prince of the Underworld, you&#39;ll wield the powers and mythic weapons of Olympus to break free from the clutches of the god of the dead himself, while growing stronger and unraveling more of the story with each unique escape attempt.

We designed <i><b>Hades </b></i>for Early Access from the ground up to see just what we could create in partnership with our community. After three years in development, the result is by far the biggest, most feature-rich game we&#39;ve ever made. We hope it captures your imagination right away with its fast-paced action and detailed world, and keeps you discovering new events and possibilities for dozens or even hundreds of hours. For more information, visit the <a href="https://www.supergiantgames.com/blog/hades-faq"><b>Hades FAQ</b></a><b> </b>on our web site.</p><h2><b>What&#39;s Next?</b></h2><p>We put everything we&#39;ve got into v1.0 of <i><b>Hades</b></i>! As always around our game launches or Major Updates, we&#39;ll be monitoring this launch closely to ensure it&#39;s as problem-free as possible for all players, deploying patches as needed to address any issues. Once we&#39;re sure things are in a good spot, our small team will be taking a break to recharge, and plan what&#39;s next. Looking further ahead to 2021 and beyond, we&#39;ll be excited to say more about what&#39;s in store for us just as soon as we&#39;re ready.</p><h2><b>Thank You!!</b></h2><p><i><b>Hades </b></i>was made possible through the 10+ years of experience we&#39;ve gained working together as a <a href="https://www.supergiantgames.com/team/">team</a>, and the generous support and enthusiastic feedback provided by our player community during the course of development. Thanks to you, this game grew bigger than we ever expected, and we loved creating it in every detail.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/2nrTS732mCalrrr5KsVwYX/ed5e348217aa95feb4e8bc0037e30c16/Cerberus_and_Tots.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/2nrTS732mCalrrr5KsVwYX/ed5e348217aa95feb4e8bc0037e30c16/Cerberus_and_Tots.png" />
                  </a>
                </figure><p></p>]]></description><link>https://www.supergiantgames.com/blog/hades-now-out-of-early-access</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades-now-out-of-early-access</guid><pubDate>Thu, 17 Sep 2020 15:00:00 GMT</pubDate></item><item><title><![CDATA[Hades: Latest Updates]]></title><description><![CDATA[<!DOCTYPE html>
<html>
<body>
Note: 📢 indicates a change inspired by community feedback! Our latest patch notes are below:
<hr>
<span style="font-size: 2em; /*display: block;*/">Post-Launch Patch - March, 2021</span style="font-size: 2em; /*display: block;*/"><br/><br/>
This small patch contains various minor improvements and fixes to issues reported by our players. We hope you're enjoying your days / nights in the Underworld!<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Infernal Arms, Aspects, & Abilities</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Shield of Chaos (Beowulf Aspect)</b>: loading Bloodstone ammo during a Bull Rush now works reliably<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Boons & Blessings</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Trippy Flare (Dionysus)</b>: fixed this dealing less damage than expected using the <b>Bow</b>'s <b>Aspect of Hera</b><br/>
<span>•</span> <b>Icy Flare (Demeter)</b>: fixed this not correctly registering as a prerequisite for <b>Winter Harvest (Demeter)</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Foes & Encounters</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Bother</b>: fixed an issue where these remained passive after using the <b>----- of the ---- </b>Keepsake<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Voice & Narrative</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Fixed <b>Zagreus </b> and <b>Hades </b> not snarking about <b>Color Trim </b> purchases from the <b>House Contractor</b><br/>
<span>•</span> Fixed rare cases where the first meeting with <b>Sisyphus </b>didn't have the intended dialogue<br/>
<span>•</span> Fixed a rare sequencing issue that could occur in the subplot between <b>Dusa </b>and <b>Nyx </b><br/>
📢 Other minor fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Miscellaneous</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Various fixes and improvements to localized text in different languages<br/>
<span>•</span> Added several names to Localization, Translation, and Special Thanks in the Credits<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Bug Fixes</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Fixed a rare crash in the Courtyard interacting with the <b>Shield </b> while using the <b>Aspect of Guan Yu </b><br/>
📢 Fixed an issue preventing the 'Pom-Powered!' Victory Commendation from appearing<br/>
📢 Fixed <b>Nourished Soul (Demeter) </b>sometimes dropping a healing item where you cannot get it<br/>
<span>•</span> Other minor fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Quote of the Patch</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<i>'Howl, Furies, howl, you bloody ravening pack,</i><br/>
<i>Gorged with this house's blood, yet thirsting still;</i><br/>
<i>The victim bleeds: come, Fiends, and drink your fill!'</i><br/>
<b>~Agamemnon </b>(Aeschylus; P. Vellacott 
<hr>
<span style="font-size: 2em; /*display: block;*/">Post-Launch Patch - February 2, 2021</span style="font-size: 2em; /*display: block;*/"><br/><br/>
We've continued monitoring feedback and reports since our <b>v1.0 Launch Update</b>, and this patch contains fixes to various issues brought to our attention. Thank you for your support, and for playing <strong><i>Hades</i></strong>!<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Infernal Arms, Aspects, & Abilities</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Twin Fists (Gilgamesh Aspect)</b>: fixed Maim effect not always dealing as much damage as expected<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Boons & Blessings</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Thunder Flourish (Zeus)</b>: fixed an issue where most lightning bolts could not deal Critical damage after also picking <b>Pressure Points (Artemis)</b><br/>
<span>•</span> <b>Swift Flourish (Hermes)</b>: fixed an issue where this would reduce attack speed above Common rarity<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Foes & Encounters</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Wringer</b>: fixed issue where they sometimes attacked through obstacles<br/>
<span>•</span> <b>Theseus </b>and <b>The Minotaur</b>: fixed their alternate tag-team maneuver not always firing as expected; other minor fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Voice & Narrative</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Fixed some <b>Megaera </b>battle chatter voice lines not playing correctly, causing subtitle mismatches<br/>
<span>•</span> Fixed several rare issues where certain subplots or affinity events would not occur as expected<br/>
<span>•</span> Fixed a rare issue where <b>Orpheus </b>would sometimes not appear back at the <b>House </b>as soon as expected<br/>
📢 Other minor fixes, changes, and improvements to various narrative events<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Miscellaneous</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Improved detection for DualSense controllers for some systems<br/>
<span>•</span> Improved controller support with systems running macOS Big Sur<br/>
<span>•</span> Improved Switch Pro controller support <i>(default inputs now match the console; please check your bindings)</i><br/>
📢 Various fixes and improvements to localized text in different languages<br/>
<span>•</span> Improved controller selection for Companions in the <b>Keepsake Screen </b><i>(to prevent accidental upgrading)</i><br/>
<span>•</span> Version number on the main menu now fades out smoothly when loading a game<br/>
<span>•</span> Improved check for <b>Three-Headed Boy (Achievement) </b>to ensure <b>Cerberus </b>pets are correctly tallied<br/>
<span>•</span> Various minor memory optimizations<br/>
📢 Minor text fixes, updates, and clarifications<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Bug Fixes</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Fixed several rare crashes and hangs<br/>
📢 Fixed a rare issue where big slow radiating blasts from certain bosses would be missing visual effects<br/>
📢 Fixed a rare issue causing <b>Wall-Scroll, Achilles </b>to not be offered from the <b>House Contractor</b><br/>
<span>•</span> Fixed a lighting issue that could occur when dashing into the Lounge via the <b>Shortcut, Great Hall</b><br/>
<span>•</span> Fixed <b>Exalted Strongbow </b>targeting indicator sometimes briefly sticking to Zagreus<br/>
<span>•</span> Fixed a rare issue where the <b>Minotaur </b>could get stuck in his Bull Rush animation<br/>
<span>•</span> Fixed rare issues where <b>Lord Hades </b>could be judging shades when he really ought to be on break<br/>
<span>•</span> Fixed <b>Price of Midas </b>erroneously indicating you earned money while affected by <b>Pauper's (Chaos)</b><br/>
<span>•</span> Fixed a minor visual issue when certain characters' affinity gauges are unlocked<br/>
<span>•</span> Fixed minor issues with some visual effects for the <b>Final Boss</b><br/>
<span>•</span> Other minor fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Quote of the Patch</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<i>'Although Zagreus is known only in connection with the partly artificial mythology of the cult of Orphism, his story may contain elements of genuine but otherwise forgotten myths.' </i><br/>
<b>~Crowell's Handbook of Classical Mythology </b>(E. Tripp)<br/>
<hr>
<span style="font-size: 2em; /*display: block;*/">Post-Launch Patch - December 1, 2020</span style="font-size: 2em; /*display: block;*/"><br/><br/>
This patch contains additional minor fixes and improvements based on your feedback and reports since our <b>v1.0 Launch Update</b>. We expect this to be our final PC patch of the year. Thank you for playing <strong><i>Hades</i></strong>!!<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Infernal Arms, Aspects, & Abilities</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Heart-Seeking Bow (Zagreus Aspect)</b>: increased Critical chance<br/>
<span>•</span> <b>Eternal Spear (Achilles Aspect)</b>: increased Skewer special charge speed; improved input buffering<br/>
<span>•</span> <b>Adamant Rail (Eris Aspect)</b>: reduced duration of bonus damage effect<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Boons & Blessings</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Sea Storm (Poseidon x Zeus)</b>: adjusted requirements for this to be offered; fixed interaction with <b>Curse of Drowning (Poseidon x Ares)</b><br/>
<span>•</span> <b>Blinding Flash (Athena)</b>: fixed incorrect scaling from <b>Poms </b>on the <b>Exposed </b>Status Curse<br/>
<span>•</span> <b>Athena's Aid</b>: reduced scaling from <b>Poms</b><br/>
<span>•</span> <b>Parting Shot (Athena x Aphrodite)</b>: fixed interaction with <b>Shadow Presence (Mirror)</b><br/>
<span>•</span> <b>Sweet Surrender (Aphrodite)</b>: normalized scaling from rarity and <b>Poms</b><br/>
<span>•</span> <b>After Party (Dionysus)</b>: improved scaling from rarity<br/>
<span>•</span> <b>Black Out (Dionysus)</b>: adjusted requirements for this to be offered<br/>
<span>•</span> <b>Rare Crop (Demeter)</b>: fixed this not counting toward the bonus from <b>Family Favorite (Mirror)</b><br/>
<span>•</span> <b>Killing Freeze (Demeter)</b>: fixed damage being locked at Common rarity; adjusted scaling from rarity<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Daedalus Hammer Upgrades</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Dash Nova (Blade)</b>: increased <b>Sturdy </b>duration; fixed dash sometimes moving you to the wrong position<br/>
<span>•</span> <b>Heavy Knuckle (Fists)</b>: increased attack speed; no longer locks you in place while attacking<br/>
📢 <b>Draining Cutter (Fists)</b>: life drain now works under the effects of <b>Lasting Consequences (Pact) </b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Keepsakes & Items</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Companion Rib (Skelly)</b>: increased health for summoned companion; takes less damage from you<br/>
<span>•</span> <b>Myrmidon Bracer (Achilles)</b>: now also works vs. trap damage<br/>
📢 <b>Skull Earring (Megaera)</b>: increased active threshold<br/>
<span>•</span> <b>Shattered Shackle (Sisyphus)</b>: increased power level<br/>
<span>•</span> <b>----- of the ---- (???)</b>: reduced max number of stocks; updated text description to be more accurate<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Mirror of Night</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Abyssal Blood</b>: increased power level<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Level Design & Environments</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Minor fixes and improvements to several chambers<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Art & Visual FX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Added unique visuals for the <b>Aspect of Eris </b>damage boost<br/>
<span>•</span> Minor improvements to <b>Final Boss </b>intro animation<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Music & SFX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Updated sounds for the third strike in the <b>Aspect of Guan Yu </b>attack sequence<br/>
<span>•</span> Updated sound for big slow radiating blasts generated by certain attacks<br/>
<span>•</span> Added emote for when the <b>Minotaur </b>sets up the 'Bull Horn' combo attack<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Voice & Narrative</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Slightly increased priority of events in the subplot that unlocks <b>Hypnos</b>' <b>Affinity Gauge </b><br/>
<span>•</span> Increased priority of <b>Zeus </b>events required for the epilogue<br/>
<span>•</span> Increased priority of <b>Orpheus </b>events once you've started playing the <b>Splendid Lyre</b><br/>
<span>•</span> Fixed rare cases where the <b>Night and Darkness </b>prophecy was not fulfilling when expected<br/>
<span>•</span> Fixed event requirements for <b>Final Boss </b>acknowledging if you can get there without Olympian Boons<br/>
<span>•</span> Fixed event requirements for <b>Thanatos </b>and <b>Achilles </b>acknowledging specific Weapon Aspects<br/>
📢 Other minor fixes, changes, and improvements to various narrative events<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Miscellaneous</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Updated in-game flow when syncing cloud saves <i>(Epic Games Store version)</i><br/>
<span>•</span> Improved feedback when highlighting upgrade buttons for each Companion in the <b>Keepsake Screen</b><br/>
📢 Various fixes and improvements to localized text in different languages<br/>
📢 Minor text fixes, updates, and clarifications<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Bug Fixes</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Fixed an old, elusive issue that sometimes caused text keywords to appear in the  w  r  o  n  g   f  o  n  t<br/>
<span>•</span> Fixed instances where <b>Gorgon </b>projectiles could be destroyed using the <b>Shield of Chaos</b><br/>
<span>•</span> Fixed <b>Deflect </b>causing higher-than-intended damage against the <b>Furies </b>and <b>Bone Hydra</b><br/>
📢 Fixed the damage preview for <b>Hazard Bomb (Rail) </b>not being quite the right size<br/>
📢 Fixed interactions between Ares' <b>Doom </b>Status Curse and <b>Aspect of Gilgamesh </b>Maim effect<br/>
📢 Fixed issues using <b>Poms </b>on <b>Flood Shot (Poseidon) </b>with <b>Blizzard Shot (Demeter x Poseidon)</b><br/>
📢 Fixed <b>Pool of Purging </b>showing non-zero sell costs while you are affected by <b>Pauper's (Chaos)</b><br/>
📢 Fixed additional cases of <b>Codex Index </b>screen displaying incorrect requirements for <b>Boons</b><br/>
<span>•</span> Fixed <b>Aspect of Hestia </b>reload tutorial objective never clearing while testing it in the Courtyard<br/>
<span>•</span> Other minor fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Quote of the Patch</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<i>'The dead? O gods, the dead! Yes, I know who you mean.'</i><br/>
<b>~The Choephori </b>(Aeschylus; P. Vellacott translation)<br/>
<hr>
<span style="font-size: 2em; /*display: block;*/">Post-Launch Patch - October 27, 2020</span style="font-size: 2em; /*display: block;*/"><br/><br/>
This small patch contains assorted balance changes, fixes, and improvements, following our <b>v1.0 Launch Update</b>. We should have another patch in the coming weeks. Thanks very much for playing!!<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Infernal Arms, Aspects, & Abilities</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Eternal Spear (Guan Yu Aspect)</b>: increased attack damage; improved attack input buffering <i>(you now can Dash between strikes</i>)<br/>
📢 <b>Twin Fists (Talos Aspect)</b>: increased duration of Magnetized effect<br/>
📢 <b>Twin Fists (Gilgamesh Aspect)</b>: improved input buffering after Dash-Strike<br/>
<span>•</span> <b>Adamant Rail (Lucifer Aspect)</b>: increased Bombard special bomb travel speed and detonation speed<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Boons & Blessings</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Thunder Dash (Zeus)</b>: increased scaling from <b>Poms</b><br/>
<span>•</span> <b>Second Wave (Poseidon)</b>: adjusted requirements for this to be offered<br/>
<span>•</span> <b>Parting Shot (Athena x Aphrodite)</b>: no longer offered while using the <b>Shield's Beowulf Aspect</b><br/>
<span>•</span> <b>Calculated Risk (Athena x Dionysus)</b>: increased power level<br/>
<span>•</span> <b>Crush Shot (Aphrodite)</b>: increased scaling from <b>Poms</b><br/>
<span>•</span> <b>Passion Dash (Aphrodite)</b>: increased area of effect and scaling from <b>Poms</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Daedalus Hammer Upgrades</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Dash Nova (Blade)</b>: now offered while using <b>Aspect of Arthur</b><br/>
<span>•</span> <b>Twin Shot (Bow)</b>: reduced penalty to max. range<br/>
📢 <b>Draining Cutter (Fists)</b>: life-drain effect now activates from <b>Aspect of Gilgamesh </b>Maim damage<br/>
<span>•</span> <b>Heavy Knuckle (Fists)</b>: increased damage<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Foes & Encounters</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>'Trial of the Gods'</b>: slightly reduced encounter difficulty in <b>Tartarus</b><br/>
<span>•</span> <b>Wretched Thug</b>: slightly reduced appearance rate<br/>
📢 <b>Theseus</b>: improved hitbox of his <b>Zeus </b>lightning enchantment on his spear throw<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Voice & Narrative</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Adjusted requirements for several miscellaneous <b>Hermes </b>events that were never playing<br/>
📢 Minor fixes, changes, and improvements to various narrative events<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Miscellaneous</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Steam: Added choice of rendering configurations when starting the game, including a new Vulkan renderer option, which may lead to better performance and stability on some systems <i>(you can also run this version of Hades.exe directly from the x64Vk folder in your install directory)</i><br/>
📢 Slightly increased chance to find <b>Fishing Points </b>in <b>Chaos</b><br/>
📢 Adjusted timing of when gameplay timer pauses while opening the <b>Codex</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Bug Fixes</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Fixed various additional crashes reported by players<br/>
📢 Fixed <b>A Friendly Wager (Fated List) </b>prophecy not being fulfilled when expected<br/>
📢 Fixed sometimes being able to queue two empowered shots using the <b>Rail's Hestia Aspect</b><br/>
📢 Fixed <b>Deadly Flourish (Artemis) </b>negating the Critical chance of <b>Vicious Skewer (Daedalus - Spear)</b><br/>
📢 Fixed incorrect damage text on the description for <b>Heart Rend (Artemis x Aphrodite)</b><br/>
📢 Fixed an inconsistency in the requirements for being offered <b>Minotaur Rush (Daedalus - Shield) </b>and <b>Sudden Rush (Daedalus - Shield)</b><br/>
📢 Fixed rare issues on older save files preventing players from gifting certain characters in certain cases<br/>
📢 Fixed a camera issue interacting with the <b>Bat Cage, All-Seeing </b>in the <b>House of Hades</b><br/>
📢 Fixed instances where <b>Fishing Points </b>could appear when you did not have the <b>Rod of Fishing</b><br/>
<span>•</span> Fixed a minor animation issue when <b>Bloodless </b>foes started moving after attacking<br/>
<span>•</span> Other minor fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Quote of the Patch</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<i>Espous'd in Autumn: life and death alone to wretched mortals from thy power is known:</i><br/>
<i>For thine the task according to thy will, life to produce, and all that lives to kill.</i><br/>
<b>~The Hymns of Orpheus - "To Proserpine (Persephone)" </b>(T. Taylor translation)<br/>
<hr>
<span style="font-size: 2em; /*display: block;*/">Post-Launch Patch - October 13, 2020</span style="font-size: 2em; /*display: block;*/"><br/><br/>
This patch contains additional improvements, balance changes, voice lines, and fixes following our <b>v1.0 Launch Update</b>. We expect to deploy another patch in the coming weeks. Thank you for playing!!<br/><br/>
<i>(Note: truncated to make his page less unwieldy! Please visit the #hades-latest-updates channel at <a href="http://discord.gg/Supergiant">our official Discord</a> for full notes.)<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Quote of the Patch</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<i>'My son, my son, the unluckiest man alive!</i><br/>
<i>This is no deception sent by Queen Persephone,</i><br/>
<i>this is just the way of mortals when we die.'</i><br/>
<b>~The Odyssey </b>(Homer; R. Fagles translation)<br/>
<hr>
<br/><span style="font-size: 2em; /*display: block;*/">Patch 048: The v1.0 LAUNCH Update - September 17, 2020</span style="font-size: 2em; /*display: block;*/"><br/><br/>
At long last, our <b>v1.0 Launch </b>has arrived!! The true ending awaits, along with much, much more. This marks the conclusion of our development in <b>Early Access</b>, though we will be monitoring this launch closely and patching any issues that arise. To all of you who joined us during development, <i>thank you</i>!<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Highlights</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>The True Ending</b>: discover what awaits Prince Zagreus at the end of his journey<br/>
<span>•</span> <b>New Hidden Aspect</b>: harness the unsurpassed fury of the Twin Fists in the aspect of an ancient god-king<br/>
<span>•</span> <b>Extremer Measures</b>: can you withstand the full unbridled power of the Final Boss?<br/>
<span>•</span> <b>New Late-Game Unlockables</b>: assert your status with new decorative themes and prestigious badges<br/>
<span>•</span> <b>New Keepsakes</b>: get not one but two powerful, new Keepsakes... but from whom?<br/>
<span>•</span> <b>New Music</b>: listen for five stunning new tracks, rounding out 2.5 hours of original music<br/>
<span>•</span> <b>New Artwork</b>: new visual effects, renovated chambers, and updated animations abound<br/>
<span>•</span> <b>Expanded Story</b>: new narrative events with every character, and thousands of new voice lines<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Achievements</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Added nearly 50 <b>Achievements</b>! <b>Note</b>: You may earn certain Achievements once you load your game, based on past progress. Fear not, it isn't possible to have played past the point where you can unlock any Achievement. Ones not awarded retroactively should be reasonable to earn <i>(e.g. clearing Tartarus)</i>.<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">General Gameplay</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Increased Darkness rewards when vanquishing Bosses<br/>
📢 Increased Darkness and Gemstone rewards from Elite encounters<br/>
<span>•</span> You may receive a large surplus of <b>Darkness</b>, as a refund from adjusted <b>Mirror of Night </b>costs for <b>Fated Authority </b>and <b>Fated Persuasion</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Infernal Arms, Aspects, & Abilities</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Stygian Blade</b>: adjusted Dash-Strike recovery and input buffering<br/>
<span>•</span> <b>Stygian Blade (Zagreus Aspect)</b>: now increases move speed and Attack speed <i>(rather than Dash distance)</i><br/>
📢 <b>Heart-Seeking Bow</b>: increased Attack and Special damage; reduced Attack and Special recovery time<br/>
<span>•</span> <b>Heart-Seeking Bow (Rama Aspect)</b>: reduced Attack charge-up time <i>(it is faster)</i>; fixed an interaction between <b>Shared Suffering </b>effect and <b>Breaking Wave (Poseidon)</b><br/>
<span>•</span> <b>Twin Fists (Zagreus Aspect)</b>: removed increase to attack speed <i>(this was only affecting the first punch...)</i><br/>
<span>•</span> <b>Shield of Chaos (Chaos Aspect)</b>: updated behavior of bonus Shields from Throw special<br/>
<span>•</span> <b>Shield of Chaos (Zeus Aspect)</b>: increased damage radius of Throw special<br/>
<span>•</span> <b>Twin Fists (Hidden Aspect)</b>: <b>new! </b>Seek <b>Asterius </b>to reveal it <i>(unlock Guan Yu and Fist aspects first)</i><br/>
<span>•</span> <b>Adamant Rail (Eris Aspect)</b>: increased damage bonus<br/>
<span>•</span> <b>Adamant Rail (Hestia Aspect)</b>: now easier to manually reload after firing<br/>
<span>•</span> <b>Adamant Rail (L------ Aspect)</b>: Bombs no longer block pathing<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Boons & Blessings</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Thunder Dash (Zeus)</b>: improved scaling from rarity<br/>
<span>•</span> <b>Electric Shot (Zeus)</b>: reduced scaling from <b>Poms</b><br/>
<span>•</span> <b>Zeus' Aid</b>: reduced damage<br/>
<span>•</span> <b>Lightning Rod (Zeus x Artemis)</b>: significantly increased attack range; increased attack rate<br/>
<span>•</span> <b>Razor Shoals (Poseidon)</b>: increased damage<br/>
<span>•</span> <b>Wave Pounding (Poseidon)</b>: increased damage bonus<br/>
<span>•</span> <b>Hydraulic Might (Poseidon)</b>: reduced damage bonus; increased duration; fixed when effect begins in encounters that do not start right away<br/>
<span>•</span> <b>Sunken Treasure (Poseidon)</b>: fixed scaling from rarity not working correctly<br/>
<span>•</span> <b>Parting Shot (Athena x Aphrodite)</b>: increased damage bonus<br/>
<span>•</span> <b>Merciful End (Athena x Ares)</b>: adjusted requirements for this to be offered; slightly reduced damage<br/>
<span>•</span> <b>Deadly Reversal (Athena x Artemis)</b>: adjusted requirements for this to be offered<br/>
<span>•</span> <b>Crush Shot (Aphrodite)</b>: reduced scaling from <b>Poms</b><br/>
<span>•</span> <b>Urge to Kill (Ares)</b>: increased power level<br/>
<span>•</span> <b>Dire Misfortune (Ares)</b>: improved scaling from rarity<br/>
<span>•</span> <b>Curse of Vengeance (Ares)</b>: improved scaling from <b>Poms</b><br/>
<span>•</span> <b>Blood Frenzy (Ares)</b>: increased power level<br/>
<span>•</span> <b>Slicing Shot (Ares)</b>: increased damage; reduced rate-of-attack to compensate<br/>
<span>•</span> <b>Blade Dash (Ares)</b>: increased damage; reduced rate-of-attack to compensate<br/>
<span>•</span> <b>Vicious Cycle (Ares)</b>: increased damage <i>(to compensate for the previous changes)</i><br/>
<span>•</span> <b>Freezing Vortex (Ares x Demeter)</b>: reduced penalty to damage radius<br/>
<span>•</span> <b>Hunter's Dash (Artemis)</b>: reduced scaling from rarity<br/>
<span>•</span> <b>Fully Loaded (Artemis)</b>: adjusted requirements for this to be offered<br/>
<span>•</span> <b>Black Out (Dionysus)</b>: adjusted requirements for this to be offered<br/>
<span>•</span> <b>Demeter's Aid</b>: reduced scaling from <b>Poms</b><br/>
<span>•</span> <b>Swift Strike (Hermes)</b>: fixed an issue where this did not affect the third strike from the <b>Stygian Blade</b><br/>
<span>•</span> <b>Greater Evasion (Hermes)</b>: reduced power level<br/>
<span>•</span> <b>Hyper Dash (Hermes)</b>: reduced scaling from rarity<br/>
<span>•</span> <b>Bad News (Hermes)</b>: adjusted requirements for this to be offered<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Daedalus Hammer Upgrades</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Rending Claws (Fists - Hidden Aspect)</b>: <b>new! </b>Dash-Upper makes foes slower and take more damage<br/>
<span>•</span> <b>Snap Nova (Blade)</b>: cut from game; replaced with...<br/>
<span>•</span> <b>Dash Nova (Blade)</b>: <b>new! </b>Lunge forward during your Special and briefly become Sturdy<br/>
<span>•</span> <b>Piercing Wave (Blade)</b>: increased damage<br/>
<span>•</span> <b>Perfect Shot (Bow)</b>: increased damage<br/>
<span>•</span> <b>Charged Volley (Bow)</b>: increased damage<br/>
<span>•</span> <b>Serrated Point (Spear)</b>: slightly increased Dash distance penalty<br/>
<span>•</span> <b>Quake Cutter (Fists)</b>: increased damage; now applies <b>Boon </b>effects<br/>
📢 <b>Hazard Bomb (Rail)</b>: increased damage<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Foes & Encounters</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Fixed <b>Thanatos </b>sometimes showing up too frequently in Tartarus <i>(as a result of using Infernal Gates)</i><br/>
<span>•</span> Increased falling rubble damage to foes<br/>
<span>•</span> Increased maximum money value earned from slaying foes in <b>Survival </b>encounters<br/>
<span>•</span> Increased <b>Darkness </b>given by <b>Sisyphus</b><br/>
<span>•</span> Slightly reduced <b>Well of Charon </b>appearance rate<br/>
<span>•</span> Slightly reduced <b>Infernal Trove </b>appearance rate; increased resource reduction speed<br/>
<span>•</span> Reduced damage Bosses take from using <b>Deflect </b>effects against them<br/>
<span>•</span> <b>Wringer</b>: significantly increased speed of Elite version<br/>
<span>•</span> <b>Tisiphone</b>: this battle now has one fewer phases<br/>
<span>•</span> <b>Slam-Dancer</b>: now has a death weapon similar to the <b>Burn-Flinger</b><br/>
<span>•</span> <b>Spreader</b>: reduced appearance rate of Elite version<br/>
<span>•</span> <b>Gorgon</b>: increased sight radius<br/>
<span>•</span> <b>Dracon</b>: increased sight radius<br/>
<span>•</span> <b>Skull-Crusher</b>: adjusted hitbox of its nova attack under the effect of <b>Middle Management (Pact)</b><br/>
<span>•</span> <b>Asphodel Barge of Death</b>: added alternate encounter under the effects of <b>Middle Management (Pact)</b><br/>
<span>•</span> <b>Flame Wheels</b>: reduced explosive radius; reduced appearance rate of Elite variant<br/>
<span>•</span> <b>Splitter</b>: Elite variant now fires several splitting shots at once; reduced appearance rate<br/>
<span>•</span> <b>Exalted Longspear</b>: attack reduced to a single strike; Elite strikes three times successively<br/>
<span>•</span> <b>Soul Catcher</b>: increased health<br/>
📢 <b>The Minotaur</b>: whirlwind attack telegraphs more distinctly while under <b>Extreme Measures (Pact)</b><br/>
<span>•</span> <b>Theseus</b>: each Olympian's aid also imbues his spear with special properties<br/>
<span>•</span> <b>Theseus </b>and <b>The Minotaur</b>: they have learned a new tag-team maneuver <i>(once you reach a certain point...)</i><br/>
<span>•</span> <b>Final Boss</b>: added variant of this battle while under <b>Extreme Measures (Pact)</b>; no longer susceptible to <b>Charm </b>effects during beam attacks; summoned urns now easier to target using mouse controls; <b>Deflect </b>effects now cause ranged projectiles to drop rather than destroying them<br/>
<span>•</span> <b>Optional Boss</b>: fixed <b>Deflect </b>effects causing <b>Backstab </b>damage<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Mirror of Night</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Thick Skin</b>: increased Darkness cost<br/>
<span>•</span> <b>Fiery Presence</b>: increased power level<br/>
<span>•</span> <b>Privileged Status</b>: increased Darkness cost<br/>
<span>•</span> <b>Abyssal Blood</b>: fixed issues preventing this from working as described<br/>
<span>•</span> <b>Dark Foresight</b>: fixed issues that made this less effective than described<br/>
<span>•</span> <b>Fated Authority</b>: reduced max. rank; significantly reduced cost <i>(invested Darkness will be refunded)</i><br/>
<span>•</span> <b>Fated Persuasion</b>: significantly reduced cost <i>(invested Darkness will be refunded)</i><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Keepsakes</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Added not one but <b>two </b>new <b>Keepsakes </b>to discover<br/>
📢 <b>Companion Fidi (Dusa)</b>: increased duration before summoned companion departs<br/>
<span>•</span> <b>Companion Shady (Sisyphus)</b>: removed variance in dropped rewards<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Pact of Punishment</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Extreme Measures</b>: increased <b>Heat </b>for third rank; added fourth rank <i>(requires a certain Contractor item)</i><br/>
📢 <b>Benefits Package</b>: capped <b>Savior </b>Perk invulnerability rate; reduced spawns from <b>Popper </b>Perk<br/>
<span>•</span> <b>Tight Deadline</b>: your time no longer resets between regions; clearing regions adds more time<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">House Contractor</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Adjusted costs of various items <i>(costs are lower, for the most part)</i><br/>
<span>•</span> <b>Codex Index</b>: <b>new! </b>Lets you view each Olympian's <b>Boon List </b><i>(while browsing the Codex or choosing Boons)</i><br/>
📢 <b>Vanquisher's Keep</b>: <b>new! </b>Earn bonus <b>Gemstones </b>from vanquishing Underworld bosses<br/>
<span>•</span> <b>Extremer Measures</b>: <b>new! </b>Unlock this brutal variant of the <b>Final Boss </b><i>(once you reach a certain point)</i><br/>
<span>•</span> <b>Decorative Themes</b>: <b>new! </b>Revealed in the late-game, these <b>6 </b>different themes alter the look of the UI<br/>
📢 Once purchased, you can now deactivate <b>Shortcut, Great Hall</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Resources Director</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>new! </b>Revealed in the late-game, this shade lets you trade excess resources for a fancy <b>Badge</b>! These are cosmetic decorations for your Life Total UI.<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Fated List of Minor Prophecies</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>The Reluctant Musician</b>: <b>new! </b>Release Orpheus from solitary confinement <i>(if you haven't already met him)</i><br/>
<span>•</span> <b>Power Without Equal</b>: Discover all Legendary <b>Boons</b><br/>
<span>•</span> <b>The God-Like King</b>: <b>new! </b>Bring the Fists' Hidden Aspect to the surface<br/>
<span>•</span> <b>F----- R------</b>: <b>new! </b>Complete the epilogue of the story<br/>
📢 Increased <b>Gemstone </b>rewards for many prophecies<br/>
<span>•</span> Slightly reduced rewards for fulfilling the prophecy for each hidden Aspect<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Permanent Record & Security Log</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 The <b>Permanent Record </b>now shows Clears, Best Time, and Best Heat for everything<br/>
📢 You now can press and hold to rapidly scroll through <b>Security Log </b>escape attempts<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Level Design & Environments</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Added new environments related to the true ending...<br/>
<span>•</span> You now can enter the locked chamber in the <b>House of Hades </b><i>(under certain conditions)</i><br/>
<span>•</span> Adjusted camera height in some chambers<br/>
<span>•</span> Fixed Zagreus appearing at incorrect scale in several chambers<br/>
<span>•</span> Other minor fixes and improvements to various chambers<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Art & Visual FX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Updated main menu art, animations, and logo<br/>
<span>•</span> Updated <b>Zagreus </b>animation when jumping down at the start of an escape attempt<br/>
<span>•</span> Updated <b>Zagreus </b>animation when he is defeated<br/>
<span>•</span> Updated several <b>Zagreus </b>animations using the Stygian Blade<br/>
<span>•</span> Updated textures and animations for <b>Lord Hades </b>while toiling in the <b>House</b><br/>
<span>•</span> Updated <b>Orpheus </b>character model <i>(specifically, his lyre)</i><br/>
<span>•</span> Updated artwork in inter-region chambers<br/>
<span>•</span> Updated artwork in an early chamber in <b>Tartarus</b>, as well as the opening chamber<br/>
<span>•</span> Updated artwork in the fountain chamber in <b>Elysium</b><br/>
<span>•</span> Updated artwork in the <b>Asphodel Barge of Death </b><br/>
<span>•</span> Updated textures for various foes in <b>Tartarus</b><br/>
<span>•</span> Updated firing effects for <b>Witches</b><br/>
<span>•</span> Updated death animation for <b>Wretched Sneak</b><br/>
<span>•</span> Updated <b>Bone Hydra </b>neck and base art and visual effects<br/>
<span>•</span> Updated look of <b>Wave-Maker </b>projectiles <i>(and similar effects)</i><br/>
<span>•</span> Updated <b>Dracon </b>visual effects while burrowing<br/>
<span>•</span> Updated textures for <b>Satyrs</b><br/>
<span>•</span> Updated <b>Tiny Vermin </b>death presentation<br/>
<span>•</span> Updated <b>Final Boss </b>visual effects<br/>
<span>•</span> Updated visual effect when <b>Achilles </b>and <b>Orpheus </b>leave the scene in certain events<br/>
<span>•</span> Updated on-hit animations for <b>Exalted</b><br/>
<span>•</span> Updated <b>Theseus </b>pre-fight animations<br/>
📢 Updated visual effect for <b>Fishing Points</b>, making them easier to spot<br/>
<span>•</span> Updated visual effects on <b>Flame Wheels</b><br/>
<span>•</span> Updated phase-in animation for <b>Megagorgon</b><br/>
<span>•</span> Updated visual effects for <b>Punishing Sweep </b>effect using <b>Spear (Hades Aspect)</b><br/>
<span>•</span> Updated icon for <b>Bone Hourglass (Charon)</b><br/>
<span>•</span> Updated visual effects for bonus shields using <b>Shield (Chaos Aspect)</b><br/>
<span>•</span> Updated visual effects for <b>Magnetic </b>curse using <b>Fists (Talos Aspect)</b><br/>
<span>•</span> Added visual effect when foes are struck by <b>Charm </b>effects<br/>
<span>•</span> Added visual effects for <b>Power Shot</b>-style abilities granted by <b>Daedalus Hammers</b><br/>
📢 Added visual effects for when foes' projectiles are hit using <b>Deflect </b>effects<br/>
📢 Added visual effect for <b>Billowing Strength (Zeus)</b><br/>
📢 Added distinct effects for <b>Broken Spearpoint (Fallen Warrior) </b>and <b>Divine Protection (Athena)</b><br/>
<span>•</span> Added distinct visuals to locked exits in inter-region chambers<br/>
<span>•</span> Minor updates to several images in the <b>Codex</b><br/>
<span>•</span> Many other visual fixes and improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Menus & UI</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Updated look of floating text messages in most in-game contexts<br/>
<span>•</span> Updated look of the <b>Controls </b>screen<br/>
<span>•</span> Updated look of timer while using <b>Tight Deadline (Pact)</b><br/>
<span>•</span> Updated look of sidebar art while playing in ultrawide resolutions<br/>
<span>•</span> Updated icons in the biome map travel sequence<br/>
<span>•</span> Updated presentation when maxing out a Talent in the <b>Mirror of Night</b><br/>
<span>•</span> Updated presentation when entering the <b>Temple of Styx </b>main hall for the first time<br/>
<span>•</span> Updated look of damage preview using the <b>Rail</b>'s Bombard special<br/>
<span>•</span> Updated look of various button prompts<br/>
<span>•</span> Slightly increased text sizes in various contexts for improved readability<br/>
<span>•</span> Improved menu navigation using controller input<br/>
<span>•</span> Opening the <b>Codex </b>no longer requires pressing and holding the command<br/>
<span>•</span> Version number no longer appears onscreen during gameplay <i>(only in the main menu)</i><br/>
📢 Various fixes to Bloodstone ammo indicators using <b>Aspect of Hera </b>and <b>Aspect of Beowulf</b><br/>
<span>•</span> Unified look of <b>Side Hustle (Hermes) </b>and <b>Golden Touch (Mirror) </b>text<br/>
<span>•</span> Fixed various formatting and text spillover issues in some languages<br/>
<span>•</span> Other minor fixes, changes, and improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Music & SFX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Added <b>five </b>new music tracks! Listen for them in <b>Asphodel</b>, <b>Elysium</b>, and beyond...<br/>
<span>•</span> Added sound effects for <b>Fists' Hidden Aspect</b><br/>
<span>•</span> Added sound effects for <b>Rare Crop (Demeter) </b>activating<br/>
<span>•</span> Updated sound effects for various <b>Final Boss </b>attacks<br/>
📢 Reverb in the <b>House of Hades </b>gradually dampens as you fill the place with <b>House Contractor </b>items<br/>
📢 Weapon charge-up sounds pitch faster or slower based on the charge duration<br/>
<span>•</span> Updated ambient sounds on the <b>Asphodel Barge of Death</b><br/>
<span>•</span> Updated combat emotes for the <b>Minotaur</b><br/>
<span>•</span> Updated sound effects on explosive upgrades from <b>Daedalus Hammers</b><br/>
<span>•</span> Updated sound effects for <b>Voidstone </b>invulnerability pulse<br/>
<span>•</span> Updated sound effects entering <b>Chaos Gates</b><br/>
<span>•</span> Updated impact sounds using <b>Electric Shot (Zeus) </b>and <b>Shield (Zeus Aspect)</b><br/>
<span>•</span> Updated sound effects when fulfilling prophecies related to <b>Hidden Aspects</b><br/>
<span>•</span> Updated footstep sound effects while walking on various rugs<br/>
<span>•</span> Other minor changes, fixes, and mix improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Voice & Narrative</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Added one last new character to meet...<br/>
<span>•</span> Added many new narrative events, with some for every character <i>(with more than 3,000 new voice lines!)</i><br/>
<span>•</span> Added many new Zagreus voice lines to various contexts for additional variety <i></i><br/>
<span>•</span> Added Zagreus voice lines to some contexts <i>(e.g. seeing a Kiss of Styx you can't afford in a Well of Charon)</i><br/>
<span>•</span> Added <b>Codex </b>entries for <b>Zagreus</b>, a new location, and more<br/>
<span>•</span> Added new <b>Remembrance </b>sequences <i>(when Lord Hades appears at the start of some escape attempts)</i><br/>
<span>•</span> Added a number of new <b>Inspect Points </b>to various locations<br/>
<span>•</span> Added alternate portraits for a couple of characters<br/>
📢 Updated requirements and priority for various character subplots <i>(these should advance more reliably)</i><br/>
📢 Updated requirements and other minor changes and improvements to various narrative events<br/>
📢 Fixed <b>Theseus </b>and the <b>Minotaur </b>sometimes lamenting one another's demise while already dead<br/>
<span>•</span> Updated various older voice lines<br/>
<span>•</span> The second flashback sequence can now occur several escape attempts earlier<br/>
<span>•</span> <b>Lord Hades </b>will eventually take a brief recess from judging shades <i>(then begin again...)</i><br/>
<span>•</span> You now can listen to many conversations between other characters from farther away<br/>
<span>•</span> Sometimes, <b>Hypnos </b>will be awake and ready to greet you as per his job description<br/>
<span>•</span> The <b>Wretched Broker </b>and <b>Megaera </b>react to being the <b>Featured Houseservant</b><br/>
<span>•</span> Added several missing subtitles<br/>
<span>•</span> Fixes and tuning to various contextual voice events<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Miscellaneous</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Integrated additional technical optimizations that should improve performance for some players<br/>
<span>•</span> All text should be fully translated in all languages! To our vigilant <b>Community Translators</b>, thank you!!<br/>
<span>•</span> Removed <b>Development Roadmap</b>, now that we have exited <b>Early Access </b>and launched <b>v1.0</b><br/>
<span>•</span> Added support for <b>Cloud Saves </b><i>(Epic Games Store version</i>)<br/>
<span>•</span> Added stickers for each character to the <b>Keepsakes Screen </b><i>(once you have forged a bond with them)</i><br/>
<span>•</span> Added objective hints for revealing <b>Weapon Aspects </b>for the first time<br/>
<span>•</span> Updated presentation when unlocking a character's <b>Affinity Gauge</b><br/>
<span>•</span> Updated presentation when forging bonds with each character<br/>
<span>•</span> Updated presentation when revealing <b>Weapon Aspects </b>for the first time<br/>
<span>•</span> Updated ordering of Keepsakes in the <b>Keepsakes Screen </b><i>(now that all of them are implemented)</i><br/>
<span>•</span> Updated text position during <b>Death Defiance </b>presentation<br/>
<span>•</span> Clarified text on Boons and Upgrades that affect base damage <i>(as opposed to adding damage bonuses)</i><br/>
<span>•</span> Adjusted size of <b>Bone-Raker </b>relative to other <b>Bloodless</b><br/>
📢 You now can select the Mouse Wheel when remapping controls<br/>
📢 The sound effect for <b>Fishing Points </b>plays slightly sooner after encounters<br/>
<span>•</span> Slightly reduced frequency of crowd reactions in the final chamber in <b>Elysium</b><br/>
<span>•</span> The <b>Featured Houseservant Board </b>in the <b>House of Hades </b>starts off looking bare-bones...<br/>
<span>•</span> You now can no longer fish in <b>Thanatos </b>encounters before he appears<br/>
<span>•</span> The Supportive Shade in the final chamber in <b>Elysium </b>now emotes when addressed by Zagreus<br/>
<span>•</span> Removed occasional 'Perfect Landing' text when beginning escape attempts<br/>
<span>•</span> Added more variety to messages when circumventing <b>Cerberus </b>in the <b>Temple of Styx</b><br/>
<span>•</span> In the <b>House Contractor</b>, a message appears under <b>Court Music </b>before it's available<br/>
<span>•</span> Zagreus will not appear to take damage while entering a <b>Chaos Gate </b>with the <b>Cosmic Egg (Chaos)</b><br/>
<span>•</span> Added several new Victory Screen Commendations<br/>
<span>•</span> Updated Credits<br/>
📢 Various text fixes, updates, and clarifications<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Bug Fixes</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Fixed various issues with environment art layering incorrectly<br/>
<span>•</span> Fixed subplot between <b>Achilles </b>and the <b>Fallen Warrior </b>sometimes not advancing correctly<br/>
<span>•</span> Fixed voice lines not playing when opening the <b>Codex </b>entry for the <b>Fallen Warrior </b>for the first time<br/>
<span>•</span> Fixed Bloodstone ammo sometimes not regenerating as expected using <b>Stygian Soul (Mirror)</b><br/>
<span>•</span> Fixed golden flecks in the <b>House of Hades </b>not sparkling<br/>
<span>•</span> Fixed an issue where <b>Infernal Troves </b>could be activated twice<br/>
<span>•</span> Fixed visual issues where <b>Chill </b>effects could make other visual effects too bright<br/>
<span>•</span> Fixed combat messages not playing correctly when foes are slain by falling rubble<br/>
📢 Fixed <b>Crush Shot (Aphrodite) </b>sometimes getting blocked unexpectedly<br/>
📢 Fixed <b>Companion Fidi (Dusa) </b>summon becoming trapped outside of the environment vs. <b>Tisiphone</b><br/>
📢 Fixed an issue where losing a <b>Death Defiance </b>while fishing froze you in place<br/>
📢 Fixed <b>Heaven's Vengeance (Zeus) </b>not interacting correctly with <b>Vengeful Mood (Zeus x Ares)</b><br/>
<span>•</span> Fixed 'Prophecy Foretold' notifications playing invisibly while choosing a <b>Boon</b><br/>
<span>•</span> Fixed visual effects while using <b>Rocket Bomb (Daedalus - Rail)</b><br/>
<span>•</span> Fixed <b>Companion Rib (Skelly) </b>sometimes summoning in a spot inaccessible to the <b>Tiny Vermin</b><br/>
<span>•</span> Fixed damage fall-off effect not playing on small life bars<br/>
<span>•</span> Fixed stun reaction presentation occurring while immune to stun effects<br/>
<span>•</span> Fixed a visual issue where <b>Aspect of Beowulf </b>and <b>Aspect of Rama </b>attack sparkles became disjointed<br/>
<span>•</span> Fixed instances of incorrect button prompts displaying using certain controllers<br/>
📢 Many, many, <i>many </i>other minor fixes<br/>
<br/>
<br/>
<span style="font-size: 1.5em; /*display: block;*/">Quote of the Patch</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<i>'The labyrinth was then built by an eminent master-craftsman,</i><br/>
<i>Daedalus, who had obscured all guiding marks and designed it</i><br/>
<i>to cheat the eye with bewildering patterns of tortuous alleys.'</i><br/>
<b>~Metamorphoses, Book 8: The Minotaur and Ariadne </b>(Ovid; D. Raeburn translation)</span>
<hr>
<span style="font-size: 2em; /*display: block;*/">Patch Notes Archive</span style="font-size: 2em; /*display: block;*/"><br/><br/>
For the full patch notes from our last Major Update in Early Access, check out <a href="https://www.supergiantgames.com/blog/hades-the-blood-price-update-patch-notes-pt-1/">The Blood Price Update Patch Notes</a> (July, 2020).
</body>
</html>]]></description><link>https://www.supergiantgames.com/blog/hades-updates</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades-updates</guid><pubDate>Thu, 17 Sep 2020 13:00:00 GMT</pubDate></item><item><title><![CDATA[Policy on Fan Merchandise]]></title><description><![CDATA[<p><i>Last Updated December 16, 2020

</i>We&#39;re sometimes asked by fans whether it&#39;s OK to create and sell merchandise based on our characters and worlds. We love seeing your creations inspired by our games, including <i><b>Hades</b></i>, <i><b>Pyre</b></i>, <i><b>Transistor</b></i>, and <i><b>Bastion</b></i>. We also want fans of our games to have the best experiences possible. So, if you are interested in creating and selling fan merchandise, we have a few guidelines we are asking you to follow:</p><ul><li><p>Making and selling limited, hand-made fan merchandise inspired by our games (&quot;items&quot;) is generally fine, and does not require getting express written permission from us. However, you are not permitted to mass-produce or mass-distribute items (unless you have our express permission, which we&#39;ve only given to a few trusted partners over the years).</p></li><li><p>Make clear that your items are <b>unofficial</b>, and not related to or authorized by Supergiant Games. Specifically, do not use the &quot;Supergiant Games,&quot; &quot;Hades,&quot; &quot;Pyre,&quot; &quot;Transistor,&quot; or &quot;Bastion&quot; trademarks and logos. Do not use official art or assets from our games.</p></li><li><p>Do not make items that are significantly similar to <a href="https://www.fangamer.com/collections/supergiant-games">official items offered by Supergiant Games</a> or any of Supergiant Games&#39; authorized licensees.</p></li><li><p>You can only sell items directly to consumers. Do not sell them on large stores such as Redbubble, Displate, Society6, or Amazon.</p></li><li><p>Do not associate Supergiant Games or any of our games or brands with content that runs counter to the spirit of our games, i.e. content that is offensive, inappropriate, or otherwise in poor taste.</p></li><li><p>We reserve the right to ask you to remove any works at any time at our sole discretion for any reason. We likewise reserve the right to update this policy at any time and for any reason.</p></li></ul><p>We appreciate your compliance with this policy. If you have further questions, please consider the following examples to help illustrate our policy in practice:</p><p><b>Example 1: </b><i>Janie is selling a set of four Chthonic Companion plushies inspired by </i>Hades <i>on her Etsy page. She has made 10 sets in total. </i><b>Is this permitted by our policy?

</b><i><b>YES! </b></i>Janie is selling a limited quantity of hand-made items inspired by our games. Via Etsy, she is responsible for her relationship with her customers and is personally shipping out her items.


<b>Example 2:</b> <i>Kazu has created a well-loved image of Red from </i>Transistor <i>and decided to silk-screen it on a T-shirt, ordering a quantity of 50 to sell locally or at cons.</i> <b>Is this permitted by our policy?</b></p><p><i><b>YES!</b></i><b> </b>Kazu is making a small run of shirts based on their original design, and plans to sell them directly to customers.


<b>Example 3: </b><i>Sam has a garnered a good-sized social media following for his digital artwork, and his latest piece is one of his most popular, depicting Falcon Ron from </i>Pyre<i>. Sam has announced a limited run of 100 prints to be sold at his Artist Alley booth at CrunchyRoll Expo. </i><b>Is this permitted by our policy?</b></p><p><i><b>YES! </b></i>Sam is directly selling a limited quantity of prints of a piece he created.


<b>Example 4:</b> <i>Cleo loves the cute </i>Hades <i>stickers available on Steam, and thinks they would be perfect as enamel pins, and a lot of her customers agree. Knowing demand is high, she has ordered a batch of 750, based on several of the game&#39;s most popular characters.</i> <b>Is this permitted by our policy?</b> </p><p><b>NO.</b> Cleo is using artwork from the game as the basis for her merchandise. Further, she has ordered a substantially large run of these items, i.e. is mass-producing the items. This violates our policy and we ask that such items not be created or sold.</p><hr/><p>Thank you for reading. In closing, please understand that our small team generally is not available to evaluate or approve ideas for fan merchandise, or answer specific questions about fan merchandise, which is part of the reason we created this policy. We hope this policy enables many creators to keep making the kinds of inspiring items we&#39;ve been seeing for years.</p>]]></description><link>https://www.supergiantgames.com/blog/policy-on-fan-merchandise</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/policy-on-fan-merchandise</guid><pubDate>Tue, 01 Sep 2020 14:00:00 GMT</pubDate></item><item><title><![CDATA[Introducing The Songs of Supergiant Orchestral Collection!]]></title><description><![CDATA[<p>The music of Supergiant Games has always been vital to the experience. Now, the most memorable songs from each of the games we created in our first 10 years are brought to life like never before!</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/6ojfLSnLmskqrZn9em7Sun/2164da9c13fe3720fac2a6639ff2549e/SG10_Limited_Family_Square_Dark.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/6ojfLSnLmskqrZn9em7Sun/2164da9c13fe3720fac2a6639ff2549e/SG10_Limited_Family_Square_Dark.png" />
                  </a>
                </figure><p>Back in January, we traveled to the world-famous Studio Two at Abbey Road Studios in London to record the unique orchestral arrangements found on this album. Our composer and audio director, Darren Korb, carefully supervised every detail of this production, while providing vocals and guitar on the album; longtime collaborator Ashley Barrett also sings for each piece, all to the accompaniment of an orchestra conducted by Austin Wintory. Watch our making-of video for a sense of what&#39;s in store!</p><div class="video-wrap">
                  <figure data-type="video">
                    <iframe width="560" height="315" src="https://www.youtube.com/embed/LwUw7L_gAoI" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  </figure>
                </div><p>If you like what you&#39;ve heard, then we have a truly one-of-a-kind item for you in <i><b>The Songs of Supergiant Games: 10th Anniversary Orchestral Collection</b></i>, <a href="https://store.supergiantgames.com/products/the-songs-of-supergiant-games-10th-anniversary-collection-vinyl-standard-edition">now available for pre-order</a>. The album is presented on translucent red vinyl, pressed by Cleveland-based manufacturer Gotta Groove Records, and contains a full-color 24-page booklet with lyrics and trivia for each song. Also included are digital download codes for the album on both Bandcamp and Steam.

<i><b>The Songs of Supergiant Games </b></i>is expected to ship this fall, in time for the holidays. Please <a href="http://store.supergiantgames.com/">visit our store</a> for more details.</p>]]></description><link>https://www.supergiantgames.com/blog/introducing-the-songs-of-supergiant-games-orchestral-collection</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/introducing-the-songs-of-supergiant-games-orchestral-collection</guid><pubDate>Wed, 19 Aug 2020 09:00:00 GMT</pubDate></item><item><title><![CDATA[Hades: Coming to Nintendo Switch!]]></title><description><![CDATA[<p>We&#39;re very excited to announce that our <i>god-like</i> rogue-like dungeon crawler, <i><b>Hades</b></i>, is coming to <a href="https://www.nintendo.com/games/detail/hades-switch/"><b>Nintendo Switch</b></a> this fall!</p><p>It will launch when we exit Early Access with the versions of <i><b>Hades </b></i>currently available on PC, on <a href="https://store.steampowered.com/app/1145360/Hades/"><b>Steam</b></a> and the <a href="https://www.epicgames.com/store/en-US/product/hades/home"><b>Epic Games Store</b></a>. Watch our new animated v1.0 Launch Trailer, and check out Nintendo&#39;s <b>Indie World</b> broadcast for our announcement with first-ever footage of the game running on the Switch!</p><div class="video-wrap">
                  <figure data-type="video">
                    <iframe width="560" height="315" src="https://www.youtube.com/embed/Bz8l935Bv0Y" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  </figure>
                </div><p>We think <i><b>Hades </b></i>combines the best aspects of our past acclaimed titles, including the fast-paced action of <i><b>Bastion</b></i>, the rich atmosphere and depth of <i><b>Transistor</b></i>, and the character-driven storytelling of <i><b>Pyre</b></i>. It&#39;s grown to become our biggest, most replayable game by a longshot... and it&#39;s going to get even bigger and better when we exit Early Access and launch v1.0, complete with the true ending, and many other finishing touches.</p><p>We think the pick-up-and-play nature of the experience makes it perfectly suited for the Nintendo Switch, and we think new and returning players are going to love having <i><b>Hades </b></i>on the go. And for you returning players, our planned cross-save support means your Steam or Epic Games Store progress can transfer to the Switch!</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/66Ay8RSCIZ8aIOqPSyFQuw/d39b9ceeb1812a52ffffc9b923372fae/Hades_Launch.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/66Ay8RSCIZ8aIOqPSyFQuw/d39b9ceeb1812a52ffffc9b923372fae/Hades_Launch.png" />
                  </a>
                </figure><p>Though we&#39;re launching v1.0 of <i><b>Hades </b></i>this fall only on Nintendo Switch and PC via Steam and the Epic Games Store, we will be considering opportunities to bring the game to additional platforms down the line. For now, all our focus is on making sure v1.0 of <i><b>Hades</b></i> on these platforms is the best game it can possibly be. You&#39;ll hear from us again about a specific launch date as we get closer. Until then!</p>]]></description><link>https://www.supergiantgames.com/blog/hades-coming-to-nintendo-switch</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades-coming-to-nintendo-switch</guid><pubDate>Tue, 18 Aug 2020 16:03:00 GMT</pubDate></item><item><title><![CDATA[Hades: The Blood Price Update Patch Notes Pt. 1]]></title><description><![CDATA[<!DOCTYPE html>
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<body>
<b><i>Hades</i></b> is in Early Access, which means we're actively working on it based on our plans and your feedback. We expect to keep adding features, powers, visual enhancements, music, and more, while expanding the story and fine-tuning all aspects of the experience.
</br></br>
Note: 📢 indicates a change inspired by community feedback! Our latest patch notes are below:
<hr>
<br/><span style="font-size: 2em; /*display: block;*/">Early Access Patch 047 - July 2, 2020</span style="font-size: 2em; /*display: block;*/"><br/><br/>
This patch includes a last set of improvements following last week's big <b>Blood Price Update</b>. After any further technical fixes, our focus will shift to our <b>v1.0 Launch </b>later this year, and fulfilling the promise so many of you have seen in <b><i>Hades</i></b>!! Until then, thank you all so much for playing in <b>Early Access</b>!<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Infernal Arms, Aspects, & Abilities</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Twin Fists</b>: fixed <b>Dash-Upper </b>not staggering foes as intended<br/>
📢 <b>Shield of Chaos (Zagreus Aspect)</b>: <b>reworked; </b>now adds base damage to Attack and Dash-Strike<br/>
<span>•</span> <b>Shield of Chaos (Beowulf Aspect)</b>: <b>Hunting Blades (Ares x Artemis) </b>no longer offered if you have this<br/>
<span>•</span> <b>Eternal Spear (Hades Aspect)</b>: re-scaled Spin Attack radius <i>(it now is larger at the lowest charge)</i><br/>
<span>•</span> <b>Eternal Spear (Guan Yu Aspect)</b>: increased Skewer special width <i>(same as before the <b>Blood Price Update</b>)<br/>
<span>•</span> <b>Adamant Rail (Lucifer Aspect)</b>: fixed <b>Dash </b>invulnerability persisting after canceling with an attack; range normalized with other Aspects; fixed cases where it triggered some <b>Boon </b>effects very frequently<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Boons & Blessings</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Electric Shot (Zeus)</b>: restored slight homing effect<br/>
📢 <b>Lightning Reflexes (Zeus)</b>: now can apply <b>Jolted </b>Status Curse<br/>
📢 <b>Sweet Nectar (Poseidon x Aphrodite)</b>: now also affects <b>Pom Slices</b><br/>
<span>•</span> <b>Second Wind (Hermes)</b>: reduced scaling from rarity; fixed an issue causing duration to scale with rarity<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Daedalus Hammer Upgrades</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Flash Fire (Rail)</b>: no longer deals damage faster; now gains an attack range bonus<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Keepsakes & Items</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Harpy Feather Duster (Dusa)</b>: increased healing item drop chance<br/>
<span>•</span> <b>Gaea's Treasure (Well)</b>: reduced cost<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Level Design & Environments</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Minor fixes and improvements to several chambers<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Art & Visual FX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Updated <b>Keepsake </b>icon for <b>Bone Hourglass (Charon)</b><br/>
<span>•</span> Updated look of the eavesdrop point near to <b>Shades </b>in the <b>House of Hades</b><br/>
<span>•</span> Minor improvements to <b>Orpheus </b>model textures<br/>
<span>•</span> Minor improvements to <b>Hypnos </b>model textures<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Music & SFX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Updated sound effects while fulfilling <b>Legendary Aspect </b>prophecies<br/>
<span>•</span> Updated sound effects when activating <b>Strong Drink (Dionysus)</b><br/>
<span>•</span> Updated sound effects when activating <b>Side Hustle (Hermes)</b><br/>
<span>•</span> Other minor changes, fixes, and mix improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Voice & Narrative</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Added special audiovisual effect for <b>Boon </b>pick-up sequences, which plays before one-time story events<br/>
<span>•</span> In multi-character conversations, now only the first character to speak shows the <i>TalkToMe! </i> indicator<br/>
<span>•</span> Minor changes and improvements to various narrative events<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Miscellaneous</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Lord Hades </b>now slams his desk disapprovingly when he believes it is warranted<br/>
<span>•</span> Improved error messaging around corrupted save data <i>(may you never see it)</i><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Bug Fixes</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Fixed various additional crashes reported by players<br/>
📢 Fixed <b>Eclipse (Chaos) </b>blessing not displaying accurately in some cases while viewing <b>Boon Info</b><br/>
<span>•</span> Fixed travel sound of barges in <b>Asphodel </b>cutting off between chambers<br/>
<span>•</span> Fixed <b>Lord Hades </b>writing feverishly rather than glaring at characters he is interrogating in some events<br/>
📢 Fixed <b>Mirror, Guard-Post </b>not being offered as expected by the <b>House Contractor</b><br/>
📢 Fixed a display issue with <b>Dark Reflections (Fated List) </b>where <b>Stubborn Defiance </b>appeared twice<br/>
📢 Fixed an issue where the <b>Mouse Lock </b>setting could cause the cursor to get stuck<br/>
<span>•</span> Other minor fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Quote of the Patch</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<i>Here we may reign secure, and in my choyce</i><br/>
<i>To reign is worth ambition though in Hell:</i><br/>
<i>Better to reign in Hell, then serve in Heav'n.</i><br/>
<b>~Paradise Lost </b>(John Milton)<br/>
<hr>
<br/><span style="font-size: 2em; /*display: block;*/">Early Access Patch 046 - June 30, 2020</span style="font-size: 2em; /*display: block;*/"><br/><br/>
This patch contains additional performance and stability improvements, balance changes, and more. We're anticipating one more patch this week, to tie up any other loose ends with the <b>Blood Price Update</b>.<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Infernal Arms, Aspects, & Abilities</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Eternal Spear</b>: slightly increased attack range; increased damage of first thrust in the attack sequence; increased Throw special speed<br/>
<span>•</span> <b>Eternal Spear (Zagreus Aspect)</b>: fixed an issue where this was not affecting charge-up time<br/>
<span>•</span> <b>Eternal Spear (Achilles Aspect)</b>: increased number of damage bonus instances; Throw special now is press-and-hold for variable range; <b>Charged Skewer </b>and <b>Chain Skewer </b>no longer offered if you have this<br/>
<span>•</span> <b>Eternal Spear (Hades Aspect)</b>: now also increases Spin Attack radius<br/>
<span>•</span> <b>Heart-Seeking Bow (Rama Aspect)</b>: slightly reduced charge time <i>(it is faster)</i>; increased Power Shot damage; reduced fire speed and autolock angle of Volley special<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Boons & Blessings</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Bronze Skin (Athena)</b>: improved scaling from <b>Poms</b><br/>
📢 <b>Strong Drink (Dionysus)</b>: no longer offered if you have not unlocked the <b>Tartarus Fountain Chamber</b><br/>
<span>•</span> <b>Drift Dash (Hermes)</b>: now also makes you <b>Sturdy</b>; now called <b>Hyper Sprint</b><br/>
<span>•</span> <b>Eclipse (Chaos)</b>: now also gives bonus <b>Gemstones</b><br/>
<span>•</span> <b>Brilliance (Chaos)</b>: cut from game <i>(due to the previous change)</i><br/>
<span>•</span> <b>Ruin (Chaos)</b>: cut from game<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Daedalus Hammer Upgrades</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Double Nova (Blade)</b>: no longer reduces area-of-effect<br/>
📢 <b>Repulse Shot (Bow)</b>: increased knockback<br/>
<span>•</span> <b>Piercing Volley (Bow)</b>: significantly increased damage to Armor<br/>
<span>•</span> <b>Minotaur Rush (Shield)</b>: increased damage; Power Charge timing easier to execute<br/>
<span>•</span> <b>Flurry Jab (Spear)</b>: adjusted auto-attack, improving interaction with <b>Swift Strike (Hermes)</b>; fixed a bug where it could be offered if you had <b>Flaring Spin (Daedalus - Spear)</b><br/>
<span>•</span> <b>Flying Cutter (Fists)</b>: reduced charge-up time <i>(it is faster)</i><br/>
<span>•</span> <b>Heavy Knuckle (Fists)</b>: increased damage<br/>
<span>•</span> <b>Quake Cutter (Fists)</b>: increased damage<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Foes & Encounters</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Final Boss</b>: you no longer auto-lock to the summoned urns<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Well of Charon & Other Items</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Price of Midas</b>: increased minimum money value for life sacrificed<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Fated List of Minor Prophecies</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Chthonic Knowledge</b>: increased required number of <b>Codex </b>unlocks to fulfill this<br/>
<span>•</span> <b>God of Swiftness</b>: now also requires finding <b>Bad News (Hermes)</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Menus & UI</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> If you have insufficient <b>Chthonic Keys </b>for a <b>Mirror of Night </b>unlock, the cost now appears in red<br/>
<span>•</span> Unified formatting on the 'Reset' button in the Controls and Settings screens<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Art & Visual FX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Minor fixes and improvements to several chambers<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Music & SFX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Added sound effect variations for purchasing different <b>Well of Charon </b>items<br/>
<span>•</span> Adjusted activation sounds for several 1-stock Olympian Call effects <i>(some were much quieter than others)</i><br/>
<span>•</span> Adjusted sound effects for <b>Eternal Spear (Achilles Aspect) </b>Throw special<br/>
<span>•</span> Adjusted sound effects for <b>Flying Cutter (Daedalus - Fists)</b><br/>
<span>•</span> Other minor changes, fixes, and mix improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Voice & Narrative</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Zagreus voice lines identifying foes should play more reliably when you first encounter them<br/>
📢 A conversation with <b>Achilles </b>about Aspects is no longer needed for him to reveal the <b>Aspect of Guan Yu</b><br/>
<span>•</span> Numerous other minor changes and fixes to various events<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Miscellaneous</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Added more localized strings for <b>Blood Price Update </b>content <i>(thank you, Community Translators!)</i><br/>
📢 The <b>Keepsake Screen </b>now has unique messages for each <b>Chthonic Companion</b>, after forging a bond<br/>
📢 Increased appearance rate of <b>Fishing Points </b>in <b>Chaos</b>; updated Head Chef rewards to compensate<br/>
<span>•</span> Adjusted appearance rate of <b>Fishing Points </b>in <b>Tartarus </b><i>(they were too likely to appear in the first chamber)</i><br/>
<span>•</span> Voice hint plays slightly sooner when repeatedly attempting to use <b>Cast </b>while out of Bloodstones<br/>
<span>•</span> Improved presentation when <b>Strong Drink (Dionysus) </b>activates<br/>
<span>•</span> Adjusted presentation timing when <b>Side Hustle (Hermes) </b>activates, just after entering chambers<br/>
<span>•</span> Minor fixes and improvements to the presentation when you enter the <b>Bone Hydra</b>'s chamber<br/>
📢 Tuned interact distances on <b>Lyre </b>and <b>Gaming Table </b>decorative items<br/>
📢 Reduced requirement for final <b>Codex </b>entry for the dreaded <b>Red Onion</b><br/>
<span>•</span> Updated text feedback for near-miss effects on <b>Ruthless Reflex (Mirror) </b>and <b>Lightning Reflexes (Zeus)</b><br/>
<span>•</span> Reduced frequency of how often you can admire Skelly's unlockable prizes <i>(if you have them all)</i><br/>
<span>•</span> Minor text changes, formatting, and fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Bug Fixes</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Fixed various additional crashes and performance issues reported by players<br/>
📢 Fixed issue where mouse cursor could flicker unexpectedly for some players<br/>
<span>•</span> Fixed <b>Bone Hydra </b>main head variants appearing sooner than intended early on<br/>
<span>•</span> Fixed rare issues where <b>Chthonic Companion </b>summons could deal bonus damage from certain effects<br/>
<span>•</span> Fixed issues with <b>Shield of Chaos (Beowulf Aspect) </b>when <b>Cast </b>abilities are purged<br/>
<span>•</span> Fixed visual issues toggling between <b>Fireplace </b>decorative items in the <b>House of Hades</b><br/>
<span>•</span> Fixed <b>Codex </b>update prompt occurring in the midst of fighting the <b>Bone Hydra</b><br/>
<span>•</span> Fixed attack sound sometimes persisting while fighting <b>Theseus </b>under <b>Extreme Measures (Pact)</b><br/>
<span>•</span> Fixed voice hint about your <b>Dash </b>not playing when intended the first time you meet <b>Eurydice</b><br/>
<span>•</span> Fixed <b>Dionysus Wall-Scroll </b>decorative item appearing in flashback sequences<br/>
<span>•</span> Fixed incorrect icon using <b>Stubborn Defiance (Mirror) </b>in the <b>Courtyard</b><br/>
<span>•</span> Other minor fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Quote of the Patch</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<i>Sharp as a serpent's venomed fang</i><br/>
<i>Straight to its mark the arrow sprang,</i><br/>
<i>And from the giant's body shred</i><br/>
<i>With trenchant steel the monstrous head.</i><br/>
<b>~The Ramayana </b>(Valmiki; R.T.H. Griffith translation)<br/>
<hr>
<br/><span style="font-size: 2em; /*display: block;*/">Early Access Patch 045 - June 26, 2020</span style="font-size: 2em; /*display: block;*/"><br/><br/>
Thanks so much for the enthusiastic response to this week's <b>Blood Price Update</b>! Following several technical hot-fixes, this patch contains additional fixes and balance changes. Expect another patch this coming week, then we begin the final stretch of development before our <b>v1.0 Launch </b>later this year!<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Engine & Tech</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> We hotfixed several crashes and performance issues, and will continue to do so if additional issues arise<br/>
<span>•</span> <b>Note</b>: If you experience any issues with graphics or performance, please check our <b>Technical Support FAQ </b>at discord.gg/Supergiant for possible solutions<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Infernal Arms, Aspects, & Abilities</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Adamant Rail</b>: reduced scatter while firing<br/>
📢 <b>Shield of Chaos (Beowulf Aspect)</b>: Throw special now bounces once; slightly increased attack speed; reduced damage penalty<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Boons & Blessings</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Strong Drink (Dionysus)</b>: no longer offered if you have not unlocked the <b>Tartarus Fountain Chamber</b><br/>
<span>•</span> <b>Quick Reload (Hermes)</b>: increased power level; significantly improved scaling from rarity<br/>
<span>•</span> <b>Quick Recovery (Hermes)</b>: slightly increased power level<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Daedalus Hammer Upgrades</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Snap Nova (Blade)</b>: now also increases the base damage of the Nova special<br/>
<span>•</span> <b>Perfect Shot (Bow)</b>: now also makes Power Shots easier to execute <i>(the timing is more lenient)</i><br/>
<span>•</span> <b>Dashing Flight (Shield)</b>: no longer offered if you have <b>Charged Flight </b><i>(and vice versa)</i><br/>
<span>•</span> <b>Explosive Upper (Fists)</b>: increased damage<br/>
<span>•</span> <b>Concentrated Fire (Rail)</b>: increased damage<br/>
<span>•</span> <b>Hazard Bomb (Rail)</b>: removed the inability to aim your Bombard special <i>(just be sure to get out of the way)</i><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Foes & Encounters</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>The Exalted</b>: fixed an issue causing the <b>Brightsword</b>, <b>Strongbow</b>, and <b>Greatshield </b>to deal somewhat more damage than intended; their damage is restored to what it was before the <b>Blood Price Update</b><br/>
📢 <b>Doomstone</b>: slightly reduced Armor<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Level Design & Environments</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Improved collision at the Great Hall and Lounge intersection in the <b>House of Hades</b><br/>
<span>•</span> Other minor fixes and improvements to various chambers<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Art & Visual FX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Added icon for <b>Fireplace, Infernal </b>decorative item offered by the <b>House Contractor</b><br/>
<span>•</span> Updated visual effects for footprints in the <b>Final Boss </b>encounter<br/>
<span>•</span> Updated look of <b>'Renovate' </b>interact point in the Prince's <b>Bedchambers</b><br/>
<span>•</span> Updated visual effects for healing in <b>Fountain Chambers</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Music & SFX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Updated attack sounds for the <b>Wringer</b><br/>
<span>•</span> Updated sound effect when foes are destroyed<br/>
📢 Adjusted sound effect for when you use up your last <b>Death Defiance</b><br/>
<span>•</span> Other minor changes, fixes, and mix improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Voice & Narrative</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Updated several older voice lines<br/>
<span>•</span> Minor changes and fixes to various events<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Miscellaneous</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> The <b>Bone Hydra</b>'s neck pieces are closer together when you enter its chamber<br/>
<span>•</span> Fixed text size being larger than intended talking to Shades in the <b>House of Hades</b><br/>
<span>•</span> Minor text changes, formatting, and fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Bug Fixes</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Fixed various crashes and performance issues reported by players<br/>
📢 Fixed requirements for fulfilling <b>War-God's Bloodlust (Fated List) </b><i>(this was in a hotfix since last patch)</i><br/>
<span>•</span> Fixed incorrect icon for <b>Greater Consecration (Daedalus - Blade)</b><br/>
<span>•</span> Fixed a small visual issue with the <b>Wringer </b>phase-in animation<br/>
<span>•</span> Fixed a looping sound sometimes persisting with <b>Theseus </b>under <b>Extreme Measures (Pact)</b><br/>
<span>•</span> Fixed a camera issue when encountering the <b>Final Boss</b><br/>
<span>•</span> Fixed Zagreus becoming stuck in the firing animation with the <b>Spear </b>Throw special<br/>
<span>•</span> Fixed Zagreus sometimes turning backwards entering <b>Alecto</b>'s chamber <i>(there is no escape)</i><br/>
<span>•</span> Other minor fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Quote of the Patch</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<i>He went then in blazes, bended and striding,</i><br/>
<i>Hasting him forward. His life and body</i><br/>
<i>The targe well protected, for time-period shorter</i><br/>
<i>Than wish demanded for the well-renowned leader</i><br/>
<b>~Beowulf </b>(Anonymous; J. Lesslie Hall translation)<br/>
<hr>
<span style="font-size: 2em; /*display: block;*/">Patch Notes Archive</span style="font-size: 2em; /*display: block;*/"><br/><br/>
For the full patch notes from the initial launch of this Major Update, check out <a href="https://www.supergiantgames.com/blog/hades-the-blood-price-update-patch-notes/">The Blood Price Update Patch Notes</a> (June, 2020).
</body>
</html>]]></description><link>https://www.supergiantgames.com/blog/hades-the-blood-price-update-patch-notes-pt-1</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades-the-blood-price-update-patch-notes-pt-1</guid><pubDate>Wed, 22 Jul 2020 13:00:00 GMT</pubDate></item><item><title><![CDATA[Dive Into the Blood Price Update!]]></title><description><![CDATA[<p>Our <i>god-like </i>rogue-like dungeon crawler, <b><i>Hades</i></b>, just got a big shot in the arm with our eleventh Major Update -- our last one before our v1.0 Launch later this year! The <b>Blood Price Update</b> packs more of just about everything: foes, chambers, Boons, upgrades, Weapon Aspects, items, House decorations, story, music, and on, and on! Here are the highlights:</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/7hOha5x4kDZMP2VDUkbxaf/a9d4eb55e30ed1c323585628d54b494e/gif-sample.gif">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/7hOha5x4kDZMP2VDUkbxaf/a9d4eb55e30ed1c323585628d54b494e/gif-sample.gif" />
                  </a>
                </figure><ul><li><p>The Stygian Boatman, <b>Charon</b>, is finally unmasked, and has new inventory in stock in his shops &amp; Wells <i>(plus a surprise or two)</i>!</p></li></ul><ul><li><p>Discover <b><i>three</i></b><b> new Legendary Weapon Aspects</b>, including the Shield&#39;s <b>Aspect of Beowulf</b> and the Bow&#39;s <b>Aspect of Rama</b>!</p></li></ul><ul><li><p>Get new <b>Boons</b> from each Olympian, including <b>Duo Boons</b> for every pairing, plus new <b>Daedalus Hammer</b> upgrades for each weapon!</p></li></ul><ul><li><p>Take on new <b>foes</b>, <b>mini-bosses</b>, even a <b>hidden boss</b>!<b> </b>Beware the <b>Wretched Sneak</b>, <b>Doomstone</b>, <b>Dracon</b>, and other dangers.</p></li></ul><ul><li><p>We&#39;ve also added <b>more story than any other update</b>, with more than 3,500 new voice lines, and new events for almost every character!</p></li></ul><p><i>See it in action:</i></p><div class="video-wrap">
                  <figure data-type="video">
                    <iframe width="560" height="315" src="https://www.youtube.com/embed/zNrt43epkG0" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  </figure>
                </div><p>This update also features a huge amount of new-and-improved art and audio, not to mention a totally revamped code base that should make the game run even faster and smoother for many players. You&#39;ll be able to get closer than ever to the game&#39;s big cast of characters as you gear up for the true ending, coming in our v1.0 Launch.</p><p>Full patch notes are available <a href="https://www.supergiantgames.com/blog/hades-updates">here</a> on our web site, in the game client, and our <a href="https://discord.gg/supergiant"><u>official Discord</u></a>, where you can join a welcoming community of <b><i>Hades </i></b>players and Supergiant fans. Or, if you prefer a 28-minute dramatic-reading format, courtesy of our disembodied storyteller, we have that for you as well:</p><div class="video-wrap">
                  <figure data-type="video">
                    <iframe width="560" height="315" src="https://www.youtube.com/embed/hWzylXyqR8k" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  </figure>
                </div><p>We hope you have a great time with this latest Major Update!</p><hr/><h3><i><b>Hades </b></i><b>Development Roadmap Update - June 2020</b></h3><p>You can always see our latest <b>Development Roadmap </b>right in the game client. We wanted to share highlights from our latest update here:</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/4mhXkEwi9wdbwPlT8qL1zP/3fb0e46dfdae53934e0ace39d85f9f35/Blood_Post_01.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/4mhXkEwi9wdbwPlT8qL1zP/3fb0e46dfdae53934e0ace39d85f9f35/Blood_Post_01.png" />
                  </a>
                </figure><p>In our third and latest <b>Major Update</b> this year, we made big, important under-the-hood changes to our code base, improving performance and multiplatform capability. We also added new content pretty much across the board.</p><p><b>What&#39;s Next:
</b>Our next big step is to exit Early Access for the <b>v1.0 Launch</b> of <i><b>Hades</b></i>, coming later this year! It will include the true ending of the story, plus many additional finishing touches.

<b>Release Date &amp; Platforms:
</b>As of this writing, we don&#39;t yet have a more-specific date for our v1.0 Launch, other than &#39;later this year&#39;. We also can&#39;t yet confirm any additional platforms. Thank you for your patience, and check here or social media for the latest news.

<b>High Priority Tasks:
</b>These are the big-ticket items we have to take care of before we can exit Early Access for our v1.0 Launch:</p><ul><li><p><b>Game Ending</b>: Though we wish to keep the details a secret, we&#39;re continuing to work on content for the game&#39;s true ending.</p></li></ul><ul><li><p><b>Polishing &amp; Content Completion</b>: We have some other additional content pieces in the works, plus final fixes and improvements.</p></li></ul><ul><li><p><b>Multiplatform Development</b>: Each platform we support requires special care and attention, both in features and optimizations.</p></li></ul><ul><li><p><b>Localization</b>: We&#39;re working with professional and community translators to ensure the game is fully translated for our v1.0 Launch.</p></li></ul><p><i><b>Hades</b></i> has now been in the works for about three years. The very first decision we made on the project was to make it an Early Access game, something we could build in partnership with our community. We also wanted to prove that Early Access development could be compatible with our approach to making games. We couldn&#39;t be happier with how the experiment has gone. Your feedback has made this game so much better than we could have on our own, so keep telling us what you think. Onward to our <i><b>v1.0 Launch</b></i>!</p>]]></description><link>https://www.supergiantgames.com/blog/hades-dive-into-the-blood-price-update</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades-dive-into-the-blood-price-update</guid><pubDate>Tue, 23 Jun 2020 16:00:00 GMT</pubDate></item><item><title><![CDATA[Hit Up the Nighty Night Update!]]></title><description><![CDATA[<p>Our <i>god-like </i>rogue-like dungeon crawler, <b><i>Hades</i></b>, is bigger and better than ever with the advent of our tenth Major Update! The <b>Nighty Night Update </b>lets you get your mitts on a fierce new weapon, customize your playstyle with all-new Talents, and delve even deeper into the story. Here are the highlights:</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/22UiDh6AOCjkJ99fwRQQ8c/ebda8d3fef89103586b850fa359647aa/Hades_Animated_IM_UP10.gif">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/22UiDh6AOCjkJ99fwRQQ8c/ebda8d3fef89103586b850fa359647aa/Hades_Animated_IM_UP10.gif" />
                  </a>
                </figure><ul><li><p>Harness the <b>Twin Fists of Malphon</b>, and pulverize your foes with fists of fury! Features three unique Aspects to unlock!</p></li></ul><ul><li><p>Choose from all-new <b>Mirror of Night </b>Talents, opening up completely new playstyles and powerful builds!</p></li></ul><ul><li><p>Discover the <b>Stygian Blade</b>&#39;s legendary <b>Aspect of Arthur</b>, &amp; defend yourself with its holy might!</p></li></ul><ul><li><p>Break into the <b>Admin Chamber </b>in the <b>House of Hades</b>, &amp; have a look at your <b>Permanent Record</b>!</p></li></ul><ul><li><p>New chambers, story events, artwork, and much, much more!</p></li></ul><p><i>See it in action:</i></p><div class="video-wrap">
                  <figure data-type="video">
                    <iframe width="560" height="315" src="https://www.youtube.com/embed/YihXPvZHcTQ" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  </figure>
                </div><p>This update also introduces a slew of graphical enhancements, improving the clarity of the action without sacrificing the spectacular look. Plus, you can learn more about Nyx, incarnate of night, and her vital role in the Underworld, and deepen your relationships with characters such as Orpheus, Artemis, and Zeus.</p><p>Full patch notes are available <a href="https://www.supergiantgames.com/blog/hades-updates">here</a> on our web site, in the game client, and our <a href="https://discord.gg/supergiant"><u>official Discord</u></a>, where you can join a welcoming community of <b><i>Hades </i></b>players and Supergiant fans.</p><hr/><h3><i><b>Hades </b></i><b>Development Roadmap Update - March 2020</b></h3><p>You can always see our latest <b>Development Roadmap </b>right in the game client. We wanted to share highlights from our latest update here:</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/7pFry46rNZOqnqCYPr2yyU/a6bfe0608a2bd1f11f15ec69b12db113/night_Post_01.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/7pFry46rNZOqnqCYPr2yyU/a6bfe0608a2bd1f11f15ec69b12db113/night_Post_01.jpg" />
                  </a>
                </figure><p>Having launched the <b>Nighty Night Update</b>, our next <b>Major Update </b>is slated for June. This is a longer wait than our previous updates, and for the first time, we are not prepared to commit to a specific launch date <i>(yet)</i>. The reason is, we need this time to complete a significant technical update to our code base, which will yield two benefits:</p><ul><li><p><b>Multiplatform Capability</b>: Our updated code base will let us bring <i><b>Hades </b></i>to additional platforms, which has always been one of our goals (We expect to bring <i><b>Hades</b></i> to other platforms once our Early Access is complete sometime this year; we haven&#39;t decided on all those platforms just yet)</p></li></ul><ul><li><p><b>Improved Performance</b>: Our updated code base should make <i><b>Hades </b></i>run better on more system configurations</p></li></ul><p>These benefits are important to the future of this game, even if they do not have an immediate, visible impact for all our Early Access players. We really appreciate your patience and understanding as we execute this significant bit of under-the-hood work.</p><p><b>Technical Beta</b>: Prior to the official launch of our next Major Update in June, we are planning to have a technical beta for our updated code base. Details to come via Twitter, Discord, and Steam.</p><p><b>June Update Preview</b>: While our engineering team will be busy with our code base, our content team will be busy polishing many aspects of the game, and creating new Boons, Well of Charon items, Weapon Aspects, story content, music, and more. So, while our next Major Update may not be loaded with tons of new features, it should still be content-rich, while putting us in a good spot for continued development.</p><p><b>Release Date &amp; Platforms:</b> The launch date and platforms for v1.0 of <i><b>Hades </b></i>are still to be determined. However, we can safely say our next Major Update, slated for June 2020, will not be the last between now and our v1.0 later this year (when we exit Early Access).</p><p>Until next time, thank you for playing, and good luck getting out of hell!</p>]]></description><link>https://www.supergiantgames.com/blog/hades-hit-up-the-nighty-night-update</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades-hit-up-the-nighty-night-update</guid><pubDate>Tue, 10 Mar 2020 17:00:00 GMT</pubDate></item><item><title><![CDATA[Hades: The Nighty Night Update Patch Notes]]></title><description><![CDATA[<!DOCTYPE html>
<html>
<body>
<b><i>Hades</i></b> is in Early Access, which means we're actively working on it based on our plans and your feedback. We expect to keep adding features, powers, visual enhancements, music, and more, while expanding the story and fine-tuning all aspects of the experience.
</br></br>
Note: 📢 indicates a change inspired by community feedback! Our latest patch notes are below:
<hr>
<br/><span style="font-size: 2em; /*display: block;*/">Early Access Patch 043 - March 24, 2020</span style="font-size: 2em; /*display: block;*/"><br/><br/>
This patch contains more localized text and improvements following this month's <b>Nighty Night Update</b>. Thank you for playing and for your feedback, and see you again for our next <b>Major Update </b>in June!<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Foes & Encounters</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>'Trial of the Gods'</b>: reduced move speed penalty applied by <b>Demeter</b>'s attack if you spurn her<br/>
📢 <b>Splitter</b>: will not retreat as far onto magma pools; reverted change from last patch that made them less likely to retreat <i>(this had some negative side effects we expect to address in a future update)</i><br/>
<span>•</span> <b>Tiny Vermin</b>: fixes and tuning to some behaviors of this recently-added <b>Temple of Styx </b>mini-boss<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Keepsakes & Items</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Companion Rib (Skelly)</b>: increased health for summoned companion<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Level Design & Environments</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Minor fixes and improvements to various chambers<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Art & Visual FX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Updated visual for the <b>Permanent Record </b>object in the <b>Admin Chamber</b><br/>
<span>•</span> Improved look of the defensive aura expiring with the <b>Stygian Blade (Arthur Aspect)</b><br/>
<span>•</span> Other minor fixes and improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Music & SFX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Added sound effects for shades pleading their cases to <b>Lord Hades</b><br/>
<span>•</span> Updated sound effects for recently-updated 'There Is No Escape' and 'Boss Vanquished' messages<br/>
<span>•</span> Updated sound for <b>Ice Wine (Demeter x Dionysus)</b><br/>
📢 Updated ambient sound in the <b>Admin Chamber</b><br/>
📢 Updated ambient sound during <b>Remembrance </b>sequences<br/>
<span>•</span> Other minor changes and improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Voice & Narrative</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Extended <b>Affinity Gauge </b>for <b>Aphrodite </b><i>(you can give her more gifts)</i><br/>
<span>•;</span> <b>Primordial Chaos </b>now sometimes speaks via the <b>Shield of Chaos (Chaos Aspect) </b>after a certain point...<br/>
<span>•</span> Added more contextual voice lines for the <b>Permanent Record </b>and <b>Security Log </b>screens<br/>
📢 Reduced the requirement for the newer <b>Flashback Sequence </b><i>(it can occur sooner than before)</i><br/>
<span>•</span> Adjustment some <b>Inspect Points </b>in the newer <b>Flashback Sequence</b><br/>
<span>•</span> Fixed scripting issues with the recently added subplot between <b>Nyx </b>and <b>Dusa</b><br/>
<span>•</span> Fixed some losing-streak events for certain bosses playing too infrequently if you met the requirements<br/>
<span>•</span> Fixed <b>Lord Hades </b>judgment voice lines conflicting with his <b>House Contractor </b>purchase voice lines<br/>
<span>•</span> Fixed <b>Hypnos </b>consolation event for dying to the effects of <b>Tight Deadline (Pact) </b>not playing<br/>
<span>•</span> Other minor fixes and tuning to various events<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Miscellaneous</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Added more localized strings for <b>Nighty Night Update </b>content <i>(thank you, Community Translators!)</i><br/>
<span>•</span> Added a Victory Screen Commendation, <b>Legendary Boon Boy</b>, for clears with many Legendary Boons<br/>
<span>•</span> Updated requirements for Victory Screen Commendations that were too frequent or infrequent<br/>
<span>•</span> Improved presentation for vanquishing the <b>Tiny Vermin </b>in the <b>Temple of Styx</b><br/>
<span>•;</span> Improved presentation timing for successive encounters with said <b>Tiny Vermin</b><br/>
<span>•</span> Improvements to scrolling in the <b>Permanent Record </b>screen<br/>
<span>•</span> Improved <b>House Contractor </b>purchase presentation for <b>Administrative Privilege </b>and <b>Eldest Sigil</b><br/>
<span>•</span> Added preview icon for the <b>Bloodless Sculpture </b>in the <b>House Contractor </b>screen<br/>
<span>•</span> Minor text changes and fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Bug Fixes</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Fixed a rare progression blocker on a specific event path with the <b>Fallen Warrior </b>in <b>Elysium</b><br/>
<span>•</span> Fixed rare cases where boss damage limits between phases could be bypassed at the start of fights<br/>
📢 Fixed issues interacting with <b>Eurydice </b>after the conclusion of her subplot with <b>Orpheus</b><br/>
📢 Fixed a rare issue where Zagreus and the final boss could die at the same time <i>(there can only be one)</i><br/>
📢 Fixed visual issues where Zagreus could get stuck in the firing animation with the <b>Bow</b><br/>
<span>•</span> Fixed visual issues with <b>Long Knuckle (Daedalus - Fists)</b><br/>
<span>•</span> Fixed UI for <b>Nectar </b>sometimes remaining visible between chambers<br/>
<span>•</span> Fixed shades in the final chamber of <b>Elysium </b>sometimes facing the wrong way<br/>
<span>•</span> Fixed some trap interactions with the defensive aura created by the <b>Stygian Blade (Arthur Aspect)</b><br/>
<span>•</span> Fixed not being able to scroll to the <b>Fated Persuasion (Mirror) </b>ability in the <b>Well of Charon</b><br/>
<span>•</span> Fixed an <b>Inspect Point </b>that was not appearing after the battle with <b>Megaera</b><br/>
<span>•</span> Other minor fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Quote of the Patch</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<i>"'True, Zeus shrank from doing a thing to outrage rushing Night.'"</i><br/>
<b>~The Iliad </b>(Homer; R. Fagles translation)<br/>
<hr>
<br/><span style="font-size: 2em; /*display: block;*/">Early Access Patch 042 - March 17, 2020</span style="font-size: 2em; /*display: block;*/"><br/><br/>
Following last week's <b>Nighty Night Update</b>, this patch packs more balance changes, fixes, improvements, and story events. Expect another patch before we shift focus to our next <b>Major Update</b>.<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Infernal Arms, Aspects, & Abilities</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Stygian Blade</b>: Nova special fires in the direction of the cursor <i>(default mouse-and-keyboard settings)</i><br/>
📢 <b>Stygian Blade (Arthur Aspect)</b>: adjusted hitboxes to better match attack visuals; defensive aura prevents floor traps from activating; defensive aura briefly flashes before it expires<br/>
📢 <b>Eternal Spear (Guan Yu Aspect)</b>: fixed issues where changes to max life were not always correct<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Boons & Blessings</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Heaven's Vengeance (Zeus)</b>: improved scaling from <b>Poms</b><br/>
<span>•</span> <b>Sunken Treasure (Poseidon)</b>: increased prerequisites <i>(it should not be offered as early in an escape attempt)</i><br/>
<span>•</span> <b>Holy Shield (Athena)</b>: improved scaling from <b>Poms</b><br/>
<span>•</span> <b>Merciful End (Athena x Ares) </b>: fixed it sometimes not being offered by <b>Ares</b><br/>
<span>•</span> <b>Curse of Vengeance (Ares)</b>: improved scaling from <b>Poms</b><br/>
<span>•</span> <b>Wave of Despair (Aphrodite)</b>: increased damage; reduced damage radius; improved scaling from <b>Poms</b><br/>
<span>•</span> <b>Dual Shot (Artemis)</b>: reduced power left; reduced power scaling from <b>Poms</b><br/>
<span>•</span> <b>Fully Loaded (Artemis)</b>: increased prerequisites <i>(it should not be offered as early in an escape attempt)</i><br/>
<span>•</span> <b>Winter's Harvest (Demeter)</b>: increased prerequisites <i>(it should not be offered as early in an escape attempt)</i><br/>
<span>•</span> <b>Flayed (Chaos)</b>: fixed an issue preventing it from affecting the <b>Fists</b>' Dash-Upper<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Daedalus Hammer Upgrades</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Piercing Volley (Bow)</b>: increased damage to Armor<br/>
<span>•</span> <b>Relentless Barrage (Bow)</b>: fixed greater-than-intended shot count with <b>Aspect of Chiron</b><br/>
<span>•</span> <b>Rush Kick (Fists)</b>: reduced damage; slightly increased charge-up time<br/>
📢 <b>Draining Cutter (Fists)</b>: life-drain effect now also activates from <b>Aspect of Talos </b>magnetic pull<br/>
📢 <b>Quake Cutter (Fists)</b>: reduced damage; stomp now modified by Boon effects<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Foes & Encounters</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Thanatos</b>: fixed <b>Shattered Shackle (Sisyphus) </b>boosting his damage unintentionally<br/>
📢 <b>Splitter</b>: less likely to retreat over magma pools<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Mirror of Night</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Fated Persuasion</b>: after using it, you will now always be offered at least one new selection<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Keepsakes & Items</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Lambent Plume (Hermes)</b>: timer now should stop reliably as soon as bosses are vanquished<br/>
📢 <b>Companion Fidi (Dusa)</b>: projectiles no longer slowed by your abilities<br/>
<span>•</span> Fixed several cases when <b>Summon </b>abilities could be used while they were meant to be disabled<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Pact of Punishment</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Benefits Package</b>: banned certain Perks from certain types of foes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Permanent Record & Security Log</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> The screen formerly known as the <i>Permanent Record </i>is now called the <b>Security Log</b><br/>
<span>•</span> <b>Permanent Record</b>: <b>new! </b>Shows progress with weapons, Boons, and more <i>(find it in the Admin Chamber)</i><br/>
<span>•</span> <i>Note: This is a first-pass version of this screen, which we expect to continue improving in subsequent Major Updates</i><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Level Design & Environments</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Adjusted layout in smaller chambers in <b>Asphodel </b><i>(those added in the Nighty Night Update)</i><br/>
<span>•</span> Fixed <b>Brimstones </b>being able to fly out of bounds in a certain <b>Tartarus </b>chamber<br/>
<span>•</span> Other minor fixes and improvements to various chambers<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Art & Visual FX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Further adjustments to the look of <b>Olympian Boon </b>pick-ups, making their colors more distinct<br/>
<span>•</span> Added new character model for the <b>Fallen Warrior </b>in <b>Elysium</b><br/>
<span>•</span> Added animations for <b>Lord Hades </b>while judging shades gathered in the Great Hall<br/>
<span>•</span> Updated animation for <b>Skelly </b>when summoned by <b>Companion Rib</b><br/>
<span>•</span> Updated animation for <b>Dusa </b>when summoned by <b>Companion Fidi</b><br/>
<span>•</span> Updated visual effects for some upgrades, abilities, and animations for the <b>Twin Fists</b><br/>
<span>•</span> Updated icons for some <b>Mirror of Night </b>Talents<br/>
<span>•;</span> Added more animations for the new mini-boss encounter in the <b>Temple of Styx </b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Music & SFX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Improved audio feedback when activating <b>Ruthless Reflex (Mirror)</b><br/>
<span>•</span> Added material sounds to some objects in <b>Asphodel</b><br/>
<span>•</span> Other minor changes and improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Voice & Narrative</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Added new events to a subplot between <b>Nyx </b>and <b>Dusa</b><br/>
<span>•</span> Added more dialogue events with <b>Nyx</b>, <b>Chaos</b>, <b>Artemis</b>, <b>Zeus</b>, <b>Aphrodite</b>, <b>Achilles</b>, and others<br/>
<span>•</span> Minor fixes and tuning to various events<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Miscellaneous</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Added and updated more localized strings for content from the <b>Nighty Night Update</b><br/>
📢 Reduced requirements to fully unlock <b>River Denizens </b>entries in the <b>Codex</b><br/>
📢 Updated placement of fishing points in various chambers<br/>
📢 Updated placement of <b>Infernal Troves </b>in various chambers<br/>
📢 Updated placement of <b>Chaos Gates </b>and <b>Infernal Gates </b>in various chambers<br/>
<span>•</span> The <b>Eldest Sigil </b>has an updated look after you restore it through the <b>House Contractor</b><br/>
<span>•</span> Shades in the <b>Administrative Chamber </b>may emote from time to time<br/>
<span>•</span> Added unique tutorial objectives in the Courtyard while using <b>Aspect of Demeter (Fists)</b><br/>
<span>•</span> Removed the <b>Triathlete </b>Victory Screen Commendation, which was appearing too often<br/>
<span>•</span> Minor presentation improvements when purchasing <b>Eldest Sigil Restoration </b>and <b>Administrative Privilege </b>from the <b>House Contractor</b><br/>
<span>•</span> Minor formatting improvements to <b>Security Log </b>screen<br/>
<span>•</span> Minor text changes and fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Bug Fixes</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Fixed an issue where you could get limited Cast ammo using <b>Routine Inspection (Pact)</b><br/>
📢 Fixed various display issues with <b>Nourished Soul (Demeter)</b><br/>
📢 Fixed visual effects not appearing correctly with <b>Flying Cutter (Daedalus - Fists)</b><br/>
📢 Fixed Boon Info not appearing reliably while interacting with characters such as <b>Sisyphus</b><br/>
<span>•</span> Fixed a graphical issue with <b>Valuable Urns </b>in <b>Asphodel</b>s<br/>
<span>•</span> Fixed a graphical issue unlocking new <b>Mirror of Night </b>Talents<br/>
<span>•</span> Fixed audiovisual issues with <b>Ice Wine (Demeter x Dionysus)</b><br/>
📢 Fixed requirements for fulfilling <b>Close at Heart (Fated List)</b><br/>
📢 Fixed requirements for fulfilling <b>Goddess of Seasons (Fated List)</b><br/>
📢 Fixed voice lines sometimes not playing when encountering the <b>Bone Hydra</b><br/>
📢 Fixed voice lines not playing reliably after making purchases from the <b>House Contractor</b><br/>
📢 Fixed incorrect instruction text appearing in some contexts in the <b>Pact of Punishment</b><br/>
<span>•</span> Other minor fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Quote of the Patch</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<i>'Then he drew his sword Excalibur, but it was so bright in his enemies’ eyes, that it gave light like thirty torches. And therewith he put them a-back, and slew much people.'</i><br/>
<b>~Le Morte D'Arthur </b>(Thomas Malory; A. W. Pollard translation)<br/>
<hr>
<br/><span style="font-size: 2em; /*display: block;*/">Early Access Patch 041 - March 11, 2020</span style="font-size: 2em; /*display: block;*/"><br/><br/>
This patch contains bug fixes, art and UI improvements, and new story events, following yesterday's <b>Nighty Night Update</b>. We expect to patch again in the coming days. Thank you for playing!<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Infernal Arms, Aspects, & Abilities</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Twin Fists</b>: improved input buffering after flurry attack; reduced hit pause on Cutter special and Dash-Special <i>(note: this was added as part of a hotfix yesterday)</i><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Boons & Blessings</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Huge Catch (Poseidon)</b>: this recently added <b>Legendary Boon </b>now has a chance to be offered in subsequent escape attempts following its unique introduction event<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Foes & Encounters</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Skull-Crusher</b>: slightly adjusted attack timing under the effect of <b>Middle Management (Pact)</b><br/>
<span>&#8226;</span> <b>Megagorgon</b>: reduced Blink ability timing variance under the effect of <b>Middle Management (Pact)</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Pact of Punishment</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Benefits Package</b>: banned certain Perks from certain types of foes; reduced bonus Armor from <b>Bruiser </b>Perk<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Level Design & Environments</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Removed several urns that had no real business being in the <b>Final Boss </b>chamber<br/>
<span>•</span> Minor improvements to one of the new chambers in <b>Asphodel</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Art & Visual FX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Further improvements to the look of <b>Olympian Boon </b>pick-ups, making Olympians easier to spot<br/>
<span>•</span> Added unique visuals for text presentation when Zagreus dies<br/>
<span>•</span> Added unique visuals for text presentation when Zagreus vanquishes a boss<br/>
<span>•</span> Added animations for the new mini-boss encounter in the <b>Temple of Styx </b><br/>
<span>•</span> Improved visual effects on <b>Twin Fists (Demeter) </b>Giga Cutter special<br/>
<span>•</span> Added unique icon for <b>Broken Resolve (Aphrodite)</b><br/>
<span>•</span> Slightly reduced the visual size of the interact object for the <b>Shield of Chaos </b>out in the Courtyard<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Menus & UI</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Adjusted Armored foes' health bars so depleted Armor looks more distinct from depleted Life<br/>
📢 Updated damage numbers presentation so Critical numbers appear on their own<br/>
📢 Updated Cast tooltip while using <b>Stygian Soul (Mirror)</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Music & SFX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Updated sound effects for <b>Twin Fists (Demeter) </b>Giga Cutter special<br/>
<span>•</span> Updated sound effects for the new mini-boss encounter in <b>Temple of Styx</b><br/>
<span>•</span> Other minor changes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Voice & Narrative</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Added quite a few more narrative events with and about <b>Nyx</b><br/>
<span>•</span> Added more <b>Inspect Points </b>to the <b>Admin Chamber</b><br/>
<span>•</span> Minor fixes and tuning to various events<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Miscellaneous</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Added some additional localized strings for content updated or introduced in the <b>Nighty Night Update</b><br/>
<span>•</span> Updated Credits with additional Community Contributors<br/>
<span>•</span> Various minor text fixes and presentation improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Bug Fixes</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Fixed a game freeze that could occur when multiple characters speak simultaneously<br/>
📢 Fixed a crash involving assembled shades in the <b>House of Hades</b><br/>
📢 Fixed several other crashes reported by users<br/>
📢 Fixed music issues and soft locks as part of the <b>Orpheus & Eurydice </b>subplot<br/>
<span>•</span> Fixed an issue where the incorrect Olympian appeared in one of the new <b>Duo Boon </b>conversations<br/>
<span>•</span> Fixed tooltips not reliably showing up while mouse-highlighting Talents in the <b>Mirror of Night</b><br/>
<span>•</span> Fixed incorrect Dash-Strike visuals using <b>Twin Fists (Talos)</b><br/>
<span>•</span> Fixed Affinity Gauge unlock animation not appearing as expected with certain characters<br/>
<span>•</span> Fixed an issue where insufficient Darkness was refunded in some cases <i>(involving the Pact)</i><br/>
📢 Fixed incorrect text appearing in some <b>Death Defiance </b>tooltips<br/>
<span>•</span> Fixed a pathfinding issue with <b>Thanatos </b>in a certain chamber in <b>Asphodel</b><br/>
<span>•</span> Fixed a visual issue with some door animations in the <b>Temple of Styx</b><br/>
<span>•</span> Fixed an issue in <b>Thanatos </b>encounters with <b>Benefits Package (Pact)</b> where you got credit for slaying self-destructing <b>Exalted Shades</b><br/>
<span>•</span> Fixed Skelly sometimes talking while Skelly was already in the middle of talking<br/>
<span>•</span> Minor art and visual effect fixes<br/>
<span>•</span> Minor text fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Quote of the Patch</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<i>'Goddess of phantoms and of shadowy play, whose drowsy pow'r divides the nat'ral day:</i><br/>
<i>By Fate's decree you constant send the light to deepest hell, remote from mortal sight'</i><br/>
<b>~The Hymns of Orpheus - "To Night" </b>(T. Taylor translation)<br/>
<hr>
<span style="font-size: 2em; /*display: block;*/">Early Access Patch 040: The NIGHTY NIGHT Update - March 10, 2020</span style="font-size: 2em; /*display: block;*/"><br/><br/>
This <b>Major Update </b>opens up even more ways to battle out of hell, with a powerful new weapon, new weapon Aspects, and lots more story to sink your teeth into! As always, we will be closely monitoring feedback and are planning on at least a couple of follow-up patches. Thank you very much for playing!<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Highlights</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Malphon, the Twin Fists</b>: pummel your foes into the ground with this furious close-quarters weapon<br/>
<span>•</span> <b>Mirror of Night Rework</b>: now with <i>twice </i>the Talents, inviting more choices to fit your playstyle<br/>
<span>•</span> <b>Aspect of Arthur</b>: wield the might of <b>Holy Excalibur </b>with this legendary Aspect of the <b>Stygian Blade</b><br/>
<span>•</span> <b>Improved Visual Effects</b>: we've made frenetic combat easier to parse without compromising the <i>oomph</i><br/>
<span>•</span> <b>New Pact of Punishment Conditions</b>: see if you can survive <b>Benefits Package </b>and <b>Routine Inspection</b><br/>
<span>•</span> <b>Administrative Chamber</b>: access your <b>Permanent Record </b>beyond a mysterious locked door in the <b>House</b><br/>
<span>•</span> <b>New House of Hades Events</b>: the god of the dead's residence is livelier than ever<br/>
<span>•</span> <b>Expanded Story</b>: hours of added narrative featuring Nyx, Chaos, Artemis, Zeus, and more<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Infernal Arms, Aspects, & Abilities</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Twin Fists</b>: <b>new! </b>Unlock earlier weapons to reveal this <i>(once you return from an escape attempt)</i><br/>
<span>&#8226;</span> <b>Twin Fists (Zagreus Aspect)</b>: <b>new! </b>Gain attack speed and dodge chance<br/>
<span>&#8226;</span> <b>Twin Fists (Talos Aspect)</b>: <b>new! </b>Drag foes to you with the power of the <b>Magnetic Cutter</b><br/>
<span>&#8226;</span> <b>Twin Fists (Demeter Aspect)</b>: <b>new! </b>Obliterate foes with the power of the <b>Giga Cutter</b><br/>
<span>&#8226;</span> <b>Stygian Blade (Arthur Aspect)</b>: <b>new! </b>Seek <b>Nyx </b>to learn more <i>(unlock Guan Yu and Blade aspects first)</i><br/>
<span>&#8226;</span> <b>Eternal Spear (Guan Yu Aspect)</b>: Spin attack now bounces off obstacles rather than passing through<br/>
<span>&#8226;</span> <b>Adamant Rail</b>: increased accuracy; now the sixth weapon to be unlocked, after the <b>Twin Fists</b><br/>
<span>&#8226;</span> Added one more frame of invulnerability to the <b>Dash </b><i>(you now are fully invulnerable until you can move)</i><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Boons & Blessings</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Reduced base offering rate of <b>Legendary </b>and <b>Duo </b>Boons; a new <b>Mirror </b>Talent lets you boost this<br/>
<span>&#8226;</span> <b>Huge Catch (Poseidon)</b>: <b>new! </b>Increases chance of finding fishing points<br/>
<span>&#8226;</span> <b>Holy Shield (Athena)</b>: fixed <b>Evergreen Acorn (Eurydice) </b>activating at the same time when you are hit<br/>
<span>&#8226;</span> <b>True Shot (Artemis)</b>: reduced damage scaling from improved rarity<br/>
📢 <b>Unhealthy Fixation (Aphrodite)</b>: can now be offered if you have <b>Broken Resolve</b>; fixed issues where Charmed damage bonus did not expire<br/>
<span>&#8226;</span> <b>Battle Rage (Ares)</b>: expires after first hit from <b>Aspect of Zeus </b>Throw special; no longer expires when recalling the <b>Spear</b>'s Throw special<br/>
📢 <b>Urge to Kill (Ares)</b>: improved scaling from <b>Poms</b><br/>
<span>&#8226;</span> <b>Snow Burst (Demeter)</b>: now correctly fires at your position while loading ammo using <b>Aspect of Hera</b>; no longer hits through obstacles<br/>
📢 <b>Mistral Dash (Demeter)</b>: increased damage<br/>
📢 <b>Atrophic (Chaos)</b>: fixed issues causing incorrect adjustments to Life Total<br/>
<span>&#8226;</span> <b>Roiling (Chaos)</b>: duration no longer reduced by Boss encounters <i>(since it does not affect those encounters)</i><br/>
<span>&#8226;</span> <b>Auto Reload (Hermes)</b>: <b>new! </b>Regenerate Bloodstones faster <i>(if you have a certain Mirror talent)</i><br/>
<span>&#8226;</span> <b>Bad News (Hermes)</b>: <b>new! </b>Deal bonus Cast damage to foes <i>without </i>Cast ammo in them <i>(if you have a certain Mirror talent)</i><br/>
<span>&#8226;</span> <b>Greater Recall (Hermes)</b>: now requires first having one of Hermes' Cast-affecting Boons<br/>
<span>&#8226;</span> <b>Flurry Shot (Hermes)</b>: reduced power scaling from improved rarity<br/>
<span>&#8226;</span> <b>Quick Reload (Hermes)</b>: increased power scaling at Heroic rarity<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Daedalus Hammer Upgrades</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Double Nova (Blade)</b>: reduced penalty to damage radius<br/>
📢 <b>Cursed Slash (Blade)</b>: reduced penalty to Life Total<br/>
📢 <b>Charged Volley (Bow)</b>: increased minimum range; no longer offered while using <b>Aspect of Chiron</b><br/>
<span>•</span> <b>Relentless Barrage (Bow)</b>: fixed an issue where it sometimes stopped working with <b>Aspect of Chiron</b><br/>
<span>•</span> <b>Chain Shot (Bow)</b>: shots no longer bounce off of invisible Chamber boundaries<br/>
<span>•</span> <b>Minotaur Rush (Shield)</b>: increased Bull Rush Power Shot damage<br/>
📢 <b>Charged Shot (Shield)</b>: increased minimum range<br/>
<span>•</span> <b>Explosive Return (Shield)</b>: slightly reduced damage<br/>
<span>•</span> <b>Exploding Launcher (Rail)</b>: slightly reduced damage<br/>
<span>•</span> <b>Cluster Bomb (Rail)</b>: adjusted firing pattern<br/>
<span>•</span> <b>Hazard Bomb (Rail)</b>: now fires on press <i>(rather than on release)</i>; fixed interaction with <b>Inescapable Blast</b><br/>
<span>•</span> <b>Spread Fire (Rail)</b>: <b>reworked</b>; now fires as a single, powerful blast<br/>
<span>•</span> <b>Long Knuckle (Fists)</b>: <b>new! </b>Attacks have improved range and damage<br/>
<span>•</span> <b>Rolling Knuckle (Fists)</b>: <b>new! </b>Attack combo ends in a powerful hook punch<br/>
<span>•</span> <b>Concentrated Knuckle (Fists)</b>: <b>new! </b>Successive attacks against the same foe deal more damage<br/>
<span>•</span> <b>Breaching Cross (Fists)</b>: <b>new! </b>Your Dash-Strike pierces foes and deals bonus damage to Armor<br/>
<span>•</span> <b>Explosive Upper (Fists)</b>: <b>new! </b>Your Dash-Special <i>(unique to Twin Fists) </i>deals bonus area damage<br/>
<span>•</span> <b>Rush Kick (Fists)</b>: <b>new! </b>Dash toward foes with a powerful kick<br/>
<span>•</span> <b>Flying Cutter (Fists)</b>: <b>new! </b>Hold Special for a stronger, longer range strike<br/>
<span>•</span> <b>Draining Cutter (Fists)</b>: <b>new! </b>Slay foes with your Cutter special to restore some Life<br/>
<span>•</span> <b>Quake Cutter (Fists)</b>: <b>new! </b>Deal area damage while landing from your Cutter special<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Foes & Encounters</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>'Trial of the Gods'</b>: updated many effects from spurned gods; no longer occur in smaller chambers<br/>
<span>•</span> <b>Thanatos</b>: reduced appearance rate in <b>Tartarus</b>; removed <b>Flame Wheels </b>from appearing in these fights<br/>
📢 Larger chambers in <b>Asphodel </b>now only appear later in the region<br/>
<span>•</span> <b>Bone Hydra</b>: a wider variety of heads can appear <i>(note that no new types have been added)</i><br/>
📢 <b>Exalted Longspear</b>: attack visual more closely matches its hit box<br/>
📢 <b>Splitter</b>: updated pattern of split-firing projectiles <i>(it should look better)</i><br/>
<span>•</span> <b>The Minotaur</b>: updated spin attack, specific to the effect of <b>Extreme Measures (Pact)</b><br/>
📢 <b>Theseus</b>: can no longer invoke Demeter's aid before you have met her<br/>
📢 <b>Crawler</b>: Elite variant no longer appears, although...<br/>
<span>•</span> ...added a terrifying new mini-boss encounter to the <b>Temple of Styx</b>...<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Mirror of Night</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Reworked! </b>More choices, improved usability, reduced total Darkness cost; in more detail:<br/>
<span>•</span> Added a new <i>flip-side Talent </i>for each Talent! Only one Talent per pair can be active at a time<br/>
<span>•</span> Removed ability to subtract ranks in a given talent; added a full Darkness refund option<br/>
<span>•</span> Talents are no longer all visible at the start of the game; they are now unlocked two rows at a time<br/>
<span>•</span> Later Talents cost less Darkness; if you had more invested than is now required, it has been refunded. Total Darkness required to max <i>all </i>Talents is less than before <i>(when there were half as many Talents)</i><br/>
<span>&#8226;</span> <b>Fiery Presence</b>: <b>new! </b>Deal more damage vs. undamaged foes<br/>
<span>&#8226;</span> <b>Dark Regeneration</b>: <b>new! </b>Recover health when you collect Darkness<br/>
<span>&#8226;</span> <b>Stubborn Defiance</b>: <b>new! </b>A single <b>Death Defiance </b>effect that replenishes in each Chamber<br/>
<span>&#8226;</span> <b>Ruthless Reflex</b>: <b>new! </b>Dash just before taking damage for bonus damage and dodge chance<br/>
<span>&#8226;</span> <b>Stygian Soul</b>: <b>new! </b>Your Cast ammo regenerates automatically <i>(instead of dropping from foes)</i><br/>
<span>&#8226;</span> <b>Golden Touch</b>: <b>new! </b>Earn money between Underworld regions based on how much you have<br/>
<span>&#8226;</span> <b>High Confidence</b>: <b>new! </b>Deal bonus damage while your Life Total is high<br/>
<span>&#8226;</span> <b>Abyssal Blood</b>: <b>new! </b>Foes with Cast ammo in them move slower and deal less damage<br/>
<span>&#8226;</span> <b>Family Favorite</b>: <b>new! </b>Deal bonus damage for each different Olympian whose Boons you have<br/>
<span>&#8226;</span> <b>Olympian Legacy</b>: <b>new! </b>Improves chance of finding <b>Duo </b>or <b>Legendary </b>Boons<br/>
<span>&#8226;</span> <b>Gods' Chosen</b>: <b>new! </b>Improves chance of finding chambers with Boons, Hammers, or Poms<br/>
<span>&#8226;</span> <b>Fated Persuasion</b>: <b>new! </b>You can randomly alter Boon and Well of Charon choices offered<br/>
<span>&#8226;</span> <i>Note: We have plans to do even more with the Darkness resource in future updates</i><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Keepsakes & Items</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Lucky Tooth (Skelly)</b>: reduced healing at higher ranks <i>(bringing it in line with other defensive Keepsakes)</i><br/>
<span>&#8226;</span> <b>Broken Spearpoint (Fallen Warrior)</b>: fixed issues with it not working against some <b>Final Boss </b>attacks<br/>
<span>&#8226;</span> <b>Black Shawl (Nyx)</b>: <b>reworked</b>; now gives bonus damage vs. undamaged foes and while backstabbing<br/>
📢 <b>Companion Mort (Thanatos)</b>: no longer blockable by shield-bearing foes<br/>
<span>&#8226;</span> <b>Companion Rib (Skelly)</b>: increased resistance to wall-slam damage<br/>
<span>&#8226;</span> <b>Companion Shady (Sisyphus)</b>: resource drops now affected by certain Boons; reduced money drops<br/>
<span>&#8226;</span> <b>Touch of Styx (Well)</b>: <b>new! </b>Improves healing from <b>Stubborn Defiance</b><br/>
<span>&#8226;</span> <b>Touch of Styx Dark (Fallen Warrior)</b>: <b>new! </b>A superior version of the above<br/>
<span>&#8226;</span> <b>Trove Tracker (Well)</b>: no longer offered in the <b>Temple of Styx </b><i>(Lord Hades wouldn't put troves there)</i><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Pact of Punishment</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Budget Cuts</b>: cut from game; replaced with...<br/>
📢 <b>Routine Inspection</b>: <b>new! </b>Disables <b>Mirror of Night </b>talents, three at a time from the bottom<br/>
📢 <b>Benefits Package</b>: <b>new! </b>Gives Dire <i>(a.k.a Armored) </i>foes an assortment of nasty Perks:<br/>
<span>•</span> <b>Shifter</b>: teleports around from time to time<br/>
<span>•</span> <b>Bruiser</b>: extra armor<br/>
<span>•</span> <b>Puller</b>: surrounded by a field that pulls you in<br/>
<span>•</span> <b>Savior</b>: intermittently makes nearby foes briefly invulnerable<br/>
<span>•</span> <b>Slugger</b>: hits harder<br/>
<span>•</span> <b>Speeder</b>: moves and attacks faster<br/>
<span>•</span> <b>Linker</b>: links to other foes via a continuous beam that damages you<br/>
<span>•</span> <b>Cloner</b>: summons 1-Life copies of itself<br/>
<span>•</span> <b>Burner</b>: spews molten puddles<br/>
<span>•</span> <b>Seeker</b>: ranged attacks track you<br/>
<span>•</span> <b>Popper</b>: bursts into Exalted Shades that self-destruct<br/>
<span>•</span> The Condition previously called <i>No Choice </i>now is called <b>Approval Process</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Permanent Record</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>new! </b>Added a screen summarizing each of your escape attempts; find it in the <b>House</b>'s locked chamber<br/>
<span>&#8226;</span> <i>Note: This is a first-pass version of this screen, which we expect to continue improving in subsequent Major Updates</i><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">House Contractor</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Added items specific to certain subplots...<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Fated List of Minor Prophecies</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Whence Night and Darkness Came</b>: <b>new! </b>Nyx and Chaos shall be reunited<br/>
<span>&#8226;</span> <b>Musician and Muse</b>: <b>new! </b>Orpheus and Eurydice shall be reunited<br/>
<span>&#8226;</span> <b>The Holy King</b>: <b>new! </b>The Aspect of Arthur shall reach the surface<br/>
<span>&#8226;</span> <b>Slashed Benefits</b>: <b>new! </b>Foes with all <b>Benefits Package </b>Perks shall be slain<br/>
<span>&#8226;</span> <b>Denizens of the Deep</b>: <b>new! </b>A variety of fish shall be caught<br/>
<span>&#8226;</span> <b>Dark Reflections</b>: <b>new! </b>Successful escapes shall be completed using all <b>Mirror </b>Talents<br/>
<span>&#8226;</span> <b>End to Torment</b>: aiding <b>Sisyphus </b>is more involved than before <i>(if you haven't done this yet)</i><br/>
<span>&#8226;</span> Updated requirements to fulfill several other <b>Prophecies </b><i>(won't affect you if you've already fulfilled them)</i><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Level Design & Environments</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Added two new chambers to <b>Asphodel</b><br/>
📢 It is easier to reliably dash across gaps in several <b>Temple of Styx </b>chambers<br/>
📢 Updated, clearer cover layout in the <b>Final Boss </b>chamber<br/>
<span>•</span> The lounge's kitchen area in the <b>House of Hades </b>is easier to get to<br/>
<span>•</span> You can now get into one of the locked chambers in the <b>House of Hades</b>...<br/>
<span>•</span> Other minor fixes and improvements to various chambers<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Art & Visual FX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Updated main menu based on new Major Update<br/>
<span>•</span> Added new portraits and character model for <b>Nyx</b><br/>
<span>•</span> Added new character model and animations for <b>Hypnos</b><br/>
<span>•</span> Added new animations for <b>Dusa</b><br/>
<span>•</span> Added some new animations for <b>Lord Hades</b><br/>
<span>•</span> Added unique art, animation, and VFX for the <b>Twin Fists </b>and its <b>Aspects</b><br/>
<span>•</span> Added unique art, animation, and VFX for the <b>Aspect of Arthur (Blade)</b><br/>
<span>•</span> Updated the look of <b>Olympian Boon </b>pick-ups<br/>
<span>•</span> Updated the look of the <b>House Contractor </b>screen<br/>
<span>•</span> Updated the look of the <b>Well of Charon </b>screen<br/>
<span>•</span> Updated the look of the <b>Pool of Purging </b>screen<br/>
<span>•</span> Updated the look of the <b>Fated List </b>screen<br/>
<span>•</span> Updated the look of information panels <i>(e.g. the one that says THERE IS NO ESCAPE)</i><br/>
<span>•</span> Added presentation while resetting offered choices using <b>Fated Persuasion (Mirror)</b><br/>
<span>•</span> Added and updated some icons in the <b>Mirror of Night </b>and <b>Pact of Punishment</b><br/>
<span>•</span> Added graphical icons for various new <b>Boons</b>, <b>Aspects</b>, and <b>Upgrades</b><br/>
<span>•</span> Updated the look of one of the locked doors in the <b>House of Hades</b><br/>
<span>•</span> Made various improvements, detailed below, that in aggregate should improve clarity during combat<br/>
<span>•</span> Updated on-hit visual effects <i>(they are cleaner and now have directionality)</i><br/>
<span>•</span> Updated on-hit visual effects for rapid-fire attacks<br/>
<span>•</span> Updated on-hit visual effects for foes with <b>Armor</b><br/>
<span>•</span> Updated visual effects when foes are slain<br/>
<span>•</span> Updated the look of damage shroud <i>(i.e., when you get hit; this no longer reduces visibility as much)</i><br/>
<span>•</span> Updated the look of the Power Shot full-screen effect <i>(not as jarring as before)</i><br/>
<span>•</span> Updated the look of Trap floor panels <i>(they should be easier to spot)</i><br/>
<span>•</span> Foes' Summoning Circles now are sized relative to the foe; they have varying sound effects as well<br/>
<span>•</span> Minor improvements to the look of the <b>Underworld Map </b>between regions<br/>
<span>•</span> Minor improvements to Weapon Unlock presentation<br/>
<span>•</span> Other minor visual changes, fixes, and improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Menus & UI</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Updated <b>Mirror of Night </b>screen and presentation based on new functionality<br/>
📢 Added category-specific indicators when <b>House Contractor </b>has new items or is sold out<br/>
📢 Added reminder to activate <b>Legendary Keepsakes </b>in certain contexts<br/>
<span>•</span> Added feedback when failing to power up <b>Pierced Butterfly (Thanatos) </b>or <b>Lambent Plume (Hermes)</b><br/>
<span>•</span> Added ammo-regeneration indicator while using <b>Stygian Soul (Mirror)</b><br/>
<span>•</span> Improved sorting of resources along right screen edge<br/>
📢 Improved feedback using <b>Charged Throw (Spear)</b><br/>
<span>•</span> Made various improvements, detailed below, that in aggregate should improve clarity during combat<br/>
<span>•</span> Updated <b>Damage Numbers </b>presentation to reduce clutter <i>(successive damage now ticks up a single number)</i><br/>
<span>•</span> Updated <b>Boon Sidebar </b>to show only relevant Boons <i>(everything is still in the Boon Info screen)</i><br/>
<span>•</span> Updated <b>Status Curse </b>stack feedback on foes<br/>
<span>•</span> Other minor fixes, changes, and improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Music & SFX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Added new sound effects for the <b>Twin Fists</b><br/>
<span>•</span> Added new sound effects for the <b>Aspect of Arthur (Blade)</b><br/>
<span>•</span> Updated sound effects for the <b>Well of Charon </b>and <b>Purging Pool</b><br/>
<span>•</span> Updated sound effects for the <b>House Contractor</b><br/>
<span>•</span> Updated sound effects for some attacks from spurned Olympians<br/>
<span>•</span> Added and updated ambient sounds in some chambers<br/>
<span>•</span> Other minor changes, fixes, and mix improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Voice & Narrative</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Extended <b>Affinity Gauges </b>for <b>Nyx</b>, <b>Chaos</b>, <b>Artemis</b>, and <b>Zeus </b><i>(you can give them more gifts)</i><br/>
<span>•</span> Added many narrative events <i>(with Nyx, Chaos, Orpheus, Eurydice, Artemis, Zeus, Hades, and more)</i><br/>
<span>•</span> Added new <b>Remembrance </b>sequences <i>(when Lord Hades appears at the start of some escape attempts)</i><br/>
<span>•</span> Added several new <b>Duo Boon </b>interactions for some pairings<br/>
<span•</span> Added many new Zagreus voice lines to various contexts for additional variety<br/>
📢 Added more voiceover variety in the <b>Final Boss </b>encounter<br/>
<span>•</span> Added <b>Codex </b>entry for <b>Malphon, the Twin Fists</b><br/>
📢 Added <b>Codex </b>entries for <b>Underworld Regions </b><i>(i.e., various locations)</i><br/>
📢 Added <b>Codex </b>entries for <b>River Denizens </b><i>(i.e., fish)</i><br/>
<span>•</span> Added <b>Codex </b>entries for <b>Fables </b><i>(use Legendary Keepsakes to unlock these)</i><br/>
<span>•</span> Updated <b>Codex </b>entry for <b>Nyx</b><br/>
📢 Added utterly nightmarish new <b>Flashback Sequence</b>...<br/>
<span>•</span> Added yet another new <b>Early Access Ending </b>variant<br/>
<span>•</span> Minor changes to effects on <b>Nyx </b>voiceover<br/>
<span>•</span> Updated requirements and other minor changes to various narrative events<br/>
<span>•</span> Fixes and tuning to various contextual voice events<br/>
<span>•</span> Added several missing subtitles<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">New Settings</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Added <b>Master Volume </b>setting to <b>Settings</b><br/>
📢 Added <b>Screen Shake </b>toggle to <b>Settings</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Miscellaneous</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Updated <b>Development Roadmap </b>to reflect our plans for our next <b>Major Update</b>, slated for June<br/>
<span>•</span> Added community-translated content in some languages <i>(translations are ongoing for newer content)</i><br/>
<span>•</span> Added a number of new <b>Victory Screen Commendations</b><br/>
<span>•</span> <b>Lord Hades </b>will sometimes judge the shades gathered in his Great Hall<br/>
<span>•</span> <b>Dusa </b>and <b>Megaera </b>will sometimes be gossiping in the lounge<br/>
<span>•</span> <b>Hypnos </b>will sometimes fall back asleep<br/>
📢 <b>Wretched Broker </b>now has a <b>Limited Time Offer </b>letting you exchange Darkness for Gemstones<br/>
📢 While switching auto-aim targets with the <b>Bow </b>and <b>Rail</b>, Zagreus quickly rotates instead of snapping <i>(this is a cosmetic change with no effect on aim speed)</i><br/>
<span>•</span> Urns can now be broken as a result of some knock-away effects <i>(not just direct attack)</i><br/>
<span>•</span> Added a visual hint when trying to exit chambers before collecting the reward<br/>
<span>•</span> <b>Keepsake Screen </b>no longer shows available <b>Ambrosia </b>before it can be used there<br/>
<span>•</span> Minor improvements to door interact presentation in the <b>Temple of Styx</b><br/>
<span>•</span> Minor improvements to <b>Rod of Fishing </b>presentation<br/>
<span>•</span> <b>Sisyphus </b>now tosses items in your general direction<br/>
<span>•</span> Updated Credits with additional Community Contributors <i>(Thank you for all your help!!)</i><br/>
📢 References to <i>lava </i>changed to <b>magma </b><i>(as is well known, magma is beneath the earth, lava is above it)</i><br/>
📢 Various text fixes, updates, and clarifications<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Bug Fixes</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Fixed lag issues using <b>Switch Pro </b>controllers <i>(if you run into input issues, please report them by pressing F10)</i><br/>
<span>•</span> Fixed rare instances of foes taking wall-slam damage multiple times from a single knock-away effect<br/>
📢 Fixed damage effects playing after <b>Death Defiance </b>activation, rather than before<br/>
📢 Fixed <b>Splendid Lyre </b> sometimes not making a sound when used<br/>
📢 Fixed <b>God of War (Fated List) </b>coming from Artemis rather than Ares<br/>
<span>•</span> Fixed an issue where gifting <b>Thanatos </b>during an escape attempt made him noninteractive in the <b>House</b><br/>
<span>•</span> Fixed being able to use exits in some Chambers while using the <b>Rod of Fishing</b><br/>
<span>•</span> Fixed certain story events in the Prince's <b>Bedchambers </b>not queuing properly<br/>
<span>•</span> Fixed issues toggling some <b>House Decor </b>items from the <b>House Contractor</b><br/>
<span>•</span> Fixed a graphical issue exiting the <b>Temple of Styx</b><br/>
<span>•</span> Fixed a visual issue where <b>Chill </b>effects would tint a character's speech bubble<br/>
<span>•</span> Fixed a visual issue when <b>Wave-Makers </b>are affected by <b>Chill </b>effects<br/>
📢 Fixed weapon charge-up sounds sometimes persisting between chambers<br/>
📢 Many other minor fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Quote of the Patch</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<i>'Nyx, whom the Romans called Nox, is a scarcely personified abstraction... Alone she spawned a large and generally unpleasant brood that included Moros (Doom), Thanatos (Death), Hypnos (Sleep), the Fates, and Nemesis.' </i><b>~Crowell's Handbook of Classical Mythology </b>(E. Tripp)<br/>
<hr>
<br/><span style="font-size: 2em; /*display: block;*/">Patch Notes Archive</span style="font-size: 2em; /*display: block;*/"><br/><br/>
For patch notes from the previous Major Update, check out <a href="https://www.supergiantgames.com/blog/hades-long-winter-update-patch-notes/">The Long Winter Update Patch Notes</a> (March, 2020).
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<b><i>Hades</i></b> is in Early Access, which means we're actively working on it based on our plans and your feedback. We expect to keep adding features, powers, visual enhancements, music, and more, while expanding the story and fine-tuning all aspects of the experience.
</br></br>
Note: 📢 indicates a change inspired by community feedback! Our latest patch notes are below:
<hr>
<span style="font-size: 2em; /*display: block;*/">Early Access Patch 044: The BLOOD PRICE Update - June 23, 2020</span style="font-size: 2em; /*display: block;*/"><br/><br/>
Our third <b>Major Update </b> of the year has officially arrived, and it's our biggest <i>ever</i>, chock-full of new content across the board!! Thank you for playing, and special thanks to our beta testers for helping us get here. Expect a follow-up patch soon to address any lingering issues, and then... onward to our <b>v1.0 Launch</b>!<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Highlights</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>New Boss Fight</b>: see if you can find this dangerous new encounter, and reap the rewards<br/>
<span>•</span> <b>New Legendary Aspects</b>: discover the hidden forms of the <b>Bow</b>, <b>Shield</b>, and <b>Rail</b><br/>
<span>•</span> <b>New Foes and Mini-bosses</b>: face the <b>Wretched Sneak</b>, <b>Dracon</b>, <b>Doomstone</b>, and more<br/>
<span>•</span> <b>New Boons & Upgrades</b>: gain dozens of new powers, including <b>Duo Boons </b>for each Olympian pairing<br/>
<span>•</span> <b>New Goods in Stock</b>: look for many new items from <b>Charon </b>and the <b>House Contractor</b><br/>
<span>•</span> <b>New Art & Visual Effects</b>: bask in the atmosphere, with newly added character models and animations<br/>
<span>•</span> <b>Expanded Story</b>: experience new narrative events for nearly every single character in the game<br/>
<span>•</span> <b>Updated Code Base</b>: our newly optimized game engine offers smoother performance for many players<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Engine & Tech</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Updated our code base for improved performance and compatibility. The game should now run on more PCs above the minimum system requirement, and run faster for most players.<br/>
<br/>
<span>•</span> <b>Note</b>: Please <b>make sure to update your graphics drivers </b>to the latest version to take advantage of these improvements! If you cannot start the game, or experience worsened performance relative to past versions, please reach out to us at discord.gg/Supergiant and we will work with you to get it resolved.<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">General Gameplay</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Upgraded <b>Chthonic Key </b>rewards grant <b>Fated Authority </b>even while using <b>Routine Inspection (Pact)</b><br/>
📢 <b>Hell Mode </b>no longer forces you to play at escalating <b>Heat </b>levels<br/>
<span>•</span> Slightly reduced base chance Olympians offering <b>Duo Boons </b><i>(now that there are many more of them)</i><br/>
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<br/><span style="font-size: 1.5em; /*display: block;*/">Infernal Arms, Aspects, & Abilities</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Heart-Seeking Bow (Rama Aspect)</b>: <b>new! </b>Seek <b>Artemis </b>to reveal it <i>(unlock Guan Yu and Bow aspects first)</i><br/>
<span>•</span> <b>Shield of Chaos (Beowulf Aspect)</b>: <b>new! </b>Seek <b>Chaos </b>to reveal it <i>(unlock Guan Yu and Shield aspects first)</i><br/>
<span>•</span> <b>Adamant Rail (L------ Aspect)</b>: <b>new! </b>Seek <b>Zeus </b>to reveal it <i>(unlock Guan Yu and Rail aspects first)</i><br/>
📢 <b>Stygian Blade (Arthur Aspect)</b>: improved hit box on second swing in the Attack sequence<br/>
<span>•</span> <b>Eternal Spear (Guan Yu Aspect)</b>: slightly reduced Throw special width and damage<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Boons & Blessings</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Each Olympian now offers a new, alternate Cast <b>Boon </b>while you have <b>Aspect of Beowulf (Shield)</b><br/>
<span>•</span> <b>Lightning Reflexes (Zeus)</b>: <b>new! </b>Dash just before being hit to counter-attack with a lightning bolt<br/>
<span>•</span> <b>Smoldering Air (Zeus x Aphrodite)</b>: <b>new! </b>Your <b>God Gauge </b>charges up automatically, but caps at 25%<br/>
<span>•</span> <b>Rip Current (Poseidon)</b>: <b>new! </b>Makes <b>Poseidon's Aid </b>last longer and pull foes in<br/>
<span>•</span> <b>Hydraulic Might (Poseidon)</b>: <b>new! </b>Your Attack and Special are briefly stronger at the start of Encounters<br/>
<span>•</span> <b>Unshakable Mettle (Poseidon x Athena)</b>: <b>new! </b>You can't be stunned, and resist damage from bosses<br/>
<span>•</span> <b>Curse of Drowning (Poseidon x Ares)</b>: <b>new! </b>Your Cast is a pulse that deals damage to foes around you<br/>
<span>•</span> <b>Parting Shot (Athena x Aphrodite)</b>: <b>new! </b> Your Cast deals backstab damage and gains related bonuses<br/>
<span>•</span> <b>Spent Spirit (Athena x Aphrodite)</b>: now from <b>Athena x Dionysus</b>, called <b>Calculated Risk</b><br/>
<span>•</span> <b>Stubborn Roots (Athena x Demeter)</b>: <b>new! </b>While you have no <b>Death Defiance</b>, your health regenerates<br/>
<span>•</span> <b>Blood Frenzy (Ares)</b>: <b>new! </b>After using <b>Death Defiance</b>, deal more damage in that Encounter<br/>
<span>•</span> <b>Dire Misfortune (Ares)</b>: increased power level<br/>
<span>•</span> <b>Ares' Aid</b>: reduced duration; increased damage to compensate<br/>
<span>•</span> <b>Curse of Nausea (Ares x Dionysus)</b>: <b>new! </b>Your <b>Hangover</b> effects deal damage faster<br/>
<span>•</span> <b>Freezing Vortex (Ares x Demeter)</b>: <b>new! </b>Your Cast inflicts <b>Chill</b>, but is smaller and slower<br/>
<span>•</span> <b>Blown Kiss (Aphrodite)</b>: <b>new! </b>Your Cast shoots farther and is stronger against undamaged foes<br/>
<span>•</span> <b>Cold Embrace (Aphrodite x Demeter)</b>: <b>new! </b>Your Cast beam fires at your position, dealing more damage<br/>
<span>•</span> <b>Curse of Longing (Aphrodite x Ares)</b>: increased damage<br/>
<span>•</span> <b>Dual Shot (Artemis)</b>: now a <b>Duo</b>, called <b>Mirage Shot (Poseidon x Artemis)</b><br/>
<span>•</span> <b>Support Fire (Artemis)</b>: reduced scaling from <b>Poms</b><br/>
📢 <b>Fully Loaded (Artemis)</b>: reduced bonus Cast ammo; adjusted requirements for this to be offered<br/>
<span>•</span> <b>Splitting Headache (Artemis x Dionysus)</b>: <b>new! </b><b>Hangover</b>-afflicted foes more likely to take Critical damage<br/>
<span>•</span> <b>Strong Drink (Dionysus)</b>: <b>new! </b>Using Fountains restores all your health and gives you bonus damage<br/>
<span>•</span> <b>Glacial Glare (Demeter)</b>: <b>new! </b>Your Cast fires for a longer duration and inflicts <b>Chill</b><br/>
<span>•</span> <b>Frozen Touch (Demeter)</b>: <b>new! </b>after taking damage, damage and completely <b>Chill </b>your foe<br/>
<span>•</span> <b>Arctic Blast (Demeter)</b>: reduced effectiveness<br/>
📢 <b>Winter's Harvest (Demeter)</b>: adjusted requirements for this to be offered<br/>
<span>•</span> <b>Quick Favor (Hermes)</b>: <b>new! </b>Your <b>God Gauge </b>slowly charges up automatically<br/>
<span>•</span> <b>Side Hustle (Hermes)</b>: <b>new! </b>Gain some money each time you enter a chamber<br/>
<span>•</span> <b>Rush Delivery (Hermes)</b>: <b>new! </b>Deal bonus damage based on any bonus move speed<br/>
<span>•</span> <b>Halting (Chaos)</b>: <b>new! </b>Your Dash has reduced range<br/>
<span>•</span> <b>Brilliance (Chaos)</b>: <b>new! </b>Any Gemstones you find are worth more<br/>
<span>•</span> <b>Assault (Chaos)</b>: <b>new! </b>Deal bonus damage striking undamaged foes<br/>
<span>•</span> <b>Ambush (Chaos)</b>: <b>new! </b>Deal bonus damage striking foes from behind<br/>
<span>•</span> <b>Ruin (Chaos)</b>: <b>new! </b>Traps deal bonus damage to foes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Daedalus Hammer Upgrades</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Hoarding Slash (Blade)</b>: <b>new! </b>Your Attack deals more damage the more money you have<br/>
<span>•</span> <b>Snap Nova (Blade)</b>: <b>new! </b>You lunge forward when you use your Special; use again to lunge back<br/>
<span>•</span> <b>Greater Consecration (Blade - Arthur Aspect)</b>: <b>new! </b>Your Special aura is larger and makes foes slower<br/>
<span>•</span> <b>Concentrated Volley (Bow)</b>: <b>new! </b>Your Special deals bonus damage for each consecutive hit to a foe<br/>
<span>•</span> <b>Point-Blank Shot (Bow)</b>: Added back to the game; makes your Attack deal bonus damage to nearby foes<br/>
<span>•</span> <b>Repulse Shot (Bow - Rama Aspect)</b>: <b>new! </b>Your Attack creates a Blast Wave that knocks away nearby foes<br/>
<span>•</span> <b>Flaring Spin (Spear)</b>: <b>new! </b>While charging your Spin Attack, you pulse damage and cannot be stunned<br/>
<span>•</span> <b>Triple Jab (Spear)</b>: <b>new! </b>Your Attack strikes 3 times in a spread pattern<br/>
<span>•</span> <b>Winged Serpent (Spear - Guan Yu Aspect)</b>: <b>new! </b>Your Serpent Slash ability travels longer<br/>
<span>•</span> <b>World Smasher (Shield)</b>: cut from game<br/>
<span>•</span> <b>Empowering Flight (Shield)</b>: <b>new! </b>After your Special hits, your next 3 attacks deal bonus damage<br/>
<span>•</span> <b>Ferocious Guard (Shield)</b>: <b>new! </b>After blocking a foe, briefly gain bonus damage and move speed<br/>
<span>•</span> <b>Dashing Flight (Shield)</b>: <b>new! </b>While you Dash, your Throw special is faster and deals more damage<br/>
<span>•</span> <b>Unyielding Defense (Shield - Beowulf Aspect)</b>: <b>new! </b>After using your Cast, you briefly cannot be stunned<br/>
<span>•</span> <b>Kinetic Launcher (Fists)</b>: <b>new! </b>Your Cutter special becomes a charged ranged attack<br/>
<span>•</span> <b>Heavy Knuckle (Fists)</b>: <b>new! </b>Your Attack becomes a stronger, slower 3-hit sequence<br/>
<span>•</span> <b>Colossus Knuckle (Fists)</b>: <b>new! </b>You cannot be stunned while using your Attack or Special<br/>
<span>•</span> <b>Consecutive Fire (Rail)</b>: cut from game<br/>
<span>•</span> <b>Spread Fire (Rail)</b>: now has a penalty to max. ammo again; reduced damage and area of effect<br/>
<span>•</span> <b>Inescapable Blast (Rail)</b>: now also causes foes to take more damage; now called <b>Targeting System</b><br/>
<span>•</span> <b>Seeking Fire (Rail)</b>: <b>new! </b>Your Attack seeks the nearest foe and deals bonus damage<br/>
<span>•</span> <b>Concentrated Fire (Rail)</b>: <b>new! </b>Successive shots against the same foe deal more damage<br/>
<span>•</span> ...Plus <b>4 </b>new <b>Daedalus Hammer Upgrades </b>unique to the <b>Rail</b>'s new <b>L------ Aspect</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Foes & Encounters</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Thanatos</b>: increased rate of attack for his single-target Death Sentence<br/>
<span>•</span> <b>'Trial of the Gods'</b>: increased frequency and tracking of <b>Artemis</b> attacks; increased frequency and quantity of <b>Dionysus</b> attacks<br/>
<span>•</span> <b>Wringer</b>: <b>new! </b>This <b>Tartarus </b>foe grabs and briefly stuns you<br/>
<span>•</span> <b>Wretched Sneak</b>: <b>new! </b>This <b>Tartarus </b>mini-boss is elusive and deadly<br/>
<span>•</span> <b>Doomstone</b>: <b>new! </b>This <b>Tartarus </b>mini-boss is what <b>Brimstones </b>want to be when they grow up<br/>
<span>•</span> <b>Bloodless Slam-Dancers</b>, <b>Wave-Makers</b>, and <b>Burn-Flingers </b>no longer appear as <b>Tartarus </b>mini-bosses<br/>
<span>•</span> <b>Megaera</b>: ground blast attacks detonate slightly faster<br/>
<span>•</span> <b>The Fury Sisters</b>: increased health and attack speed under <b>Extreme Measures (Pact)</b><br/>
📢 <b>The Bloodless</b>: improved leaping behavior for all varieties<br/>
<span>•</span> <b>Wave-Maker</b>: reduced Elite health and armor<br/>
<span>•</span> <b>Bloodless Bone-Raker</b>: <b>new! </b>This <b>Asphodel </b>foe attacks with consecutive swipes<br/>
<span>•</span> <b>Dracon</b>: <b>new! </b>This <b>Asphodel </b>foe burrows and uses ranged attacks<br/>
<span>•</span> <b>Witches Circle</b>: <b>new! </b>This <b>Asphodel </b>mini-boss encounter pits you against elite <b>Spreaders</b><br/>
<span>•</span> <b>Gorgon</b>: increased Elite armor and firing sequence<br/>
<span>•</span> <b>Skull-Crusher</b>: slightly increased the duration the Elite version stays on the ground<br/>
<span>•</span> <b>Bone Hydra</b>: <b>reworked; </b>the main head now has <b>4 new variants </b>you may encounter instead of the original, each with their own attacks <i>(based on what the smaller heads can do)</i><br/>
<span>•</span> <b>Elysian Spear Trap</b>: now link their attacks whenever one is activated<br/>
<span>•</span> <b>The Exalted</b>: increased damage for <b>Brightswords</b>, <b>Greatshields</b>, and <b>Strongbows</b><br/>
📢 <b>The Minotaur</b>: slightly reduced turn speed on Bull Rush attack; updated various other attacks<br/>
📢 <b>Theseus</b>: reduced damage of explosive attack under <b>Extreme Measures (Pact)</b><br/>
📢 Fixed <b>Styx Poison </b>effects sometimes not clearing after an Encounter<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Mirror of Night</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Family Favorite</b>: slightly reduced effectiveness; you now can see your current bonus from it in <b>Boon Info</b><br/>
<span>•</span> <b>Olympian Legacy</b>: moved to be the counterpart to <b>Gods' Pride</b>; now called <b>Gods' Legacy</b>; reduced the max. benefit this could provide <i>(now that there are many more Duos; invested Darkness will be refunded)</i><br/>
<span>•</span> <b>Dark Regeneration</b>: slightly reduced max. benefit<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Keepsakes</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Companion Antos ( ? ? ? )</b>: <b>new Legendary Keepsake! </b>Summons <b>? ? ? </b>to skewer your foes<br/>
📢 <b>Companion Rib (Skelly)</b>: summoned companion no longer auto-locked using <b>Aim Assist</b><br/>
<span>•</span> <b>Shattered Shackle (Sisyphus)</b>: <b>reworked</b>; your basic moves are stronger while not empowered by Boons<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Well of Charon & Other Items</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Anvil of Fates</b>: <b>new! </b>Removes one random Daedalus Hammer enchantment, then gives you two<br/>
<span>•</span> <b>Mystery Boon</b>: <b>new! </b>Gives you a <b>Boon </b>from a random Olympian; costs less than a Boon<br/>
<span>•</span> <b>Pom Slice</b>: <b>new! </b>Gives a random <b>Boon </b><span>•</span>1 Lv.; costs less than Pom<br/>
<span>•</span> <b>Gaea's Treasure</b>: <b>new! </b>Provides some <b>Gemstones</b>.<br/>
<span>•</span> <b>Centaur Soul</b>: <b>new! </b>Raises life total <i>(without healing)</i>.<br/>
<span>•</span> <b>Price of Midas</b>: <b>new! </b>Provides some money, in exchange for some life.<br/>
<span>•</span> <b>Chimaera Jerky</b>: <b>new! </b>Your Special deals more damage.<br/>
<span>•</span> <b>Fateful Twist</b>: <b>new! </b>You gain a random item from the <b>Well of Charon</b>.<br/>
<span>•</span> <b>Nemesis Crest</b>: <b>new! </b>You deal more damage striking foes from behind.<br/>
<span>•</span> <b>Eris Bangle</b>: <b>new! </b>You deal more damage to undamaged foes.<br/>
<span>•</span> <b>Nail of Talos</b>: <b>new! </b>You deal more damage against armor.<br/>
<span>•</span> <b>Aether Net</b>: <b>new! </b>You start Encounters with your God Gauge partly full.<br/>
<span>•</span> <b>Stygian Shard</b>: <b>new! </b>Traps deal significantly more damage to your foes.<br/>
<span>•</span> <b>Skeletal Lure</b>: <b>new! </b>Guarantee a <b>Fishing Point </b>at the next possible location<br/>
<span>•</span> <b>Night Spindle</b>: <b>new! </b>Gain <span>•</span>1 use of your <b>Chthonic Companion</b><br/>
📢 <b>Flame Wheels Release</b>: <b>new! </b>Guarantee <b>Flame Wheels </b>will not appear<br/>
📢 <b>Kiss of Styx</b>: now only offered if you are missing a <b>Death Defiance </b>charge<br/>
📢 <b>Charon </b>sometimes sells <b>Gemstones </b><i>(only when he would have offered Darkness, Chthonic Keys, or Nectar)</i><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Pact of Punishment</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Routine Inspection</b>: no longer prevents getting <b>Fated Authority </b>charges during an escape attempt<br/>
📢 <b>Forced Overtime</b>: added foe-specific limitations in cases where this was particularly unfair...<br/>
📢 <b>Benefits Package</b>: reduced how much bonus Armor could be provided by the <b>Bruiser </b>Perk<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">House Contractor</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Added <i>dozens </i>of new jobs to order with your hard-earned Gemstones and Diamonds, such as...<br/>
<span>•</span> <b>Bat Cage, All-Seeing</b>: survey the entire <b>House </b>with these specially-trained reconnaissance bats<br/>
<span>•</span> <b>Aquarium, Cubical</b>: since all those river-denizens you're procuring out there do need a place to live...<br/>
<span>•</span> <b>Sundial, Imported</b>: surely this will settle the mystery of whether it is day or night at any given point...<br/>
<span>•</span> <b>Gallery Paintings</b>, <b>Landscapes</b>, and <b>Portraits</b>: revamped gallery space with bigger, bolder images<br/>
<span>•</span> <b>Darker Thirst</b>: speaking of hard-earned Gemstones, this new upgrade lets you hard-earn them faster<br/>
<span>•</span> <i>Downgraded </i>the poor <b>House Contractor</b>'s work desk, even after all that <i>(though you can upgrade it)</i><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Fated List of Minor Prophecies</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> <b>Divided by Death</b>: <b>new! </b>Help settle a difficult matter between Achilles and the Fallen Warrior<br/>
<span>•</span> <b>The Preserver's Avatar</b>: <b>new! </b>Bring the Aspect of Rama to the surface<br/>
<span>•</span> <b>The Dragon's Rival</b>: <b>new! </b>Bring the Aspect of Beowulf to the surface<br/>
<span>•</span> <b>The Dawn Bringer</b>: <b>new! </b>Bring the Aspect of L------ to the surface<br/>
<span>•</span> <b>Amusing Chaos</b>: <b>new! </b>Vanquish the Final Boss bearing the Cosmic Egg<br/>
<span>•</span> <b>Sea-God's Spite</b>: <b>new! </b>Vanquish Theseus using <b>Extreme Measures (Pact) </b>for Poseidon<br/>
<span>•</span> <b>War-God's Bloodlust</b>: <b>new! </b>Slay <i>how many </i>foes for Ares?<br/>
<span>•</span> <b>Customer Loyalty</b>: <b>new! </b>Purchase each of <b>Charon</b>'s goods<br/>
<span>•</span> <b>A Friendly Wager</b>: <b>new! </b>Prevail in a certain battle twice without failing for Hermes<br/>
<span>•</span> Updated requirements to fulfill several other <b>Prophecies </b><i>(won't affect you if you've already fulfilled them)</i><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Permanent Record & Security Log</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 The <b>Security Log </b>now shows your <b>Mirror </b>and <b>Pact </b>configuration per escape attempt<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Level Design & Environments</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Added new chambers to <b>Tartarus</b>, <b>Asphodel</b>, <b>Elysium</b>, and the <b>Temple of Styx</b><br/>
<span>•</span> Updated the layout of <b>Charon</b>'s shops to make room for a certain item that appears from time to time...<br/>
<span>•</span> Other minor fixes and improvements to various chambers<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Art & Visual FX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Updated main menu based on new Major Update<br/>
<span>•</span> Added new portrait and character model for <b>Charon</b><br/>
<span>•</span> Added new portrait variant for the <b>Fallen Warrior</b><br/>
<span>•</span> Added new portrait variant for <b>Zagreus</b><br/>
<span>•</span> Added new character models for <b>Achilles</b>, <b>Orpheus</b>, <b>Sisyphus</b>, and <b>Skelly</b><br/>
<span>•</span> Added new animations for <b>Achilles</b>, <b>Sisyphus</b>, <b>Hypnos</b>, <b>Nyx</b>, and more<br/>
<span>•</span> Updated <b>Bone Hydra </b>look and animations; each type of head is more distinct<br/>
<span>•</span> Updated artwork and visual effects in various chambers<br/>
<span>•</span> Updated visual presentation making contact with <b>Olympians</b><br/>
<span>•</span> Updated visual presentation initiating <b>Trials of the Gods</b><br/>
<span>•</span> Updated the <b>Tartarus Overlook </b>in the <b>House Courtyard</b><br/>
<span>•</span> Updated various other assets in the <b>House of Hades</b>, such as the Prince's Wall-Scrolls<br/>
<span>•</span> Added visual effects dashing from the <b>Pool of Styx </b>in the <b>House of Hades</b><br/>
<span>•</span> Added a unique chamber preview icon for the transitional chambers between regions<br/>
<span>•</span> Added visual effect for the appearance of <b>Duo </b>and <b>Legendary Boons</b><br/>
<span>•</span> Added new look variations for some types of information panels <i>(e.g. forging bonds with characters)</i><br/>
<span>•</span> Updated visual effect for enhanced rewards<br/>
<span>•</span> Updated <b>Skelly</b>'s animations using <b>Companion Rib</b><br/>
<span>•</span> Updated visual effects for equippable <b>Infernal Arms </b>in the <b>Courtyard</b><br/>
<span>•</span> Updated the look of the <b>Mirror of Night </b>object in the Prince's <b>Bedchambers</b><br/>
<span>•</span> Updated the look of the <b>Underworld Map</b><br/>
<span>•</span> Updated the look of <b>Chaos' Boon</b><br/>
<span>•</span> Updated the look of <b>Inspect Points</b><br/>
<span>•</span> Updated the look of selection indicator in some menu screens<br/>
<span>•</span> Improved visual effects when striking armored foes<br/>
<span>•</span> Improved some visual effects on the <b>Fury Sisters</b><br/>
<span>•</span> Improved presentation fulfilling <b>Prophecies </b>about bringing <b>Legendary Aspects </b>to the surface<br/>
<span>•</span> Improved presentation buying out <b>Sealed Documents </b>from the <b>House Contractor</b><br/>
<span>•</span> Improved look of going through chamber exits in the <b>Temple of Styx</b><br/>
<span>•</span> Many other visual fixes and improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Menus & UI</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Improved messaging and feedback in the <b>Pause </b>menu when choosing between <b>Quit </b>and <b>Give Up</b><br/>
<span>•</span> Updated some formatting on the <b>Keepsake Screen</b><br/>
📢 Some powers with range-specific bonuses show an indicator on their aim previews<br/>
<span>•</span> Fixed <b>Underworld Map </b>showing mystery rewards after clearing the highest <b>Heat </b>level for rewards<br/>
<span>•</span> Improved feedback on successful <b>Backstab </b>attacks<br/>
<span>•</span> Updated feedback activating <b>Ruthless Reflex (Mirror) </b><i>(enhanced the visual, removed the text)</i></br>
<span>•</span> Added <b>Info </b>button on the <b>Pact </b>screen for a reminder about how it works<br/>
<span>•</span> Updated presentation when new <b>Boons </b>and other powers are added to the sidebar<br/>
<span>•</span> Updated some tooltips on the <b>Mirror of Night</b><br/>
<span>•</span> Added improved error messaging if auto-save fails for any reason<br/>
<span>•</span> Other minor fixes, changes, and improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Music & SFX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Added a new music track for a certain new encounter...<br/>
<span>•</span> Added many new sound effects to various contexts <i>(such as the new foes and Legendary Aspects)</i><br/>
<span>•</span> Updated sound effects for <b>Theseus </b>and <b>The Minotaur</b><br/>
<span>•</span> Updated sound effects for the <b>Final Boss</b><br/>
<span>•</span> Updated sound effects using the barges in <b>Asphodel</b><br/>
<span>•</span> Updated impact sounds on foes <i>(so they are distinct from impact sounds on the player)</i><br/>
<span>•</span> Updated interact sounds for each Olympian <b>Boon </b>and some other rewards<br/>
<span>•</span> Updated some sound effects while using the <b>Rod of Fishing</b></br>
<span>•</span> Updated audio presentation for <b>Olympian Aid </b>effects<br/>
<span>•</span> Fixed some <b>Asphodel </b>obstacles missing impact sounds<br/>
<span>•</span> Minor improvements to <b>Eurydice </b>song scripting after completing her subplot with <b>Orpheus</b><br/>
<span>•</span> Other minor changes, fixes, and mix improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Voice & Narrative</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Added many new narrative events, some for nearly every character <i>(with roughly 3,500 new voice lines!)</i><br/>
<span>•</span> Extended <b>Affinity Gauges </b>for <b>Achilles</b>, <b>Cerberus</b>, <b>Charon</b>, <b>Poseidon</b>, <b>Hypnos</b>, <b>Hermes</b>, <b>Athena</b>, <b>Ares</b>, <b>Dionysus</b>, and the <b>Fallen Warrior </b><i>(you can give them more gifts)</i><br/>
<span>•</span> Added <b>Duo Boon </b>interactions for all Olympian pairings that didn't already have them<br/>
<span>•</span> Added many, many new Zagreus voice lines to various contexts for additional variety<br/>
<span>•</span> Added <b>Codex </b>entries for various new <b>Perilous Foes </b>and <b>Artifacts</b>, plus a new <b>Fable</b><br/>
<span>•</span> Added a number of new <b>Inspect Points </b>to new chambers and some <b>House Contractor </b>items<br/>
<span>•</span> Updated dozens of older Zagreus voice lines for performance consistency<br/>
<span>•</span> Updated <b>Codex </b>entries for <b>Achilles </b>and the <b>Fallen Warrior</b><br/>
📢 Added still another new <b>Early Access Ending </b>variant<br/>
<span>•</span> Spurned Olympians will speak over the death presentation if you perish during a <b>Trial of the Gods</b><br/>
<span>•</span> <b>Chaos </b>will speak over the death presentation if you perish after taking damage from a curse<br/>
<span>•</span> Added emote animations and other minor improvements to various narrative events<br/>
<span>•</span> Updated requirements and other minor changes to various narrative events<br/>
<span>•</span> Fixes and tuning to various contextual voice events<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">New Settings</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Added <b>Bright Cursor </b>setting to <b>Settings </b>menu; it can make the mouse cursor easier to spot<br/>
<span>•</span> Added <b>VSync </b>setting to <b>Display </b>menu; toggling can help improve performance in some cases<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Miscellaneous</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Updated <b>Development Roadmap </b>to reflect our plans for our next <b>v1.0 Launch</b>, slated for later this year<br/>
<span>•</span> Added more translated text content in supported languages <i>(translations are ongoing for newer content)</i><br/>
<span>•</span> <b>Cloud Saves </b>now supported for the Epic Games Store version of the game<br/>
<span>•</span> Added Community Translators to <b>Credits </b><i>(Thank you for all your efforts!!)</i><br/>
<span>•</span> Added more Community Contributors to <b>Credits </b><i>(We really appreciate your support!!)</i><br/>
<span>•</span> Reduced minimum system requirement to DirectX 10 <i>(was DirectX 10.1)</i><br/>
📢 After <b>Thanatos </b>encounters, he will sometimes teleport toward the chamber exit to get there faster<br/>
<span>•</span> <b>Thanatos </b>now shows an invulnerable effect when struck<br/>
<span>•</span> Reduced requirements to unlock <b>Perilous Foes </b>entries in the <b>Codex</b><br/>
<span>•</span> <b>Infernal Trove </b>pedestals should interact with projectile attacks more consistently<br/>
📢 <b>Sisyphus </b>gives more <b>Darkness</b><br/>
📢 Added more contextual tips when learning to use the <b>Rod of Fishing</b><br/>
📢 The gameplay timer now stops during <b>Thanatos </b>encounters<br/>
📢 You now can pet <b>Cerberus </b>without having to give him <b>Nectar</b><br/>
📢 The <b>Keepsake Screen </b>has unique messages for each character with whom you forge a bond<br/>
<span>•</span> The crowd has more dynamic reactions in the final chamber in <b>Elysium</b><br/>
<span>•</span> The <b>Head Chef </b>in the <b>House of Hades </b>now cuts onions ceaselessly<br/>
<span>•</span> You now can interact with the <b>Featured House-Servant Wall </b>in the <b>Lounge</b>; more characters eligible<br/>
<span>•</span> You now can interact with the <b>Motivational Wall-scrolls </b> in the <b>Administrative Chamber</b><br/>
<span>•</span> You now can irritate caged shades in <b>Tartarus</b><br/>
<span>•</span> Tuned interact distances on some characters and <b>House of Hades </b>objects<br/>
<span>•</span> Removed the shimmering halo on the portrait of <b>Lord Hades </b><i>(the Olympians can have it)</i><br/>
<span>•</span> Shades in the <b>House of Hades </b>have more to say<br/>
<span>•</span> Improved presentation confronting the <b>Tiny Vermin </b>in the <b>Temple of Styx</b><br/>
<span>•</span> Improved presentation exiting the <b>Administrative Chamber </b>in the <b>House of Hades</b><br/>
<span>•</span> Updated flavor text on various screens<br/>
<span>•</span> Updated boss nameplates in some encounters<br/>
📢 Various text fixes, updates, and clarifications<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Bug Fixes</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Fixed <b>Aphrodite</b>'s <b>Affinity Gauge </b>sometimes not unlocking as intended<br/>
<span>•</span> Fixed an issue where <b>Black Out (Dionysus) </b>would sometimes not apply its damage bonus<br/>
<span>•</span> Fixed unintended interactions using <b>Aspect of Hera </b>with <b>Auto Reload (Hermes)</b><br/>
<span>•</span> Fixed an issue where <b>Boon </b>icons could remain stuck onscreen<br/>
<span>•</span> Fixed incorrect icon for <b>Exit Wounds (Artemis)</b><br/>
<span>•</span> Fixed presentation issues with <b>Boon </b>upgrade feedback while using <b>Rare Crop (Demeter)</b><br/>
<span>•</span> Fixed an issue preventing situational <b>Chthonic Companion Summon </b>voice lines from playing<br/>
<span>•</span> Fixed minor animation issues with <b>Hypnos </b>and <b>Dusa</b><br/>
📢 Many, many, <i>many </i>other minor fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Bug Additions</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>•</span> Hopefully not too many, thanks to our diligent Beta Testers!<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Quote of the Patch</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<i>'Never, never again shall I return from Hades once you have given me the soothing rites of fire. Never again will you and I, alive and breathing, huddle side-by-side, apart from loyal comrades, making plans together--never...'</i><br/>
<b>~The Iliad </b>(Homer; R. Fagles translation)<br/>
<hr>
<span style="font-size: 2em; /*display: block;*/">Patch Notes Archive</span style="font-size: 2em; /*display: block;*/"><br/><br/>
For patch notes from the previous Major Update, check out <a href="https://www.supergiantgames.com/blog/hades-the-nighty-night-update-patch-notes/">The Nighty Night Update Patch Notes</a> (March, 2020).
</body>
</html>]]></description><link>https://www.supergiantgames.com/blog/hades-the-blood-price-update-patch-notes</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades-the-blood-price-update-patch-notes</guid><pubDate>Sun, 01 Mar 2020 12:00:00 GMT</pubDate></item><item><title><![CDATA[2D Animation Project @ Supergiant]]></title><description><![CDATA[<p><i>Update: Thank you to everyone who expressed interest in this job listing! At this time we&#39;re no longer seeking new applicants. Should we have any additional job openings in the future, we&#39;ll likely post about it here and via our Twitter feed.</i></p><hr/><p>We&#39;re looking for a talented animator or animation team who can collaborate with us to produce roughly 20 seconds of 2D animation to help promote our game, <i>Hades</i>! This is a one-off contract opportunity.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/2iO9umuQ0ZpIMHqmbEECuF/dd19c5b9c8ece4b8ced26b72bcd05f8d/Zagreus_Wallpaper_01.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/2iO9umuQ0ZpIMHqmbEECuF/dd19c5b9c8ece4b8ced26b72bcd05f8d/Zagreus_Wallpaper_01.png" />
                  </a>
                </figure><p></p><p><b>Work summary: </b>We want a short, high-fidelity animation based on our game <i>Hades</i> (of our protagonist, Zagreus, and one additional character), which fits its overall look and feel. </p><p><b>Timeline / budget:</b> We need the final deliverable by early June. Budget is flexible.</p><p><b>Project notes: </b>In the past, we have done all our trailers in-house, and have capacity to produce artwork with light motion graphics on our own, such as in our <a href="https://www.youtube.com/watch?v=RT55lch6y_U"><u>Transistor launch trailer</u></a>. For this piece, we&#39;re looking for something higher fidelity -- better than what we can do on our own.</p><p>Our ideal partner on this is an animator or animation team experienced with our games, excited to work with us, and able to express the unique style of <i>Hades</i>, while taking this project from start to finish.</p><p>If you think you&#39;re a good match, please send an email to jobs@supergiantgames.com with the subject line &quot;Hades Animation&quot;. Include a link to your relevant work or portfolio as the first line, and a brief note mentioning your animation experience and familiarity with our games (if any). We will follow up with any prospective candidates by the end of February.</p>]]></description><link>https://www.supergiantgames.com/blog/2d-animation-project-supergiant</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/2d-animation-project-supergiant</guid><pubDate>Fri, 07 Feb 2020 17:30:00 GMT</pubDate></item><item><title><![CDATA[Graphic Designer @ Supergiant Games]]></title><description><![CDATA[<p><i>Update feb-21-2020: Thank you to everyone who expressed interest in this job listing! At this time we&#39;re no longer seeking new applicants. Should we have any additional job openings in the future, we&#39;ll likely post about it here and via our Twitter feed.</i></p><hr/><p>We&#39;re expanding! By just a little, anyway. We&#39;re seeking a talented <b>Graphic Designer </b>to bolster our team. Your work will be vital to representing our games on various platforms, in merchandise, and many other capacities.</p><p>The ideal candidate would collaborate well with our publishing and creative team to produce engaging, high-quality visual designs that fit marketing requirements across a variety of formats, such as web site and digital storefronts, newsletters, social media, print materials, merchandise, and more. This is a full-time position with the option to work remotely or on-site at our San Francisco studio.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/1MypXcfaMOxEVdBZ2Wtduc/7e4109118350036707488d5bab23bf9a/Hades_Wallpaper_01.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/1MypXcfaMOxEVdBZ2Wtduc/7e4109118350036707488d5bab23bf9a/Hades_Wallpaper_01.jpg" />
                  </a>
                </figure><p><b><i>Job Responsibilities</i></b><b>:</b></p><ul><li><p>Design marketing art consistent with the look and feel of Supergiant, often using pre-existing assets and under tight deadlines</p></li><li><p>Design digital and print media</p></li><li><p>Coordinate requests from the various parties involved in projects <i>(clients, designers, suppliers, printers, illustrators, photographers, writers, stock agencies, and so on)</i></p></li><li><p>Additional creative tasks based on skill set and need</p></li></ul><p><b><i>About the Candidate</i></b><b>:</b></p><ul><li><p>Background and experience in graphic design</p></li><li><p>Full fluency with Photoshop and Illustrator</p></li><li><p>Organized, efficient, and able to work autonomously</p></li><li><p>Excellent written and verbal communication</p></li><li><p>Effective at taking or asking for direction</p></li><li><p>Must have a love for typography</p></li><li><p>Experience creating animated video media a plus</p></li></ul><p>To apply, please send an email to jobs@supergiantgames.com with the subject line &quot;Graphic Designer&quot;. Include a link to your portfolio as the first line, and your resume in the body of the email (no attachments please). As part of a brief self-introduction, please let us know your favorite animal and why.</p><p>Note that we may request a paid art test as part of the evaluation process for the position. We will be accepting applications for this position until February 21, and will follow up with prospective candidates by the end of that month.</p>]]></description><link>https://www.supergiantgames.com/blog/graphic-designer-supergiant-games</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/graphic-designer-supergiant-games</guid><pubDate>Fri, 24 Jan 2020 17:00:00 GMT</pubDate></item><item><title><![CDATA[Brace for the Long Winter Update!]]></title><description><![CDATA[<p>Our <i>god-like</i> rogue-like dungeon crawler, <i><b>Hades</b></i>, is ringing in the new year with its ninth Major Update since launching in Early Access more than a year ago! </p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/4OdvksSqRZBleSFgXesztA/d5c82e8bc7a5101bb3e6a7d819a29977/Hades_LongWinterUpdate.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/4OdvksSqRZBleSFgXesztA/d5c82e8bc7a5101bb3e6a7d819a29977/Hades_LongWinterUpdate.png" />
                  </a>
                </figure><p>The <b>Long Winter Update </b>introduces one of the eldest and most powerful Olympians, as well as a couple of big, new surprises, tons of new story events, new upgrades, new artwork... let&#39;s get to the highlights, already!</p><ul><li><p>Meet <b>Demeter</b>, Goddess of Seasons, who joins the Olympian fray, granting her powers over desolation and cold</p></li></ul><ul><li><p>Unlock the <b>Rod of Fishing</b>, and capture all sorts of foul river-dwelling denizens of the Underworld</p></li></ul><ul><li><p>Discover the <b>Eternal Spear</b>&#39;s fated <b>Aspect of Guan Yu</b>, revealing more of the secrets of your legendary weapons</p></li></ul><ul><li><p><b>Underworld Renovations Galore</b>! The new and improved <b>House Contractor</b> has scores of new decorations available</p></li></ul><ul><li><p>New <b>Daedalus Hammer Upgrades</b>, <b>Story Events</b>, Improved <b>Boon Info Screen</b>, and more!</p></li></ul><p><i><b>Hades </b></i>already offers dozens or even <i>hundreds</i> of hours of kinetic action and seemingly never-ending story featuring dozens of colorful, fully voiced characters, and the rich worldbuilding Supergiant is known for. With the <b>Long Winter Update</b>, many more story details finally come to light, even as the breadth of activities in the game continues to expand. <i><b>Hades</b></i> is slated to exit Early Access sometime later this year. For now, you can play it in Early Access on <a href="https://store.steampowered.com/app/1145360/Hades/">Steam</a> or the <a href="https://www.epicgames.com/store/en-US/product/hades/home">Epic Games Store</a>!
 
Full patch notes are available <a href="https://www.supergiantgames.com/blog/hades-updates">here on our web site</a>, in the game client, and our <a href="http://discord.gg/Supergiant">official Discord</a>, where we invite you to join a welcoming, international community of <i><b>Hades</b></i> players and Supergiant fans. And, of course, in dramatic-reading format, courtesy of our disembodied storyteller:</p><div class="video-wrap">
                  <figure data-type="video">
                    <iframe width="560" height="315" src="https://www.youtube.com/embed/GKxTfr4q18E" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  </figure>
                </div><p>We hope you enjoy The Long Winter Update, and wish you good luck getting out of hell!</p>]]></description><link>https://www.supergiantgames.com/blog/brace-for-the-long-winter-update</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/brace-for-the-long-winter-update</guid><pubDate>Tue, 21 Jan 2020 18:00:00 GMT</pubDate></item><item><title><![CDATA[Hades: The Long Winter Update Patch Notes]]></title><description><![CDATA[<!DOCTYPE html>
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<b><i>Hades</i></b> is in Early Access, which means we're actively working on it based on our plans and your feedback. We expect to keep adding features, characters, weapons, foes, powers, environments, and more, while expanding the story and fine-tuning all aspects of the experience.</br></br>
Note: 📢 indicates a change inspired by community feedback! Our latest patch notes are below:
<hr>
<br/><span style="font-size: 2em; /*display: block;*/">Early Access Patch 039 - January 28, 2020</span style="font-size: 2em; /*display: block;*/"><br/><br/>
This patch includes more localized content, balance changes, fixes, and improvements for last week's <b>Long Winter Update</b>, as we shift focus to our next <b>Major Update</b>. Until then, thank you for playing!!<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">General Gameplay</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Reduced prices of <b>Boons </b>sold by <b>Charon</b><br/>
📢 <b>Titan Blood </b>sold at the <b>Wretched Broker </b>now yields more <b>Gemstones</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Infernal Arms, Aspects, & Abilities</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Shield of Chaos</b>: slightly reduced Bull Rush charge-up time <i>(to how it was before the Long Winter Update)</i><br/>
<span>&#8226;</span> <b>Adamant Rail</b>: increased autolock radius while using gamepad<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Boons & Blessings</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Reduced offering rate of 'Exchange' Boons<br/>
<span>&#8226;</span> Reduced offering rate for <b>Olympian Aid </b>Boons <i>(in general, they should appear less early and often)</i><br/>
<span>&#8226;</span> <b>Divine Dash (Athena)</b>: slightly increased Deflect duration <i>(still less than before the Long Winter Update)</i><br/>
<span>&#8226;</span> <b>Proud Bearing (Athena)</b>: improved scaling from <b>Poms</b><br/>
<span>&#8226;</span> <b>Holy Shield (Athena)</b>: increased duration of Deflect revenge effect<br/>
<span>&#8226;</span> <b>Curse of Pain (Ares)</b>: fixed an issue causing this not to scale correctly with improved rarity<br/>
<span>&#8226;</span> <b>Urge to Kill (Ares)</b>: effect now can scale with <b>Poms</b><br/>
📢 <b>Aphrodite's Call</b>: no longer blockable by shield-bearing foes; no longer stopped by <b>Final Boss </b>urns<br/>
📢 <b>Artemis' Call</b>: no longer stopped by by <b>Final Boss </b>urns<br/>
📢 <b>Crystal Beam (Demeter)</b>: increased tracking speed<br/>
<span>&#8226;</span> <b>Killing Freeze (Demeter)</b>: improved scaling from rarity<br/>
<span>&#8226;</span> <b>Rare Crop (Demeter)</b>: slightly reduced appearance rate<br/>
<span>&#8226;</span> <b>Demeter's Aid</b>: increased speed at which winter vortex reaches full size<br/>
📢 <b>Blizzard Shot (Demeter x Poseidon)</b>: increased damage<br/>
<span>&#8226;</span> <b>Defiance (Chaos)</b>: increased appearance rate<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Daedalus Hammer Upgrades</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Piercing Wave (Blade)</b>: increased damage<br/>
📢 <b>Cursed Slash (Blade)</b>: increased life-steal effect<br/>
📢 <b>Charged Volley (Bow)</b>: slightly improved charge-up time<br/>
<span>&#8226;</span> <b>Charged Shot (Shield)</b>: fixed an issue causing it to stop you longer than intended<br/>
<span>&#8226;</span> <b>World Smasher (Shield)</b>: slightly reduced damage; no longer fully automatic<br/>
<span>&#8226;</span> <b>Cluster Bomb (Rail)</b>: staggered firing sequence; reduced damage penalty; increased area of effect<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Foes & Encounters</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Thanatos</b>: reduced appearance rate <i>(it is still significantly higher than before the Long Winter Update)</i><br/>
<span>&#8226;</span> <b>The Fury Sisters</b>: adjusted some of their attack timings under <b>Extreme Measures (Pact)</b><br/>
<span>&#8226;</span> <b>Wave-Maker</b>: adjusted attack pattern; reduced armor; reduced appearance rate in <b>Asphodel </b><br/>
<span>&#8226;</span> <b>Burn-Flinger</b>: adjusted attack pattern; reduced appearance rate in <b>Asphodel </b><br/>
<span>&#8226;</span> <b>Bone Hydra</b>: reduced tracking of projectile attack<br/>
<span>&#8226;</span> <b>Gigantic Vermin</b>: Mini-boss creates fewer Poison puddles<br/>
📢 <b>Final Boss</b>: improved hit box on some attacks; urns no longer deal damage while being summoned<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Keepsakes & Items</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Broken Spearpoint (Fallen Warrior)</b>: reduced cooldown<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Pact of Punishment</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Budget Cuts</b>: no longer locked in as part of <b>Hell Mode</b><br/>
<span>&#8226;</span> <b>Lasting Consequences</b>: first rank now locked in as part of <b>Hell Mode</b><br/>
<span>&#8226;</span> <b>Underworld Customs</b>: increased <b>Heat</b><br/>
<span>&#8226;</span> <b>Forced Overtime</b>: increased <b>Heat</b>; reduced number of ranks <i>(though each rank has a greater effect)</i><br/>
📢 <b>Convenience Fee</b>: no longer raises cost of Bounty resources sold in <b>Charon</b>'s shop in <b>Styx</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Art & Visual FX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Added new visual presentation when vanquishing bosses with <b>Winter Harvest (Demeter)</b><br/>
<span>&#8226;</span> Improved visual presentation when slaying other foes with <b>Winter Harvest (Demeter)</b><br/>
<span>&#8226;</span> Improved visual presentation when revealing <b>Spear (Aspect of Guan Yu)</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Music & SFX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Added new sound effects for <b>Final Boss </b>urn destruction attack<br/>
<span>&#8226;</span> Adjusted sound effects volume for <b>Mistral Dash (Demeter)</b><br/>
<span>&#8226;</span> Fixed sound effects on <b>Charged Skewer (Spear)</b><br/>
<span>&#8226;</span> Fixed <b>Delta Chamber (Rail) </b>always playing low-ammo sound<br/>
<span>&#8226;</span> Fixed victory music stinger being inaudible if a song is being performed in the <b>House of Hades</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Voice & Narrative</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Restored post-defeat voice lines from <b>Final Boss</b><br/>
📢 Added one-time voice hint about how to get to <b>Eurydice </b>while outside her chamber<br/>
<span>&#8226;</span> Added new voice lines for various <b>Wretched Broker </b>interactions<br/>
<span>&#8226;</span> Fixed two <b>Inspect Points </b>in the <b>House of Hades </b>that were not playing or appearing correctly<br/>
<span>&#8226;</span> Fixed voice lines sometimes not playing when confronting the <b>Bone Hydra</b><br/>
<span>&#8226;</span> Fixes to narrative scripting to some events<br/>
<span>&#8226;</span> Additional fixes and tuning to various contextual voice events<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Miscellaneous</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Added more new localized strings for content introduced in the <b>Long Winter Update </b><br/>
📢 Improved text and icon distinctions between <b>Max Life </b>increases and <b>Healing</b><br/>
📢 In ultrawide resolutions, sidebar artwork no longer occludes the edges of the display<br/>
<span>&#8226;</span> Added controller vibration while using the <b>Rod of Fishing</b><br/>
<span>&#8226;</span> Reduced frequency of visual effects while taking damage from <b>Lava</b><br/>
<span>&#8226;</span> Fixed <b>Cyclops Jerky Select (Fallen Warrior) </b>text to match the effect <i>(the text was less than the effect)</i><br/>
<span>&#8226;</span> Minor fixes and improvements to <b>Splendid Lyre </b>interact presentation<br/>
<span>&#8226;</span> Added subtle visual effect when collecting Bloodstone ammo<br/>
<span>&#8226;</span> Other minor text fixes and presentation improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Bug Fixes</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Fixed an issue where too many different <b>Olympians </b>could appear in a single escape attempt <i>(note: this has no effect on Boon offering rates, only on total number of different Boon-giving characters per escape attempt)</i><br/>
📢 Fixed an issue that could stall progress on <b>Dusa</b>'s lounge renovation quest<br/>
📢 Fixed instances of invisible collision in the <b>House of Hades</b><br/>
📢 Fixed Boon Rarity markers disappearing from <b>Ambrosia Delight (Eurydice) </b>or <b>Rare Crop (Demeter)</b><br/>
📢 Fixed one more case of being able to use the <b>Rod of Fishing </b>while standing in lava<br/>
<span>&#8226;</span> Fixed <b>Trippy Shot (Dionysus) </b>sometimes being destroyed unexpectedly<br/>
<span>&#8226;</span> Fixed an interaction between <b>Bow (Hera Aspect) </b>and <b>Crystal Shot (Demeter)</b><br/>
<span>&#8226;</span> Fixed a graphical issue in the biome map travel sequence from <b>Tartarus</b><br/>
<span>&#8226;</span> Fixed an animation issue with the floating bobber while using the <b>Rod of Fishing</b><br/>
<span>&#8226;</span> Fixed alert icon always appearing on <b>House Contractor </b>even when new items were not available<br/>
<span>&#8226;</span> Fixed conditions for certain <b>Victory Screen Commendations</b><br/>
<span>&#8226;</span> Fixed a minor graphical issue while closing the <b>Fated List</b><br/>
<span>&#8226;</span> Fixed instances where icons could remain visible in the Boon Info sidebar unexpectedly<br/>
<span>&#8226;</span> Other minor fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Quote of the Patch</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<i>'On the middle 7th cast Demeter's holy grain on the well-rolled threshing-floor, keeping a sharp eye open; and have a woodcutter cut house planks, and all the ship-timbers that are appropriate for ships. But begin building narrow ships on the 4th.' </i><b>~Works and Days </b>(Hesiod; M. L. West translation)
<hr>
<br/><span style="font-size: 2em; /*display: block;*/">Early Access Patch 038 - January 24, 2020</span style="font-size: 2em; /*display: block;*/"><br/><br/>
This patch contains various fixes following this week's <b>Long Winter Update</b>. Expect another patch with more localized content and additional changes before we switch focus to our next <b>Major Update</b>.<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Infernal Arms, Aspects, & Abilities</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Eternal Spear (Guan Yu)</b>: improved hit box while using Deflect effects<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Boons & Blessings</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Wave Pounding (Poseidon)</b>: damage bonus now correctly applies to your Special as well as Attack<br/>
<span>&#8226;</span> <b>Support Fire (Artemis)</b>: fixed an issue causing <b>Pom </b>bonuses to scale incorrectly <i>(the first one used gave too much of a benefit, while subsequent ones gave too little)</i><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Fated List of Minor Prophecies</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Fixed <b>God of the Seas </b>requirements to include <b>Wave Pounding (Poseidon)</b><br/>
<span>&#8226;</span> Fixed <b>A Simple Job </b>being completable below the stated requirement<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Rod of Fishing</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Fixed an issue causing <b>Fishing Points </b>to appear more often than intended in the <b>Temple of Styx</b><br/>
📢 Added cannot-interact feedback on fishing points when they cannot be used <i>(such as during combat)</i><br/>
📢 Adjusted positions of some hard-to-reach fishing points<br/>
<span>&#8226;</span> Minor fixes to some graphic issues related to fishing<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Art & Visual FX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Further adjustments to visual clarity while poisoned in the <b>Temple of Styx </b><br/>
<span>&#8226;</span> Minor updates to one of the many rugs available from the <b>House Contractor</b><br/>
<span>&#8226;</span> Minor updates to some <b>Demeter </b>visual effects<br/>
<span>&#8226;</span> Minor graphical fixes in the <b>House of Hades </b>and <b>Bedchambers</b><br/>
<span>&#8226;</span> Minor graphical improvements to <b>House Contractor </b>screen<br/>
<span>&#8226;</span> Minor visual improvements to <b>Eternal Spear (Guan Yu)</b><br/>
<span>&#8226;</span> Minor visual improvements to a pillar destruction animation in <b>Asphodel</b><br/>
<span>&#8226;</span> Minor improvements to one the biome map transitions<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Voice & Narrative</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Fixed instances where <b>Dusa </b>could not be gifted for no apparent reason<br/>
<span>&#8226;</span> Fixes to narrative scripting to some new events<br/>
<span>&#8226;</span> Fixes and tuning to various contextual voice events<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Miscellaneous</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Added some new localized strings for content added in the <b>Long Winter Update </b><br/>
📢 Adjusted some player on-hit effects fighting the <b>Minotaur </b>and <b>Final Boss</b><br/>
<span>&#8226;</span> Removed money sometimes dropping from destructible pillars in <b>Asphodel</b><br/>
<span>&#8226;</span> Added several missing subtitles for <b>Dusa</b><br/>
<span>&#8226;</span> Added work-in-progress presentation when <b>Winter Harvest (Demeter) </b>slays a boss<br/>
📢 Using Charm effects on <b>Exalted Strongbow </b>now clears their targeting reticle<br/>
<span>&#8226;</span> Minor text changes and fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Bug Fixes</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Fixed a crash that could occur while inflicting <b>Chill </b>effects on the <b>Bone Hydra</b><br/>
📢 Fixed crashes with certain Polish-language text strings<br/>
📢 Fixed additional cases of being able to use the <b>Rod of Fishing </b>while standing in lava</span><br/>
<span>&#8226;</span> Fixed <b>Mistral Wind (Demeter) </b>sometimes activating Dodge effects<br/>
<span>&#8226;</span> Fixed <b>Eternal Spear (Guan Yu) </b>breaking after swapping a Boon affecting your Special<br/>
📢 Fixed a Boon text issue with <b>Deadly Strike (Artemis) </b>and <b>Deadly Flourish (Artemis) </b> <i>(their Critical chance was higher than the text stated)</i><br/>
<span>&#8226;</span> Fixed incorrect icon for <b>Nourished Soul (Demeter)</b><br/>
<span>&#8226;</span> Fixed several issues where <b>World Smasher (Shield) </b>could be offered with incompatible upgrades<br/>
📢 Fixed an issue where <b>Brimstones </b>or <b>Snakestones </b>sometimes could be knocked out of bounds<br/>
<span>&#8226;</span> Fixed an issue causing life-steal effects to work against ambient shades <i>(they have no life to steal)</i><br/>
📢 Fixed being able to dash out of bounds in a certain <b>Tartarus </b>chamber<br/>
<span>&#8226;</span> Fixed <b>Daedalus Hammer </b>sometimes appearing as a chamber reward in <b>Styx </b>when not supposed to<br/>
📢 Fixed a watery sound effect continuing to play unexpectedly after fishing<br/>
<span>&#8226;</span> Fixed Court Music items in the <b>House Contractor </b>continually showing as new<br/>
<span>&#8226;</span> Fixed several issues with toggling certain <b>House Contractor </b>decorations<br/>
<span>&#8226;</span> Fixed a missing hit reaction on certain obstacles when facing the <b>Final Boss</b><br/>
📢 Fixed <b>Codex </b>entries with special requirements not unlocking as expected<br/>
📢 Fixed a display issue in the <b>Fated List </b>while navigating with gamepad should buttons<br/>
<span>&#8226;</span> Fixed a graphical issue with <b>Demeter's Aid </b>Greater Call and certain visual effects<br/>
<span>&#8226;</span> Fixed a visual effect popping away unexpectedly in the <b>Final Boss </b>encounter<br/>
<span>&#8226;</span> Fixed minor collision issues in the <b>House of Hades</b><br/>
<span>&#8226;</span> Many other minor fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Quote of the Patch</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<i>'He had eyes like a phoenix's and fine bushy eyebrows like silkworms. His whole appearance was dignified and awe-inspiring. Presently, Liu Bei crossed over, sat down beside him and asked his name. "I am Guan Yu," replied he.' </i><b>~Romance of the Three Kingdoms </b>(Luo Guanzhong; C.H. Brewitt-Taylor translation)<br/>
<hr>
<br/><span style="font-size: 2em; /*display: block;*/">Early Access Patch 037 - January 22, 2020</span style="font-size: 2em; /*display: block;*/"><br/><br/>
Thank you for all your feedback and excitement about yesterday's big <b>Long Winter Update</b>! This patch addresses several issues it introduced. Some changes we fully walked back and marked with <b>*</b> below. We're continuing to monitor impressions as we prepare additional patches for the coming days <i>(or nights?)</i>.<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">General Gameplay</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Reduced prices of <b>Boons </b>sold by <b>Charon</b><br/>
📢 Reduced price of <b>Daedalus Hammer </b>sold by <b>Charon </b><b>*</b><br/>
📢 Reduced price of augmented <b>Boons </b>and <b>Poms </b>sold by <b>Charon </b>in the <b>Temple of Styx </b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Infernal Arms, Aspects, & Abilities</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Stygian Blade (Nemesis)</b>: increased Critical chance <b>*</b><br/>
📢 <b>Eternal Spear (Zagreus)</b>: reworked; now gives bonus damage, range, and speed to Skewer special<br/>
📢 <b>Eternal Spear (Guan Yu)</b>: reduced penalty to life total and healing; replaced Skewer special with the new <b>Firework Skewer</b>, which deals area damage on its flight path and does not require retrieval<br/>
<span>&#8226;</span> <b>Shield of Chaos (Zeus)</b>: increased damage rate of Throw special<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Boons & Blessings</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Wave Pounding (Poseidon)</b>: <b>newly added! </b>Boons with knock-away deal bonus damage to bosses<br/>
<span>&#8226;</span> <b>Blinding Flash (Athena)</b>: fixed an issue causing bonus damage from this to be less than expected<br/>
📢 <b>Divine Dash (Athena)</b>: fixed an issue preventing this from activating <b>Blinding Flash </b>and <b>Merciful End (Athena x Ares) </b>as intended<br/>
<span>&#8226;</span> <b>Life Affirmation (Aphrodite)</b>: increased power level at higher rarity<br/>
<span>&#8226;</span> <b>Support Fire (Artemis)</b>: increased damage; increased power level at higher rarity<br/>
<span>&#8226;</span> <b>Deadly Strike (Artemis)</b>: increased Critical chance; reduced damage to compensate <b>*</b><br/>
<span>&#8226;</span> <b>Arctic Blast (Demeter)</b>: increased damage<br/>
<span>&#8226;</span> <b>Quick Reload (Hermes)</b>: significantly increased effect at higher rarity<br/>
<span>&#8226;</span> Increased power level of <b>Chaos </b>blessing effects at higher rarity <b>*</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Daedalus Hammer Upgrades</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Double Nova (Blade)</b>: slightly increased damage radius<br/>
<span>&#8226;</span> <b>Cursed Slash (Blade)</b>: now restores <b>1 Life </b>per hit <i>(instead of a percentage)</i><br/>
📢 <b>Charged Volley (Bow)</b>: slightly increased minimum range<br/>
📢 <b>Charged Skewer (Spear)</b>: slightly increased minimum range<br/>
<span>&#8226;</span> <b>Quick Rush (Shield)</b>: no longer removes the Bull Rush's innate knock-away effect<br/>
📢 <b>Charged Throw (Shield)</b>: should now be more responsive to short button presses<br/>
<span>&#8226;</span> <b>Hazard Bomb (Rail)</b>: increased damage; reduced self-damage<br/>
<span>&#8226;</span> <b>Rocket Bomb (Rail)</b>: increased damage<br/>
📢 <b>Explosive Fire (Rail)</b>: it's back; now briefly slows foes instead of staggering them<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Foes & Encounters</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Thanatos</b>: reduced maximum number of waves of foes in encounters with him in <b>Elysium </b>and <b>Styx</b>; slightly reduced total enemy counts in those encounters<br/>
📢 <b>'Trial of the Gods'</b>: reduced radius of <b>Demeter</b>'s attack if you spurn her<br/>
📢 <b>Wave-Maker</b>: reduced appearance rate in <b>Asphodel </b><br/>
📢 <b>Splitter</b>: reduced appearance rate in <b>Elysium </b><br/>
📢 Reduced damage rate of Poison effects in the <b>Temple of Styx *</b><br/>
📢 <b>Final Boss</b>: toned down a particular combo attack...<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Keepsakes & Items</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Evergreen Acorn (Eurydice)</b>: increased instances of damage absorption <b>*</b><br/>
<span>&#8226;</span> <b>Lucky Tooth (Skelly)</b>: fixed an issue causing this to restore less health than intended<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Pact of Punishment</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Convenience Fee</b>: reduced effect on shop prices <i>(making this somewhat less punishing than before)</i><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Rod of Fishing</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Fixed an issue causing <b>Fishing Points </b>to appear more often than intended in <b>Tartarus</b><br/>
📢 Fish in the <b>Temple of Styx </b>now net you a tidy sum of <b>Gemstones</b><br/>
📢 Increased how often fishing opportunities occur in the main hub in the <b>Temple of Styx</b><br/>
📢 The Gameplay Timer and <b>Tight Deadline (Pact) </b>Timer pause while fishing <i>("Relax, boyo!" --Skelly)</i><br/>
📢 Taking damage now interrupts any fishing attempts <i>("Have you tried NOT standing in lava?" --Hypnos)</i><br/>
<span>&#8226;</span> Fish fake-out jukes are harder to detect<br/>
<span>&#8226;</span> Additional adjustments to timings trying to catch those blasted little...<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Art & Visual FX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Added reveal animation in the <b>Weapon Aspects </b>screen for the <b>Aspect of Guan Yu</b><br/>
<span>&#8226;</span> Added unique icon for <b>Demeter's Keepsake </b><i>(note: this was included as part of a hotfix yesterday)</i><br/>
<span>&#8226;</span> Updated visual effect for <b>Aspect of Guan Yu's Moon Cutter </b>Spin attack<br/>
<span>&#8226;</span> Slightly reduced visual effect for <b>Bloodless Burn-Flinger </b>bomb blast<br/>
<span>&#8226;</span> Minor updates to some <b>Elysium </b>chambers and artwork<br/>
<span>&#8226;</span> Minor updates to the recently added chamber in <b>Tartarus</b><br/>
<span>&#8226;</span> Minor updates to <b>Charon's Shop </b>in <b>Tartarus</b><br/>
<span>&#8226;</span> Minor art fixes in the <b>House of Hades</b><br/>
<span>&#8226;</span> Minor art fixes to visual effect for <b>Mistral Dash (Demeter)</b><br/>
<span>&#8226;</span> Minor art fixes to Keepsake icons<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Voice & Narrative</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Fixes to narrative scripting to some new events<br/>
<span>&#8226;</span> Fixed <b>Inspect Point </b>for the new <b>Massive Weights </b>decoration appearing prematurely<br/>
<span>&#8226;</span> Moved an <b>Inspect Point </b>about decorative pillars to a more appropriate-looking set of pillars<br/>
<span>&#8226;</span> Fixes and tuning to various contextual voice events<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Miscellaneous</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Added mouse-wheel scrolling to the <b>House Contractor </b>screen<br/>
<span>&#8226;</span> Added simple interaction to <b>Intricate Contraption </b>and <b>Bloodless Sculpture</b><br/>
<span>&#8226;</span> Small adjustment to gameplay timer formatting<br/>
<span>&#8226;</span> Minor text changes, clarifications, and fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Bug Fixes</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Fixed a progression blocker opening the Codex or Boon Info screens while fishing<br/>
📢 Fixed a progression blocker renovating Zagreus' bedchambers after a character conversation<br/>
📢 Fixed some <b>House Contractor </b>decorations being unavailable after deactivating the <b>Scrying Pool</b><br/>
<span>&#8226;</span> Fixed <b>Eternal Spear (Guan Yu) </b>causing your burst-damage shield to activate more often than intended<br/>
📢 Fixed <b>Crush Shot (Aphrodite) </b>not destroying some obstacles as expected<br/>
📢 Fixed <b>Atrophic (Chaos) </b>curse removing more health than intended<br/>
<span>&#8226;</span> Fixed an issue causing <b>Demeter Duo Boons </b>to only show up from her, not her extended family<br/>
📢 Minor fixes to <b>Cluster Bomb (Daedalus - Rail) </b>blast preview<br/>
📢 Fixed <b>Dusa</b>'s conversation indicator sometimes remaining visible after she bails on you<br/>
📢 Fixed <b>Dusa </b>sometimes not being visible after using <b>Companion Fidi</b><br/>
<span>&#8226;</span> Fixed <b>Skelly </b>Codex entry showing incorrect unlock conditions in some cases<br/>
<span>&#8226;</span> Fixed <b>Cursed Slash (Blade) </b>stealing life from urns or even poor <b>Cerberus </b>in the <b>Temple of Styx</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Quote of the Patch</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<i>'Demeter's true concerns were not on Olympus, but on the earth. She presided over the crops, and over the grains in particular. For some reason she held the bean in contempt as impure.' </i><b>~Crowell's Handbook of Classical Mythology </b>(E. Tripp)<br/>
<hr>
<span style="font-size: 2em; /*display: block;*/">Early Access Patch 036: The LONG WINTER Update - January 21, 2020</span style="font-size: 2em; /*display: block;*/"><br/><br/>
We wanted to start the year off with a bang with this <b>Major Update</b>! It features a new Olympian, a new weapon variant, new activities, more story, and many other improvements. We plan to follow up with a couple of smaller patches while keeping a close eye on your feedback. Thank you very much for playing!<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Highlights</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Demeter</b>: the Goddess of Seasons brings winter to the Underworld! Seek out her powerful Boons<br/>
<span>&#8226;</span> <b>Rod of Fishing</b>: capture <i>(& sell!!) </i>Underworld river denizens with this new <b>House Contractor </b>item<br/>
<span>&#8226;</span> <b>Aspect of Guan Yu</b>: earn this unique new Aspect of the <b>Eternal Spear </b>, and vanquish your foes!<br/>
<span>&#8226;</span> <b>Underworld Decor Galore</b>: scores of new items are available at the newly renovated <b>House Contractor</b>!<br/>
<span>&#8226;</span> <b>New Legendary Keepsake</b>: forge an unbreakable bond with <b>Dusa</b>, and summon her to petrify your foes<br/>
<span>&#8226;</span> <b>Boon Info & Victory Screen Update</b>: pin multiple Boons onscreen for easy reference and sharing<br/>
<span>&#8226;</span> <b>New Daedalus Hammer Upgrades</b>: look for multiple new upgrades for each weapon<br/>
<span>&#8226;</span> <b>New Story Events</b>: uncover new secrets in hours of added narrative <i>(with more than 1,000 new voice lines)</i><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">General Gameplay</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Increased prices of <b>Boons </b>sold by <b>Charon</b><br/>
<span>&#8226;</span> Increased price of <b>Daedalus Hammer </b>sold by <b>Charon </b><br/>
<span>&#8226;</span> Increased price of augmented <b>Boons </b>and <b>Poms </b>sold by <b>Charon </b>in the <b>Temple of Styx </b><br/>
<span>&#8226;</span> Slightly reduced healing from tasty-looking <b>Health Drops</b><br/>
<span>&#8226;</span> Reduced healing from <b>Fountain Chambers</b>; however, new <b>House Contractor </b>upgrades can increase it<br/>
<span>&#8226;</span> You may now encounter fishing points in various chambers, once you have the <b>Rod of Fishing</b>. Deliver your stock to the <b>Head Chef </b>in the <b>House </b><i>(who will take very good care of them)</i><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Infernal Arms, Aspects, & Abilities</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Stygian Blade (Zagreus)</b>: now also increases Dash distance<br/>
<span>&#8226;</span> <b>Stygian Blade (Nemesis)</b>: reduced Critical chance<br/>
<span>&#8226;</span> <b>Eternal Spear (Guan Yu)</b>: <b>newly added! </b>Seek <b>Achilles </b>to learn more <i>(once you have several Aspects)</i><br/>
📢 <b>Eternal Spear (Zagreus)</b>: now increases Attack damage and Dash-Strike damage<br/>
<span>&#8226;</span> <b>Shield of Chaos</b>: slightly increased Bull Rush charge up time; slightly reduced Bull Rush damage<br/>
<span>&#8226;</span> <b>Shield of Chaos (Zagreus)</b>: reduced damage resistance<br/>
<span>&#8226;</span> <b>Shield of Chaos (Zeus)</b>: increased damage of Throw special<br/>
<span>&#8226;</span> <b>Shield of Chaos (Chaos)</b>: now throws additional Shields in a radial pattern<br/>
<span>&#8226;</span> <b>Adamant Rail</b>: no longer briefly slows foes on-hit<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Boons & Blessings</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Demeter</b>: <b>newly added! </b>Seek out 11 new  Boons and 4 new Duo Boons<br/>
<span>&#8226;</span> <b>Billowing Strength (Zeus)</b>: reduced power level; increased effect duration<br/>
<span>&#8226;</span> <b>Zeus' Aid</b>: reduced power scaling from improved rarity<br/>
<span>&#8226;</span> <b>Scintillating Feast (Zeus x Dionysus)</b>: reduced damage<br/>
<span>&#8226;</span> <b>Divine Dash (Athena)</b>: slightly reduced Deflect duration<br/>
<span>&#8226;</span> <b>Athena's Aid</b>: increased God Gauge cost and effect duration <i>(it cannot be used quite as often)</i><br/>
<span>&#8226;</span> <b>Merciful End (Athena x Ares)</b>: reduced damage; reduced appearance rate<br/>
<span>&#8226;</span> <b>Spent Spirit (Athena x Aphrodite)</b>: reduced slow effect on foes' projectiles<br/>
<span>&#8226;</span> Reduced power level of <b>Aphrodite</b>'s <b>Weak </b>Status Curse<br/>
<span>&#8226;</span> <b>Broken Resolve (Aphrodite)</b>: <b>newly added! </b>Improves potency of <b>Weak </b>Status Curse<br/>
📢 <b>Passion Dash (Aphrodite)</b>: now affects foes near your dash destination <i>(rather than at the starting point)</i><br/>
<span>&#8226;</span> <b>Crush Shot (Aphrodite)</b>: formerly <b>Shatter Shot</b>; updated effect<br/>
<span>&#8226;</span> <b>Curse of Pain (Ares)</b>: slightly reduced damage<br/>
<span>&#8226;</span> <b>Battle Rage (Ares)</b>: adjusted scaling from rarity and Poms <i>(overall power level should be similar)</i><br/>
<span>&#8226;</span> <b>Ares' Aid</b>: reduced damage; increased move speed<br/>
<span>&#8226;</span> <b>Hunting Blades (Ares x Artemis)</b>: reduced speed; reduced tracking<br/>
<span>&#8226;</span> <b>Deadly Strike (Artemis)</b>: reduced Critical chance; increased damage to compensate<br/>
<span>&#8226;</span> <b>Support Fire (Artemis)</b>: reduced damage<br/>
<span>&#8226;</span> <b>Nasty Dash (Dionysus)</b>: now deals several instances of damage and <b>Hangover </b><i>(formerly called Poison)</i><br/>
<span>&#8226;</span> <b>Second Wind (Hermes)</b>: increased effect duration; increased power scaling from improved rarity<br/>
<span>&#8226;</span> <b>Passing Through (Hermes)</b>: cut from game <i>(Demeter is the new curator of slowing effects)</i><br/>
<span>&#8226;</span> <b>Relative Speed (Hermes)</b>: cut from game, same reason<br/>
<span>&#8226;</span> <b>Quick Reload (Hermes)</b>: now offered by Hermes <i>(donated by Artemis, who felt sorry for him)</i><br/>
<span>&#8226;</span> <b>Slothful (Chaos)</b>: reduced how badly this curse can impair your move speed<br/>
📢 <b>Defiance (Chaos)</b>: increased appearance rate<br/>
<span>&#8226;</span> Reduced power level of <b>Chaos </b>blessing effects at higher rarity<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Daedalus Hammer Upgrades</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Cursed Slash (Blade)</b>: <b>newly added! </b>Restores health on-hit, but your life total is heavily reduced<br/>
<span>&#8226;</span> <b>Shadow Slash (Blade)</b>: <b>newly added! </b>Deals bonus damage when striking foes in the back<br/>
<span>&#8226;</span> <b>Serrated Edge (Spear)</b>: <b>newly added! </b>Your Dash-Strike hits multiple times but your Dash is shorter<br/>
📢 <b>Charged Skewer (Spear)</b>: <b>newly added! </b>Press and hold to power up your Skewer special<br/>
<span>&#8226;</span> <b>Quick Spin (Spear)</b>: no longer quite as quick<br/>
📢 <b>Charged Throw (Shield)</b>: <b>newly added! </b>Press and hold to power up your Throw special<br/>
<span>&#8226;</span> <b>World Smasher (Shield)</b>: <b>newly added! </b>Your Bull Rush is replaced with a powerful up-close strike<br/>
<span>&#8226;</span> <b>Chain Shot (Bow)</b>: <b>newly added! </b>Your attack bounces between targets, dealing bonus damage<br/>
📢 <b>Charged Volley (Bow)</b>: <b>newly added! </b>Press and hold to power up your Volley special<br/>
<span>&#8226;</span> <b>Cluster Bomb (Rail)</b>: <b>newly added! </b>Your Bombard special fires a spread of 5 smaller bombs<br/>
<span>&#8226;</span> <b>Hazard Bomb (Rail)</b>: <b>newly added! </b>Your Bombard special fires a big bomb that blasts the area around you, but can damage you <i>("Have you tried not standing there when it blows up?" --Hypnos)</i><br/>
<span>&#8226;</span> <b>Delta Chamber (Rail)</b>: formerly <b>Infinity Chamber </b>; now also fires in a 3-round burst<br/>
<span>&#8226;</span> <b>Explosive Fire (Rail)</b>: cut from game<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Foes & Encounters</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Introduction to <b>Olympian Aid </b>now gives you some <b>God Gauge </b>to use <b>Poseidon's Call</b><br/>
📢 <b>Thanatos</b>: should show up more frequently <i>(once you encounter him for the first time in Elysium)</i><br/>
📢 After the other <b>Fury Sisters </b>show up, it is no longer possible to randomly avoid one indefinitely<br/>
📢 <b>Alecto</b>: reworked her Rage Gauge <i>(you can knock her out of her rage-building move, but watch out)</i><br/>
<span>&#8226;</span> <b>Skullomat</b>: Elite is more powerful; reduced appearance rate in <b>Asphodel</b><br/>
<span>&#8226;</span> <b>Burn-Flinger</b>: Elite attack pattern adjusted<br/>
<span>&#8226;</span> <b>Wave-Maker</b>: non-Elite throws one wave at a time <i>(rather than two)</i>; adjusted Elite attack<br/>
📢 Reduced number of foes on the <b>Asphodel Barge of Death </b>under <b>Middle Management (Pact)</b><br/>
📢 <b>Bone Hydra</b>: reworked aspects of this encounter to be faster though deadlier to compensate; one fewer phase; removed urns containing health <i>(the Hydra finally realized they were there and ate them)</i><br/>
📢 <b>Elysian Arrow Trap</b>: attack now dissipates as soon as combat is over<br/>
📢 <b>Flame Wheels</b>: reduced health and Elite armor<br/>
📢 <b>Nemean Chariot</b>: no longer can hit multiple times in one charge<br/>
📢 <b>Exalted Greatshield</b>: appearance rate reduced; non-Elite no longer has a spin attack; reduced rotation and increased vulnerability times<br/>
<span>&#8226;</span> <b>Soul Catcher (Elite)</b>: now more aggressive under the effects of <b>Middle Management (Pact)</b><br/>
📢 <b>The Minotaur</b>: no longer gains brief invulnerability when low on health in the battle with <b>Theseus</b><br/>
<span>&#8226;</span> Increased damage rate of Poison effects in the <b>Temple of Styx</b><br/>
📢 <b>Final Boss</b>: various changes to attack patterns; resolved issues where cover sometimes did not work reliably against ranged attacks<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Keepsakes & Items</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Companion Fidi (Dusa)</b>: <b>newly added Legendary Keepsake! </b>Summons <b>Dusa </b>to petrify your foes<br/>
<span>&#8226;</span> <b>Companion Mort (Thanatos)</b>: increased effect radius; increased damage; reduced pre-attack time<br/>
📢 <b>Companion Shady (Sisyphus)</b>: dropped goodies no longer block foes' movement<br/>
<span>&#8226;</span> <b>Companion Battie (Megaera)</b>: increased damage<br/>
<span>&#8226;</span> <b>Frostbitten Horn (Demeter)</b>: <b>newly added! </b>Raises chance to find <b>Demeter </b>Boons with improved rarity<br/>
<span>&#8226;</span> <b>Broken Spearpoint (Patroclus)</b>: now has a cooldown between uses; slightly increased effect duration<br/>
<span>&#8226;</span> <b>Evergreen Acorn (Eurydice)</b>: reduced instances of damage absorption<br/>
<span>&#8226;</span> <b>Myrmidon Bracer (Achilles)</b>: reduced damage reduction at higher ranks<br/>
<span>&#8226;</span> <b>Chthonic Coin Purse (Hypnos)</b>: reduced bonus money at higher ranks<br/>
<span>&#8226;</span> <b>HydraLite (Well)</b>: reduced healing<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">House Contractor</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Screen now shows all available options by category <i>(instead of a random set of just three)</i><br/>
📢 Screen now shows which items you have purchased, and lets you toggle some decorative items<br/>
<span>&#8226;</span> Added many new decorative items to the <b>House Contractor </b>inventory <i>(some with light interactions)</i><br/>
<span>&#8226;</span> Added renovations that improve health recovery from <b>Fountain Chambers</b><br/>
📢 Reduced costs for many items for this grand reopening<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Fated List of Minor Prophecies</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Goddess of Seasons</b>: <b>newly added! </b><br/>
<span>&#8226;</span> <b>A Place of Revelry</b>: <b>newly added! </b><br/>
<span>&#8226;</span> <b>The Fated Saint of War</b>: <b>newly added! </b><br/>
<span>&#8226;</span> <b>The Gift of Song</b>: <b>newly added! </b><br/>
<span>&#8226;</span> Updated requirements to fulfill several <b>Prophecies </b><i>(this won't affect you if you've already fulfilled them)</i><br/>
📢 Increased rewards for <b>Daedalus Hammer </b>and <b>Olympian </b>Prophecies<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Pact of Punishment</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Heightened Security</b>: reduced to a single rank<br/>
📢 <b>No Choice</b>: increased <b>Heat</b><br/>
📢 <b>Hard Labor</b>: re-scaled to <b>5 </b>ranks<br/>
📢 <b>Tight Deadline</b>: timer pauses in non-combat chambers with characters such as <b>Sisyphus</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Level Design & Environments</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Added one new chamber to <b>Tartarus</b><br/>
<span>&#8226;</span> Added two new chambers to <b>Elysium</b><br/>
<span>&#8226;</span> The first chamber in <b>Asphodel </b>now offers more picturesque views...<br/>
<span>&#8226;</span> Updated layout of <b>Megaera</b>'s chamber to have fewer places to hide<br/>
<span>&#8226;</span> Updated look of <b>Bone Hydra</b>'s chamber<br/>
<span>&#8226;</span> Updated layout of <b>Final Boss</b>'s chamber<br/>
<span>&#8226;</span> Minor changes to layouts of some chambers to helpfully accommodate the <b>Rod of Fishing</b><br/>
<span>&#8226;</span> Minor changes to layout in the <b>House of Hades</b><br/>
<span>&#8226;</span> Other minor fixes and improvements to various chambers<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Art & Visual FX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Updated main menu based on new Major Update<br/>
<span>&#8226;</span> <b>Lord Hades </b>can now be seen toiling away in the <b>House</b><br/>
<span>&#8226;</span> <b>House Contractor </b>has a new look in the <b>House</b><br/>
<span>&#8226;</span> Added many new optional decorative items to the <b>House of Hades</b><br/>
<span>&#8226;</span> Added many new visual effects for <b>Demeter </b>Boons<br/>
<span>&#8226;</span> Added new art, visual effects, and animations for the <b>Eternal Spear</b>'s <b>Aspect of Guan Yu</b><br/>
<span>&#8226;</span> Updated various animations for <b>Exalted Shades </b>in <b>Elysium</b><br/>
<span>&#8226;</span> Added a couple of portrait variants for <b>Dusa</b><br/>
<span>&#8226;</span> Updated visual effect for <b>Crush Shot (Aphrodite)</b><br/>
📢 Reduced visual effects of poison in the <b>Temple of Styx </b><i>(making it easier to find curing pools)</i><br/>
📢 Reduced visual effects of <b>Zeus' Aid </b><i>(making it easier to see what's going on)</i><br/>
<span>&#8226;</span> Updated texture and Codex portrait for <b>Wretched Thug</b><br/>
<span>&#8226;</span> Other minor visual changes, fixes, and improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Menus & UI</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Boon Info Screen</b>: updated layout shows <b>Mirror </b>and <b>Pact </b>setup; you now can 'pin' Boons for comparison<br/>
<span>&#8226;</span> <b>Victory Screen</b>: as above; also added various text <b>Commendations </b>based on your performance<br/>
<span>&#8226;</span> Added graphical icons for each <b>Mirror of Night </b>Upgrade<br/>
<span>&#8226;</span> Added graphical icons for each <b>Pact of Punishment </b>Condition<br/>
<span>&#8226;</span> Version number watermark and current <b>Heat </b>switched screen positions as part of these changes<br/>
<span>&#8226;</span> Songs are now subtitled<br/>
<span>&#8226;</span> Slightly reduced size of critical damage numbers<br/>
📢 Gamepad shoulder buttons now page through the <b>House Contractor </b>and <b>Fated List</b><br/>
<span>&#8226;</span> Improved look of choice selection in narrative events<br/>
<span>&#8226;</span> Other minor fixes, changes, and improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Music & SFX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Added new sound effects for <b>Demeter </b>and her <b>Boons</b><br/>
<span>&#8226;</span> Added new sound effects and emotes for <b>Eternal Spear</b>'s <b>Aspect of Guan Yu</b><br/>
<span>&#8226;</span> Added new sound effect when Zagreus is stunned<br/>
<span>&#8226;</span> Added new sounds for other miscellaneous contexts<br/>
<span>&#8226;</span> Added equip sounds for the two new <b>Keepsakes</b><br/>
<span>&#8226;</span> Other minor changes, fixes, and mix improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Voice & Narrative</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Added many narrative events <i>(with Demeter, Dusa, Achilles, Hades, Aphrodite, the Storyteller, and more)</i><br/>
<span>&#8226;</span> Added narrative events around the <b>Eternal Spear</b>'s <b>Aspect of Guan Yu</b><br/>
<span>&#8226;</span> Added many new Zagreus voice events for contexts such as <b>House Contractor </b> and the <b>Rod of Fishing</b><br/>
📢 Zagreus has more to say to the <b>Bone Hydra </b>and certain other monsters and shades<br/>
<span>&#8226;</span> Extended <b>Affinity Gauge </b>for <b>Dusa </b><i>(you can give her more gifts)</i><br/>
<span>&#8226;</span> Updated <b>Codex </b>entry for <b>Dusa</b><br/>
<span>&#8226;</span> Added <b>Codex </b>entry for <b>Demeter</b><br/>
📢 <b>Primordial Chaos </b>now responds to certain interactions in their realm<br/>
📢 In the 'Trial of the Gods', you now hear from the god you choose<br/>
<span>&#8226;</span> Updated requirements and other minor changes to various narrative events<br/>
<span>&#8226;</span> Fixes and tuning to various contextual voice events<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Miscellaneous</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Added new localized text for some content <i>(note: translation still pending for much of the newer content)</i><br/>
<span>&#8226;</span> Updated <b>Development Roadmap </b>to reflect our plans for our next Major Update in March, and beyond<br/>
📢 <b>Orpheus</b>: due to the <b>House Contractor </b>redesign, the item to release him can be found more reliably<br/>
📢 Most characters impervious to your attacks no longer knock you back when struck<br/>
<span>&#8226;</span> You need a bit more <b>Darkness </b>now before <b>Nyx </b>upgrades the <b>Mirror </b>with the ability to refund it<br/>
📢 Gameplay Timer pauses in non-combat chambers with characters such as <b>Sisyphus</b><br/>
<span>&#8226;</span> 'New!' tags on Prophecies in the <b>Fated List </b>clear on selection <i>(rather than after closing the List)</i><br/>
<span>&#8226;</span> Credits: <b>Demeter (Laila Berzins) </b>added to voice cast; added new Community Beta Testers <i>(Thank you!!)</i><br/>
<span>&#8226;</span> Text: Renamed various <b>Dionysus </b>Boons and effects to be more in-theme with his lifestyle choices<br/>
<span>&#8226;</span> Minor changes to presentation when <b>the Minotaur </b>leaves his chamber<br/>
<span>&#8226;</span> Adjusted behavior of mouse-and-keyboard controls while the default 'Attack at Cursor' is disabled<br/>
<span>&#8226;</span> Zagreus now will always enter chambers at a standard speed <i>(such as when his speed is reduced by Chaos)</i><br/>
<span>&#8226;</span> Various text fixes, updates, and clarifications<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Bug Fixes</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Fixed various text overflow issues in non-English languages<br/>
<span>&#8226;</span> Fixed <b>Achilles </b>not telling you about <b>Titan Blood </b>and <b>Ambrosia </b>soon after you first find them<br/>
📢 Fixed a rare issue where <b>Death Defiance </b>could cause a permanent slowdown<br/>
📢 Fixed <b>Numbing Sensation (Dionysus) </b>having a reduced power level at Heroic rarity<br/>
<span>&#8226;</span> Fixed <b>Black Out (Dionysus) </b>unintentionally being upgradeable by <b>Eurydice</b><br/>
📢 Fixed <b>Companion Rib (Skelly) </b>causing 'Trial of the Gods' effects to occur unexpectedly<br/>
📢 Fixed <b>Infernal Gates </b>blocking the aim preview for the <b>Shield</b>'s Bull Rush<br/>
<span>&#8226;</span> Fixed a key narrative event with <b>Megaera </b>sometimes playing twice unexpectedly<br/>
<span>&#8226;</span> Fixed narrative scripting around events involving <b>Orpheus </b>and <b>Dionysus </b>, which could become unavailable in some cases<br/>
<span>&#8226;</span> Fixed <b>Bother </b>foe having incorrect material sounds<br/>
📢 Many other minor fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Quote of the Patch</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<i>The Earth did not send up any seed. Demeter, she with the beautiful garlands in her hair, kept them covered underground. Many a curved plough was dragged along the fields by many an ox—all in vain.</i><br/>
<b>~Homeric Hymn to Demeter </b>(Anonymous; G. Nagy translation)<br/>
<hr>
<br/><span style="font-size: 2em; /*display: block;*/">Patch Notes Archive</span style="font-size: 2em; /*display: block;*/"><br/><br/>
For patch notes from the previous Major Update, check out <a href="https://www.supergiantgames.com/blog/hades-welcome-to-hell-update-patch-notes/">The Welcome to Hell Update Patch Notes</a> (December, 2019).
</body>
</html>]]></description><link>https://www.supergiantgames.com/blog/hades-long-winter-update-patch-notes</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades-long-winter-update-patch-notes</guid><pubDate>Tue, 21 Jan 2020 17:00:00 GMT</pubDate></item><item><title><![CDATA[Happy Holidays from Supergiant!]]></title><description><![CDATA[<p>It&#39;s the holiday season, and we&#39;ve got a lot to be thankful for! We wanted to share a variety of great deals happening right now on our titles and merchandise, as well as share a few parting words as we reflect on the year gone by and look ahead toward an exciting 2020.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/7oAZ4eUOueNm5wTQlk54OB/5e9083965ba87d275c35bc8cbb63ce2d/Holidays.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/7oAZ4eUOueNm5wTQlk54OB/5e9083965ba87d275c35bc8cbb63ce2d/Holidays.png" />
                  </a>
                </figure><hr/><h1>Supergiant Year-End Deals!</h1><p>It&#39;s the perfect time to pick up our latest games, or complete your collection!! Here&#39;s a rundown of a variety of offers on our titles happening right now. Please note most of these deals expire right around the beginning of the new year.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/5jNH8n9XHBtJ2z6qLxo7ME/a586118c2adca0ed0c40c0a0d011f317/header_packagev2.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/5jNH8n9XHBtJ2z6qLxo7ME/a586118c2adca0ed0c40c0a0d011f317/header_packagev2.png" />
                  </a>
                </figure><p><b>Steam Deals</b>
<b>· </b><a href="https://store.steampowered.com/app/1145360/Hades/"><b>Hades</b></a> (Win) -- <b>20% OFF! </b><b><i>includes FREE, giftable copy of Pyre!</i></b>
<b>· </b><a href="https://store.steampowered.com/app/462770/Pyre/"><b>Pyre</b></a> (Win / Mac / Linux) -- <b>65% OFF!</b>
<b>· </b><a href="https://store.steampowered.com/app/237930/Transistor/"><b>Transistor</b></a> (Win / Mac / Linux) -- <b>80% OFF!</b>
<b>· </b><a href="https://store.steampowered.com/app/107100/Bastion/"><b>Bastion</b></a> (Win / Mac / Linux) -- <b>85% OFF!</b>
<b>·</b> <a href="https://store.steampowered.com/bundle/983/Supergiant_Collection/"><b>Supergiant Collection</b></a> -- <b>62% OFF!</b>

<b>Epic Games Store Deals</b>
<b>· </b><a href="https://www.epicgames.com/store/en-US/product/hades/home"><b>Hades</b></a><b> </b>(Win) -- <b>20% OFF!</b>
<b>· </b><a href="https://www.epicgames.com/store/en-US/product/transistor/home"><b>Transistor</b></a><b> </b>(Win / Mac / Linux) -- <b>80% OFF!</b>

<b>Nintendo Switch eShop Deals</b>
<b>· </b><a href="https://www.nintendo.com/games/detail/transistor-switch/"><b>Transistor</b></a><b> </b>-- <b>80% OFF!</b>
<b>· </b><a href="https://www.nintendo.com/games/detail/bastion-switch/"><b>Bastion</b></a><b> </b>--<b> 80% OFF!</b>

<b>GOG.com Deals</b>
<b>· </b><a href="https://www.gog.com/game/pyre"><b>Pyre</b></a> (Win / Mac / Linux) -- <b>65% OFF!</b>
<b>· </b><a href="https://www.gog.com/game/transistor"><b>Transistor</b></a> (Win / Mac / Linux) -- <b>75% OFF!</b>
<b>· </b><a href="https://www.gog.com/game/bastion"><b>Bastion</b></a> (Win / Mac / Linux) -- <b>75% OFF!</b>

<b>App Store Deals</b>
<b>· </b><a href="https://apps.apple.com/us/app/transistor/id948857526"><b>Transistor</b></a> (iPhone / iPad / AppleTV) -- <b>80% OFF!</b>
<b>· </b><a href="https://apps.apple.com/us/app/bastion/id1467063160"><b>Bastion</b></a> (iPhone / iPad) -- <b>FREE!! </b><b><i>limited time only!</i></b></p><p><b>Merchandise Deals</b>
<b>· </b><a href="https://apps.apple.com/us/app/transistor/id948857526"></a><a href="http://store.supergiantgames.com/"><b>A Bunch of Our Merchandise</b></a> -- <b>Up to 50% OFF!</b></p><hr/><h1>HADES: The Verdict (So Far...)</h1><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/6BIJ6moRxkeA0GgRDHBt5y/23610594a38bc249aa093b251f0e03e0/c65bda1a-9864-4f46-b90f-4644d7ebe2e6.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/6BIJ6moRxkeA0GgRDHBt5y/23610594a38bc249aa093b251f0e03e0/c65bda1a-9864-4f46-b90f-4644d7ebe2e6.png" />
                  </a>
                </figure><p>We are absolutely floored by the enthusiastic response to <i><b>Hades </b></i>now that it&#39;s <a href="https://store.steampowered.com/app/1145360/Hades/">available on Steam</a>! Thanks so much to everyone who&#39;s played and reviewed it!

We&#39;ve been poring over tons and tons of feedback across all aspects of the game. Our next big content update is right around the corner, and will usher in a usher in a new Olympian, deepening both the gameplay and the story. <a href="https://youtu.be/KzsUsry-O3E?t=164">Think you can guess who it is</a>?!</p><hr/><h1>Thank You for Your Support!!</h1><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/6ElQMLSyD33QQ1Kux3BBTZ/2578072657c02d21a0c76163ed7953af/Team_03_.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/6ElQMLSyD33QQ1Kux3BBTZ/2578072657c02d21a0c76163ed7953af/Team_03_.jpg" />
                  </a>
                </figure><p>Three folks from our team couldn&#39;t be there for our holiday photo this past week, though here&#39;s all the rest of us! As a small independent studio, we&#39;re so fortunate to have had your support through the years, which has meant we could together and keep making games.</p><p>It&#39;s been an action-packed thrill ride of a year, centered around our steady work on Major Updates for <i><b>Hades </b></i>as we pushed forward with its development in Early Access. We even celebrated our <a href="https://www.supergiantgames.com/blog/pax-west-supergiants-10-year-anniversary/">10th anniversary</a> along the way. We&#39;re looking forward to a very exciting 2020. Until then, we&#39;re looking forward to a restful holiday and wish you the same! See you in the next one...!</p>]]></description><link>https://www.supergiantgames.com/blog/happy-holidays-from-supergiant-2019</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/happy-holidays-from-supergiant-2019</guid><pubDate>Fri, 20 Dec 2019 18:00:00 GMT</pubDate></item><item><title><![CDATA[Hades: Now Available on Steam Early Access!!]]></title><description><![CDATA[<p>We are beyond excited to announce that our <i>god-like</i> rogue-like dungeon crawler, <i><b>Hades</b></i>, is now available on <a href="https://store.steampowered.com/app/1145360/Hades/">Steam</a> in Early Access! Read on for details, or cut to the chase and head<a href="https://store.steampowered.com/app/1145360/Hades/"></a> to Steam to pick it up:</p><div class="embed-wrap">
                  <figure>
                    <iframe width="646" height="190" src="https://store.steampowered.com/widget/1145360/" frameborder="0"></iframe>
                  </figure>
                </div><p><b>
[ ABOUT THE GAME ]
</b>In <i><b>Hades</b></i><i>, </i>you hack and slash your way out of the Underworld of Greek myth, growing stronger and unraveling more of the story with each unique escape attempt.</p><div class="video-wrap">
                  <figure data-type="video">
                    <iframe width="560" height="315" src="https://www.youtube.com/embed/KzsUsry-O3E" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  </figure>
                </div><p>We think it combines the best aspects of our previous games, including the fast-paced action of <i><b>Bastion</b></i>, the rich atmosphere and depth of <i><b>Transistor</b></i>, and the character-driven storytelling of <i><b>Pyre</b></i>. As<b> </b>the immortal Prince of the Underworld, you&#39;ll wield the powers and mythic weapons of Olympus as you battle out of hell, toward the surface, all the while defying the god of the dead himself.</p><p><b>[ PRICING &amp; SPECIAL OFFER ]
</b><i><b>Hades</b></i><i> </i>retails for $24.99 on Steam, though now through Jan. 2, 2020, you can <b>get it for 20% off </b>during our launch celebration! But, that&#39;s not all: Everyone who purchases <i><b>Hades </b></i>on Steam during this period will receive a <b>free, giftable copy </b>of our critically acclaimed party-based RPG,<i> </i><a href="https://www.supergiantgames.com/games/pyre"><b>Pyre</b></a>!</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/1W8n7OSenxjEj12mKZjchb/9eec4c9ef218c348ec892019081c355b/Pyre_Accolades.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/1W8n7OSenxjEj12mKZjchb/9eec4c9ef218c348ec892019081c355b/Pyre_Accolades.png" />
                  </a>
                </figure><p>That&#39;s right -- act now, and get our two latest games for the price of one!!</p><p><b>[ ALSO AVAILABLE: THE HADES ORIGINAL SOUNDTRACK!! ]
</b>The <i><b>Hades Original Soundtrack</b></i><i>,</i> by our award-winning composer Darren Korb and featuring additional vocals by Ashley Barrett, features nearly <i>two hours</i> of pulse-pounding music created exclusively for our latest game, specially remastered for stand-alone listening. You know Darren and Ashley&#39;s work from our past titles, including <i><b>Bastion</b></i>, <i><b>Transistor</b></i>, and <i><b>Pyre</b></i>. The soundtrack is <a href="https://store.steampowered.com/app/1206340/">now available on <b>Steam</b></a>.</p><p><i><b>Note</b></i>: Due to the Early Access nature of the game, expect a variety of new tracks to be added as we push forward to our v1.0! Want a sample? Listen to it on <a href="https://www.youtube.com/watch?v=oksESAMg7WM&list=PL53mjgVKFq7yu0LdAvpp42ZGLzRCkFKuz">our YouTube channel</a>.</p><p><b>[ NEW LANGUAGE OPTIONS! ]
</b>One more thing: We&#39;re pleased to announce that we are in the midst of localizing <i><b>Hades </b></i>in a variety of different languages!</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/7HCPyt2Z26LAPBptLF21mN/3e513f29e2f1bf919fc5758cabafabc3/HadesLoc.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/7HCPyt2Z26LAPBptLF21mN/3e513f29e2f1bf919fc5758cabafabc3/HadesLoc.jpg" />
                  </a>
                </figure><p>These include text translations in <b>French</b>, <b>Italian</b>, <b>German</b>, <b>Spanish</b>, <b>Russian</b>, <b>Brazilian Portuguese</b>, <b>Polish</b>, <b>Korean</b>, and <b>Simplified Chinese</b>.</p><p>As we have just recently initiated this process in earnest as part of our Early Access, please know that not all translated content is fully up to date, and we&#39;re working through various issues that come with a big localization project such as this. We look forward to your feedback, and thank you for your understanding!</p><p><b>[ ABOUT EARLY ACCESS ]
</b><i>Early Access</i> means you can play <i><b>Hades </b></i>while it&#39;s still in active development. We expect to be in Early Access till sometime in 2020.</p><p>We designed <i><b>Hades </b></i>as an Early Access game from the ground up. Our foremost goal is to see if we can create something great in partnership with our community -- a game that is true to our values about design, worldbuilding, and storytelling, and can naturally grow and evolve based on the feedback we get along the way. Every aspect of the game, from its theme to its modular structure to its approach to narrative, flow from this idea.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/5jWgHbPZhnsNAlLn0ctUQz/5b12dea834311d58b5dad09cd2b350bd/Hades_Post_01.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/5jWgHbPZhnsNAlLn0ctUQz/5b12dea834311d58b5dad09cd2b350bd/Hades_Post_01.jpg" />
                  </a>
                </figure><p>We&#39;ve come a long way in our first year of open development. We&#39;ve shipped eight Major Updates so far, roughly <i>tripling</i> the amount of content since launch. We&#39;ve improved our production process, and grown accustomed to developing our game out in the open (rather than in secrecy as we&#39;ve done in the past, with <i><b>Bastion</b></i>, <i><b>Transistor</b></i>, and <i><b>Pyre</b></i>). We think this is the perfect time to expand our audience in Early Access by bringing <i><b>Hades</b></i> to Steam, so that when we finally hit that v1.0 mark, it&#39;s really going to be the best game it can be.</p><hr/><p><b>[ ABOUT SUPERGIANT GAMES ]</b>
We&#39;re a small independent studio in San Francisco best known for our critically acclaimed games <i><b>Bastion</b></i>, <i><b>Transistor</b></i>, and <i><b>Pyre</b></i>,<i><b> </b></i>which together have sold more than 10 million copies worldwide, on more than 10 different platforms. This year marks our 10th anniversary. <a href="https://www.youtube.com/watch?v=PqiTG-j_tT4&">All seven of our original staff</a> are still working together here in their respective roles, now bolstered by the talents of approximately 10 more talented individuals who complete our team. Our ambition has remained the same through the years: to make games that spark your imagination like the games you played as a kid.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/5QJuBi2kWrtkJJjqnAGoha/c673d5e9a870fdd88cccfb9e47e3ac33/team.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/5QJuBi2kWrtkJJjqnAGoha/c673d5e9a870fdd88cccfb9e47e3ac33/team.png" />
                  </a>
                </figure><p><b><i>Hades</i></b> represents the sum of our experience working together over the years, looking for unique ways to synthesize exciting gameplay and storytelling possible only through games. We love working on this game, and we hope that will shine through when you play. We&#39;ll be looking forward to your thoughts, since with your help, we can make it even better.

For more information, have a look at our <a href="https://www.supergiantgames.com/blog/hades-faq"><b>Hades FAQ</b></a>.</p>]]></description><link>https://www.supergiantgames.com/blog/hades-now-available-on-steam-early-access</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades-now-available-on-steam-early-access</guid><pubDate>Tue, 10 Dec 2019 10:00:00 GMT</pubDate></item><item><title><![CDATA[Hades: The Welcome to Hell Update Patch Notes]]></title><description><![CDATA[<!DOCTYPE html>
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<b><i>Hades</i></b> is in Early Access, which means we're actively working on it based on our plans and your feedback. We expect to keep adding features, characters, weapons, foes, powers, environments, and more, while expanding the story and fine-tuning all aspects of the experience.</br></br>
Note: 📢 indicates a change inspired by community feedback! Our latest patch notes are below:
<hr>
<span style="font-size: 2em; /*display: block;*/">Early Access Patch 035 - December 17, 2019</span style="font-size: 2em; /*display: block;*/"><br/><br/>
This small patch focuses on localization improvements and bug fixes, thus wrapping up our <b>Welcome to Hell Update</b>. Next up is our <b>Major Update </b>in January! Until then, we're looking over all your feedback, and making plans for an exciting year to come. Happy holidays, and thanks so much for all your support.<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">House Contractor</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Orpheus' </b>release paperwork now is more likely to appear, and is required for some later upgrades<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Music & SFX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Updated on-hit sounds on <b>Wretched Pest </b>and <b>Bother</b><br/>
<span>&#8226;</span> Other minor changes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Voice & Narrative</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Added several new narrative events for <b>Sisyphus</b><br/>
📢 Minor fixes and improvements to some narrative events and contextual voice lines<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Miscellaneous</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Added first-pass <b>Polish </b>localization!<br/>
<span>&#8226;</span> Added new localized text for content recently added in the <b>Welcome to Hell Update</b><br/>
<span>&#8226;</span> Added localization notice on boot-up announcement screen in non-English languages<br/>
📢 Ongoing improvements to localized content display issues in some languages<br/>
<span>&#8226;</span> Foe indicators on Chamber Reward previews should be more consistent<br/>
<span>&#8226;</span> Added missing subtitles for newer voice lines<br/>
<span>&#8226;</span> Minor text and subtitle content fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Bug Fixes</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Fixed a rare crash while using the <b>Codex</b><br/>
📢 Fixed Zagreus referring to Orpheus having returned to the <b>House </b>while Orpheus is still away<br/>
📢 Fixed instances of incorrect <b>Fury Sister </b>portrait appearing in some pre-boss scenes<br/>
📢 Fixed <b>Premium Vintage (Dionysus) </b>sometimes causing <b>Nectar </b>to spawn out of bounds<br/>
📢 Fixed <b>Slothful (Chaos) </b>sometimes causing Zagreus to fail to board the <b>Barge of Death </b>in <b>Asphodel</b><br/>
📢 Fixed some instances of escape attempt clear times not updating correctly<br/>
<span>&#8226;</span> Other minor fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Quote of the Patch</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<i>'No, Mother! Why do you not stay for me,</i><br/>
<i>and let me hold you, even here in Hades?</i><br/>
<i>Let us wrap loving arms around each other</i><br/>
<i>and find a frigid comfort in shared tears!'</i><br/>
<b>~The Odyssey </b>(Homer; E. Wilson translation)"<br/>
<hr>
<span style="font-size: 2em; /*display: block;*/">Early Access Patch 034 - December 12, 2019</span style="font-size: 2em; /*display: block;*/"><br/><br/>
This patch improves display issues with localized content, adds several narrative events, and makes several balance changes as we close out an exciting week! Expect another patch in the next few days.<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Infernal Arms, Aspects, & Abilities</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Shield of Chaos (Zeus)</b>: the Bull Rush charge-up is no longer interrupted by retrieving a thrown shield<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Boons & Blessings</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Divine Protection (Athena)</b>: no longer upgradeable using <b>Poms</b><br/>
<span>&#8226;</span> <b>Life Affirmation (Aphrodite)</b>: reduced power level<br/>
📢 <b>Roiling (Chaos)</b>: now only adds foes to standard encounters <i>(no longer affects mini-boss encounters)</i><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Daedalus Hammer Upgrades</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Daedalus Hammers </b>can no longer be purchased in the first few escape attempts<br/>
📢 <b>World Splitter (Blade)</b>: slightly increased damage<br/>
📢 <b>Flurry Slash (Blade)</b>: slightly increased damage<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Foes & Encounters</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Survival </b>encounters can no longer occur on the very first escape attempt<br/>
📢 <b>Theseus </b>and <b>The Minotaur</b>: increased damage when facing them under <b>Extreme Measures (Pact)</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Keepsakes & Items</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Trove Tracker (Well)</b>: now causes an <b>Infernal Trove </b>to spawn soon, even if you have not yet commissioned the <i>House Contractor </i>upgrade that normally causes them to appear<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Art & Visual FX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Minor visual improvements to some chambers<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Menus & UI</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Removed button shortcut to close the <b>Pact </b>screen <i>(this introduced new issues requiring a different solution)</i><br/>
📢 Improved mouse pick boxes when choosing a Save Slot<br/>
<span>&#8226;</span> Other minor improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Music & SFX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Minor changes, fixes, and mix improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Voice & Narrative</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Added several new narrative events for <b>Megaera </b>and <b>Lord Hades</b><br/>
<span>&#8226;</span> Added various new contextual voice lines for <b>Skelly</b><br/>
<span>&#8226;</span> Updated several older <b>Zagreus </b>voice lines with newer recordings<br/>
📢 Minor fixes and improvements to some narrative events and contextual voice lines<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Miscellaneous</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Various improvements to localized content display issues in some languages<br/>
<span>&#8226;</span> Various improvements to presentation of the encounter in the final chamber in <b>Elysium </b><br/>
<span>&#8226;</span> Removed <b>Polish </b>and <b>Japanese </b>language settings for now <i>(we do not yet have localized content for these)</i><br/>
<span>&#8226;</span> Minor text and subtitle content fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Bug Fixes</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Fixed a rare crash while using the <b>Codex</b><br/>
📢 Fixed <b>Exit Wounds (Artemis) </b>not correctly interacting with <b>Skull-Crushers</b><br/>
📢 Fixed some issues using <b>Companion Rib (Skelly) </b>in the battle with <b>Tisiphone</b><br/>
<span>&#8226;</span> Fixed <b>Heart-Seeking Bow (Chiron) </b>not firing the correct number of Volley shots at certain ranks<br/>
📢 Fixed <b>Exploding Launcher (Spear) </b>sometimes causing the thrown spear to remain in the field<br/>
<span>&#8226;</span> Fixed certain attack behaviors for the <b>Bone Hydra</b><br/>
📢 Fixed a rare soft lock while gifting <b>Thanatos</b>; fixed sometimes being able to gift him after he departs<br/>
📢 Fixed one of the <b>Final Boss </b>attacks being canceled by the effects of <b>Death Defiance</b><br/>
<span>&#8226;</span> Fixed the effects of <b>Zeus' Aid </b>continuing during the effects of <b>Death Defiance</b><br/>
<span>&#8226;</span> Fixed incorrect values listed in the <b>Collection </b> for <b>Shattered Shackle (Sisyphus)</b><br/>
<span>&#8226;</span> Fixed <b>Skelly </b>voice lines not playing as expected after pummeling him<br/>
<span>&#8226;</span> Other minor fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Quote of the Patch</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<i>'Within my heart plunge all your torches, rend me, burn;</i><br/>
<i>For lo, my bosom open to your fury's stroke.</i><br/>
<i>O brother, bid these vengeful goddesses depart</i><br/>
<i>And go in peace down to the lowest shades of hell.'</i><br/>
<b>~The Tragedies of Seneca: Medea </b>(Lucius Annaeus Seneca; F. Justus Miller translation)<br/>
<hr>
<span style="font-size: 2em; /*display: block;*/">Early Access Patch 033 - December 6, 2019 (Happy Birthday, HADES!)</span style="font-size: 2em; /*display: block;*/"><br/><br/>
This patch builds on our recent <b>Welcome to Hell Update </b>with new balance changes, additional story content, and for the first time... <b>multi-language support</b>!! It's a lovely time of year in the Underworld!<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Highlights</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Localization</b>: added first-pass text translations in <b>French</b>, <b>Italian</b>, <b>German</b>, <b>Spanish</b>, <b>Russian</b>, <b>Brazilian Portuguese</b>, <b>Korean</b>, and <b>Simplified Chinese</b>!! We also have <b>Polish </b>coming soon.<br/>
<br/>
<i>Additional details:</i><br/>
1. To set the game's language, go to <b>Options > Languages </b>in the <b>Main Menu</b>.<br/>
2. We are just beginning to localize this game! Not all translations are fully up to date.<br/>
3. Stay tuned for more information about how you can contribute to localization as part of <b>Early Access</b>.<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Infernal Arms, Aspects, & Abilities</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Stygian Blade (Nemesis)</b>: reduced critical chance; adjusted scaling per rank<br/>
<span>&#8226;</span> <b>Heart-Seeking Bow (Zagreus)</b>: increased critical chance<br/>
<span>&#8226;</span> <b>Heart-Seeking Bow (Chiron)</b>: reduced max shots per Special<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Boons & Blessings</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Heaven's Vengeance (Zeus)</b>: normalized damage <i>(to be generally greater than before)</i><br/>
📢 <b>Typhoon's Fury (Poseidon)</b>: increased power level; adjusted power scaling from improved rarity<br/>
📢 <b>Poseidon's Aid</b>: increased damage<br/>
<span>&#8226;</span> <b>Blinding Flash (Athena)</b>: reduced power scaling from improved rarity<br/>
📢 <b>Dying Lament (Aphrodite)</b>: increased damage<br/>
📢 <b>Curse of Vengeance (Ares)</b>: increased damage; adjusted power scaling from improved rarity<br/>
📢 <b>After Party (Dionysus)</b>: increased healing effect<br/>
📢 <b>Premium Vintage (Dionysus)</b>: drops upgraded <b>Nectar </b>if you have the right <b>Contractor Renovation</b><br/>
<span>&#8226;</span> <b>Black Out (Dionysus)</b>: fixed an issue preventing its damage bonus from applying reliably<br/>
<span>&#8226;</span> <b>Merciful End (Athena x Ares)</b>: no longer upgradeable using <b>Poms</b><br/>
📢 <b>Roiling (Chaos)</b>: now only affects standard encounters <i>(it no longer adds foes to mini-boss encounters)</i><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Daedalus Hammer Upgrades</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Relentless Barrage (Bow)</b>: now adds a flat bonus of additional shots <i>(instead of a percent increase)</i><br/>
📢 <b>Charged Shot (Shield)</b>: increased damage<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Foes & Encounters</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Survival encounters can no longer have both elite foes and standard foes of the same type<br/>
📢 <b>Splitter</b>: Deflect effects now work correctly against their split-up projectiles<br/>
<span>&#8226;</span> <b>Bone Hydra</b>: improved target tracking for its wave-shooting heads<br/>
📢 <b>Soul-Catcher (Elite)</b>: reduced number added by <b>Middle Management (Pact)</b><br/>
<span>&#8226;</span> <b>The Minotaur</b>: updated some attack timings under the effects of <b>Extreme Measures (Pact)</b>...<br/>
<span>&#8226;</span> <b>Temple of Styx</b>: <b>Daedalus Hammers </b>no longer offered as rewards for the clearing mini-boss chambers<br/>
<span>&#8226;</span> <b>Final Boss</b>: improved pathfinding in some corners of the environment<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Keepsakes & Items</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Pierced Butterfly (Thanatos)</b>: slightly reduced damage scaling<br/>
📢 <b>Cyclops Jerky (Well)</b>: increased power level; reduced cost<br/>
<span>&#8226;</span> <b>Cyclops Jerky Select (Fallen Hero)</b>: slightly increased power level<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Pact of Punishment</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Middle Management</b>: increased <b>Heat </b><br/>
<span>&#8226;</span> <b>Extreme Measures</b>: increased <b>Heat </b>for ranks 2 and 3<br/>
<span>&#8226;</span> <b>Tight Deadline</b>: countdown now pauses during <b>Thanatos</b> encounters <i>(DEADline, get it??)</i><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Level Design & Environments</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Minor fixes and improvements to some chambers<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Art & Visual FX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Added a unique icon for the Boon effect while using <b>God Mode</b><br/>
<span>&#8226;</span> Updated textures for the <b>Wretched Thug </b><i>(this was in the previous patch but not previously noted)</i><br/>
<span>&#8226;</span> Other minor improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Menus & UI</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 You can use the <b>Interact </b>command as a shortcut to proceed through the <b>Pact </b>screen<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Music & SFX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Minor fixes and improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Voice & Narrative</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Added several new narrative events, mostly for <b>Achilles</b><br/>
<span>&#8226;</span> Added 100<span>&#8226;</span> more contextual voice lines in a variety of contexts related to our latest updated<br/>
<span>&#8226;</span> Added an <b>Inspect Point </b>to a chamber in the <b>Temple of Styx</b><br/>
<span>&#8226;</span> Updated several older narrative events with <b>Lord Hades</b>, <b>Achilles</b>, <b>Nyx</b>, and <b>Skelly</b><br/>
<span>&#8226;</span> Minor fixes and improvements to some narrative events and contextual voice lines<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Miscellaneous</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Asphodel </b>transit barges no longer appear at entrance points you did not use<br/>
<span>&#8226;</span> Added last-hit presentation to <b>The Minotaur </b>and <b>Final Boss </b>encounters<br/>
<span>&#8226;</span> Spectators in the final chamber in <b>Elysium </b>no longer emote as vigorously<br/>
<span>&#8226;</span> Added some missing subtitles for <b>Thanatos</b><br/>
<span>&#8226;</span> Minor text changes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Bug Fixes</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Fixed a rare crash caused by <b>Charon </b>responding to some voice lines<br/>
<span>&#8226;</span> Fixed some narrative events not displaying correctly vs. the <b>Fury Sisters </b> using <b>Extreme Measures (Pact)</b><br/>
<span>&#8226;</span> Fixed music sometimes stopping unexpectedly in the <b>Temple of Styx</b><br/>
<span>&#8226;</span> Fixed several issues with toggling <b>God Mode</b><br/>
📢 Fixed <b>Theseus </b>not gaining his shield effects correctly under <b>Extreme Measures (Pact)</b><br/>
📢 Fixed <b>Legendary Keepsake </b>inactive presentation occurring in the <b>House of Hades</b><br/>
📢 Fixed <b>Chaos Gates </b>not appearing in a certain <b>Asphodel </b>chamber despite using <b>Light of Ixion (Well)</b><br/>
<span>&#8226;</span> Fixed some issues with the clear conditions for <b>Chthonic Colleagues (Fated List)</b><br/>
📢 Fixed some <b>Chaos Boons </b>not showing <b>Fated List Prophecy </b>hints in the choice menu<br/>
📢 Fixed a minor UI issue that could occur from the effects of <b>Boiling Blood (Mirror)</b><br/>
📢 Fixed a presentation issue in the first chamber of <b>Elysium</b><br/>
<span>&#8226;</span> Fixed various minor visual issues in some chambers<br/>
<span>&#8226;</span> Other minor fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Quote of the Patch</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<i>'Some writers identify three of \[the Erinyes\], whom they name Alecto, Tisiphone, and Megaera, but they are usually neither named nor counted. They were described by Aeschylus as frighteningly hideous, but were seldom shown so in art.' </i><b>~Crowell's Handbook of Classical Mythology </b>(E. Tripp)<br/>
<hr>
<br/><span style="font-size: 2em; /*display: block;*/">Early Access Patch 032: The WELCOME to HELL Update - December 3, 2019</span style="font-size: 2em; /*display: block;*/"><br/><br/>
Welcome to our eighth <b>Major Update</b>, filled with new content and features for our early adopters as well as new players delving into the Underworld for the first time! As with all such updates, we plan to follow up with several smaller patches, closely monitoring your feedback as we go. Thank you for playing!<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Highlights</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Hell Mode</b>: a more challenging way to play for veterans of the cycle of death & rebirth<br/>
<span>&#8226;</span> <b>God Mode</b>: a more forgiving way to play for those who struggling to progress through the story<br/>
<span>&#8226;</span> <b>Underworld Renovations</b>: the <b>House Contractor </b>has many new improvements available for commission<br/>
<span>&#8226;</span> <b>The Fated List</b>: acquire this special parchment, & fulfill the Fates' prophecies! <i>(for a reward, naturally)</i><br/>
<span>&#8226;</span> <b>Forge Bonds</b>: you now can deepen your relationships with several key characters...<br/>
<span>&#8226;</span> <b>New Keepsakes</b>: ...& if you do, you might just get something special!<br/>
<span>&#8226;</span> <b>Extreme Measures</b>: engage the <b>Pact of Punishment</b>, & face <b>Theseus </b>& the <b>Minotaur </b>like never before!<br/>
<span>&#8226;</span> <b>New Story Events</b>: we have added more new narrative events & voice lines than any previous update!<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">General Gameplay</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Updated requirements for when many characters and game systems are introduced, to pace out the early-to-mid-game better; <b>Orpheus</b>, <b>Chaos</b>, <b>Alecto</b>, <b>Tisiphone</b>, and <b>Thanatos </b>can be revealed sooner<br/>
<span>&#8226;</span> Updated <b>Gifting System</b>: several characters' <b>Affinity Gauges </b>can now be maxed out; this involves achieving certain conditions to unlock their gauges past Lv.6<br/>
<span>&#8226;</span> <b>Wretched Broker</b>: now presents a consistent set of offers plus a Limited Time Offer<br/>
<span>&#8226;</span> <b>Death Defiance</b>: most items and Boons that previously added charges now replenish spent charges<br/>
<span>&#8226;</span> <b>Infernal Troves</b>: now lose reward value faster over time while you slay foes summoned to guard them<br/>
<span>&#8226;</span> <b>Bounty </b>rewards are no longer random; they are now specific to clearing each Underworld region<br/>
<span>&#8226;</span> Removed <b>Valuable Urns </b>from inter-region chambers<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Infernal Arms & Abilities</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Eternal Spear</b>: increased damage of second and third thrusts in the Attack sequence<br/>
<span>&#8226;</span> <b>Adamant Rail</b>: Bombard special can no longer deal backstab damage<br/>
<span>&#8226;</span> Increased bonus to <b>Darkness </b>collected while using a weapon imbued with <b>Dark Thirst</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Boons & Blessings</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Tidal Dash (Poseidon)</b>: slightly increased damage<br/>
<span>&#8226;</span> <b>Sunken Treasure (Poseidon)</b>: now can also drop <b>Gemstones</b><br/>
<span>&#8226;</span> <b>Divine Flourish (Athena)</b>: removed brief invulnerability period<br/>
<span>&#8226;</span> <b>Last Stand (Athena)</b>: now replenishes a spent charge of <b>Death Defiance </b> <i>(rather than giving you an extra)</i><br/>
<span>&#8226;</span> <b>Deathless Stand (Athena)</b>: same as above<br/>
<span>&#8226;</span> <b>Passion Dash (Aphrodite)</b>: now deals damage only at the start of the dash; increased damage<br/>
📢 <b>Ares' Aid</b>: increased damage<br/>
📢 <b>Artemis' Aid</b>: arrow shot now has a chance to deal Critical damage<br/>
<span>&#8226;</span> <b>Nasty Dash (Dionysus)</b>: now deals damage only at the start of the dash; increased damage<br/>
📢 <b>Dionysus' Aid</b>: increased damage; reduced power scaling from improved rarity<br/>
<span>&#8226;</span> <b>Numbing Sensation (Dionysus)</b>: this and other <b>Slow </b>effects now affect bosses <i>(to a reduced extent)</i><br/>
<span>&#8226;</span> <b>Merciful End (Athena x Ares)</b>: reduced power level<br/>
<span>&#8226;</span> <b>Deadly Reversal (Athena x Artemis)</b>: reduced chance of Critical damage<br/>
<span>&#8226;</span> <b>Heart Rend (Artemis x Aphrodite)</b>: increased power level<br/>
📢 <b>Black Out (Dionysus)</b>: reduced requirements, making this more likely to appear<br/>
📢 <b>Defiance (Chaos)</b>: rarity set to <b>Legendary </b>(<i>still adds a charge of Death Defiance as before)</i><br/>
<span>&#8226;</span> The gods no longer offer 'Exchange' Boons from the start <i>(they will after several escape attempts)</i><br/>
<span>&#8226;</span> Several Boons have updated scaling for Heroic rarity<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Daedalus Hammer Upgrades</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Double Nova (Blade)</b>: reduced damage radius<br/>
<span>&#8226;</span> <b>Double Edge (Blade)</b>: increased damage bonus<br/>
<span>&#8226;</span> <b>Super Nova (Blade)</b>: reduced damage bonus<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Foes & Encounters</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Theseus </b>and <b>The Minotaur</b>: they challenge you to confront them using <b>Extreme Measures (Pact)</b>...<br/>
📢 Adjusted foe compositions in <b>Thanatos </b>encounters<br/>
📢 <b>Erebus </b>challenge chambers now have varied foe compositions based on which region you came from<br/>
📢 <b>'Trial of the Gods'</b>: reduced duration of <b>Athena </b>shield effects<br/>
📢 Updated several mini-boss encounters under the effects of <b>Middle Management (Pact)</b><br/>
<span>&#8226;</span> <b>Megaera</b>: increased damage of her whip attack; slightly increased speed of her tackle attack<br/>
<span>&#8226;</span> <b>Megaera </b>and the <b>Furies</b>: adjusted their encounters under <b>Extreme Measures (Pact)</b>; expect to face the Furies in a variety of combinations <i>(sometimes in pairs as well as all together)</i><br/>
<span>&#8226;</span> <b>Gorgon</b>: less inclined to fly out onto lava<br/>
📢 <b>Bone Hydra</b>: increased lunge damage; attacks slightly less often under <b>Extreme Measures (Pact)</b><br/>
📢 <b>Temple Poison Trap</b>: improved hit box; fixed an issue where they could keep spewing after combat<br/>
📢 <b>Temple Axe Trap</b>: improved hit box<br/>
<span>&#8226;</span> <b>Snakestone</b>: added mini-boss variant in the <b>Temple of Styx</b><br/>
<span>&#8226;</span> <b>Bother</b>: added mini-boss variant in the <b>Temple of Styx</b><br/>
<span>&#8226;</span> <b>Gigantic Vermin</b>: added mini-boss variant in the <b>Temple of Styx</b><br/>
<span>&#8226;</span> <b>Satyr Cultist</b>: added mini-boss variant in the <b>Temple of Styx</b><br/>
📢 <b>Final Boss</b>: slightly reduced duration and frequency while Unseen<br/>
<span>&#8226;</span> Other minor changes and improvements to encounters<br/>
<span>&#8226;</span> Bosses now absorb excess damage between phases; previously, very damaging attacks such as <b>Aphrodite's Aid </b>could be used to bypass phases of these fights<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Mirror of Night</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Death Defiance</b>: reduced cost of first rank; increased cost of subsequent ranks<br/>
<span>&#8226;</span> Additional adjustments to ordering and costs of some upgrades<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Keepsakes & Items</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Legendary Keepsakes</b>: <b>newly added! </b>See if you can discover all four currently available.<br/>
📢 <b>Shattered Shackle (Sisyphus)</b>: now also increases damage foes take from traps<br/>
📢 <b>Lambent Plume (Hermes)</b>: now gives you a bit more time to clear Thanatos encounters<br/>
<span>&#8226;</span> <b>Kiss of Styx (Well)</b>: reduced cost; now replenishes a spent charge of <b>Death Defiance </b><br/>
<span>&#8226;</span> <b>Tinge of Erebus (Well)</b>: now yields more <b>Darkness</b>, as does the <b>Darkness </b>item sold by <b>Charon</b><br/>
<span>&#8226;</span> <b>HydraLite (Well)</b>: reduced cost<br/>
<span>&#8226;</span> A third <b>Daedalus Hammer </b>can no longer be purchased in the <b>Temple of Styx</b><br/>
<span>&#8226;</span> The <b>Fallen Warrior </b>now offers a <b>Kiss of Styx Premium</b>, which replenishes <i>all </i><b>Death Defiance </b>charges<br/>
<span>&#8226;</span> <b>Skeleton Keys</b>: functionally replaced with <b>Chthonic Keys</b><br/>
<span>&#8226;</span> Resource Formerly Known as <b>Chthonic Keys</b>: functionally replaced with <b>Titan Blood</b><br/>
<span>&#8226;</span> Resource Formerly Known as <b>Ambrosia</b>: now called <b>Nectar</b><br/>
<span>&#8226;</span> <b>Ambrosia</b>: newly added <b>Bounty </b>resource used with gifting, <b>Wretched Broker</b>, and more<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">House Contractor</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> The <b>House Contractor </b>can now be used to permanently upgrade certain resource pick-ups, such as...<br/>
<span>&#8226;</span> <b>Darkness</b>: can now be upgraded to also slightly increase your life total<br/>
<span>&#8226;</span> <b>Gemstones</b>: can now be upgraded to also give you some <b>Charon's Obol</b><br/>
<span>&#8226;</span> <b>Chthonic Keys</b>: can now be upgraded to also give you a charge of <b>Fated Authority</b><br/>
<span>&#8226;</span> <b>Nectar</b>: can now be upgraded to also give a random Boon +1 Lv. <i>(as though you used a Pom of Power)</i><br/>
<span>&#8226;</span> The <b>House Contractor </b>is now also the key to upgrading certain aspects of the Underworld, such as...<br/>
<span>&#8226;</span> <b>Breakable Urns </b>can be upgraded to contain <b>Charon's Obol </b><i>(and must first be unlocked)</i><br/>
<span>&#8226;</span> <b>Infernal Troves </b>can be upgraded to contain greater riches <i>(and must first be unlocked)</i><br/>
<span>&#8226;</span> <b>Fountain Chambers </b>in each Underworld region now must first be unlocked<br/>
📢 Reduced costs for some outrageously priced <b>House Decor</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Fated List of Minor Prophecies</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> You are destined to obtain this <b>newly added </b>system from the <b>House Contractor</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Pact of Punishment</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Increased max. <b>Heat </b>threshold for earning <b>Bounties </b><i>(doubling the previous cap)</i><br/>
<span>&#8226;</span> The max. <b>Heat </b>threshold for earning <b>Bounties </b> is even higher in <b>Hell Mode</b><br/>
<span>&#8226;</span> <b>Snake Oil</b>: cut from game as a stand-alone Condition; its effect is now part of...<br/>
<span>&#8226;</span> <b>Extreme Measures</b>: now affects bosses region-by-region, from <b>Tartarus </b>through </span>Elysium</span><br/>
<span>&#8226;</span> <b>Middle Management</b>: reduced to one rank; now affects each mini-boss encounter in a distinct way<br/>
📢 <b>Tight Deadline</b>: countdown pauses at the same times as the 'Show Timer' setting; adjusted timers per each region; the out-of-time effect now can deal lethal damage<br/>
<span>&#8226;</span> <b>Personal Liability</b>: <b>newly added! </b>Limited to <b>Hell Mode</b>, this removes your post-damage invincibility<br/>
<span>&#8226;</span> Increased <b>Heat </b>clear requirements for earning Skelly's unlockables; these are now introduced later, after several successful clears <i>(so you can first get used to the Pact)</i><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Level Design & Environments</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Added four new chambers to the <b>Temple of Styx</b><br/>
📢 Some <b>Chaos </b>chambers now have multiple exits; the exits now have Chamber Reward previews<br/>
📢 Exits from <b>Chaos </b>chambers can now be altered using <b>Fated Authority</b><br/>
📢 Reduced appearance rate of <b>Pools of Purging</b>; they no longer appear in <b>Tartarus</b><br/>
<span>&#8226;</span> Other minor fixes and improvements to various chambers<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Art & Visual FX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Map of the Underworld</b>: updated look and presentation when traveling between regions<br/>
<span>&#8226;</span> <b>Sisyphus</b>: now has a new portrait and character model!<br/>
<span>&#8226;</span> Added portrait variants for <b>Zagreus</b>, <b>Megaera</b>, <b>Thanatos</b>, <b>Theseus</b>, and <b>The Minotaur</b><br/>
<span>&#8226;</span> Updated portraits for <b>Megaera </b>and <b>Hypnos</b><br/>
<span>&#8226;</span> Minor changes to portraits for <b>Eurydice</b>, <b>Aphrodite</b>, and <b>Zagreus</b><br/>
<span>&#8226;</span> Added various emote animations to some narrative events<br/>
<span>&#8226;</span> Added several new expressive character animations for <b>Megaera</b>, <b>Thanatos</b>, and <b>Zagreus</b><br/>
<span>&#8226;</span> Updated look of <b>Brimstones</b><br/>
<span>&#8226;</span> Updated look of <b>Satyr Cultist </b>mini-boss<br/>
<span>&#8226;</span> <b>Valuable Urns </b>now glint in a tastefully attention-grabby way<br/>
<span>&#8226;</span> <b>Death Defiance</b>: updated effect presentation to be clearer and more dramatic<br/>
📢 Toned down the look of <b>Zeus </b>lightning effects <i>(don't tell him)</i><br/>
📢 Added a new screen effect for when foolishly trudging through lava in <b>Asphodel</b><br/>
<span>&#8226;</span> Further visual improvements to various chambers, such as the final chamber in <b>Elysium</b><br/>
<span>&#8226;</span> Some of the shades in <b>Asphodel </b>now writhe for eternity<br/>
<span>&#8226;</span> Updated look of narrative panels and tooltips<br/>
<span>&#8226;</span> Updated visual FX for the Throw special using the <b>Chaos Shield</b><br/>
<span>&#8226;</span> Updated visual FX for the <b>Raging Rush </b>using <b>Achilles' Spear Aspect</b><br/>
<span>&#8226;</span> Minor improvements to <b>Heart-Seeking Bow </b>charge-up recovery animation<br/>
<span>&#8226;</span> Optimized textures and animations on the <b>Bloodless</b><br/>
<span>&#8226;</span> Other minor visual changes, fixes, and improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Menus & UI</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Hell Mode</b>: added option when starting a new game. Makes you have to use the <b>Pact </b>from the start<br/>
<span>&#8226;</span> <b>God Mode</b>: added to <b>Settings Screen</b>. Instantly makes you tougher; effect increases when you die<br/>
📢 <b>Boon Info Overlay</b>: minor presentation improvements; changed default hotkey; can now be accessed while interacting with characters such as <b>Eurydice</b><br/>
<span>&#8226;</span> Updated look and screen position of subtitles <i>(formerly called 'captions' but they are officially subtitles now)</i><br/>
<span>&#8226;</span> Subtitles now have a unique color depending on which character is speaking<br/>
<span>&#8226;</span> Subtitles now enabled by default on new save slots <i>(a majority of players were toggling them on)</i><br/>
<span>&#8226;</span> <b>Wretched Broker</b>: screen has an updated look<br/>
<span>&#8226;</span> <b>'Play' Main Menu Screen</b>: updated look; added one additional Save Slot<br/>
<span>&#8226;</span> <b>Underworld Codex</b>: screen has an updated look; updated alert prompt<br/>
<span>&#8226;</span> Updated look for the <b>Affinity Gauge </b>in the <b>Codex </b><i>(for characters you can give gifts to)</i><br/>
<span>&#8226;</span> Other additional presentation changes around <b>Gifting</b><br/>
<span>&#8226;</span> The <b>House Contractor </b>may prompt you to stop by from time to time<br/>
📢 Additional minor improvements to <b>Pact </b>screen feedback and usability<br/>
📢 Minor improvements to <b>Weapon Aspects </b>screen feedback and usability<br/>
<span>&#8226;</span> Added distinct Chamber indicators for elite, mini-boss, and boss chambers<br/>
<span>&#8226;</span> Minor updates to the sorting of resources on the right side of the screen<br/>
<span>&#8226;</span> Added <b>Fated List </b>indicator when choosing <b>Boons </b>and <b>Upgrades </b>tied to Prophecies<br/>
<span>&#8226;</span> Added keyword tooltips to distinguish types of <b>Well of Charon </b>items<br/>
<span>&#8226;</span> Improved feedback when trying to Cast while out of Bloodstone ammo<br/>
<span>&#8226;</span> Improved feedback when trying to enter <b>Infernal Gates </b>with too little <b>Heat</b><br/>
<span>&#8226;</span> Added keyboard selection input in <b>Well of Charon</b><br/>
<span>&#8226;</span> Other minor fixes, changes, and improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Music & SFX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 The song of <b>Eurydice </b>does not always start from the beginning when you find her<br/>
<span>&#8226;</span> Added many new sound effects to accompany new and updated systems, such as the <b>Fated List</b><br/>
<span>&#8226;</span> Added new sound effects for the <b>Map of the Underworld</b><br/>
<span>&#8226;</span> Added new sound effects for <b>Death Defiance </b>activation<br/>
<span>&#8226;</span> Added new ambient sound in and around the final chamber of <b>Elysium</b><br/>
<span>&#8226;</span> Added sound effects for <b>Hera's Bow Aspect </b>special ability<br/>
<span>&#8226;</span> Updated some sound effects for the <b>Bone Hydra</b><br/>
<span>&#8226;</span> Added different sounds while choosing Boons or Upgrades based on the god or upgrade type<br/>
<span>&#8226;</span> Added impact sounds to <b>Support Fire (Artemis) </b>arrow shot<br/>
<span>&#8226;</span> Added impact sounds to <b>Nasty Dash (Dionysus) </b>and <b>Dionysus' Aid</b><br/>
<span>&#8226;</span> Updated impact sounds for <b>Tidal Dash (Poseidon) </b>and <b>Poseidon's Aid</b><br/>
<span>&#8226;</span> Added ambient sound to the <b>Lounge </b>in the <b>House of Hades</b><br/>
<span>&#8226;</span> Other minor changes, fixes, and mix improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Voice & Narrative</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Added many new narrative events <i>(including with Megaera, Thanatos, Sisyphus, Skelly, Lord Hades, Achilles, Theseus, the Minotaur, Ares, Dionysus, and more)</i><br/>
<span>&#8226;</span> Extended <b>Affinity Gauges </b>for <b>Megaera</b>, <b>Thanatos</b>, <b>Sisyphus</b>, and <b>Skelly </b><i>(you can give them more gifts)</i><br/>
<span>&#8226;</span> Normalized the <b>Affinity Gauges </b>for some other characters, capping them to Lv.6<br/>
<span>&#8226;</span> Updated <b>Affinity Gauges </b>for certain characters.<br/>
<span>&#8226;</span> Added many new <b>Zagreus </b>voice events for various gameplay contexts<br/>
📢 If Meg blames her losses on the <b>Mirror </b>and you face her without its effects, she will acknowledge it<br/>
<span>&#8226;</span> Added <b>Codex </b>entries for <b>Titan Blood </b>and <b>Ambrosia</b><br/>
<span>&#8226;</span> Added to <b>Codex </b>entries for <b>Megaera</b>, <b>Thanatos</b>, <b>Sisyphus</b>, and <b>Skelly</b><br/>
<span>&#8226;</span> Updated <b>Codex </b>entries for <b>Nectar </b>and <b>Chthonic Keys</b><br/>
<span>&#8226;</span> Added presentation the first time you enter a <b>Chaos Gate</b><br/>
<span>&#8226;</span> Updated requirements and other minor changes to various narrative events<br/>
<span>&#8226;</span> Fixes and tuning to various contextual voice events<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Miscellaneous</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Updated <b>Development Roadmap </b>to reflect our plans for our January 2020 Major Update, and beyond<br/>
<span>&#8226;</span> The final chamber in <b>Elysium </b>is now quite a bit livelier<br/>
<span>&#8226;</span> A certain letter written to a certain god appearing in a certain scene has a new look<br/>
<span>&#8226;</span> <b>Sisyphus</b>: we are investigating reports of unusual interactions with an inanimate object in his chamber<br/>
<span>&#8226;</span> <b>Orpheus</b>: you now have to do something to 'unlock' him <i>(if you haven't met; he can be unlocked sooner now)</i><br/>
<span>&#8226;</span> When you first get the <b>Codex </b>, it now is back-filled with any entries you would have already unlocked<br/>
<span>&#8226;</span> The alert prompt to open the <b>Codex </b>will no longer play during combat <i>(it will show up after)</i><br/>
<span>&#8226;</span> Zagreus has lost the will to senselessly somersault in the <b>House </b><i>(reminder: no fighting in the House!)</i><br/>
<span>&#8226;</span> Adjusted <b>Thanatos </b>entrance and exit interacts during his encounters<br/>
<span>&#8226;</span> Added an animation for when Zagreus is stunned by certain attacks<br/>
<span>&#8226;</span> Pausing the game now reliably pauses any voiceover in progress<br/>
<span>&#8226;</span> Pausing the game now possible while <b>Boon Info Overlay </b>is displayed<br/>
📢 Damage numbers from <b>Deflect </b>attacks show up in Athena's colors<br/>
<span>&#8226;</span> Added a custom weapon objective hint in the Courtyard after equipping <b>Achilles' Spear Aspect</b><br/>
<span>&#8226;</span> When starting a new escape attempt, a perfect landing must be executed with greater precision<br/>
<span>&#8226;</span> Updated Credits; including with some more exceptional Community Contributors <i>(Cheers!!)</i><br/>
<span>&#8226;</span> Various text fixes, updates, and clarifications<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Bug Fixes</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Fixed a crash that could occur while rapidly switching pages in the <b>Codex</b><br/>
<span>&#8226;</span> Fixed several additional scripting issues with the <b>Eurydice & Orpheus </b>story subplot<br/>
<span>&#8226;</span> Fixed an issue where deflecting attacks from <b>Skull-Crushers </b>could still deal damage<br/>
<span>&#8226;</span> Fixed various issues that could occur while exiting a chamber during an <b>Infernal Trove </b>battle<br/>
<span>&#8226;</span> Fixed an issue causing the special shot of <b>Hestia's Rail Aspect </b>to fire unexpectedly<br/>
<span>&#8226;</span> Fixed <b>Hestia's Rail Aspect </b>not interacting properly with certain Boons and Hammer Upgrades<br/>
📢 Fixed <b>Tipsy Shot (Dionysus) </b>not interacting properly with <b>Flurry Cast (Hermes)</b><br/>
<span>&#8226;</span> Fixed <b>Divine Dash (Athena) </b>sometimes hitting twice unexpectedly<br/>
<span>&#8226;</span> Fixed <b>Battle Rage (Ares) </b>not benefiting from improved rarity<br/>
📢 Fixed several issues with switching between different <b>Weapon Aspects</b><br/>
<span>&#8226;</span> Fixed some obstacles in <b>Asphodel </b>not having impact feedback<br/>
📢 Fixed <b>Tight Deadline (Pact) </b>timer appearing in the <b>House</b><br/>
📢 Many other minor fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Bug Additions</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Will get back to you next patch<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Quote of the Patch</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<i>'And I saw Sisyphus too, bound to his own torture,</i><br/>
<i>grappling his monstrous boulder with both arms working,</i><br/>
<i>heaving, hands struggling, legs driving, he kept on</i><br/>
<i>thrusting the rock uphill toward the brink.'</i><br/>
<b>~The Odyssey </b>(Homer; R. Fagles translation)
<br/>
<hr>
<br/><span style="font-size: 2em; /*display: block;*/">Patch Notes Archive</span style="font-size: 2em; /*display: block;*/"><br/><br/>
For patch notes from the previous Major Update, check out <a href="https://www.supergiantgames.com/blog/hades-superstar-update-patch-notes/">The Superstar Update Patch Notes</a> (October, 2019).
</body>
</html>]]></description><link>https://www.supergiantgames.com/blog/hades-welcome-to-hell-update-patch-notes</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades-welcome-to-hell-update-patch-notes</guid><pubDate>Tue, 03 Dec 2019 13:00:00 GMT</pubDate></item><item><title><![CDATA[Delve into the Welcome to Hell Update!]]></title><description><![CDATA[<p>Our rogue-like dungeon crawler, <b><i>Hades</i></b><i>,</i> goes deeper than ever with this latest Major Update, marking the first anniversary of the game&#39;s announcement and Early Access launch!</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/7gcFCmw6VksVGuFGUiUXgh/03e1adb555caea6b98b32be7f2568755/Hades_Carousel_Hell.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/7gcFCmw6VksVGuFGUiUXgh/03e1adb555caea6b98b32be7f2568755/Hades_Carousel_Hell.png" />
                  </a>
                </figure><p>The <b>Welcome to Hell Update </b>features new ways to play, big game-wide improvements, and tons of new story events, making it a perfect time to jump back in -- or descend into the Underworld for the first time. Highlights include:</p><ul><li><p>Experience new ways to play with <b>Hell Mode</b>, for seasoned veterans unafraid of death, and <b>God Mode</b>, for those who want a little extra help!</p></li></ul><ul><li><p>Get closer to the game&#39;s colorful cast of characters with the expanded <b>Gift System </b>&amp; earn <b>Legendary Keepsakes </b>with spectacular new effects!</p></li></ul><ul><li><p>Find the infamous <b>Fated List of Minor Prophecies</b>, and fulfill a wide-ranging list of inevitabilities for fabulous rewards!</p></li></ul><ul><li><p>Authorize scores of <b>New Underworld Renovations</b>, altering the ever-shifting chambers of the Underworld more to your advantage!</p></li></ul><ul><li><p>New <b>Text Language Translations</b>! In a December 6 update, we added first-pass text translations in French, Italian, German, Spanish, Russian, Brazilian Portuguese, Korean, and Simplified Chinese!! We also have Polish coming soon, and are investigating Japanese.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/7HCPyt2Z26LAPBptLF21mN/3e513f29e2f1bf919fc5758cabafabc3/HadesLoc.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/7HCPyt2Z26LAPBptLF21mN/3e513f29e2f1bf919fc5758cabafabc3/HadesLoc.jpg" />
                  </a>
                </figure></li></ul><ul><li><p><b>Plus! New story events, boss fight variations, &amp; many more surprises!</b></p></li></ul><p><b><i>Hades</i></b><b> </b>is already a big feature-rich game, filled with thrilling action, dozens of colorful characters, and the rich worldbuilding Supergiant is known for. With the <b>Welcome to Hell Update</b>, it&#39;s even bigger and better than before, and comes one step closer to its full v1.0 launch slated for sometime in 2020.</p><p>Be sure to take a look at the updated Development Roadmap in the game client for a recap of all we&#39;ve done this year, and a preview of what&#39;s in store!</p><p>Want a tour through many of the new features? Check out our dev stream:</p><div class="video-wrap">
                  <figure data-type="video">
                    <iframe width="560" height="315" src="https://www.youtube.com/embed/uCD0x5H1zpY" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  </figure>
                </div><p></p><p>Full patch notes are available <a href="https://www.supergiantgames.com/blog/hades-updates">here on our web site</a>, in the game client, and <a href="https://discord.gg/supergiant">our official Discord</a>, where you can join a welcoming community of <i>Hades </i>players and Supergiant fans. Or... perhaps you&#39;d like to hunker down for the next 20 minutes and <i>listen </i>to them, courtesy of the game&#39;s disembodied storyteller?!</p><div class="video-wrap">
                  <figure data-type="video">
                    <iframe width="560" height="315" src="https://www.youtube.com/embed/p7nydypvxkY" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  </figure>
                </div><p>We hope you love this new update, and thanks so much for all your support in 2019! You&#39;ve inspired us to make <i><b>Hades </b></i>bigger and better than we even imagined, heading into this year!</p>]]></description><link>https://www.supergiantgames.com/blog/delve-into-the-welcome-to-hell-update</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/delve-into-the-welcome-to-hell-update</guid><pubDate>Mon, 02 Dec 2019 13:00:00 GMT</pubDate></item><item><title><![CDATA[Engine Programmer @ Supergiant]]></title><description><![CDATA[<p><i>Update 12/6/2019: Thank you to everyone who expressed interest in this job listing! At this time we&#39;re no longer seeking new applicants. Should we have any additional job openings in the future, we&#39;ll likely post about it here and via our Twitter feed.</i></p><hr/><p>Our small team is growing just a bit! We are seeking a talented generalist software engineer to port, extend, optimize, and maintain <i><b>Hades </b></i>and our proprietary code base across a variety of platforms. Our ideal candidate would relish the technical challenges inherent in cross-platform engineering, rendering, multi-threading, systems architecture, and optimization.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/5jWgHbPZhnsNAlLn0ctUQz/5b12dea834311d58b5dad09cd2b350bd/Hades_Post_01.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/5jWgHbPZhnsNAlLn0ctUQz/5b12dea834311d58b5dad09cd2b350bd/Hades_Post_01.jpg" />
                  </a>
                </figure><p><i>Requirements:</i></p><ul><li><p>2- or 4-year college Computer Science or Engineering degree or equivalent work experience</p></li><li><p>Credit on at least one commercial game project</p></li><li><p>Experience certifying and shipping a console or mobile game</p></li><li><p>Experience with multi-threading and rendering</p></li><li><p>Fluent in C/C++ and excellent math skills</p></li><li><p>Strong written and verbal, technical and non-technical communication skills</p></li><li><p>Local resident or willing to relocate to San Francisco area</p></li></ul><p><i></i></p><p><i>Responsibilities:</i></p><ul><li><p>Optimize our game engine for performance and compatibility with existing platforms</p></li><li><p>Help port our game engine to new or emerging platforms</p></li><li><p>Work with Quality Assurance to identify and fix performance, compatibility, and functional issues across different platforms</p></li><li><p>Implement new engine features, pipeline improvements, and tools on future projects in collaboration with the development team
</p></li></ul><p><i>What we offer:</i></p><ul><li><p>Competitive compensation and medical benefits, including 401k</p></li><li><p>Work on a small, creative, high-performance team</p></li><li><p>Help architect and implement the underlying technology of Supergiant&#39;s current and future titles
</p></li></ul><p><b>To apply, please follow these instructions exactly:</b></p><ul><li><p>Send your resume in the body of an email (no attachments please) with the subject line “Engine Programmer” to <a href="mailto:jobs@supergiantgames.com"><u>jobs@supergiantgames.com</u></a></p></li><li><p>Complete the questionnaire below and include it in the body of the e-mail</p></li></ul><p>
<i>Questionnaire</i>:

Please answer the following questions as you might if responding to a colleague via email. Use your best judgment to answer as completely and concisely as possible. There is no minimum or maximum word count.</p><ol><li><p>Why do you want to work at Supergiant Games?</p></li><li><p>What is a technical feature or project you are proud to have worked on, and why? What did you contribute to the project? Please describe how it works for a non-technical reader.</p></li><li><p>Discuss your experience with an existing codebase and how you became familiar with it. Describe a feature or fix that you contributed to the project for a technical reader.</p></li><li><p>When, if ever, is it appropriate to use a “hack”?  Please describe a hack you’ve used and why you chose to use it.</p></li></ol><p>Thank you for your interest in working with us!</p>]]></description><link>https://www.supergiantgames.com/blog/engine-programmer-supergiant</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/engine-programmer-supergiant</guid><pubDate>Wed, 13 Nov 2019 18:00:00 GMT</pubDate></item><item><title><![CDATA[Rock Out in The Superstar Update!]]></title><description><![CDATA[<p>Get ready for our most game-changing Early Access update yet when next you delve into the Underworld of <i>Hades</i>!</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/5mGwoVNcpRvnfigHfx29my/a5fd93d7aff55863848616a7437ad8bf/Hades_MajorUpdate_Oct19_B.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/5mGwoVNcpRvnfigHfx29my/a5fd93d7aff55863848616a7437ad8bf/Hades_MajorUpdate_Oct19_B.jpg" />
                  </a>
                </figure><p>The Superstar Update<b> </b>introduces a variety of new systems and improvements that will keep you battling out of hell in even more spectacular fashion -- all while living the Underworld life in style. Here are just some of the highlights:</p><p><b>- Unlock almighty Weapon Aspects</b>, revealing legendary past incarnations of each of your weapons, along with powerful new properties.</p><p><b>- Brave the reworked Pact of Punishment</b>, providing an all-new endgame challenge. Which nasty Conditions are you willing to accept to earn valuable Bounties?</p><p><b>- Meet star-crossed lovers Eurydice &amp; Orpheus</b>, and discover their all-too-tragic past... and see if you can help their future?</p><p><b>- New House cosmetics, resources, upgrades, &amp; more! </b>You can now decorate the House of Hades, or collect many rocking tracks for the new Music Stand.</p><p>For good measure, this update introduces a brand-new music piece, featuring the beautiful voice of longtime Supergiant Games collaborator, Ashley Barrett:</p><div class="video-wrap">
                  <figure data-type="video">
                    <iframe width="560" height="315" src="https://www.youtube.com/embed/Yco-B4BSaj4" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  </figure>
                </div><p>There are so many new fully-voiced story events, visual improvements, exciting new balance changes and upgrades that we think you&#39;ll agree this is our most jam-packed major update yet. Full patch notes are available <a href="https://www.supergiantgames.com/blog/hades-updates">here on our web site</a>, in the game client, and <a href="http://discord.gg/Supergiant">our official Discord</a>, where we invite you to join the conversation with many more players and Supergiant fans. Oh, and we also have then in highly-listenable, fully-recorded form:</p><div class="video-wrap">
                  <figure data-type="video">
                    <iframe width="560" height="315" src="https://www.youtube.com/embed/pUiTGUv6EXs" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  </figure>
                </div><p>Hope you enjoy, and keep letting us know what you think!</p>]]></description><link>https://www.supergiantgames.com/blog/rock-out-in-the-superstar-update</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/rock-out-in-the-superstar-update</guid><pubDate>Tue, 08 Oct 2019 16:00:00 GMT</pubDate></item><item><title><![CDATA[Big Bastion Update Coming to iOS]]></title><description><![CDATA[<p><i>Update November 7, 2019: </i>Our self-published version of <i><b>Bastion </b></i>is now available for iPhone and iPad! <a href="https://apps.apple.com/us/app/bastion-by-supergiant-games/id1467063160"><b>Get it here</b></a>.</p><hr/><p>This fall, we&#39;ll be launching an updated version of the iPhone/iPad version of <i><b>Bastion</b></i>. This will affect existing customers of that version, so we wanted to let you know what to expect in advance. Here&#39;s what&#39;s going to happen, and look further down this post for in-depth Q&amp;As:</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/5T5GHcY0cymKLA2HRfA5or/8fadc37c8653d6813ce68b1c3bf80e32/Bastion_1_TrailerKidDrinking.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/5T5GHcY0cymKLA2HRfA5or/8fadc37c8653d6813ce68b1c3bf80e32/Bastion_1_TrailerKidDrinking.png" />
                  </a>
                </figure><p></p><p>1. <b>The currently-available version of </b><i><b>Bastion</b></i><b> for iPhone/iPad, published by Warner Bros., </b><b><u>will be delisted soon</u></b>, in early November. Once delisted, it will no longer be updated or available for purchase. If you have already downloaded, it will remain on your device.</p><p>2. <b>An updated version of the game, published by Supergiant Games, will be available at around the same time</b>. This latest version has several enhancements:</p><ul><li><p>Improved support for newer devices such as iPhone X and 11.</p></li><li><p>Simplified Chinese language option (set via your region setting).</p></li><li><p>The game is now free-to-try, just like the original Xbox LIVE Arcade classic!</p></li></ul><p>After the trial levels, a one-time in-app purchase unlocks the full game. The in-app purchase is just $4.99. Although...</p><p>3. <b>This updated version of </b><i><b>Bastion</b></i><b> will be FREE for a limited time</b>, as part of <a href="https://www.supergiantgames.com/blog/pax-west-supergiants-10-year-anniversary">our 10th anniversary celebration</a>! We couldn&#39;t have come this far if not for the success of <i><b>Bastion</b></i>, and for all your support.</p><hr/><h2><b>Bastion iOS Update - Q&amp;As</b></h2><p>You might have questions about some of these changes, so we wanted to answer them right here:</p><p><b>Q: Why is </b><i><b>Bastion </b></i><b>for iPhone/iPad being delisted soon?
</b>A: The reason is, the term of our distribution agreement with Warner Bros., our publishing partner for <i><b>Bastion</b></i> since we first launched the game in 2011, is expiring. (Back then, we didn&#39;t expect we&#39;d still be supporting <i><b>Bastion </b></i>all these years later...!) Due to technical limitations, we cannot switch publishers for the existing app. Our only option was to work with Warner Bros. to delist the existing version, then publish the game ourselves. We sincerely apologize for the inconvenience.</p><p><b>Q: What does it mean that your distribution agreement with Warner Bros. has expired?
</b>A: It simply means anything <i><b>Bastion</b></i>-related will now be published by us at Supergiant Games.  We have self-published each of our games since <i><b>Bastion</b></i>, so we&#39;re happy to have all our titles under our umbrella. We&#39;re very grateful to our partners at Warner Bros. for all their support along the way.</p><p><b>Q: If I own the existing version for iPhone/iPad, will I get the version published by Supergiant Games automatically?
</b>A: No. You will have to download it as a new app. It will not appear as an update to the existing app.</p><p>To help ease this transition, and in light of our 10th anniversary, you will be able to get the full game unlock FOR FREE for a limited time. Simply download the new version (once it&#39;s available), and look for the one-time in-app purchase, which will cost $0 for the rest of the year. Afterward, it will be $4.99.</p><p><b>Q: Will my cloud save data transfer from the current version of </b><i><b>Bastion</b></i><b> to the version published by Supergiant Games?
</b>A: No. Due to technical limitations, unfortunately your cloud save data cannot be transferred between these versions. We apologize for the inconvenience.</p><p><b>Q: I wrote a customer review of </b><i><b>Bastion</b></i><b> for iPhone/iPad. Will it transfer to the new version?
</b>A: No. All the wonderful words of praise we&#39;ve received over the years for <i><b>Bastion</b></i> for iPhone/iPad will unfortunately be removed when the app is delisted. We would be deeply grateful if you gave the new version a review once you&#39;ve tried it. If you have a review up, please consider making a copy of the contents in case you want to repost it.</p><p><b>Q: Will my Game Center achievement progress transfer between versions?
</b>A: You probably know the answer by now, which unfortunately is No. On the other hand, you&#39;ll be able to earn all the <i><b>Bastion</b></i> achievements again in the version published by Supergiant Games.</p><p><b>Q: What&#39;s new and improved in this upcoming version of </b><b><i>Bastion</i></b><b> for iPhone/iPad?
</b>A: We&#39;ve made a number of quality-of-life improvements to make sure <i><b>Bastion</b></i> runs great on the latest iOS devices. Changes include:</p><ul><li><p>Improved support for newer devices such as iPhone X and 11</p></li><li><p>Simplified Chinese language option (set via your region setting)</p></li><li><p>The game is now free-to-try, just like the original Xbox LIVE Arcade classic!</p></li><li><p>Numerous bug fixes</p></li></ul><p>Thank you for your patience and understanding as we make this transition! <i><b>Bastion</b></i> for iPhone/iPad is one of the most-played versions of any of our games from over the years, so we&#39;re doing everything we can to reduce the friction here as we bring our first game back into the fold here.</p><p><b>Q: What are the device and OS requirements for the upcoming version?
</b>A: Bastion requires a device with iOS 9.0 or later. The OS requirement is updated from previous versions of the game, so please note it means the updated version of the game will not work on older devices, including the original iPad, iPhone 4, and iPod Touch. If you wish to continue playing <i><b>Bastion</b></i> on these devices, please be sure you have the existing version of the game downloaded before it is delisted in early November.</p>]]></description><link>https://www.supergiantgames.com/blog/big-bastion-update-coming-to-ios</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/big-bastion-update-coming-to-ios</guid><pubDate>Mon, 23 Sep 2019 17:00:00 GMT</pubDate></item><item><title><![CDATA[Ridiculous Deals for our 10th Anniversary!]]></title><description><![CDATA[<p><i>Update Aug. 27: Please note one or more of the deals below have expired! Thank you for your interest, and we&#39;ll see you in 10 years (OK just kidding, we&#39;ll probably have more sales between now and then).</i></p><hr/><p>As part of our <a href="https://www.supergiantgames.com/blog/pax-west-supergiants-10-year-anniversary"><b>10 Year Anniversary celebration</b></a>, right now you can get amazing deals on our  entire game catalogue, plus tons of merch in our online shop!</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/2SLuj2cJqELgrbDMGBl0jr/8e3459585f51f0294d686152904e6cfd/10YearSale_message_image01_v3_anim_03.gif">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/2SLuj2cJqELgrbDMGBl0jr/8e3459585f51f0294d686152904e6cfd/10YearSale_message_image01_v3_anim_03.gif" />
                  </a>
                </figure><p>Here&#39;s a rundown of all the deals available right now:</p><ul><li><p>Our <a href="https://store.steampowered.com/sale/super_giant">Anniversary Sale on <b>Steam</b></a>! <i>Up to 80% off </i><b><i>Bastion</i></b><i>, </i><b><i>Transistor</i></b><i>, and </i><b><i>Pyre</i></b><i>, and more!</i></p></li></ul><ul><li><p>Get <a href="https://www.epicgames.com/store/en-US/product/hades/home"><b>Hades </b>for 15% off</a> and <a href="https://www.epicgames.com/store/en-US/product/transistor/home"><b>Transistor </b>for 80% off</a> on the <b>Epic Games store</b>!</p><p></p></li><li><p>Get <a href="https://www.nintendo.com/games/detail/bastion-switch/"><b>Bastion</b></a><b> </b>and <a href="https://www.nintendo.com/games/detail/transistor-switch/"><b>Transistor</b> for 80% off</a> on the <b>Nintendo Switch eShop</b>!*</p></li></ul><ul><li><p>Get <a href="https://store.playstation.com/en-us/product/UP2125-CUSA02052_00-BASTIONGAME00000/"><b>Bastion</b> for 80% off</a> and <a href="https://store.playstation.com/en-us/product/UP2125-CUSA05441_00-PYREGAME20170000 "><b>Pyre </b>for 70% off</a> on <b>PS4</b>!*</p></li></ul><ul><li><p>Get <a href="https://apps.apple.com/us/app/transistor/id948857526"><b>Transistor</b> for just $1.99</a> for iPhone/iPad! </p></li></ul><ul><li><p>Our <a href="https://www.gog.com/promo/20190822_promo_launch_supergiant_anniversary">Anniversary Sale on <b>GOG.com</b></a>!</p></li></ul><ul><li><p>Our <a href="https://itch.io/s/20333/supergiant-games-10th-anniversary-sale">Anniversary Sale on <b>itch.io</b></a>!</p></li></ul><p><i>* = North America only; we apologize for the inconvenience!</i></p><p>Plus, get our <a href="https://store.supergiantgames.com/products/supergiant-games-10-year-anniversary-poster"><b>10 Year Anniversary Poster</b></a> and great deals on merch at our <a href="store.supergiantgames.com">online shop</a>!</p><p>Thanks so much for all the love and support for our first double-digits birthday, and we hope our games continue to bring you wonderful lasting memories for years to come.</p><p></p>]]></description><link>https://www.supergiantgames.com/blog/ridiculous-deals-for-our-10-year-anniversary</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/ridiculous-deals-for-our-10-year-anniversary</guid><pubDate>Fri, 23 Aug 2019 17:00:00 GMT</pubDate></item><item><title><![CDATA[Hades: Coming Soon to Steam Early Access!]]></title><description><![CDATA[<p>We&#39;re really excited to announce that our rogue-like dungeon crawler <i><b>Hades </b></i>is coming to Steam Early Access on December 10! Check out <a href="https://store.steampowered.com/app/1145360/Hades/">our new </a><a href="https://store.steampowered.com/app/1145360/Hades/"><b>&#39;Coming Soon&#39; </b></a><b></b><a href="https://store.steampowered.com/app/1145360/Hades/"><b></b></a><b></b><a href="https://store.steampowered.com/app/1145360/Hades/"><b>page for </b></a><i><b></b></i><a href="https://store.steampowered.com/app/1145360/Hades/"><i><b>Hades</b></i> on Steam</a>, and hit the &#39;<b>Add to your wishlist</b>&#39; button for a handy reminder once it&#39;s out.</p><div class="embed-wrap">
                  <figure>
                    <iframe width="646" height="190" src="https://store.steampowered.com/widget/1145360/" frameborder="0"></iframe>
                  </figure>
                </div><p><b></b></p><p><b>About the game: </b><i><b>Hades</b></i><i> </i>is a rogue-like dungeon crawler in which you defy the god of the dead as you hack and slash your way out of the Underworld of Greek myth.</p><div class="video-wrap">
                  <figure data-type="video">
                    <iframe width="560" height="315" src="https://www.youtube.com/embed/DU_FmvgwPAU" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  </figure>
                </div><p>We think it combines the best aspects of our previous games, including the fast-paced action of <i><b>Bastion</b></i>, the rich atmosphere and depth of <i><b>Transistor</b></i>, and the character-driven storytelling of <i><b>Pyre</b></i>. As<b> </b>the immortal Prince of the Underworld, you&#39;ll wield the powers and mythic weapons of Olympus as you battle out of hell, toward the surface, growing stronger and unraveling more of the story with each unique escape attempt.</p><p><b>About Early Access: </b>Early Access means you can play <i><b>Hades </b></i>while it&#39;s still in active development. We expect to be in Early Access till sometime in the second half of 2020.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/jce84av2Stq3zFI4KGSlB/7e016dd8d9956468e2a681edbe5bb0ac/Hades_Aug2019_01.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/jce84av2Stq3zFI4KGSlB/7e016dd8d9956468e2a681edbe5bb0ac/Hades_Aug2019_01.png" />
                  </a>
                </figure><p>We designed <i><b>Hades </b></i>as an Early Access game from the ground up. Our foremost goal was to see if we could create something great in partnership with our community -- a game that was true to our values about design, worldbuilding, and storytelling, and could naturally evolve based on the feedback we&#39;d get along the way. Every aspect of the game, from its modular structure to its approach to narrative, flow from this idea.</p><p>We&#39;ve shipped six Major Updates so far, more than doubling the amount of content since launch. And, we&#39;re growing accustomed to living in this new world of developing our game out in the open (rather than in secrecy as we&#39;ve done in the past). In December, we&#39;ll be ready to expand the game&#39;s audience in Early Access by coming to Steam. We wanted to get the word out as soon as we nailed down the date.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/4dfH21dAS69Kg8OQyGZAXB/7be3e45d3bcc84c193837bd84d2923c3/Hades_Aug19_01.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/4dfH21dAS69Kg8OQyGZAXB/7be3e45d3bcc84c193837bd84d2923c3/Hades_Aug19_01.png" />
                  </a>
                </figure><p><b>Thank you to our early adopters! </b>To all of you who&#39;ve participated in our Early Access thus far: Thank you so much for your help in getting us to this point. Your feedback in <a href="http://discord.gg/Supergiant">our official Discord</a> and beyond has been vital, and we hope you&#39;ve been enjoying the story of <i><b>Hades </b></i>as it unfolds. As a small token of our appreciation to those who&#39;ve been playing, we&#39;ll be giving you a complimentary digital copy of the <i><b>Hades Original Soundtrack</b></i><i> -- </i><a href="https://supergiantgames.us13.list-manage.com/track/click?u=f519b2fbd456ae854439ed997&id=eb787efadf&e=ccd03e7812">already jam-packed</a> with blood-pumping tracks, and growing with each Major Update!

<b>Eligibility:</b> You simply need to have purchased <a href="https://supergiantgames.us13.list-manage.com/track/click?u=f519b2fbd456ae854439ed997&id=675d803283&e=ccd03e7812"><b><i>Hades</i></b></a><a href="https://supergiantgames.us13.list-manage.com/track/click?u=f519b2fbd456ae854439ed997&id=87769f5c8e&e=ccd03e7812"> on the Epic Games store</a> by October 15, 2019. We&#39;ll email you how to redeem the soundtrack once it&#39;s ready! Until then!</p>]]></description><link>https://www.supergiantgames.com/blog/hades-coming-soon-to-steam-early-access</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades-coming-soon-to-steam-early-access</guid><pubDate>Thu, 22 Aug 2019 16:00:00 GMT</pubDate></item><item><title><![CDATA[PAX West: It's Our 10-Year Anniversary!]]></title><description><![CDATA[<p>Somehow, 10 years have flown by since our studio co-founders, Amir Rao and Gavin Simon, left their jobs at Electronic Arts in Los Angeles, hunkered down in the living room of a house in San Jose, and started working on our first game, <i><b>Bastion</b></i>. Since then, we moved to San Francisco, and proceeded to create <i><b>Transistor</b></i>, <i><b>Pyre</b></i>, and most recently, <i><b>Hades</b></i>.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/2X7qyzGuq0SOmypw8TRB3G/2d6fdab4e3f07aa15bb96151c926ccc2/HoldTheRope08_ForPrint_01.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/2X7qyzGuq0SOmypw8TRB3G/2d6fdab4e3f07aa15bb96151c926ccc2/HoldTheRope08_ForPrint_01.png" />
                  </a>
                </figure><p>Our games have sold more than 10 million copies on more than 10 different platforms, and the success of each one made the next one possible. Though each of our games is quite different, they all share a common goal: to spark your imagination like the games you played as a kid. Through the years, we&#39;ve stayed small, stayed independent, and stuck together as a team -- in fact, all seven of the original members of the <i><b>Bastion </b></i>team are all still here, working together in their respective roles. Above all, we&#39;ve been extraordinarily lucky that our games have found such a big and supportive audience.</p><hr/><p><b>PAX West Celebration! </b>At <a href="https://west.paxsite.com/">PAX West</a> in Seattle, our team will be there to reflect on this milestone in our studio&#39;s history. We really hope you can join us! Here are some of the highlights to expect:</p><p><b>Special Events: </b>We have a couple of incredible special events in store!</p><ul><li><p><b>Panel: </b>Join all seven original members of the team in <a href="https://west.paxsite.com/schedule/panel/from-bastion-to-hades-10-years-of-supergiant-games">From Bastion to Hades: 10 Years of Supergiant Games</a>, where we reflect on 10 years of making games together.
<i>@12pm, Saturday Aug. 31, Raven Theatre</i></p></li></ul><ul><li><p><b>Supergiant in Concert: </b>Experience a one-of-a-kind live performance celebrating 10 years of Supergiant Games, with songs from Bastion, Transistor, Pyre, and Hades!
</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/5RkqD7aB36hn3dYaunNZWD/7130d262157aa0e6f5198bd471a8d94f/concert_poster_clean_final_ver1_color2.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/5RkqD7aB36hn3dYaunNZWD/7130d262157aa0e6f5198bd471a8d94f/concert_poster_clean_final_ver1_color2.png" />
                  </a>
                </figure><p>Featuring our composer and audio director, Darren Korb, longtime collaborator and vocalist Ashley Barrett, and the Supergiant Orchestra conducted by award-winning composer Austin Wintory.
<i>@8:30pm, Saturday Aug. 31, Main Theatre (aka Paramount Theatre)</i></p></li></ul><p><b>Booth Location: </b>We&#39;ll be at PAX all Labor Day weekend in <b>booth #1515</b> -- the exact spot where <a href="https://www.supergiantgames.com/blog/now-that-was-a-pax">we first debuted Bastion</a> as part of the PAX 10, back in 2010.</p><p><b>What We&#39;re Bringing: </b>This is the first time we&#39;ll have <i><b>Hades</b></i> playable at PAX!</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/2c4YNbFrlNvJ26fYjozsmQ/7c1c1a8aa7846c3edca3e5a18b75c024/Hades_Post_BigBad.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/2c4YNbFrlNvJ26fYjozsmQ/7c1c1a8aa7846c3edca3e5a18b75c024/Hades_Post_BigBad.jpg" />
                  </a>
                </figure><ul><li><p>We&#39;ll have many stations for you to come try the game and see how we&#39;re doing in Early Access.</p></li><li><p>We&#39;ll also have a &#39;High-Heat Challenge&#39; demo station, where experienced players can win prizes if they can get far enough on a higher difficulty!</p></li><li><p>We&#39;ll have some brand-new merchandise on offer, such as our <a href="https://store.supergiantgames.com/products/supergiant-games-10-year-anniversary-poster">10-Year Anniversary Poster</a> featuring original artwork by our art director, Jen Zee, and a PAX-exclusive Hades T-shirt.</p></li><li><p>Our whole team will be there! Stop by and say hello.</p></li></ul><p><b>
From All of Us @ Supergiant Games, Thank You!!</b></p><p>Being able to create games on our own terms has been an extraordinary privilege. We look forward to many more years of making games together here; games that are worthy of your time, and that leave you with a lasting and positive impression. We really appreciate your support.</p>]]></description><link>https://www.supergiantgames.com/blog/pax-west-supergiants-10-year-anniversary</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/pax-west-supergiants-10-year-anniversary</guid><pubDate>Thu, 22 Aug 2019 15:00:00 GMT</pubDate></item><item><title><![CDATA[Hades: The Superstar Update Patch Notes]]></title><description><![CDATA[<!DOCTYPE html>
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<body>
<b><i>Hades</i></b> is in Early Access, which means we're actively working on it based on our plans and your feedback. We expect to keep adding features, characters, weapons, foes, powers, environments, and more, while expanding the story and fine-tuning all aspects of the experience.</br></br>
Note: 📢 indicates a change inspired by community feedback! Our latest patch notes are below:
<hr>
<br/><span style="font-size: 2em; /*display: block;*/">Early Access Patch 031 - October 17, 2019</span style="font-size: 2em; /*display: block;*/"><br/><br/>
This patch ties up some loose ends in the <b>Superstar Update </b>as we set our sights on our next <b>Major Update</b>, coming in December. It'll cap off a full year of updates, and we plan to make it a big one. Until then!<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Boons & Blessings</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Support Fire (Artemis)</b>: now upgradeable using <b>Poms</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Daedalus Hammer Upgrades</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Rapid Shot (Bow)</b>: you now can hold the attack command to autofire; now called <b>Flurry Shot</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Foes & Encounters</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Reduced how many <b>Crawlers </b>can appear in tougher encounters in the <b>Temple of Styx</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Level Design & Environments</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Minor fixes and improvements to some chambers<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Art & Visual FX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Visual touch-ups for the <b>Bone Hydra</b><br/>
<span>&#8226;</span> Additional visual touches to <b>Asphodel </b>chamber enter-and-exit sequence<br/>
<span>&#8226;</span> Improvements to the Shield's Throw special recovery animation while using alternate Aspects<br/>
<span>&#8226;</span> Updated textures for the Blade's <b>Nemesis Aspect</b><br/>
<span>&#8226;</span> Added passive visual effect to the <b>Music Stand</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Menus & UI</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Improved feedback for some states of the <b>Pact </b>screen<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Music & SFX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Added some sound effects to the <b>Bone Hydra </b>encounter<br/>
<span>&#8226;</span> Updated some sound effects for the <b>Weapon Aspects </b>screen<br/>
<span>&#8226;</span> Other minor additions, fixes, and improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Voice & Narrative</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Added a narrative event for <b>Eurydice</b><br/>
<span>&#8226;</span> Added some new Zagreus voice lines for certain Pact, Daedalus Hammer, and Bounty interactions<br/>
<span>&#8226;</span> Additional minor fixes and improvements to some narrative events and contextual voice lines<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Miscellaneous</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Recovered the missing Infernal Contract that <b>Lord Hades </b>is always holding in his portrait<br/>
<span>&#8226;</span> Persuaded an occasional pack of Shades in the <b>House of Hades </b>to move away from the <b>Music Stand</b><br/>
<span>&#8226;</span> Unified text descriptions for Boons and upgrades with Flurry effects<br/>
<span>&#8226;</span> Other minor text changes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Bug Fixes</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Fixed interaction between Athena's <b>Holy Shield </b>and <b>Blinding Flash</b><br/>
📢 Fixed <b>Divine Dash (Athena) </b>not always applying critical damage correctly<br/>
📢 Fixed an issue where a <b>Splitter</b>'s projectile attack could vanish after she was slain<br/>
📢 Fixed some attack interactions with the <b>Final Boss</b><br/>
<span>&#8226;</span> Fixed <b>Brimstone </b>satellite crystals sometimes leaving orbit<br/>
<span>&#8226;</span> Fixed a visual issue with <b>Rocket Bomb (Daedaulus - Rail) </b>and the weapon's alternate Aspects<br/>
<span>&#8226;</span> Other minor fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Quote of the Patch</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<i>"...while Orpheus thoughtlessly looked back, all unbelieving his Eurydice restored to him and following, he lost his singing's recompense; and she had come to the verge of life only to die once more."</i><br/>
<b>~Hercules Oetaeus </b>(Lucius Annaeus Seneca; F. Justus Miller translation)<br/>
<br/>
<hr>
<br/><span style="font-size: 2em; /*display: block;*/">Early Access Patch 030 - October 15, 2019</span style="font-size: 2em; /*display: block;*/"><br/><br/>
This patch makes additional improvements and fixes to last week's <b>Superstar Update </b>based on what we've been seeing. Expect one more smaller patch before we switch to working on our next <b>Major Update</b>.<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Weapons, Aspects, & Powers</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Heart-Seeking Bow</b>: reduced disable duration while loading Bloodstone ammo<br/>
📢 <b>Shield of Chaos</b>: improved Bull Rush input buffering after the Throw special<br/>
📢 <b>Heart-Seeking Bow (Zagreus)</b>: now adds chance of critical attack <i>(instead of power-shot window)</i><br/>
📢 <b>Heart-Seeking Bow (Hera)</b>: reduced disable duration while loading Bloodstone ammo<br/>
📢 <b>Eternal Spear (Achilles)</b>: you now can retrieve the thrown spear normally, or with <b>Raging Rush</b><br/>
<span>&#8226;</span> <b>Adamant Rail (Hestia)</b>: increased damage for empowered shot<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Boons & Blessings</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Double Strike (Zeus)</b>: reduced bonus chance of effect after using <b>Poms</b><br/>
<span>&#8226;</span> <b>Tempest Flourish (Poseidon)</b>: reduced knock-away effect from the <b>Bow</b>'s Volley special<br/>
<span>&#8226;</span> <b>Exit Wounds (Artemis)</b>: now requires one additional related Artemis Boon before it is offered<br/>
<span>&#8226;</span> <b>Lightning Rod (Zeus x Artemis)</b>: no longer upgradeable using <b>Poms</b><br/>
<span>&#8226;</span> <b>Heart Rend (Aphrodite x Artemis)</b>: no longer upgradeable using <b>Poms</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Daedalus Hammer Upgrades</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Super Nova (Blade)</b>: reduced damage<br/>
<span>&#8226;</span> <b>Cruel Thrust (Blade)</b>: increased damage and critical chance<br/>
📢 <b>Flurry Blade (Blade)</b>: you now can hold the attack command to strike repeatedly<br/>
<span>&#8226;</span> <b>Relentless Barrage (Bow)</b>: reduced number of bonus projectiles<br/>
<span>&#8226;</span> <b>Explosive Return (Shield)</b>: no longer applies <b>Flourish </b>Boon or similar effects during the blast<br/>
<span>&#8226;</span> <b>Extending Jab (Spear)</b>: increased damage<br/>
📢 <b>Inescapable Blast (Rail)</b>: increased slowing effect on foes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Foes & Encounters</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Slightly increased frequency of <b>Thanatos </b>encounters in <b>Asphodel</b><br/>
📢 <b>Voidstone</b>: no longer appears in <b>Erebus </b>challenge chambers<br/>
📢 <b>The Minotaur</b>: fixed some instances where he was dealing more damage than expected<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Keepsakes & Items</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Bone Hourglass (Charon)</b>: increased <b>Well of Charon </b>effect durations for each rank<br/>
<span>&#8226;</span> <b>Shattered Shackle (Sisyphus)</b>: increased bonus damage from rubble at ranks 2 and 3<br/>
<span>&#8226;</span> <b>Evergreen Acorn (Eurydice)</b>: reduced instances of damage absorption for each rank; no longer loses charges to attacks that would have caused no damage<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Level Design & Environments</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Minor fixes and improvements to some chambers<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Art & Visual FX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Further visual improvements to some <b>Asphodel </b>chambers<br/>
<span>&#8226;</span> Further presentation improvements when leaving or entering <b>Asphodel </b>chambers<br/>
<span>&#8226;</span> Updated visual FX for Zagreus run-stop animations for the Blade, Bow, Shield, and Spear<br/>
<span>&#8226;</span> Updated animation for <b>Chthonic Keys</b><br/>
<span>&#8226;</span> Updated visual FX for <b>Exit Wounds (Artemis)</b><br/>
<span>&#8226;</span> Updated art for <b>Pact Exit </b>in the Courtyard<br/>
<span>&#8226;</span> Other minor visual fixes and improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Menus & UI</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Game screen now is dimmed while the game is paused<br/>
<span>&#8226;</span> When unlocking <b>Weapon Aspects</b>, always auto-equip the new Aspect<br/>
<span>&#8226;</span> Music track names for the <b>Music Stand </b>can now appear hidden before the track is unlocked<br/>
<span>&#8226;</span> Improved legibility of repeated 'Backstab!' combat notifications<br/>
<span>&#8226;</span> Slightly reduced size of standard damage numbers<br/>
<span>&#8226;</span> Several text clarifications and other minor changes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Music & SFX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Minor fixes and mix improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Voice & Narrative</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Additional scripting fixes to <b>Eurydice & Orpheus </b>story subplot<br/>
<span>&#8226;</span> Added several miscellaneous narrative events for <b>Eurydice & Orpheus</b><br/>
📢 Fixes and updated requirements for some narrative events<br/>
<span>&#8226;</span> Fixes and tuning to some contextual voice events<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Miscellaneous</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Minor improvements to some Shades milling about the <b>House of Hades</b><br/>
<span>&#8226;</span> Skelly no longer rudely talks over Zagreus when starting a new escape attempt<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Bug Fixes</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Fixed the <b>Rail's Hestia Aspect </b>empowered shot applying damage twice from one Dash Attack<br/>
📢 Fixed an issue causing <b>Support Fire (Artemis) </b>to never be offered<br/>
📢 Fixed <b>Hermes </b>Boons unintentionally being affected by <b>Eurydice</b>'s treats<br/>
📢 Fixed <b>Exalted Brightswords </b>sometimes being able to destroy the <b>Rail</b>'s Bombard projectiles<br/>
📢 Fixed <b>Final Boss </b>not canceling out of certain attacks upon defeat<br/>
📢 Fixed some conversation alert icons not clearing as expected<br/>
<span>&#8226;</span> Fixed certain <b>Eurydice </b>narrative events unintentionally being able to play more than once<br/>
<span>&#8226;</span> Fixed 'Bounty Earned' messages showing current total <b>Heat</b>, rather than target <b>Heat </b> for Bounties<br/>
📢 Fixed an issue causing 'Death and I' to never be offered for the <b>Music Stand</b><br/>
<span>&#8226;</span> Other minor fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Quote of the Patch</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<i>"'One sole condition yet</i><br/>
<i>Upon the boon is set:</i><br/>
<i>Let him not turn his eyes</i><br/>
<i>To view his hard-won prize,</i><br/>
<i>Till they securely pass</i><br/>
<i>The gates of Hell.' Alas!" </i><br/>
<b>~The Consolation of Philosophy </b>(Boethius; H.R. James translation)<br/>
<br/>
<hr>
<br/><span style="font-size: 2em; /*display: block;*/">Early Access Patch 029 - October 10, 2019</span style="font-size: 2em; /*display: block;*/"><br/><br/>
We're thrilled by the rousing response to the <b>Superstar Update</b>!! We're following up with some improvements and fixes based on initial observations and feedback. We'll patch again in the coming days.<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Weapons, Aspects, & Powers</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Raised the max level of the Zagreus Aspect for each weapon to 5<br/>
📢 <b>Stygian Blade</b>: you can move a bit during the Nova special preattack sequence<br/>
<span>&#8226;</span> <b>Heart-Seeking Bow (Hera)</b>: reduced spread of Bloodstones from loaded shots<br/>
<span>&#8226;</span> <b>Adamant Rail (Eris)</b>: reduced damage bonus after absorbing a Bombard blast<br/>
<span>&#8226;</span> <b>Adamant Rail (Hestia)</b>: empowered shot now activates only from a manual reload<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Boons & Blessings</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Quick Reload (Artemis)</b>: reduced effectiveness<br/>
<span>&#8226;</span> <b>Nasty Dash (Dionysus)</b>: removed minor damage this was doing on impact<br/>
📢 <b>Eclipse (Chaos)</b>: now also boosts Darkness drops from boss foes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Foes & Encounters</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Soul Catcher</b>: projectiles should be slightly easier to hit<br/>
<span>&#8226;</span> <b>The Minotaur</b>: updated some attack timings <i>(he should be slightly more effective)</i><br/>
📢 <b>Final Boss</b>: beam attacks should interact with obstacles more reliably; skull ammo objects can now be targeted by more abilities<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Level Design & Environments</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Minor fixes and improvements to some chambers<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Art & Visual FX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Added unique visuals for each weapon equip spot in the Courtyard to go with each <b>Weapon Aspect</b><br/>
<span>&#8226;</span> Updated textures and visual FX for some <b>Weapon Aspects</b><br/>
<span>&#8226;</span> Added unique menu images for each <b>Weapon Aspect</b><br/>
<span>&#8226;</span> Added visual FX for when your current weapon phases out in some Zagreus animations<br/>
<span>&#8226;</span> Additional visual improvements to some <b>Asphodel </b>chambers<br/>
<span>&#8226;</span> Additional presentation improvements when leaving or entering <b>Asphodel </b>chambers<br/>
<span>&#8226;</span> Other minor visual fixes and improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Menus & UI</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Added presentation when collecting <b>Bounties</b><br/>
<span>&#8226;</span> In the <b>Pact </b>screen, current <b>Heat </b>is no longer shown in two different places<br/>
📢 <b>Ambrosia </b>now shown in addition to other resources during escape attempts<br/>
<span>&#8226;</span> The 'Slay to Retrieve' hint for lodged Ammo will no longer display on bosses<br/>
<span>&#8226;</span> Added custom hint about retrieving ammo while using the <b>Blade's Poseidon Aspect</b><br/>
<span>&#8226;</span> Added unique tutorial objectives in the Courtyard while using certain <b>Weapon Aspects</b><br/>
<span>&#8226;</span> Minor text changes; other minor fixes and improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Music & SFX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Updated sound effects for certain <b>Weapon Aspects</b><br/>
<span>&#8226;</span> Minor fixes with the new <b>Music Stand</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Voice & Narrative</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Added narrative events with certain characters <i>(including Hades, Orpheus, and Skelly)</i><br/>
<span>&#8226;</span> Added new Zagreus, Hades, and Skelly voice events for various gameplay contexts<br/>
<span>&#8226;</span> Added new Storyteller events for successfully clearing runs<br/>
<span>&#8226;</span> Updated requirements for some narrative events<br/>
<span>&#8226;</span> Fixes and tuning to some contextual voice events<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Bug Fixes</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Fixed several issues causing the <b>Eurydice & Orpheus </b>story subplot to not advance correctly<br/>
📢 Fixed collision and blocking issues with the <b>Chaos Shield </b>while using <b>Charged Shot (Daedalus)</b><br/>
📢 Fixed instances where the <b>Spear's Achilles Aspect </b>could be used to escape map boundaries<br/>
<span>&#8226;</span> Fixed an issue preventing manual recovery of the <b>Spear's Achilles Aspect </b>Throw special<br/>
<span>&#8226;</span> Fixed an issue causing the <b>Rail's Hestia Aspect </b>empowered-shot ability to transfer to other Aspects<br/>
<span>&#8226;</span> Fixed interactions between the <b>Rail's Hestia Aspect </b>and <b>Spread Fire (Daedalus)</b><br/>
<span>&#8226;</span> Fixed interactions between the <b>Rail's Hestia Aspect </b>and <b>Explosive Fire (Daedalus)</b><br/>
<span>&#8226;</span> Fixed some visual issues with the <b>Rail</b>'s Aspect animations<br/>
📢 Fixed <b>Tisiphone</b>'s <b>Extreme Measures (Pact) </b>support attacks being active during chamber changes<br/>
📢 Fixed lava being blockable with the <b>Chaos Shield</b><br/>
📢 Fixed <b>Final Boss </b>encounter not ending when expected if summoned urns were still present<br/>
📢 Fixed a rare crash in the <b>Final Boss </b>encounter<br/>
📢 <b>Heat </b>difficulty will reset in older saves that previously could get stuck at high difficulty<br/>
📢 Fixed an issue where the <b>Tight Deadline (Pact) </b>timer would expire prematurely in <b>Elysium</b><br/>
<span>&#8226;</span> Fixed an issue causing the <b>Tight Deadline (Pact) </b>timer to remain visible after defeat<br/>
📢 Fixed an unbreakable urn in the final chamber of <b>Asphodel</b><br/>
<span>&#8226;</span> Fixed some visual issues with the effect for <b>Evergreen Acorn (Keepsake)</b><br/>
<span>&#8226;</span> Fixed rare performance issues in the <b>Pact </b>screen<br/>
<span>&#8226;</span> Fixed various other minor UI issues with the <b>Pact </b>screen<br/>
<span>&#8226;</span> Fixed Duo Boons showing up as Legendary in the <b>Pool of Purging</b><br/>
<span>&#8226;</span> Fixed an issue where <b>Infernal Troves </b>requiring <b>Skeleton Keys </b>were not showing a lock indicator<br/>
<span>&#8226;</span> Fixed some menu title text being off center<br/>
<span>&#8226;</span> Other minor fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Quote of the Patch</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<i>'[Orpheus] became so adept at music that his playing and singing charmed wild animals and caused stones and trees to follow him when he wished.' </i><br/>
<b>~Crowell's Handbook of Classical Mythology </b>(E. Tripp)<br/>
<br/>
<hr>
<br/><span style="font-size: 2em; /*display: block;*/">Early Access Patch 028: The SUPERSTAR Update - October 8, 2019</span style="font-size: 2em; /*display: block;*/"><br/><br/>
Welcome to our seventh <b>Major Update</b>, which we think is our most game-changing one yet! Due to the number of new systems and features here, we're expecting to follow up on this initial launch with several smaller patches. We'll be watching your feedback closely as we go. Hope you enjoy it!<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Highlights</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Weapon Aspects</b>: unlock specially-enchanted alternate forms for each of your different weapons<br/>
<span>&#8226;</span> <b>Pact of Punishment, 2nd Edition</b>: an overhauled Pact is central to a newly revised endgame<br/>
<span>&#8226;</span> <b>Eurydice</b>: the muse of Orpheus is out there, somewhere; can you find her?<br/>
<span>&#8226;</span> <b>New Resources</b>: look for <b>Gemstones</b>, <b>Diamonds</b>, & <b>Chthonic Keys </b>as you make your escape<br/>
<span>&#8226;</span> <b>House Contractor</b>: unlock a variety of new cosmetic items for the <b>House of Hades</b>, such as the...<br/>
<span>&#8226;</span> <b>Music Stand</b>: unlock music pieces heard throughout the game, & change the music in the <b>House</b><br/>
<span>&#8226;</span> <b>Underworld Renovations</b>: look for new & improved visuals in the <b>House of Hades </b>& all of <b>Asphodel</b><br/>
<span>&#8226;</span> <b>New Song</b>: listen for the melodious voice of our longtime musical collaborator, <b>Ashley Barrett</b>!<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">General Gameplay</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Added <b>Weapon Aspects</b>, revised <b>Pact of Punishment</b>, and <b>House Contractor </b>systems<br/>
<span>&#8226;</span> <b>Heat</b>: removed as a collectible resource <i>(part of the Pact rework; you will receive 5 Darkness for each Heat lost)</i><br/>
<span>&#8226;</span> <b>Gemstones </b>and <b>Diamonds</b>: newly added resource used with <b>House Contractor </b>and <b>Wretched Broker</b><br/>
<span>&#8226;</span> <b>Chthonic Keys</b>: newly added resource used with <b>Weapon Aspects </b>and some other interactions<br/>
<span>&#8226;</span> Your first boss clear with each weapon earns you a <b>Bounty</b>, i.e. a <b>Chthonic Key </b> or <b>Diamond</b><br/>
📢 Your <b>Death Defiance </b>effects remove any poison effects<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Weapons & Powers</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Each weapon can now be permanently upgraded in the Courtyard, once you reach a certain point<br/>
<span>&#8226;</span> <b>Stygian Blade</b>: reworked Nova special; updated Dash Attack <i>(new timing and animation)</i><br/>
📢 <b>Shield of Chaos</b>: updated Dash attack <i>(new animation)</i>; improvements to input buffering<br/>
📢 <b>Eternal Spear</b>: adjusted Attack combo timing and damage; updated Dash attack <i>(new timing and animation)</i>; Throw special now staggers foes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Boons & Blessings</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Zeus' Aid</b>: reduced damage<br/>
📢 <b>Athena's Aid</b>: increased duration; <b>Greater Call </b>duration multiplier reduced to compensate<br/>
📢 <b>True Shot (Artemis)</b>: added a chance to deal Critical damage<br/>
<span>&#8226;</span> <b>Hunter's Mark (Artemis)</b>: dealing Critical damage to foes with the 'Marked' Status Curse clears the effect<br/>
<span>&#8226;</span> <b>Exit Wounds (Artemis)</b>: reduced power scaling from improved rarity<br/>
<span>&#8226;</span> <b>Fully Loaded (Artemis)</b>: rarity set to <b>Legendary </b><br/>
<span>&#8226;</span>  <b>Support Fire (Artemis)</b>: no longer <b>Legendary</b>; effect now scales with rarity<br/>
<span>&#8226;</span> <b>Lightning Phalanx (Zeus x Athena)</b>: reduced max. number of bounces and bounce range<br/>
<span>&#8226;</span> <b>Shatter Shot (Aphrodite)</b>: reduced power scaling from improved rarity<br/>
<span>&#8226;</span> <b>Life Affirmation (Aphrodite)</b>: slightly reduced power level<br/>
📢 <b>Rapid Cast (Hermes)</b>: now also increases Cast homing effects to compensate for the speed boost<br/>
📢 <b>Stabbing (Chaos)</b>: cut from game <i>(Master Chaos has decided not to punish you simply for dashing)</i><br/>
📢 Boons with 'Revenge' effects now trigger when your <b>Death Defiance </b>effects activate<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Daedalus Hammer Upgrades</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> The following upgrades are no longer offered: <b>Empowering Nova (Blade)</b>, <b>Mirage Flight (Shield)</b>, <b>Heavy Slug (Rail)</b>, and <b>Invigorating Blast (Rail)</b>; their spirits live on in some of the new <b>Weapon Aspects</b><br/>
<span>&#8226;</span> <b>Piercing Wave (Blade)</b>: <b>newly added! </b>A long-range wave with every slash<br/>
<span>&#8226;</span> <b>Charged Shot (Shield)</b>: <b>newly added! </b>Your Bull Rush fires a projectile instead<br/>
📢 <b>Multi Skewer (Spear)</b>: now pierces through the last foe it hits<br/>
<span>&#8226;</span> <b>Rocket Bomb (Rail)</b>: <b>newly added! </b>Fire a rocket instead of bombarding<br/>
<span>&#8226;</span> <b>Inescapable Blast (Rail)</b>: <b>newly added! </b>Foes are slowed while targeted for bombardment<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Foes & Encounters</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> You can no longer run into multiple mini-boss encounters in a region in a single run<br/>
<span>&#8226;</span> Increased the size of <b>Elysium </b>by one chamber<br/>
📢 <b>Trial of the Gods </b>encounters can now take place in <b>Elysium</b><br/>
📢 Reduced max. types of Elite foes that can appear in <b>Thanatos </b>encounters<br/>
📢 <b>Erebus </b>challenge chambers now contain Champion foes <i>(tougher than Elite foes)</i><br/>
<span>&#8226;</span> Champion foes no longer drop money<br/>
<span>&#8226;</span> <b>Megaera and the Furies</b>: learned some new tricks via the <b>Pact</b>...<br/>
<span>&#8226;</span> <b>Bone Hydra</b>: slightly reduced health; updated ranged flurry attack; learned some new tricks via the <b>Pact</b>...<br/>
<span>&#8226;</span> <b>Exalted Longspear</b>: now leap off impassable terrain<br/>
📢 <b>Flame Wheels</b>: groups spawn in quicker succession<br/>
📢 <b>Soul Catcher</b>: reduced appearance rate in <b>Elysium</b>; reduced Elite health; no longer completely immobile and now susceptible to knock-away effects<br/>
📢 <b>The Minotaur</b>: updated some animations and attack timings<br/>
📢 <b>Theseus</b>: updated some animations and attack timings<br/>
📢 <b>Gigantic Vermin</b>: poison puddles expire faster<br/>
📢 <b>Final Boss</b>: reduced damage; reduced health; reduced tracking of homing attack; reduced health of some Champion summons; summoned urns now invulnerable while spawning; overall, still a pain<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Keepsakes & Items</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Wells of Charon </b>no longer offer <b>Bedroom Decor </b>items; the <b>House Contractor </b>has a monopoly on them<br/>
<span>&#8226;</span> <b>Evergreen Acorn (Eurydice)</b>: <b>newly added! </b>Take no damage from boss attacks for some number of hits<br/>
<span>&#8226;</span> <b>Old Spiked Collar (Cerberus)</b>: slightly reduced power level<br/>
📢 <b>Black Shawl (Nyx)</b>: increased power level<br/>
📢 <b>Lucky Tooth (Skelly)</b>: increased power level<br/>
📢 <b>Lambent Plume (Hermes)</b>: tuned fast-clear durations for some encounter types<br/>
<span>&#8226;</span> <b>Charon </b>now offers one of the two new rare resources for sale in the <b>Temple of Styx</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Pact of Punishment</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Overhauled the system; now linked to <b>Bounties </b><i>(look for more details when you first get to it)</i><br/>
<span>&#8226;</span> Rescaled <b>Heat </b>as a measure of difficulty <i>(1 unit now is equivalent to about 5 units before)</i><br/>
<span>&#8226;</span> Reworked and renamed the various <b>Conditions</b><br/>
<span>&#8226;</span> <b>Middle Management</b>: <b>newly added! </b>Raises number of Elite foes in mini-boss encounters<br/>
<span>&#8226;</span> <b>Tight Deadline</b>: <b>newly added! </b>Gives you a limited amount of time to clear each region<br/>
<span>&#8226;</span> <b>Heightened Security</b>: <b>newly added! </b>Boosts damage from traps<br/>
<span>&#8226;</span> <b>Underworld Customs</b>: <b>newly added! </b>Forces you to purge a Boon as you leave each region<br/>
<span>&#8226;</span> <b>Extreme Measures</b>: <b>newly added! </b>Influences the final battle in <b>Tartarus</b><br/>
<span>&#8226;</span> <b>Snake Oil</b>: <b>newly added! </b>Influences the final battle in <b>Asphodel</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Level Design & Environments</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Added two new chambers in <b>Asphodel</b><br/>
📢 Added a <b>Pool of Purging </b>to the final chamber in each region<br/>
📢 Added several new <b>Erebus </b>challenge chamber variants<br/>
<span>&#8226;</span> Made some renovations to the <b>House of Hades </b><i>(others are ongoing)</i><br/>
<span>&#8226;</span> Other minor fixes and improvements to various chambers<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Art & Visual FX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Updated visuals all throughout <b>Asphodel</b><br/>
<span>&#8226;</span> Updated visuals in the <b>House of Hades</b><br/>
<span>&#8226;</span> Updated portrait for <b>Orpheus</b><br/>
<span>&#8226;</span> Updated visuals for the <b>Wretched Broker</b><br/>
<span>&#8226;</span> Updated visuals for wretched shades and spirits in various environments<br/>
<span>&#8226;</span> Updated visuals in first chamber of <b>Elysium</b><br/>
<span>&#8226;</span> Added unique <b>Zagreus </b>run animations with the Blade, Spear, and Bow, and other weapon details<br/>
<span>&#8226;</span> Added some animations for <b>Megaera and the Furies </b>to accompany their aforementioned new tricks<br/>
<span>&#8226;</span> Updated textures for <b>Alecto </b>and <b>Tisiphone</b><br/>
<span>&#8226;</span> Updated some of the visuals for the <b>Bone Hydra</b><br/>
<span>&#8226;</span> Updated some animations for <b>Theseus </b>and <b>The Minotaur</b><br/>
<span>&#8226;</span> Updated various visual FX in <b>Final Boss </b>encounter, including the Status Curse effect<br/>
<span>&#8226;</span> Improvements to the look of the <b>Exalted </b>once separated from their weapons<br/>
📢 Updated UI and visuals for <b>Death Defiance </b>effects<br/>
📢 Increased transparency of <b>Dionysus' Festive Fog </b>effects<br/>
📢 Improved feedback for the deactivated state of the <b>Mandragora Cure Pools </b>in the <b>Temple of Styx</b><br/>
<span>&#8226;</span> Removed slight animation from <b>Dionysus </b>and <b>Ares </b>portraits <i>(due to various issues; they still blink, though)</i><br/>
<span>&#8226;</span> Unified the look of Elite foes' armor outline<br/>
<span>&#8226;</span> Updated main menu based on new Major Update <i>(including our studio logo, for our 10th anniversary!)</i><br/>
<span>&#8226;</span> Other minor visual changes, fixes, and improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Menus & UI</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Updated Health Bar UI for foes<br/>
<span>&#8226;</span> Updated visual FX for Boon selection<br/>
<span>&#8226;</span> <b>Underworld Map </b>presentation when traveling between regions now shows earned <b>Bounties</b><br/>
<span>&#8226;</span> Added new <b>Death Defiance </b>UI indicators based on the source of the effect<br/>
<span>&#8226;</span> The backing for interact prompts now scales with the prompt<br/>
<span>&#8226;</span> Added alternate dialogue prompt for key early-game character conversations that unlock new systems <i>(specifically, the Codex from Achilles and Mirror respeccing from Nyx)</i><br/>
📢 The <b>Fallen Warrior</b>'s <b>HydraLite Gold </b>premium good now shows your life total in the tooltip<br/>
📢 The warning pop-up for deleting save data defaults to Cancel instead of OK<br/>
📢 Text clarifications to some Boons and upgrades<br/>
<span>&#8226;</span> Other minor fixes, changes, and improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Music & SFX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>'Good Riddance'</b>: added new music track, featuring the voice of <b>Ashley Barrett</b>!<br/>
<span>&#8226;</span> Added various new sound effects for the new resources, systems, and other contexts<br/>
📢 <b>Adamant Rail </b>now has a distinct fire sound while low on ammo<br/>
📢 Battle emotes from Zagreus and others now affected by SFX Volume rather than Voice Volume<br/>
<span>&#8226;</span> Minor fixes and mix improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Voice & Narrative</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Added many narrative events with characters <i>(including Eurydice, Orpheus, Hades, and Achilles)</i><br/>
<span>&#8226;</span> Added many new Zagreus voice events for various gameplay contexts<br/>
<span>&#8226;</span> Added <b>Codex </b>entries for <b>Eurydice</b>, <b>Gemstones</b>, <b>Diamonds</b>, and <b>Chthonic Keys</b><br/>
<span>&#8226;</span> Added to <b>Codex </b>entries for each of the <b>Infernal Arms</b><br/>
📢 Added specific captions for ambient voice lines from the <b>Fallen Warrior</b><br/>
<span>&#8226;</span> Updated requirements for some narrative events<br/>
<span>&#8226;</span> Fixes and tuning to some contextual voice events<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Miscellaneous</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Updated <b>Development Roadmap </b>to reflect our plans for our next Major Update, and beyond<br/>
<span>&#8226;</span> The <b>Wretched Broker </b>now offers additional resource trades, and has fixed all his prices...<br/>
<span>&#8226;</span> Some later <b>Mirror of Night </b>upgrades now require <b>Chthonic Keys</b><br/>
<span>&#8226;</span> <b>Skelly</b>: increased health <i>(stationary jumping can be an effective form of cardiovascular exercise)</i><br/>
<span>&#8226;</span> Rescaled <b>Heat </b>requirements to earn Skelly's unlockables<br/>
<span>&#8226;</span> Credits: Eurydice added to voice cast; other updates, including new Community Contributors!<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Bug Fixes</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Fixed issues with some <b>Zeus </b>lightning effects not taking upgrades correctly<br/>
📢 Fixed an issue causing <b>Vicious Cycle (Ares) </b>to ramp up damage more than expected<br/>
<span>&#8226;</span> Fixed <b>Positive Outlook (Dionysus) </b>not gaining benefits from more than one <b>Pom of Power</b><br/>
📢 Fixed <b>Spent Spirit (Athena x Aphrodite) </b>not affecting accelerating projectiles<br/>
<span>&#8226;</span> Fixed <b>Heart Rend (Artemis x Aphrodite) </b>unintentionally applying additional chance for Critical damage<br/>
📢 Fixed an issue sometimes causing <b>Chaos Gates </b> and <b>Infernal Gates </b>to be invisible<br/>
📢 Fixed an issue sometimes causing parts of the Health UI to not show correctly<br/>
<span>&#8226;</span> Fixed <b>Skull-Crushers </b>being susceptible to Backstab damage <i>from the front</i><br/>
📢 Fixed issues related to vanquishing <b>Theseus </b>and the <b>Minotaur </b>in close succession<br/>
📢 Fixed an issue causing <b>Gigantic Vermin </b>poison puddles to not always clear after encounters<br/>
<span>&#8226;</span> Fixed an issue where you could build up your God Gauge by hitting pillars while fighting the <b>Final Boss</b><br/>
📢 Many other minor fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Quote of the Patch</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<i>'There remained but little more to climb till they would touch earth's surface, when in fear he might again lose her, and anxious for another look at her, he turned his eyes so he could gaze upon her.'</i><br/>
<b>~Metamorphoses, Book 10: Orpheus & Eurydice </b>(Ovid; B. Moore translation)</span><br/>
<br/>
<hr>
<br/><span style="font-size: 2em; /*display: block;*/">Patch Notes Archive</span style="font-size: 2em; /*display: block;*/"><br/><br/>
For patch notes from the previous Major Update, check out <a href="https://www.supergiantgames.com/blog/hades-big-bad-update-patch-notes/">The Big Bad Update Patch Notes</a> (August, 2019).
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<b><i>Hades</i></b> is in Early Access, which means we're actively working on it based on our plans and your feedback. We expect to keep adding features, characters, weapons, foes, powers, environments, and more, while expanding the story and fine-tuning all aspects of the experience.</br></br>
Note: 📢 indicates a change inspired by community feedback! Our patch notes for the Big Bad Update are below:
<hr>
<br/><span style="font-size: 2em; /*display: block;*/">Early Access Patch 027 - August 13, 2019</span style="font-size: 2em; /*display: block;*/"><br/><br/>
This patch makes further improvements and balance changes following last week's <b>Big Bad Update</b>. Barring any unexpected issues, we will now be focusing on our next <b>Major Update</b>. Thanks for playing!<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">General Gameplay</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 After using <b>Mandragora Cure Pools </b>in the <b>Temple of Styx</b>, you now are briefly immune to poison<br/>
<span>&#8226;</span> Slightly increased frequency of <b>Valuable Urns </b>in <b>Styx </b><i>(it is still less than before the last change)</i><br/>
<span>&#8226;</span> Slightly increased frequency of <b>Wells of Charon </b>and <b>Pools of Purging</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Weapons & Powers</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Stygian Blade</b>: increased damage radius of Nova special <i>(it is still less than before the last change)</i><br/>
📢 <b>Shield of Chaos</b>: basic attack knocks foes away again <i>(we and many of you liked it better this way)</i><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Boons & Blessings</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Poseidon</b>'s knock-away effects re-scaled <i>(they no longer scale in intensity at higher rarity levels)</i><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Foes & Encounters</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>The Minotaur</b>: slightly reduced health; reduced speed boost while enraged<br/>
📢 <b>Theseus</b>: slightly reduced health; reduced speed boost while enraged<br/>
📢 <b>Snakestone</b>: reduced tracking speed <i>(it is still greater than before the last change)</i><br/>
📢 <b>Satyr Cultist</b>: attack no longer staggers you<br/>
📢 <b>Final Boss</b>: now deletes your save progress if you lose <i>(just kidding; in actually, the Final Boss now has reduced damage and health, plus other changes that should reduce the sheer difficulty)</i><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Keepsakes & Items</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Lucky Tooth</b>: increased healing to better align with the recent change to <b>Death Defiance </b>effects<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Level Design & Environments</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Minor fixes and improvements to some chambers<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Art & Visual FX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Improvements to visual effects and death animation for <b>Final Boss</b><br/>
<span>&#8226;</span> Added death animation for <b>Bother</b><br/>
<span>&#8226;</span> Updated look of <b>Styx Saw Blade Trap</b><br/>
<span>&#8226;</span> Updated look of depleted <b>Mandragora Cure Pools</b><br/>
<span>&#8226;</span> Other minor changes and improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Menus & UI</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Minor fixes and improvements to <b>God Gauge </b>UI<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Music & SFX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Added ambient sounds to many <b>Temple of Styx </b>chambers<br/>
<span>&#8226;</span> Minor sound effects updates for <b>Final Boss </b>encounter<br/>
<span>&#8226;</span> Removed expiration warning sounds for <b>Greater Calls </b>with an instant effect<br/>
<span>&#8226;</span> Other minor SFX changes and improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Voice & Narrative</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Minor additions, fixes, and tuning to some contextual voice lines<br/>
<span>&#8226;</span> Minor updates to requirements for some narrative events<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Miscellaneous</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Improved on-hit feedback for Max-Gauge <b>Aphrodite's Aid</b><br/>
<span>&#8226;</span> Improved feedback when using <b>Artemis' Aid</b><br/>
<span>&#8226;</span> Added more variety to the message when circumventing a certain multi-headed obstacle in <b>Styx</b><br/>
<span>&#8226;</span> Updated feedback when using the <b>Fountain </b>in the <b>Styx Satyr Storage Chamber</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Bug Fixes</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Fixed <b>Theseus </b>sometimes using his 'Bull Horn' combo attack after the <b>Minotaur </b>is defeated<br/>
<span>&#8226;</span> Fixed an issue with <b>Spent Spirit (Athena x Aphrodite) </b>giving <b>Theseus </b>more than one spear<br/>
<span>&#8226;</span> Fixed the sound when targeted by sniping attacks sometimes lingering longer than expected<br/>
<span>&#8226;</span> Fixed an issue where menu highlights sometimes vanished when closing and opening a menu<br/>
<span>&#8226;</span> Fixed an issue in 'Trial of the Gods' where foes blessed by <b>Athena </b>could damage you after being slain<br/>
<span>&#8226;</span> Fixed a minor camera issue entering the main hub in the <b>Temple of Styx</b><br/>
<span>&#8226;</span> Minor text fixes<br/>
<span>&#8226;</span> Other minor fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Quote of the Patch</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<i>'Now [I came] to bid farewell to Zagreus and to his sire, the hospitaler.'</i><br/>
<b>~Fragments </b>(Aeschylus; H. Weir Smyth translation)<br/>
<hr>
<br/><span style="font-size: 2em; /*display: block;*/">Early Access Patch 026 - August 8, 2019</span style="font-size: 2em; /*display: block;*/"><br/><br/>
Thank you for the warm response to the <b>Big Bad Update</b>! This follow-up patch fine-tunes various aspects, and makes balance changes based on what we've seen so far. We'll patch again in the coming days.<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">General Gameplay</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Slightly increased minimum chamber length of each <b>Temple of Styx </b>Satyr Tunnel<br/>
📢 Foes in <b>Temple of Styx </b> mini-chambers take slightly longer to attack when you first enter<br/>
<span>&#8226;</span> Slightly reduced frequency of <b>Valuable Urns </b>in <b>Temple of Styx</b><br/>
<span>&#8226;</span> Slightly reduced money drops on foes in <b>Temple of Styx</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Weapons & Powers</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Stygian Blade</b>: reduced damage radius of Nova special<br/>
<span>&#8226;</span> <b>Shield of Chaos</b>: basic attack no longer knocks foes away<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Boons & Blessings</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Zeus' Aid</b>: reduced duration of Max Gauge Bonus<br/>
<span>&#8226;</span> <b>Poseidon's Aid</b>: reduced duration, increased damage<br/>
<span>&#8226;</span> <b>Athena's Aid</b>: reduced duration, reduced power level of Rare and Epic rarity<br/>
<span>&#8226;</span> <b>Aphrodite's Aid</b>: reworked Max Gauge Bonus; now deals significant damage<br/>
<span>&#8226;</span> <b>Dionysus' Aid</b>: reduced duration of Max Gauge Bonus<br/>
<span>&#8226;</span> <b>Thunder Dash (Zeus)</b>: reduced damage<br/>
📢 <b>Last Stand (Athena)</b>: reduced healing; now offered only once you have at least one Athena Boon<br/>
📢 <b>Deathless Stand (Athena)</b>: now offered only once you have at least one Athena Boon<br/>
<span>&#8226;</span> <b>Life Affirmation (Aphrodite)</b>: increased power level<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Daedalus Hammer Upgrades</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Flurry Blade (Blade)</b>: increased damage<br/>
<span>&#8226;</span> <b>Dashing Wallop (Shield)</b>: reduced damage; adjusted hitbox<br/>
<span>&#8226;</span> <b>Pulverizing Blow (Shield)</b>: removed the property 'no longer knocks foes away'<br/>
<span>&#8226;</span> <b>Spread Fire (Rail)</b>: removed penalty to max. ammo</span><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Foes & Encounters</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Megagorgon</b>: now vulnerable to knock-away effects<br/>
<span>&#8226;</span> <b>Tisiphone</b>: slightly reduced hitbox on her melee combo to align with the graphic<br/>
<span>&#8226;</span> <b>Gigantic Vermin</b>: increased damage, increased attack-start range<br/>
<span>&#8226;</span> <b>Bother</b>: increased damage, increased damage radius<br/>
<span>&#8226;</span> <b>Snakestone</b>: increased damage, increased tracking speed<br/>
<span>&#8226;</span> <b>Satyr Cultist</b>: attack now deals a bit of physical damage<br/>
<span>&#8226;</span> <b>Final Boss</b>: increased damage of various moves; reduced blast speed of shockwave attack; reduced tracking of homing attack; beam attack now destroys rubble; various other adjustments<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Level Design & Environments</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Miscellaneous fixes and improvements to various <b>Temple of Styx </b>chambers<br/>
📢 Minor fixes and improvements to other chambers<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Art & Visual FX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Added and updated visual effects for <b>Final Boss</b><br/>
<span>&#8226;</span> Updated some animations for <b>Final Boss</b><br/>
<span>&#8226;</span> Updated art in various <b>Temple of Styx </b>chambers<br/>
<span>&#8226;</span> Added visual effect for <b>Gigantic Vermin </b>and <b>Crawler </b>on-spawn attack<br/>
<span>&#8226;</span> Added visual effect for when <b>Lightning Rod (Zeus x Artemis) </b>strikes foes<br/>
<span>&#8226;</span> Other minor changes and improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Music & SFX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Adjusted audio mix in <b>Final Boss </b>encounter<br/>
<span>&#8226;</span> Added new sounds for <b>Cerberus </b> in <b>Temple of Styx</b><br/>
<span>&#8226;</span> Minor updates to <b>Olympian Call </b>audio feedback<br/>
<span>&#8226;</span> Other minor changes, fixes, and mix improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Voice & Narrative</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Added more voice lines to <b>Final Boss</b><br/>
<span>&#8226;</span> Added more Zagreus voice lines for various gameplay contexts in <b>Temple of Styx</b><br/>
<span>&#8226;</span> Added new 'Remembrance' event variants and adjusted some of their requirements<br/>
<span>&#8226;</span> Fixed or updated requirements for some narrative events from the previous patch<br/>
<span>&#8226;</span> Fixes and tuning to some contextual voice events<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Bug Fixes</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Fixed various issues in <b>Final Boss </b>encounter<br/>
<span>&#8226;</span> Fixed an issue sometimes causing the <b>Final Boss </b>Health Bar to not display properly<br/>
<span>&#8226;</span> Fixed foes in <b>Temple of Styx </b>being vulnerable during their spawn sequence<br/>
<span>&#8226;</span> Fixed a rare issue where the <b>Minotaur </b>would not spawn in his chamber<br/>
<span>&#8226;</span> Fixed a rare issue where 'killing' <b>Skelly </b>made him appear in the next chamber, and bad things happened<br/>
📢 Fixed backward-compatiblity crash with certain <b>Chaos </b>Boons<br/>
📢 Fixed a rare issue where you could not progress after earning a Healing Chamber Reward<br/>
<span>&#8226;</span> Fixed various graphical sorting issues<br/>
<span>&#8226;</span> Fixed ambient audio not playing consistently from fountains<br/>
<span>&#8226;</span> Minor text fixes<br/>
<span>&#8226;</span> Other minor fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Quote of the Patch</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<i>'...she bare a second, a monster not to be overcome and that may not be described, Cerberus who eats raw flesh, the brazen-voiced hound of Hades, fifty-headed, relentless and strong.'</i><br/>
<b>~Theogony </b>(Hesiod; H. G. Evelyn-White translation)<br/>
<hr>
<br/><span style="font-size: 2em; /*display: block;*/">Early Access Patch 025: The BIG BAD Update - August 6, 2019</span style="font-size: 2em; /*display: block;*/"><br/><br/>
Welcome to our sixth <b>Major Update</b>, where at last you can rise to the very top of the Underworld and face what awaits! We've packed a lot into this one, so we'll be keeping a close eye on your feedback and making follow-up changes for several days before we change focus to our next big update.<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Highlights</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Temple of Styx</b>: an all-new, labyrinthine biome awaits at the very edge of the Underworld<br/>
<span>&#8226;</span> <b>Final Battle</b>: there is no escape from the Underworld; at least not without a fight<br/>
<span>&#8226;</span> <b>Sinister New Foes</b>: beware of <b>Gigantic Vermin</b>, <b>Satyr Cultists</b>, and more; plus deadly new traps!<br/>
<span>&#8226;</span> <b>Wrath Rework</b>: now you can call upon divine aid from Olympus much more often during battle<br/>
<span>&#8226;</span> <b>Pool of Purging</b>: rid yourself of the occasional unwanted Boon, in exchange for some coin<br/>
<span>&#8226;</span> <b>New Boons & 'Duo' Boons</b>: the Olympians have a slew of powerful, new blessings on offer<br/>
<span>&#8226;</span> <b>New Story Events</b>: more of the Underworld Prince's story unfolds if you can reach the <b>Temple</b><br/>
<span>&#8226;</span> <b>New Music</b>: not one but two blood-boiling new tracks to accompany the new setting<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">General Gameplay</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Boss foes switch between phases faster <i>(their  invulnerability periods are shorter)</i><br/>
📢 Knock-away effects now work against boss foes<br/>
📢 <b>'Trial of the Gods'</b>: spurned gods' Boons no longer have reduced rarity; they may offer 'Exchange' Boons for Boons from the other god<br/>
<span>&#8226;</span> Slightly reduced the length of each biome <i>(since completing a run now takes longer than before)</i><br/>
<span>&#8226;</span> Increased healing from <b>Death Defiance </b>effects<br/>
<span>&#8226;</span> After clearing Encounters, Chamber doors should unlock slightly faster than before<br/>
<span>&#8226;</span> <b>Pool of Purging</b>: <b>newly added! </b>Look for these in chambers from time to time<br/>
<span>&#8226;</span> Increased value of <b>Charon's Obol </b> Chamber Rewards and gifts from <b>Sisyphus</b><br/>
<span>&#8226;</span> Wall Slam damage scales up in each successive biome<br/>
📢 Health pick-ups no longer block projectiles<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Weapons & Powers</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Heart-Seeking Bow</b>: increased damage of main Attack <i>(Dash Attack is unchanged)</i><br/>
<span>&#8226;</span> <b>Shield of Chaos</b>: returns sooner after the Throw special if there are no other foes near it<br/>
<span>&#8226;</span> Various improvements and fixes to input buffering<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Boons & Blessings</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Reworked and renamed <b>Wrath </b>and all <b>Wrath Boons</b>: now you can <b>Call </b>for Olympian aid more often, or use your entire God Gauge for an ultra-powered effect like before<br/>
<span>&#8226;</span> <b>Billowing Strength (Zeus)</b>: <b>newly added!</b><br/>
<span>&#8226;</span> <b>Thunder Dash (Zeus)</b>: normalized base power level<br/>
<span>&#8226;</span> <b>Tempest Strike (Poseidon)</b>: slightly reduced power level<br/>
<span>&#8226;</span> <b>Tempest Flourish (Poseidon)</b>: slightly reduced power level<br/>
<span>&#8226;</span> <b>Divine Strike (Athena)</b>: slightly increased power level<br/>
<span>&#8226;</span> <b>Proud Bearing (Athena)</b>: increased power level<br/>
<span>&#8226;</span> <b>Heartbreak Strike (Aphrodite)</b>: slightly increased power level<br/>
<span>&#8226;</span> <b>Life Affirmation (Aphrodite)</b>: <b>newly added!</b><br/>
<span>&#8226;</span> <b>Impending Doom (Ares)</b>: <b>newly added!</b><br/>
<span>&#8226;</span> <b>Clean Kill (Artemis)</b>: reduced power level<br/>
<span>&#8226;</span> <b>Fully Loaded (Artemis)</b>: no longer upgradeable using <b>Poms</b><br/>
📢 <b>Tipsy Shot (Dionysus)</b>: now enhanced by <b>Rapid Cast (Hermes)</b><br/>
<span>&#8226;</span> <b>Second Wind (Hermes)</b>: <b>newly added!</b><br/>
<span>&#8226;</span> <b>Greater Recall (Hermes)</b>: <b>newly added!</b><br/>
<span>&#8226;</span> <b>Greater Evasion (Hermes)</b>: reduced power level of Rare and Epic rarity<br/>
<span>&#8226;</span> <b>Passing Through (Hermes)</b>: reduced power level<br/>
<span>&#8226;</span> <b>Lightning Phalanx (Zeus x Athena)</b>: <b>newly added!</b><br/>
<span>&#8226;</span> <b>Vengeful Mood (Zeus x Ares)</b>: <b>newly added!</b><br/>
<span>&#8226;</span> <b>Freak Accident (Zeus x Artemis)</b>: cut from game; replaced with...<br/>
<span>&#8226;</span> <b>Lightning Rod (Zeus x Artemis)</b>: <b>newly added!</b><br/>
<span>&#8226;</span> <b>Sweet Nectar (Poseidon x Aphrodite)</b>: <b>newly added!</b><br/>
<span>&#8226;</span> <b>Exclusive Access (Poseidon x Dionysus)</b>: <b>newly added!</b><br/>
<span>&#8226;</span> <b>Merciful End (Ares x Athena)</b>: reduced power level<br/>
<span>&#8226;</span> <b>Heart Rend (Artemis x Aphrodite)</b>: <b>newly added!</b><br/>
<span>&#8226;</span> <b>Hunter's Mark (Artemis)</b>: Status Curse now applies to a nearby foe <i>(instead of the one you hit)</i><br/>
<span>&#8226;</span> <b>Ocean's Bounty (Poseidon)</b>: yields greater rewards; no longer affects <b>Centaur Hearts</b><br/>
<span>&#8226;</span> <b>Razor Shoals (Poseidon)</b>: reworked; <b>Rupture </b>damage no longer scales with move speed<br/>
<span>&#8226;</span> <b>Vicious Cycle (Ares)</b>: effect no longer stacks from separate sources<br/>
<span>&#8226;</span> <b>Grasp (Chaos)</b>: reduced max. possible bonus<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Daedalus Hammer Upgrades</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Sniper Shot (Bow)</b>: reduced min. distance for damage bonus; reduced damage bonus<br/>
📢 <b>Twin Shot (Bow) </b>and <b>Sniper Shot (Bow) </b>are now mutually exclusive<br/>
<span>&#8226;</span> <b>Pulverizing Blow (Shield)</b>: fixed an issue causing on-hit effects not to trigger from the second hit<br/>
📢 <b>Exploding Launcher (Spear)</b>: now increases base damage of the Throw special<br/>
<span>&#8226;</span> <b>Invigorating Blast (Rail)</b>: power-up effect is applied more reliably<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Foes & Encounters</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Beware of a variety of all-new foes and sinister traps in the <b>Temple of Styx</b><br/>
📢 <b>Thanatos</b>: reduced frequency of his area attack; also increased preattack duration and recovery time<br/>
📢 <b>'Trial of the Gods'</b>: <b>Athena </b>effects no longer harm you as foes spawn<br/>
<span>&#8226;</span> <b>Slam-Dancer</b>: attacks more frequently<br/>
<span>&#8226;</span> <b>Alecto</b>: increased damage of Whip Shot attack<br/>
<span>&#8226;</span> <b>Bone Hydra</b>: increased health and armor<br/>
<span>&#8226;</span> <b>Soul Catcher</b>: butterfly projectiles can no longer be deflected <i>(only destroyed)</i><br/>
<span>&#8226;</span> <b>The Minotaur</b>: reduced health<br/>
<span>&#8226;</span> <b>Theseus</b>: reduced health; removed <b>Chariot </b>reinforcements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Keepsakes & Items</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Lambent Plume</b>: clear-times required to gain the benefit now vary by encounter type<br/>
<span>&#8226;</span> <b>Kiss of Styx (Well)</b>: increased shop cost<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Level Design & Environments</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Added <b>Temple of Styx </b>chambers<br/>
<span>&#8226;</span> Other minor fixes and improvements to various chambers<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Art & Visual FX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Added new <b>Temple of Styx </b>environment set<br/>
<span>&#8226;</span> Updated textures for <b>Megaera</b><br/>
<span>&#8226;</span> Updated look of Witch variants in <b>Asphodel </b>and <b>Elysium</b><br/>
<span>&#8226;</span> Added slight animation to portraits for <b>Dionysus </b>and <b>Ares</b><br/>
<span>&#8226;</span> Added visual effect for <b>Exit Wounds (Artemis)</b><br/>
<span>&#8226;</span> Updated visual effects for <b>Shatter Shot (Aphrodite)</b><br/>
<span>&#8226;</span> Updated UI and visuals for <b>Death Defiance </b>effects<br/>
<span>&#8226;</span> Updated some artwork in the <b>House of Hades</b><br/>
<span>&#8226;</span> Updated visual effect for spurned god's Boon vanishing in <b>Trials of the Gods</b><br/>
<span>&#8226;</span> Updated visual effect for <b>Gorgon </b>and </span>Megagorgon </span>projectiles<br/>
<span>&#8226;</span> Updated shadows on some <b>House of Hades </b>characters<br/>
<span>&#8226;</span> Updated main menu based on new Major Update<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Menus & UI</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Updated <b>Wrath Gauge </b>UI <i>(now called the God Gauge) </i>as part of the Wrath system rework<br/>
<span>&#8226;</span> Updated biome map with the <b>Temple of Styx</b><br/>
<span>&#8226;</span> Updated text for various Boons and interactions<br/>
<span>&#8226;</span> Added visual timer when using <b>Lambent Plume (Hermes)</b><br/>
<span>&#8226;</span> Improved feedback on active Heat UI when using the <b>Pact</b><br/>
📢 Text clarifications to some Boons and upgrades<br/>
<span>&#8226;</span> Other minor changes and improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Music & SFX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Two new music tracks, for the <b>Temple of Styx</b> and final battle!<br/>
<span>&#8226;</span> Added many new sound SFX for the <b>Temple of Styx</b><br/>
<span>&#8226;</span> Other minor changes, fixes, and mix improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Voice & Narrative</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Added narrative events with several characters<br/>
<span>&#8226;</span> Added more Zagreus voice lines for various gameplay contexts<br/>
<span>&#8226;</span> Added new Storyteller events for successfully clearing runs; removed some that no longer apply<br/>
<span>&#8226;</span> Added <b>Codex </b>entries for new <b>Styx </b>foes, as well as <b>Asphodel </b>and <b>Elysium </b>Witches<br/>
📢 Updated requirements for some narrative events<br/>
📢 Fixes and tuning to some contextual voice events<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Miscellaneous</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Updated <b>Development Roadmap </b>to reflect our plans for our next Major Update, and beyond<br/>
<span>&#8226;</span> Updated Credits; including with some exceptional Community Contributors <i>(Thank you!!)</i><br/>
<span>&#8226;</span> <b>Cerberus</b>: now permits Zagreus to pet him in certain contexts<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Bug Fixes</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Fixed an issue where foes could deal extra damage to you after <b>Charm </b>effects on them expire<br/>
📢 Fixed an issue where <b>Poms of Power </b>sometimes offered no visible changes in Boon power<br/>
📢 Fixed issues with the effects of <b>Light of Ixion (Well) </b>and <b>Trove Tracker (Well) </b>not stacking correctly<br/>
📢 Fixed an issue with exiting Chambers just as the last foe is slain in a <b>Trove Trial</b><br/>
<span>&#8226;</span> Fixed an issue preventing <b>Wrath </b>Boons from being offered as <b>Pom of Power </b>upgrades<br/>
<span>&#8226;</span> Fixed Ares' <b>Blade Rifts </b>getting stuck in walls in some contexts<br/>
<span>&#8226;</span> Fixed <b>Tipsy Shot (Dionysus) </b>creating multiple Ammo drops due to <b>Burst Shot (Artemis)</b><br/>
<span>&#8226;</span> Fixed <b>Battle Rage (Ares) </b>activating from <b>Thanatos </b>kills or <b>Exalted </b>respawns<br/>
<span>&#8226;</span> Fixed <b>Dying Lament (Aphrodite) </b>hitting the player in rare instances<br/>
<span>&#8226;</span> Fixed <b>Sudden Rush (Daedalus) </b>sometimes causing the <b>Shield's Bull Rush </b> to have reduced range<br/>
<span>&#8226;</span> Fixed <b>Drift Dash (Hermes) </b>sometimes causing the <b>Shield's Bull Rush </b> to have reduced range<br/>
📢 Fixed a rare issue with the next chamber not unlocking in the <b>Fallen Warrior</b>'s chamber<br/>
📢 Fixed being able to gift Ambrosia to the <b>Fallen Warrior </b>before learning his name<br/>
<span>&#8226;</span> Fixed pre-boss Shop Chamber previews sometimes appearing alterable by <b>Fated Authority</b><br/>
<span>&#8226;</span> Fixed incorrect footstep sounds sometimes occurring in the <b>House </b>after multiple consecutive runs<br/>
<span>&#8226;</span> Fixed the center-most projectile in <b>Tisiphone</b>'s flurry attack being invisible<br/>
<span>&#8226;</span> Fixed <b>Skull Earring (Megaera) </b>visual feedback not clearing after healing above the activation threshold<br/>
<span>&#8226;</span> Fixed a graphical issue where <b>Elysian Arrow Trap </b>projectiles did not always dissipate correctly<br/>
<span>&#8226;</span> Fixed gameplay timer briefly counting up between Olympians speaking and the Boon screen opening<br/>
<span>&#8226;</span> Fixed 'Petrified' status icon sometimes not displaying correctly<br/>
<span>&#8226;</span> Fixed music state sometimes advancing incorrectly after returning from <b>Erebus</b><br/>
<span>&#8226;</span> Fixed an issue causing the save indicator to show in the Main Menu after quitting right after saving<br/>
<span>&#8226;</span> Fixed instances where <b>Bone Hydra</b>'s neck segments could sort in front of the head<br/>
<span>&#8226;</span> Fixed various other graphical sorting issues<br/>
📢 Many other minor fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Quote of the Patch</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<i>"Hades' name...probably meant 'Unseen One.' Even though this was less a name than a title, the Greeks were hesitant about using it in speech, apparently out of fear of attracting the attention of the awesome lord of the dead."</i><br/>
<b>~Crowell's Handbook of Classical Mythology </b>(E. Tripp)<br/>
<hr>
<br/><span style="font-size: 2em; /*display: block;*/">Patch Notes Archive</span style="font-size: 2em; /*display: block;*/"><br/><br/>
For patch notes from the previous Major Update, check out <a href="https://www.supergiantgames.com/blog/hades-the-high-speed-update-patch-notes/">The High Speed Update Patch Notes</a> (June, 2019).
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</html>]]></description><link>https://www.supergiantgames.com/blog/hades-big-bad-update-patch-notes</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades-big-bad-update-patch-notes</guid><pubDate>Tue, 13 Aug 2019 13:00:00 GMT</pubDate></item><item><title><![CDATA[Brace for The Big Bad Update!]]></title><description><![CDATA[<p>Now you can battle out of hell FOR REAL in Hades, with the launch of the game&#39;s latest major update in Early Access.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/5lSck99l619UByxg4y5hkB/2f34fdcd695d40cc609fd71765cd1275/Hades_Aug19_B.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/5lSck99l619UByxg4y5hkB/2f34fdcd695d40cc609fd71765cd1275/Hades_Aug19_B.png" />
                  </a>
                </figure><p>The Big Bad Update introduces an all-new biome, the sinister Temple of Styx: gateway between the realm of the living and the realm of the dead. Survive its dangers, and you might just escape from the Underworld -- and the clutches of its fearsome ruler. Here are the highlights:</p><p>- <b>Break through the Temple of Styx</b>, the gateway to the Underworld, with its well-guarded main hub and dark, dangerous passageways.</p><p>- <b>The Final Battle Looms</b> in a climactic confrontation! Who or what awaits if you withstand the Temple&#39;s challenges?</p><p>- <b>Battle New, Nefarious Foes</b> such as <i>Satyr Cultists</i> and <i>Gigantic Vermin</i>, who have no allegiance even to Lord Hades himself!</p><p>- <b>Call Upon Olympus</b> with the reworked &#39;Wrath&#39; ability, letting you invoke divine aid in a pinch!</p><p>- <b>New &#39;Duo&#39; Boons</b> such as <i>Vengeful Mood</i> and <i>Heart Rend</i> let you combo the Olympians&#39; strongest powers.</p><p>Plus, two intense new music tracks, tons of balance changes, new fully voiced story events, updated art and visual FX, and more! Full patch notes are available <a href="https://www.supergiantgames.com/blog/hades-updates">here on our web site</a>, in the game client, and <a href="http://discord.gg/Supergiant">Supergiant&#39;s official Discord</a>. There&#39;s also this:</p><div class="video-wrap">
                  <figure data-type="video">
                    <iframe width="560" height="315" src="https://www.youtube.com/embed/cNZ-XxfE9Hg" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  </figure>
                </div><p>And, stay tuned for what&#39;s coming next! The Big Bad Update marks an important milestone in the game&#39;s development. With most of the game structure now intact, the team has lots of exciting opportunity to enhance every aspect. Keep sending your feedback!</p>]]></description><link>https://www.supergiantgames.com/blog/brace-for-the-big-bad-update</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/brace-for-the-big-bad-update</guid><pubDate>Tue, 06 Aug 2019 13:00:00 GMT</pubDate></item><item><title><![CDATA[Transistor: New Boxed Collector's Edition!]]></title><description><![CDATA[<p>We&#39;re excited to announce that <i><b>Transistor</b></i>, our critically-acclaimed sci-fi action RPG, will be getting its very own physical release on PlayStation 4 and Nintendo Switch! Today (July 5, 2019) at 10am EDT, visit <a href="https://www.limitedrungames.com/?utm_source=Unknown+List&utm_campaign=0b3d0ceb0c-EMAIL_CAMPAIGN_2019_07_02_09_02&utm_medium=email&utm_term=0_-0b3d0ceb0c-&mc_cid=0b3d0ceb0c&mc_eid=[UNIQID]">L</a><a href="https://www.limitedrungames.com">imited Run Games</a> to pre-order your copy of the premium <b>Collector&#39;s Edition</b>, available in very limited quantity!</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/3LWalOyD5dOsn5tX4uQinl/b6269771d7d0af5ce321f1709f5c0705/TransistorLR.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/3LWalOyD5dOsn5tX4uQinl/b6269771d7d0af5ce321f1709f5c0705/TransistorLR.jpg" />
                  </a>
                </figure><p>This special package features:</p><ul><li><p>38-page full-color instruction manual</p></li><li><p>Beautifully crafted replica of Red&#39;s ring</p></li><li><p>Jewel-case CD soundtrack</p></li><li><p>Reversible 18&quot;x24&quot; poster</p></li><li><p>Cloudbank postcard feat. art by James Gilleard</p></li><li><p>Junction Jan&#39;s coasters</p></li><li><p>Camerata and Cloudbank enamel pins... </p></li></ul><p>...all in a premium box featuring art by Jen Zee that&#39;ll look beautiful on your shelf! These editions will be available in very limited quantities (only 4,000 copies in total), with the first batch going on sale at 10:00am EDT and the second batch at 6:00pm EDT. 

If you miss your chance to pick up the <b>Collector&#39;s Edition</b>, fear not. You can still pick up the standard release (instruction manual included) on Nintendo Switch and PS4 for a limited time. Be sure to place your order before July 19th when the sale ends! For more information, visit <a href="https://www.limitedrungames.com">Limited Run Games</a>.</p>]]></description><link>https://www.supergiantgames.com/blog/transistor-new-boxed-collectors-edition</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/transistor-new-boxed-collectors-edition</guid><pubDate>Fri, 05 Jul 2019 14:45:00 GMT</pubDate></item><item><title><![CDATA[Hades: The High Speed Update Patch Notes]]></title><description><![CDATA[<!DOCTYPE html>
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<body>
<b><i>Hades</i></b> is in Early Access, which means we're actively working on it based on our plans and your feedback. We expect to keep adding features, characters, weapons, foes, powers, environments, and more, while expanding the story and fine-tuning all aspects of the experience.</br></br>
Note: 📢 indicates a change inspired by community feedback! Our patch notes for the High Speed Update are below:
<hr>
<br/><span style="font-size: 2em; /*display: block;*/">Early Access Patch 024 - June 14, 2019</span style="font-size: 2em; /*display: block;*/"><br/><br/>
This small patch contains a few additional fixes and improvements before we move on to building out the next <b>Major Update</b>, slated for early August. What lies beyond <b>Elysium</b>? Find out then!<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Weapons & Powers</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Eternal Spear</b>: reduced damage of Spin Attack <i>(rolling back yesterday's change, which introduced new issues)</i><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Boons & Blessings</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Positive Outlook (Dionysus)</b>: reduced benefit from <b>Poms of Power</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Daedalus Hammer Upgrades</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Massive Spin (Spear)</b>: reduced damage <i>(it is still greater than before the last change)</i><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Foes & Encounters</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>'Trial of the Gods'</b>: reduced damage of foes blessed by <b>Aphrodite</b>, <b>Artemis</b>, and <b>Dionysus</b><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Miscellaneous</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Gameplay timer now pauses during the brief outro sequence after the <b>Minotaur </b>mini-boss fight<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Bug Fixes</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Additional fixes to some rare crashes<br/>
📢 Fixed an issue where <b>Piercing </b>attacks did not always apply Boon effects against shield-bearing foes<br/>
<span>&#8226;</span> Fixed an issue where the effect of <b>Empowering Nova (Daedalus - Blade) </b>did not expire consistently<br/>
<span>&#8226;</span> Fixed an issue with <b>Flurry Blade (Daedalus - Blade) </b>sometimes attacking an extra time unexpectedly<br/>
<span>&#8226;</span> Fixed an issue where <b>Doom </b>visual effects could linger onscreen during the boss-defeated presentation<br/>
<span>&#8226;</span> Other minor fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Quote of the Patch</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<i>'Hermes I call, whom Fate decrees to dwell in the dire path which leads to deepest hell'</i><br/>
<b>~The Hymns of Orpheus - "To Hermes Khthonios" </b>(T. Taylor translation)<br/>
<hr>
<br/><span style="font-size: 2em; /*display: block;*/">Early Access Patch 023 - June 13, 2019</span style="font-size: 2em; /*display: block;*/"><br/><br/>
This patch makes several fixes and balance changes based on initial feedback following the <b>High Speed Update </b>earlier this week. We are planning for one more patch later this week. Thank you for playing!<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">General Gameplay</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Dodge </b>passive ability from <b>Hermes </b>no longer works while petrified<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Weapons & Powers</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Eternal Spear</b>: increased damage of Spin Attack<br/>
<span>&#8226;</span> Improved input buffering of <b>Stygian Blade </b>Nova special after a Dash Attack<br/>
<span>&#8226;</span> Improved input buffering of <b>Heart-Seeking Bow </b>Dash Attack in some instances<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Boons & Blessings</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Thunder Flourish (Zeus)</b>: reduced damage<br/>
<span>&#8226;</span> <b>Slicing Shot (Ares)</b>: reduced damage at higher rarity levels<br/>
<span>&#8226;</span> <b>Black Metal (Ares)</b>: reduced effectiveness at higher rarity levels<br/>
<span>&#8226;</span> <b>Hunter's Mark (Artemis)</b>: Status Curse now clears consistently after a Critical attack<br/>
<span>&#8226;</span> <b>Hunting Blades (Artemis <span>&#8226;</span> Ares)</b>: reduced effectiveness<br/>
<span>&#8226;</span> <b>Greatest Reflex (Hermes)</b>: removed penalty to recovery time<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Daedalus Hammer Upgrades</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Sniper Shot (Bow)</b>: greatly increased damage to distant foes; increased min. distance of damage bonus<br/>
<span>&#8226;</span> <b>Minotaur Rush (Shield)</b>: increased damage of Power Shot<br/>
<span>&#8226;</span> <b>Quick Spin (Spear)</b>: reduced recovery time of Spin Attack<br/>
<span>&#8226;</span> <b>Massive Spin (Spear)</b>: increased damage<br/>
📢 <b>Vicious Skewer (Spear)</b>: increased damage<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Foes & Encounters</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>'Trial of the Gods'</b>: reduced effectiveness of foes blessed by <b>Dionysus</b><br/>
📢 <b>Exalted </b> reinforcements in the <b>Soul Catcher </b>mini-boss encounter are now Elites<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Level Design & Environments</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Minor fixes to some <b>Tartarus </b>chambers<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Menus & UI</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Updated some color variants for god-specific damage numbers<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Bug Fixes</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Fixes to some rare crashes<br/>
📢 Fixed a rare progression blocker while fighting the <b>Bone Hydra</b><br/>
📢 Fixed an animation issue caused by dash-canceling the start of the <b>Eternal Spear </b>Spin Attack<br/>
📢 Fixed some issues with preview text showing up incorrectly for 'Exchange' Boon choices<br/>
<span>&#8226;</span> Fixed an issue where the music could transition abruptly during region text presentation<br/>
<span>&#8226;</span> Fixed Boon icon for <b>Relative Speed (Hermes)</b><br/>
📢 Fixed a controller D-pad navigation in some contexts in the <b>Codex </b><br/>
<span>&#8226;</span> Fixed a timing issue with the last few seconds of <b>Survival </b>encounters<br/>
<span>&#8226;</span> Fixed <b>Shatter Shot (Aphrodite) </b>sometimes causing ammo to appear out of bounds<br/>
<span>&#8226;</span> Fixed <b>Battle Rage (Ares) </b>visual effect being visible during the boss-defeated presentation; and persisting after encounters are complete<br/>
<span>&#8226;</span> Fixed an issue where <b>Bone Hydra </b>death animations could follow Zagreus around <i>(spooky...)</i><br/>
<span>&#8226;</span> Fixed an issue where some <b>Hermes </b>Boon effects could carry over into the <b>House of Hades</b><br/>
<span>&#8226;</span> Minor fixes to some narrative event requirements<br/>
📢 Minor text fixes<br/>
<span>&#8226;</span> Other minor fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Quote of the Patch</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<i>'Hail, Hermes, giver of grace, guide, and giver of good things!'</i><br/>
<b>~Homeric Hymns </b>(Anonymous; H. G. Evelyn-White translation)<br/>
<hr>
<br/><span style="font-size: 2em; /*display: block;*/">Early Access Patch 022: The HIGH SPEED Update - June 11, 2019</span style="font-size: 2em; /*display: block;*/"><br/><br/>
Our fifth <b>Major Update </b>is here, so get ready to pick up the pace in a big way! As always, we'll be monitoring feedback and making follow-up changes for several days before switching focus to our next big update -- which will introduce the next biome after <b>Elysium</b>! Check our <b>Roadmap </b>for details.<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Highlights</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Hermes</b>: the god of swiftness arrives to give you a serious boost!<br/>
<span>&#8226;</span> <b>New Foes</b>: beware the <b>Soul Catcher </b> and the <b>Flame Wheels </b> up in <b>Elysium</b>!<br/>
<span>&#8226;</span> <b>New Chambers</b>: step inside dangerous, new <b>Elysium </b>environments!<br/>
<span>&#8226;</span> <b>New & Updated Boons</b>: look for new powers from the god of war, plus many balance changes!<br/>
<span>&#8226;</span> <b>Updated 'Trial of the Gods'</b>: spurning any of the Olympians is a bigger deal!<br/>
<span>&#8226;</span> <b>New Music</b>: fight your heart out to <b>Thanatos</b>' theme, '<b>Last Words</b>'!<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">General Gameplay</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Updated input buffering on basic moves <i>(should result in a smoother feel, with fewer dropped inputs)</i><br/>
📢 Enhanced <b>Poms of Power </b>found in <b>Erebus </b>now increase Boon level <span>&#8226;</span>2 <i>(rather than changing rarity)</i><br/>
<span>&#8226;</span> Power Shot damage bonuses now additive instead of multiplicative<br/>
<span>&#8226;</span> Damage Reduction effects such as <b>Different League (Aphrodite) </b>now additive instead of multiplicative<br/>
<span>&#8226;</span> Lava in <b>Asphodel </b>deals less damage to foes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Weapons & Powers</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Cast</b>: shots now bounce off when blocked by shield-bearing foes, so ammo can be retrieved<br/>
<span>&#8226;</span> <b>Stygian Blade</b>: chop attack now can more reliably hit enemy projectiles; Nova special's blast speed lined up with visual effect <i>(rather than hitting instantly)</i><br/>
📢 <b>Heart-Seeking Bow</b>: Volley special can stagger foes<br/>
📢 <b>Adamant Rail</b>: reduced scatter while firing<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Boons & Blessings</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Added <b>Hermes, God of Swiftness</b>, with a variety of his unique Boons<br/>
<span>&#8226;</span> Re-balanced <b>Attack</b>, <b>Special</b>, and <b>Cast </b>damage bonuses for each Olympian<br/>
<span>&#8226;</span> Reduced effect of Boons that help build up <b>Wrath Gauge</b><br/>
📢 <b>Artemis </b> no longer offers <b>Exit Wounds</b> and <b>Quick Reload</b> if your Cast is not compatible<br/>
<span>&#8226;</span> <b>Static Discharge (Zeus)</b>: increased <b>Jolted </b>effect damage<br/>
<span>&#8226;</span> <b>Thunder-God's Fury (Zeus)</b>: increased damage<br/>
📢 <b>Tidal Dash (Poseidon)</b>: increased damage radius; now can briefly stagger foes<br/>
<span>&#8226;</span> <b>Typhoon's Fury (Poseidon)</b>: increased damage<br/>
<span>&#8226;</span> <b>Breaking Wave (Poseidon)</b>: increased damage<br/>
<span>&#8226;</span> <b>Razor Shoals (Poseidon)</b>: increased damage<br/>
<span>&#8226;</span> <b>Ocean's Bounty (Poseidon)</b>: re-scaled bonuses from higher rarity levels<br/>
<span>&#8226;</span> <b>Sea Storm (Poseidon + Zeus)</b>: increased damage<br/>
<span>&#8226;</span> <b>Last Stand (Athena)</b>: reduced healing effect<br/>
<span>&#8226;</span> <b>Divine Protection (Athena)</b>: shield effect no longer consumed when successfully blocking attacks<br/>
<span>&#8226;</span> <b>Wave of Despair (Aphrodite)</b>: reduced area of effect<br/>
<span>&#8226;</span> <b>Shatter Shot (Aphrodite)</b>: reworked; increased range, now deals a single instance of damage per foe<br/>
<span>&#8226;</span> <b>True Shot (Artemis)</b>: can no longer be blocked by shield-bearing foes<br/>
<span>&#8226;</span> <b>Burst Shot (Artemis)</b>: now affects Cast Boons from other Olympians<br/>
<span>&#8226;</span> <b>Quick Reload (Artemis)</b>: reduced effect<br/>
📢 <b>Barbs of the Master Huntress (Artemis)</b>: can no longer be blocked by shield-bearing foes<br/>
<span>&#8226;</span> <b>Black Metal (Ares)</b>: reduced area-of-effect bonus<br/>
<span>&#8226;</span> <b>War-God's Thirst (Ares)</b>: reduced damage<br/>
<span>&#8226;</span> <b>Curse of Eternity (Ares)</b>: cut from game<br/>
<span>&#8226;</span> <b>Battle Rage (Ares)</b>: <b>newly added!</b><br/>
<span>&#8226;</span> <b>Vicious Cycle (Ares)</b>: <b>newly added!</b><br/>
<span>&#8226;</span> <b>Curse of Longing (Ares <span>&#8226;</span> Aphrodite)</b>: restored this previously-cut Boon; reduced successive damage<br/>
<span>&#8226;</span> <b>Merciful End (Ares <span>&#8226;</span> Athena)</b>: <b>newly added!</b><br/>
<span>&#8226;</span> <b>Bad Influence (Dionysus)</b>: increased damage<br/>
<span>&#8226;</span> <b>Black Out (Dionysus)</b>: increased damage<br/>
📢 <b>After Party (Dionysus)</b>: healing effect now scales with life total; no longer upgradeable using <b>Poms</b><br/>
<span>&#8226;</span> <b>Wine-God's Stupor (Dionysus)</b>: increased damage<br/>
📢 <b>Stabbing (Chaos)</b>: reduced self-damage<br/>
<span>&#8226;</span> <b>Atrophic (Chaos)</b>: now reduces health as well as life total<br/>
📢 <b>Enshrouded (Chaos)</b>: now counts down in each Chamber <i>(not just each Encounter)</i><br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Daedalus Hammer Upgrades</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 <b>Piercing </b>effects can no longer be blocked by shield-bearing foes<br/>
<span>&#8226;</span> <b>Piercing Fire (Rail) </b>and <b>Explosive Fire (Rail) </b>now mutually exclusive<br/>
<span>&#8226;</span> <b>Instant Nova (Blade)</b>: replaced with <b>Double Nova</b><br/>
📢 <b>Explosive Shot (Bow)</b>: reduced charge-time penalty<br/>
<span>&#8226;</span> <b>Sudden Rush (Shield)</b>: now also removes Bull Rush knock-away effect<br/>
<span>&#8226;</span> <b>Explosive Return (Shield)</b>: reduced damage<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Foes & Encounters</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Added a new mini-boss encounter variant in <b>Elysium</b><br/>
<span>&#8226;</span> <b>Trial of the Gods</b>: enhanced foes blessed by spurned gods; the spurned god's Boon has reduced rarity<br/>
<span>&#8226;</span> <b>Wretched Thug</b>: increased Elite armor<br/>
<span>&#8226;</span> <b>Wretched Witch</b>: increased Elite armor<br/>
<span>&#8226;</span> <b>Wretched Lout</b>: increased Elite armor<br/>
<span>&#8226;</span> <b>Skull-Crusher</b>: attack can no longer be blocked<br/>
<span>&#8226;</span> <b>Exalted Strongbow</b>: removed duration variance from pre-attack<br/>
<span>&#8226;</span> <b>Exalted Longspear</b>: slightly reduced leap attack damage radius<br/>
📢 <b>Exalted Greatshield</b>: reduced health<br/>
<span>&#8226;</span> <b>The Minotaur</b>: starts fighting sooner once the encounter begins<br/>
📢 <b>Theseus</b>: adjusted his Poseidon Wrath variant; increased spin attack recovery time; Chariot reinforcements reduced to one at a time; other minor timing changes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Keepsakes & Items</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Lambent Plume</b>: <b>newly added!</b><br/>
<span>&#8226;</span> <b>Skull Earring</b>: reduced active threshold<br/>
<span>&#8226;</span> <b>Kiss of Styx (Well)</b>: increased shop cost<br/>
<span>&#8226;</span> Ranking up a Keepsake now refreshes its on-equip effect if it has one<br/>
<span>&#8226;</span> Minor rearrangements to the ordering of Keepsakes in the Display Case<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Pact of Punishment</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>Vicious Torment</b>: now also increases damage from inferno-bombs from <b>Caustic (Chaos) </b>effects<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Level Design & Environments</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Added two new <b>Elysium </b>chambers<br/>
<span>&#8226;</span> Adjusted spawn points and object positions in <b>Asphodel </b>'river crossing' encounter<br/>
<span>&#8226;</span> Other minor fixes and improvements to various chambers<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Art & Visual FX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Updated visual effects for weapon upgrades with an explosive property<br/>
<span>&#8226;</span> Updated attack animations for <b>Heart-Seeking Bow</b>; updated visual effects for its Power Shot<br/>
<span>&#8226;</span> Updated some <b>Bone Hydra </b>effects and animations<br/>
<span>&#8226;</span> Updated some <b>Exalted </b>visual effects and animations<br/>
📢 Updated artwork for <b>Theseus</b>' thrown spear<br/>
<span>&#8226;</span> Updated visual effects for Ares' <b>Doom </b>hitting foes<br/>
<span>&#8226;</span> Updated visual effects for <b>Invigorating Blast (Daedalus - Rail)</b><br/>
<span>&#8226;</span> Updated main menu based on new Major Update<br/>
<span>&#8226;</span> Updated animation for ambient butterflies in <b>Elysium</b><br/>
<span>&#8226;</span> Updated aspects of <b>Hypnos </b>portrait<br/>
<span>&#8226;</span> Other minor changes, additions, and improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Menus & UI</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Updated text for various Boons; clarified some Status Curse tooltips<br/>
<span>&#8226;</span> Added more color variety to damage numbers <i>(based on each god)</i><br/>
<span>&#8226;</span> Reduced duration of region text presentation when warping to new regions<br/>
<span>&#8226;</span> Improved controller D-pad navigation in some menus<br/>
<span>&#8226;</span> Other minor changes and improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Music & SFX</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> <b>'Last Words'</b>: added new music track to <b>Thanatos </b>encounters<br/>
📢 Added distinct sound when <b>Infernal Troves </b>unlock after encounters<br/>
📢 Added distinct sound when <b>Wells of Charon </b>unlock after encounters<br/>
<span>&#8226;</span> Updated sound for <b>Wretched Pest </b>mine-fling attack<br/>
<span>&#8226;</span> Updated sound for Ares' <b>Doom </b>hitting foes<br/>
<span>&#8226;</span> Updated sound from taking lava damage<br/>
📢 Improved timing on audio chime as Wrath effects are expiring<br/>
📢 Reduced how often hurt vocalizations play from boss foes<br/>
<span>&#8226;</span> Other minor changes, fixes, and mix improvements<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Voice & Narrative</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Added narrative events with several characters<br/>
<span>&#8226;</span> Added more Zagreus voice lines for various gameplay contexts<br/>
<span>&#8226;</span> Added <b>Codex </b>entries for <b>Hermes</b>, <b>Soul Catcher</b>, and <b>Flame Wheels</b><br/>
<span>&#8226;</span> Updated requirements for some narrative events<br/>
<span>&#8226;</span> Fixes and tuning to some contextual voice events<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Miscellaneous</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<span>&#8226;</span> Updated <b>Development Roadmap </b>to reflect our plans for our next <b>Major Update</b>, and beyond<br/>
📢 Reduced the delay before the Chamber Reward appears after the <b>Minotaur </b>mini-boss fight<br/>
<span>&#8226;</span> Improved feedback when manually picking up the <b>Eternal Spear </b>after the Throw special<br/>
<span>&#8226;</span> Improved feedback when catching the <b>Shield of Chaos </b>after the Throw special<br/>
<span>&#8226;</span> Renamed <b>Titan Toppler (Athena) </b>to <b>Divine Dash </b><i>(it no longer reduces your mobility like it used to)</i><br/>
<span>&#8226;</span> Renamed <b>Sick </b>Status Curse to <b>Poison </b><br/>
<span>&#8226;</span> Wrath effects and other effects on Zagreus should stop more reliably after defeating bosses<br/>
<span>&#8226;</span> Credits: Hermes added to Voice Cast<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Bug Fixes</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
📢 Fixes to some rare crashes<br/>
📢 Fixed a rare progression blocker in the Prince's Bedchambers when the <b>Pact </b>is first revealed<br/>
📢 Fixed a rare progression blocker with the <b>Fallen Warrior</b><br/>
<span>&#8226;</span> Fixed an issue where <b>True Shot (Artemis) </b>could not deal backstab damage<br/>
<span>&#8226;</span> Fixed issues with some weapons not applying knock-away effects consistently<br/>
<span>&#8226;</span> Fixed an issue where you could reload the <b>Adamant Rail </b>while using Ares' or Poseidon's Wrath<br/>
<span>&#8226;</span> Fixed an issue where life total could be higher than expected after unequipping <b>Old Spiked Collar</b><br/>
<span>&#8226;</span> Fixed an issue where <b>Bone Hourglass </b>could apply to some effects unexpectedly<br/>
<span>&#8226;</span> Fixed issues where some sound effects could loop indefinitely after encounters<br/>
<span>&#8226;</span> Fixed an issue that could cause music not to resume in some chambers<br/>
📢 Many other minor fixes<br/>
<br/>
<br/><span style="font-size: 1.5em; /*display: block;*/">Quote of the Patch</span style="font-size: 1.5em; /*display: block;*/"><br/><br/>
<i>'"Thanks to Hermes the guide, who gives all work</i><br/>
<i>of our hands the grace and fame that it deserves,</i><br/>
<i>no one alive can match me at household chores"'</i><br/>
<b>~The Odyssey </b>(Homer; R. Fagles translation)<br/>
</body>
</html>]]></description><link>https://www.supergiantgames.com/blog/hades-the-high-speed-update-patch-notes</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades-the-high-speed-update-patch-notes</guid><pubDate>Fri, 14 Jun 2019 07:00:00 GMT</pubDate></item><item><title><![CDATA[Gear Up for The High Speed Update!]]></title><description><![CDATA[<p>It&#39;s time to battle out of hell faster than ever before in <i>Hades</i>, with the launch of the game&#39;s latest major Early Access update!</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/LdXr1xzbLiAhBMHyavFm6/6164c70bbb677e555cc9c2efff2714cc/Hades_MajorUpdate_Jun19_B.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/LdXr1xzbLiAhBMHyavFm6/6164c70bbb677e555cc9c2efff2714cc/Hades_MajorUpdate_Jun19_B.png" />
                  </a>
                </figure><p>The High Speed Update introduces a brand-new suite of lightning-quick abilities that add even more variety to the game&#39;s fluid, blood-pumping combat. Here are the highlights:</p><p><b>Key Features</b></p><p><b>- Welcome Hermes</b>, messenger of the gods, swiftest of all Olympians! His boons make you faster than ever, unlocking new potential in battle.</p><p><b>- Battle New Foes</b>, the death-spewing Soul Catcher and explosive Flame Wheels -- each bringing new challenges to Elysium, the game&#39;s toughest biome!</p><p><b>- Explore New Chambers</b> in Elysium, expanding the types of dangers and surprises that await on the way to the surface.</p><p><b>- Gain New Boons</b>, such as &#39;<b>Battle Rage</b>&#39; and &#39;<b>Merciful End</b>&#39;! Wield these godly powers responsibly!</p><p><b>- Discover a New Music Track: &#39;Last Words&#39;</b>, a rocking theme heralding Thanatos, the enigmatic incarnation of death.</p><p>Plus, we&#39;ve added lots of new fully-voiced story moments, updated art and visual FX, and more! <a href="https://www.supergiantgames.com/blog/hades-updates/">Read the full patch notes here</a>, inside the game client, or our <a href="https://discord.gg/supergiant"><u>Supergiant official Discord</u></a>. There&#39;s also this:</p><div class="video-wrap">
                  <figure data-type="video">
                    <iframe width="560" height="315" src="https://www.youtube.com/embed/gzvulqbyssc" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  </figure>
                </div><p>And, coming later this summer: another huge update, featuring the game&#39;s next main biome after Elysium. Stay tuned!</p>]]></description><link>https://www.supergiantgames.com/blog/gear-up-for-the-high-speed-update</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/gear-up-for-the-high-speed-update</guid><pubDate>Tue, 11 Jun 2019 19:00:00 GMT</pubDate></item><item><title><![CDATA[Hades pricing and the Epic Mega Sale]]></title><description><![CDATA[<p>Earlier today, <i>Hades</i> became available at a significant discount as part of the <a href="https://www.epicgames.com/store/en-US/">Epic Mega Sale</a> on the Epic Games store. We communicated poorly in the hours that followed, and want to clear things up.</p><p><b>The retail price of </b><i><b>Hades</b></i><b> is now back to $19.99</b>, our original launch price. With the Epic Discount, you can <a href="http://www.PlayHades.com/">get the game for $10 off that price right now</a>, through to the end of the sale on June 13.</p><p>After the sale is over, <b>on June 14, we will be raising the game&#39;s retail price to $24.99</b>. We had intended to raise the retail price of the game soon, but made the decision rashly as part of the sale -- we didn&#39;t provide advance notice to our customers, despite previously stating we would do so. That was our mistake, and we sincerely apologize.</p><p>To all our players, thank you for your patience and understanding around this.</p><hr/><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/6WRxehYWOAoadFucK9Wv9J/df264ff6f8559c85bb4fc69ce8f24b5c/Hades_About_Image_01.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/6WRxehYWOAoadFucK9Wv9J/df264ff6f8559c85bb4fc69ce8f24b5c/Hades_About_Image_01.png" />
                  </a>
                </figure><p></p>]]></description><link>https://www.supergiantgames.com/blog/hades-pricing-and-the-epic-mega-sale</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades-pricing-and-the-epic-mega-sale</guid><pubDate>Thu, 16 May 2019 07:00:00 GMT</pubDate></item><item><title><![CDATA[Get Pumped for 'The Beefy Update'!]]></title><description><![CDATA[<p>Now you can come closer than ever to battling out of hell in <i>Hades</i>, with the launch of our biggest Early Access update yet! The Beefy Update opens up the next major biome: Elysium, the afterlife destination for the greatest of heroes.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/6tmziRvCstZywkEdEo9ZCR/4325941193e2c3baafdb15ad0090c899/Hades_MajorUpdate_May19_B.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/6tmziRvCstZywkEdEo9ZCR/4325941193e2c3baafdb15ad0090c899/Hades_MajorUpdate_May19_B.png" />
                  </a>
                </figure><p>In addition to the slew of new foes and encounters that await, The Beefy Update significantly enhances the core gameplay in <i>Hades</i>, making your dash more fluid than ever, and letting you stack even more weapon upgrades for mighty new character builds. Here are the highlights:</p><p><b>Key Features</b></p><p><b>- Explore Elysium</b>, the afterlife of the greatest heroes of Greek myth! Here you will face terrible new foes and delve deeper into the game&#39;s unfolding story.</p><p><b>- Confront King Theseus &amp; the Minotaur</b> in one of <i>Hades</i>&#39; most spectacular battles yet, featuring a thrilling blend of kinetic action and reactive storytelling.</p><p><b>- Dash Like Mad </b>with this newly overhauled core mechanic, allowing for smoother, more responsive action.</p><p><b>- Wield New Boons &amp; Powers</b> for spectacular new combos, or give in to temptation by switching between boons from different gods.</p><p><b>- Experience an Enhanced Boon Interface </b>that lets you manage an even greater number of god-given powers as you fight your way through the Underworld.</p><p>There’s also brand-new music, a ton of new fully-voiced story moments and reactive combat events, scores of new art and visual FX, and more! Full patch notes are available in the game client and at the <a href="https://discord.gg/supergiant"><u>Supergiant official Discord</u></a>.</p><p>Elysium was only for the greatest of mortals -- see how you fare among them!</p><hr/><p>P.S.: Check out our recent developer Q&amp;A as part of <a href="https://www.youtube.com/channel/UC0fDG3byEcMtbOqPMymDNbw">Noclip</a>&#39;s ongoing video documentary about our development!</p><div class="video-wrap">
                  <figure data-type="video">
                    <iframe width="560" height="315" src="https://www.youtube.com/embed/nSsw7ZxB5W8" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  </figure>
                </div><p></p>]]></description><link>https://www.supergiantgames.com/blog/get-pumped-for-the-beefy-update</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/get-pumped-for-the-beefy-update</guid><pubDate>Tue, 07 May 2019 19:00:00 GMT</pubDate></item><item><title><![CDATA[QA Specialist @ Supergiant]]></title><description><![CDATA[<p><i>Update 5/3/2019: Thank you to everyone who expressed interest in this job listing! At this time we&#39;re no longer seeking new applicants. Should we have any additional job openings in the future, we&#39;ll likely post about it here and via our Twitter feed.</i></p><hr/><p>We&#39;re seeking a quality assurance specialist to find bugs and provide ongoing feedback as part of the Early Access development of our latest game, <i>Hades</i>. The ideal candidate loves playing a variety of games in-depth, has a knack for finding their quirks, is detail-oriented, and communicates clearly and succinctly in writing and speech.</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/3BPf1s7apRUkXvV5Wh5d2W/7587bbde62a6078552affac5d02756f6/Tartarus_01.jpg">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/3BPf1s7apRUkXvV5Wh5d2W/7587bbde62a6078552affac5d02756f6/Tartarus_01.jpg" />
                  </a>
                </figure><p>This is a remote, full-time, contract position. Initial contract period has a duration of 3 months with the possibility to extend. Hours are flexible but must include at least 2 hours of overlap with 10am - 5pm in the Pacific Standard Time Zone, Monday through Friday.</p><p><b>Requirements:</b></p><ul><li><p>Extensive knowledge of and experience deeply playing games</p></li><li><p>Highly self-motivated and with a keen eye for detail</p></li><li><p>Excellent written communication skills</p></li><li><p>Experienced playing <i>Hades </i>in Early Access (must have unlocked the 15 Heat Skelly Statue)</p></li><li><p>Eagerness and ability to continuously play and discover around an in-progress game</p></li><li><p>Able to work 8 hours a day, with at least 2 hours overlapping 10am-5pm PST</p></li><li><p>Internet connection capable of daily multi-GB downloads, with gaming PC capable of running modern games at 60fps+</p></li><li><p>2- or 4-year college degree or equivalent work experience a plus</p></li><li><p>QA credit on previously shipped titles a plus</p></li><li><p>Experience working with bug tracking systems (JIRA, etc.) a plus+ Having played through our previous titles a plus
</p></li></ul><p><b>Responsibilities:</b></p><ul><li><p>Work with the development team to test new features to ensure they are high-quality and problem-free before going live</p></li><li><p>Provide clear, concise written bug reports to the development team for any defects discovered</p></li><li><p>Ensure previous features and saves continue to function after new features are added</p></li><li><p>Analyze community bug reports, including Discord and Reddit discussions, to track down and reproduce issues found in the live game</p></li><li><p>Provide feedback to the design team on new, in-progress features</p></li></ul><p><b>
What we offer:</b></p><ul><li><p>Work with a small, creative, high-performance team</p></li><li><p>Flexible work hours and location</p></li><li><p>Competitive compensation</p></li></ul><p></p><p><b>To apply, please follow these instructions exactly:</b></p><ul><li><p>Send your resume in the body of an e-mail (no attachments please), with the subject line “QA Specialist” to <a href="mailto:jobs@supergiantgames.com"><u>jobs@supergiantgames.com</u></a></p></li><li><p>Complete the questionnaire below and include it in the body of the e-mail. Use your best judgment to respond as thoroughly and concisely as possible, as you might if responding to a colleague. There is no minimum or maximum word count.</p></li></ul><ol><li><p>What is the most absorbing game you&#39;ve played in the last three years, and why? What did your playing habits look like?</p></li><li><p>What is your favorite &#39;build&#39; in Hades (weapons and boons)?</p></li><li><p>What is one feature of Hades you would change?</p></li><li><p>Submit two bug reports based on issues you’ve found in Hades. The reports should clearly convey the issue and how to reproduce it with minimum effort on the reader’s part. Assume the reader is very familiar with Hades. You may include links to any supporting media.</p></li></ol><p>Thank you for your interest! We will be accepting applications now through April 29, and reach out to prospective candidates near the start of May.</p>]]></description><link>https://www.supergiantgames.com/blog/qa-specialist-supergiant</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/qa-specialist-supergiant</guid><pubDate>Mon, 15 Apr 2019 19:00:00 GMT</pubDate></item><item><title><![CDATA[Stay Sharp for the ‘Murder Death Kill’ Update!]]></title><description><![CDATA[<p>The <i>Murder Death Kill </i>update is out now for our rogue-like dungeon crawler! It’s a free, automatic download if you own the game on the Epic Games store. This latest update introduces an enigmatic rival, vicious new bosses, and new godlike powers:</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/2BviPdti5I9ITaleI8dXP8/fe94f4c8fbd7628d80f5d983325de88d/Hades_MajorUpdate_Mar19_TheMurderDeathKillUpdate.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/2BviPdti5I9ITaleI8dXP8/fe94f4c8fbd7628d80f5d983325de88d/Hades_MajorUpdate_Mar19_TheMurderDeathKillUpdate.png" />
                  </a>
                </figure><p><b>Key Features</b></p><p><b>- Wield the Wrath of Olympus </b>using super-powered new abilities that can turn the tables against your foes. Build up your Wrath Gauge as you fight, then unleash hell!</p><p><b>- Meet Thanatos, Death Incarnate</b>, a much-feared god of the underworld who has a knack for interfering with your escape attempts...</p><p><b>- Battle the Fury Sisters, Alecto &amp; Tisiphone</b>, whose viciousness is such that even Lord Hades is reluctant to recruit their assistance!</p><p><b>- Gain New Boons</b> from each of the Olympian gods -- nearly 20 new boons in all, including new Paired Powers, granting the combined strength of different gods!</p><p><b>- Confront New Foes</b>, namely the Bloodless Burn-Flinger and Wave-Maker, whose ferocious attacks will disrupt your tried-and-true strategies.</p><p>Plus, an <a href="https://www.youtube.com/watch?v=xXgeGHiZnBE">awesome new music track</a>, scores of new fully-voiced narrative events, balance changes, enhanced art and visual FX, and more! Full patch notes are available in the game client and at the Supergiant <a href="discord.gg/Supergiant">official Discord</a>.</p><p><i>The Murder Death Kill Update</i> also includes the latest version of the Development Roadmap, accessible from the game’s main menu.  </p><p>May the Fates favor you, for Thanatos, Alecto, and Tisiphone will not!</p><p>P.S.: Want to know what it&#39;s like working on <i>Hades </i>at Supergiant? Then watch the second installment of <a href="https://supergiantgames.us13.list-manage.com/track/click?u=f519b2fbd456ae854439ed997&id=704aa7ed38&e=ccd03e7812">Noclip</a>&#39;s one-of-a-kind documentary series about our Early Access development! Following our launch in December, this episode shows our ongoing efforts to build the game in partnership with our community.</p><div class="video-wrap">
                  <figure data-type="video">
                    <iframe width="560" height="315" src="https://www.youtube.com/embed/rNaTxFf7McU" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  </figure>
                </div><p></p>]]></description><link>https://www.supergiantgames.com/blog/hades-stay-sharp-for-the-murder-death-kill-update</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades-stay-sharp-for-the-murder-death-kill-update</guid><pubDate>Tue, 19 Mar 2019 22:00:00 GMT</pubDate></item><item><title><![CDATA[Feast Your Eyes on the ‘Good Times’ Update!]]></title><description><![CDATA[<p>We wanted to let you know that <i>The Good Times Update</i> for Hades is now available! It’s a free, automatic download for owners of the game via the Epic Games store. Our second major update introduces new ways to play while expanding the cast of characters and story:</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/3KAlgxdJVR0of703JJWl2T/33f11c0625b0cc670de59ac2edb048d1/Hades_Feb19_TheGoodTimesUpdate.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/3KAlgxdJVR0of703JJWl2T/33f11c0625b0cc670de59ac2edb048d1/Hades_Feb19_TheGoodTimesUpdate.png" />
                  </a>
                </figure><p><b>Key Features</b></p><p><b>- Meet Dionysus, God of Wine</b>, a carefree meddler who’s always up for some feasting! With his blessings, your foes are really going to feel it in the morning.</p><p><b>- Wield the ‘Adamant Rail’</b>, a rapid-fire weapon that predates (and out-classes) early firearms by several millennia! It packs a real punch with its own distinct playstyle.</p><p><b>- Unlock the Power of ‘Fated Authority&#39;</b>, with which you can bend the Underworld more to your will. Use it to tempt the Fates to yield alternate rewards in each chamber!</p><p><b>- Descend into ‘Infernal Gates&#39;</b>, if you dare! Grow stronger than ever, but only if you can complete tough challenges intended for experienced players.</p><p>Plus, look for new abilities, balance changes, fully-voiced narrative events, enhanced art and visual FX, a brand new song from our award-winning composer, and many more features and improvements! Full patch notes are available in the game client and <a href="discord.gg/Supergiant">our official Discord</a>.</p><p><i>The Good Times Update</i> also introduces our new Development Roadmap, accessible from the game’s main menu. It describes our priorities around creating a new Biome packed with new foes and challenges, new boss fights, and new ways to take advantage of the various resources you accumulate as you play, as part of our development goals for this year. Our Roadmap should shed some light onto where we think the game is headed -- without spoiling any of the surprises we have in store!</p><p>Until then, we hope you have a smashing good time with our latest update, and we’re excited to hear what you think!</p>]]></description><link>https://www.supergiantgames.com/blog/hades-feast-your-eyes-on-the-good-times-update</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades-feast-your-eyes-on-the-good-times-update</guid><pubDate>Tue, 12 Feb 2019 22:00:00 GMT</pubDate></item><item><title><![CDATA[The Chaos Update is Now Available!]]></title><description><![CDATA[<p>We’re very excited to announce that <i>The Chaos Update</i> is now available for Hades! If you own the game on the Epic Games store, you’ll get it as a free, automatic download. This is the first of our planned monthly updates during Early Access, and it’s packed with new features and improvements:</p><figure data-type="image">
                  <a href="http://images.ctfassets.net/5owu3y35gz1g/7jk5s0YzcU7IsybH4eaMsn/d96635be002877012f38bdb6036e52d9/Hades_Jan19_TheChaosUpdate.png">
                    <img src="http://images.ctfassets.net/5owu3y35gz1g/7jk5s0YzcU7IsybH4eaMsn/d96635be002877012f38bdb6036e52d9/Hades_Jan19_TheChaosUpdate.png" />
                  </a>
                </figure><p><b>Key Features</b></p><p>- <b>Meet Primordial Chaos</b>, distant ancestor of the gods! Blessings from Chaos offer powerful benefits… along with unexpected side effects. So choose wisely!</p><p> - <b>Unlock the Infernal Contract</b> for the ultimate challenge! For those skilled and determined enough to have cleared the game, now even greater trials await.</p><p> - <b>New &amp; Improved Look </b>for the player character: We’ve retouched thousands of frames of animation to bring our protagonist in line with the game’s distinctive look!</p><p> - <b>Trade with the Wretched Broker</b> and exchange surplus resources for what you need! Seek him in the Lounge in the House of Hades.</p><p> - <b>New Foes &amp; Encounters </b>to confront! Look for three new foes (such as the deadly Skull-Crusher) along with six additional chambers to fight through.</p><p>Plus, look for new balance changes, fully-voiced narrative events, upgradeable Keepsakes, music, bug fixes, and more! Full patch notes are available in the game client and our <a href="discord.gg/Supergiant">official Discord</a>.</p><p>We hope you find <i>The Chaos Update</i> makes Hades an even more thrilling experience. Many of the features in this update were inspired and influenced by feedback from you, the players, and we invite you to send us impressions of this latest version of the game on our Discord.</p><p><i>The Chaos Update</i> expresses our Early Access philosophy by expanding on the game and story in unison. We’d like to thank all our players and early adopters for making our Early Access a success thus far, and we&#39;re looking forward to seeing your latest attempts to battle out of hell!</p><p>P.S.: In case you missed it, be sure to check out <b>Hades - Developing Hell</b>, a new documentary series from Noclip showing you what life is like at Supergiant as we work together to bring Hades to life! </p><div class="video-wrap">
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                </div><p></p>]]></description><link>https://www.supergiantgames.com/blog/hades-the-chaos-update-is-now-available</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades-the-chaos-update-is-now-available</guid><pubDate>Tue, 15 Jan 2019 22:00:00 GMT</pubDate></item><item><title><![CDATA[Introducing 'Hades', Now in Early Access!]]></title><description><![CDATA[<p>Tonight at <a href="https://thegameawards.com/">The Game Awards</a>, we were absolutely beside ourselves with excitement to reveal <strong><i>Hades</i></strong>, the fourth game from our studio -- which you can <a href="http://www.playhades.com/">PLAY RIGHT NOW</a> in Early Access! It's now available for $19.99 at the new Epic Games store. Watch our official trailer to see it in action:
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<p><strong><i>Hades</i></strong> is a rogue-like dungeon crawler where you defy the god of death as you hack and slash your way out of the Underworld of Greek myth. It’s never the same experience twice: Each time you play, you’ll combine the divine might of various Olympian gods with your own, brave nefarious new challenges, and unravel more of the story featuring our award-winning art, audio, and narrative.
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/5eBUJlOjRmIkMImcoioOwq/169d72506a0952bd9f4797366c4acf28/RoomOpening.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/5eBUJlOjRmIkMImcoioOwq/169d72506a0952bd9f4797366c4acf28/RoomOpening.png" src="//images.ctfassets.net/5owu3y35gz1g/5eBUJlOjRmIkMImcoioOwq/169d72506a0952bd9f4797366c4acf28/RoomOpening.png"></a></figure>
<p><strong><i>Hades</i></strong> is a living game in active development: Expect regular updates introducing new features, events, characters, weapons, powers, environments, and more. We think developing <em>Hades</em> in Early Access is key to making it the best game it can be, which is our goal.
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/5nc3vwwD0AaaKGsIi4QAoy/1366ad2c8eb15cc1d373436461e5656e/Combat05_Alt.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/5nc3vwwD0AaaKGsIi4QAoy/1366ad2c8eb15cc1d373436461e5656e/Combat05_Alt.png" src="//images.ctfassets.net/5owu3y35gz1g/5nc3vwwD0AaaKGsIi4QAoy/1366ad2c8eb15cc1d373436461e5656e/Combat05_Alt.png"></a></figure>
<p>We're sure you have a lot of questions, and we have lots more to say about the game -- so head on over to our <a href="http://www.supergiantgames.com/blog/hades-faq/">Hades FAQ</a> to learn more. Or just dive right into the game, and experience the latest and greatest from our team!!
</p>
<p>We'd love to know what you think. Join the conversation at our <a href="http://discord.gg/supergiant">official Discord server</a>.
</p>]]></description><link>https://www.supergiantgames.com/blog/introducing-hades-now-in-early-access</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/introducing-hades-now-in-early-access</guid><pubDate>Fri, 07 Dec 2018 02:37:00 GMT</pubDate></item><item><title><![CDATA[Hades FAQ]]></title><description><![CDATA[<p><em><i>Last Updated March July 16, 2025</i>: </em>Here are answers to frequently asked questions about our fourth game, <strong><i>Hades</i></strong>!
</p>
<h2>What is <i>Hades</i>?</h2>
<p><strong><i>Hades</i></strong> is a rogue-like dungeon crawler in which you defy the god of the dead as you hack and slash your way out of the Underworld of Greek myth. We think it combines the best aspects of our previous games, including the fast-paced action of <em>Bastion</em>, the rich atmosphere and depth of <em>Transistor</em>, and the character-driven storytelling of <em>Pyre</em>.
</p><figure data-type="video">
<p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/Bz8l935Bv0Y?controls=0" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</p></figure>
<p>It’s never the same experience twice: Each time you play, you'll combine the divine might of various Olympian gods with your own in new ways, brave a wide variety of different challenges, and unravel more of the story featuring our award-winning art, audio, and narrative. You may play for not just dozens of hours, but <i>hundreds</i> of hours, while still discovering new character builds and story events.
</p>
<h2>What has the response to the game been like?</h2>
<p><strong><i>Hades</i></strong> is our fastest-selling, <a href="https://www.metacritic.com/game/pc/hades">most critically acclaimed</a> game to date. It was named 2020's <strong>Game of the Year</strong> by more than 50 publications, including <a href=https://www.ign.com/articles/game-of-the-year-2020">IGN</a>, <a href="https://www.polygon.com/22167819/hades-game-of-the-year-2020">Polygon</a>, <a href="https://time.com/5912417/best-video-games-2020/">TIME Magazine</a>, and <a href="https://www.washingtonpost.com/video-games/reviews/best-video-games-2020/">The Washington Post</a>. 
</p>
<figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/1DL2sWkl5gZrrb1eTtFk7K/019865bce41cd09e56e32dc4829124d5/Hades_Accolades_1920x1080.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/1DL2sWkl5gZrrb1eTtFk7K/019865bce41cd09e56e32dc4829124d5/Hades_Accolades_1920x1080.png" src="//images.ctfassets.net/5owu3y35gz1g/1DL2sWkl5gZrrb1eTtFk7K/019865bce41cd09e56e32dc4829124d5/Hades_Accolades_1920x1080.png"></a></figure>
</p>
<h2>Where can I get <i>Hades</i>?</h2>
<p><strong><i>Hades</i></strong> is now available on:</p>
· <a href="https://store.steampowered.com/app/1145360/Hades/">Steam</a><br>
· <a href="https://www.nintendo.com/games/detail/hades-switch/">Nintendo Switch<br>
· <a href="https://www.epicgames.com/store/en-US/product/hades/home">Epic Games Store</a><br>
· <a href="https://www.xbox.com/en-US/games/hades">Xbox</a></br>
· <a href="https://store.playstation.com/en-us/product/UP2125-PPSA03355_00-3466019145463410">PlayStation</a></br><br>
<p>In addition to these digital versions, physical versions for the Switch, Xbox, and PlayStation launched in retail stores worldwide.
</p>
<p><i>Release History</i>: <strong><i>Hades</i></strong> originally launched in Early Access on the Epic Games Store on December 6, 2018; then on Steam in Early Access on December 10, 2019. Version 1.0 of the game simultaneously launched on these platforms as well as Nintendo Switch on September 17, 2020. <strong><i>Hades</i></strong> then launched on Xbox and PlayStation on August 13, 2021. A mobile version for iOS devices available through Netflix Games launched on March 19, 2024, though was discontinued from the service in July 2025.</p>
<h2>What are the computer versions' minimum system requirements?<br></h2>
<p><strong><i>Hades</i></strong> for PC requires at least Windows 7 SP1, with a Dual Core 2.4 GHz processor, 4 GB RAM, 1GB VRAM with DirectX 10+ support, and 15 GB disk space.
</p>
<p><strong><i>Hades</i></strong> for Mac requires at least macOS 10.13.6+ on a system that supports Metal API, with a Dual Core 2.4 GHz processor, 4 GB RAM, Intel HD 5000 or better, and 15 GB disk space.
</p>
<h2>What are the differences between the PS5 & Xbox Series X|S versions vs. PS4 & Xbox One versions of <i>Hades</i>?</h2>
<p>The PS5 and Xbox Series X|S versions of <strong><i>Hades</i></strong> feature 4K visuals at a target 60 frames per second, while the PS4 and Xbox One versions are 1080p at a target 60fps. In addition, <strong><i>Hades</i></strong> features enhanced controller vibration and lighting on the PlayStation 5 DualSense controller.
</p>
<h2>If I purchase <i>Hades</i> on PS4, do I get a free upgrade to PS5?</h2>
<p>Yes! Both the physical and digital PlayStation 4 versions of <strong><i>Hades</i></strong> include a free upgrade to the digital PlayStation 5 version.</p>
</p>
<h2>If I purchase <i>Hades</i> on Xbox One, do I get a free upgrade to the Xbox Series version?</h2>
<p>Yes! <strong><i>Hades</i></strong> uses Smart Delivery allowing access to both the Xbox One version and the Xbox Series version on one disc. Additional information on Smart Delivery can be found at <a href="http://www.xbox.com/smart-delivery">xbox.com/smart-delivery</a>.
</p>
<h2>What languages does the game support?</h2>
<p><strong><i>Hades</i></strong> features English-language text and voiceover, and full text translations in the following languages: French, Italian, German, Spanish, Russian, Brazilian Portuguese, Korean, Polish, Simplified Chinese, and Japanese.
</p>
<h2>I love the music in your games. Is the <i>Hades</i> soundtrack available?</h2>
<p>Yes! Music has always been a big part of our games, and <strong><i>Hades</i></strong> is no exception! We’re eager for you to hear the blood-pumping musical score by our award-winning composer, Darren Korb. The original soundtrack features <i>two and a half hours</i> of music created especially for the game.</p>
<p>The soundtrack is <a href="https://store.steampowered.com/app/1206340/">now available on Steam</a> and the <a href="https://www.epicgames.com/store/en-US/product/hades/home">Epic Games Store</a>.
</p>
<p>You can listen to the music free on <a href="http://www.youtube.com/supergiantgames">our YouTube channel</a> or <a href="https://supergiantgames.bandcamp.com/album/hades-singles">our Bandcamp page</a>. We offer it on vinyl and compact disc in <a href="http://store.supergiantgames.com/">our online store</a>. You can also find it on Spotify and other music services.
</p>
<h2>Does <i>Hades</i> support PC cloud saves?</h2>
<p>Yes! <strong><i>Hades</i></strong> supports cloud saves on Steam and the Epic Games Store. You may also find local copies of your saves in Documents\Saved Games\Hades.</p>
</p>
<h2>Does <i>Hades</i> support cross-saves between PC and Nintendo Switch?</h2>
<p>Yes! Our Cross-Saves feature lets you transfer your <strong><i>Hades</i></strong> PC save data to and from the Nintendo Switch version. It's easy to use, and you can learn more about it from the Cross-Saves submenu on the Nintendo Switch version of the game.</p>
<p><b>Note:</b> The Xbox and PlayStation versions of <strong><i>Hades</i></strong> do not support PC cross-saves like the Nintendo Switch version.
</p>
<h2>I ran into a technical issue with the game. What should I do?</h2>
<p>We’ve done our best to launch <strong><i>Hades</i></strong> in a high-quality, problem-free state. However, you may run into problems we didn’t find. If you experienced any problems running the game and need technical support, visit our <a href="https://supergiantgames-kb.groovehq.com/help">Knowledge Base</a>, or have a look in #hades-tech-fixes in our <a href="http://discord.gg/Supergiant">official Discord server</a>, which should help get you sorted.
</p>
<h2>What is a rogue-like (or rogue-lite), anyway...?</h2>
<p>The rogue-like is a cousin of the action RPG genre that put us on the map with our best-selling titles, <em>Bastion</em> and <em>Transistor</em>. Rogue-likes are combat-oriented games where you get stronger as you fight, (almost) inevitably dying at some point, then carrying that knowledge forward into your next randomized run. What's so enthralling about them is how they can be completely different from one run to the next!
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/77IXATWLlpHR7oRXVK5ido/2be2771e653ad53b52fbd4d376d4964a/Hades_Aug19_05.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/77IXATWLlpHR7oRXVK5ido/2be2771e653ad53b52fbd4d376d4964a/Hades_Aug19_05.png" src="//images.ctfassets.net/5owu3y35gz1g/77IXATWLlpHR7oRXVK5ido/2be2771e653ad53b52fbd4d376d4964a/Hades_Aug19_05.png"></a></figure>
<p>While <strong><i>Hades</i></strong> is very much an action game, rogue-likes traditionally are turn-based, strategic games -- so, the term 'rogue-lite' is also sometimes used to describe games that take influence from the genre without strictly adhering to the original format. We love the sense of challenge, player expression, and replayability inherent to such games. With <strong><i>Hades</i></strong>, we wanted to create our own take on this style, with a real sense of place and story to it, much like how we infused a sense of narrative purpose into the action RPG with <em>Bastion</em>, way back when. See it in action here:<br>
<iframe width="560" height="315" src="https://www.youtube.com/embed/YZZFlcE0fWE" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</p>
<h2>Some rogue-likes are brutally difficult... is <i>Hades</i>?</h2>
<p>Don't worry! Rogue-like games can be known for their steep difficulty, and indeed, <strong><i>Hades</i></strong> can present a considerable challenge. However, one of our foremost design goals on the project was to open up the thrills of rogue-like games to more players. To that end, and knowing that challenge is relative from player to player, the game offers a wide range of difficulty modifiers as well as permanent progression systems... alongside plenty of characters to interact with when you're not trying to battle out of hell. A feature called <b>God Mode</b> is always available to make you more resilient to damage (and a little tougher still each time you die). We also have <b>Hell Mode</b> for the ultimate challenge, and a late-game system called the <b>Pact of Punishment</b>, which makes things really interesting.... Overall, you'll be able to play <strong><i>Hades</i></strong> your way.
</p>
<h2>Now that <i>Hades</i> has launched, what's next?<br></h2>
<p>We've always wanted to stick together as a small team and keep making games for as long as we can, one big project at a time! We're excited to figure out what's next and to share whatever that is once we think we're far enough along.</p>
</p>
<h2>Who are you folks, again...?</h2>
<p>We’re Supergiant Games! We're a small independent studio in San Francisco, founded in 2009 and best known for our critically acclaimed games <em>Bastion</em>, <em>Transistor</em>, <em>Pyre</em>, and now <em>Hades</em>.</p>
<figure data-type="image"><a href="http://images.ctfassets.net/5owu3y35gz1g/5QJuBi2kWrtkJJjqnAGoha/c673d5e9a870fdd88cccfb9e47e3ac33/team.png"><img data-resize-src="http://images.ctfassets.net/5owu3y35gz1g/5QJuBi2kWrtkJJjqnAGoha/c673d5e9a870fdd88cccfb9e47e3ac33/team.png" src="http://images.ctfassets.net/5owu3y35gz1g/5QJuBi2kWrtkJJjqnAGoha/c673d5e9a870fdd88cccfb9e47e3ac33/team.png"></a></figure>
<p><a href="https://www.youtube.com/watch?v=PqiTG-j_tT4&">All seven of our original staff</a> are still working together here in their respective roles, now bolstered by more than twice as many talented individuals who complete our team. Our ambition has remained the same through the years: to make games that spark your imagination like the games you played as a kid.
</p>
<h2>I heard <i>Hades</i> was an Early Access game. What is Early Access? Is it over?<br></h2>
<p><strong><i>Hades</i></strong> did launch as an Early Access game, originally in December 2018. In September 2020, we officially completed our Early Access development and launched v1.0 of the game.
</p>
<p>Early Access meant you could play <strong><i>Hades</i></strong> while it was still in active development.
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/jce84av2Stq3zFI4KGSlB/7e016dd8d9956468e2a681edbe5bb0ac/Hades_Aug2019_01.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/jce84av2Stq3zFI4KGSlB/7e016dd8d9956468e2a681edbe5bb0ac/Hades_Aug2019_01.png" src="//images.ctfassets.net/5owu3y35gz1g/jce84av2Stq3zFI4KGSlB/7e016dd8d9956468e2a681edbe5bb0ac/Hades_Aug2019_01.png"></a></figure>
<p>We designed <strong><i>Hades</i></strong> as an Early Access game from the ground up. Our foremost goal was to see if we could create something great in partnership with our community -- a game that was true to our values about design, worldbuilding, and storytelling, and could naturally evolve based on the feedback we'd get along the way. Every aspect of the game, from its modular structure to its approach to narrative, flowed from this idea.</p>
</p>
<h2>How long was <i>Hades</i> in development?</h2>
<p>We got to work on <strong><i>Hades</i></strong> less than a month after our previous game, <em>Pyre</em>, launched on July 25, 2017. Each time we’ve completed a project, we’ve found ourselves eager to dive into something new. This time around, we wanted to make something that combined aspects of all the best ideas we’d picked up over the course of working on our three previous games, as well as delve into Early Access development for the first time. All told, <strong><i>Hades</i></strong> took a little over three years for us to get to v1.0.</p>
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/520fkQzlhuKqcKimGMao8q/86dd1826fbdb1ea36be6c1794da4d5cc/Tartarus_01.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/520fkQzlhuKqcKimGMao8q/86dd1826fbdb1ea36be6c1794da4d5cc/Tartarus_01.jpg" src="//images.ctfassets.net/5owu3y35gz1g/520fkQzlhuKqcKimGMao8q/86dd1826fbdb1ea36be6c1794da4d5cc/Tartarus_01.jpg"></a></figure>
<h2>Your past games have had wholly original settings. Why the change?</h2>
<p><strong><i>Hades</i></strong> is our first game adapted from an existing mythology -- the world of Greek myth. We felt we had a unique perspective on this theme, and saw the adaptation process as a new and exciting creative opportunity to explore. Our take on Greek mythology assumes no prior knowledge of or interest in the subject. Yet, those familiar with Greek myth should find our take on it to be true to the spirit of the source material, from Homer to Hesiod. Greek myth comes from stories of ancient gods and heroes filtered through new points of view; we’re excited to share ours.
</p>
<h2>Your games are known for characters and story. How did that fit with Early Access development?</h2>
<p>The opportunity to deliver story in a serial fashion during Early Access was one of the many reasons we were excited to go this route with <strong><i>Hades</i></strong>. In the full game, you can look forward to meeting 30 different fully voiced characters, and experiencing the story through <i>thousands</i> of unique events and interactions.
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/1HuxEmb0ReqECWmO06ESO4/a580d136a516c3639e7b8adb1102e26f/Athena_01.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/1HuxEmb0ReqECWmO06ESO4/a580d136a516c3639e7b8adb1102e26f/Athena_01.jpg" src="//images.ctfassets.net/5owu3y35gz1g/1HuxEmb0ReqECWmO06ESO4/a580d136a516c3639e7b8adb1102e26f/Athena_01.jpg"></a></figure>
<p>You can engage with the narrative as much as you like, so if you just want to dive in for a quick hack-and-slash session, <strong><i>Hades</i></strong> has you covered. We're eager for you to experience our unique approach to storytelling in this format, where you'll inhabit a living world with characters you'll really get to know, and who remember you time after time.
</p>
<h2>Why was <i>Hades</i> initially available only via the Epic Games store?</h2>
<p><p><strong><i>Hades</i></strong> first launched on December 6, 2018 on the Epic Games Store. We had never launched a game into Early Access before, and our players had come to expect complete, self-contained games from us ever since <em>Bastion</em>’s debut in 2011. With <strong><i>Hades</i></strong>, we knew we really wanted to create a game we could develop in partnership with the community, and from talking to the folks at Epic, we realized their store would be the perfect place to conduct our experiment.
</p>
<h2>Is <i>Hades</i> a multiplayer game, or are there any plans for multiplayer?</h2>
<p><strong><i>Hades</i></strong> is a single-player game. We have no plans to add multiplayer, as we created the gameplay and narrative of <strong><i>Hades</i></strong> with a solo experience in mind.
</p>
<h2>Does <i>Hades</i> include DRM of any kind?</h2>
<p>No. The computer versions of <strong><i>Hades</i></strong> are DRM-free.
</p>
<h2>I have more questions!</h2>
<p>Please feel free to reach out with questions or feedback via our <a href="http://www.supergiantgames.com/contact/">Contact</a> page or <a href="http://discord.gg/supergiant">Discord</a>.
</p> ]]></description><link>https://www.supergiantgames.com/blog/hades-faq</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/hades-faq</guid><pubDate>Fri, 07 Dec 2018 02:36:00 GMT</pubDate></item><item><title><![CDATA[Supergiant Games Privacy Policy]]></title><description><![CDATA[<p><i>Effective Date: Dec. 6th, 2018

</i><b>Introduction

</b>This Privacy Policy describes how Supergiant Games, LLC (the “Company,” “we,” “us” or “our”) collects, uses, shares, and protects information about your use of Company’s website at <a href="https://web.archive.org/web/20240620130233/http://www.supergiantgames.com/">www.supergiantgames.com</a> (the “Site”), mobile applications (“Apps”), and any other online service locations where this Privacy Policy is posted (we refer to the Site, Apps, and other service locations, and the features, content, and software made available through them, collectively, as the “Service”). It also details the choices you have regarding the use and disclosure of information about you collected through the Service.</p><p>By using the Service, you agree to our <a href="https://web.archive.org/web/20240620130233/https://store.supergiantgames.com/pages/terms-of-use">Terms of Use</a> and consent to the Company’s collection, use, storage, deletion, and disclosure of information relating to you as set forth in this Privacy Policy. This Privacy Policy is effective as of the date set forth above and is only applicable to the Service and not to any other websites or online service locations that you may be able to access from the Service which may have their own data collection and use practices and policies.

<b>Types of Information We Collect

</b><i>Information you Provide</i></p><p>We and our Service Providers (defined below) may collect information you provide directly via the Service. For example, we collect information when you sign up to receive periodic updates and promotional materials from us; make a purchase through the Service; or receive customer or technical support.</p><p>The information we collect may include personal information. “Personal information” means information that can be used to identify you personally (whether alone or in combination), such as your first and last name, e-mail address, phone number, and postal address. You may choose to voluntarily submit certain other information to us through the Service, including personal information, but you are solely responsible for your own personal information in instances where we have not requested that you submit such information to us. 

We may make your personal information non-personally identifiable by either combining it with information about other users (aggregating your personal information with information about other users), or by removing characteristics (such as your name or e-mail address) that make the information personally identifiable. This process is known as de-identifying your information. Personal information once de-identified is not subject to this Privacy Policy and we and our Service Providers may treat it as non-personal information and use it without obligation to you except as prohibited by applicable law. </p><p><i>Information Collected Automatically</i></p><p>We and our Service Providers may automatically collect certain information about you when you access or use the Service (“Usage Information”). Usage Information may include IP address, device identifier, browser type, operating system, data regarding network connected hardware, and information about your use of the Service. To the extent that we combine Usage Information with your personal information, we will treat the combined information as personal information under this Privacy Policy.</p><p>The methods that may be used on the Service to collect Usage Information include:</p><ul><li><p><i>Log Information</i>: Log information is data about your use of the Service, such as IP address, browser type, internet service provider, referring/exit pages, operating system, date/time stamps, and related data, which is stored in log files.</p></li><li><p><i>Information Collected by Tracking Technologies</i><b>: </b>Cookies, web beacons (also known as &quot;tracking pixels&quot;), embedded scripts, location-identifying technologies, device fingerprinting, in-app tracking methods, and other tracking technologies now and hereafter developed (“Tracking Technologies”) may be used to collect information about your interactions with the Service or e-mails, including information about your browsing and activity behavior.</p></li><li><p><i>Cookies</i>: Cookies are small bits of electronic information that a website sends to a visitor’s browser and are stored on the visitor’s device. Like many websites, we employ cookies in certain areas of the Service to allow us to provide information to make your online experience more convenient. Session cookies make it easier for you to navigate the Service and expire when you close your browser. Tracking cookies help in understanding how you use the Service, and remain longer. The Service may associate some or all of these types of cookies with your devices. Cookies may remain on your device for extended periods of time.</p></li><li><p><i>Web Beacons (“Tracking Pixels”)</i>: Web beacons are small graphic images, also known as &quot;internet tags&quot; or &quot;clear gifs,&quot; embedded in web pages and e-mail messages. Web beacons may be used to count the number of visitors to the Service, to monitor how users navigate the Service, and to count content views.</p></li><li><p><i>Embedded Scripts</i>: An embedded script is programming code designed to collect information about your interactions with the Service. It is temporarily downloaded onto your device from our web server or a third party with whom we work, is active only while you are connected to the Service, and deleted or deactivated thereafter.</p></li><li><p><i>Location-identifying Technologies</i>: GPS (global positioning systems) software, geo-filtering, and other location-aware technologies locate (sometimes precisely) you for purposes such as verifying your location and delivering or restricting relevant content based on your location.</p></li><li><p><i>Device Fingerprinting</i>: Device fingerprinting is the process of analyzing and combining sets of information elements from your device’s browser, such as JavaScript objects and installed fonts, in order to create a “fingerprint” of your device and uniquely identify your device and applications.</p></li><li><p><i>In-App Tracking Methods</i>: There are a variety of tracking technologies that may be included in mobile apps, and these are not browser-based like cookies and cannot be controlled by browser settings. Some use device identifier, or other identifiers such as “Ad IDs” to associate app user activity to a particular app and to track user activity across apps.</p></li></ul><p>Some information about your use of the Service and certain Third Party Services (defined below) may be collected using Tracking Technologies. For further information on Tracking Technologies and your choices regarding them, please see “Third Parties” and “Your Choices” below.</p><p><i>Information from Other Sources</i></p><p>We may obtain information about you from other sources, including Service Providers and Third Party Services, and combine such information with information we have collected about you. To the extent we combine such third party sourced information with personal information we have collected about you on the Service, we will treat the combined information as personal information under this Privacy Policy. We are not responsible for the accuracy of any information provided by third parties or third party policies or practices.</p><p><b>How We Use Your Personal Information

</b>We may use information about you, including your personal information, for any purposes consistent with our statements under this Privacy Policy or as permitted by applicable law, including to:</p><ul><li><p>manage our Service, including our games;</p></li><li><p>fulfill your product orders;</p></li><li><p>provide you with information and updates pertaining to specific orders;</p></li><li><p>handle your customer service questions or issues, and request feedback;</p></li><li><p>send you technical notices, updates, security alerts, information regarding changes to our policies, and support and administrative messages;</p></li><li><p>prevent and address fraud, breach of policies or terms, and threats or harm;</p></li><li><p>monitor and analyze trends, usage, and activities;</p></li><li><p>conduct research, including early access tests and surveys;</p></li><li><p>improve the Service or other Company websites, applications, marketing efforts, products and services;</p></li><li><p>alert you on the Service of new services, features, events, promotions, or enhancements to the Service, and direct market to you (residents of the EEA (defined below) can exercise choice regarding the use of their information for our direct marketing purposes as set forth in “Your European Privacy Rights” below);</p></li><li><p>send you promotional communications, with your opt-in consent, about Company products, services, offers, rewards, events, and promotions we think you may be interested in (for information about how to exercise choice regarding these communications and marketing efforts, please see “Your Choices” below); and</p></li><li><p>fulfill any other purpose disclosed at the time you provide personal information.</p></li></ul><p><b>Sharing of Information

</b>We may share information about you, including personal information, under the following circumstances:</p><ul><li><p><i>Service Providers</i>. We may share your information with our agents, vendors, consultants, and other service providers (“Service Providers”) that we engage for the purpose of processing information on our and your behalf to deliver, develop, improve, and protect our products and the Service, and communicate with you in response to your questions and regarding the Service. For example, we may engage other companies to process payments for the Service. Additionally, we may engage other companies to process, analyze, and/or store data and assist with our marketing efforts (for information about how to exercise choice regarding sharing of information with Service Providers, see “Your Choices” and “Your European Privacy Rights” below). While providing services for us, these companies may access your personal information. These Service Providers are prohibited from using your personal information other than to provide this assistance and are required to maintain appropriate confidentiality and security measures.</p></li><li><p><i>Protection of rights</i>. We must disclose your personal information in response to lawful requests by public authorities, including to meet national security or law enforcement requirements. We may also share your information, including personal information, if we have a good faith belief that (i) access, use, preservation or disclosure of such information is reasonably necessary to satisfy any applicable law, regulation, legal process, such as a court order or subpoena, or a request by law enforcement or governmental authorities, (ii) such action is appropriate to enforce our Terms of Use for the Service, including any investigation of potential violations thereof, (iii) such action is necessary to detect, prevent, or otherwise address fraud, security or technical issues associated with the Service, or (iv) such action is appropriate to protect the rights, property or safety of the Company, its employees, users of the Service or others.</p></li><li><p><i>Asset transfers</i>. If we become involved in a merger, acquisition or other transaction involving the sale of some or all of the Company’s assets, user information, including personal information collected from you through your use of the Service, could be included in the discussions and transferred assets. Should such an event occur, we will use reasonable means to notify you through e-mail and/or a prominent notice on the Service.</p></li><li><p><i>Internal Business Purposes</i>. We may share your information, including personal information, with our affiliates for internal business purposes.</p></li><li><p><i>Consent and Pursuant to this Privacy Policy</i>. We may share your information, including personal information, with third parties with your consent, which you may withdraw at any time by e-mailing us at info@supergiantgames.com, or for any purposes consistent with our statements under this Privacy Policy or as permitted by applicable law.</p></li><li><p>Without limiting the foregoing, in our sole discretion, we may share aggregated information which does not identify you or de-identified information about you with third parties or affiliates for any purpose. </p></li></ul><p><b>Sweepstakes, Contests, Promotions</b></p><p>We may offer sweepstakes, contests, surveys, and other promotions (each, a “Promotion”) jointly sponsored or offered by third parties that may require submitting personal information. If you voluntarily choose to enter a Promotion, your personal information may be disclosed to third parties for administrative purposes and as required by law (e.g., on a winners list). By entering, you agree to the official rules that govern that Promotion, and may, except where prohibited by applicable law, allow the sponsor and/or other parties to use your name, voice and/or likeness in advertising or marketing materials.</p><p><b>Third Parties

</b><i>Links</i></p><p>This Privacy Policy does not cover the information practices of websites, locations, platforms, and services operated and owned by third parties (“Third Party Services”) linked to the Service. When you have clicked on a third party logo or URL displayed on our Service which links you to a different website, our Privacy Policy no longer applies and you must read the privacy policy of the Third Party Service to see how your personal information will be handled on their website. For example, we may include links to Steam, Apple’s App Store, the PlayStation Store, and the Xbox Store. Also our online store is operated by a third party and when you checkout you are on a different website not owned or operated by us. We are not responsible for these or any other third parties’ collection and use of your personal information.</p><p><i>Third Party Features</i></p><p>Our Service contains features that allow you interact with, connect to, or access our Service through certain Third Party Services (“Third Party Features”). For example, you may interact with a Third Party Service when you shop on our online store and “like” or “share” content over social media through our Service. Remember that third parties may use Tracking Technologies to independently collect information about you and may solicit personal information from you. Also, if you use a Third Party Feature, both we and the applicable third party may have access to and use information associated with your use of the Third Party Feature.</p><p><i>Analytics and Advertising</i></p><p>Our Service contains Tracking Technologies operated by third parties. For example, our Service includes Google Analytics to help us learn about who visits our Service and what pages are being looked at. We also may advertise to you on Third Party Services using services operated by third parties that implement Tracking Technologies to track your activities across time and services, and tailor ads to you based on your activities (“Interest-based Advertising”).</p><p>The information collected and stored by third parties, whether through our Service, a Third Party Service, or a third party device, remains subject to their own policies and practices, including what information they share with us, your choices on their services and devices, and whether they store information in the U.S. or elsewhere. We are not responsible for and make no representations regarding third party policies and practices. You should refer to their privacy policies and statements to obtain information regarding their information collection, use and disclosure policies. To the extent we combine information we receive from third parties with personal information we collect directly from you on the Service, we will treat the combined information as personal information under this Privacy Policy.</p><p>For further information on Tracking Technologies and your choices regarding them, please see “Information Collected Automatically” above and “Your Choices” below.</p><p><b>Your Choices

</b><i>Accessing Your Information

</i>You have the right to access the personal information that you have voluntarily provided to us through the Service, and to review, correct, or delete it by e-mailing us at info@supergiantgames.com or sending us a letter to Supergiant Games, LLC, 521 Gough Street, San Francisco, California 94102 (Attention: Legal). Please note that we may retain and use your information as necessary to comply with our legal obligations, resolve disputes, and enforce our agreements.</p><p><i>Tracking Technology Choices</i></p><p>Regular cookies may generally be disabled or removed by tools available as part of most commercial browsers, and in some instances blocked in the future by selecting certain settings.  Browsers offer different functionalities and options so you may need to set them separately. With respect to our Apps, you can stop all collection of information via the app by uninstalling the App.  Also, you may be able to exercise specific privacy choices, such as enabling or disabling certain location-based services, by adjusting the permissions in your mobile device.</p><p>Please be aware that if you disable or remove these technologies some parts of the Service may not work and that when you revisit the Service your ability to limit browser-based Tracking Technologies is subject to your browser settings and limitations.</p><p>Your browser settings may allow you to automatically transmit a “Do Not Track” signal to online services you visit.  Note, however, there is no industry consensus as to what site and app operators should do with regard to these signals. Accordingly, we do not monitor or take action with respect to “Do Not Track” signals or other mechanisms.  For more information on “Do Not Track,” visit <a href="https://web.archive.org/web/20240620130233/http://www.allaboutdnt.com/">http://www.allaboutdnt.com</a>.</p><p><i>Analytics and Advertising Tracking Technology Choices.</i></p><p>You may exercise choices regarding the use of cookies from Google Analytics by going to <u>https://tools.google.com/dlpage/gaoptout</u> or downloading the Google Analytics Opt-out Browser Add-on.</p><p>You may choose whether to receive Interest-based Advertising by submitting opt outs.  Some of the advertisers and Service Providers that perform advertising-related services for us and our partners may participate in the Digital Advertising Alliance (&quot;DAA&quot;) Self-Regulatory Program for Online Behavioral Advertising. To learn more about how you can exercise certain choices regarding Interest-based Advertising, visit <a href="https://web.archive.org/web/20240620130233/http://www.aboutads.info/choices/">http://www.aboutads.info/choices</a>, and <a href="https://web.archive.org/web/20240620130233/http://www.aboutads.info/appchoices">http://www.aboutads.info/appchoices</a> for information on the DAA’s opt out program for mobile apps.  Some of these companies may also be members of the Network Advertising Initiative (“NAI”). To learn more about the NAI and your opt out options for their members, see <a href="https://web.archive.org/web/20240620130233/http://www.networkadvertising.org/choices/">http://www.networkadvertising.org/choices/</a>. Please be aware that, even if you are able to opt out of certain kinds of Interest-based Advertising, you may continue to receive other types of ads.  Opting out only means that those selected members should no longer deliver certain Interest-based Advertising to you, but does not mean you will no longer receive any targeted content and/or ads (e.g., from other ad networks). Company is not responsible for effectiveness of, or compliance with, any third-parties’ opt out options or programs or the accuracy of their statements regarding their programs.</p><p><b>Communication Choices</b></p><p>When you provide us with personal information to complete a transaction, verify your credit card, place an order, arrange for a delivery or return a purchase, we imply that you consent to our collecting it and using it for that specific reason only. We will not use or share your personal information to send you marketing e-mails unless you provide opt-in consent.</p><p>You may opt-out of receiving marketing e-mails from us and our Service Providers at any time: (i) as provided in any e-mail to click on the unsubscribe link, (ii) by contacting us at info@supergiantgames.com, or (iii) by mailing us at: Supergiant Games, LLC, 521 Gough Street, San Francisco, California 94102 (Attention: Legal). We will try to make the requested changes in our active databases as soon as reasonably practical. Please note that you cannot unsubscribe from non-promotional e-mails from us, including messages relating to your account transactions, servicing, or Company’s ongoing business relations.</p><p>If you opt-in to push notifications, we may send you transactional notifications until you remove our mobile application or opt out by adjusting the permissions on your mobile device.</p><p><b>Your California Privacy Rights</b></p><p>California’s “Shine the Light” law permits customers in California to request certain details about how certain types of their information are shared with third parties and, in some cases, affiliates, for those third parties’ and affiliates’ own direct marketing purposes. Under the law, a business should either provide California customers certain information upon request or permit California customers to opt in to, or opt out of, this type of sharing.</p><p>We do not share personal information as defined by California’s “Shine the Light” law with third parties and/or affiliates for such third parties’ and affiliates’ own direct marketing purposes. If you are a California resident and wish to obtain information about our compliance with this law, please e-mail us at info@supergiantgames.com or send us a letter to Supergiant Games, LLC, 521 Gough Street, San Francisco, California 94102 (Attention: Legal). Requests must include “California Privacy Rights Request” in the first line of the description and include your name, street address, city, state, and ZIP code. Please note that Company is not required to respond to requests made by means other than through the provided e-mail address or mail address.</p><p><b>Your European Privacy Rights</b></p><p>If you are a resident of the EEA, you may opt-out of us processing your personal information (or providing it to third parties to process) for direct marketing purposes (including promotional e-mails and other forms of direct marketing) or purposes materially different than for which it was originally collected or subsequently authorized by you. If you wish to exercise this choice, please e-mail us at info@supergiantgames.com or send us a letter to Supergiant Games, LLC, 521 Gough Street, San Francisco, California 94102 (Attention: Legal). We will try to make the requested changes in our active databases as soon as reasonably practical.</p><p><b>What Security Measures Do We Take to Safeguard Your Personal Information?

</b>The personal information that you provide to us is stored on servers, which are located in secured facilities and protected by protocols and procedures designed to ensure the security of such information. In addition, we restrict access to personal information to Company employees and agents who need to know this information in order to develop, operate and maintain the Company Features. However, no server, computer or communications network or system, or data transmission over the Internet can be guaranteed to be 100% secure. As a result, while we strive to protect user information, we cannot ensure or warrant the security of any information you transmit to us or through the use of any of the Service and you acknowledge and agree that you provide such information and engage in such transmissions at your own risk.

<b>Privacy Shield and International Transfer</b></p><p>We are based in the U.S. and the information we and our Service Providers collect is governed by U.S. law.  If you are accessing the Service from outside of the U.S., please be aware that information collected through the Service may be transferred to, processed, stored and used in the U.S.  Data protection laws in the U.S. may be different from those of your country of residence. Your use of the Service or provision of any information therefore constitutes your consent to the transfer to and from, processing, usage, sharing and storage of your information, including personal information, in the U.S. as set forth in this Privacy Policy. </p><p>The Company has applied to participate in the EU-U.S. Privacy Shield Framework and the Swiss-U.S. Privacy Shield Framework as set forth by the U.S. Department of Commerce regarding the collection, use, and retention of personal information from the European Union and European Economic Area (“<u>EEA</u>”), and Switzerland. The Company has certified or will certify to the Department of Commerce that it adheres to the Privacy Shield Principles of notice, choice, accountability for onward transfer, security, data integrity and purpose limitation, access, and recourse, enforcement and liability. For purposes of this section, Company refers to the following U.S. legal entities: Supergiant Games, LLC.</p><p>In accordance with our obligations under the Privacy Shield, and subject to the investigatory and enforcement powers of the U.S. Federal Trade Commission, we hereby affirm our commitment to subject to the Privacy Shield Principles all personal information transferred from the EU in reliance on the Privacy Shield. This means that, in addition to our other obligations under the Privacy Shield Principles, we shall be liable to you for any third party agent to which we transfer your personal information and that processes such personal information in a manner that violates the Privacy Shield Principles, unless we can demonstrate that we are not responsible for the resulting damages.</p><p>Supergiant Games, LLC complies with the EU-U.S. Privacy Shield Framework and Swiss-U.S. Privacy Shield Framework as set forth by the U.S. Department of Commerce regarding the collection, use, and retention of personal information transferred from the European Union and Switzerland to the United States. Supergiant Games, LLC has certified to the Department of Commerce that it adheres to the Privacy Shield Principles.  If there is any conflict between the terms in this privacy policy and the Privacy Shield Principles, the Privacy Shield Principles shall govern.  To learn more about the Privacy Shield program, and to view our certification, please visit https://www.privacyshield.gov/.</p><p>In the event that you have any inquiry, dispute, or claim arising out of our compliance with Privacy Shield, please e-mail us at info@supergiantgames.com or send us a letter to Supergiant Games, LLC, 521 Gough Street, San Francisco, California 94102 (Attention: Legal). If we are unable to resolve your complaint directly, you may submit your complaint at no cost to you to JAMS at <a href="https://web.archive.org/web/20240620130233/https://www.jamsadr.com/eu-us-privacy-shield">https://www.jamsadr.com/eu-us-privacy-shield</a>. In the event there are residual complaints that have not been resolved by JAMS, or any other means, you may seek a non-monetary remedy through binding arbitration to be provided to you in accordance with the Privacy Shield Principles.</p><p>To learn more about the Privacy Shield Framework, please visit <a href="https://web.archive.org/web/20240620130233/http://www.privacyshield.gov/">http://www.privacyshield.gov</a>. A list of companies certified under the Privacy Shield Framework is available at the following link: <a href="https://web.archive.org/web/20240620130233/https://www.privacyshield.gov/list">https://www.privacyshield.gov/list</a>.</p><p><b>Children’s Privacy

</b>The Service is intended for a general audience and not directed to children under thirteen (13) years of age. We do not knowingly collect personal information as defined by the U.S. Children’s Privacy Protection Act (“COPPA”) in a manner that is not permitted by COPPA. We take children’s privacy seriously, and encourage parents to play an active role in their children’s online experience at all times. If you are a parent or guardian and believe Company has collected such information in a manner not permitted by COPPA, please e-mail us at support@supergiantgames.com or send us a letter to Supergiant Games, LLC, 521 Gough Street, San Francisco, California 94102 (Attention: Legal), and we will remove such data to the extent required by COPPA.</p><p><b>Notification of Changes to Privacy Policy

</b>We reserve the right to change this Privacy Policy from time to time by posting an updated Privacy Policy on the Service. If the changes are material, we may provide you additional notice, to your e-mail address. The updated Privacy Policy will go into effect as of the effective date indicated at the top of the Privacy Policy unless otherwise specified to you. You can exercise choice not to be bound by the new Privacy Policy by not using the Service after the Privacy Policy goes into effect. If you use the Service after the Privacy Policy goes into effect, you understand and agree that you will be deemed to have accepted the updated Privacy Policy.

<b>Questions? Contact Us

</b>If you have any questions about our privacy practices or this Privacy Policy, including our compliance with Privacy Shield, please contact us by e-mail at info@supergiantgames.com or by mailing us at:

Supergiant Games
521 Gough Street
San Francisco, California 94102</p>]]></description><link>https://www.supergiantgames.com/blog/privacy-policy</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/privacy-policy</guid><pubDate>Thu, 06 Dec 2018 07:00:00 GMT</pubDate></item><item><title><![CDATA[Transistor: Now on Nintendo Switch!]]></title><description><![CDATA[<p>Experience Red's journey like never before with <strong><i><a href="https://www.nintendo.com/games/detail/transistor-switch">Transistor</a> </i></strong>for Nintendo Switch!
</p>
<p><a href="https://www.nintendo.com/games/detail/transistor-switch"><img data-resize-src="http://lh3.googleusercontent.com/IPoU8XJZOpyL2Os7UYi-3KQWfF6ArNg8MkQlvoxJCSkyPT1MYubKRJTdIrLFc21vgYguWHMaeAP-DQPB_Q1zMMNjpTE" src="http://lh3.googleusercontent.com/IPoU8XJZOpyL2Os7UYi-3KQWfF6ArNg8MkQlvoxJCSkyPT1MYubKRJTdIrLFc21vgYguWHMaeAP-DQPB_Q1zMMNjpTE=s1200"></a>
</p><center>
<h2><a href="https://www.nintendo.com/games/detail/transistor-switch">Get it now on the Nintendo eShop!</a> ($19.99)</h2></center>
<p>Our sci-fi themed action RPG invites you to wield an extraordinary weapon of unknown origin as you fight through a stunning futuristic city. Our studio's second game is a critical and commercial hit that's earned <a href="https://www.supergiantgames.com/blog/transistor-earns-60-industry-accolades-sells-more-than-600k-copies/">more than 100 awards and accolades</a>. We've faithfully adapted and optimized it for Nintendo Switch, taking advantage of HD rumble and the system's unique design.<br>
</p><figure data-type="image"><a href="https://www.nintendo.com/games/detail/transistor-switch"><img data-resize-src="http://lh3.googleusercontent.com/BwR0gdT2KfqnqbjQ2ZQWdrzqRZUP6BBH6sAwB-Qslc5PMG17-QiMxqH7w9tnDq4aLiBJQLYCvtbM0LQdE5uIC0FRMmt4dw" src="http://lh3.googleusercontent.com/BwR0gdT2KfqnqbjQ2ZQWdrzqRZUP6BBH6sAwB-Qslc5PMG17-QiMxqH7w9tnDq4aLiBJQLYCvtbM0LQdE5uIC0FRMmt4dw=s1200"></a></figure>
<p><strong><i>Transistor</i></strong> <a href="https://www.supergiantgames.com/blog/transistor-now-available/">first debuted in 2014</a>, several years after the successful launch of our first game, <strong><i>Bastion</i></strong> (<a href="http://www.supergiantgames.com/blog/bastion-now-on-nintendo-switch/">also on Switch</a>). With it, we really wanted to prove to ourselves and our players that we could create a whole new universe with a unique sense of style and play, and looking back we couldn't be happier with the response it got. To everyone for whom Transistor struck a chord, thank you so much!
</p>]]></description><link>https://www.supergiantgames.com/blog/transistor-now-on-nintendo-switch</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/transistor-now-on-nintendo-switch</guid><pubDate>Thu, 01 Nov 2018 16:00:00 GMT</pubDate></item><item><title><![CDATA[Enter the TRANSISTOR Giveaway!]]></title><description><![CDATA[<p>If you've played <strong><i>Transistor</i></strong><i></i>, then you know an awful lot of fuss can happen over a certain extraordinary, talkative, neon-lit weapon of mysterious origin. Well, you don't have to be the Camerata to get your hands on it anymore, because we're GIVING AWAY this absolutely stunning, life-sized, lit-up, talking version of the Transistor itself, crafted to perfection by the masters at <a href="http://www.volpinprops.com/"><strong>Volpin Props</strong></a>.
</p>
<p><a href="//images.ctfassets.net/5owu3y35gz1g/62Z4C1QTSMkku8AIu4q2Yo/8852e15c5b9030b73ca21ff2953e7d8f/Transistor.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/62Z4C1QTSMkku8AIu4q2Yo/8852e15c5b9030b73ca21ff2953e7d8f/Transistor.png" src="//images.ctfassets.net/5owu3y35gz1g/62Z4C1QTSMkku8AIu4q2Yo/8852e15c5b9030b73ca21ff2953e7d8f/Transistor.png"></a><br>
</p>
<p><strong>HOW TO ENTER:</strong> All you have to do is <a href="http://www.supergiantgames.com/join/">subscribe to the <strong><i>Supergiant Blast</i></strong></a>, our free monthly email newsletter where we give you the inside scoop about what we're up to. Just like with our recent <a href="http://www.supergiantgames.com/blog/enter-the-cael-hammer-giveaway/">Cael Hammer Giveaway</a>, if you're already a subscriber, you're all set! We'll select the lucky winner after November 12, 2018.
</p>
<p><strong>PRIZES:</strong> The grand-prize winner will receive the Transistor itself. Ten winners will receive a copy of the <a href="https://store.supergiantgames.com/products/transistor-original-soundtrack-vinyl">Transistor Original Soundtrack (Vinyl)</a>, signed by composer Darren Korb and vocalist Ashley Barrett. Twenty additional winners will receive download codes for <a href="https://www.nintendo.com/games/detail/transistor-switch">Transistor for Nintendo Switch</a>.
</p>
<p>WATCH: <i>Want to see all that goes into a real-life, light-up, talking Transistor?</i>
</p><figure data-type="video">
<p>
	<iframe class="embedly-embed" src="//cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FDoTxQXCJa2k%3Ffeature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DDoTxQXCJa2k&amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FDoTxQXCJa2k%2Fhqdefault.jpg&amp;key=31a2d8b5de5447f0b129e81f50af7b5b&amp;type=text%2Fhtml&amp;schema=youtube" width="640" height="360" scrolling="no" frameborder="0" allow="autoplay; fullscreen" allowfullscreen="true">
	</iframe>
</p></figure><figure><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/Trgu4KJTWw6SG8g0IyMaQ/e6bb8db195eef05cdd6cb8cecf21b2fe/Transistor_Wallpaper_1920x1080.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/Trgu4KJTWw6SG8g0IyMaQ/e6bb8db195eef05cdd6cb8cecf21b2fe/Transistor_Wallpaper_1920x1080.jpg" src="//images.ctfassets.net/5owu3y35gz1g/Trgu4KJTWw6SG8g0IyMaQ/e6bb8db195eef05cdd6cb8cecf21b2fe/Transistor_Wallpaper_1920x1080.jpg"></a><figcaption><i>Pretty close match, isn't it?</i></figcaption></figure>
<p>Here's a quick Q&amp;A about the giveaway:<br>
</p>
<p><strong>Q: You're really giving away the Transistor?! How do I sign up?</strong><br>A: We are, indeed! To have a chance to win, just make sure you've subscribed to our <a href="http://www.supergiantgames.com/join/"><strong><i>Supergiant Blast</i></strong> newsletter</a> by November 12, 2018. We'll announce the lucky winner in a subsequent installment!
</p>
<p><strong>Q: So I can just subscribe to the Blast for the contest, then unsubscribe after?</strong><br>A: Sure! The <a href="http://www.supergiantgames.com/join/"><strong><i>Supergiant Blast</i></strong></a> is meant for you. If you don't like it, unsubscribe; we'd appreciate any other feedback.
</p>
<p><strong>Q: Hypothetically speaking, were I to win, could I... build bridges or absorb souls and stuff?</strong><br>A: This is a life-size replica designed for display, not for tampering with the fabric of reality. It does, however, light up and it says a bunch of things. We want to make absolutely sure it finds a warm and loving home.
</p>
<p><strong>Q: Are there any restrictions on who can enter?</strong><br>A: There are. This giveaway is open to U.S. residents only. As each country tends to have its own unique laws and regulations around these types of giveaways, and delivery of prizes with monetary value, this restriction was the only way we could make this giveaway happen from a legal standpoint. Our alternative was not to do it at all. We appreciate your understanding in this.
</p>
<p><strong>Q: It's sort of weird but I just love reading legal text, so, you wouldn't happen to have a bunch of it pertaining to this particular giveaway like you did with the hammer one, do you?</strong><br>A: Absolutely, glad you asked!
</p>
<p>Supergiant Games Prize Giveaway Official Rules
</p>
<p>NO PURCHASE IS NECESSARY TO ENTER OR WIN. A PURCHASE DOES NOT INCREASE THE CHANCES OF WINNING.
</p>
<p>SUPERGIANT GAMES, LLC (“SUPERGIANT GAMES”) IS GIVING AWAY AS PART OF A GIVEAWAY PROMOTION (THE “GIVEAWAY”) ONE CUSTOM-MADE REPLICA OF THE "TRANSISTOR" - A WEAPON FROM OUR GAME, <i>TRANSISTOR</i> (THE “TRANSISTOR”).THE GIVEAWAY WILL ALSO INCLUDE THE FOLLOWING “RUNNER-UP” PRIZES: (A) TEN (10) SIGNED COPIES OF THE VINYL EDITION OF THE TRANSISTOR ORIGINAL SOUNDTRACK (B) TWENTY (20) FREE DIGITAL DOWNLOAD CODES FOR THE <i>TRANSISTOR</i> ON THE NINTENDO SWITCH™.THE “TRANSISTOR” WEAPON AND THE RUNNER-UP PRIZES ARE COLLECTIVELY THE “PRIZES”, INDIVIDUALLY ARE A “PRIZE”.
</p>
<p>THESE RULES (“RULES”) SET FORTH THE RULES GOVERNING THE GIVEAWAY AND CONTAIN IMPORTANT TERMS GOVERNING YOUR PARTICIPATION AND OBLIGATIONS SHOULD YOU BE A WINNER.PLEASE READ THESE RULES CAREFULLY AND YOU ARE WARNED THAT YOUR ACCEPTANCE OF A PRIZE UNDER THIS GIVEAWAY WILL REQUIRE THAT YOU GRANT SUPERGIANT GAMES CERTAIN RIGHTS AND LICENSES IN ORDER FOR YOU TO OBTAIN SUCH PRIZE.
</p>
<p><strong></strong>
</p>
<ol>
	<li>Eligibility: This Giveaway is open to anyone who is a subscriber to our Supergiant Games monthly newsletter (“the Supergiant Blast”) who are subscribers anytime during the time period from between October 28<sup>th</sup>, 2018 and November 12<sup>th</sup>, 2018 who are also legal residents of the United States of America except for residents of Rhode Island (all such subscribers are “Eligible Participants”) and is void where prohibited by law. Employees of Supergiant Games, LLC., its affiliates, subsidiaries, advertising and promotion agencies, and suppliers, (collectively the “Employees”), and immediate family members and/or those living in the same household of Employees, are not eligible to participate in the Giveaway. The Giveaway is subject to all applicable federal, state, and local laws and regulations and the Giveaway is void where prohibited.</li>
	<li>Acknowledgement of Rules and Withdrawal:These rules (“Rules”) govern the operation of the Giveaway and YOU ARE HEREBY PUT ON NOTICE THAT PRIZES ARE AWARDED SUBJECT TO THESE RULES.If you do not wish to be considered in the drawing, please contact Supergiant via email at info@supergiantgames.com and Supergiant will not enter you in the drawing.</li>
	<li>How to Enter: All Eligible Participants are automatically entered in the Giveaway, but if you are not an Eligible Participant, you may enter the Giveaway by mailing a postcard to Supergiant Games, LLC at 521 Gough Street, San Francisco, CA 94102, with your name, an active email address where Supergiant Games can contact you, a statement that such postcard is an entry for the Transistor giveaway promotion.All who enter via postcard are also an “Eligible Participant.”All postcard entries must be received by November 12<sup>th</sup>, 2018 at 11:59pm PST to be eligible for a chance to receive one of the Prizes. </li>
	<li>Prizes: All Eligible Participants will be entered into a drawing where one (1) Transistor will be awarded to an Eligible Participant, a signed copy of the Transistor soundtrack will be awarded to ten (10) additional Eligible Participants, and a free digital download code for <i>Transistor</i> for Nintendo Switch will be awarded to twenty (20) additional Eligible Participants.The Eligible Participants who are awarded one of the Prizes are deemed “Winners.” No cash or other prize substitution is permitted except at Supergiant Games’ discretion. The Prizes are nontransferable. No substitution of prize or transfer/assignment of prize to others or request for the cash equivalent by any Winner is permitted. Acceptance of a prize constitutes permission for Supergiant Games to use Winner’s name, entry, portrait, picture, voice, likeness, image, statements about the Giveaway, and biographical information for news, publicity, information, trade, advertising, public relations, and promotional purposes, without any further compensation, notice, review, or consent to or by Winner for Supergiant’s marketing and public relations purposes.  In order for an Eligible Participant to receive a Prize, such Eligible Participant must sign Supergiant’swaiver and release form for the benefit of Supergiant Games that also addresses terms and obligations consistent with these Rules so that Supergiant Games has a written and signed agreement with a Winner.</li>
	<li>Odds: The odds of winning depend on the number of Eligible Participants at the time of drawing.</li>
	<li>Winner Selection and Notification: Winners will be selected bya random selection from all eligible entries under the supervision of Supergiant Games sometime after November 12<sup>th</sup>, 2018. Winner will be notified by five (5) days following selection of Winner via the email address that Supergiant has on file for such Winner. Supergiant Games shall have no liability for Winner’s failure to receive notices due to spam, junk e-mail or other security settings or for Winner’s provision of incorrect or otherwise non-functioning contact information. If Winner cannot be contacted, is ineligible, fails to claim the applicable prize within<span class="apple-converted-space"> two (2</span>) days from the time award notification was sent, or fails to timely return a completed and executed declaration and release as required, the Prize may be forfeited and an alternate Winner selected. Receipt by Winner of the prize offered in this Giveaway is conditioned upon compliance with any and all federal, state, and local laws and regulations. ANY VIOLATION OF THESE OFFICIAL RULES BY WINNER (ATSUPERGIANT GAMES’ SOLE DISCRETION) WILL RESULT IN WINNER’S DISQUALIFICATION AS WINNER OF THE GIVEAWAY, AND ALL PRIVILEGES AS WINNER WILL BE IMMEDIATELY TERMINATED.</li>
	<li>Terms &amp; Conditions: Supergiant Games reserves the right, in its sole discretion, to cancel, terminate, modify or suspend the Giveaway should virus, bug, non-authorized human intervention, fraud, or other cause beyond Supergiant Games’ control corrupt or affect the administration, security, fairness, or proper conduct of the Giveaway. In such case, Supergiant Games may select the Winner from all eligible entries received prior to and/or after (if appropriate) the action taken by Supergiant Games. Supergiant Games reserves the right, in its sole discretion, to disqualify any individual who tampers or attempts to tamper with the entry process or the operation of the Giveaway or website or violates these Rules. Supergiant Games has the right, in its sole discretion, to maintain the integrity of the Giveaway.</li>
	<li>Limitation of Liability: By participating in the Giveaway, You agree to release and hold harmless Supergiant Games and its subsidiaries, affiliates, advertising and promotion agencies, partners, representatives, agents, successors, assigns, employees, officers, and directors from any liability, illness, injury, death, loss, litigation, claim, or damage that may occur, directly or indirectly, whether caused by negligence or not, from your participation in the Giveaway and/or your acceptance, possession, use, or misuse of any Prize or any portion thereof; (ii) technical failures of any kind, including but not limited to the malfunction of any computer, cable, network, hardware, or software, or other mechanical equipment; (iii) the unavailability or inaccessibility of any transmissions, telephone, or Internet service; (iv) unauthorized human intervention in any part of the entry process or the Giveaway; (v) electronic or human error in the administration of the Giveaway or the processing of entries.</li>
	<li>Disputes: THIS GIVEAWAY IS GOVERNED BY THE LAWS OF THE UNITED STATES OF AMERICA AND CALIFORNIA, WITHOUT RESPECT TO ITS CONFLICT OF LAW DOCTRINES. As a condition of participating in this Giveaway, you agree that any and all disputes that cannot be resolved between you and Supergiant Games, and causes of action arising out of or connected with this Giveaway, shall be resolved individually, without resort to any form of class action, exclusively before a court located in California having jurisdiction. Further, in any such dispute, under no circumstances shall participant be permitted to obtain awards for, and hereby waives all rights to, punitive, incidental, or consequential damages, including reasonable attorney’s fees, other than participant’s actual out-of-pocket expenses (i.e. costs associated with entering this Giveaway). Participant further waives all rights to have damages multiplied or increased.</li>
	<li> Winners List: To obtain a copy of both Winners’ name or a copy of these Official Rules, mail Your request along with a stamped, self-addressed envelope to: Supergiant Games, LLC at 521 Gough Street, San Francisco, CA 94102 and you will receive such copy sometime after December 31, 2018.</li>
</ol></figure>
<p><br>
</p>]]></description><link>https://www.supergiantgames.com/blog/enter-the-transistor-giveaway</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/enter-the-transistor-giveaway</guid><pubDate>Sun, 28 Oct 2018 15:53:00 GMT</pubDate></item><item><title><![CDATA[Enter the Cael Hammer Giveaway!]]></title><description><![CDATA[<p>How would <strong>YOU</strong> like to own your very own life-sized, scale version of the Kid's lifelong friend, the Cael Hammer?! Well, we've commissioned a beautiful replica from the masters at <a href="http://www.volpinprops.com/"><strong>Volpin Props</strong></a>, and we're <strong>GIVING IT AWAY</strong>!
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/6uYqwdD7O0Aiwk6OiCU6SC/79711a1daccae1429c73ae0f79b2e903/CaelHammer.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/6uYqwdD7O0Aiwk6OiCU6SC/79711a1daccae1429c73ae0f79b2e903/CaelHammer.png" src="//images.ctfassets.net/5owu3y35gz1g/6uYqwdD7O0Aiwk6OiCU6SC/79711a1daccae1429c73ae0f79b2e903/CaelHammer.png"></a></figure>
<p>To enter, all you have to do is <a href="http://www.supergiantgames.com/join/">subscribe to the <strong>Supergiant Blast</strong></a>, our monthly email newsletter where we give you the inside scoop about what we're up to. Already a subscriber? Then, you're all set! We'll select the lucky winner after October 20, 2018.
</p>
<p><strong>WATCH:</strong> <i>This video reveals the meticulous craft and attention-to-detail that went into this stunning piece!</i>
</p><figure data-type="video"><figure></figure>
<iframe class="embedly-embed" src="//cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2Fz5-WkQUEQr8%3Ffeature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dz5-WkQUEQr8&amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2Fz5-WkQUEQr8%2Fhqdefault.jpg&amp;key=65874c90af644c6a8f0b7072fe857811&amp;type=text%2Fhtml&amp;schema=youtube" width="640" height="360" scrolling="no" frameborder="0" allow="autoplay; fullscreen" allowfullscreen="true">
</iframe></figure><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/11v7RS2RIAwOuMGkwWmokM/df024a4d64ef5279c60514cf210aeb76/Bastion_1_KidVsScumbag.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/11v7RS2RIAwOuMGkwWmokM/df024a4d64ef5279c60514cf210aeb76/Bastion_1_KidVsScumbag.png" src="//images.ctfassets.net/5owu3y35gz1g/11v7RS2RIAwOuMGkwWmokM/df024a4d64ef5279c60514cf210aeb76/Bastion_1_KidVsScumbag.png"></a><figcaption><i>The real-life hammer features fine details above and beyond the original!</i></figcaption>
<p><br>Here's a quick Q&amp;A about the sweepstakes:<br>
</p>
<p><strong>Q: Wait, you're giving away the Cael Hammer?! How do I sign up?</strong><br>A: We are, indeed! To have a chance to win, just make sure you've subscribed to our <a href="http://www.supergiantgames.com/join/"><strong>Supergiant Blast</strong> newsletter</a> by October 20, 2018. We'll announce the lucky winner in a subsequent installment!
</p>
<p><strong>Q: So I can just subscribe to the Blast for the contest, then unsubscribe after?</strong><br>A: Sure! The <a href="http://www.supergiantgames.com/join/"><strong>Supergiant Blast</strong></a> is meant for you. If you don't like it, unsubscribe; we'd appreciate any other feedback!
</p>
<p><strong>Q: Hypothetically speaking, were I to win, could I... smash stuff with it?<br></strong>A: Please, no! This is a life-size replica designed for display, not for destruction. We want to make absolutely sure it finds a warm and loving home.
</p>
<p><strong>Q: Are there any restrictions on who can enter?</strong><br>A: There's always a catch, right...? This giveaway is open to U.S. residents only. As each country tends to have its own unique laws and regulations around these types of giveaways, this restriction was the only way we could make this giveaway happen. Our alternative was not to do it at all, and we decided to do it. We appreciate your understanding in this.
</p>
<p><strong>Q: Do you happen to have a big, long block of legalese containing the rest of the rules of the giveaway spelled out in meticulous detail?<br></strong>A: Why, yes, we do, here you go!
</p>
<p>Supergiant Games Prize Giveaway Official Rules
</p>
<p>NO PURCHASE IS NECESSARY TO ENTER OR WIN. A PURCHASE DOES NOT INCREASE THE CHANCES OF WINNING.
</p>
<p>SUPERGIANT GAMES, LLC (“SUPERGIANT GAMES”) IS GIVING AWAY AS PART OF A GIVEAWAY PROMOTION (THE “GIVEAWAY”) ONE CUSTOM-MADE REPLICA OF THE "CAEL HAMMER" - A WEAPON FROM OUR GAME, BASTION (THE “CAEL HAMMER” IS THE “PRIZE”, AND MAY ALSO BE REFERRED TO AS THE “HAMMER”).
</p>
<p>THESE RULES (“RULES”) SET FORTH THE RULES GOVERNING THE GIVEAWAY AND CONTAIN IMPORTANT TERMS GOVERNING YOUR PARTICIPATION AND OBLIGATIONS SHOULD YOU BE A WINNER.  PLEASE READ THESE RULES CAREFULLY AND YOU ARE WARNED THAT YOUR ACCEPTANCE OF A PRIZE UNDER THIS GIVEAWAY WILL REQUIRE THAT YOU GRANT SUPERGIANT GAMES CERTAIN RIGHTS AND LICENSES IN ORDER FOR YOU TO OBTAIN SUCH PRIZE.
</p>
<ol>
	<li>Eligibility: This Giveaway is open to anyone who is a subscriber to our Supergiant Games monthly newsletter (“the Supergiant Blast”) who are subscribers anytime during the time period from between September 28th, 2018 and October 19th, 2018 who are also legal residents of the United States of America (all such subscribers are “Eligible Participants”) and is void where prohibited by law. Employees of Supergiant Games, LLC., its affiliates, subsidiaries, advertising and promotion agencies, and suppliers, (collectively the “Employees”), and immediate family members and/or those living in the same household of Employees, are not eligible to participate in the Giveaway. The Giveaway is subject to all applicable federal, state, and local laws and regulations and the Giveaway is void where prohibited.</li>
	<li>Acknowledgement of Rules and Withdrawal:  These rules (“Rules”) govern the operation of the Giveaway and YOU ARE HEREBY PUT ON NOTICE THAT PRIZES ARE AWARDED SUBJECT TO THESE RULES.  If you do not wish to be considered in the drawing, please contact Supergiant via email at info@supergiantgames.com and Supergiant will not enter you in the drawing.</li>
	<li>How to Enter:   All Eligible Participants are automatically entered in the Giveaway, but if you are not an Eligible Participant, you may enter the Giveaway by mailing a postcard to Supergiant Games, LLC at 521 Gough Street, San Francisco, CA 94102  with your name, an active email address where Supergiant Games can contact you, a statement that such postcard is an entry for the Cael Hammer giveaway promotion.  All who enter via postcard are also an “Eligible Participant.”  All postcard entries must be received by October 19th, 2018 at 11:59pm PST to be eligible for a chance to receive the Prize.</li>
	<li>Prize:   All Eligible Participants will be entered into a drawing where one Hammer will be awarded to an Eligible Participant.  The one Eligible Participant who is awarded the Prize is deemed the “Winner.” No cash or other prize substitution is permitted except at Supergiant Games’ discretion. The Prize is nontransferable. No substitution of prize or transfer/assignment of prize to others or request for the cash equivalent by any Winner is permitted. Acceptance of a prize constitutes permission for Supergiant Games to use Winner’s name, entry, portrait, picture, voice, likeness, image, statements about the Giveaway, and biographical information for news, publicity, information, trade, advertising, public relations, and promotional purposes, without any further compensation, notice, review, or consent to or by Winner for Supergiant’s marketing and public relations purposes.  In order for an Eligible Participant to receive a Prize, such Eligible Participant must sign Supergiant’s  waiver and release form for the benefit of Supergiant Games that also addresses terms and obligations consistent with these Rules so that Supergiant Games has a written and signed agreement with a Winner.</li>
	<li>Odds: The odds of winning depend on the number of Eligible Participants at the time of drawing.</li>
	<li>Winner Selection and Notification: Winners will be selected by a random selection from all eligible entries under the supervision of Supergiant Games sometime after October 20th, 2018. Winner will be notified by five (5) days following selection of Winner via the email address that Supergiant has on file for such Winner. Supergiant Games shall have no liability for Winner’s failure to receive notices due to spam, junk e-mail or other security settings or for Winner’s provision of incorrect or otherwise non-functioning contact information. If Winner cannot be contacted, is ineligible, fails to claim the applicable prize within five (5) days from the time award notification was sent, or fails to timely return a completed and executed declaration and release as required, the Prize may be forfeited and an alternate Winner selected. Receipt by Winner of the prize offered in this Giveaway is conditioned upon compliance with any and all federal, state, and local laws and regulations. ANY VIOLATION OF THESE OFFICIAL RULES BY WINNER (AT SUPERGIANT GAMES’ SOLE DISCRETION) WILL RESULT IN WINNER’S DISQUALIFICATION AS WINNER OF THE GIVEAWAY, AND ALL PRIVILEGES AS WINNER WILL BE IMMEDIATELY TERMINATED.</li>
	<li>Terms &amp; Conditions: Supergiant Games reserves the right, in its sole discretion, to cancel, terminate, modify or suspend the Giveaway should virus, bug, non-authorized human intervention, fraud, or other cause beyond Supergiant Games’ control corrupt or affect the administration, security, fairness, or proper conduct of the Giveaway. In such case, Supergiant Games may select the Winner from all eligible entries received prior to and/or after (if appropriate) the action taken by Supergiant Games. Supergiant Games reserves the right, in its sole discretion, to disqualify any individual who tampers or attempts to tamper with the entry process or the operation of the Giveaway or website or violates these Rules. Supergiant Games has the right, in its sole discretion, to maintain the integrity of the Giveaway.</li>
	<li>Limitation of Liability: By participating in the Giveaway, You agree to release and hold harmless Supergiant Games and its subsidiaries, affiliates, advertising and promotion agencies, partners, representatives, agents, successors, assigns, employees, officers, and directors from any liability, illness, injury, death, loss, litigation, claim, or damage that may occur, directly or indirectly, whether caused by negligence or not, from your participation in the Giveaway and/or your acceptance, possession, use, or misuse of any Prize or any portion thereof; (ii) technical failures of any kind, including but not limited to the malfunction of any computer, cable, network, hardware, or software, or other mechanical equipment; (iii) the unavailability or inaccessibility of any transmissions, telephone, or Internet service; (iv) unauthorized human intervention in any part of the entry process or the Giveaway; (v) electronic or human error in the administration of the Giveaway or the processing of entries.</li>
	<li>Disputes: THIS GIVEAWAY IS GOVERNED BY THE LAWS OF THE UNITED STATES OF AMERICA AND CALIFORNIA, WITHOUT RESPECT TO ITS CONFLICT OF LAW DOCTRINES. As a condition of participating in this Giveaway, you agree that any and all disputes that cannot be resolved between you and Supergiant Games, and causes of action arising out of or connected with this Giveaway, shall be resolved individually, without resort to any form of class action, exclusively before a court located in California having jurisdiction. Further, in any such dispute, under no circumstances shall participant be permitted to obtain awards for, and hereby waives all rights to, punitive, incidental, or consequential damages, including reasonable attorney’s fees, other than participant’s actual out-of-pocket expenses (i.e. costs associated with entering this Giveaway). Participant further waives all rights to have damages multiplied or increased.</li>
	<li>Winners List: To obtain a copy of both Winners’ name or a copy of these Official Rules, mail Your request along with a stamped, self-addressed envelope to: Supergiant Games, LLC at 521 Gough Street, San Francisco, CA 94102 and you will receive such copy sometime after December 31, 2018.</li>
</ol></figure>
<p><br>
</p>]]></description><link>https://www.supergiantgames.com/blog/enter-the-cael-hammer-giveaway</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/enter-the-cael-hammer-giveaway</guid><pubDate>Fri, 28 Sep 2018 15:37:00 GMT</pubDate></item><item><title><![CDATA[Marketing Artist @ Supergiant]]></title><description><![CDATA[<p><i>Update 26-oct-2018</i>: Thanks to everyone who applied for the marketing artist position. At this point we're no longer seeking new applicants. Should we have any additional job opportunities in the future, we'll post about it here and via <a href="http://www.twitter.com/SupergiantGames">@SupergiantGames</a>.
</p><center>~ ~ ~<br></center>We’re seeking a talented artist to work with us on a temporary basis to create marketing art materials. The ideal candidate is a proficient graphic designer with video editing experience and good instincts for how to present our games in different contexts, such as digital storefronts and social media. This is a part-time position that could work remotely or on-site at our San Francisco studio. The contract period is four months minimum with the possibility of renewal.
<figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/4mf1TOaWJa82QSumIGYoM2/2313f648f089f382d08740e8f38a1f48/Bastion_1_TrailerKidDrinking.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/4mf1TOaWJa82QSumIGYoM2/2313f648f089f382d08740e8f38a1f48/Bastion_1_TrailerKidDrinking.png" src="//images.ctfassets.net/5owu3y35gz1g/4mf1TOaWJa82QSumIGYoM2/2313f648f089f382d08740e8f38a1f48/Bastion_1_TrailerKidDrinking.png"></a><figcaption><i>Turns out, the more games you make, the more marketing art you need!</i></figcaption></figure>
<p><em>Job Responsibilities</em>:<br>
</p>
<ul>
	<li>Compose high-quality marketing art consistent with the look and feel of Supergiant, often using pre-existing assets and under tight deadlines.</li>
	<li>Create digital store art based on requirements and best practices of the respective platforms.</li>
	<li>Update / re-author game trailers for digital storefronts and social media.</li>
</ul>
<p><em>About the Candidate</em>:
</p>
<ul>
	<li>Proficiency with After Effects, Photoshop, and Illustrator.</li>
	<li>Experience using video software such as Premiere or Final Cut.</li>
	<li>Experience creating animated .GIF/MP4 loops a plus.</li>
	<li>Organized, efficient, and able to work autonomously.</li>
	<li>Excellent written and verbal communication.</li>
	<li>Good at taking or asking for direction.</li>
	<li>Graphic Design/UX background a plus.</li>
</ul>
<p>We offer a competitive hourly rate, flexibility in your work hours, option to work remotely, and the opportunity to work as part of a tight-knit, creative team. To apply, please send an email to jobs@supergiantgames.com with the subject line "Marketing Artist". Include a link to your portfolio as the first line, and your resume in the body of the email (no attachments please).
</p>
<p>Please be aware that a paid art test may be requested as part of the evaluation process for the position. We will be accepting applications for this position until October 26, and will follow up with prospective candidates by early November.
</p>]]></description><link>https://www.supergiantgames.com/blog/marketing-artist-supergiant</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/marketing-artist-supergiant</guid><pubDate>Thu, 27 Sep 2018 22:55:00 GMT</pubDate></item><item><title><![CDATA[Bastion: Now on Nintendo Switch!]]></title><description><![CDATA[<p>We were so excited to let you know <a href="https://www.nintendo.com/games/detail/bastion-switch"><strong>Bastion</strong> is just a download away</a> for your Nintendo Switch, we made this handy image!
</p>
<p><a href="https://www.nintendo.com/games/detail/bastion-switch"><img data-resize-src="http://lh3.googleusercontent.com/aJWPB5haRMVs5cGrrhu1ubUHCUFj_6RitLCVqLJSUug-S6wk0XTDpnt2zf9isvPO03Z2wNGlNGVHCRFjTgw4kxsGEOM" src="http://lh3.googleusercontent.com/aJWPB5haRMVs5cGrrhu1ubUHCUFj_6RitLCVqLJSUug-S6wk0XTDpnt2zf9isvPO03Z2wNGlNGVHCRFjTgw4kxsGEOM=s1200"></a>
</p><center>
<h2><a href="https://www.nintendo.com/games/detail/bastion-switch">Get it now on the Nintendo eShop!</a> ($14.99)</h2></center>
<p><strong><br>Bastion</strong> is our original action RPG set in a lush imaginative world, in which players must create and fight for civilization’s last refuge as a mysterious narrator marks their every move. To date, it's sold millions of copies worldwide and earned <a href="https://www.supergiantgames.com/blog/bastion-wins-100-awards-sells-more-than-500000-copies/">more than 100 industry accolades</a>. We faithfully adapted and optimized this latest version for Nintendo's wonderful gaming console, so it's perfect for your living room or for playing on the go.<br>
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/60KtIbOkogwkCOUSyi6ioM/581180a30bf4b003df12746c217a10df/Bastion_1_TrailerKidFighting.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/60KtIbOkogwkCOUSyi6ioM/581180a30bf4b003df12746c217a10df/Bastion_1_TrailerKidFighting.png" src="//images.ctfassets.net/5owu3y35gz1g/60KtIbOkogwkCOUSyi6ioM/581180a30bf4b003df12746c217a10df/Bastion_1_TrailerKidFighting.png"></a></figure>
<p>The first version of the game launched <a data-cke-saved-href="https://www.supergiantgames.com/blog/bastion-now-available-on-xbox-live/" href="https://www.supergiantgames.com/blog/bastion-now-available-on-xbox-live/" target="_blank">waaay back in 2011</a>, when we were still working from the living room of a house! It's been a real treat for us to revisit the world and rediscover the secrets of the Calamity after all this time, and we hope you feel much the same. And, thank you! Your support over the years has made everything possible for us.
</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-now-on-nintendo-switch</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-now-on-nintendo-switch</guid><pubDate>Thu, 13 Sep 2018 16:05:00 GMT</pubDate></item><item><title><![CDATA[Bastion & Transistor on Nintendo Switch!]]></title><description><![CDATA[<p>We're thrilled to announce that, by popular demand (and there has been <em>a lot</em>), <em><strong>Bastion </strong></em>and <em><strong>Transistor </strong></em>are coming soon to the Switch! Each title has been faithfully adapted and optimized for Nintendo's latest game console, and will soon be available on the Nintendo eShop.
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/XctMFrgrmMGEUQMWiuS6g/058d95fd132ca932c84d097931a431fa/Bastion_Transistor_Switch.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/XctMFrgrmMGEUQMWiuS6g/058d95fd132ca932c84d097931a431fa/Bastion_Transistor_Switch.png" src="//images.ctfassets.net/5owu3y35gz1g/XctMFrgrmMGEUQMWiuS6g/058d95fd132ca932c84d097931a431fa/Bastion_Transistor_Switch.png"></a></figure>
<p><em><strong>Play them at PAX!</strong></em> <a href="http://west.paxsite.com/">PAX West</a> takes place Aug. 31 - Sep. 3 in Seattle. If you're there, visit us at booth 1520 to try both titles before they launch on the Nintendo eShop! We'll also have <a href="https://store.supergiantgames.com/products/bastion-in-case-of-trouble-print">new <em><strong>Bastion </strong></em>and</a> <a href="https://store.supergiantgames.com/products/transistor-sandbox-t-shirt"><em><strong>Transistor </strong></em> merchandise</a>.
</p>
<h2>About Bastion</h2>
<p>Our debut game is an original action RPG set in a lush imaginative world, in which players must create and fight for civilization’s last refuge as a mysterious narrator marks their every move. To date, it's sold millions of copies worldwide and earned <a href="https://www.supergiantgames.com/blog/bastion-wins-100-awards-sells-more-than-500000-copies/">more than 100 industry awards and accolades</a>.
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/2Ws33f0g5qYIQ0gI46O2C2/53bde1f1d0526587c59359e0b996b09e/Bastion.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/2Ws33f0g5qYIQ0gI46O2C2/53bde1f1d0526587c59359e0b996b09e/Bastion.jpg" src="//images.ctfassets.net/5owu3y35gz1g/2Ws33f0g5qYIQ0gI46O2C2/53bde1f1d0526587c59359e0b996b09e/Bastion.jpg"></a></figure>
<p><em><strong>Bastion </strong></em>arrives on the Nintendo eShop on September 13, 2018 for $14.99.<br>
</p>
<h2>About Transistor</h2>
<p>Our second title is a sci-fi themed action RPG that invites you to wield an extraordinary weapon of unknown origin as you fight through a stunning futuristic city. <em><strong>Transistor </strong></em>likewise was a critical and commercial hit, also earning <a href="https://www.supergiantgames.com/blog/transistor-earns-60-industry-accolades-sells-more-than-600k-copies/">more than 100 awards and accolades</a>!<br>
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/2dmI5aqNIQsA82iUQQkO/516677d1d2ec482ae69e99505da129cb/Transistor.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/2dmI5aqNIQsA82iUQQkO/516677d1d2ec482ae69e99505da129cb/Transistor.jpg" src="//images.ctfassets.net/5owu3y35gz1g/2dmI5aqNIQsA82iUQQkO/516677d1d2ec482ae69e99505da129cb/Transistor.jpg"></a></figure>
<p><em><strong>Transistor </strong></em>arrives on the Nintendo eShop on November 1, 2018 for $19.99.
</p>
<p><em><strong>Bastion </strong></em>and <em><strong>Transistor </strong></em>for the Switch mark the first time our games will be available on a Nintendo platform. Several of us from our small team grew up playing classic Nintendo game systems, dating all the way back to the Nintendo Entertainment System in the '80s, so it feels good to have finally had a chance to bring our games to Nintendo's latest and in many ways greatest console. We're grateful to our long-time collaborators at <a href="http://www.blitworks.com/home/">BlitWorks</a> and <a href="http://www.confettispecialfx.com/">Confetti</a> for their efforts bringing over <em><strong>Bastion </strong></em>and <em><strong>Transistor</strong></em>, respectively.
</p><center>* * *<br></center>
<p><strong>P.S.:</strong> With <em><strong>Bastion </strong></em>and <em><strong>Transistor </strong></em>coming to the Switch, you might be wondering, what about our third and latest game, <em><strong>Pyre</strong></em>? The thing is, our games are built on our own custom tech so it's not a small undertaking for us to bring them to new platforms. So, while we haven't ruled anything out for the future, currently we don't have plans to bring <em><strong>Pyre </strong></em>to other platforms. We appreciate the interest, and are looking forward to seeing the response to <em><strong>Bastion </strong></em>and <em><strong>Transistor </strong></em> on the Switch!
</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-transistor-on-nintendo-switch</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-transistor-on-nintendo-switch</guid><pubDate>Tue, 28 Aug 2018 16:14:00 GMT</pubDate></item><item><title><![CDATA[Bastion: New Boxed Edition!]]></title><description><![CDATA[<p>Well this one sure took us long enough, seeing as <strong>Bastion</strong> just celebrated its seventh birthday on July 20! But, from the better-late-than-never department, we're pleased to announce this beautiful new boxed edition of our very first game! <a href="https://limitedrungames.com/products/limited-run-174-secret-game-ps4"><strong>Pre-order today</strong></a> for the <a href="https://limitedrungames.com/products/limited-run-174-secret-game-ps4">PlayStation 4</a> or <a href="https://limitedrungames.com/products/limited-run-175-secret-game-vita">PS Vita</a>.
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/45lZ2kPWjKIIMig8wY2e0m/82418641d17de9693f81cfc51f4b540d/mockup_market_banner_wide.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/45lZ2kPWjKIIMig8wY2e0m/82418641d17de9693f81cfc51f4b540d/mockup_market_banner_wide.png" src="//images.ctfassets.net/5owu3y35gz1g/45lZ2kPWjKIIMig8wY2e0m/82418641d17de9693f81cfc51f4b540d/mockup_market_banner_wide.png"></a><figcaption><i>This isn't the final packaging but it should be pretty close!</i><br></figcaption></figure>
<p>We're grateful to the folks at <a href="http://www.limitedrungames.com/">Limited Run Games</a> for collaborating with us on this latest version. The game itself is identical to what's available for download on the respective platforms -- it's the recipient of <a href="https://www.supergiantgames.com/blog/bastion-wins-100-awards-sells-more-than-500000-copies/">more than 100 industry awards</a>, and to date it's sold more than 4 million copies worldwide. And now, you can have it in a physical box for posterity, complete with a brand-new, jam-packed, full-color <strong>instruction booklet</strong> we created exclusively for this release.
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/49SGsCyBR6WGmmaoqG2k28/67120c6b8fd740aed4ead07d00a525df/Bastion_Manual.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/49SGsCyBR6WGmmaoqG2k28/67120c6b8fd740aed4ead07d00a525df/Bastion_Manual.png" src="//images.ctfassets.net/5owu3y35gz1g/49SGsCyBR6WGmmaoqG2k28/67120c6b8fd740aed4ead07d00a525df/Bastion_Manual.png"></a><figcaption><i>Here's an excerpt from the all-new instruction manual for <strong>Bastion</strong>.</i></figcaption></figure>
<p>We're connoisseurs of classic game instruction manuals here at Supergiant, so it was a real pleasure to get to design one in the spirit of the booklets we grew up reading cover-to-cover.
</p>
<p>To those who've been asking us for a physical edition of <strong>Bastion</strong> over the years, thank you for all your interest and support, and we hope you love the result! And, happy seventh birthday to our first game!!
</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-new-boxed-edition</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-new-boxed-edition</guid><pubDate>Fri, 27 Jul 2018 15:31:00 GMT</pubDate></item><item><title><![CDATA[​Sign Up for the Supergiant Blast!]]></title><description><![CDATA[<p>Ever since our studio started back in 2009, we've mostly relied on social media such as <a href="http://www.twitter.com/SupergiantGames">Twitter</a> to stay in touch with our players and keep you posted about what we're up to. Today we'd like to let you in on a simple alternative: our mailing list, the <strong><a href="http://www.supergiantgames.com/join/">Supergiant Blast</a></strong>! <a href="http://www.supergiantgames.com/join/">Sign up right here</a> in just a few seconds.
	<a href="//images.ctfassets.net/5owu3y35gz1g/1K6wDSTZmUcggiIaa68Mgi/006f51531ceb1b9c6c5ae80dd53bfee8/Supergiant-Blast-ShotgunKid-4.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/1K6wDSTZmUcggiIaa68Mgi/006f51531ceb1b9c6c5ae80dd53bfee8/Supergiant-Blast-ShotgunKid-4.png" src="//images.ctfassets.net/5owu3y35gz1g/1K6wDSTZmUcggiIaa68Mgi/006f51531ceb1b9c6c5ae80dd53bfee8/Supergiant-Blast-ShotgunKid-4.png"></a>
</p><figure data-type="image"><figcaption><i>Join our mailing list and get the inside scoop on all things Supergiant!</i></figcaption></figure>
<p>We've made limited use of an email mailing list over the years for announcements and special offers. With the <strong>Supergiant Blast</strong>, we want to bring you an even closer look at what we're working on. Our mailing list subscribers will be the first to hear about any new games we're making, and will get access to exclusive deals on our <a href="http://store.supergiantgames.com/">original merchandise</a> and inside looks at our studio.
</p>
<p>We're kicking off the <strong>Supergiant Blast</strong> later this month! <a href="http://www.supergiantgames.com/join/">Sign up</a> by June 25 if you want to get the first installment. We've also updated <a href="https://store.steampowered.com/bundle/983/Supergiant_Collection/">each of our games on Steam</a> to include quick links to our sign-up page. Beyond that, we've got a lot of exciting stuff in the works here these days! We'll be looking forward to telling you all about it in the weeks and months to come.
</p>]]></description><link>https://www.supergiantgames.com/blog/sign-up-for-the-supergiant-blast</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/sign-up-for-the-supergiant-blast</guid><pubDate>Mon, 18 Jun 2018 16:45:00 GMT</pubDate></item><item><title><![CDATA[Ti'zo is Here!]]></title><description><![CDATA[<p>Fresh from the Downside comes <a href="https://store.supergiantgames.com/products/official-ti-zo-plush"><strong>Ti’zo</strong></a>, the Nightwings' venerable drive-imp, and he would be delighted to have a warm and comforting new home. Especially if fish is a staple of your household diet. Adopt him for yourself at our <a href="https://store.supergiantgames.com/products/official-ti-zo-plush">online store</a>.
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/5gyqPegXIsyOEmgio8eO6Q/fe45d2c175e44aa059120996f7d541f6/tizo_plushie_02.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/5gyqPegXIsyOEmgio8eO6Q/fe45d2c175e44aa059120996f7d541f6/tizo_plushie_02.png" src="//images.ctfassets.net/5owu3y35gz1g/5gyqPegXIsyOEmgio8eO6Q/fe45d2c175e44aa059120996f7d541f6/tizo_plushie_02.png"></a><figcaption><i>Ti'zo is finally here, and looking for a new home!</i></figcaption></figure>
<p>Folks attending PAX East 2018 this week can get him direct from us at our booth 19091. If you happen to be at the show, stop by our booth and say hi to members of our team!
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/6nywlL0sF2GqCiWyUQYgkE/977a5ad712c4207cfcfb3dc803868b89/PaxEast2018.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/6nywlL0sF2GqCiWyUQYgkE/977a5ad712c4207cfcfb3dc803868b89/PaxEast2018.png" src="//images.ctfassets.net/5owu3y35gz1g/6nywlL0sF2GqCiWyUQYgkE/977a5ad712c4207cfcfb3dc803868b89/PaxEast2018.png"></a><figcaption><i>This will be our eighth consecutive PAX East!</i></figcaption></figure>
<p><br>
</p>]]></description><link>https://www.supergiantgames.com/blog/tizo-is-here</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/tizo-is-here</guid><pubDate>Wed, 04 Apr 2018 14:36:00 GMT</pubDate></item><item><title><![CDATA[2D Environment Artist @ Supergiant]]></title><description><![CDATA[<p><i>Update 18-apr-2018</i>: Thanks to everyone who applied for the 2D environment artist position. At this point we're no longer seeking new applicants. Should we have any additional job opportunities in the future, we'll post about it here and via <a href="http://www.twitter.com/SupergiantGames">@SupergiantGames</a>.
</p><center>~ ~ ~</center><br>
<p>Our art team is growing! In addition to our contract position for a <a href="http://www.supergiantgames.com/blog/3d-character-artist-supergiant/">3D character artist</a>, we’re seeking a 2D environment artist to join us and help make the worlds of our games more beautiful and atmospheric than ever before. This is an on-site, full-time position at our studio in San Francisco.
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/2dJzKSNhveqc2eEIWi6aiS/109e23d8d8aa3f3f6fab0fe5b68f57db/Pyre_04.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/2dJzKSNhveqc2eEIWi6aiS/109e23d8d8aa3f3f6fab0fe5b68f57db/Pyre_04.jpg" src="//images.ctfassets.net/5owu3y35gz1g/2dJzKSNhveqc2eEIWi6aiS/109e23d8d8aa3f3f6fab0fe5b68f57db/Pyre_04.jpg"></a><figcaption><i>From Caelondia to Cloudbank to the Downside, we've transported our players to a variety of vibrant worlds. We want YOU to help us keep us keep going!</i></figcaption></figure>
<p><em>Job Responsibilities</em>:<br>
</p>
<ul>
	<li>Collaborate with the Art Director to create shippable environment assets; from concepting, to painting and integrating into our pipeline, to final polish.</li>
	<li>
	Collaborate with Art and Design teams to ‘beautify' maps, levels, and environments in accordance with the creative goals and technical requirements; taking environments from graybox design to final quality.
	</li>
	<li>Assisting with marketing and promotional art.</li>
	<li>Occasionally take on additional art duties as necessary.</li>
</ul>
<p><em>About the Candidate</em>:
</p>
<ul>
	<li>Excellent environment art, with a strong sense of color and composition.</li>
	<li>Experience with beautification and environmental set dressing.</li>
	<li>Excellent digital art skills with an appreciation for traditional mediums.</li>
	<li>Love for environmental worldbuilding, able to execute on isometric tilesets.</li>
	<li>A distinct creative voice with ability to execute across a spectrum of styles.</li>
	<li>Organized, responsible, and able to work autonomously.</li>
	<li>
	Effective at and open-minded about communicating, learning, and teaching.
	</li>
	<li>Effective at creatively and collaboratively problem solving.</li>
	<li>Must be proficient in Photoshop. Experience with map editing tools a plus.</li>
</ul>
<p><em>What we Offer</em>:<br>
</p>
<ul>
	<li>Competitive salary.</li>
	<li>Benefits: Health, dental, vision, and 401(k). Generous vacation policy.</li>
	<li>Creative, open office in a great neighborhood.</li>
</ul>
<p>To apply, please send an email to jobs@supergiantgames.com with the subject line "2D Environment Artist". Include a link to your portfolio as the first line, and your resume in the body of the email (no attachments please). Please provide a brief description of the following:
</p>
<ol>
	<li>What are your artistic inspirations?</li>
	<li>What changes might you make to improve the visual experience of one of our past titles?</li>
	<li>Your power animal. What is it?!</li>
</ol>
<p>Please be aware that a paid art test may be requested as part of the evaluation process for the position. We will be accepting applications for this position until April 3, and will follow up with prospective candidates by mid-April.
</p>]]></description><link>https://www.supergiantgames.com/blog/2d-environment-artist-supergiant</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/2d-environment-artist-supergiant</guid><pubDate>Tue, 13 Mar 2018 17:16:00 GMT</pubDate></item><item><title><![CDATA[3D Character Artist @ Supergiant]]></title><description><![CDATA[<p><i>Update 18-apr-2018</i>: Thanks to everyone who applied for the 3D character artist position. At this point we're no longer seeking new applicants. Should we have any additional job opportunities in the future, we'll post about it here and via <a href="http://www.twitter.com/SupergiantGames">@SupergiantGames</a>.
</p><center>~ ~ ~</center><br>
<p>Our art team is growing! In addition to our <a href="http://www.supergiantgames.com/blog/2d-environment-artist-supergiant/">2D environment artist</a> position, we’re seeking a 3D character artist to join us in the creation of various characters and creatures for our next game. This is a full-time contract position with the option for working remotely.
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/6xysyaEP8A0a60Gc48soY/b65683f5b7836f6add6f132ef8ec0a33/Pyre_01.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/6xysyaEP8A0a60Gc48soY/b65683f5b7836f6add6f132ef8ec0a33/Pyre_01.jpg" src="//images.ctfassets.net/5owu3y35gz1g/6xysyaEP8A0a60Gc48soY/b65683f5b7836f6add6f132ef8ec0a33/Pyre_01.jpg"></a><figcaption><i>We use 3D modeling to bring characters to life in our painterly worlds. Come help us create unforgettable characters!</i></figcaption></figure>
<p><em>Job Responsibilities</em>:<br>
</p>
<ul>
	<li>Model and texture high-definition characters and creatures under the supervision of the 3D art lead.</li>
	<li>Deliver on artistic / creative goals while adhering to production, gameplay, and performance requirements.</li>
	<li>Occasionally assist with marketing / promotional art, and additional art duties.</li>
</ul>
<p><em>About the Candidate</em>:
</p>
<ul>
	<li>Expert-level experience with zBrush.</li>
	<li>Organized, responsible, and able to work autonomously.</li>
	<li>Excellent written and verbal communication.</li>
	<li>Strong familiarity with Supergiant’s titles; general interest in video games.</li>
	<li>Experience with 3DS Max, Maya, Mudbox and other 3D Suites.</li>
	<li>Ability to rig a plus.</li>
	<li>Knowledge of Python a plus.</li>
	<li>Experience and interest in traditional art a plus.</li>
</ul>
<p>We offer competitive compensation, flexibility in whether you work remotely or on site, and a collaborative environment where you’ll have many opportunities to make key contributions to our next project.
</p>
<p>To apply, please send an email to jobs@supergiantgames.com with the subject line "3D Character Artist". Include a link to your portfolio in the first line, and your resume in the body of the email (no attachments please). In your note, please also provide brief responses to the following questions:<br>
</p>
<ol>
	<li>What are your artistic inspirations?</li>
	<li>What changes might you make to improve the visual experience of one of our past titles?</li>
	<li>Your power animal. What is it?!</li>
</ol>
<p>Please be aware that a paid art test may be requested as part of the evaluation process for the position. We will be accepting applications for this position until April 3, and will follow up with prospective candidates by mid-April.
</p>]]></description><link>https://www.supergiantgames.com/blog/3d-character-artist-supergiant</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/3d-character-artist-supergiant</guid><pubDate>Tue, 13 Mar 2018 17:16:00 GMT</pubDate></item><item><title><![CDATA[Happy Year of the Dog!]]></title><description><![CDATA[<p>The Year of the Dog is off to a rollicking start for us here at Supergiant! We've got a couple of exciting new items plus a bit of news to mark the occasion.<br>
</p>
<h2>Pyre Dog Hoodie</h2><center><a href="https://store.supergiantgames.com/products/pyre-dog-hoodie"><img src="http://lh3.googleusercontent.com/5kYCFYAtp1oKXijguHlE0YNK42t1bXkTjPvEp1DdRfZR3AMDcbieDOIFn9A8AY-xBoUzcRIs7RL5Xygt9PMRHbtTJpY" width="1200"></a></center><a href="http://store.supergiantgames.com/"></a>
<p>First, by EXTREMELY POPULAR DEMAND, we’re pleased to present the official <strong>Pyre Dog Hoodie</strong>. This high-quality garment is embroidered with the Eight Stars of the Rites, and sports the distinctive colors of the venerable Nightwings. Available in a variety of sizes. Visit our <a href="https://store.supergiantgames.com/products/pyre-dog-hoodie"><strong>Pyre Dog Hoodie Store Page</strong></a> for more!
</p>
<h2>Pyre Original Soundtrack Triple LP Set</h2><a href="https://store.supergiantgames.com/products/pyre-original-soundtrack-vinyl"><img src="http://lh3.googleusercontent.com/JwxocoMJbGdREdixLd7EZ4goDw7lv6rs8yVoFyOK0YkWNgwzD1VoIlOZBep25u1QLFDQv6FUhF_o4LW_og_HQjSGW-btQA" width="1200"></a>
<p>Next is something that’ll be a real treat for any fan of <strong>Pyre</strong>'s critically acclaimed musical score. The <strong>vinyl edition of the Pyre Original Soundtrack</strong> by Darren Korb is a triple LP set in a beautiful tri-fold jacket with original artwork by Supergiant’s art director, Jen Zee. Visit our <a href="https://store.supergiantgames.com/products/pyre-original-soundtrack-vinyl"><strong>Pyre Soundtrack Triple LP Store Page</strong></a> for more on that one! And stay tuned for more Pyre merch later this year.
</p>
<h2>Pyre in the Steam Lunar New Year Sale</h2><a href="http://store.steampowered.com/app/462770/Pyre/"><img src="http://lh3.googleusercontent.com/Wu4VXxlQj5awckbhIc9MeLtegsAyoka331lz5loxh9yadQGf8xfIQZq8xLqv_AZf6fhuPEGj7i25mS8yOXg1Cjm3Z4PC" width="1200"></a>
<p>For good measure, right now you can <a href="http://store.steampowered.com/app/462770/Pyre/">pick up <strong>Pyre</strong> for 50% off</a> during <strong>Steam's Lunar New Year Sale</strong>! We were happy to hear from many new players across the world over the holidays. We love hearing about your unique stories and relationships formed through the game.
</p>
<h2>New Accolades for Pyre</h2>
<p>We're honored to see Pyre continue to be recognized in a variety of year-end award features, on top of <a href="http://www.supergiantgames.com/blog/happy-holidays-from-supergiant_6/">all the accolades the game received last year</a>:
</p>
<p>Nominated for <strong>Sprite Award</strong> -- <a href="http://www.interactive.org/news/21st_annual_dice_awards_finalists_announced.asp"><strong>D.I.C.E. Awards</strong></a><br>Honorable Mention for <strong>Innovation Award</strong> -- <a href="http://www.gdconf.com/news/breath-wild-horizon-zero-dawn-lead-gdc-2018-choice-awards-nominees/"><strong>Game Developers Choice Awards</strong></a><br>#5 Spot in <strong>Top 10 Games of 2017</strong> -- <a href="https://youtu.be/lF0IM3MDM_M"><strong>Totalbiscuit</strong></a><br>Nominated for <strong>Best RPG</strong> -- <a href="https://www.hardcoregamer.com/2018/01/09/hardcore-gamers-game-of-the-year-awards-2017/285920/"><strong>Hardcore Gamer</strong></a><br>Nominated for <strong>Best Indie Game</strong>, <strong>Best Music</strong> -- <a href="https://nygamecritics.com/2018/01/08/92704/"><strong>NY Game Critics Circle Awards</strong></a><br><strong>Best Unconventional or Hybrid RPG</strong> -- <a href="http://www.rpgfan.com/features/go2017/Category_Awards/Unconventional.html"><strong>RPG Fan</strong></a><br><strong>Most Original Game</strong> -- <a href="http://www.rpgamer.com/awards/2017/original.html"><strong>RPGGamer.com</strong></a><br>Nominated for <strong>Best Emotional Game Design</strong> -- <strong><a href="http://www.emotionalgamesawards.com/">Emotional Games Awards</a></strong><br><strong>Best Sports Game</strong> -- <a href="https://www.resetera.com/threads/resetera-games-of-the-year-awards-2017.17863/"><strong>ResetEra Games of the Year Awards 2017</strong></a><br><strong>Best Original Gameplay Design</strong> -- <a href="https://www.newgamenetwork.com/article/1838/2/game-of-the-year-awards-2017/"><strong>New Game Network</strong></a>
</p>
<h2>See You Soon!<br></h2>
<p>We’re looking forward to an exciting year ahead, and keeping plenty busy figuring out our next move. Our team's also been making the rounds these days since we're between projects -- for instance, Amir our studio director will be hosting a <a href="http://www.dicesummit.org/events/2018_roundtables.asp">roundtable at D.I.C.E.</a> on the subject of effective creative collaboration, and Camilo our 3D modeler and animation will be giving a <a href="http://schedule.gdconf.com/session/animation-bootcamp-from-red-to-rukey-building-and-animating-characters-in-transistor-and-pyre/856047">GDC talk on building and animating characters in Transistor and Pyre</a>. As for what's next for us, we promise to tell you all about it just as soon as we're ready!
</p>]]></description><link>https://www.supergiantgames.com/blog/happy-year-of-the-dog</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/happy-year-of-the-dog</guid><pubDate>Thu, 15 Feb 2018 18:13:00 GMT</pubDate></item><item><title><![CDATA[Happy Holidays from Supergiant!]]></title><description><![CDATA[<p>On behalf of all twelve of us here at Supergiant, we wish you a happy holiday season. Thank you for playing our games and for all your support!
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/1WzBlcAgikuckkaWU2CcOO/c4f878c4e23ba4717e426f278d65d11d/SupergiantHolidays2017.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/1WzBlcAgikuckkaWU2CcOO/c4f878c4e23ba4717e426f278d65d11d/SupergiantHolidays2017.png" src="//images.ctfassets.net/5owu3y35gz1g/1WzBlcAgikuckkaWU2CcOO/c4f878c4e23ba4717e426f278d65d11d/SupergiantHolidays2017.png"></a></figure>
<p>This was an important year for us, as we launched our third game, <strong>Pyre</strong>, after three years of development. If you or a friend haven't tried it yet, right now you can get great deals on all our games!
</p>
<h2>Holiday Deals on Games &amp; Merchandise</h2>
<p><a href="http://store.steampowered.com/app/462770/Pyre/"><strong>Pyre</strong> on Steam</a> (Windows / Mac / Linux) -- 50% off!<br><a href="https://store.playstation.com/#!/en-us/games/pyre/cid=UP2125-CUSA05441_00-PYREGAME20170000"><strong>Pyre</strong> on PlayStation 4</a> -- 50% off!<br><a href="http://store.steampowered.com/app/237930/"><strong>Transistor</strong> on Steam</a> (Windows / Mac / Linux) -- 75% off!<br><a href="https://store.playstation.com/en-us/product/UP2125-CUSA00502_00-TRANSISTORGAME00"><strong>Transistor</strong> on PS4</a> -- 75% off!<br><a href="https://www.gog.com/game/transistor"><strong>Transistor</strong> on GOG</a> (Windows / Mac / Linux) -- 75% off!<br><a href="https://geo.itunes.apple.com/us/app/transistor/id948857526?mt=8&amp;uo=6&amp;at=1000l4Ya"><strong>Transistor</strong> on the App Store</a> (iPhone / iPad / Apple TV) -- just $1.99!<br><a href="http://store.steampowered.com/app/107100/?snr=1_7_15__13"><strong>Bastion</strong> on Steam</a> (Windows / Mac / Linux) -- 75% off!<br><a href="https://store.playstation.com/en-us/product/UP2125-CUSA02052_00-BASTIONGAME00000"><strong>Bastion</strong> on PS4</a> -- 75% off!<br><a href="https://www.microsoft.com/en-us/store/p/bastion/bvvp3lxmlp85"><strong>Bastion</strong> on Xbox One</a> -- 40% off!<br><a href="https://www.gog.com/game/bastion?utm_source=Supergiant+Newsletter&amp;utm_campaign=a2709631cb-EMAIL_CAMPAIGN_2017_12_22&amp;utm_medium=email&amp;utm_term=0_1eddce8289-a2709631cb-64339865&amp;mc_cid=a2709631cb&amp;mc_eid=ccd03e7812"><strong>Bastion</strong> on GOG</a> (Windows / Mac / Linux) -- 75% off!<br><a href="https://geo.itunes.apple.com/us/app/bastion/id537773100?mt=8&amp;uo=6&amp;at=1000l4Ya"><strong>Bastion</strong> on the App Store</a> (iPhone / iPad) -- just $0.99!
</p>
<p><a href="https://store.supergiantgames.com/products/pyre-black-magic-art-print">Pyre 'Black Magic' Art Print</a> -- new item in our online shop!<a href="http://sgg.webhook.org//images.ctfassets.net/5owu3y35gz1g/4uSEvjc1fyGaueSi2qOaWS/08635a5885b923fa0ebbf731bb5f72b4/PyrePoster2.gif"><img src="//images.ctfassets.net/5owu3y35gz1g/4uSEvjc1fyGaueSi2qOaWS/08635a5885b923fa0ebbf731bb5f72b4/PyrePoster2.gif"></a>
</p>
<h2>Recent Accolades for Pyre<br></h2>
<p>	<strong>Pyre</strong> met with some of the highest critical acclaim of any of our games at launch, and more recently, we've felt honored and humbled to see it earn its way into various Game of the Year discussions, such as these:
</p>
<p>Nominated for <strong>Best PC Game</strong>, <strong>Best Art Direction</strong>, <strong>Best Story</strong>, and <strong>Most Innovative</strong> -- <a href="http://www.ign.com/wikis/best-of-2017-awards/"><strong>IGN Best of 2017</strong><br></a>Game of the Year 2017 Editor's Spotlight Awards -- <a href="https://www.gamespot.com/gallery/game-of-the-year-2017-editors-spotlight-awards/2900-1697/19/"><strong>GameSpot</strong></a><br>25 Best Games of the Year -- <a href="https://www.slantmagazine.com/features/article/the-25-best-video-games-of-2017/P4"><strong>Slant Magazine</strong></a><br>The 50 Best Games of 2017 -- <a href="https://www.polygon.com/2017-best-games/2017/12/18/16781674/best-video-games-2017-top-50-mario-pubg-zelda"><strong>Polygon</strong></a><br>The Top 10 Games of the Year -- <strong><a href="https://www.gamasutra.com/view/news/311921/Gamasutras_Best_of_2017_The_top_10_games_of_the_year.php">Gamasutra<br><strong></strong></a></strong>The Best Video Game Music of 2017 -- <a href="https://kotaku.com/the-best-video-game-music-of-2017-1821534087"><strong>Kotaku</strong></a><br>The 10 Best Video Game Moments of 2017 -- <a href="http://www.vulture.com/2017/12/best-video-game-moments-2017.html?utm_campaign=vulture&amp;utm_source=tw&amp;utm_medium=s1"><strong>Vulture</strong></a><br>The 10 Best Games of 2017 -- <a href="http://www.newshub.co.nz/home/entertainment/2017/12/the-10-best-games-of-2017.html"><strong>Newshub</strong></a><br>Top 5 Best PC Games of 2017 -- <a href="https://www.futuregamereleases.com/top-5-best-pc-games-2017/"><strong>Future Game Releases</strong><br></a>Nominated for Best Independent Game -- <strong><a href="http://thegameawards.com/awards/">The Game Awards</a></strong>
</p>
<p>We want to make games that stick with folks in a positive way long after they're finished playing, so we're grateful to see <strong>Pyre</strong> come up for consideration at the end of a year that's been positively brimming with outstanding games.<br>
</p>
<h2>Onward!<br></h2>
<p><strong>Pyre</strong>'s success also means we get to keep going as a small independent studio, and keep doing what we love. Our foremost goal with each game we make is for it to do well enough that we can stick together as a team, and push forward in our quest to keep making games that spark your imagination like the games you played as a kid. We're grateful to have another shot at creating something like that, and excited to delve into the new year as we figure it out. We hope you'll join us for whatever we come up with next!
</p>]]></description><link>https://www.supergiantgames.com/blog/happy-holidays-from-supergiant_6</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/happy-holidays-from-supergiant_6</guid><pubDate>Fri, 22 Dec 2017 20:21:00 GMT</pubDate></item><item><title><![CDATA[Pyre: ​Multi-Language Update Out Now!]]></title><description><![CDATA[<p>Pyre now features full text translations in simplified Chinese, Russian, French, German, and Spanish! This is an automatic update for the Steam version. The PlayStation 4 version will be updated in early 2018.
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/4005NT9f6ggw68YmuUQagG/813a75cee580f724b7a03430fb6093fe/Pyre_LocalizationUpdate.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/4005NT9f6ggw68YmuUQagG/813a75cee580f724b7a03430fb6093fe/Pyre_LocalizationUpdate.jpg" src="//images.ctfassets.net/5owu3y35gz1g/4005NT9f6ggw68YmuUQagG/813a75cee580f724b7a03430fb6093fe/Pyre_LocalizationUpdate.jpg"></a></figure>
<p>We’re grateful to our players around the world for their patience and support on what we knew would be a much bigger and more complex translation project than we've done for our previous games. In addition to having a much larger word count than Bastion or Transistor, Pyre’s interactive narrative means there are hundreds of millions of possible content combinations to consider in the translation process.
</p>
<p>We hope this new update means many more of you out there will be able to fully enjoy our latest adventure. Thank you for playing Pyre!
</p>]]></description><link>https://www.supergiantgames.com/blog/pyre-multi-language-update-out-now</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/pyre-multi-language-update-out-now</guid><pubDate>Fri, 22 Dec 2017 17:05:00 GMT</pubDate></item><item><title><![CDATA[Pyre: Free 'True Nightwing' Update Out Now!]]></title><description><![CDATA[<p>Since the launch of <strong>Pyre</strong> back in July, we've been taking stock of all the wonderful response and feedback from players around the world, as well as getting busy figuring out what's next! By way of saying thank-you to everyone who's supported the game, we're pleased to announce a <strong>free update and bonus soundtrack</strong>, <a href="http://store.steampowered.com/app/462770/Pyre/">available now on Steam</a>! The update is also available on <a href="https://store.playstation.com/#!/en-us/games/pyre/cid=UP2125-CUSA05441_00-PYREGAME20170000">PlayStation 4</a>.
</p>
<p><a href="//images.ctfassets.net/5owu3y35gz1g/1GkXNPHvjS4cMWugcGMkc8/9e969847dca193bbdcb665bbe9b341c6/Pyre_TrueNightwingsUpdate.png"><img src="//images.ctfassets.net/5owu3y35gz1g/1GkXNPHvjS4cMWugcGMkc8/9e969847dca193bbdcb665bbe9b341c6/Pyre_TrueNightwingsUpdate.png"></a>
</p><figcaption><em>Enjoy a new way to play the Campaign, and two hours of bonus music!<br><br></em></figcaption>
<h3>About the 'True Nightwing' Update</h3>
<p>The centerpiece of our latest update is a new Campaign mode that's unlocked after you reach the end of the Campaign (if you've already finished the Campaign, it should be unlocked automatically).
</p>
<p>Reminiscent of an 'Ironman' mode in other games, this new way to play really amps up the challenge, and emphasizes many of the unique aspects of <strong>Pyre</strong>'s campaign -- notably in how the story has no 'Game-Over' state, and keeps moving forward, taking your choices and outcomes into account.
</p>
<p>It's designed to enhance playing through the Campaign successive times, whether you want to visit your favorite characters again, or experience all the many millions of event combinations in a whole new way.
</p>
<p>Some of the specific changes in this mode:
</p>
<p><strong>· Base difficulty same as Heightened.<br>· All Titan Stars unlocked, and some must be used.<br></strong><strong>· Enlightenment required to rank up re-scaled. <br></strong><strong>· Cannot load checkpoints or restart Rites.<br></strong><strong>· Book of Rites and White Lute fully unlocked.<br></strong><strong>· Slugmarket inventory fully unlocked.<br></strong><strong>· Feats of Glory introduced much sooner.<br></strong><strong>· Note: Once chosen, this setting cannot be changed.</strong>
</p>
<p>Many of the early tutorials are skippable so you can get into the meat of the action more quickly, and develop brand-new strategies around how to outfit your exiles, and how to take on your many adversaries. Steam version: Complete the story in this mode, and earn a new Steam Achievement!
</p>
<h3>ALSO! Introducing the Pyre Original Soundtrack Bonus Album Set</h3>
<p>In addition to the new mode, we're pleased to add more than <em>two hours of extra music </em>to the <strong>Pyre Original Soundtrack</strong>, in the form of two bonus albums.
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/7Kjx5fF52oCYmmEMQyk6m0/2149f8aa8a74e57943628807852d42b1/Extended_OST_BonusAlbum.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/7Kjx5fF52oCYmmEMQyk6m0/2149f8aa8a74e57943628807852d42b1/Extended_OST_BonusAlbum.png" src="//images.ctfassets.net/5owu3y35gz1g/7Kjx5fF52oCYmmEMQyk6m0/2149f8aa8a74e57943628807852d42b1/Extended_OST_BonusAlbum.png"></a><figcaption><br><i>The Lone Minstrel and the Gate Guardian have some more songs to share.</i><br></figcaption></figure>
<p><strong>· <a href="https://www.youtube.com/watch?v=b1RvNPJo5bg">Pyre: Original Soundtrack - The White Lute</a></strong> features acoustic versions of many of the signature tracks from the game (they're the versions you hear using the White Lute item in the wagon).
</p>
<p><strong>· <a href="https://www.youtube.com/watch?v=PMvyNOL-qgk">Pyre: Original Soundtrack - The Black Mandolin</a> </strong>features eight unique variations of the song 'Never to Return', for each of the different triumvirates you confront in the Rites!<br>
</p>
<p>If you purchased the soundtrack, you'll automatically receive these bonus albums as a free update. You can also stream them for free on <a href="https://www.youtube.com/user/supergiantgames">our YouTube channel</a> and other streaming services.
</p>
<h3>Pyre Merchandise in our Online Store!</h3>
<p>In case you missed it, we're also now offering a <a href="https://store.supergiantgames.com/products/pyre-t-shirt">Pyre T-shirt</a> and <a href="https://store.supergiantgames.com/products/pyre-24-x-36-poster">24" x 36" Poster</a> in <a href="http://store.supergiantgames.com/">our online store</a>! Follow the links for more info on each item.<br><br><a href="//images.ctfassets.net/5owu3y35gz1g/rTy4nnVvA4Kq4GuQ0MM2g/cc84cc33701df46e115bf8dff5ad1ce5/Pyre_Merch.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/rTy4nnVvA4Kq4GuQ0MM2g/cc84cc33701df46e115bf8dff5ad1ce5/Pyre_Merch.jpg" src="//images.ctfassets.net/5owu3y35gz1g/rTy4nnVvA4Kq4GuQ0MM2g/cc84cc33701df46e115bf8dff5ad1ce5/Pyre_Merch.jpg"></a><br><br>We ship these and all our store items worldwide, straight from our San Francisco studio.
	<br>
</p><center>* * *</center>
<p><br>
</p>
<p>We hope you enjoy the True Nightwing update, and we really appreciate all your support of <strong>Pyre</strong>.
</p>]]></description><link>https://www.supergiantgames.com/blog/pyre-free-true-nightwing-update-out-now</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/pyre-free-true-nightwing-update-out-now</guid><pubDate>Thu, 28 Sep 2017 15:59:00 GMT</pubDate></item><item><title><![CDATA[Office Assistant & Community Liaison @ Supergiant]]></title><description><![CDATA[<p><em>Update </em><em>12-mar-</em>2018: Thanks to everyone who applied for this position! At this point we're no longer seeking new applicants. Should we have any additional job opportunities in the future, we'll post about it here and via our Twitter.
</p><center>~ ~ ~</center><br>We’re seeking an on-site Office Assistant &amp; Community Liaison to help support our administrative and marketing operations. The ideal candidate has a great disposition toward customer service, and empathy and respect for fellow game players. This is a full-time position at our studio in San Francisco.<figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/3EPgEm6ZRuEm62kemwIWSi/248a39e700ef233eae54cd5bb0d76bb8/1_cropped.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/3EPgEm6ZRuEm62kemwIWSi/248a39e700ef233eae54cd5bb0d76bb8/1_cropped.jpg" src="//images.ctfassets.net/5owu3y35gz1g/3EPgEm6ZRuEm62kemwIWSi/248a39e700ef233eae54cd5bb0d76bb8/1_cropped.jpg"></a><figcaption><em>Besides making games, we're putting together booths at PAX and other events, shipping merchandise across the globe, replying to your messages, and more!<br></em></figcaption></figure>
<p><em>Job Responsibilities</em>:<br>
</p>
<ul>
	<li>
	Fulfilling orders placed in our online store (packaging and shipping assorted products), organizing inventory, managing customer email / chat support.
	</li>
	<li>Engaging customers across multiple channels such as forums, chat, and social media, and moderating social media activity.</li>
	<li>Assisting with assignment and resolution of misc. customer support issues.</li>
	<li> Contributing to event planning and execution for trade-show exhibitions, team events, and meetings for external partners (to include arranging travel and tracking expenses for studio staff and guests).</li>
	<li>Administrative duties such as physical and digital file management, invoicing, billing, office errands, and miscellaneous clerical support.</li>
	<li>Assisting with studio maintenance, including loading and unloading of shipments, maintaining studio common areas, stocking supplies, and organizing freight materials.</li>
</ul>
<p><em>About the Candidate</em>:
</p>
<ul>
	<li>Organized, responsible, and highly personable.</li>
	<li>Excellent written and verbal communication and customer service skills.</li>
	<li>2- or 4-year college degree or equivalent work experience.</li>
	<li>Demonstrated comfort and engagement with social media platforms.</li>
	<li>Strong familiarity with Supergiant’s titles; general interest in video games and game communities.</li>
	<li>Experience with Word, Excel, Google Apps and Quickbooks Online (or similar financial software).</li>
	<li>Minimum 2 years administrative and/or marketing experience preferred.</li>
	<li>Domestic travel to off-site events is required (between 3-6 weeks per year).</li>
	<li>Occasional lifting and packing required. Must be willing and able to lift and maneuver heavy items.</li>
</ul>
<p><em>What we Offer</em>:<br>
</p>
<ul>
	<li>Competitive salary.</li>
	<li>Benefits: Health, dental, vision, and 401(k). Generous vacation policy.</li>
	<li>Opportunity to travel to game conventions and conferences.</li>
	<li>Creative, open office in a great neighborhood.</li>
</ul><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/5igHDiyqvuKoOOMyUMqQQc/a03dbe5346b294733ba213408cfda509/10857374_10153146380057560_1511342649205871696_o.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/5igHDiyqvuKoOOMyUMqQQc/a03dbe5346b294733ba213408cfda509/10857374_10153146380057560_1511342649205871696_o.jpg" src="//images.ctfassets.net/5owu3y35gz1g/5igHDiyqvuKoOOMyUMqQQc/a03dbe5346b294733ba213408cfda509/10857374_10153146380057560_1511342649205871696_o.jpg"></a><figcaption><em>We've been able to do a lot with a small team -- come help us do even better!</em></figcaption></figure>
<p>To apply, please send an email to jobs@supergiantgames.com with the subject line "Office Assistant". Include your resume and cover letter in the body of the email (no attachments please). Please provide a brief description of your power animal, and provide 2-3 sentences describing your experience with each of our games. We will be accepting applications now through March 9, 2018, and reach out to prospective candidates by March 16. Please note this is our only available job opportunity at this time.
</p>]]></description><link>https://www.supergiantgames.com/blog/office-assistant-community-liaison-supergiant</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/office-assistant-community-liaison-supergiant</guid><pubDate>Fri, 01 Sep 2017 19:30:00 GMT</pubDate></item><item><title><![CDATA[Pyre & the Soundtrack Now Available!]]></title><description><![CDATA[<p>It’s finally here!! Supergiant's biggest-ever game, <strong>Pyre</strong>, is out now:
</p>
<ul>
	<li><a href="http://store.steampowered.com/app/462770/Pyre/"><strong>PYRE</strong> on Steam</a> (Windows/Mac/Linux)</li>
	<li><a href="http://store.steampowered.com/app/237930/"></a><a href="https://store.playstation.com/#!/en-us/games/pyre/cid=UP2125-CUSA05441_00-PYREGAME20170000"><strong>PYRE </strong>on PlayStation 4</a></li>
</ul>
<p>New to the game? Check out our launch trailer, or read our <a href="http://www.supergiantgames.com/blog/pyre-faq/"><strong>Pyre FAQ</strong></a> for more!
</p><figure data-type="video">
<p>
	<iframe class="embedly-embed" src="//cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2F9jBbq6c9EEQ%3Ffeature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D9jBbq6c9EEQ&amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2F9jBbq6c9EEQ%2Fhqdefault.jpg&amp;key=31a2d8b5de5447f0b129e81f50af7b5b&amp;type=text%2Fhtml&amp;schema=youtube" width="640" height="360" scrolling="no" frameborder="0" allowfullscreen="">
	</iframe>
</p><figcaption><em>Our third game has arrived. We hope you absolutely love it!</em></figcaption></figure>
<p>We hope you have a wonderful time with <strong>Pyre</strong>, meeting all your fellow exiles, discovering the forsaken land called the Downside, and conducting the mystical competition called the Rites! Be sure to stick around for Versus Mode, featuring more than 20 different characters from the Campaign.
</p>
<h2>Pyre: Original Soundtrack</h2>
<p>Also available today is the <a href="https://store.supergiantgames.com/products/pyre-original-soundtrack-cd"><strong>Pyre Original Soundtrack</strong></a>, packed with close to two hours of music created for the game by our award-winning composer and audio director, Darren Korb.
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/46lghlOxs4Cg8Uc8EUw8kw/d53d267a4ebaa8132bb33f27e5fca94b/PyreOST.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/46lghlOxs4Cg8Uc8EUw8kw/d53d267a4ebaa8132bb33f27e5fca94b/PyreOST.jpg" src="//images.ctfassets.net/5owu3y35gz1g/46lghlOxs4Cg8Uc8EUw8kw/d53d267a4ebaa8132bb33f27e5fca94b/PyreOST.jpg"></a><figcaption><em>The Pyre Original Soundtrack features close to two hours of music.<br></em></figcaption></figure>
<p>We’re pleased to offer a variety of free streaming options, or you can purchase the soundtrack either in digital format or in a lovely two-disc physical edition on CD. It's available at <a href="https://store.supergiantgames.com/products/pyre-original-soundtrack-cd">our online store</a>.
</p>
<p><em>Note: We recommend playing through the game before listening to the soundtrack, since the soundtrack is deeply connected to the game’s story, much like with Bastion and Transistor.
	</em>
</p><center>* * *</center>
<p>Supergiant’s been around since 2009, and we’ve always said that we’re here to make games that spark your imagination like the games you played as a kid. We’re also here because we want to stick together as a team, to keep making games our way. We spent three years creating <strong>Pyre</strong> -- but really it's the culmination of the seven-plus years our studio has been around, and of a lifelong love of games for each of us. We really hope you enjoy it, and we’re excited to hear what you think.
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/1iVmqmYkI2OuUOYEQ6cwaK/a9e0d536b877ed547c07df0458423e4c/launch_Photo_2.JPG"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/1iVmqmYkI2OuUOYEQ6cwaK/a9e0d536b877ed547c07df0458423e4c/launch_Photo_2.JPG" src="//images.ctfassets.net/5owu3y35gz1g/1iVmqmYkI2OuUOYEQ6cwaK/a9e0d536b877ed547c07df0458423e4c/launch_Photo_2.JPG"></a><figcaption>On behalf of all 12 of us at Supergiant, thank you for your support,<br>and we hope your journey through the Downside proves enlightening!<br><br></figcaption></figure>
<p><i style="text-align: center;">Pictured, L to R: Morgan Wren, John-Paul Gabler, Josh Barnett, Darren Korb, Camilo Vanegas, Jen Zee, Gavin Simon, Amir Rao, Logan Cunningham, Andrew Wang, Greg Kasavin, Michael Ailshie</i>
</p>]]></description><link>https://www.supergiantgames.com/blog/pyre-the-soundtrack-now-available</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/pyre-the-soundtrack-now-available</guid><pubDate>Tue, 25 Jul 2017 16:06:00 GMT</pubDate></item><item><title><![CDATA[Witness Pyre in All Its 4K Glory!]]></title><description><![CDATA[<p><a href="http://www.supergiantgames.com/blog/pyre-faq/"><strong>Pyre</strong></a> debuts next week on <a href="http://store.steampowered.com/app/462770/Pyre/">Steam</a> and <a href="https://store.playstation.com/#!/en-us/games/pyre/cid=UP2125-CUSA05441_00-PYRESCEA00000000">PlayStation 4</a>! Our third game is a party-based RPG featuring our biggest campaign ever, filled with unique characters we cannot wait for you to meet. You can get a taste of what’s in store in our new launch trailer:
</p><figure data-type="video">
<p>
	<iframe class="embedly-embed" src="//cdn.embedly.com/widgets/media.html?url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D9jBbq6c9EEQ&amp;src=http%3A%2F%2Fwww.youtube.com%2Fembed%2F9jBbq6c9EEQ&amp;type=text%2Fhtml&amp;key=31a2d8b5de5447f0b129e81f50af7b5b&amp;schema=youtube" width="640" height="360" scrolling="no" frameborder="0" allowfullscreen="">
	</iframe>
</p><figcaption><em>Meet your fellow exiles in Pyre!<br></em></figcaption></figure>
<p>We also wanted to take a moment to reveal that Pyre features support for 4K-resolution Ultra HDdisplays! Our previous games topped out at 1080p on console and PC, so this is a huge change for us. If you have a 4K display, you’ll be able to experience the artwork at an unprecedented level of sharpness and clarity. Though if you don't, we think you’ll find the game looks stunning, nonetheless!
</p>
<h2>Pyre: 1080p vs. 4K Comparison</h2>
<p>The top image is standard 1080p. The bottom image is 4K Ultra HD. Both are in-game screenshots taken from an early scene in Pyre.
</p>
<p><a href="//images.ctfassets.net/5owu3y35gz1g/57egFYg2JGO2UqsqWOWycu/5660d70c85c9a928d82d03c3d3972572/Pyre_1080p.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/57egFYg2JGO2UqsqWOWycu/5660d70c85c9a928d82d03c3d3972572/Pyre_1080p.jpg" src="//images.ctfassets.net/5owu3y35gz1g/57egFYg2JGO2UqsqWOWycu/5660d70c85c9a928d82d03c3d3972572/Pyre_1080p.jpg"></a>
</p><figure data-type="image"><figcaption><em>Pictured above is Pyre in 1080p. Click to view full-size.<br><br></em></figcaption></figure>
<p><a href="//images.ctfassets.net/5owu3y35gz1g/Hw3IrQqRumWE2Qqayc8Mc/2ca6a0f0d9828e2082201b94f8a841f5/Pyre_4K.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/Hw3IrQqRumWE2Qqayc8Mc/2ca6a0f0d9828e2082201b94f8a841f5/Pyre_4K.jpg" src="//images.ctfassets.net/5owu3y35gz1g/Hw3IrQqRumWE2Qqayc8Mc/2ca6a0f0d9828e2082201b94f8a841f5/Pyre_4K.jpg"></a>
</p><figure data-type="image"><figcaption><em>Now, this is Pyre in 4K! Click to expand, then click again to view actual size!</em></figcaption></figure>
<p>For the PlayStation 4 version of the game, 4K support is built-in and should work automatically with compatible displays, if you're running the game on a PlayStation 4 Pro console.<br>
</p>
<p>For the Steam version of the game, a 4K resolution option should show up automatically in the game settings, using compatible displays. The game should autodetect your desktop resolution when you start it.
</p>
<p>We love being able to see the work of our three talented artists Jen, Josh, and Camilo in high definition like this, and we hope you'll enjoy this aspect, too. For more information about the game, visit our <a href="http://www.supergiantgames.com/blog/pyre-faq/"><strong>Pyre FAQ</strong></a>. Until Tuesday!!
</p>]]></description><link>https://www.supergiantgames.com/blog/witness-pyre-in-all-its-4k-glory</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/witness-pyre-in-all-its-4k-glory</guid><pubDate>Thu, 20 Jul 2017 21:18:00 GMT</pubDate></item><item><title><![CDATA[Technical Designer @ Supergiant]]></title><description><![CDATA[<p><em>Update </em><em>18-dec-</em>2017: Thanks to everyone who applied for the technical designer position. At this point we're no longer seeking new applicants. Should we have any additional job opportunities in the future, we'll post about it here and via our Twitter feed.
</p><center>~ ~ ~</center><br>
<p>We're seeking a technical designer to join our creative team to help implement, iterate on, and debug game systems and content. The ideal candidate has excellent instincts and well-practiced talent both for the technical and experiential aspects of game design, and thrives in a highly collaborative, small-team environment. This is a full-time position at our studio in San Francisco.
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/363muq3ZyMi6YiM84QMKYm/05b46913546b5f44507662e9a216e6a0/launch_Photo_2.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/363muq3ZyMi6YiM84QMKYm/05b46913546b5f44507662e9a216e6a0/launch_Photo_2.jpg" src="//images.ctfassets.net/5owu3y35gz1g/363muq3ZyMi6YiM84QMKYm/05b46913546b5f44507662e9a216e6a0/launch_Photo_2.jpg"></a><figcaption><i>We're looking for a good human to help us make games better than ever!</i></figcaption></figure>
<p><em>Requirements</em>:
</p>
<ul>
	<li>2- or 4-year college degree or equivalent work experience</li>
	<li>Credit on at least one commercial, student, or personal game project from start to finish</li>
	<li>
	Fluent in Lua or similar game scripting language
	</li>
	<li>
	Fluent in XML, JSON, or similar data file format
	</li>
	<li>
	Fluent with at least one game editor such as Unity, Unreal, Galaxy Map Editor, or GameMaker
	</li>
	<li>
	Experience with C# or similar programming language a plus
	</li>
	<li>
	Extensive knowledge of and experience playing games, new and old, low and high budget, across a variety of genres
	</li>
	<li>
	Excellent interpersonal and written communication skills and comfort working in small, collaborative team environment
	</li>
	<li>Local resident or willing to relocate to San Francisco area</li>
</ul>
<p><em>Responsibilites</em>:<br>
</p>
<ul>
	<li>
	Work closely with our content team, including our designers and artists, to implement new systems and features
	</li>
	<li>
	Assist in iterating on and adding content to existing systems
	</li>
	<li>Reinforce a high standard for cleanly implementing systems and content with our tools and scripting language</li>
	<li>
	Work closely with our content team and Quality Assurance to track down and fix bugs found in game systems and content
	</li>
	<li>
	Work closely with the engineering team to identify and test new tools and engine capabilities
	</li>
</ul>
<p><em>What we offer</em>:<br>
</p>
<ul>
	<li>Competitive compensation, 401(k), and medical benefits, including vision and dental</li>
	<li>Work on a small, creative, high-performance team</li>
	<li>Craft and iterate on essential systems and content in Supergiant’s next and future titles</li>
	<li>Opportunity to travel to game conventions and conferences</li>
</ul>
<p><br>
</p>
<p><i><strong>To apply, please follow these instructions exactly</strong></i>:
</p>
<ul>
	<li>Send your resume, in the body of an e-mail (no attachments please), with the subject line “Technical Designer” to <a href="mailto:jobs@supergiantgames.com">jobs@supergiantgames.com</a></li>
	<li>Complete the questionnaire below and include it in the body of the e-mail.</li>
</ul>
<p><em>Questionnaire</em>:
</p>
<p>Please answer the following questions as you might if responding to a colleague via email. Use your best judgment to answer as completely and concisely as possible. There is no minimum or maximum word count.
</p>
<ol>
	<li><i>Describe the history of your interest in video games.</i></li><i>
	<li>Why do you want to work at Supergiant Games?</li>
	<li>Describe one of your favorite game features or systems you’ve experienced.</li>
	<li>What is a game system or project that you’re proud to have worked on, and why? What did you contribute to that project?</li>
	</i>
	<li><i>Describe a game system that you made that turned out to have an unexpected problem. When and how did you discover the problem, and what did you do about it?</i></li>
</ol>
<p>We will be accepting applications now through December 11, 2017, and reach out to prospective candidates by the end of the year.<br>
</p>
<p>Note: This is our only available job opportunity at this time.
</p>]]></description><link>https://www.supergiantgames.com/blog/technical-designer-supergiant</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/technical-designer-supergiant</guid><pubDate>Sat, 01 Jul 2017 21:29:00 GMT</pubDate></item><item><title><![CDATA[Pyre FAQ]]></title><description><![CDATA[<p><em>Last Updated August 3, 2017: </em>We've compiled a list of frequently asked questions about <strong>Pyre</strong> in case there's something you're wondering about the game. If you have additional questions you'd like answered, <a href="http://supergiantgames.com/contact/">send us a note</a>!<br>
</p>
<h2>What is Pyre?</h2>
<p><a href="//images.ctfassets.net/5owu3y35gz1g/5vFaxGEpBCccCE2wk6kaq0/e64539e4801b153ef3a428ba120180eb/6_crop.jpg"><img src="//images.ctfassets.net/5owu3y35gz1g/5vFaxGEpBCccCE2wk6kaq0/e64539e4801b153ef3a428ba120180eb/6_crop.jpg"></a>
</p>
<p><strong>Pyre</strong> is a party-based RPG from the team that brought you Bastion and Transistor! This time, we've created a party-based RPG in which you lead a band of exiles to freedom through ancient competitions spread across a vast, mystical purgatory. Who shall return to glory, and who shall remain in exile to the end of their days? Find out in our biggest-ever single-player Campaign, or challenge a friend to a fast-paced ritual showdown in Versus Mode.
</p>
<h2>Is it any good?</h2>
<p>We think so, and critics sure seem to think so, too! These are some of the kind words they had for it:
</p>
<p>“This is Supergiant’s best work to date, and that’s saying something.”<br>9.7 / 10 – <a href="http://www.ign.com/articles/2017/07/25/pyre-review">IGN</a>
</p>
<p>“Pyre enchants your eyes and ears with beauty at every turn.”<br>9.0 / 10 – <a href="https://www.gamespot.com/reviews/pyre-review/1900-6416717/">GameSpot</a>
</p>
<p>“It feels new, in a way I can rarely say about even the best games, and that newness is intoxicating.”<br>9.0 / 10 – <a href="https://www.polygon.com/2017/7/24/16021432/pyre-review">Polygon</a>
</p>
<h2 style="font-size: 24px;">OK! Where can I get it?</h2>
<h4></h4>
<p><strong>Pyre</strong> first launched on July 25, 2017, and is available on these platforms:
</p>
<p>· <a href="http://store.steampowered.com/app/462770/Pyre/"><strong>Pyre</strong> for Steam</a> (Windows/Mac/Linux)<br>· <a href="https://store.playstation.com/#!/en-us/games/pyre/cid=UP2125-CUSA05441_00-PYREGAME20170000"><strong>Pyre </strong>for PlayStation 4</a>
</p>
<h2 style="font-size: 24px;">Any video showing Pyre in action?</h2>
<p>Indeed! Here is our launch trailer, and a live gameplay demo / developer Q&amp;A.
</p><figure data-type="video">
<p>
	<iframe class="embedly-embed" src="//cdn.embedly.com/widgets/media.html?url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D9jBbq6c9EEQ&amp;src=http%3A%2F%2Fwww.youtube.com%2Fembed%2F9jBbq6c9EEQ&amp;type=text%2Fhtml&amp;key=31a2d8b5de5447f0b129e81f50af7b5b&amp;schema=youtube" width="640" height="360" scrolling="no" frameborder="0" allowfullscreen="">
	</iframe>
</p></figure><figure data-type="embed">
<p><br>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/V6oDny79ngY" frameborder="0" allowfullscreen="">
</iframe></figure>
<h2>What else can you say about the game?</h2>
<p>A lot! These are some of the key aspects:<br>
</p>
<h4>· A New World From the Creators of Bastion and Transistor</h4>
<p><a href="//images.ctfassets.net/5owu3y35gz1g/7qUjJoBetGYKkaUYKO6m0Y/e71c7b68fb0ac0435e2746d935917001/0_crop.jpg"><img src="//images.ctfassets.net/5owu3y35gz1g/7qUjJoBetGYKkaUYKO6m0Y/e71c7b68fb0ac0435e2746d935917001/0_crop.jpg"></a> <br>
</p>
<p>This is the biggest and most imaginative world yet from us at Supergiant! You'll get to know an ensemble cast of characters struggling to earn back their freedom as you make your way across the forsaken land called the Downside. Characters in <strong>Pyre</strong> come in all shapes and sizes, from hulking demons grown strong from their struggle to survive, to the winged Harps, who plot against their enemies from their mountain nests. Everyone in <strong>Pyre</strong> has a unique story behind their exile, and their own reasons for wanting to return.
</p>
<h4>· Action-Packed Three-on-Three Battle System</h4>
<h4><a href="//images.ctfassets.net/5owu3y35gz1g/2muLsOCHvuSygawSQAeWoK/c41770322504ce352761db4fac63d28e/2_crop.jpg"><img src="//images.ctfassets.net/5owu3y35gz1g/2muLsOCHvuSygawSQAeWoK/c41770322504ce352761db4fac63d28e/2_crop.jpg"></a></h4>
<p>Central to <strong>Pyre</strong> is the ancient competition called the Rites. Each Rite plays out like an intense close-quarters mystical battle, where the object is to extinguish your adversary's signal flame before they can do the same to you. You'll have to outsmart and outmaneuver your opponents to succeed -- or you can banish them outright with a powerful aura blast.
</p>
<p>You'll be up against a colorful cast of adversaries in pitched, high-stakes confrontations where each victory (or defeat!) brings your exiles closer to enlightenment. Choose three exiles from your party for each Rite, and outfit them with powerful Talismans and Masteries to gain an edge.
</p>
<h4>· A Branching Story with No Game-Over</h4>
<p><a href="//images.ctfassets.net/5owu3y35gz1g/52GoPUC8kU2OmcwoQOYoE4/92f64461a72610db1b4342725ae11d41/3_crop.jpg"><img src="//images.ctfassets.net/5owu3y35gz1g/52GoPUC8kU2OmcwoQOYoE4/92f64461a72610db1b4342725ae11d41/3_crop.jpg"></a>
</p>
<p>We wanted to make a game that had plenty of challenge and exciting action, but where the fear and frustration of getting stuck was not a factor. Picking yourself up after being defeated could be part of the journey, rather than something that took place in your head while looking at a Game Over screen. So, one of the unique aspects of <strong>Pyre</strong> is how you are never forced to lose progress. Whether you prevail or fail, your journey continues. The interactive narrative is expressed through a story that should feel personal to you, and that no two players will experience in quite the same way.<br>
</p>
<h4>· Challenge a Friend in Versus Mode</h4>
<p><a href="//images.ctfassets.net/5owu3y35gz1g/3YOnDopoQUcYoc2oYaswg0/604cbe1ef3fb559d68aa609d6adbe193/1_crop.jpg"><img src="//images.ctfassets.net/5owu3y35gz1g/3YOnDopoQUcYoc2oYaswg0/604cbe1ef3fb559d68aa609d6adbe193/1_crop.jpg"></a>
</p>
<p>On top of the single-player campaign, <strong>Pyre</strong> features a local two-player Versus Mode, which lets you play against a friend (or CPU opponent) in one of the game's fast-paced ritual showdowns. You'll be able to form your triumvirate from more than 20 unique characters you'll meet in the campaign, and customize your Rite in a variety of ways -- configuring your characters' abilities, choosing from a variety of stages each with their own distinct effects on gameplay, and more. We think this adds a great deal of lasting value to the game, and we've been having a great time playing it ourselves, trying out every possible character combination we can think of.
</p>
<h4>· Rich, Atmospheric Presentation</h4>
<h4><a href="//images.ctfassets.net/5owu3y35gz1g/5r2KtY3I2ssWkAwwoIAGkW/bd9cad0b99d1aa198fe62abc0c6fdb23/4_crop.jpg"><img src="//images.ctfassets.net/5owu3y35gz1g/5r2KtY3I2ssWkAwwoIAGkW/bd9cad0b99d1aa198fe62abc0c6fdb23/4_crop.jpg"></a></h4>
<p>Creating a specific and cohesive-feeling tone and atmosphere for our games is very important to us. From the vibrant hand-painted artwork to the evocative, reactive musical score, every aspect of <strong>Pyre</strong>'s presentation is designed to draw you into its mystical fantasy world.
</p>
<h2>Where can I get images and video of Pyre?</h2>
<p>Screenshots, artwork, and trailers are available on our <strong>Pyre</strong> page <a href="https://www.supergiantgames.com/games/pyre/">right here</a>.
</p>
<h2 rel="font-size: 18.4px;">Who is the developer and publisher of Pyre?<br></h2>
<p>That's us! We self-published <strong>Pyre</strong> as we did with Transistor before it. Supergiant Games started in 2009 in the living room of a house in suburban San Jose, CA. The team grew to seven people over the course of developing our first game, Bastion, which launched in 2011. Transistor, our second game, launched in 2014. Together, our games have sold close to 5 million copies across many different platforms, and earned more than <a href="https://www.supergiantgames.com/blog/bastion-wins-100-awards-sells-more-than-500000-copies/">200 industry awards</a> <a href="https://www.supergiantgames.com/blog/transistor-earns-60-industry-accolades-sells-more-than-600k-copies/">and accolades</a>.
</p>
<p>All seven members of the team that created Bastion subsequently worked on Transistor, and then on <strong>Pyre</strong>. Our team grew to 12 people on Transistor, and we have stayed that size for <strong>Pyre</strong>'s development. The small-team dynamic is important to how we operate. You can learn more about <a href="http://www.supergiantgames.com/team/">our team here</a>.
</p>
<h4></h4>
<h2>Is Pyre coming to other consoles / platforms?<br>
</h2>
<p>We have no plans to launch the game on other platforms at this time, as our entire focus has been on the PlayStation 4 and Steam versions. While we haven't ruled anything out for the future, bringing <strong>Pyre</strong> to different platforms is a significant undertaking for our small team so we don't take on those kinds of projects lightly, as the quality of our game is the most important thing to us.
</p>
<h4></h4>
<h2>Is the game's soundtrack available?
</h2>
<p>Yes! The <strong><a href="https://store.supergiantgames.com/products/pyre-original-soundtrack-digital-download">Pyre Original Soundtrack</a></strong> is available for $9.99, on Steam and this web site. We also offer free streaming options on our site and <a href="https://www.youtube.com/channel/UCBq8CLRcJN8rgqHOkyL1ozg">YouTube channel</a>. It packs <i>close to two hours of original music</i> by Supergiant's award-winning composer and audio director, Darren Korb. Featuring vocals by Darren Korb and Ashley Barrett, the album also contains bonus material and arrangements not found in the game. We also offer the soundtrack in a <a href="https://store.supergiantgames.com/products/pyre-original-soundtrack-cd">two-disc CD set</a>.
</p>
<h4 style="font-size: 18.4px;"></h4>
<h2>What are the PC / Mac / Linux system requirements?
</h2>
<p>The PC system requirements are:<br><br>OS: Windows 7<br>CPU: Dual Core 3.0ghz<br>Memory: 4GB of RAM<br>GPU: 1 GB of VRAM / OpenGL 2.1+ support<br>Disk Space: 7GB
</p>
<p>The Mac OS X system requirements are:<br><br>OS: 10.7.5 (latest macOS release recommended)<br>Processor: Dual Core 3.0ghz<br>Memory: 4GB of RAM<br>Graphics: 1GB VRAM / OpenGL 2.1+ support<br>Disk Space: 7GB
</p>
<p>The Linux system requirements are:
</p>
<p>OS: glibc 2.17+, 32/64-bit<br>CPU: Dual Core 3.0ghz<br>Memory: 4GB of RAM<br>GPU: 1GB VRAM / OpenGL 2.1+ support<br>Disk Space: 7GB
</p>
<h4></h4>
<h2>Can I play Versus Mode online, and if not, why not?!<br>
</h2>
<p>Versus Mode is designed for two players in a local, head-to-head setting, or for a single player against a computer opponent; it is not playable online. We do not have plans to introduce online play in an update -- typically, this is not something that can easily be added to a game (at least not to good results).
</p>
<p>We strongly believe that a high-quality online multiplayer experience needs to be a central focus of a game's development in order to meet today's standards. However, our main priority throughout <strong>Pyre</strong>'s development was always going to be the single-player campaign experience. We felt Versus Mode provided a great bonus on top of it, whether you play against the CPU or against a friend, and chose to pursue only the local play aspect. Pyre is our team's biggest project to date; if we chased after online play in addition to everything else we were doing, the quality of the entire game would have likely suffered.
</p>
<h2>Can I play Pyre cooperatively?<br></h2>
<p>There is no co-op mode in Pyre, due to the nature of the gameplay. There is a single-player campaign and the previously-mentioned Versus Mode for one or two players.
</p>
<h2>What is 4K, and can I play Pyre in 4K?!</h2>
<p>4K, or Ultra HD, is the commonly used term to describe an ultrahigh resolution that displays four times as many pixels onscreen as the recent standard of 1920x1080 (also known as 1080p). And, indeed, Pyre features support for 4K Ultra HD displays! Our previous games topped out at 1080p on console and PC, so this is a huge change for us. If you have a 4K display, you’ll be able to experience the artwork at an unprecedented level of sharpness and clarity. Though if you don't, we think you’ll find the game looks stunning, nonetheless!
</p>
<p>Have a look at this comparison. The top image is standard 1080p. The bottom image is 4K. Both are in-game screenshots taken from an early scene in Pyre.<br>
</p>
<p><a href="//images.ctfassets.net/5owu3y35gz1g/57egFYg2JGO2UqsqWOWycu/5660d70c85c9a928d82d03c3d3972572/Pyre_1080p.jpg"><img src="//images.ctfassets.net/5owu3y35gz1g/57egFYg2JGO2UqsqWOWycu/5660d70c85c9a928d82d03c3d3972572/Pyre_1080p.jpg"></a> <em>Pictured above is Pyre in 1080p. Click to view full-size.</em>
</p>
<p><a href="//images.ctfassets.net/5owu3y35gz1g/Hw3IrQqRumWE2Qqayc8Mc/2ca6a0f0d9828e2082201b94f8a841f5/Pyre_4K.jpg"><img src="//images.ctfassets.net/5owu3y35gz1g/Hw3IrQqRumWE2Qqayc8Mc/2ca6a0f0d9828e2082201b94f8a841f5/Pyre_4K.jpg"></a> <em><em>Now, this is</em> Pyre in 4K! Click to expand, then click again to view actual size!</em>
</p><em></em>
<p>For the PlayStation 4 version of the game, 4K support is built-in and should work automatically with compatible displays, if you're running the game on a PlayStation 4 Pro console.<br>
</p>
<p>For the Steam version of the game, a 4K resolution option should show up automatically in the game settings, using compatible displays. The game should autodetect your desktop resolution when you start it.
</p>
<p>We love being able to see the work of our three talented artists Jen, Josh, and Camilo in high definition like this, and we hope you'll enjoy this aspect, too.<br>
</p>
<h2>Can I play the game in 21:9 aspect ratio?</h2>
<p>The Steam version of the game can be set to any resolution. However, the visuals are designed for 16:9 displays, and, due to the nature of the hand-painted 2D artwork featured throughout the game, they will be displayed in a letterbox format at other aspect ratios.
</p>
<h4></h4>
<h2>Can I stream / make videos of the game (once it's available)?
</h2>
<p>Sure, thank you for your interest! We have more details in our <a href="https://www.supergiantgames.com/blog/policy-on-lets-play-videos/">Let's Play policy here</a>.
</p>
<h4></h4>
<h2>What languages are supported by the game?
</h2>
<p><strong>Pyre</strong> features full text translations in simplified Chinese, Russian, French, German, and Spanish! We introduced these translations in a December 2017 content update, following what we knew would be a much bigger and more complex translation project than we've done for our previous games. In addition to having a much larger word count than Bastion or Transistor, Pyre’s interactive narrative means there are hundreds of millions of possible content combinations in the game. We hope this update means many more players out there will be able to fully enjoy our latest adventure.
</p>
<h4></h4>
<h2>How long is the game?
</h2>
<p>Due to the nature of our games, game length tends to vary quite a bit from player to player. We don't target a specific number of hours of gameplay in our development process, but instead strive to create satisfying, complete-feeling experiences that don't overstay their welcome. In the case of <strong>Pyre</strong>, with its bigger cast of characters, the game warranted a bigger content scope to feel complete -- so, we can say that the campaign is longer than that of either Bastion or Transistor. Due to the nature of the campaign, it is highly replayable, as well. The addition of Versus Mode adds a significant amount of lasting value, too.
</p>
<h4></h4>
<h2>How long was the game in development?<br>
</h2>
<p>All told, about three years, starting just a few months after the launch of Transistor.
</p>
<h4></h4>
<h2>I have other questions.
</h2>
<p>You can <a href="http://www.supergiantgames.com/contact/">email them to</a> us or ask us on <a href="http://www.twitter.com/SupergiantGames">Twitter</a>!
</p>]]></description><link>https://www.supergiantgames.com/blog/pyre-faq</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/pyre-faq</guid><pubDate>Sat, 01 Jul 2017 18:12:00 GMT</pubDate></item><item><title><![CDATA[​Pyre: Coming July 25, 2017 -- Pre-Order Today!]]></title><description><![CDATA[<p>We have some very exciting news to share: Our next game, <strong>Pyre</strong>, will launch this summer on July 25, 2017, on PlayStation 4 and Steam!
</p><a href="//images.ctfassets.net/5owu3y35gz1g/1D9HoBI6Mo0Ay2CQcwqW8i/2b91bc7190ec25f9634d71346ca953d2/Pyre_25-jul-2017.gif"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/1D9HoBI6Mo0Ay2CQcwqW8i/2b91bc7190ec25f9634d71346ca953d2/Pyre_25-jul-2017.gif" src="//images.ctfassets.net/5owu3y35gz1g/1D9HoBI6Mo0Ay2CQcwqW8i/2b91bc7190ec25f9634d71346ca953d2/Pyre_25-jul-2017.gif"></a><br>You can pre-order it right now and get 10% off the $19.99 retail price:
<p><br>· <a href="http://store.steampowered.com/app/462770/Pyre/">Pre-order <strong>Pyre</strong> for Steam</a> (or <a href="http://store.steampowered.com/app/462770/Pyre/">add it to your wishlist</a>!)<br>· <a href="https://store.playstation.com/#!/en-us/games/pyre/cid=UP2125-CUSA05441_00-PYRESCEA00000000">Pre-order <strong>Pyre</strong> for PlayStation 4</a>
</p>
<p><a href="https://store.playstation.com/#!/en-us/games/pyre/cid=UP2125-CUSA05441_00-000000PYREPARENT"></a>The game's original soundtrack, featuring more than 90 minutes of music by Darren Korb, our audio director and award-winning composer of Bastion and Transistor, will also be available at launch on Steam and through our web site.
</p>
<h2>About the Game (With New Details!)</h2>
<p><a href="//images.ctfassets.net/5owu3y35gz1g/5vFaxGEpBCccCE2wk6kaq0/e64539e4801b153ef3a428ba120180eb/6_crop.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/5vFaxGEpBCccCE2wk6kaq0/e64539e4801b153ef3a428ba120180eb/6_crop.jpg" src="//images.ctfassets.net/5owu3y35gz1g/5vFaxGEpBCccCE2wk6kaq0/e64539e4801b153ef3a428ba120180eb/6_crop.jpg"></a>
</p>
<p><strong>Pyre</strong> is a party-based RPG in which you lead a band of exiles to freedom through ancient competitions spread across a vast, mystical purgatory. Who shall return to glory, and who shall remain in exile to the end of their days?
</p>
<h4>A New World From the Creators of Bastion and Transistor</h4>
<p><a href="//images.ctfassets.net/5owu3y35gz1g/7qUjJoBetGYKkaUYKO6m0Y/e71c7b68fb0ac0435e2746d935917001/0_crop.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/7qUjJoBetGYKkaUYKO6m0Y/e71c7b68fb0ac0435e2746d935917001/0_crop.jpg" src="//images.ctfassets.net/5owu3y35gz1g/7qUjJoBetGYKkaUYKO6m0Y/e71c7b68fb0ac0435e2746d935917001/0_crop.jpg"></a>
</p>
<p>This is the biggest and most imaginative world yet from us at Supergiant! You'll get to know an ensemble cast of characters struggling to earn back their freedom as you make your way across the forsaken land called the Downside. Characters in <strong>Pyre</strong> come in all shapes and sizes, from hulking demons grown strong from their struggle to survive, to the winged Harps, who plot against their enemies from their mountain nests. Everyone in <strong>Pyre</strong> has a unique story behind their exile, and their own reasons for wanting to return.
</p>
<h4>Action-Packed Three-on-Three Battle System</h4>
<h4><a href="//images.ctfassets.net/5owu3y35gz1g/2muLsOCHvuSygawSQAeWoK/c41770322504ce352761db4fac63d28e/2_crop.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/2muLsOCHvuSygawSQAeWoK/c41770322504ce352761db4fac63d28e/2_crop.jpg" src="//images.ctfassets.net/5owu3y35gz1g/2muLsOCHvuSygawSQAeWoK/c41770322504ce352761db4fac63d28e/2_crop.jpg"></a></h4>
<p>Central to <strong>Pyre</strong> is the ancient competition called the Rites. Each Rite plays out like an intense close-quarters mystical battle, where the object is to extinguish your adversary's signal flame before they can do the same to you. You'll have to outsmart and outmaneuver your opponents to succeed -- or you can banish them outright with a powerful aura blast.
</p>
<p>You'll be up against a colorful cast of adversaries in pitched, high-stakes confrontations where each victory (or defeat!) brings your exiles closer to enlightenment. Choose three exiles from your party for each Rite, and outfit them with powerful Talismans and Masteries to gain an edge.
</p>
<h4>A Branching Story with No Game-Over</h4>
<p><a href="//images.ctfassets.net/5owu3y35gz1g/52GoPUC8kU2OmcwoQOYoE4/92f64461a72610db1b4342725ae11d41/3_crop.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/52GoPUC8kU2OmcwoQOYoE4/92f64461a72610db1b4342725ae11d41/3_crop.jpg" src="//images.ctfassets.net/5owu3y35gz1g/52GoPUC8kU2OmcwoQOYoE4/92f64461a72610db1b4342725ae11d41/3_crop.jpg"></a>
</p>
<p>We wanted to make a game that had plenty of challenge and exciting action, but where the fear and frustration of getting stuck was not a factor. Picking yourself up after being defeated could be part of the journey, rather than something that took place in your head while looking at a Game Over screen. So, one of the unique aspects of <strong>Pyre</strong> is how you are never forced to lose progress. Whether you prevail or fail, your journey continues. The interactive narrative is expressed through a story that should feel personal to you, and that no two players will experience in quite the same way.<br>
</p>
<h4>Challenge a Friend in Versus Mode</h4>
<p><a href="//images.ctfassets.net/5owu3y35gz1g/3YOnDopoQUcYoc2oYaswg0/604cbe1ef3fb559d68aa609d6adbe193/1_crop.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/3YOnDopoQUcYoc2oYaswg0/604cbe1ef3fb559d68aa609d6adbe193/1_crop.jpg" src="//images.ctfassets.net/5owu3y35gz1g/3YOnDopoQUcYoc2oYaswg0/604cbe1ef3fb559d68aa609d6adbe193/1_crop.jpg"></a>
</p>
<p>On top of the single-player campaign, <strong>Pyre</strong> features a local two-player Versus Mode, which lets you play against a friend (or CPU opponent) in one of the game's fast-paced ritual showdowns. You'll be able to form your triumvirate from more than 20 unique characters you'll meet in the campaign, and customize your Rite in a variety of ways -- configuring your characters' abilities, choosing from a variety of stages each with their own distinct effects on gameplay, and more. We think this adds a great deal of lasting value to the game, and we've been having a great time playing it ourselves, trying out every possible character combination we can think of.
</p>
<h4>Rich, Atmospheric Presentation</h4>
<h4><a href="//images.ctfassets.net/5owu3y35gz1g/5r2KtY3I2ssWkAwwoIAGkW/bd9cad0b99d1aa198fe62abc0c6fdb23/4_crop.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/5r2KtY3I2ssWkAwwoIAGkW/bd9cad0b99d1aa198fe62abc0c6fdb23/4_crop.jpg" src="//images.ctfassets.net/5owu3y35gz1g/5r2KtY3I2ssWkAwwoIAGkW/bd9cad0b99d1aa198fe62abc0c6fdb23/4_crop.jpg"></a></h4>
<p>Creating a specific and cohesive-feeling tone and atmosphere for our games is very important to us. From the vibrant hand-painted artwork to the evocative, reactive musical score, every aspect of <strong>Pyre</strong>'s presentation is designed to draw you into its mystical fantasy world.
</p><center># # #</center>
<p><br>
</p>
<p>For more information, please have a look at our <a href="http://www.supergiantgames.com/blog/pyre-faq/"><strong>Pyre FAQ</strong></a>. <strong>Pyre</strong> has been in development for nearly three years. We can now safely say that it's the biggest game we've ever created, offering substantially more ways to play and more characters to meet than either Bastion or Transistor before it. With each new game we've made, we've endeavored to push ourselves out of our creative comfort zone to make something that felt fresh to us, in the belief that this would translate to a worthwhile experience for our players. We cannot wait for you to try it and hear what you think.
</p>]]></description><link>https://www.supergiantgames.com/blog/pyre-coming-july-25-2017-pre-order-today</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/pyre-coming-july-25-2017-pre-order-today</guid><pubDate>Tue, 30 May 2017 18:07:00 GMT</pubDate></item><item><title><![CDATA[Supergiant @ PAX East 2017]]></title><description><![CDATA[<p>We're making our annual trip to Boston this weekend for <a href="http://east.paxsite.com/">PAX East</a>, where we'll have <strong>Pyre </strong>playable on the show floor -- including demos of both the campaign and our recently announced two-player <a href="http://www.supergiantgames.com/blog/pyre-introducing-head-to-head-versus-mode/">Versus Mode</a>!
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/1dnwlXZBoS4sYCW8YocQSo/2201a86f1e0592118b657c362f628642/Supergiant-PAX-East-2017.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/1dnwlXZBoS4sYCW8YocQSo/2201a86f1e0592118b657c362f628642/Supergiant-PAX-East-2017.png" src="//images.ctfassets.net/5owu3y35gz1g/1dnwlXZBoS4sYCW8YocQSo/2201a86f1e0592118b657c362f628642/Supergiant-PAX-East-2017.png"></a></figure>
<p><strong>About Pyre: </strong>Our third game is a party-based RPG where you lead your band of exiles to freedom through a series of mystical competitions. Pyre should be available later this year for PlayStation 4 and Steam (you can <a href="http://store.steampowered.com/app/462770/">add it to your Steam wishlist</a> now if you like!). We haven't yet announced a specific launch date, though watch this space or follow <a href="http://www.twitter.com/SupergiantGames">@SupergiantGames</a> for the latest news.
</p>
<p><strong>Development Update - </strong><strong>Getting Warmer!</strong> It was at PAX East almost a year ago that <a href="http://www.supergiantgames.com/blog/first-look-at-our-third-game-pyre/">we first showed Pyre to the world</a>, so it's great to be back! The game's come a long way since we first revealed it, and we're now fast approaching an important internal milestone where all the game's features and content are designed and implemented in some form.
</p>
<p>From there, we've still got a lot to do, polishing and optimizing and refining everything -- though the finish line is in sight! For many developers, the final stages of development can be some of the most vital, and that's certainly been true for us and our first two games. It's also a phase of development where we as a team are in our comfort zone. As exciting as it is dreaming up our games in the first place, the process of finishing really keeps us focused.
</p>
<p>We've been able to play through Pyre's campaign from beginning to end since the fall of last year. Since then, our focus has been on building out the story and characters and every aspect of the world and presentation to get it closer to the final level of quality we're aiming for. We can hardly wait for you to meet our new game's big cast of characters and explore the sights and sounds of its mystical world! We'll have more to say about Pyre in the months and weeks leading up to its launch, so stay tuned.
</p>]]></description><link>https://www.supergiantgames.com/blog/supergiant-pax-east-2017</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/supergiant-pax-east-2017</guid><pubDate>Wed, 08 Mar 2017 17:43:00 GMT</pubDate></item><item><title><![CDATA[Happy Holidays from Supergiant!]]></title><description><![CDATA[<p>Well here we are in the final days of 2016, catching our breath after what's been an action-packed year! We wanted to take a moment both to look back at the year gone by, and look forward to the times ahead. We're struck, as ever, by how deeply fortunate we are to have you as our players. Thanks to you, our small team's been able to stick together and keep doing what we love. Being able to operate as a small, independent studio and make games our way is an immense privilege, and we look forward to sharing the results of our efforts with you in the coming year, when we expect to launch our third game, <strong>Pyre</strong>. Until then, we wanted to briefly recap the latest news with us, and the year gone by.
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/5uUBW5iTpCsUU2Q8GWwciW/3157ae65f1471802b529ab4db84b5ebd/sg_holiday_2016_01.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/5uUBW5iTpCsUU2Q8GWwciW/3157ae65f1471802b529ab4db84b5ebd/sg_holiday_2016_01.jpg" src="//images.ctfassets.net/5owu3y35gz1g/5uUBW5iTpCsUU2Q8GWwciW/3157ae65f1471802b529ab4db84b5ebd/sg_holiday_2016_01.jpg"></a></figure>
<p><strong>Latest Happenings</strong>: It's the holidays, so our games and merchandise are on sale if you or someone you know is interested in picking them up!
</p>
<p>· <a href="http://store.steampowered.com/app/237930/">Get <strong>Transistor</strong> for PC/Mac/Linux for just $3.99</a> in the Steam Winter Sale.
</p>
<p>· <a href="http://store.steampowered.com/app/107100/">Get <strong>Bastion</strong> for PC/Mac/Linux for just $2.99</a> in the Steam Winter Sale.
</p>
<p>· <a href="https://itunes.apple.com/us/app/transistor/id948857526?mt=8">Get <strong>Transistor</strong> for iPhone/iPad/AppleTV for just $1.99</a> through the holidays.
</p>
<p>· <a href="https://itunes.apple.com/us/app/bastion/id537773100?mt=8">Get <strong>Bastion</strong> for iPhone/iPad for just $0.99</a> through the holidays.
</p>
<p>· <a href="https://www.microsoft.com/en-us/store/p/bastion/bvvp3lxmlp85">Get <strong>Bastion</strong> for Xbox One</a>, free this month if you own the Xbox 360 original.<br>
</p>
<p>· <a href="https://store.supergiantgames.com/products/bastion-anniversary-t-shirt">Get the new <span><strong>Bastion Anniversary T-shirt</strong></span></a> and more in our online store.
</p><center>* * *<br><br></center><figure><a href="http://www.supergiantgames.com//images.ctfassets.net/5owu3y35gz1g/6w8E91z0pUeaeey2QEqUG4/a17cbbbec5cc702539e00823ca407964/supergiant2015.jpg" class="fluidbox"></a></figure>
<p><strong>Year in Review</strong>: Behind the scenes, our focus this year has been our third game, Pyre. But we did a bunch of other stuff, too!<br>
</p>
<p><em>January</em>: <a href="http://www.supergiantgames.com/blog/now-available-transistor-collectible-figure/"><strong>Transistor Collectible Figure</strong> revealed, our fastest-selling item ever</a><br><em>March</em>: <a href="http://www.supergiantgames.com/blog/now-available-transistor-ost-on-vinyl/"><strong>Transistor Original Soundtrack</strong> released on vinyl</a><br><em>April</em>: <a href="http://www.supergiantgames.com/blog/first-look-at-our-third-game-pyre/"><strong>Pyre</strong>, our third game, first unveiled</a>!<br><em>July</em>: <a href="http://www.supergiantgames.com/blog/bastion-turns-5/"><strong>Bastion</strong> turns 5 years old</a><br><em>November</em>: <a href="http://www.supergiantgames.com/blog/bastion-coming-soon-to-xbox-one/"><strong>Bastion</strong> announced for Xbox One</a><br><em>December</em>: <a href="http://www.supergiantgames.com/blog/pyre-introducing-head-to-head-versus-mode/"><strong>Pyre</strong>'s Versus Mode revealed</a>, <a href="http://www.supergiantgames.com/blog/now-available-bastion-for-xbox-one/"><strong>Bastion</strong> launches on Xbox One</a>
</p><center>* * *<br><br></center><figure><a href="http://www.supergiantgames.com//images.ctfassets.net/5owu3y35gz1g/6w8E91z0pUeaeey2QEqUG4/a17cbbbec5cc702539e00823ca407964/supergiant2015.jpg" class="fluidbox"></a></figure>
<p>On top of that, we brought our games to more events than ever before, notably including PAX East, PAX West, RTX, Day of the Devs, and the PlayStation Experience. We always enjoy these chances to meet you in person, let you get your hands on our games, and see what you think.
</p>
<p>Now, with 2017 fast approaching, our goal for the coming year is simple: to make <strong>Pyre</strong> the best game it can be, one that sparks your imagination, and more than lives up to what you've come to expect from us.
</p>
<p>Until then, we wish you and your loved ones a safe and happy holiday season.
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/35yxluh07eGEQouaYogCWA/634ff4c3168efdab64a748c91457c0bd/sg_holiday_2016_02.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/35yxluh07eGEQouaYogCWA/634ff4c3168efdab64a748c91457c0bd/sg_holiday_2016_02.jpg" src="//images.ctfassets.net/5owu3y35gz1g/35yxluh07eGEQouaYogCWA/634ff4c3168efdab64a748c91457c0bd/sg_holiday_2016_02.jpg"></a></figure>]]></description><link>https://www.supergiantgames.com/blog/happy-holidays-from-supergiant_5</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/happy-holidays-from-supergiant_5</guid><pubDate>Fri, 23 Dec 2016 19:43:00 GMT</pubDate></item><item><title><![CDATA[Now Available: Bastion for Xbox One!]]></title><description><![CDATA[<h4><a href="https://www.microsoft.com/en-us/store/p/bastion/bvvp3lxmlp85">Bastion is now available for Xbox One</a>!</h4>
<p>To recap the big stuff from our <a href="http://www.supergiantgames.com/blog/bastion-coming-soon-to-xbox-one/">November announcement</a>: <br>
</p>
<p><em></em><strong>Bastion</strong><strong></strong><strong> </strong>is an original action RPG set in a lush imaginative world, in which players must create and fight for civilization’s last refuge as a mysterious narrator marks their every move. <a href="https://www.supergiantgames.com/blog/bastion-now-available-on-xbox-live/">We released the first version </a>a little over five years ago, as part of the Xbox 360's Summer of Arcade showcase. The game went on to earn <a href="https://www.supergiantgames.com/blog/bastion-wins-100-awards-sells-more-than-500000-copies/">more than 100 industry awards and accolades</a>, sell close to 4 million copies to date across different platforms, and in general exceed all our wildest expectations. Now, it's available on Xbox One!
</p><figure data-type="video">
<p>
	<iframe class="embedly-embed" src="//cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FTptJHeWngJs%3Ffeature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DTptJHeWngJs&amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FTptJHeWngJs%2Fhqdefault.jpg&amp;key=31a2d8b5de5447f0b129e81f50af7b5b&amp;type=text%2Fhtml&amp;schema=youtube" width="640" height="360" scrolling="no" frameborder="0" allowfullscreen="">
	</iframe>
</p></figure><strong>Quick Facts about Bastion for Xbox One:<br><br></strong>
<ul>
	<li><strong><em></em><em>It's free for a limited time if you own Bastion for Xbox 360!</em><br></strong>If you already own Bastion for the Xbox 360, you'll be able to download Bastion for Xbox One for free till January 1, 2017. We really appreciate your support of our first game and hope you enjoy it all over again!<br><br>Otherwise, Bastion for Xbox One retails for $14.99.<br></li>
</ul>
<ul>
	<li><em><strong>It's a faithful adaptation of the original game.<br></strong></em>Bringing Bastion to Xbox One was more involved than flipping a switch that says 'make it backwards compatible'! The game has been re-built to feel native to the platform.<br><br>The main differences compared with the Xbox 360 original are that the game runs in full 1080p (versus 720p in the original), and there are more Achievements to unlock. It also includes the Stranger's Dream DLC, which wasn't available at the game's launch.</li>
</ul>
<p>We're very grateful to a number of folks in a number of places who helped make Bastion for Xbox One a reality:
</p>
<p>To the team at <a href="http://www.warnerbros.com/?page=video-games/"><strong>Warner Bros.</strong></a>, our publishing partners on Bastion who've supported the game along with us all these years, thank you!!
</p>
<p>To the team at Barcelona-based <a href="http://www.blitworks.com/home/"><strong>BlitWorks</strong></a>, who've shouldered the task of bringing every pixel and more over to the Xbox One hardware, thank you!!
</p>
<p>To Xbox fans around the world, and the <a href="http://www.xbox.com/en-US/"><strong>Xbox team</strong></a> at Microsoft, thank you!!
</p>
<p>And, of course, we remain ever grateful to all of you out there who love and remember Bastion, because it's thanks to you that we get to stick together as a team and keep making games day to day.
</p>]]></description><link>https://www.supergiantgames.com/blog/now-available-bastion-for-xbox-one</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/now-available-bastion-for-xbox-one</guid><pubDate>Mon, 12 Dec 2016 18:11:00 GMT</pubDate></item><item><title><![CDATA[Pyre: Introducing Head-to-Head Versus Mode!]]></title><description><![CDATA[<p>When we <a href="https://www.supergiantgames.com/blog/first-look-at-our-third-game-pyre/">first revealed <strong>Pyre</strong> earlier this year</a>, we got a great response to the game's mystical purgatory setting, and its distinct blend of party-based RPG exploration and competitive action. We showed you a glimpse of the game's ensemble cast, and the ancient competition called the Rites, in which exiles battle to re-gain their freedom. Through it all, one exciting question kept coming up again and again: Is Pyre going to have multiplayer?
</p>
<p>Today we can confirm that the answer is a resounding <strong>YES</strong>. We're proud to present our first-ever multiplayer offering in Pyre's head-to-head Versus Mode, where you can challenge a friend in one of the game's fast-paced ritual showdowns. Our new trailer offers a glimpse of the action in store:
</p>
<p>
	<iframe width="500" height="281" src="https://www.youtube.com/embed/YdgHK1Z1PLY" frameborder="0" allowfullscreen="">&amp;amp;amp;amp;amp;amp;amp;lt;span class="redactor-selection-marker" id="selection-marker-1" data-verified="redactor"&amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;lt;/span&amp;amp;amp;amp;amp;amp;amp;gt;
	</iframe>
</p>
<p>We love playing this game against one another at our studio, so we cannot wait to see what you think you think of it!
</p>
<p><strong>Pyre Multiplayer FAQ<br></strong>While we have you on the line, we wanted to address some of your questions about this part of the game:
</p>
<p><strong>Q: Wait, you're making a multiplayer game?! <br></strong>A: Pyre is a party-based RPG that will have a two-player head-to-head Versus Mode in it, in addition to the single-player campaign. Think of the multiplayer as a bonus on top of the single-player.
</p>
<p>Our focus during development has first and foremost been the single-player campaign experience, and creating the ensemble cast of characters of all shapes and sizes whom you'll get to know during your journey. Multiplayer was something we also thought had a lot of potential, but was something we were only going to pursue if we felt we could pull it off without compromising on our ambitions for the single-player. We had to get to this point in development to make sure of that.
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/3CX6sBhUoUyae0MYYCSAOo/fc1b0d22c726b8641f441460adef12c2/Pyre_Dec-2016_01.jpg"><img src="//images.ctfassets.net/5owu3y35gz1g/3CX6sBhUoUyae0MYYCSAOo/fc1b0d22c726b8641f441460adef12c2/Pyre_Dec-2016_01.jpg" data-resize-src="//images.ctfassets.net/5owu3y35gz1g/3CX6sBhUoUyae0MYYCSAOo/fc1b0d22c726b8641f441460adef12c2/Pyre_Dec-2016_01.jpg" unselectable="on"></a><figcaption><em>The Spring of Jomuer is one of the many celestial landmarks in which the Rites take place.</em></figcaption></figure>
<p>Some of our team's all-time favorite games include old classics like Command &amp; Conquer and Star Control II, which offered unforgettable single-player experiences along with multiplayer offerings that kept us playing for months or even longer once we finished the story (likely several times). Those and many other games set a very high bar for us with Pyre -- we want to create a world and cast you'll fall in love with, then be able to enjoy indefinitely in Versus Mode.<br>
</p>
<p><strong>Q: What is the object of the game in Versus Mode?<br></strong>The ritual competitions in Pyre play out like a one-on-one competitive action game. The object is to extinguish your opponent's ceremonial flame, by grasping an object called the Celestial Orb then diving into the flames with it, or simply throwing it in.
</p>
<p>You have at your disposal three different exiles, though just one is permitted to move any given time (you can switch control between them instantly). You can slip past your opponents by sprinting or leaping over them. You also have a defensive aura that banishes your foes on contact, or can be cast like a projectile attack. Each of the different characters has his or her own unique attributes and special abilities. Which characters you bring into the field, along with the variety of unique environments, make it so no two Rites play out the same way.
</p>
<p><strong>Q: Can you play online or is it only local multiplayer?<br></strong>A: Our Versus Mode pits you and your opponent against each other on the same system in local head-to-head competition. This arcade-style experience is well suited to Pyre's gameplay, and ever since Bastion we've wanted to make a game you could play with a friend in the same space.
</p>
<p>As for online, we haven't made a decision yet on whether online play makes sense given everything else we're doing on Pyre with our small team. We think bad online multiplayer is worse for a game than no online multiplayer, and we promise to do what's best for the game as a whole.
</p>
<p><strong>Q: Will I be able to play Versus Mode single-player against the computer?<br></strong>A: Yes! We plan to support that.
</p>
<p><strong>Q: How many different characters and stages will there be?<br></strong>A: We're not saying just yet. Though, one of the single most exciting aspects of the game to us is the variety of characters and environments we have planned. As part of this announcement, we're revealing a new stage for the very first time -- the spectacular Spring of Jomuer -- along with several never-before-seen characters. We're letting folks get their hands on the Versus Mode for the first time at the <strong><a href="https://www.playstation.com/en-us/campaigns/2016/playstation-experience/">PlayStation Experience</a></strong> event in Anaheim, where the setup is essentially a mirror-match -- but in the full game, you'll be able to choose from many different characters, each with their own distinct strengths.
</p>
<p><strong>Q: Did you say new characters?!<br></strong>A: Indeed! Previously we revealed Hedwyn, a cool and collected young man; Jodariel, a stern and imposing demon; and Rukey, an easy-going doglike creature insecure about his mustache. In the campaign, you'll work together with them as part of a legendary band of exiles called the Nightwings. At the PlayStation Experience, we're revealing another of these so-called triumvirates, the Beyonders, along with several hardened exiles you'll get to know in the campaign: Barker, the degenerate hell-hound; Ignarius, a notorious demon; and Sandra the Unseeing, for whom a life sentence in exile has its own special meaning. We look forward to showing many more characters closer to the game's launch sometime in 2017.
</p>
<p><strong>Q: I have more questions!<br></strong>A: Great! Send them along with any impressions to <a href="http://www.twitter.com/SupergiantGames">@SupergiantGames</a>. We'd love to hear from you.
</p>
<p>And thanks for reading! We're in the thick of development on Pyre and well on track toward our planned launch sometime in 2017.
</p>]]></description><link>https://www.supergiantgames.com/blog/pyre-introducing-head-to-head-versus-mode</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/pyre-introducing-head-to-head-versus-mode</guid><pubDate>Sat, 03 Dec 2016 18:48:00 GMT</pubDate></item><item><title><![CDATA[Bastion: Coming Soon to Xbox One!]]></title><description><![CDATA[<p>A little over five years ago, our first game <strong><a href="https://www.supergiantgames.com/blog/bastion-now-available-on-xbox-live/">Bastion</a></strong> launched in the Xbox 360's Summer of Arcade showcase, and went on to earn more than <a href="https://www.supergiantgames.com/blog/bastion-wins-100-awards-sells-more-than-500000-copies/">100 industry awards and accolades</a>, sell close to 4 million copies to date across different platforms, and in general exceed all our wildest expectations.<br>
</p><figure data-type="embed">
<iframe width="500" height="281" src="https://www.youtube.com/embed/TptJHeWngJs" frameborder="0" allowfullscreen="">
</iframe></figure>
<p>So, we're pleased to announce that next month, on December 12, the game is finally returning to Xbox in a faithful new adaptation for Xbox One! Quick facts about <strong>Bastion for Xbox One</strong>:
</p>
<ul>
	<li><strong><em>It's free for a limited time if you own Bastion for Xbox 360!<br></em></strong><strong><em></em></strong>If you already own Bastion for the Xbox 360, you'll be able to download Bastion for Xbox One for free till January 1, 2017. We really appreciate your support of our first game and hope you enjoy it all over again!<br><br>Otherwise, Bastion for Xbox One retails for $14.99.<br><br></li>
	<li><strong><em>It's a faithful adaptation of the original game.<br></em></strong>Bringing Bastion to Xbox One was more involved than flipping a switch that says 'make it backwards compatible'! The game has been re-built to feel native to the platform.<br><br>The main differences compared with the Xbox 360 original are that the game runs in full 1080p (versus 720p in the original), and there are more Achievements to unlock. It also includes the <strong><a href="https://www.supergiantgames.com/blog/announcing-the-strangers-dream-dlc-for-bastion/">Stranger's Dream</a></strong> DLC, which wasn't available at the game's launch.</li>
</ul>
<p><strong>Also: Introducing the Bastion Anniversary T-Shirt!</strong><strong></strong><br>To commemorate this launch and Bastion's fifth anniversary, we're pleased to present our first original <a href="https://store.supergiantgames.com/products/bastion-anniversary-t-shirt">Bastion T-shirt</a> design since the game's 2011 debut:
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/3X30LEw6cEkwCuYIiOQc40/efb84f5631a9024749031d6e76d67050/BastionAnniversaryTShirt.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/3X30LEw6cEkwCuYIiOQc40/efb84f5631a9024749031d6e76d67050/BastionAnniversaryTShirt.jpg" src="//images.ctfassets.net/5owu3y35gz1g/3X30LEw6cEkwCuYIiOQc40/efb84f5631a9024749031d6e76d67050/BastionAnniversaryTShirt.jpg"></a><figcaption><em>The Bastion Anniversary T-Shirt. Design by Nina Matsumoto.</em><br></figcaption></figure>
<p>This unique three-color design by artist <a href="http://www.spacecoyote.com/">Nina Matsumoto</a> is screen-printed on a 100% cotton, sand-colored Next Level Apparel tee by Forward Printing in Oakland, CA. You can <strong><a href="https://store.supergiantgames.com/products/bastion-anniversary-t-shirt">pre-order it now for $19.99</a></strong>. We'll ship it straight from our HQ in time for the holidays.<br>
</p>
<p><strong>Parting Words</strong><br>We're very grateful to a number of folks in a number of places who helped make Bastion for Xbox One a reality:<br><br>To the team at <strong><a href="http://www.warnerbros.com/?page=video-games/">Warner Bros.</a></strong>, our publishing partners on Bastion who've supported the game along with us all these years, thank you!!<br><br>To the team at Barcelona-based <strong><a href="http://www.blitworks.com/home/">BlitWorks</a></strong>, who've shouldered the task of bringing every pixel and more over to the Xbox One hardware, thank you!!<br><br>To Xbox fans around the world, and the <strong><a href="http://www.xbox.com/en-US/">Xbox team</a></strong> at Microsoft, thank you!!
</p>
<p>And, of course, we remain ever grateful to all of you out there who love and remember Bastion, because it's thanks to you that we get to stick together as a team and keep making games day to day.
</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-coming-soon-to-xbox-one</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-coming-soon-to-xbox-one</guid><pubDate>Thu, 03 Nov 2016 16:59:00 GMT</pubDate></item><item><title><![CDATA[Bastion Turns 5]]></title><description><![CDATA[<center><strong>Our first game, Bastion, launched on this day five years ago.
<p><strong></strong>
</p><figure data-type="image" style="display: inline !important;"><a href="//images.ctfassets.net/5owu3y35gz1g/L8Q5XPyn8QokKAQwu8iag/9dce88be8eb60693f5b902a4cc789eec/Bastion_1_CalamityKid.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/L8Q5XPyn8QokKAQwu8iag/9dce88be8eb60693f5b902a4cc789eec/Bastion_1_CalamityKid.png" src="//images.ctfassets.net/5owu3y35gz1g/L8Q5XPyn8QokKAQwu8iag/9dce88be8eb60693f5b902a4cc789eec/Bastion_1_CalamityKid.png"></a></figure><figure data-type="image" style="display: inline !important;"></figure><strong><figure data-type="image" style="display: inline !important;"></figure></strong><figure data-type="image"></figure>
<p><strong> </strong><strong>Thank you for making it such a success, so we could carry on as a team. </strong>
</p></strong></center><center><strong>
<p style="display: inline !important;">Happy Birthday, Kid!
</p></strong></center>]]></description><link>https://www.supergiantgames.com/blog/bastion-turns-5</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-turns-5</guid><pubDate>Wed, 20 Jul 2016 17:24:00 GMT</pubDate></item><item><title><![CDATA[Pyre @ PAX East 2016 Recap]]></title><description><![CDATA[<p>We are back from a glorious trip to PAX East, where we showed our next game <strong><a href="http://www.supergiantgames.com/blog/first-look-at-our-third-game-pyre/">Pyre</a> </strong>for the very first time! We're now back and excited to keep forging ahead on this next project, BUT FIRST! A recap of the show.
</p>
<p><strong>Supergiant @ PAX East in Photos</strong>: Our whole team was on hand to meet with hundreds of people each day who queued up to play the game. <a href="https://www.facebook.com/supergiantgames/photos/?tab=album&amp;album_id=10154106602482560">Have a look the photo gallery</a> of our trip!
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/3FCvY31Sso2mGO0WqSWAUQ/62b7e43f5c1dda37197a6a5117185054/13122882_10154106604427560_5748742371048419300_o.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/3FCvY31Sso2mGO0WqSWAUQ/62b7e43f5c1dda37197a6a5117185054/13122882_10154106604427560_5748742371048419300_o.jpg" src="//images.ctfassets.net/5owu3y35gz1g/3FCvY31Sso2mGO0WqSWAUQ/62b7e43f5c1dda37197a6a5117185054/13122882_10154106604427560_5748742371048419300_o.jpg"></a><figcaption><em>Nothing like watching hundreds of people play our game for the first time!</em><br></figcaption></figure>
<p><strong>Media Impressions of Pyre</strong>: Check out a wide variety of hands-on previews and interviews about the game, as well as direct-feed gameplay footage of what we showed!
</p>
<p>"I was totally sold on its weird, beautiful, original world." -- <a href="http://www.ign.com/articles/2016/04/22/pax-east-2016-supergiants-pyre-is-beautiful-and-impossibly-weird-in-a-good-way">IGN.com</a>
</p>
<p>"In Pyre, your friends are your power, and it's your responsibility to cultivate that." -- <a href="http://www.gamespot.com/articles/supergiants-pyre-focuses-on-companionship-and-a-li/1100-6439108/">GameSpot.com</a><br>
</p>
<p>"Pyre is a strange, beautiful, magical creation." -- <a href="http://www.polygon.com/2016/4/24/11497438/pyre-demo-video">Polygon.com</a><br>
</p>
<p>"Pyre may not be what you were expecting, unless you merely expect Supergiant to be creatively bold." -- <a href="http://kotaku.com/supergiants-new-game-is-sort-of-a-mystical-sports-rpg-1772659794">Kotaku.com</a><br>
</p>
<p>Video: 'Ave a Gander at Pyre -- <a href="https://www.youtube.com/watch?v=K-uZq_KauSo">TotalBiscuit</a> (also: <a href="https://www.youtube.com/watch?v=6AIz__UICik">uncommented gameplay</a>)<br>
</p>
<p>"Beyond its thematic consistency and innovative genre-splicing, Pyre is just plain enjoyable." -- <a href="http://www.eurogamer.net/articles/2016-05-02-into-the-pyre-taking-it-higher-and-higher">Eurogamer.net</a>
</p>
<p>"...like The Oregon Trail meets Rocket League." -- <a href="http://www.pcgamer.com/pyre-is-like-the-oregon-trail-meets-rocket-league/">PCGamer.com</a><br>
</p>
<p>"Pyre looks to have all the potential of all of Supergiant’s previous games and then some." -- <a href="http://www.egmnow.com/platforms/pc/pyre-double-take/">EGMNow</a>
</p>
<p>"The brief glimpse of the game offered at PAX East has already generated a huge wave of excitement." -- <a href="http://fandom.wikia.com/articles/pax-east-pyre-hands-impressions">Wikia.com</a>
</p>
<p>"...it's a gorgeous blend of styles." -- <a href="http://www.zam.com/article/432/watch-us-play-colorful-fantasy-hockey-in-pyre">ZAM.com</a>
</p>
<p>"...it’s a joy to report that Pyre appears to be yet another wonderful experience from Supergiant Games." -- <a href="http://www.hardcoregamer.com/2016/04/23/pax-east-pyre-maintains-supergiants-hot-streak/203580/">Hardcore Gamer</a>
</p>
<p>"Supergiant Games has something special in store for us all in 2017." -- <a href="http://www.actiontrip.com/features/pyrehandson.phtml">ActionTrip.com</a>
</p>
<p>"At the end of the demo, I didn’t want to leave the booth. I wanted to wait in line and play it again." -- <a href="http://www.tomshardware.com/news/pyre-supergiant-games-pax-east,31686.html">Tom's Hardware</a>
</p>
<p>"My time with Pyre left me wanting more." -- <a href="http://www.theouterhaven.net/2016/04/pax-east-2016-first-impressions-pyre/">The Outerhaven</a> (plus <a href="https://www.youtube.com/watch?v=UywCv4Tm72I&amp;index=14&amp;list=PLOXdTVuGQTuRiTLdlbsWZkxgVbIipWPuP">interview</a>)<br>
</p>
<p>"...the game sucked me into its world effortlessly." -- <a href="http://irrationalpassions.com/pyre-preview-choose-your-own-destruction/">Irrational Passions</a>
</p>
<p>"...the game truly captivated us." -- <a href="http://www.pushsquare.com/news/2016/04/hands_on_pyre_illuminates_the_night_sky_with_playable_demo_at_pax_east">Push Square</a>
</p>
<p>"...the game just clicked with me." -- <a href="http://www.sidequesting.com/2016/04/pyre-preview/">SideQuesting.com</a>
</p>
<p>"...the writing was immediately engaging and fun." -- <a href="http://www.mmorpg.com/showFeature.cfm/feature/10805/General-Pyre-An-Intriguing-Beautiful-Mishmash-of-Genres.html">MMORPG.com</a>
</p>
<p>"With their third game, they are not missing a single beat." -- <a href="http://blackgirlnerds.com/pax-east-indies-pyre/">Black Girl Nerds</a>
</p>
<p>"Pyre is quickly shaping up to be another indie-legend for Supergiant." -- <a href="http://sknr.net/2016/04/27/pyre-pax-east-2016/">Skewed &amp; Reviewed</a><br>
</p>
<p>"Pyre is a stunning game with very interesting potential." -- <a href="http://blogcritics.org/pax-east-2016-preview-pyre/">Blogcritics</a>
</p>
<p>"Pyre continues the studio's tradition of creating gorgeous, magical worlds." -- <a href="http://www.hookedgamers.com/pc/pyre/preview/article-1361.html">Hooked Gamers</a>
</p>
<p>"I had a great time with Pyre and I’m looking forward to seeing where Supergiant takes it." -- <a href="http://blackmannrobin.com/?p=25189">Blackman 'n Robin</a>
</p>
<p>"It’s incredible that Supergiant is able to do so much with so little." -- <a href="http://www.gamecrate.com/preview-pyre-another-visually-striking-game-supergiant/13474">GameCrate</a>
</p>
<p>Video: Favorite Game from PAX! -- <a href="https://www.youtube.com/watch?v=ovUY3QEr1_M">Starsnipe</a>
</p>
<p><a href="https://www.youtube.com/watch?v=ovUY3QEr1_M"></a>Video Interview -- <a href="https://www.youtube.com/watch?v=E7R0v5s9CYU">ReedPOP</a>
</p>
<p>Video Interview -- <a href="http://www.gameenthus.com/pyre-interview-w-greg-kasavin-supergiant-games-pax-2016/">GameEnthus</a>
</p>
<p>Audio Interview: Supergiant Co-Founder Gavin Simon -- <a href="http://www.justpressstart.net/pyre-interview-paxeast-2016/">Just Press Start</a>
</p><center>* * *</center>
<p><br>
</p>
<p>Did we miss anyone? Let us know on <a href="http://www.twitter.com/SupergiantGames">Twitter</a>! This was our sixth consecutive PAX East. One of the great things about the show is seeing some of the same folks there year after year. For those who couldn't join us in person, we hope this recap serves as a bit of a substitute! Until next time, we'll be hunkering down, looking to make Pyre live up to the promise so many of you out there see in it. Thank you again for all your support!
</p>]]></description><link>https://www.supergiantgames.com/blog/pyre-pax-east-2016-recap</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/pyre-pax-east-2016-recap</guid><pubDate>Mon, 02 May 2016 23:03:00 GMT</pubDate></item><item><title><![CDATA[First Look at Our Third Game: Pyre]]></title><description><![CDATA[<p>We're incredibly excited to announce <strong>Pyre</strong>, a new party-based role-playing game we're making here at Supergiant. Check out the first trailer:
</p><figure data-type="video">
<p>
	<iframe class="embedly-embed" src="//cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FFvxfmnrNj2U%3Ffeature%3Doembed&amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DFvxfmnrNj2U%26feature%3Dyoutu.be&amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FFvxfmnrNj2U%2Fhqdefault.jpg&amp;key=31a2d8b5de5447f0b129e81f50af7b5b&amp;type=text%2Fhtml&amp;schema=youtube" width="640" height="360" scrolling="no" frameborder="0" allowfullscreen="">
	</iframe>
</p></figure>
<p><strong>Play it at PAX: </strong>We're bringing Pyre with us to PAX East this week! If you're coming to the show, visit us at booth #8212 and let us know what you think!
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/7qlyssk7tYWyKEwCO6iikQ/8727a41c39f4b4c4b5ccadfdc9ba589e/Pyre_01.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/7qlyssk7tYWyKEwCO6iikQ/8727a41c39f4b4c4b5ccadfdc9ba589e/Pyre_01.png" src="//images.ctfassets.net/5owu3y35gz1g/7qlyssk7tYWyKEwCO6iikQ/8727a41c39f4b4c4b5ccadfdc9ba589e/Pyre_01.png"></a><figcaption><em>Prevail in the Rites, and be free again.</em></figcaption></figure>
<p><strong>About the Game: </strong>In Pyre, you lead a band of exiles through an ancient competition spread across a vast, mystical purgatory.
</p>
<p>Pyre once again showcases <a href="http://www.supergiantgames.com/team/">our team</a>'s commitment to rich atmospheric presentation and storytelling, along with a distinctive gameplay blend that combines expressive decision-making on the world map with fast, action-packed confrontations against rival groups of exiles whose own freedom is at stake. We want to create a large cast of characters you can grow close to as you travel together across a strange and wondrous land.
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/1L3NpWkbmA46aOawCsuaMU/67808da16b9e616c8ead39d0f60fd5dc/Pyre_02.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/1L3NpWkbmA46aOawCsuaMU/67808da16b9e616c8ead39d0f60fd5dc/Pyre_02.png" src="//images.ctfassets.net/5owu3y35gz1g/1L3NpWkbmA46aOawCsuaMU/67808da16b9e616c8ead39d0f60fd5dc/Pyre_02.png"></a><figcaption><em>The journey to the Downside is thought to be a one-way trip.</em></figcaption></figure>
<p><strong>The Story So Far: </strong>At the beginning of the game, your luck has almost run out when several masked wanderers find you and revive you from the brink. With your help, they seek to learn the truth about the Rites, a secretive competition through which the worthiest exiles can return home, absolved of their transgressions. As you journey across the Downside in the wanderers' custom blackwagon, you'll meet a variety of characters of all shapes and sizes, and learn what's in store for each of them should they prevail in the Rites. Your actions will determine who returns to glory, and who remains in exile to the end of their days.
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/5fibimg7ugsOM0KEiMG28C/4159d15b31b6b1016652758aa431875a/Pyre_03.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/5fibimg7ugsOM0KEiMG28C/4159d15b31b6b1016652758aa431875a/Pyre_03.png" src="//images.ctfassets.net/5owu3y35gz1g/5fibimg7ugsOM0KEiMG28C/4159d15b31b6b1016652758aa431875a/Pyre_03.png"></a><figcaption><em>The blackwagon serves as your makeshift home.</em></figcaption></figure>
<p><strong>Platforms and Availability: </strong>Pyre will be available in 2017. Like Transistor, it will launch simultaneously on Steam and the PlayStation 4.
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/3b92yxKZ7awk40EksGc8oK/df346365f25359ec4d228e1d19cd9ac8/Pyre_05.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/3b92yxKZ7awk40EksGc8oK/df346365f25359ec4d228e1d19cd9ac8/Pyre_05.png" src="//images.ctfassets.net/5owu3y35gz1g/3b92yxKZ7awk40EksGc8oK/df346365f25359ec4d228e1d19cd9ac8/Pyre_05.png"></a><figcaption><em>Three exiles must act as of one mind during the Rites.</em></figcaption></figure>
<p><strong>Until Next Time! </strong>Though Pyre won't be available until next year, here are some things you can do right now:
</p>
<ul>
	<li><a href="http://store.steampowered.com/app/462770/">visit our new Steam page</a> to add Pyre to your wishlist</li>
	<li><a href="http://www.twitter.com/SupergiantGames">drop us a note on Twitter</a> with your impressions</li>
	<li><a href="https://btn.ymlp.com/xgmqyyuhgmgus">sign up for our mailing list</a> to make sure you never miss a beat</li>
	<li><a href="http://www.supergiantgames.com/games/pyre/">see more screens and wallpaper</a> on our dedicated new Pyre page</li>
</ul>
<p>We hope you'll see why we think Pyre is special, and your support means everything to us as we push forward!
</p>]]></description><link>https://www.supergiantgames.com/blog/first-look-at-our-third-game-pyre</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/first-look-at-our-third-game-pyre</guid><pubDate>Tue, 19 Apr 2016 16:01:00 GMT</pubDate></item><item><title><![CDATA[​Now Available: Transistor OST on Vinyl!]]></title><description><![CDATA[<p>The <strong><a href="http://store.supergiantgames.com/products/transistor-original-soundtrack-vinyl">Transistor Original Soundtrack</a></strong> is now available on vinyl! <a href="http://store.supergiantgames.com/products/transistor-original-soundtrack-vinyl">Get it here</a>.
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/fOyyTM7vVKYkIWew22GyA/8fd1b19efc2474316b68150123e909fc/Transistor_Vinyl.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/fOyyTM7vVKYkIWew22GyA/8fd1b19efc2474316b68150123e909fc/Transistor_Vinyl.png" src="//images.ctfassets.net/5owu3y35gz1g/fOyyTM7vVKYkIWew22GyA/8fd1b19efc2474316b68150123e909fc/Transistor_Vinyl.png"></a><figcaption><br><em>Transistor Original Soundtrack 2x LP</em></figcaption></figure>
<p>This deluxe double LP set features the new single <strong><a href="https://www.google.com/url?sa=t&amp;rct=j&amp;q=&amp;esrc=s&amp;source=web&amp;cd=1&amp;cad=rja&amp;uact=8&amp;ved=0ahUKEwjmuNWmtLnLAhVG-GMKHUd_B5wQtwIIHDAA&amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DzGTkAVsrfg8&amp;usg=AFQjCNGGaquftQIA5Q-bG9jkNn6El5QaJg&amp;sig2=nil2I5bPBKtoqPIMxcsbdA&amp;bvm=bv.116636494,d.cGc">She Shines</a></strong>, along with all the other tracks from the award-winning original soundtrack by our composer and audio director Darren Korb and vocalist Ashley Barrett. (If you picked up previous versions of the soundtrack from our online store, Bandcamp, or Steam, you'll be getting a digital copy of <strong>She Shines</strong> as a free update today!)
</p><figure><figcaption><em>Listen to the updated track list of the Transistor OST on vinyl.</em></figcaption></figure><figure data-type="embed">
<iframe style="border-width: 0px; border-style: initial; width: 100%; height: 920px;" src="https://bandcamp.com/EmbeddedPlayer/album=2382383956/size=large/bgcol=fffff…" seamless="">&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;a href="http://supergiantgames.bandcamp.com/album/transistor-original-soundtrack"&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;Transistor: Original Soundtrack by Darren Korb&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;/a&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;
</iframe></figure>
<p>Each record comes with a <strong>special download code for a digital version of the vinyl track list</strong>. With your purchase, you'll also receive a complimentary digital download code for the <a href="https://www.supergiantgames.com/blog/transistor-original-soundtrack-extended/"><strong>Extended</strong> version of the soundtrack</a>.<br>
</p>
<p>This new album comes in a glossy old-style gatefold jacket featuring artwork by Jen Zee and song lyrics by Darren Korb. Each record is pressed on 180 gram milky clear vinyl. We collaborated with Pirates Press to create this set and couldn't be happier with how it all turned out. There's something special about hearing this music on vinyl, as it fits the feel of the world of Transistor better than any other format.<br>
</p>
<p>We've always wanted to put one of our game soundtracks on vinyl! If you've been one of the many who've voiced your interest and support for this over the years, we hope you'll find it was well worth the wait.<br>
</p><center>* * *</center>
<p>We'd also like to take a moment to welcome Mr. <a href="https://twitter.com/jp_gabler">John-Paul Gabler</a> to our team! JP's been the mastermind behind our online store for some time, and was instrumental in the production of this new album among many other things we've somehow pulled off since he joined! You can learn a bit more about JP and all of us at Supergiant on our seldom-updated <a href="https://www.supergiantgames.com/team/">team page</a>.
</p>]]></description><link>https://www.supergiantgames.com/blog/now-available-transistor-ost-on-vinyl</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/now-available-transistor-ost-on-vinyl</guid><pubDate>Mon, 14 Mar 2016 16:53:00 GMT</pubDate></item><item><title><![CDATA[Now Available: Transistor Collectible Figure!]]></title><description><![CDATA[<p>Red and the Transistor might belong to each other, but now, they can belong to YOU in the form of this new <a href="http://store.supergiantgames.com/products/transistor-collectible-figure"><strong>Transistor Collectible F</strong><strong>igure</strong></a>!
</p>
<p><a href="//images.ctfassets.net/5owu3y35gz1g/7H6hvVqwmsgWqAsUUUiQ6u/1bc726e118f767cd05d26ebd53949894/Transistor_RedFigurine_001.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/7H6hvVqwmsgWqAsUUUiQ6u/1bc726e118f767cd05d26ebd53949894/Transistor_RedFigurine_001.png" src="//images.ctfassets.net/5owu3y35gz1g/7H6hvVqwmsgWqAsUUUiQ6u/1bc726e118f767cd05d26ebd53949894/Transistor_RedFigurine_001.png"></a>
</p><figure data-type="image"><figcaption><em>Hey Red!</em></figcaption></figure>
<p>Some background: Years ago, after we made our first game, Bastion, we wanted to create some merchandise around it. It felt satisfying to have a tangible artifact based on a digital game, and there was a palette-cleansing process in shifting gears from building software to physical items. Plus, fans of our game seemed to really enjoy the result!
</p>
<p>One of the first items we produced was the <strong><a href="http://store.supergiantgames.com/products/official-bastion-soundtrack">Bastion Original Soundtrack CD</a></strong>, and it ended up being a big hit much like the game. Since then we've made <a href="http://store.supergiantgames.com/products/transistor-concert-poster">posters</a>, <a href="http://store.supergiantgames.com/products/transistor-cloudbank-t-shirt">T-shirts</a>, <a href="http://store.supergiantgames.com/products/transistor-pinny-arcade-pin">pins</a>, even <a href="http://store.supergiantgames.com/products/transistor-usb-drive">USB drives</a>! All of these items were designed by the very same team that created our games, and we fulfill store orders to anyplace in the world straight from our San Francisco headquarters.
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/2HUZTRgiHYYoI0Ca2MKKuI/baed2aec99cbff1de956c2345a3d0bd9/Transistor_RedFigurine_005.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/2HUZTRgiHYYoI0Ca2MKKuI/baed2aec99cbff1de956c2345a3d0bd9/Transistor_RedFigurine_005.png" src="//images.ctfassets.net/5owu3y35gz1g/2HUZTRgiHYYoI0Ca2MKKuI/baed2aec99cbff1de956c2345a3d0bd9/Transistor_RedFigurine_005.png"></a><figcaption><br><em>Here's the figure next to the unique packaging.</em></figcaption></figure>
<p>There's always been a long list of stuff we hoped to make one day, provided we could get it right. And now, we're pleased to scratch one of the top items off that list as we present to you the <strong><a href="http://store.supergiantgames.com/products/transistor-collectible-figure">Transistor Collectible Figure</a></strong>, featuring Red and her favorite mysterious weapon of unknown origin. Head on over to <strong><a href="http://store.supergiantgames.com">our online store</a></strong> to order one today while supplies last.
</p>
<p>More than a year in the making, the figure is designed by our art director Jen Zee and created in partnership with the folks at <strong><a href="http://www.welovefine.com/">We Love Fine<strong></strong></a></strong>. Red stands approximately 6" tall on a custom base and comes packaged in a unique translucent box shown here.
</p>
<p>Red's been a big part of our lives for a number of years now so it's been great to see her smiling face day in and day out. We hope you'll feel the same way!
</p>]]></description><link>https://www.supergiantgames.com/blog/now-available-transistor-collectible-figure</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/now-available-transistor-collectible-figure</guid><pubDate>Mon, 18 Jan 2016 18:08:00 GMT</pubDate></item><item><title><![CDATA[Happy Holidays from Supergiant!]]></title><description><![CDATA[<p>As the year winds to a close, we wanted to reflect on 2015, highlight a few recent announcements, and most of all say thank-you to all of you out there who've made it possible for us to keep doing what we're doing here at Supergiant. With Transistor having sold more than a million copies now, and Bastion having sold more than three million, we feel incredibly fortunate to be able to stick together as a team and with any luck keep making the kinds of games that resonate with you for a long time to come.<br>
</p>
<p><a href="//images.ctfassets.net/5owu3y35gz1g/47UrC6cj2weYceg4QacoqI/8f9c3c147349fc7534e83f5357a07eb7/kid_red_wallpaper_1920x1080.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/47UrC6cj2weYceg4QacoqI/8f9c3c147349fc7534e83f5357a07eb7/kid_red_wallpaper_1920x1080.jpg" src="//images.ctfassets.net/5owu3y35gz1g/47UrC6cj2weYceg4QacoqI/8f9c3c147349fc7534e83f5357a07eb7/kid_red_wallpaper_1920x1080.jpg"></a><br><br><strong>Latest Happenings: </strong>It's the holidays so these days you can get great deals on stuff we've made.
</p>
<p>· <a href="http://store.steampowered.com/app/237930/">Get <strong>Transistor</strong> for PC/Mac/Linux for just $3.99</a> in the Steam Winter Sale.
</p>
<p>· <a href="http://store.steampowered.com/app/107100/">Get <strong>Bastion</strong> for PC/Mac/Linux for just $3.74</a> in the Steam Winter Sale.
</p>
<p>· <a href="https://itunes.apple.com/us/app/transistor/id948857526?mt=8">Get <strong>Transistor</strong> for iPhone/iPad/AppleTV for just $2.99</a> through the holidays.
</p>
<p>· <a href="https://itunes.apple.com/us/app/bastion/id537773100?mt=8">Get <strong>Bastion</strong> for iPhone/iPad for just $0.99</a> through the holidays.
</p>
<p>· <a href="http://store.supergiantgames.com/">Get up to 40% off <strong>Transistor and Bastion merchandise</strong></a> in our online store through the holidays.
</p>
<p>· <a href="https://store.playstation.com/#!/en-us/games/bastion/cid=UP2125-PCSE00790_00-BASTIONGAME00000">Get <strong>Bastion</strong> for the PlayStation Vita</a>, just launched! Buy it and get the <strong><a href="https://store.playstation.com/#!/en-us/games/bastion/cid=UP2125-CUSA02052_00-BASTIONGAME00000">PS4 version</a></strong> free or vice versa.
</p>
<p><strong>Year in Review: </strong>Last year we launched our second original game, Transistor. This year we managed to keep plenty busy as well, continuing to support both Transistor and Bastion with launches on new platforms. Here are some of the highlights:
</p>
<p><em>January</em>: <a href="https://www.supergiantgames.com/blog/transistor-earns-60-industry-accolades-sells-more-than-600k-copies/"><strong>Transistor</strong> earns 100+ industry accolades, sells &gt;600k copies</a><br><em>February</em>: <a href="https://www.supergiantgames.com/blog/now-available-transistor-theme-for-playstation-4/"><strong>Transistor</strong> dynamic theme launches on PS4</a><br><em>April</em>: <a href="https://www.supergiantgames.com/blog/bastion-now-on-playstation-4/"><strong>Bastion</strong> launches on PS4</a><br><em>June</em>: <a href="https://www.supergiantgames.com/blog/out-now-transistor-for-iphone-and-ipad/"><strong>Transistor</strong> launches on iPhone and iPad</a><br><em>November</em>: <a href="https://www.supergiantgames.com/blog/out-now-transistor-for-the-new-apple-tv/"><strong>Transistor</strong> launches on the new Apple TV</a><br><em>December</em>: <a href="https://www.supergiantgames.com/blog/out-now-bastion-for-ps-vita/"><strong>Bastion</strong> launches on PS Vita</a>
</p><center>* * *<br><br></center>
<p>As we look ahead to 2016, our goal as a studio remains the same as when we were just getting started in the living room of a house in San Jose back in 2009: to stick together as a small team, and keep making games that spark your imagination.<br>
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/6w8E91z0pUeaeey2QEqUG4/a17cbbbec5cc702539e00823ca407964/supergiant2015.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/6w8E91z0pUeaeey2QEqUG4/a17cbbbec5cc702539e00823ca407964/supergiant2015.jpg" src="//images.ctfassets.net/5owu3y35gz1g/6w8E91z0pUeaeey2QEqUG4/a17cbbbec5cc702539e00823ca407964/supergiant2015.jpg"></a><figcaption><em>Supergiant Games ca. 2015</em></figcaption></figure>
<p>Thank you again for letting us do this, and here's to the new year.
</p>]]></description><link>https://www.supergiantgames.com/blog/happy-holidays-from-supergiant_4</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/happy-holidays-from-supergiant_4</guid><pubDate>Mon, 21 Dec 2015 17:17:00 GMT</pubDate></item><item><title><![CDATA[​Out Now: Bastion for PS Vita!]]></title><description><![CDATA[<p><strong>Bastion</strong> is now available for the PlayStation Vita, just announced by our friends at Sony during the <a href="http://blog.us.playstation.com/2015/11/30/this-weekend-join-us-at-playstation-experience-2015/">PlayStation Experience</a>. <strong><a href="https://store.playstation.com/#!/en-us/games/bastion/cid=UP2125-PCSE00790_00-BASTIONGAME00000">Purchase it here!</a></strong>
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/2I9L5sfgDmqqeAs4MQWuyu/64f8dc6d32014d78fe0d76a6c4cc4d88/IMG_0994.JPG"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/2I9L5sfgDmqqeAs4MQWuyu/64f8dc6d32014d78fe0d76a6c4cc4d88/IMG_0994.JPG" src="//images.ctfassets.net/5owu3y35gz1g/2I9L5sfgDmqqeAs4MQWuyu/64f8dc6d32014d78fe0d76a6c4cc4d88/IMG_0994.JPG"></a><figcaption><em>It's finally here!</em></figcaption></figure>
<p>Some quick facts about this version:<br>
</p>
<p><strong>· Launch Sale! </strong>Right now, get Bastion for the Vita for the price of a cup of coffee for a limited time.
</p>
<p><strong>· Cross-Buy Enabled: </strong>Pay once and get Bastion for both Vita and PS4! If you've already picked up the <a href="https://www.supergiantgames.com/blog/bastion-now-on-playstation-4/">PlayStation 4 version of Bastion</a> launched earlier this year, you can download the PS Vita version at no extra charge.
</p>
<p><strong>· Cross-Save Enabled: </strong>Your saved progress should transfer between the Vita and PS4 versions of the game if you play on both platforms.
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/2coxMQdAKECeiKgAWc0uYU/b370290cd812b15968d9ddab464b313b/psv_01.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/2coxMQdAKECeiKgAWc0uYU/b370290cd812b15968d9ddab464b313b/psv_01.jpg" src="//images.ctfassets.net/5owu3y35gz1g/2coxMQdAKECeiKgAWc0uYU/b370290cd812b15968d9ddab464b313b/psv_01.jpg"></a><figcaption><em>Better get ready!</em></figcaption></figure>
<p>Other than that, everything you've come to expect from Bastion is packed into this new version. We designed Bastion to be easy to pick up and play for a few minutes at a time, so we think it's a perfect fit on a portable device like the Vita. We hope you'll feel the same way!
</p>
<p>We're thrilled with how this version of the game came together and grateful to our Barcelona-based partners at <strong><a href="http://blitworks.com/">BlitWorks</a></strong>, who also did the heavy lifting on the PS4 conversion. This was a relatively bigger undertaking since Bastion was originally written in C#, a programming language not fully supported by the Vita. Fortunately, BlitWorks built a fancy tool they call <a href="http://www.blitworks.com/unsharper/">Unsharper</a>, which made this translation possible.
</p>
<p>To all of you who've been anticipating Bastion for the Vita all this time, thanks so much for your patience and support! Whether you're playing Bastion for the first time or for the umpteenth time, we look forward to hearing your impressions.
</p><center><strong>* * *</strong></center>
<p><strong><br>P.S.: </strong><strong>Supergiant Store Holiday Sale! </strong>While we've got you on the line, right now you can get <a href="http://store.supergiantgames.com/">Bastion and Transistor merchandise</a> for up to 40% off, including our new <strong><a href="http://store.supergiantgames.com/products/transistor-concert-poster">Transistor Concert Poster</a></strong>:<br>
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/31jWHrMf2UWmmOkCAA6yuE/0735af914089e9006e9a5762d457a2f2/TransistorConcertPoster.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/31jWHrMf2UWmmOkCAA6yuE/0735af914089e9006e9a5762d457a2f2/TransistorConcertPoster.png" src="//images.ctfassets.net/5owu3y35gz1g/31jWHrMf2UWmmOkCAA6yuE/0735af914089e9006e9a5762d457a2f2/TransistorConcertPoster.png"></a><figcaption><em>The new Transistor Concert Poster.</em></figcaption></figure>
<p><a href="http://store.supergiantgames.com/">Visit our online store</a> and see if something strikes your fancy!
</p>]]></description><link>https://www.supergiantgames.com/blog/out-now-bastion-for-ps-vita</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/out-now-bastion-for-ps-vita</guid><pubDate>Sat, 05 Dec 2015 20:50:00 GMT</pubDate></item><item><title><![CDATA[​Out Now: Transistor for the New Apple TV!]]></title><description><![CDATA[<p>The <a href="http://www.apple.com/tv/">new Apple TV is now available</a>, and among the apps available at launch is none other than <strong><a href="http://apple.co/Transistor">Transistor</a></strong>! We can't wait to hear what you think of this unique new version of the game.
</p>
<p><strong>Designed for the Siri Remote: </strong>Transistor for the new Apple TV features a streamlined new control scheme built from the ground up for the Siri Remote. Or, grab an MFi controller for the full console experience!
</p>
<p><strong>Universal Purchase: </strong>If you already have the game for iPhone and iPad, Transistor for the new Apple TV is yours free as part of a universal update! <strong><a href="http://apple.co/Transistor">Get Transistor on the App Store</a></strong><strong></strong>
</p>
<p><a href="//images.ctfassets.net/5owu3y35gz1g/1G4VbX7MXSMk2A6yOMg0qw/919abf13dd4a86cfd2caa6507fd2535d/Transistor.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/1G4VbX7MXSMk2A6yOMg0qw/919abf13dd4a86cfd2caa6507fd2535d/Transistor.png" src="//images.ctfassets.net/5owu3y35gz1g/1G4VbX7MXSMk2A6yOMg0qw/919abf13dd4a86cfd2caa6507fd2535d/Transistor.png"></a><br>
</p><figure data-type="image"><figcaption><em>Experience Red's journey in a whole new way on the new Apple TV!</em></figcaption></figure>
<p><strong>Cloud Saves: </strong>Play on your iPhone, iPad, or new Apple TV -- your saved data carries over across devices via iCloud!
</p>
<p><strong>New Bonus Track - 'She Shines':</strong> Transistor for the new Apple TV debuts a brand-new song in the award-winning original soundtrack by Darren Korb with vocals by Ashley Barrett. 'She Shines' is the centerpiece of a new interactive download experience used when the game streams in data.<br>
</p>
<iframe width="500" height="281" src="https://www.youtube.com/embed/zGTkAVsrfg8" frameborder="0" allowfullscreen="">
</iframe>
<p><strong><br></strong>
</p>
<p><strong>About Transistor: </strong>Transistor, the second game from us at Supergiant, is a sci-fi-themed action RPG in which you wield an extraordinary weapon of unknown origin as you fight through a stunning futuristic city. <a href="https://www.supergiantgames.com/blog/transistor-earns-60-industry-accolades-sells-more-than-600k-copies/">Transistor has earned more than 100 industry awards and accolades</a>. We hope you enjoy it for the new Apple TV!
</p>]]></description><link>https://www.supergiantgames.com/blog/out-now-transistor-for-the-new-apple-tv</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/out-now-transistor-for-the-new-apple-tv</guid><pubDate>Mon, 02 Nov 2015 18:12:00 GMT</pubDate></item><item><title><![CDATA[Transistor Coming to the New Apple TV!]]></title><description><![CDATA[<p>We've been thrilled with the response to <a href="https://www.supergiantgames.com/blog/out-now-transistor-for-iphone-and-ipad/"><strong>Transistor for iPhone and iPad</strong></a>, which launched some weeks ago back in June to critical acclaim and commercial success. Now if you've been keeping up with the latest news about Apple, then you'll have heard about the <a href="http://www.apple.com/tv/"><strong>new Apple TV</strong></a>, unveiled today at an event here in San Francisco. While there's a lot there to be excited about, something we're <em>particularly</em> excited about is that our game is coming to the platform!<a href="//images.ctfassets.net/5owu3y35gz1g/39SZwHUEScu4usI04e6osY/83c156e20dbc58dc026722355f9f3c8d/transistor_appletv.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/39SZwHUEScu4usI04e6osY/83c156e20dbc58dc026722355f9f3c8d/transistor_appletv.jpg" src="//images.ctfassets.net/5owu3y35gz1g/39SZwHUEScu4usI04e6osY/83c156e20dbc58dc026722355f9f3c8d/transistor_appletv.jpg"></a>
</p><figure data-type="image"><figcaption><em>Transistor coming to the new Apple TV! Image from Apple.com.</em><br></figcaption></figure>
<p>We look forward to sharing more details about this new version of the game soon, so stay tuned!
</p>]]></description><link>https://www.supergiantgames.com/blog/transistor-coming-to-the-new-apple-tv</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/transistor-coming-to-the-new-apple-tv</guid><pubDate>Wed, 09 Sep 2015 21:54:00 GMT</pubDate></item><item><title><![CDATA[Programmer @ Supergiant]]></title><description><![CDATA[<p>Update 10/1/2015: Thanks to everyone who expressed interest in the programmer position. At this point we're no longer seeking new applicants. Should we have any additional job opportunities in the future, we'll likely post about it here and via our Twitter feed.
</p><center>~ ~ ~</center>
<p><br>We're seeking a programmer to join our small team in San Francisco. The ideal candidate is a skilled and self-motivated programmer who thrives in a creative, collaborative environment and has interest and experience in a variety of game systems. As the third member of Supergiant’s engineering team, the candidate will take on a variety of engineering responsibilities configured around his or her strengths and the needs of the studio’s projects.<br>
</p><figure><a href="//images.ctfassets.net/5owu3y35gz1g/5TwUKqHKiAWM4KeYeqU2sE/331e685164ca9f94e15c84786dd84b4a/programmers.jpg"><img src="//images.ctfassets.net/5owu3y35gz1g/5TwUKqHKiAWM4KeYeqU2sE/331e685164ca9f94e15c84786dd84b4a/programmers.jpg"></a><figcaption><em>Do you have what it takes to grow our engineering team by 50%?!</em></figcaption><br></figure>
<p><em>Requirements</em>:
</p>
<ul>
	<li>2- or 4-year college engineering degree or equivalent work experience</li>
	<li>Credited on at least one commercial, student, or personal game project from start to finish</li>
	<li>Fluency in C/C++ or C# and excellent math skills</li>
	<li>Disposed to communicating with both technical and non-technical collaborators in a team environment</li>
	<li>Experience in many aspects of game programming including but not limited to: tools, gameplay, AI, networking, performance, UI, multithreading, and graphics</li>
	<li>Experience certifying and shipping a console or mobile game is a plus</li>
	<li>Local resident or willing to re-locate to San Francisco area</li>
</ul>
<p><em>What we offer</em>:
</p>
<ul>
	<li>Work on a small, creative, high-performance team</li>
	<li>Responsibility and ownership over key systems</li>
	<li>Competitive compensation and medical benefits, including 401k</li>
	<li>Opportunity to travel to game conventions and conferences</li>
</ul>
<p><i>To apply</i>:
</p>
<ul>
	<li>Please send your resume, in the body of an e-mail, with the subject line “Programmer” to jobs@supergiantgames.com. No attachments please.</li>
	<li>Complete the questionnaire below in the body of the e-mail.</li>
</ul>
<p><em>Questionnaire</em>:
</p>
<p>As part of your application, please answer the following questions as though you were responding to a colleague via email. Use your best judgment to answer as completely and concisely as possible. There is no minimum or maximum word count.<br>
</p>
<ul>
	<li><em>Describe the history of your interest in video games.</em></li>
	<li><em>Why do you want to work at Supergiant Games?</em></li>
	<li><em>What is a technical feature or project that you are proud to have worked on, and why? What did you yourself contribute to that project? Please describe how it works for a non-technical reader.</em></li>
	<li><em>What are some advantages and disadvantages of object oriented programming when compared to procedural and functional styles? Please describe using examples from your personal experience.</em></li>
	<li><em>When, if ever, is it appropriate to use a “hack”?  Please describe a hack you’ve used and why you chose to use it.</em></li>
</ul>
<p>We will reach out to prospective candidates by the end of September, 2015.
</p>
<p>Note: This is our only available job opportunity at this time.
</p>]]></description><link>https://www.supergiantgames.com/blog/programmer-supergiant</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/programmer-supergiant</guid><pubDate>Wed, 26 Aug 2015 17:59:00 GMT</pubDate></item><item><title><![CDATA[We're Coming to PAX Prime 2015!]]></title><description><![CDATA[<p>The first time we went to PAX Prime in 2010 was a turning point for our studio, as it was there that we first showed Bastion to the public. We've gone to the show ever since, making this our sixth consecutive year at the event! So if you're coming to the big show in Seattle this week, we hope you'll stop by our <strong>booth 3010 </strong>and say hello. Here's what we've got in store:
</p>
<p>- <strong>Play Bastion for the PS Vita: </strong>The Vita version of Bastion <a href="https://www.supergiantgames.com/blog/bastion-coming-to-playstation-4-and-ps-vita-in-2015/">we announced last year</a> is far along in development as you'll be able to experience for yourself! We're often asked when it will be released -- the Vita version of Bastion should be out before the end of the year, and will be cross-buy-enabled with the PS4 version. We'll have more specific details at a later date.
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/6QQwTUANdCEAIE4CiKyGwI/50ff5b7097ef424b92e3892dee4cfd5a/bastion.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/6QQwTUANdCEAIE4CiKyGwI/50ff5b7097ef424b92e3892dee4cfd5a/bastion.jpg" src="//images.ctfassets.net/5owu3y35gz1g/6QQwTUANdCEAIE4CiKyGwI/50ff5b7097ef424b92e3892dee4cfd5a/bastion.jpg"></a><figcaption><em>We'll have Bastion for the Vita hands-on playable for the first time. Coming sometime later this year!</em></figcaption></figure>
<p><strong>- Take a Photo with the Transistor: </strong>Get up close and personal with the latest one-of-a-kind creation by <a href="http://www.twitter.com/VolpinProps">@VolpinProps</a>! We'll have a photo booth where you can take a free commemorative photo with everyone's favorite extraordinary weapon of unknown origin. And, yes, it talks!
</p><figure data-type="embed">
<blockquote class="twitter-tweet" lang="en">
	<p lang="en" dir="ltr">Hey, Red. <a href="https://twitter.com/SupergiantGames">@SupergiantGames</a> <a href="http://t.co/yfDCXmsmEq">pic.twitter.com/yfDCXmsmEq</a>
	</p>— Harrison Krix (@volpinprops) <a href="https://twitter.com/volpinprops/status/634510091698483200">August 20, 2015</a>
</blockquote>
<script async="" src="//platform.twitter.com/widgets.js" charset="utf-8"></script></figure>
<p><strong>- </strong><strong>Get Merch: </strong><strong></strong>We'll have all the items available in our <a href="http://store.supergiantgames.com/">online store</a>, including the popular <a href="http://store.supergiantgames.com/products/transistor-usb-drive">Transistor Flash Drive</a>, <a href="http://store.supergiantgames.com/products/transistor-pinny-arcade-pin">Pinny Arcade collectible pins</a>, T-shirts, and of course our soundtrack CDs. For the first time we'll also have the Camerata embroidered patch, available for $5. What better way to express your deep-rooted belief that when everything changes, nothing changes?!
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/2LMF8ZDDYQy2wEsIu48CsA/9d38cc181e21d01356c18ddaa2aa7c2f/TransistorPatch_Alpha__1_.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/2LMF8ZDDYQy2wEsIu48CsA/9d38cc181e21d01356c18ddaa2aa7c2f/TransistorPatch_Alpha__1_.png" src="//images.ctfassets.net/5owu3y35gz1g/2LMF8ZDDYQy2wEsIu48CsA/9d38cc181e21d01356c18ddaa2aa7c2f/TransistorPatch_Alpha__1_.png"></a><figcaption><i>Wear Cloudbank Fashion Week's hottest new look with the <span>Camerata embroidered patch</span>, debuting at PAX Prime ($5).</i></figcaption></figure>
<p><strong>- Play Transistor for iPad: </strong>Go hands-on with <a href="https://itunes.apple.com/us/app/transistor/id948857526?mt=8&amp;ign-mpt=uo%3D4">the latest version of Transistor</a>, now available for iPad and iPhone. We'll also have both Transistor and Bastion playable on the PlayStation 4. It's always fun showcasing our small-but-growing library of games at PAX, and seeing folks experience these games for the first time.
</p>
<p><strong>- Meet the team! </strong>As always, members of our team will be there throughout the show, so don't be stranger and say hi!
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/68ts8x9sQMS6uUiEmeWOGy/fb3fd6eaf923cd65d78e7f02700229a4/Floorplan.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/68ts8x9sQMS6uUiEmeWOGy/fb3fd6eaf923cd65d78e7f02700229a4/Floorplan.png" src="//images.ctfassets.net/5owu3y35gz1g/68ts8x9sQMS6uUiEmeWOGy/fb3fd6eaf923cd65d78e7f02700229a4/Floorplan.png"></a><figcaption><em>Booth 3010 is the place!</em></figcaption></figure>
<p>So, if you're coming to PAX, safe travels, and hope to see you there.
</p>]]></description><link>https://www.supergiantgames.com/blog/were-coming-to-pax-prime-2015</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/were-coming-to-pax-prime-2015</guid><pubDate>Tue, 25 Aug 2015 21:20:00 GMT</pubDate></item><item><title><![CDATA[​Out Now: Transistor for iPhone and iPad!]]></title><description><![CDATA[<p>  Surprise! We're very excited to announce that <a href="https://geo.itunes.apple.com/us/app/transistor/id948857526?mt=8&amp;uo=6&amp;at=1000l4Ya"><strong>Transistor</strong> is available on the App Store RIGHT NOW</a>.
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/1QgHlJmVso8KAAEAmeEOs4/1d66fe182220c5a7c01b108e1d1979f6/Transistor_appIcon_2048.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/1QgHlJmVso8KAAEAmeEOs4/1d66fe182220c5a7c01b108e1d1979f6/Transistor_appIcon_2048.png" src="//images.ctfassets.net/5owu3y35gz1g/1QgHlJmVso8KAAEAmeEOs4/1d66fe182220c5a7c01b108e1d1979f6/Transistor_appIcon_2048.png"></a><figcaption><em>Experience Red's story on your iPhone or iPad.</em></figcaption></figure>
<p>
	This latest version of our award-winning second game features all the deep strategic action and rich atmospheric presentation that made Transistor a hit, with all-new controls and interface designed for touch from the ground up. After the success of our first foray onto the App Store with <strong><a href="https://geo.itunes.apple.com/us/app/bastion/id537773100?mt=8&amp;uo=6&amp;at=1000l4Ya">Bastion</a></strong>, we're happy to bring Transistor to iOS devices, and appreciate having heard a great deal of interest in it from many of you over the months. We hope you find it to be everything you hoped for, and then some.
</p>
<p>
	Transistor costs $9.99 in North America (regional prices may vary) and runs on the latest iOS devices starting with the <strong>iPhone 5</strong>, <strong>iPad 4</strong>, or <strong>iPad mini 2</strong>. Get it <a href="https://geo.itunes.apple.com/us/app/transistor/id948857526?mt=8&amp;uo=6&amp;at=1000l4Ya"><strong>right here</strong></a>!
</p>
<p>
	This is a universal app, so for example you can start playing on iPad and pick up right where you left off on iPhone. It features GameCenter achievements, an optional Classic Controls setting for a more console-style experience, and support for iOS gamepads.
</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/qGg1nIqZvUI4CagceG2WW/38e87336427732035dbed0b648e50394/iPhone_ScreenShots_002_2208_X_1242_.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/qGg1nIqZvUI4CagceG2WW/38e87336427732035dbed0b648e50394/iPhone_ScreenShots_002_2208_X_1242_.png" src="//images.ctfassets.net/5owu3y35gz1g/qGg1nIqZvUI4CagceG2WW/38e87336427732035dbed0b648e50394/iPhone_ScreenShots_002_2208_X_1242_.png"></a><figcaption><em>Now you can endlessly tinker with the Transistor's many different functions right on your phone or tablet!</em></figcaption></figure>
<p>We created this version of the game in partnership with the talented team at Southern California-based <a href="http://www.confettispecialfx.com/">Confetti Games</a>, and we're grateful to them for all their work making Transistor for the App Store shine. And we're grateful to you for your interest and support! Thanks for reading.
</p>]]></description><link>https://www.supergiantgames.com/blog/out-now-transistor-for-iphone-and-ipad</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/out-now-transistor-for-iphone-and-ipad</guid><pubDate>Thu, 11 Jun 2015 16:26:00 GMT</pubDate></item><item><title><![CDATA[Supergiant Games Website Terms of Use]]></title><description><![CDATA[<p><b>PLEASE READ THIS AGREEMENT CAREFULLY; THIS IS A BINDING CONTRACT.</b></p><p>SECTION 17 OF THIS TERMS OF USE CONTAINS A BINDING ARBITRATION CLAUSE AND CLASS ACTION WAIVER. IF YOU LIVE IN THE UNITED STATES, THIS SECTION AFFECTS YOUR RIGHTS ABOUT HOW TO RESOLVE DISPUTES THAT YOU MAY HAVE WITH US.</p><p>Welcome to the supergiantgames.com website (the “<b>Site</b>”). This Terms of Use (this “<b>ToU</b>”) describes the terms and conditions under which Supergiant Games, LLC (“<b>Supergiant</b>,” “<b>we</b>,” or “<b>us</b>”) provides you access to the Site and the online game services provided through the Site (collectively, with the Site, the “<b>Services</b>”).</p><p>If you wish to install and play the videogames made available through the Site (each, a “<b>Game</b>”) you must first read and agree to the end user license agreement provided with a Game (the “<b>EULA</b>”).  The EULA governs the terms regarding your use of each Game and this ToU governs your use of the Services.</p><p>Supergiant may amend this ToU at any time by posting the amended ToU on the Site, and you agree that you will be bound by any changes to this ToU. For your convenience, the date of last revision is included at the top of this page. Supergiant may make changes to the Site at any time. You understand that Supergiant may discontinue or restrict your use of the Site for any reason or no reason with or without notice.</p><p>YOUR USE OF THE SITE SIGNIFIES THAT YOU AGREE TO THIS TOU AND CONSTITUTES YOUR BINDING ACCEPTANCE OF THIS TOU, INCLUDING ANY MODIFICATIONS THAT SUPERGIANT MAKES FROM TIME TO TIME.</p><p>1. <b><u>Privacy Policy</u></b>. By using the Site, you represent that you have read and are familiar with the Supergiant Privacy Policy found at <b>www.supergiantgames.com</b> in addition to this ToU. Supergiant may revise the Privacy Policy at any time, and the new versions will be available on the Site. If at any point you do not agree to any portion of the Privacy Policy, you must immediately stop using the Site.</p><p>2. <b><u>ToU Updates</u></b>. Supergiant will revise this ToU as the Site evolves. You must agree to all revisions if you choose to continue using the Site. By using the Site, you agree to the then-current version of this ToU as posted on the Site at <b>www.supergiantgames.com</b>. If at any point you do not agree to any portion of the then-current version of this ToU, you must immediately stop using the Site.</p><p>3. <b><u>Fansites and Use of Supergiant Content</u></b>. In this section, the term “<b>Supergiant Content,</b>” means Game-related images, graphics and artwork and the term “<b>Supergiant Marks,</b>” means the trademarks, logos, and service marks of Supergiant and/or our licensors. Unless otherwise specified on the Site, we grant you a personal, revocable, non-transferable, non-sublicensable, non-exclusive license to reproduce and display any Supergiant Content and Supergiant Marks solely on your fansite or fansite pages dedicated to a Game (“<b>Fansite</b>”) solely for noncommercial purposes, provided that you agree to the following:</p><p>3.1. <b><u>Compliance with All Agreements and Policies.</u></b> You must be in full compliance with the provisions of this ToU and any usage guidelines or policies that may be provided by Supergiant from time to time (all of which may be modified from time to time in our sole discretion).</p><p>3.2. <b><u>Fansite Restrictions</u></b><b>.</b> As the operator of an independent, unaffiliated web site, you will have sole editorial control of the Fansite, except that you represent and warrant to Supergiant that the Fansite will not post or transmit: (a) any material that is unlawful, harmful, harassing, fraudulent, threatening, abusive, libelous, defamatory, vulgar, obscene, hateful, or racially, ethnically or otherwise objectionable, or infringes our or any third party’s intellectual property or other rights; or (b) any content or information that is derogatory or harmful to the reputation of a Game, Supergiant, our officers and employees and/or any of our licensors and/or suppliers, in any way.</p><p>3.3. <b><u>Notice Requirements</u></b><b>.</b> You must retain all trademark, copyright and other proprietary notices contained in or on the Supergiant Content or Supergiant Marks. If you post Supergiant Content on your Fansite, you must also prominently post the following notices on your Fansite on the same web page(s) as any of the Supergiant Content: “Bastion, Transistor, and Pyre content and materials are trademarks and copyrights of Supergiant Games, LLC or its licensors and used with permission. All rights reserved.” You shall not remove or alter any identifying information or copyright or trademark information conveyed in connection with the Supergiant Content.</p><p>3.4. <b><u>Reservation of Rights</u></b><b>.</b> Your ownership in the Fansite excludes (a) Supergiant Content, Supergiant Marks and all goodwill relating thereto, and (b) any derivative works based upon or including Supergiant Content and/or Supergiant Marks. The Fansite is not a “Joint Work” as that term is defined under United States copyright law (i.e., Title 17, United States Code). You shall not challenge Supergiant’s ownership of Supergiant Content or Supergiant Marks, nor use or adopt any trademarks that might be confusingly similar to Supergiant Marks.</p><p>3.5. <b><u>Restrictions on Use</u></b><b>.</b> Except as expressly authorized by this ToU, you may not (a) download, copy or use any of the Supergiant Content or Supergiant Marks; (b) distribute, modify, transmit, publicly display and/or otherwise use Supergiant Content or Supergiant Marks; (c) rent, lease, reproduce, modify, translate or create derivative works of Supergiant Content; or (d) create any derivative works (including without limitation fiction or visual art) from, or in any way exploit, any of the characters or content contained in each Game or on the Site, in each case, without the written consent of Supergiant. Supergiant does not consent to the protection of any unauthorized derivative work under any copyright law. The creation and sale of merchandise that uses, references or is based upon a Game, Supergiant Content and/or Supergiant Marks is expressly prohibited.</p><p>3.6. <b><u>Termination and Limitation of Liability</u></b><b>.</b> We may terminate the limited permission to use the Supergiant Content and Supergiant Marks pursuant to this Section 3 at any time for any reason. Under no circumstances will we be liable to you for any direct, indirect, incidental, consequential, special or exemplary damages of any kind in connection with this limited permission. We reserve the right in our sole discretion to expressly refuse this limited permission to any particular Fansite, or to revoke this limited permission at any time without any liability to you whatsoever.</p><p>4. <b><u>User Content</u></b>.</p><p>4.1. <b><u>Content</u></b><b>.</b> “Content” means any communications, images, sounds, and all the material and information that you upload or transmit through the Site, or that other users upload or transmit, including without limitation any bulletin board postings. You understand all Content is the sole responsibility of the person from which such Content originated. This means that you, and not Supergiant, are entirely responsible for all Content that you upload, post, transmit or otherwise make available through the Site. Supergiant does not control the Content posted or transmitted through the Site bulletin boards and does not guarantee the accuracy, integrity or quality of such Content. You understand that by using the Site, you may be exposed to Content that is offensive, indecent or objectionable and you may be exposing others to Content that others find objectionable. You agree that you must evaluate, and bear all risks associated with, the use of any Content, including any reliance on the accuracy, completeness, or usefulness of such Content. You acknowledge that you may not rely on any Content submitted to Supergiant through the Site forums.</p><p>4.2. <b><u>License Grant</u></b><b>.</b> You hereby grant to us and our licensors, including without limitation our respective successors and assigns, a non-exclusive, perpetual, irrevocable, sublicensable, transferable, worldwide, paid-up right to reproduce, fix, adapt, modify, translate, reformat, create derivative works from, manufacture, introduce into circulation, publish, distribute, sell, license, sublicense, transfer, rent, lease, transmit, publicly display, publicly perform, or provide access to electronically, broadcast, communicate to the public by telecommunication, enter into computer memory, and use and practice such Content as well as all modified and derivative works thereof, without compensation to you. None of the Content will be subject to any obligation, whether of confidentiality, attribution or otherwise, on our part and we will not be liable for any use or disclosure of any Content.</p><p>4.3.<b> </b><b><u>Content Screening and Disclosure</u></b><b>.</b> We do not, and cannot, pre-screen or monitor all Content. You acknowledge and agree that you have no expectation of privacy concerning the submission of any Content. We do not assume any responsibility or liability for Content that is generated by users of the Site. We have the right, but not the obligation, in our sole discretion to edit, refuse to post, or remove any Content. We also reserve the right, at all times and in our sole discretion, to disclose any Content for any reason, including without limitation (a) to satisfy any applicable law, regulation, legal process or governmental request; (b) to enforce the terms of this ToU or any other agreement; (c) to protect our legal rights and remedies; (d) where we feel someone’s health or safety may be threatened; or (e) to report a crime or other offensive behavior.</p><p>5.  <b><u>Retail Store</u></b>. </p><p>5.1. <b><u>Purchases</u></b><b>.</b>  You may purchase certain products through the Retail Store provided you have given us valid credit card or other payment information.  You acknowledge and agree that all information you provide with regards to a purchase, including, without limitation, credit card or other payment information, is accurate, current and complete.  You represent and warrant that you have the legal right to use the payment method you provide to us or our payment processor, including, without limitation, any credit card you provide when completing a transaction.  We reserve the right, with or without prior notice, to (i) discontinue or limit the available quantity of any product, (ii) honor, or impose conditions on the honoring of, any coupon, coupon code, promotional code or other similar promotions; or (iii) refuse to allow any user to purchase a product or deliver any product to a user.  When you purchase products through the Retail Store, you (a) agree to pay the price for such products set forth in the Retail Store, all shipping and handling charges and all applicable taxes in connection with your purchase (the “<b>Full Purchase Amount</b>”) and (b) authorize Supergiant or its nominee to charge your credit card or other payment method for the Full Purchase Amount.  Unless otherwise noted, all currency references are in U.S. dollars.</p><p>5.2. <b><u>Return Policy</u></b><b>. </b> You may obtain a full refund for, or exchange, any item that you purchase through the Site for a period of thirty (30) days from the date of your purchase, including, without limitation, for defective merchandise or failed delivery.  To receive a refund for the Full Purchase Amount of the item or an exchange of the item for an item of equal value, please submit the digital copy of your proof of purchase (such as an email receipt) with an email regarding the reason for your return or exchange to <b>info@supergiantgames.com</b>.  If you wish to return a physical item to us, please send the item to <b>521 Gough Street, San Francisco, CA 94102</b> <b>Attention: Supergiant Games Returns</b> with a printed copy of your proof of purchase or receipt and a written explanation for the reason for the return, including whether you would like a replacement item or a refund of the Full Purchase Amount.  You will be responsible for paying any postage costs to return an item to us.  We will not be able to issue refunds or provide exchanges without a copy of your receipt or proof of purchase.  Any attempted exchanges, returns or refunds after the thirty (30) day period described in this Section will not be honored. </p><p>5.3. <b><u>Changes to Products and Pricing</u></b>.  Supergiant may, at any time, revise or change the pricing, availability, specifications, content, descriptions or features of any products sold through the Retail Store. The inclusion of any products through the Retail Store at a particular time does not imply or warrant that these products will be available at any other time.   Supergiant reserves the right to change prices for products displayed on the Retail Store at any time, and to correct pricing errors that may inadvertently occur.  All such changes shall be effective immediately upon posting of such new product prices to the Retail Store.</p><p>5.4. <b><u>Order Acceptance/Confirmation</u></b>.  Once we receive your order, we’ll provide you with an email order confirmation.  Your receipt of an order confirmation, however, does not signify Supergiant’s acceptance of your order, nor does it constitute confirmation of our offer to sell; we are simply confirming that we received your order. Supergiant reserves the right at any time after receiving your order to accept or decline your order for any reason. If Supergiant cancels an order after you have already been billed, Supergiant will refund the billed amount.</p><p>5.5. <b><u>Shipment of Products</u></b>.  Title and risk of loss for any purchases pass to you upon our delivery to our carrier. We reserve the right to ship partial orders (at no additional cost to you), and the portion of any order that is partially shipped may be charged at the time of shipment.  Unless as a result of events outside of our direct control, orders of products purchased by you through the Retail Store will be delivered within the time period specified for the delivery method you have selected.</p><p>5.6. <b><u>Consumers Only</u></b>.  Supergiant sells and ships products to end-user customers only. You may not purchase products on the Retail Store for resale, and we reserve the right to refuse or cancel your order if we suspect you are doing so.</p><p>6. <b><u>Restrictions and Conditions of Use</u></b>.</p><p>6.1. <b><u>Use of Site</u></b>. Supergiant permits you to view and use a single copy of the Site for your personal, non-commercial use. You agree not to license, create derivative works from, transfer, sell or re-sell any information, content, or services obtained from the Site.</p><p>6.2. <b><u>No Violation of Laws</u></b><b>.</b> You agree that you will not violate any applicable law or regulation in connection with your use of the Site. Without limiting the foregoing, you agree that you will not make available through the Site any material or information (including, without limitation, Content) that infringes any copyright, trademark, patent, trade secret, or other right of any party (including rights of privacy or publicity).</p><p>6.3. <b><u>Misuse of Site</u></b><b>.</b> You may not connect to or use the Site in any way not expressly permitted by this ToU. Without limiting the foregoing, you agree that you will not (a) institute, assist, or become involved in any type of attack, including without limitation denial of service attacks upon, or hacking of, the Site or otherwise attempt to disrupt the Site or any other person’s use of the Site; (b) attempt to gain unauthorized access to the Site, accounts registered to other users, or the computer systems or networks connected to the Site; (c) obtain or attempt to obtain any information from the Site using any method not expressly permitted by Supergiant; or (d) use any type of bot, spider, virus, clock, timer, counter, worm, software lock, drop dead device, Trojan-horse routing, trap door, time bomb or any other codes, instructions or third-party software that is designed to provide a means of surreptitious or unauthorized access to, or distort, delete, damage or disassemble the Site.</p><p>6.4. <b><u>No Commercial Uses</u></b><b>.</b> You agree that you will not use the Site for any commercial purpose or the benefit of any third party or charge any person, or receive any compensation for, the use of the Site.</p><p>6.5. <b><u>Restrictions on Content</u></b><b>.</b> You may not use the Site to develop, generate, transmit or store information (including, without limitation, Content) that: (a) in the sole and absolute discretion of Supergiant, is deemed to be offensive; (b) is deemed unlawful, harmful, harassing, fraudulent, threatening, abusive, libelous, defamatory, vulgar, obscene, hateful, sexually explicit, or racially, ethnically or otherwise objectionable, nor may you use a misspelling or an alternative spelling to circumvent these restrictions; (c) consists of advertisements, promotions, solicitations, chain letters, pyramid schemes, investment opportunities or other unsolicited commercial communication; (d) is derogatory or harmful to the reputation of the Site, Supergiant, or our directors, officers and employees in any way; (e) encourages the violation of any local, state, national, or international laws or regulations; (f) solicits other users’ credit card or other payment method information; (g) is anti-social, disruptive, or destructive, including, without limitation, “flaming,” “spamming” and “trolling”; (h) carries out any action with a disruptive effect; (i) contains any user’s personal information, including, but not limited to, such user’s real name, address, phone number or private e-mail address; (j) forges headers or otherwise manipulates identifiers in order to disguise the origin of any message (k) in any way obstructs or otherwise interferes with the normal performance of another person’s use of the Site; (l) constitutes harassment or a violation of privacy or threatens other people or groups of people; (m) is harmful to children in any manner; or (n) constitutes phishing, pharming or impersonates any other person, or steals or assumes any person’s identity (whether a real identity or online nickname or alias).</p><p>7. <b><u>Ownership</u></b>. As between you and Supergiant and/or its licensors, Supergiant and/or its licensors own the Site and the Games. Supergiant and its licensors reserve the exclusive right to create derivative works based on the Site. You agree that you will not create any work of authorship or create any derivative works based on the Site or the Games except as expressly permitted by Supergiant. Any reproduction or redistribution of the Site or the Games not in accordance with this ToU is expressly prohibited by law, and may result in severe civil and criminal penalties.</p><p>8. <b><u>Links</u></b>.</p><p>8.1. <b><u>Links from the Site</u></b><b>.</b> The Site may contain links to websites operated by other parties. Supergiant provides these links to other websites as a convenience, and use of these sites is at your own risk. The linked sites are not under the control of Supergiant, and Supergiant is not responsible for the content available on the other sites. Such links do not imply Supergiant’s endorsement of information or material on any other site and Supergiant disclaims all liability with regard to your access to and use of such linked websites.</p><p>8.2. <b><u>Links to the Site</u></b><b>.</b> Unless otherwise set forth in a written agreement between you and Supergiant, you must adhere to Supergiant’s linking policy as follows: (a) the appearance, position and other aspects of the link may not be such as to damage or dilute the goodwill associated with Supergiant’s and/or its licensors’ names and trademarks, (b) the appearance, position and other attributes of the link may not create the false appearance that your organization or entity is sponsored by, affiliated with, or associated with Supergiant, (c) when selected by a user, the link must display the Site on full-screen and not within a “frame” on the linking Site, and (d) Supergiant reserves the right to revoke its consent to the link at any time and in its sole discretion.</p><p>9. <b><u>Notice for Claims of Copyright Infringement</u></b>. If you are a copyright owner or agent thereof and believe that content posted on the Site by a Supergiant user infringes upon your copyright, please submit notice, pursuant to the Digital Millennium Copyright Act (17 U.S.C. § 512(c)) to our Copyright Agent with the following information:</p><p>(a) an electronic or physical signature of the person authorized to act on behalf of the owner of the copyright;</p><p>(b) a description of the copyrighted work that you claim has been infringed;</p><p>(c) the URL of the location on our website containing the material that you claim is infringing;</p><p>(d) your address, telephone number, and email address;</p><p>(e) a statement by you that you have a good faith belief that the disputed use is not authorized by the copyright owner, its agent, or the law; and</p><p>(f) a statement by you, made under penalty of perjury, that the above information in your notice is accurate and that you are the copyright owner or authorized to act on the copyright owner’s behalf.</p><p>Our Copyright Agent can be reached by mail at Supergiant Games, LLC, <b>521 Gough Street, San Francisco, CA 94102</b> ATTN: Supergiant Games, LLC Copyright Agent, by email at <b>info@supergiantgames.com</b>. Please note that attachments cannot be accepted at the email address for security reasons. Accordingly, any notification of infringement submitted electronically with an attachment will not be received or processed.</p><p>10. <b><u>Intellectual Property</u></b>.</p><p>10.1. <b><u>Trademarks</u></b><b>.</b> Bastion, Transistor, Pyre, the Bastion logo, the Transistor logo, and the Pyre log are trademarks/service marks of Supergiant. Supergiant and the Supergiant logo are trademarks/service marks of Supergiant. Unauthorized use of any Supergiant trademark, service mark or logo may be a violation of federal and state trademark laws.</p><p>10.2. <b><u>Copyright</u></b><b>.</b> The Site and Games are protected by U.S. and international copyright laws. Except for your use as authorized above, you may not modify, reproduce or distribute the content, design or layout of the Site or Games, or individual sections of the content, design or layout of the Site without Supergiant’s express prior written permission.</p><p>11. <b><u>Unsolicited Idea Submissions</u></b>. Neither Supergiant nor any of its employees and/or contractors accept or consider unsolicited ideas, original creative artwork or other works, including, without limitation, ideas or suggestions for new or improved games or technologies, game or product enhancements, marketing plans or names for new games (collectively “<b>Unsolicited Ideas</b>”). Please do not send your Unsolicited Ideas to Supergiant or its employees and/or contractors. Our policy is aimed at avoiding potential misunderstandings or disputes when Supergiant’s products or strategies might seem similar to Unsolicited Ideas that are submitted. If, despite our request that you not send us your Unsolicited Ideas, you still submit your Unsolicited Ideas to us or to any of our employees and/or contractors, then, you hereby grant us and our designees a worldwide, non-exclusive, sublicenseable, assignable, royalty-free, perpetual, irrevocable right to use, reproduce, distribute, create derivative works of, publicly perform, publicly display and license, digitally perform, make, have made, sell, offer for sale and import your Unsolicited Ideas, including, without limitation, all copyrights, trademarks, trade secrets, patents, industrial rights and all other intellectual and proprietary rights related thereto, in any media now known or hereafter developed, for any purpose whatsoever, commercial or otherwise, including, without limitation, giving the Unsolicited Ideas to others.</p><p>12. <b><u>Location</u></b>. The Site is operated by Supergiant in the United States. Those who choose to access the Site from locations outside the United States do so on their own initiative and are responsible for compliance with applicable local laws.</p><p>13. <b><u>Children</u></b>. The Site is not directed toward children under 13 years of age nor does Supergiant knowingly collect information from children under 13. If you are under 13, please do not submit any personally identifiable information to Supergiant.</p><p>14. <b><u>DISCLAIMER OF WARRANTIES</u></b>. THE SITE IS PROVIDED ON AN “AS IS” AND “AS AVAILABLE” BASIS FOR YOUR USE, WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE, NON-INFRINGEMENT, AND THOSE ARISING FROM COURSE OF DEALING OR USAGE OF TRADE. SUPERGIANT MAKES NO WARRANTY AS TO THE ACCURACY, COMPLETENESS OR RELIABILITY OF ANY CONTENT AVAILABLE THROUGH THE SITE. YOU ARE RESPONSIBLE FOR VERIFYING ANY INFORMATION BEFORE RELYING ON IT. USE OF THE SITE AND/OR THE CONTENT AVAILABLE ON THE SITE IS AT YOUR SOLE RISK. SUPERGIANT DOES NOT WARRANT THAT YOU WILL BE ABLE TO ACCESS OR USE THE SITE AT THE TIMES OR LOCATIONS OF YOUR CHOOSING; THAT THE SITE WILL BE UNINTERRUPTED OR ERROR-FREE; THAT DEFECTS WILL BE CORRECTED; OR THAT THE SITE ARE FREE OF VIRUSES OR OTHER HARMFUL COMPONENTS.</p><p>Because some states or jurisdictions do not allow the disclaimer of implied warranties, the foregoing disclaimer may not apply to you.</p><p>15. <b><u>LIMITATION OF LIABILITY; SOLE AND EXCLUSIVE REMEDY</u></b>. TO THE MAXIMUM EXTENT PERMITTED BY LAW, SUPERGIANT, ITS AFFILIATES, LICENSORS AND BUSINESS PARTNERS (COLLECTIVELY, THE “RELATED PARTIES”) DISCLAIM ALL LIABILITY, WHETHER BASED IN CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, AND FURTHER DISCLAIMS ALL LOSSES, INCLUDING WITHOUT LIMITATION DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL, OR SPECIAL DAMAGES ARISING OUT OF OR IN ANY WAY CONNECTED WITH ACCESS TO OR USE OF THE SITE EVEN IF SUPERGIANT AND/OR RELATED PARTIES HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. WITHOUT LIMITING THE FOREGOING, IN NO CASE SHALL THE LIABILITY OF SUPERGIANT OR ANY OF THE RELATED PARTIES EXCEED THE AMOUNT THAT YOU PAID TO US OR OUR DESIGNEES DURING THE SIX (6) MONTHS PRIOR TO THE TIME YOUR CAUSE OF ACTION AROSE.</p><p>Because some states or jurisdictions do not allow the exclusion or the limitation of liability for consequential or incidental damages, in such states or jurisdictions, the liability of Supergiant and its affiliates shall be limited to the fullest extent permitted by law.</p><p>16. <b><u>Indemnification</u></b>. You agree to indemnify, defend and hold Supergiant and the Related Parties harmless from any claim, demand, damages or other losses, including reasonable attorneys’ fees, asserted by any third-party resulting from or arising out of any breach by you of this ToU or any other policies that Supergiant may issue for the Site from time to time.</p><p>17. <b><u>Negotiations and Arbitration</u></b>.</p><p>17.1.    <b><u>Negotiations</u></b><b>. </b> Disputes can be expensive and time consuming for both parties. In an effort to accelerate resolution and reduce the cost of any dispute or claim related to this Agreement (“<b>Claim</b>”), you and Supergiant agree to first attempt to informally negotiate any Claim for at least thirty (30) days (except those Claims expressly excluded in Section 17.6 below).  Supergiant will send its notice to the address it has on file to the extent that you have provided additional contact information to Supergiant (e.g. by participating in a promotional or survey, or contacting a customer services representative).  Otherwise, Supergiant will send its notice to the email address associated with your Account.  You will send your notice to Supergiant Games, LLC, <b>521 Gough Street, San Francisco, CA 94102</b>, Attn: Legal Department.  Please note that this informal resolution procedure does not suspend any statutory limitation periods applicable to the bringing of a Claim.</p><p>17.2.    <b><u>Binding Arbitration</u></b><b>.</b> If the parties fail to resolve a Claim through negotiations, within such thirty (30)-day period, either you or Supergiant may elect to have the Claim (except as otherwise provided in Section 17.6) finally and exclusively resolved by binding arbitration by sending a written notice requesting arbitration to the other party. Any election to arbitrate by one party shall be final and binding on the other. The arbitration will be conducted under the Streamlined Arbitration Rules and Procedures of JAMS that are in effect at the time the arbitration is initiated (the “<b>JAMS Rules</b>”) and under the terms set forth in this Agreement. In the event of a conflict between the terms set forth in this Section 17.2 and the JAMS Rules, the terms set forth in the JAMS Rules will control and prevail. </p><p>Except as otherwise set forth in Section 17.6, you may seek any remedies available to you under federal, state or local laws in an arbitration action.  As part of the arbitration, both you and we will have the opportunity for discovery of non-privileged information that is relevant to the Claim.  The arbitrator will provide a written statement of the arbitrator’s decision regarding the Claim, the award given and the arbitrator’s findings and conclusions on which the arbitrator’s decision is based.  The determination of whether a Claim is subject to arbitration shall be governed by the Federal Arbitration Act and determined by a court rather than an arbitrator.  Except as otherwise provided in this Agreement, (i) you and Supergiant may litigate in court to compel arbitration, stay proceedings pending arbitration, or confirm, modify, vacate or enter judgment on the award entered by the arbitrator; and (ii) the arbitrator’s decision is final, binding on all parties and enforceable in any court that has jurisdiction, provided that any award may be challenged if the arbitrator fails to follow applicable law. </p><p>BY AGREEING TO THIS ARBITRATION PROVISION, YOU UNDERSTAND THAT YOU AND SUPERGIANT ARE WAIVING THE RIGHT TO SUE IN COURT AND HAVE A JURY TRIAL. </p><p>17.3.    <b><u>Arbitration Fees</u></b><b>.</b>  If you initiate arbitration for a Claim, you will only need to pay an arbitration initiation fee of $250 and we will pay all other costs charged by JAMS for initiating the arbitration.  If we are initiating arbitration for a Claim, we will pay all costs charged by JAMS for initiating the arbitration.  All other fees and costs of the arbitration will be charged pursuant to the JAMS Rules.  Notwithstanding Section 18.5 of this Agreement to the contrary, you will not be required to pay our attorneys’ fees or other costs if you do not prevail in the arbitration. </p><p>17.4.   <b> </b><b><u>Location</u></b><b>.</b> The arbitration will take place in your hometown area if you so notify Supergiant in your notice of arbitration or within ten (10) days following receipt of Supergiant’s arbitration notice.  In the absence of a notice to conduct the arbitration in your hometown area, the arbitration will be conducted in San Francisco, California, unless the parties agree to video, phone and/or internet connection appearances.  Any Claim not subject to arbitration (other than claims proceeding in any small claims court), or where no election to arbitrate has been made, shall be decided exclusively by a court of competent jurisdiction in San Francisco, California, United States of America, and you and Supergiant agree to submit to the personal jurisdiction of that court.</p><p>17.5.    <b><u>Limitations</u></b><b>.</b> You and Supergiant agree that any arbitration shall be limited to the Claim between Supergiant and you individually. YOU AND SUPERGIANT AGREE THAT (A) THERE IS NO RIGHT OR AUTHORITY FOR ANY DISPUTE TO BE ARBITRATED ON A CLASS-ACTION BASIS OR TO UTILIZE CLASS ACTION PROCEDURES; (B) THERE IS NO RIGHT OR AUTHORITY FOR ANY DISPUTE TO BE BROUGHT IN A PURPORTED REPRESENTATIVE CAPACITY OR AS A PRIVATE ATTORNEY GENERAL; AND (C) NO ARBITRATION SHALL BE JOINED WITH ANY OTHER.</p><p>17.6.    <b><u>Exceptions to Negotiations and Arbitration</u></b><b>.</b> You and Supergiant agree that the following Claims are not subject to the above provisions concerning negotiations and binding arbitration: (i) any Claims seeking to enforce or protect, or concerning the validity of, any of your or Supergiant’ intellectual property rights; (ii) any Claim related to, or arising from, allegations of theft, piracy, invasion of privacy or unauthorized use; and (iii) any claim for equitable relief.  In addition to the foregoing, either party may assert an individual action in small claims court for Claims that are within the scope of such courts’ jurisdiction in lieu of arbitration. </p><p>17.7.    <b><u>Governing Law</u></b><b>.</b> Except as otherwise provided in this Agreement, this Agreement shall be is governed by, and will be construed under, the laws of the United States of America and the law of the State of California, without regard to choice of law principles. The application of the United Nations Convention on Contracts for the International Sale of Goods is expressly excluded.  You are responsible for compliance with all local laws if and to the extent local laws are applicable. </p><p>17.8.    <b><u>Severability</u></b><b>.</b> You and Supergiant agree that if any portion this Section 17 is found illegal or unenforceable (except any portion of Section 17.6), that portion shall be severed and the remainder of the Section shall be given full force and effect. If Section 17.6 is found to be illegal or unenforceable then neither you nor Supergiant will elect to arbitrate any Claim falling within that portion of Section 17.6 found to be illegal or unenforceable and such Claim shall be exclusively decided by a court of competent jurisdiction within San Francisco, State of California, United States of America, and you and Supergiant agree to submit to the personal jurisdiction of that court.</p><p>18.       <b><u>General</u></b>.</p><p>18.1. <b><u>TOU Revisions</u></b><b>.</b> This ToU may only be revised in a writing signed by Supergiant, or published by Supergiant on the Site.</p><p>18.2. <b><u>No Partnership</u></b><b>.</b> You agree that no joint venture, partnership, employment, or agency relationship exists between you and Supergiant as a result of this ToU or your use of the Site.</p><p>18.3. <b><u>Assignment</u></b><b>.</b> Supergiant may assign this ToU, in whole or in part, to any person or entity at any time with or without your consent. You may not assign the ToU without Supergiant’s prior written consent, and any unauthorized assignment by you shall be null and void.</p><p>18.4. <b><u>Severability</u></b><b>.</b> If any part of this ToU is determined to be invalid or unenforceable, then that portion shall be severed, and the remainder of the ToU shall be given full force and effect.</p><p>18.5. <b><u>Attorneys’ Fees</u></b><b>.</b> In the event any litigation is brought by either party in connection with this ToU, the prevailing party in such litigation shall be entitled to recover from the other party all the reasonable costs, attorneys’ fees and other expenses incurred by such prevailing party in the litigation.</p><p>18.6. <b><u>No Waiver</u></b><b>.</b> Our failure to enforce any provision of this ToU shall in no way be construed to be a present or future waiver of such provision, nor in any way affect the right of any party to enforce each and every such provision thereafter. The express waiver by us of any provision, condition or requirement of this ToU shall not constitute a waiver of any future obligation to comply with such provision, condition or requirement.</p><p>18.7. <b><u>Notices</u></b><b>.</b> All notices given by you or required under this ToU shall be in writing and addressed to: Supergiant Games, LLC, <b>521 Gough Street, San Francisco, CA 94102</b>, ATTN: CEO.</p><p>18.8. <b><u>Export Administration</u></b><b>.</b> You will comply fully with all relevant export laws and regulations of the United States, including, without limitation, the U.S. Export Administration Regulations (collectively “<b>Export Controls</b>”). Without limiting the generality of the foregoing, you will not, and you will require your representatives not to, export, direct or transfer any Game or any direct product thereof, to any destination, person or entity restricted or prohibited by the Export Controls.</p><p>18.9. <b><u>Equitable Remedies</u></b><b>.</b> You hereby agree that Supergiant would be irreparably damaged if the terms of this ToU were not specifically enforced, and therefore you agree that we shall be entitled, without bond, other security, or proof of damages, to appropriate equitable remedies with respect to breaches of this ToU, in addition to such other remedies as we may otherwise have available to us under applicable laws.</p><p>18.10. <b><u>Entire Agreement</u></b><b>.</b> This ToU, including the documents expressly incorporated by reference, constitutes the entire agreement between you and us with respect to the Site and supersedes all prior or contemporaneous communications, whether electronic, oral or written, between you and us with respect to the Site.</p>]]></description><link>https://www.supergiantgames.com/blog/terms-of-use</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/terms-of-use</guid><pubDate>Mon, 01 Jun 2015 07:00:00 GMT</pubDate></item><item><title><![CDATA[Bastion: Now on PlayStation 4!]]></title><description><![CDATA[<p>
	It' s an exciting moment for us at Supergiant, as 
	<a href="https://store.playstation.com/#!/en-us/games/bastion/cid=UP2125-CUSA02052_00-BASTIONGAME00000?emcid=ps-se-717"><strong>Bastion</strong> is now available on the PlayStation 4</a>!
</p>
<figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/3NO9X7f1mM6a8Wo2cUCAkY/76406230cceefd42c3a6d02d44fa8035/7.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/3NO9X7f1mM6a8Wo2cUCAkY/76406230cceefd42c3a6d02d44fa8035/7.jpg" src="//images.ctfassets.net/5owu3y35gz1g/3NO9X7f1mM6a8Wo2cUCAkY/76406230cceefd42c3a6d02d44fa8035/7.jpg"></a><figcaption><em>"Yeah, that's the one."</em></figcaption></figure>
<p>
	Many PlayStation owners out there know us best from 
	<strong><a href="http://www.supergiantgames.com/games/transistor/">Transistor</a></strong>, which debuted on the PS4 last year. But before that, we created Bastion, and this launch means a whole new slew of people soon will get to see what that game's all about. So, whether you're about to play one of our games for the first time, played Transistor and want to see what else we can do, or just want to play Bastion again, thank you! You're the reason we get to do what we do every day.
</p>
<p>
	It was always difficult to describe Bastion while the game was in development. We designed the game in an organic way, little by little, listening to what it needed most and building whatever that was next, until we felt that we were done. It didn't start with an elevator pitch for what would make the next big blockbuster. After all, one of the nice things about being a small independent studio is you can focus all your energies on making the game you really want to make, and with any luck, you can discover much of that during the process.
</p>
<p>
	We liked to joke about how the pitch for Bastion would have been just awful, and how the game never would have been made if it started off that way: "Well you see it's this action RPG where an old man talks to you 
	<i>the entire time!</i>"<i> </i>While this is technically accurate, it's selling the game more than a little short. We wanted Bastion to feel cohesive rather than like a collection of cool features. This trailer we came up with is one of our attempts to convey that:
</p>
<figure data-type="video">
<p>
	<iframe class="embedly-embed" src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2F50hafBiZxWs%3Ffeature%3Doembed&amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D50hafBiZxWs&amp;image=http%3A%2F%2Fi.ytimg.com%2Fvi%2F50hafBiZxWs%2Fhqdefault.jpg&amp;key=31a2d8b5de5447f0b129e81f50af7b5b&amp;type=text%2Fhtml&amp;schema=youtube" width="640" height="360" scrolling="no" frameborder="0" allowfullscreen="">
	</iframe>
</p>
<figcaption><em>The Bastion launch trailer!</em></figcaption></figure>
<p>
	Thankfully, these days, the success of Bastion helps explain it better than we ever could. For one thing, 
	<a href="http://www.supergiantgames.com/blog/transistor-earns-60-industry-accolades-sells-more-than-600k-copies/">more than three million people all around the world have bought this game</a>, and for another, it's <a href="http://www.supergiantgames.com/blog/bastion-wins-100-awards-sells-more-than-500000-copies/">earned more than 100 different awards and accolades</a>. As you might imagine, this exceeded our wildest fantasies. We just wanted to make something that felt personal to the seven people on the team, building a game in the living room of a house in a California suburb. We hoped, and did our best to make sure, that it would do well enough that we could stick together and keep going, and make something new (that something was Transistor).
</p>
<p>
	It feels great having made a game we feel has stood the test of time, as the first version of Bastion launched almost four years ago -- practically an eternity in game years, yet you wouldn't know it just from playing this latest version, with its hand-painted scenery running at a silky smooth 60 frames per second in 1080p and all that! And for you completionists out there, it's another Platinum Trophy you could add to your collection. We couldn't have done this without the help of the team at 
	<b><a href="http://www.blitworks.com/">BlitWorks</a></b>, based over in Barcelona, who we knew would be up to the task from their great work on PlayStation 4 versions of games like Don't Starve and FEZ. The result is an exacting translation of a game that's very near and dear to us, and we hope will be near and dear to you as well.
</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-now-on-playstation-4</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-now-on-playstation-4</guid><pubDate>Tue, 07 Apr 2015 20:41:00 GMT</pubDate></item><item><title><![CDATA[We're Coming to PAX East!]]></title><description><![CDATA[<p>
	This week we're headed to warm, sunny Boston for our fifth 
	<a href="http://east.paxsite.com/">PAX East</a>! If you're coming to the show too, we hope you'll stop by and say hello to us at booth 8224. Here's what we'll have in store:
</p>
<p>
	<strong>- Play a near-final build of Bastion for PS4: </strong>Our first game <a href="http://blog.us.playstation.com/2015/02/26/spring-fever-2015-8-weeks-8-new-ps4-games-ps-plus-discounts/">Bastion is coming to the PlayStation 4 on April 7</a> as part of the Spring Fever event! Come try it out, whether you're a dyed-in-the-wool Bastion fan or ain't ever heard of it!
</p>
<p>
	<strong>- Play Transistor for PS4: </strong>Our latest game will also be playable at the show! Transistor of course is available now on PlayStation 4 and Steam.<br>
</p>
<p>
	<strong>- Pose for a Photo in Cloudbank or Caelondia: </strong>For the first time, we're setting up a photo booth where you can transport yourself to the worlds of our games! Pose with a one-of-a-kind scale replica of the Kid's hammer from Bastion, or a special surprise from Transistor. We'll email you the photo.
</p>
<figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/4MpkazzdG8WwuOwWAcmUWw/879fcad18ed002b2b60fe21201899fd7/cael_hammer_by_volpin_prrops.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/4MpkazzdG8WwuOwWAcmUWw/879fcad18ed002b2b60fe21201899fd7/cael_hammer_by_volpin_prrops.jpg" src="//images.ctfassets.net/5owu3y35gz1g/4MpkazzdG8WwuOwWAcmUWw/879fcad18ed002b2b60fe21201899fd7/cael_hammer_by_volpin_prrops.jpg"></a><figcaption><em>Photo by <a href="http://www.twitter.com/volpinprops">@volpinprops</a>. Insane Cael Hammer replica also by <a href="http://www.volpinprops.com/">@volpinprops</a>!</em></figcaption></figure>
<p>
	<strong>- Get Merch! </strong>We'll have a wide assortment of goods on offer from our <a href="http://store.supergiantgames.com/">online shop</a>, including PAX-exclusive Pinny Arcade pins featuring the Kid and Red, art prints, T-shirts, and more!
</p>
<figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/6DfBL0rp1mce0MWwOkUaa6/85d717570130fb3a84e42b3297d1627c/usb.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/6DfBL0rp1mce0MWwOkUaa6/85d717570130fb3a84e42b3297d1627c/usb.png" src="//images.ctfassets.net/5owu3y35gz1g/6DfBL0rp1mce0MWwOkUaa6/85d717570130fb3a84e42b3297d1627c/usb.png"></a><figcaption><em>This <a href="http://store.supergiantgames.com/collections/frontpage/products/transistor-usb-drive">8 GB Transistor Flash Drive</a> is one of our more popular store items, and will be making its PAX East debut this week!</em></figcaption></figure>
<p>
	<span></span>That's our lineup! Here's where you can find us at the show, same place we've been the past couple of years if you've visited before:<br>
</p>
<figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/1KgQkTebowUACWs4uwSMUS/c26b8b12086afb61cd99c38b234d1e6e/PAXE15_floorplan_Feb11B_Dave_v9.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/1KgQkTebowUACWs4uwSMUS/c26b8b12086afb61cd99c38b234d1e6e/PAXE15_floorplan_Feb11B_Dave_v9.jpg" src="//images.ctfassets.net/5owu3y35gz1g/1KgQkTebowUACWs4uwSMUS/c26b8b12086afb61cd99c38b234d1e6e/PAXE15_floorplan_Feb11B_Dave_v9.jpg"></a><figcaption><em>Booth 8224!</em></figcaption></figure>
<p>
	To everyone planning to make the trek to PAX, we wish you safe travels, and hope to see you there.
</p>]]></description><link>https://www.supergiantgames.com/blog/were-coming-to-pax-east</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/were-coming-to-pax-east</guid><pubDate>Tue, 03 Mar 2015 22:10:00 GMT</pubDate></item><item><title><![CDATA[Now Available: Transistor Theme for PlayStation 4]]></title><description><![CDATA[<i>Update Oct. 2020</i>: Downloadable themes including this one are no longer for sale on the PlayStation Store, though we're leaving this up for posterity!
<hr>
	One of the many cool features of the PlayStation 4 is the ability to use custom themes for the console's interface. We decided to make one based on our latest game!
<p>
Now available on the PlayStation Store, the <strong>Transistor Theme</strong> can be yours for $2.99. Have a look in lo-res gif form:<br>
</p>
<figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/1QXCO1nKnGossameKE40Gs/4cdf6d3bb69184705df4d984ea01fb59/transistor_loop.gif"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/1QXCO1nKnGossameKE40Gs/4cdf6d3bb69184705df4d984ea01fb59/transistor_loop.gif" src="//images.ctfassets.net/5owu3y35gz1g/1QXCO1nKnGossameKE40Gs/4cdf6d3bb69184705df4d984ea01fb59/transistor_loop.gif"></a><figcaption><em>Immerse yourself in the world of Transistor with our dynamic PS4 theme!</em></figcaption></figure>
<p>
	The theme features all-new artwork by Josh Barnett, who created the look and feel of Transistor's sleek menus and visual effects. It also features sound and music by Darren Korb, notably a new mix of <a href="https://www.youtube.com/watch?v=qsG_xXEd5gw">Tangent</a> from the Transistor Original Soundtrack, with vocals by Ashley Barrett.
</p>
<p>
	Here are some additional images of the theme:
</p>
<figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/6hY6bi6JAQG4EUuAaOkGkI/dffea2c61806c3fe1db367524530b9d8/large.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/6hY6bi6JAQG4EUuAaOkGkI/dffea2c61806c3fe1db367524530b9d8/large.jpg" src="//images.ctfassets.net/5owu3y35gz1g/6hY6bi6JAQG4EUuAaOkGkI/dffea2c61806c3fe1db367524530b9d8/large.jpg"></a><figcaption><em>The Transistor Theme features a fully 3D wire-frame diagram of a certain extraordinary weapon of unknown origin.<br>
</em><br>
<a href="//images.ctfassets.net/5owu3y35gz1g/1BckdoAe0AUgoO6KkAy6Km/0bd8e20a585b588bf086f2fc4b363d61/thumbnail.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/1BckdoAe0AUgoO6KkAy6Km/0bd8e20a585b588bf086f2fc4b363d61/thumbnail.png" src="//images.ctfassets.net/5owu3y35gz1g/1BckdoAe0AUgoO6KkAy6Km/0bd8e20a585b588bf086f2fc4b363d61/thumbnail.png"></a><em>The Theme has a separate look for when you're accessing admin-level functions on your PS4.<br>
<br>
<a href="//images.ctfassets.net/5owu3y35gz1g/2y3o4wlWrCuYAqeIemouqM/cd25db3be52e80a76428f5fa32214d21/theme01.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/2y3o4wlWrCuYAqeIemouqM/cd25db3be52e80a76428f5fa32214d21/theme01.jpg" src="//images.ctfassets.net/5owu3y35gz1g/2y3o4wlWrCuYAqeIemouqM/cd25db3be52e80a76428f5fa32214d21/theme01.jpg"></a></em><em>Another look at the Transistor Theme, a.k.a. Royce's desktop wallpaper.</em></figcaption></figure>
<p>
	If you enjoyed Transistor for the PS4 (or are in the process of doing so), we hope you'll download the new theme! Let us know what you think on <a href="http://www.twitter.com/SupergiantGames">Twitter</a>.
</p>]]></description><link>https://www.supergiantgames.com/blog/now-available-transistor-theme-for-playstation-4</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/now-available-transistor-theme-for-playstation-4</guid><pubDate>Wed, 11 Feb 2015 18:18:00 GMT</pubDate></item><item><title><![CDATA[Platforms Engineer @ Supergiant]]></title><description><![CDATA[<p><em>Update: Thank you to everyone who expressed interest in this job. At this time we're no longer seeking new applicants. Should we have any additional job openings in the future, we'll post about it here and via our Twitter</em>.
</p><center>~ ~ ~</center><center><br></center>We're seeking a programmer to help maintain our studio’s catalogue of released titles across a variety of platforms, and port them to new platforms. The ideal candidate would enjoy working largely independently while still communicating well with the team. Those seeking this position should be motivated by the technical problems inherent in cross-platform engineering and working with existing code bases or emerging platforms.<br>
<figure><a href="//images.ctfassets.net/5owu3y35gz1g/5TwUKqHKiAWM4KeYeqU2sE/331e685164ca9f94e15c84786dd84b4a/programmers.jpg"><img src="//images.ctfassets.net/5owu3y35gz1g/5TwUKqHKiAWM4KeYeqU2sE/331e685164ca9f94e15c84786dd84b4a/programmers.jpg"></a><figcaption><em>Join usssss!!!</em></figcaption><br></figure>
<p><em>Requirements</em>:
</p>
<ul>
	<li>2- or 4-year college engineering degree or equivalent work experience</li>
	<li>Credited on at least one commercial, student, or personal game project from start to finish</li>
	<li>Fluency in C/C++ or C# and excellent math skills</li>
	<li>Disposed to communicating with both technical and non-technical collaborators in a team environment</li>
	<li>Experience certifying and shipping a console or mobile game is a plus</li>
	<li>Local resident or willing to re-locate to San Francisco area</li>
</ul>
<p><em>Responsibilites</em>:<br>
</p>
<ul>
	<li>Maintain, fix, and update Bastion, Transistor, Pyre across PC, Mac, Linux, console, and mobile</li>
	<li>Port games in our catalogue to new or emerging platforms</li>
	<li>Manage and improve build servers and render farm</li>
	<li>Proactively assess Quality Assurance and consumer feedback regarding existing releases</li>
</ul>
<p><em>What we offer</em>:<br>
</p>
<ul>
	<li>Work on a small, creative, high-performance team</li>
	<li>Responsibility and ownership over key systems</li>
	<li>Competitive compensation and medical benefits, including 401k</li>
	<li>Opportunity to travel to game conventions and conferences</li>
</ul>
<p><i>To apply, please follow these instructions exactly</i>:
</p>
<ul>
	<li>Send your resume, in the body of an e-mail (no attachments please), with the subject line “Platforms Engineer” to <a href="mailto:jobs@supergiantgames.com">jobs@supergiantgames.com</a></li>
	<li>Complete the questionnaire below and include it in the body of the e-mail.</li>
</ul>
<p><em>Questionnaire</em>:
</p>
<p>As part of your application, please answer the following questions as though you were responding to a colleague via email. Use your best judgment to answer as completely and concisely as possible. There is no minimum or maximum word count.<br>
</p>
<ol>
	<li><em>Describe the history of your interest in video games.</em></li>
	<li><em>Why do you want to work at Supergiant Games?</em></li>
	<li><em>What is a technical feature or project that you are proud to have worked on, and why? What did you contribute to that project? Please describe how it works for a non-technical reader.</em></li>
	<li><em>Discuss your experience with an existing codebase and how you became familiar with it. Describe a feature or fix that you contributed to the project.</em></li>
	<li><em>When, if ever, is it appropriate to use a “hack”?  Please describe a hack you’ve used and why you chose to use it.</em></li>
</ol>
<p>We will reach out to prospective candidates by mid October, 2017.<br>
</p>
<p>Note: This is our only available job opportunity at this time.
</p>]]></description><link>https://www.supergiantgames.com/blog/platforms-engineer-supergiant</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/platforms-engineer-supergiant</guid><pubDate>Tue, 20 Jan 2015 09:45:00 GMT</pubDate></item><item><title><![CDATA[Transistor Earns 100+ Industry Accolades, Sells More Than 600k Copies]]></title><description><![CDATA[<p>  The launch of Transistor back in May of last year was a big deal for our small studio, as it was our next original game following the success of our first game, Bastion. Bastion's success exceeded our wildest fantasies by quite a bit -- it's sold more than 3 million copies to date, the majority of which happened many months after the game first came out on Xbox 360 and PC.
</p>
<p>
	So, we were very happy to see Transistor selling even faster relative to Bastion during the first couple of months after its launch. With the new year upon us, we checked our spreadsheets, rubbed our eyes, checked our spreadsheets again and can now report that, thus far, 
	<strong>Transistor has sold well over 600,000 copies between <a href="http://store.steampowered.com/app/237930">Steam</a> and the <a href="https://store.sonyentertainmentnetwork.com/#!/en-us/cid=UP2125-CUSA00502_00-TRANSISTORGAME00?smcid=pdc:us-en:pdc-games-detail-transistor:buy-download:transistor-ps4-ps4:up2125-cusa00502_00-transistorgame00">PlayStation Store</a></strong><strong>!</strong>
</p>
<figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/25ZeNzDVWICmc88EOUeIOk/55b30bfde4f851186d2431c821ce95f9/1420585630246_Transistor_Red_WP_1920x1080.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/25ZeNzDVWICmc88EOUeIOk/55b30bfde4f851186d2431c821ce95f9/1420585630246_Transistor_Red_WP_1920x1080.jpg" src="//images.ctfassets.net/5owu3y35gz1g/25ZeNzDVWICmc88EOUeIOk/55b30bfde4f851186d2431c821ce95f9/1420585630246_Transistor_Red_WP_1920x1080.jpg"></a><figcaption><em>Yeah but Red's all like, "So?"</em></figcaption></figure>
<p>
	Word-of-mouth is what kept Bastion going for way, way longer than we could have imagined, and it's what's kept Transistor going strong, too. To that end, over the past few weeks 
	<strong>Transistor has earned more than 70 industry accolades, including end-of-year awards and nominations</strong> for all sorts of different reasons you can read about below. Here's a list of some of the award categories in which Transistor was a contender:
</p>
<p>
	<a href="http://www.ign.com/lists/best-of-games-achievement/art"><strong>IGN.com</strong> - winner of 'Best Graphics - Art',</a> <a href="http://www.ign.com/lists/best-of-games-platform">nominated for 'Best Overall Game', 'Best PS4 Game', 'Best PC Game', 'Best Strategy', 'Best Performances', 'Best Sound Design', 'Best Music'</a>
</p>
<p>
	<a href="http://www.interactive.org/images/pdfs/18th-Annual-DICE-Finalists.pdf"><strong>Academy of Interactive Arts and Sciences</strong> - winner of the 'D.I.C.E. Sprite Award', nominated for 'Outstanding Achievement in Original Music Composition'</a>
</p>
<p>
	<a href="http://nygamecritics.com/2015/01/06/the-nominees-4th-annual-new-york-game-awards/"><strong>New York Videogame Critics Circle</strong> - winner of 'Tin Pan Alley Award for Best Music in a Game', nominated for 'Off Broadway Award for Best Indie Game', 'Herman Melville Award for Best Writing', 'Great White Way Award for Best Acting in a Game'</a>
</p>
<p>
	<a href="http://thegameawards.com/nominees/"><strong>The Game Awards </strong>- nominated for 'Best Independent Game', 'Best Score/Soundtrack'</a>
</p>
<p>
	<a href="http://awards.bafta.org/award/2015/games"><strong>British Academy Awards (BAFTA)</strong> - nominated for 'Performer in 2015 - Logan Cunningham'</a>
</p>
<p>
	<a href="http://sxsw.com/interactive/awards/gaming"><strong>SXSX Gaming Awards</strong> - winner of 'Excellence in Musical Score', nominated for 'Excellence in Art', 'Excellence in Visual Achievement', and 'Most Valuable Character'</a>
</p>
<p>
	<a href="http://thegameawards.com/nominees/"></a><a href="http://www.amazon.com/b/?_encoding=UTF8&amp;camp=1789&amp;creative=390957&amp;linkCode=ur2&amp;node=10563521011&amp;pf_rd_i=468642&amp;pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_p=2015016782&amp;pf_rd_r=1KPPJAMTE30ATKWN8JNX&amp;pf_rd_s=merchandised-search-leftnav&amp;pf_rd_t=101"><strong>Amazon.com</strong> - selection 2 in 'Best Games of 2014'</a>
</p>
<p>
	<a href="http://www.cnet.com/pictures/the-best-games-of-2014/17/"><strong>CNET</strong> - selection in 'The Best Games of 2014'</a>
</p>
<p>
	<a href="https://www.youtube.com/watch?v=51BCOUsyszQ"><strong>TotalBiscuit</strong> - selection 4 in 'Top 10 Games of 2014'</a><a href="https://www.youtube.com/watch?v=VIFQtHZG1pw">, winner of 'Best Soundtrack' and 'Most Impressive Aesthetic'</a><br>
</p>
<p>
	<a href="http://appstore.com/bestof2014"><strong>Mac App Store</strong> - runner-up for 'Best Game of 2014'</a>
</p>
<p>
	<a href="http://www.gamechoiceawards.com/"><strong>Game Developers Choice Awards</strong> - nominated for 'Best Audio', honorable mention for 'Best Visual Art'</a>
</p>
<p>
	<a href="http://www.gametrailers.com/videos/jki6nl/gametrailers-best-of-2014-awards-best-strategy"><strong>GameTrailers</strong> - winner of 'Best Strategy Game'</a>
</p>
<p>
	<a href="http://www.gametrailers.com/videos/jki6nl/gametrailers-best-of-2014-awards-best-strategy"></a><a href="http://www.pastemagazine.com/blogs/lists/2014/12/the-25-best-videogames-of-2014.html?a=1"><strong>Paste Magazine </strong>- selection 2 in 'Best 25 Videogames of 2014'</a>
</p>
<p>
	<a href="http://www.telegraph.co.uk/technology/video-games/11068426/best-video-games-2014.html?frame=3030363"><strong>The Telegraph</strong> - </a><a href="http://www.pastemagazine.com/blogs/lists/2014/12/the-25-best-videogames-of-2014.html?a=1">selection 23</a> <a href="http://www.telegraph.co.uk/technology/video-games/11068426/best-video-games-2014.html?frame=3030363">in 'The 40 Best Video Games of 2014'</a>
</p>
<p>
	<a href="http://www.tomsguide.com/us/best-games-of-2014,review-2547.html"><strong>Tom's Guide</strong> - winner of 'Best Game of 2014'</a><a href="http://www.tomsguide.com/us/best-ps4-games,review-2110.html">, 'Best PS4 Games 2014: Best Indie Game'</a>
</p>
<p>
	<a href="http://www.slantmagazine.com/features/article/the-25-best-video-games-of-2014"><strong>Slant Magazine</strong> - </a><a href="http://www.pastemagazine.com/blogs/lists/2014/12/the-25-best-videogames-of-2014.html?a=1">selection 22</a> <a href="http://www.slantmagazine.com/features/article/the-25-best-video-games-of-2014">in 'The 25 Best Video Games of 2014'</a>
</p>
<p>
	<a href="http://www.gamespot.com/articles/ps4-best-games-of-2014-nominees/1100-6423903/"><strong>GameSpot</strong> - nominated for 'Best PlayStation 4 Game'</a>
</p>
<p>
	<a href="http://www.gamerevolution.com/manifesto/best-of-2014-awards-best-original-game-30227"><strong>Game Revolution</strong> - winner of 'Best of 2014 Awards: Best Original Game',</a> <a href="http://www.gamerevolution.com/features/gamerevolutions-top-25-ps4-games--2014-edition#/slide/22">selection 4 in 'Top 25 PS4 Games'</a>, <a href="http://www.gamerevolution.com/manifesto/best-of-2014-awards-game-of-the-year-30189">nominated for 'Best of 2014 Awards: Game of the Year',</a> <a href="http://www.gamerevolution.com/manifesto/best-of-2014-awards-best-indie-game-30181">'Best Indie Game'</a>
</p>
<p>
	<a href="http://www.avclub.com/article/our-favorite-games-2014-part-two-212758"><strong>The A.V. Club</strong> - selection in 'Our Favorite Games of 2014'</a>
</p>
<p>
	<a href="http://business.financialpost.com/2014/12/24/post-arcades-games-of-the-year-2014-number-9-transistor/?__lsa=9cf0-2506"><strong>Financial Post</strong> - selection 9 in 'Post Arcade's Games of the Year 2014'</a>
</p>
<p>
	<a href="http://www.hardcoregamer.com/2015/01/05/hardcore-gamers-game-of-the-year-awards-2014/127497/"><strong>Hardcore Gamer</strong> - winner of 'Best PS4 Game' and 'Best Strategy', nominated for 'Best Artistic Design', 'Best Story'</a>
</p>
<p>
	<a href="http://www.hardcoregamer.com/2015/01/05/hardcore-gamers-game-of-the-year-awards-2014/127497/"></a><a href="http://kotaku.com/the-best-video-game-music-of-2014-1671861983"><strong>Kotaku</strong> - selection in 'The Best Video Game Music of 2014'</a>
</p>
<p>
	<a href="http://www.egmnow.com/platforms/ps4/egms-best-of-2014-part-four-10-06/"><strong>EGM</strong> - selection 9 in 'Top 25 Games of 2014'</a>
</p>
<p>
	<a href="http://www.giantbomb.com/articles/giant-bomb-s-2014-game-of-the-year-awards-day-two-/1100-5123/"><strong>Giant Bomb</strong> - runner-up in '2014 Game of the Year Awards: Best Music'</a>
</p>
<p>
	<a href="http://venturebeat.com/2014/12/19/the-best-of-2014-the-top-10-original-games/view-all/"><strong>VentureBeat</strong> - selection in 'The Best of 2014: The Top 10 Original Games'</a>
</p>
<p>
	<a href="http://www.nerdist.com/2014/12/the-best-video-game-soundtracks-of-2014/"><strong>Nerdist</strong> - selection in 'The Best Video Game Soundtracks of 2014'</a>
</p>
<p>
	<a href="http://www.neoseeker.com/news/26404-transistor-wins-neoseekers-game-of-the-year-2014/"><strong>NeoSeeker</strong> - winner of 'Game of the Year'</a>
</p>
<p>
	<a href="http://navgtr.org/nominees"><strong>14th Annual NAVGTR Awards</strong> - nominated for 'Game Design, New IP', 'Song, Original or Adapted ("We All Become")', 'Art Direction, Contemporary', 'Character Design', 'Original Light Mix Score, New IP', 'Song Collection', 'Game, Original Role Playing'</a>
</p>
<p>
	<a href="http://n4g.com/user/blogpost/cat/532126"><strong>N4G.com</strong> - winner of 'Indie Game of the Year'</a>
</p>
<p>
	<a href="http://www.nerdist.com/2014/12/the-best-video-game-soundtracks-of-2014/"></a><a href="http://www.onlysp.com/onlysps-top-5-soundtracks-2014/"><strong>OnlySP.com</strong> - selection 1 in 'Top 5 Soundtracks of 2014'</a>
</p>
<p>
	<a href="http://thekoalition.com/2014/12/koalitions-2014-game-year-winners/"><strong>The Koalition</strong> - winner of 'Best Indie Game of 2014'</a>
</p>
<p>
	<a href="http://www.godisageek.com/2014/12/game-of-the-year-7-transistor/"><strong>God is a Geek</strong> - winner of 'Game of the Year #7'</a><a href="http://www.godisageek.com/2014/12/game-of-the-year-2014-the-rest/">, 'Best Sound Design'</a>
</p>
<p>
	<a href="http://ladywasd.com/2014/12/19/game-of-the-year-transistor/"><strong>Lady Wasd</strong> - winner of 'Game of the Year'</a>
</p>
<p>
	<a href="http://indiegamereviewer.com/best-indie-game-of-the-year-2014/2/"><strong>IndeGameReviewer.com</strong> - selection 1 in 'Best Indie Games of the Year'</a><a href="http://indiegamereviewer.com/top-10-indie-game-music-soundtracks-score-2014/">, selection 1 in 'Top 10 Indie Game Music Soundtracks'</a>
</p>
<p>
	<a href="http://www.destructoid.com/the-winner-of-destructoid-s-best-narrative-design-of-the-year-is--285349.phtml"><strong>Destructoid</strong> - tied for winner of 'Best Narrative Design of 2014', </a><a href="http://www.destructoid.com/goty-2014-best-interpretive-representation-of-jeff-goldblum-285031.phtml">winner of 'GOTY 2014: Best Interpretive Representation of Jeff Goldblum' (!!)</a>, <a href="http://www.destructoid.com/goty-2014-best-musical-285047.phtml">honorable mention in 'Best Musical'</a>
</p>
<p>
	<a href="http://www.examiner.com/article/top-10-albums-of-2014"><strong>Examiner.com</strong> - Transistor Original Soundtrack selection 7 in 'Top 10 Albums of 2014'</a><br>
</p>
<p>
	<a href="http://www.themarysue.com/best-games-2014/2/"><strong>The Mary Sue</strong> - selection 3 in 'Top 15 Video Games of 2014 (With Awesome Lady Representation)'</a>
</p>
<p>
	<a href="http://www.igromania.ru/launch/NY2015/nominations/243265/Istoriya_goda.htm"><strong>Igromania.ru</strong> - winner of 'Story of the Year',</a> <a href="http://www.igromania.ru/launch/NY2015/nominations/243951/Muzyka_goda.htm">nominated for 'Music of the Year'</a>
</p>
<p>
	<a href="http://atomix.vg/2014/12/31/atomix-awards-2014-mejor-direccion-de-arte/"><strong>Atomix.vg</strong> - nominated for 'Best Art Direction'</a><a href="http://atomix.vg/2014/12/30/atomix-awards-2014-mejor-original-soundtrack/">, 'Best Soundtrack'</a><a href="http://atomix.vg/2015/01/02/atomix-awards-2014-mejor-indie/">, 'Best Indie Game'</a><a href="http://atomix.vg/2015/01/03/atomix-awards-2014-mejor-juego-de-ps4/">, 'Best PS4 Game'</a><a href="http://atomix.vg/2015/01/01/atomix-awards-2014-mejor-npc/">, and 'Best NPC'</a>
</p>
<p>
	<a href="https://www.youtube.com/watch?v=8OVqi51qHkM&amp;feature=youtu.be&amp;t=41m17s"><strong>8-Bit Horse</strong> - winner of 'Best 2D Game of 2014'</a><br>
</p>
<p>
	<a href="https://www.youtube.com/watch?v=3KWT4qaoB6U&amp;feature=youtu.be"><strong>Nuclear Fridge</strong> - selection 2 in 'Top Ten Games of 2014'</a>
</p>
<p>
	<a href="http://www.audiogang.org/gang-awards-winners-2/"><strong>Game Audio Network Guild</strong> - co-winner of 'Best Audio for an Indie Game', nominated for 'Best Original Song, Pop' and 'Best Audio for an Indie Game'</a>
</p>
<p>
	<a href="http://premiodragodoro.it/nomination-miglior-colonna-sonora/"><strong>Golden Dragon Awards</strong> - winner of 'Best Soundtrack'</a><a href="http://premiodragodoro.it/nomination-miglior-videogioco-indi">, nominated for 'Best Indie Game'</a>
</p>
<p>
	<a href="http://www.horriblenight.com/46323/the-2014-grimmys-music-of-the-year"><strong>Horrible Night</strong> - winner of 'Music of the Year'</a><br>
</p>
<p>
	<a href="http://www.playnation.de/spiele-news/game-awards/beste-spiel-jahres-id58444.html"><strong>Playnation.de</strong> - nominated for 'Game of the Year 2014',</a> <a href="http://www.playnation.de/spiele-news/game-awards/beste-soundtrack-jahres-id58425.html">'Best Soundtrack'</a>
</p>
<p>
	<a href="http://egmr.net/2014/12/egmr-awards-2014-game-year/"><strong>EGMR</strong> - nominated for 'Game of the Year'</a>
</p>
<p>
	<a href="http://www.neogaf.com/forum/showthread.php?t=973706"><strong>NeoGAF</strong> - selection 17 in 'Games of the Year 2014'</a>
</p>
<p>
	<a href="http://2014.vidyagaemawards.com/"><strong>The 2014 Vidya Gaem Awards</strong> - nominated for</a> <a href="http://2014.vidyagaemawards.com/voting/women">'Plot and Backstory Award (for best representation of women)'</a>, <a href="http://2014.vidyagaemawards.com/voting/good-character">'Silent Protagonist Award (for best character)'</a>, <a href="http://2014.vidyagaemawards.com/voting/best-new-ip">'New Challenger Award (for best new IP)'</a>, <a href="http://2014.vidyagaemawards.com/voting/bestwriting">'Journal Update Award (for best writing/story)'</a>, <a href="http://2014.vidyagaemawards.com/voting/best-soundtrack">'Jet Set Award (for best soundtrack)'</a>, <a href="http://2014.vidyagaemawards.com/voting/best-graphics">'Eye Candy Award (for best visual aesthetics)'</a>
</p>
<p>
	<a href="http://www.pressplaytv.com/game-year-2014-part-2"><strong>Press Play TV </strong>- winner of 'Best Soundtrack of 2014'</a>
</p>
<p>
	<a href="http://gamechurch.com/ten-2014-games-jesus-loves/"><strong>GameChurch</strong> - selection 7 in 'Ten 2014 Games that Jesus Loves (And Why)'</a>
</p>
<p>
	<a href="http://www.lazygamer.net/lazygamer-awards/lazygamer-awards-2014-best-indie-game/"><strong>LazyGamer</strong> - winner of 'Best Indie Game of 2014'</a>
</p>
<p>
	<a href="http://www.newgamenetwork.com/article/1211/3/game-of-the-year-awards-2014/"><strong>New Game Network</strong> - winner of 'Best Downloadable Game'</a><br>
</p>
<p>
	<a href="http://www.igromania.ru/launch/NY2015/nominations/243951/Muzyka_goda.htm"></a><a href="http://www.gameskinny.com/ttdvh/gameskinny-staffs-favorite-games-of-2014"><strong>GameSkinny</strong> - selection in 'Staff's Favorite Games of 2014'</a>
</p>
<p>
	<a href="http://www.theshortgame.net/29-goty/"><strong>TheShortGame.net</strong> - winner of 'Game of the Year'</a>
</p>
<p>
	<a href="http://www.rpgsite.net/news/4088-rpg-site-awards-2014-day-two"><strong>RPG Site</strong> - runner-up for 'Best Indie'</a><a href="http://www.rpgsite.net/feature/4087-rpg-site-awards-2014-day-one">, runner-up for 'Best Soundtrack'</a>
</p>
<p>
	<a href="http://www.thegamecritique.com/recent-posts/tgc-game-of-the-year-2014/5523/"><strong>The Game Critique</strong> - selection 9 in 'Best Games of 2014'</a>
</p>
<p>
	<a href="http://sumonix.com/top-5-indie-games-of-2014"><strong>Sumonix </strong>- selection 2 in 'Top 5 Indie Games of 2014'</a>
</p>
<p>
	<a href="http://www.gadgetreview.com/2014/12/10-of-the-best-ps4-games-2014"><strong>Gadget Review</strong> - selection 1 in '10 of the Best PS4 Games 2014'</a>
</p>
<p>
	<a href="http://heavy.com/games/2014/12/top-best-ps4-playstation-4-rpg-role-playing-games-list/"><strong>Heavy.com</strong> - selection 3 in 'Top 5 Best PS4 RPGs'</a>
</p>
<p>
	<a href="http://www.haywiremag.com/distractions/games-of-2014-515/"><strong>Haywire Magazine</strong> - selection 5 in 'Games of 2014'</a>
</p>
<p>
	<a href="http://www.bigsushi.fm/top-ten-games-2014/"><strong>BigSushi.fm</strong> - selection 7 in 'Top Ten Games of 2014'</a>
</p>
<p>
	<a href="http://smashpad.com/smashpads-top-10-games-of-2014/"><strong>SmashPad</strong> - selection 10 in 'Top Ten Games of 2014'</a>
</p>
<p>
	<a href="https://www.youtube.com/watch?v=oCpyg4UZDL8&amp;feature=youtu.be&amp;t=9m55s"><strong>Khan's Kast </strong>- selection 7 in 'Top 10 Games of 2014'</a>
</p>
<p>
	<a href="https://www.youtube.com/watch?v=oCpyg4UZDL8&amp;feature=youtu.be&amp;t=9m55s"></a><a href="http://siliconsasquatch.com/2014/12/24/goty-2014-best-sound-design/"><strong>Silicon Sasquatch</strong> - winner of 'GOTY 2014 - Best Sound Design'</a>
</p>
<p>
	<a href="http://gamershonesttruth.com/game-year-awards-part-2-indie-time/"><strong>Gamers Honest Truth</strong> - nominated for 'Indie Game of the Year'</a>
</p>
<p>
	<a href="http://www.vgnetwork.it/speciali/gioco-dell-anno-2014-vincitori-48143/"><strong>VGNetwork.it</strong> - winner of 'Game of the Year 2014 - Best Sound'</a><a href="http://www.vgnetwork.it/speciali/gioco-dell-anno-2014-nomination-48054/">, nominated for 'PS4 Game of the Year' and 'Indie Game of the Year'</a>
</p>
<p>
	<a href="http://id.gamesinasia.com/10-game-playstation-4-terbaik-tahun-2014-versi-games-in-asia/"><strong>Games In Asia</strong> - selection in 'Top PS4 Game of 2014'</a>, <a href="http://id.gamesinasia.com/5-game-dengan-musik-terbaik-di-tahun-2014/">'Best Music of 2014'</a>
</p>
<p>
	<a href="http://videogamechoochoo.com/game-of-the-year-awards-2014-part-one/"><strong>Video Game Choo Choo</strong> - winner of 'Golden Whistle Awards 2014 - Best Music'</a>
</p>
<p>
	<a href="http://www.thenorthernlight.org/2014/12/08/54181/"><strong>The Northern Light</strong> - selection 1 in 'Top 5 Games of 2014'</a>
</p>
<p>
	<a href="http://analogaddiction.org/2015/01/06/analog-addictions-goty-2014-nominees/"><strong>Analog Addiction</strong> - nominated for 'PC Game of the Year', 'Soundtrack of the Year'</a>
</p>
<p>Let us know on 
	<a href="http://www.twitter.com/SupergiantGames">Twitter</a> if we missed anything! And once again, thank you very much for helping make 2014 such a strong year for Supergiant. It was a big year for us, and now, we're excited to be on the other side of it, working together to figure out what's next.
</p>]]></description><link>https://www.supergiantgames.com/blog/transistor-earns-60-industry-accolades-sells-more-than-600k-copies</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/transistor-earns-60-industry-accolades-sells-more-than-600k-copies</guid><pubDate>Thu, 08 Jan 2015 17:44:00 GMT</pubDate></item><item><title><![CDATA[​Happy Holidays from Supergiant!]]></title><description><![CDATA[<p>As 2014 winds down and we look toward the new year, we wanted to take a moment to wish you and your loved ones a happy holiday season from all of us at Supergiant.</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/4LPAfj95eUO4Ik0oQw22IO/a79a136ea147fa4670eb0975c5471308/1418948679775_kid_red_wallpaper_1920x1080.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/4LPAfj95eUO4Ik0oQw22IO/a79a136ea147fa4670eb0975c5471308/1418948679775_kid_red_wallpaper_1920x1080.jpg" src="//images.ctfassets.net/5owu3y35gz1g/4LPAfj95eUO4Ik0oQw22IO/a79a136ea147fa4670eb0975c5471308/1418948679775_kid_red_wallpaper_1920x1080.jpg"></a><figcaption><em>If the Red and the Kid can&nbsp;enjoy a little holiday cheer, surely so can YOU</em></figcaption></figure><p>It's been a big year for us, and we're very grateful for the incredible enthusiasm we've received from our fans. From the moment we revealed Transistor, you've been incredibly supportive,&nbsp;and that enthusiasm makes a huge difference during development. Even now, months after the game's launch back in May, we still get wonderful messages from you about your experiences with the game -- from all over&nbsp;the world.</p><p>Having launched Transistor first on PS4 and PC and more recently on Mac and Linux, we're now in that relatively quiet period&nbsp;where we're putting our heads together figuring out what's next. We're keeping busy in the mean time! Just this month we announced Bastion's coming to the PlayStation 4 and Vita, and Transistor for PS4 will soon be available on PSN in Japan, come January 8. Plus&nbsp;we just moved to a new space in San Francisco that's a better fit for us (and besides, our old lease was up). The change of scenery marks a fresh start for whatever comes next, and&nbsp;we'll be sure to keep you posted. Thanks for sticking with us in 2014, and see you next year!</p>]]></description><link>https://www.supergiantgames.com/blog/happy-holidays-from-supergiant_3</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/happy-holidays-from-supergiant_3</guid><pubDate>Fri, 19 Dec 2014 20:35:00 GMT</pubDate></item><item><title><![CDATA[​Bastion Coming to PlayStation 4 and PS Vita in 2015!]]></title><description><![CDATA[<p>File this one under things we never could have possibly imagined a couple years back: <strong>Bastion</strong>, our first game and&nbsp;<a href="https://www.supergiantgames.com/blog/bastion-wins-100-awards-sells-more-than-500000-copies/">recipient of more than 100 industry accolades</a>, is coming to the PlayStation 4 and PS Vita next year!</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/3yDdmwMWbYwCECUIMas64A/7e0757d2618979555989551f4d7a065f/1417560583082_Bastion_01.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/3yDdmwMWbYwCECUIMas64A/7e0757d2618979555989551f4d7a065f/1417560583082_Bastion_01.jpg" src="//images.ctfassets.net/5owu3y35gz1g/3yDdmwMWbYwCECUIMas64A/7e0757d2618979555989551f4d7a065f/1417560583082_Bastion_01.jpg"></a><figcaption><em>"Proper story's supposed to start at the beginning."</em></figcaption></figure><p>Those attending the <a href="http://www.playstation.com/en-us/campaigns/2014/playstation-experience">PlayStation Experience</a> event&nbsp;this weekend in Las Vegas will have a chance to play&nbsp;a build of the PS4 version at our booth (stop by and say hello!). We always loved watching people try&nbsp;Bastion for the first time, so&nbsp;we're excited to bring the game to a whole new audience on PlayStation. For all the folks who played Transistor but not Bastion before it, we're looking forward to hearing what you think!</p><p>For now, we've put together a quick FAQ about Bastion for PS4 and PS Vita in case you have any questions:</p><p><strong>What's Bastion?<br></strong>Bastion is an original action role-playing game featuring a reactive narrator who marks your every move, lush hand-painted high-definition&nbsp;2D artwork, and tight responsive gameplay that rewards playing with finesse. The game is designed to be simple to pick up and start playing, while offering a lot of rich choices around character customization as well as a deep story and gameworld you can lose yourself in.</p><p>The first versions of the game launched in the summer of 2011 for the Xbox 360 and PC. Since then we've brought Bastion to a number of other platforms including Mac, Linux, and iOS, where it has enjoyed continued success, selling more than 3 million copies to date.</p><p><strong>What's different about the PlayStation 4 and Vita versions of Bastion?<br></strong>Bastion for the PS4 and Vita is intended to be an exacting translation of the original game, for those who haven't played it or wish to experience it again on Sony's latest console or handheld.</p><p><strong>Who's developing Bastion for the PS4 and Vita?<br></strong>We're working with the team at&nbsp;<a href="http://www.blitworks.com/"><strong>BlitWorks</strong></a> to create these new versions of the game. BlitWorks came highly recommended, which was no surprise given the great work they've done on PS4 and Vita translations of games like Spelunky and FEZ, and we couldn't be more impressed with the work they've done so far.</p><p><a href="//images.ctfassets.net/5owu3y35gz1g/iHN2S7TyA8OyeIEU8wqEi/b9b9d454875b210a60bb2600905872c0/1417560684237_Bastion_02.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/iHN2S7TyA8OyeIEU8wqEi/b9b9d454875b210a60bb2600905872c0/1417560684237_Bastion_02.jpg" src="//images.ctfassets.net/5owu3y35gz1g/iHN2S7TyA8OyeIEU8wqEi/b9b9d454875b210a60bb2600905872c0/1417560684237_Bastion_02.jpg"></a></p><figure data-type="image" class="wy-figure-large">
</figure><p><strong>When will Bastion for the PS4 and Vita be available and how much will it cost?</strong><br>Bastion for the PS4 and Vita will be available sometime in 2015. Stay tuned for more-specific details on pricing and availability.</p><p><strong>Will Bastion for the PS4 and Vita support "Cross Buy" and/or "Cross Save"?<br></strong>Bastion for PS4 and Vita will support&nbsp;Cross Buy, so if you purchase either, you'll be getting both those&nbsp;versions of the game. We're looking into supporting&nbsp;Cross Save, where your saved data transfers seamlessly between devices.</p><p><strong>If I already own Bastion for another platform, will I get the PS4 and Vita versions automatically?<br></strong><strong></strong>Bastion for PS4 and Vita will be sold separately from other versions of the game.</p><p><strong>Does this mean Transistor is also coming to the PS Vita?<br></strong>We have no plans at this time to bring Transistor to the Vita, though we appreciate the interest and haven't ruled anything out for the future.</p><p><strong>Does this mean/Is there any chance Bastion and/or Transistor will be coming to/will never come to insert_platform_here?<br></strong>We often&nbsp;get various permutations of this&nbsp;question, and our answer is always the same: We have no plans for other versions of the game at this time, though we haven't ruled anything out for the future. The best way to keep up with the latest news about our studio is to follow&nbsp;<a href="http://www.twitter.com/SupergiantGames">@SupergiantGames</a> on Twitter.</p><p>Today's announcement of Bastion for the PS4 and Vita is a good example of what we mean by "haven't ruled anything out for the future", as we wouldn't have considered something like this if not for Transistor's success on the PS4 following its launch in May of this year. For better or worse, bringing a game to a new platform tends to be challenging and costly, especially when you factor in what else you could have done in the same amount of time. So, we need to weigh these choices very carefully, especially since we're a small team. That said, we do appreciate hearing from folks who'd like to see our games on other platforms, and surely Bastion wouldn't have come to as many different platforms otherwise.</p><p><strong>What if I have more questions?<br></strong>Ask away, preferably on&nbsp;<a href="http://www.twitter.com/SupergiantGames">Twitter</a> or using the form on our&nbsp;<a href="http://www.supergiantgames.com/contact">Contact page</a>!</p><p><strong>Any chance you could</strong><strong>&nbsp;sneak&nbsp;in a plug for the Supergiant Store holiday sale?</strong><br><strong></strong>Yes!&nbsp;While we have your attention, most everything in&nbsp;<a href="http://store.supergiantgames.com/">our online store</a> is now&nbsp;20-25% off for the holiday season, now&nbsp;through the end of the year. Our most popular&nbsp;items include&nbsp;the&nbsp;<a href="http://store.supergiantgames.com/collections/frontpage/products/transistor-usb-drive">Transistor Flash Drive</a> and the&nbsp;<a href="http://store.supergiantgames.com/collections/frontpage/products/official-bastion-soundtrack">Bastion</a> and&nbsp;<a href="http://store.supergiantgames.com/collections/frontpage/products/official-transistor-soundtrack">Transistor soundtrack CD</a>s. Thank you for all your support this year, and happy holidays!</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-coming-to-playstation-4-and-ps-vita-in-2015</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-coming-to-playstation-4-and-ps-vita-in-2015</guid><pubDate>Sat, 06 Dec 2014 18:59:00 GMT</pubDate></item><item><title><![CDATA[Transistor Out Now on Mac and Linux!]]></title><description><![CDATA[<p>We're happy to announce Transistor is now available for Mac and Linux! We promised these versions of the game would be our next priority after our PlayStation 4 and PC launch back in May, and we're grateful to those&nbsp;who've been waiting&nbsp;for them.</p><p><strong>Where to Get Transistor for Mac and Linux:&nbsp;</strong>If you have Transistor on Steam, you'll get&nbsp;access to&nbsp;these two new versions auto-magically (and&nbsp;for free!) as part of our latest and biggest&nbsp;update. Thank you again for all your support!</p><p>Transistor for Mac is also available on&nbsp;the&nbsp;<a href="https://itunes.apple.com/us/app/transistor/id927617634?ls=1&amp;mt=12">Mac App Store</a>.</p><p><strong>Further Updates!&nbsp;</strong>Transistor's minimum system requirements for Mac and Linux are listed on the&nbsp;<a href="http://store.steampowered.com/app/237930/">Transistor&nbsp;page on Steam</a>. Our&nbsp;thanks to Mr.&nbsp;<a href="http://www.flibitijibibo.com/">Ethan Lee</a> for all his help building&nbsp;these new&nbsp;versions of the game.</p><p>There's even more packed into this update!&nbsp;Two additional highlights:</p><ul><li>all-new touch-based controls&nbsp;for compatible Windows 8 devices</li><li>Japanese translation&nbsp;(use Launch Option&nbsp;<strong>/lang=ja</strong> to enable this)</li></ul><p>We'll be keeping a close eye on everyone's feedback about these versions so please let us know what you think in&nbsp;<a href="http://steamcommunity.com/app/237930/discussions/0/">our Steam discussion forum</a> or&nbsp;<a href="https://twitter.com/SupergiantGames">Twitter</a>, and you can always&nbsp;<a href="http://www.supergiantgames.com/contact/">contact us</a> for technical support.</p><p>Until next time, we're keeping busy figuring out what's next for us as a team and continuing to support our games. Keep in touch!</p>]]></description><link>https://www.supergiantgames.com/blog/transistor-out-now-on-mac-and-linux</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/transistor-out-now-on-mac-and-linux</guid><pubDate>Thu, 30 Oct 2014 17:03:00 GMT</pubDate></item><item><title><![CDATA[New Supergiantgames.com & Transistor Sheet Music!]]></title><description><![CDATA[<p>
	It's a momentous occasion in the history of Supergiant: We have a new web site! Our last&nbsp;site had been around since even before our first game was announced. And it served us well, though we felt due for a makeover.</p><figure data-type="image" class="wy-figure-medium wy-figure-right"><a href="//images.ctfassets.net/5owu3y35gz1g/6BXcotuwj6SGCCQQGM0Wq0/49d2664d9c21f35f2784a2ed38558191/1413415695259_oldwebsite.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/6BXcotuwj6SGCCQQGM0Wq0/49d2664d9c21f35f2784a2ed38558191/1413415695259_oldwebsite.jpg" src="//images.ctfassets.net/5owu3y35gz1g/6BXcotuwj6SGCCQQGM0Wq0/49d2664d9c21f35f2784a2ed38558191/1413415695259_oldwebsite.jpg"></a>
<figcaption><strong><em><figure><figcaption><em>SupergiantGames.com In Memoriam 2010-14 </em><em>Requiescat </em><em>in Pace</em></figcaption></figure></em></strong></figcaption></figure><p>
	And now, thanks to our friends at&nbsp;
	<a href="http://www.webhook.com/">Webhook</a>, we've got a new look! We hope you enjoy it.</p><p>
	Our old site was configured around a blog, which made a lot of sense when the site first launched in 2010 -- especially since we hadn't even shipped a game then!&nbsp;But over the years, more and more of our day-to-day communication moved to&nbsp;
	<a href="http://www.twitter.com/SupergiantGames">Twitter</a> or&nbsp;<a href="http://www.facebook.com/SupergiantGames">Facebook</a>, and now we have not just our games but also <a href="http://store.supergiantgames.com">our online store</a> to show for ourselves. We think this new site&nbsp;does a better job of presenting&nbsp;all of that.</p><p>
	We look forward to a new era of sporadic-but-exciting blog posts on this new site!</p><center>* * *</center>
<br><figure data-type="image" class="wy-figure-center wy-figure-small wy-figure-left"><a href="//images.ctfassets.net/5owu3y35gz1g/6bsHw9tst2YUm80G4W6Yig/dfb72636a1bded7c786cd385ff503118/1413830379786_thumbnail.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/6bsHw9tst2YUm80G4W6Yig/dfb72636a1bded7c786cd385ff503118/1413830379786_thumbnail.jpg" src="//images.ctfassets.net/5owu3y35gz1g/6bsHw9tst2YUm80G4W6Yig/dfb72636a1bded7c786cd385ff503118/1413830379786_thumbnail.jpg"></a><figcaption><p>
	<strong><em>Get the </em><a href="http://store.supergiantgames.com/products/transistor-sheet-music">Transistor Sheet Music</a></strong><em><strong>, free in our online store!</strong></em></p></figcaption></figure><p>
	While we have you on the line, we've finally put together a set of&nbsp;
	<a href="http://store.supergiantgames.com/products/transistor-sheet-music">Transistor Sheet Music</a>, as a free gift&nbsp;for our musically-inclined fans! The file contains nine pieces of original sheet music in PDF format, featuring the following songs written by our award-winning composer and audio director, Darren Korb.</p><p>
	Most songs have sheet music for both guitar and piano, complete with lyrics and vocal arrangements. We hope you enjoy it, and look forward to hearing your creations!</p><p>Thank you again for all your support of our game and its musical score.</p>]]></description><link>https://www.supergiantgames.com/blog/new-supergiantgamescom-transistor-sheet-music</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/new-supergiantgamescom-transistor-sheet-music</guid><pubDate>Mon, 20 Oct 2014 20:43:00 GMT</pubDate></item><item><title><![CDATA[New Transistor Merch at PAX Prime!]]></title><description><![CDATA[<p>We’re gearing up for <a href="http://prime.paxsite.com/">PAX Prime</a> this week in Seattle and wanted to let you in on our plans for the show.</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/5TzSISQ4VyOGWgScW2ugIA/f79b435e82b2b6713642ba178e8233b0/1410399707473_DSCF0973.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/5TzSISQ4VyOGWgScW2ugIA/f79b435e82b2b6713642ba178e8233b0/1410399707473_DSCF0973.jpg" src="//images.ctfassets.net/5owu3y35gz1g/5TzSISQ4VyOGWgScW2ugIA/f79b435e82b2b6713642ba178e8233b0/1410399707473_DSCF0973.jpg"></a></figure><p>Stop by our <strong>Booth 3010</strong> in the main hall to meet members of the team, play very early prototype builds of both Bastion and Transistor side-by-side with the finished games, and (if you’re so inclined) pick up some new merchandise!</p><p><strong>About the Prototypes</strong>: We loved showing a four-week-old Bastion prototype at PAX East back in 2012, so now, for the first time ever, you’ll get to see what Transistor looked like in very early stages of development.</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/l72ENqvZFQQcaQMSS2iq8/d798d7b04dfa0da704f484396f87c30a/1410399744549_transistor_prototype.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/l72ENqvZFQQcaQMSS2iq8/d798d7b04dfa0da704f484396f87c30a/1410399744549_transistor_prototype.jpg" src="//images.ctfassets.net/5owu3y35gz1g/l72ENqvZFQQcaQMSS2iq8/d798d7b04dfa0da704f484396f87c30a/1410399744549_transistor_prototype.jpg"></a></figure><p>Some folks come to PAX dreaming of making their own games one day, so we think it can be encouraging to show just how rough our games tend to look early on. It makes the game-making process feel more achievable.</p><p><strong>Transistor PS4 on Sale</strong>: For a limited time, you can get a good deal on the PlayStation 4 version of Transistor as part of the <a href="https://store.sonyentertainmentnetwork.com/#!/pax-2014-sale/cid=STORE-MSF77008-9_PAXSALE2014">PAX 2014 sale on PSN</a>!</p><h3>New Merch</h3><p><strong></strong>We’re pleased to offer several brand-new items in <a href="http://store.supergiantgames.com/">our online store</a>. PAX attendees get first dibs on the physical items! Online orders ship starting next week.</p><figure data-type="image" class="wy-figure-right wy-figure-small"><a href="//images.ctfassets.net/5owu3y35gz1g/5Sgd99hjnq2GOsukCCYKAM/f687347beeea314b662e068a0265ba13/1410399825370_Transistor_Shirt.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/5Sgd99hjnq2GOsukCCYKAM/f687347beeea314b662e068a0265ba13/1410399825370_Transistor_Shirt.jpg" src="//images.ctfassets.net/5owu3y35gz1g/5Sgd99hjnq2GOsukCCYKAM/f687347beeea314b662e068a0265ba13/1410399825370_Transistor_Shirt.jpg"></a></figure><p><strong><a href="http://store.supergiantgames.com/products/transistor-cloudbank-t-shirt">Transistor T-Shirt (Gray)</a> – $20</strong><br>Features a rendition of the city of Cloudbank as you’ve never seen it before. Original artwork by our art director, Jen Zee.</p><p><strong><a href="http://store.supergiantgames.com/products/transistor-usb-drive">Transistor 8 GB USB Flash Drive</a> – $20</strong><br>We just had to make this one. Transport 8 GB of data in style with this USB flash drive styled after Red’s favorite mysterious weapon of unknown origin.</p><p><strong><a href="http://store.supergiantgames.com/products/transistor-collectors-bundle">Transistor Collector’s Bundle</a> – $60</strong><br>Purchase the Transistor Original Soundtrack CD, T-Shirt, Flash Drive, and ‘Cloudbank’ Art Print together for a cool 15% off!</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/6GGlZhP8RO4oaM22yGyaG6/fc2bc3b7418ab82b89616ece2b67e27a/1413499373276_USB_Stick.png"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/6GGlZhP8RO4oaM22yGyaG6/fc2bc3b7418ab82b89616ece2b67e27a/1413499373276_USB_Stick.png" src="//images.ctfassets.net/5owu3y35gz1g/6GGlZhP8RO4oaM22yGyaG6/fc2bc3b7418ab82b89616ece2b67e27a/1413499373276_USB_Stick.png"></a><figcaption><em>Here's the new&nbsp;Transistor 8 GB Flash Drive!</em></figcaption></figure><p><strong><a href="http://store.supergiantgames.com/products/transistor-ringtone-pack">Transistor Ringtones</a> – FREE!</strong><br>Available as a free download, this pack contains 16 ringtones from the game, e.g. the OVC Terminal start-up sound, formatted for iOS and Android devices.</p><p><strong><a href="http://penny-arcade.com/pinny-arcade/news-post/pinny-arcade-pax-prime-2014">PAX Exclusive: Transistor ‘Pinny Arcade’ Collectible Pin</a> – $TBD</strong><br>This one will only be sold at our booth at PAX as part of the Pinny Arcade program. Featuring an original design by Jen Zee.</p><p><strong><a href="http://store.supergiantgames.com/">And More!</a></strong><br>We’ll have our other items such as the <a href="http://store.supergiantgames.com/collections/frontpage/products/official-transistor-soundtrack">Transistor Original Soundtrack CD</a>, <a href="http://store.supergiantgames.com/collections/frontpage/products/transistor-poster">24″ x 36″ Poster</a>, and <a href="http://store.supergiantgames.com/collections/frontpage/products/transistor-art-print">‘Cloudbank’ Art Print</a>.</p><p>Lastly, at our booth we’re planning to showcase a selection of some of the amazing fan art we’ve seen based on our games. We find the talent and imagination of our player community both inspiring and humbling, and we wanted to share some of their amazing work with you.</p><p>So, if you’re going to PAX Prime, stop by Supergiant Booth 3010 and say hello! We’ve been going to PAX Prime and PAX East since we first revealed Bastion in 2010, and had a wonderful experience each time meeting all sorts of different people. These days it’s always great to see familiar faces in the crowd as well.</p>]]></description><link>https://www.supergiantgames.com/blog/new-transistor-merch-at-pax-prime</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/new-transistor-merch-at-pax-prime</guid><pubDate>Thu, 11 Sep 2014 01:46:00 GMT</pubDate></item><item><title><![CDATA[Transistor Original Soundtrack Extended!]]></title><description><![CDATA[<p>
	It's been a rather overwhelming few weeks for us at Supergiant since the launch of Transistor. Above all, we wanted to say thank you to everyone who played our latest game. It's been wonderful to see the amazing response from players around the world, and the game sold even faster than Bastion over the same period. Simply put, this means we get to stick together as a team and keep making games our way, which was the outcome we've wanted with both our games.
</p>
<p>
	As a small token of our gratitude for Transistor's success, we're pleased to present <a href="https://www.youtube.com/watch?v=57cOmxB12XI">Transistor Original Soundtrack Extended</a>, available now on <a href="http://store.supergiantgames.com/products/official-transistor-soundtrack">Steam</a>, our <a href="http://store.supergiantgames.com/collections/frontpage/products/official-transistor-soundtrack">online store</a>, <a href="http://www.youtube.com/watch?v=57cOmxB12XI">YouTube</a>, and right here:
</p>
<center><iframe style="border: 0; width: 350px; height: 786px;" src="https://bandcamp.com/EmbeddedPlayer/album=1027921798/size=large/bgcol=ffffff/linkcol=0687f5/transparent=true/" seamless><a href="http://supergiantgames.bandcamp.com/album/transistor-original-soundtrack-extended">Transistor Original Soundtrack Extended by Darren Korb</a></iframe></iframe></center>
<p>
	This bonus album by our composer and audio director <a href="http://www.twitter.com/darrenkorb">Darren Korb</a>; contains more than 80 minutes of alternate music tracks, featuring the amazing vocals of <a href="http://www.twitter.com/ashbarrett">Ashley Barrett</a>; and instrumental versions of some key pieces from the soundtrack. We're releasing it as a free update to everyone who picked up the Transistor OST on Steam or our web site, and it's also available for free streaming. We hope you enjoy it!
</p>
<center>* * *</center>
<br>
<p>
	Besides supporting the launch of Transistor these past few weeks, we've officially welcomed two new members to the Supergiant team: <a href="http://www.twitter.com/kirbylfo">Josh Barnett</a>, our resident visual effects and user interface expert; and <a href="http://www.twitter.com/mwren">Morgan Wren</a>, our quality assurance specialist. Learn more about them on our <a href="http://supergiantgames.com/index.php/team/">Team page</a>. In fact Josh and Morgan have been working with us for some time already, and Transistor never would have been the same without them. We're pleased to give them an overdue public welcome and to have them as full-time members of our studio, where we expect they'll continue to be key to whatever we do next.
</p>
<p>
	We recently also said goodbye to our senior engineer <a href="https://twitter.com/jurney">Chris Jurney</a>, who joined the team at Oculus to do amazing stuff in the realm of VR, which is one of Chris' passions. Chris had a big impact on Transistor and our iOS version of Bastion so we're thankful for all his contributions and wish him the best.
</p>
<p>
	As for what's next for us as a team, we're excited to figure that out! In a few weeks we'll be at PAX Prime in Seattle where we look forward to meeting many of you in person. Until then!
</p>]]></description><link>https://www.supergiantgames.com/blog/transistor-original-soundtrack-extended</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/transistor-original-soundtrack-extended</guid><pubDate>Thu, 31 Jul 2014 16:38:00 GMT</pubDate></item><item><title><![CDATA[Transistor Now Available!!]]></title><description><![CDATA[<p>
	It's here!!! Transistor, our second game, is out now:</p><ul>
	
<li><strong><a href="http://store.steampowered.com/app/237930/">TRANSISTOR on Steam</a></strong></li>	
<li><strong><a href="http://store.steampowered.com/app/237930/"></a></strong><strong><a href="https://store.sonyentertainmentnetwork.com/#!/en-us/games/transistor-pre-order/cid=UP2125-CUSA00502_00-TRANSISTORGAME00">TRANSISTOR on PS4</a></strong></li></ul><p>
	You can also get the game right here (redeems a Steam key):</p><figure data-type="embed"><iframe width="550" height="264" scrolling="no" frameborder="0" style="border:none;" src="https://www.humblebundle.com/store/product/transistor/vNOIc34">
</iframe></figure><p>
	What's more, the <a href="http://store.supergiantgames.com/products/official-transistor-soundtrack">Transistor Original Soundtrack</a> by <a href="https://twitter.com/darrenkorb">Darren Korb</a> with vocals by <a href="https://twitter.com/ashbarrett">Ashley Barrett</a> is now available too!</p><center><figure data-type="image" class="wy-figure-large"><a href="http://store.supergiantgames.com/products/official-transistor-soundtrack"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/F3KCyoylA4s4GUGg44ky/8affdcda58ec706d8c5f00395df935aa/unamed" src="//images.ctfassets.net/5owu3y35gz1g/F3KCyoylA4s4GUGg44ky/8affdcda58ec706d8c5f00395df935aa/unamed"></a></figure></center><p>
	You can <a href="http://store.supergiantgames.com/products/transistor-original-soundtrack-digital">stream it for free</a>, or purchase a <a href="http://store.supergiantgames.com/products/transistor-original-soundtrack-digital">digital version</a> or <a href="http://store.supergiantgames.com/products/official-transistor-soundtrack">CD + digital</a>.</p><p>
	Note: We highly recommend playing through the game before listening to the soundtrack, since the soundtrack is deeply connected to the game’s story.</p><center>* * *</center><p>
	There's a lot we want to say at a time like this but as ever, we like our games to do the talking for us.</p><p>
	But we'll just say this: To all you Bastion fans out there, we couldn't have made this new game without all the support you've shown us. We hope you find that Transistor lives up to it.</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/3uMjyH1p4QGSO06OkGOEeI/e88fe4e3558eedd91bcf2a88ba7f7fc2/1413825731797_red_kid_1920x1080.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/3uMjyH1p4QGSO06OkGOEeI/e88fe4e3558eedd91bcf2a88ba7f7fc2/1413825731797_red_kid_1920x1080.jpg" src="//images.ctfassets.net/5owu3y35gz1g/3uMjyH1p4QGSO06OkGOEeI/e88fe4e3558eedd91bcf2a88ba7f7fc2/1413825731797_red_kid_1920x1080.jpg"></a></figure>]]></description><link>https://www.supergiantgames.com/blog/transistor-now-available</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/transistor-now-available</guid><pubDate>Tue, 20 May 2014 16:18:00 GMT</pubDate></item><item><title><![CDATA[Transistor Launch Trailer]]></title><description><![CDATA[<p>Meet Red's adversaries in the Transistor launch trailer:</p><p>The game is out Tuesday next week. We are excited!</p>]]></description><link>https://www.supergiantgames.com/blog/transistor-launch-trailer</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/transistor-launch-trailer</guid><pubDate>Fri, 16 May 2014 16:56:00 GMT</pubDate></item><item><title><![CDATA[Transistor Preorder & Soundtrack]]></title><description><![CDATA[<p>Two weeks from today, on May 20, Transistor will be available for the PlayStation 4 and PC!!! Today, we have a bunch of new details to share, starting with the fact that you can now preorder the game:</p><p>- <strong><a href="https://store.sonyentertainmentnetwork.com/#!/en-us/games/transistor-pre-order/cid=UP2125-CUSA00502_00-TRANSISTORGAME00">TRANSISTOR on PSN</a></strong>
- <strong><a href="http://store.steampowered.com/app/237930/">TRANSISTOR on Steam</a></strong></p><p>You can also preorder right here to redeem a Steam code on May 20:</p><figure data-type="embed"><iframe width="550" height="264" scrolling="no" frameborder="0" style="border:none;" src="https://www.humblebundle.com/store/product/transistor/vNOIc34"></iframe></figure><p>Or you can <a href="http://supergiantgames.com/index.php/2014/05/transistor-preorder-soundtrack/#bundle">preorder the game plus the Transistor Original Soundtrack</a>!</p><p><strong>Announcing the Transistor Original Soundtrack</strong>
We're pleased to confirm that the Transistor Original Soundtrack will be released on our May 20 launch day for <a href="http://store.supergiantgames.com/products/transistor-original-soundtrack-digital">$9.99 for the digital version</a>, and <a href="http://store.supergiantgames.com/products/official-transistor-soundtrack">$14.99 for digital + compact disc</a>. It will be <a href="http://store.steampowered.com/app/237930/">available on Steam</a> stand-alone and bundled with the game, and on <a href="http://store.supergiantgames.com/">this web site</a>. The Transistor Original Soundtrack features more than 60 minutes of music created for the game by Supergiant's <a href="https://twitter.com/darrenkorb">Darren Korb</a>, with vocals by <a href="https://twitter.com/ashbarrett">Ashley Barrett</a>.</p><center>
<figure data-type="image" class="wy-figure-large"><a href="http://store.supergiantgames.com/products/official-transistor-soundtrack"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/1b5tmh7oYkEqguOAMCyOAg/04db4acd43531ba50469e4db057c789a/unamed" src="//images.ctfassets.net/5owu3y35gz1g/1b5tmh7oYkEqguOAMCyOAg/04db4acd43531ba50469e4db057c789a/unamed"></a>
</figure></center><p>The OST includes an exclusive bonus track, "Signals", created especially for this release. We will have the OST available digitally on May 20, and the physical CD will ship soon after. If you preorder the disc, you will get the digital download immediately as of May 20.</p><center>* * *</center><p>We also have new details to share with you about the PlayStation 4 and PC versions of Transistor. The content of the two versions is identical, though certain aspects are tailored to the respective platforms:</p><p><strong><em>Transistor for PlayStation 4 Features</em></strong>
- DualShock 4 Light Bar flashes in sync with the Transistor's speech
- More than 30 Trophies (including a Platinum Trophy)
- Remote Play &amp; Share Button support (standard for PS4 games) </p><p><strong><em>Transistor for PC Features</em></strong>
- Full controller support &amp; fully remappable controls
- Steamworks support including cloud saves, achievements, &amp; trading cards
- DRM-free: You can play the game offline if you want</p><p><strong><em>PC Minimum System Requirements</em></strong>
OS: Windows 7 or newer
CPU: 2.6GHz Dual Core CPU or greater
RAM: 4GB or greater
GPU: 1GB Video RAM or greater, e.g. Intel HD Graphics 3000, Nvidia 9400 GT, AMD HD 5450
Hard Drive Space: 4GB free</p><p>Lastly, we have updated our <a href="http://supergiantgames.com/index.php/2013/06/transistor-faq/">Transistor FAQ</a> with several new questions and answers:</p><p><strong>What is the game's native resolution?</strong>
Transistor runs at 1080p on both the PlayStation 4 and PC. The PC version also contains 720p assets for compatibility with less powerful systems.</p><p><strong>Will there be a stand-alone DRM-free version of Transistor for PC?</strong>
We have no plans for a stand-alone installer for Transistor at this time. The Steam version of the game includes various features that require Steam, such as cloud saves, achievements, and trading cards, and for launch we did not want to create a separate version lacking these features. Note we have put no DRM in Transistor unless you count Steam as a form of DRM. Once you've downloaded the game from Steam, you don't need Steam to be running in order to play.</p><p><strong>Which formats will the Transistor Original Soundtrack be available in?</strong>
The Transistor Original Soundtrack will be offered in MP3 and FLAC formats, and in compact disc format on this web site (which includes the digital version).</p><p><strong>Can I preorder the game and the soundtrack from this web site?</strong>
Yes!<a id="bundle"></a></p><figure data-type="embed"><iframe width="550" height="264" scrolling="no" frameborder="0" style="border:none;" src="https://www.humblebundle.com/store/product/transistor_withsoundtrack/vNOIc34"></iframe></figure><p>That's all for now! Get ready for May 20!</p><p></p>]]></description><link>https://www.supergiantgames.com/blog/transistor-preorder-soundtrack</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/transistor-preorder-soundtrack</guid><pubDate>Tue, 06 May 2014 16:00:00 GMT</pubDate></item><item><title><![CDATA[Transistor @ PAX East 2014 Recap]]></title><description><![CDATA[<p>Our big news going into PAX East this past month was that <a href="http://supergiantgames.com/index.php/2014/04/transistor-arrives-may-20-on-ps4-and-pc/">Transistor is almost done, due out May 20</a>! At the show, we let folks get their hands on a near-final build of the PlayStation 4 version of the game, and got a really great response. Check out our photo gallery below as well as excerpts of some of the coverage!</p><p><strong>Transistor Comes to PS4 May 20 - PlayStation Blog</strong>
-- <a href="http://blog.us.playstation.com/2014/04/10/transistor-comes-to-ps4-may-20th/">PlayStation Blog</a></p><p><strong>Manipulating Time in Transistor [Video]</strong>
-- <a href="http://www.gamespot.com/videos/manipulating-time-in-transitor/2300-6418302/">GameSpot.com</a></p><p><strong>Ten Minutes of New Transistor PS4 Gameplay [Video]</strong> -- <a href="http://www.escapistmagazine.com/videos/view/escapist-news-now/9043-Watch-Ten-Minutes-of-New-Transistor-PS4-Gameplay-Preview">EscapistMagazine.com</a></p><p><strong>The 20 Best Things We Saw at PAX</strong> -- <a href="http://www.gameinformer.com/b/features/archive/2014/04/15/the-twenty-best-things-we-saw-at-pax-east.aspx">Game Informer</a></p><p><strong>The 4 Best Games of PAX East 2014 [Video]</strong> -- <a href="http://www.ign.com/videos/2014/04/13/the-4-best-games-of-pax-east-2014-ign-conversation">IGN.com</a></p><p><strong>Why Transistor is Looking Better than Ever [Video]</strong> -- <a href="http://www.ign.com/videos/2014/04/11/battling-through-transistors-gorgeous-world">IGN.com</a></p><p><strong>Interview with Transistor's Creative Director</strong> -- <a href="http://www.geforce.com/whats-new/articles/pax-east-2014-transistor-interview">GeForce.com</a></p><p><strong>Best Indie Game of PAX East</strong> -- <a href="http://videogamewriters.com/vgws-best-pax-east-2014-awards-70955">Video Game Writers</a></p><p>"...you'll recognize a worthy successor to one of the most beloved indie games of the last generation." -- <a href="http://www.gamespot.com/articles/8-indie-games-from-pax-east-you-need-to-know-about/1100-6418984/">GameSpot.com</a></p><p>"I want to play more of Transistor right now." --
<a href="http://www.gameinformer.com/games/transistor/b/pc/archive/2014/04/11/i-want-to-play-more-of-transistor-right-now.aspx">GameInformer.com</a></p><p>"Transistor takes the familiar and turns it into something new. The difference between good and great." -- <a href="http://www.usgamer.net/articles/pax-east-transistor-brings-turn-based-style-to-the-action-rpg">USGamer.net</a></p><p>"...a brilliant way to make a fun and action-packed game starring a character who doesn't have a background in combat." -- <a href="http://www.tomsguide.com/us/transistor-hands-on-pax-east,news-18630.html">Tom's Guide</a></p><p>"It had a constantly massive line at PAX, and everyone from the press room to the show floor mentioned it." --
<a href="http://www.technobuffalo.com/2014/04/15/favorite-indie-games-of-pax-east-2014/">TechnoBuffalo.com</a></p><p>"Its gameplay is sleek; its electronica-infused audio is stylish; and it’s definitely easy on the eyes." -- <a href="http://www.sidequesting.com/2014/04/pax-east-2014-transistor-preview-bringing-sexy/">SideQuesting.com</a></p><p>"Transistor is even more stunning to behold than Bastion was." -- <a href="http://www.denofgeek.us/games/pax-east-2014/234673/pax-east-2014-day-2">Den of Geek</a></p><p>"If you enjoyed Bastion and the wonderful storytelling abilities of Supergiant, you're sure to love Transistor." -- <a href="http://www.sub-cultured.com/pax-east-2014-games-recap-part-2/">Sub-cultured.com</a></p><p><strong>Transistor Interview [Video]</strong> -- <a href="http://www.gameenthus.com/gameenthus-pax-east-2014-transistor-interview/">GameEnthus.com</a></p><p><strong>Transistor PAX East 2014 Interview [Audio]</strong> -- <a href="http://justpressstart.net/transistor-pax-east-2014-interview/0">Just Press Start</a></p><p>We're down to the last few weeks of development. We're very excited to see what everyone thinks of the full game less than a month from now! Until then.</p><p></p>]]></description><link>https://www.supergiantgames.com/blog/transistor-pax-east-2014-recap</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/transistor-pax-east-2014-recap</guid><pubDate>Wed, 23 Apr 2014 19:41:00 GMT</pubDate></item><item><title><![CDATA[Transistor arrives May 20 on PS4 and PC]]></title><description><![CDATA[<p><strong>Transistor is coming soon!</strong></p><p>Mark your calendar for May 20, 2014. In just a few weeks, our next game will be available for the PlayStation 4 and PC!</p><p>We've been putting the finishing touches on it and think it's just about ready.</p><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/2TB3CikQ5W4oa0mCMqyWqW/4776de2eec7b0ad25a17a80de171985c/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/1Yw1d4TLFeY0CAqSCcKS6K/c9d985165f259a575b0b7e3d4ebf0be4/unamed" src="//images.ctfassets.net/5owu3y35gz1g/1Yw1d4TLFeY0CAqSCcKS6K/c9d985165f259a575b0b7e3d4ebf0be4/unamed"></a>
</figure><p>This week at PAX East in Boston, several of us from Supergiant will be taking a short break from development to show you some of our latest progress. We'll have a near-final build of the game running on the PlayStation 4, which you'll be able to get your hands on at our <strong>booth 892</strong>. It was one year ago at PAX East that <a href="http://supergiantgames.com/index.php/2013/03/first-look-at-our-next-game-transistor/">we showed Transistor for the first time</a>!</p><p>We'll have more details about Transistor in the days leading up to our launch next month. Until then, here are some quick facts we wanted to share, and stay tuned for more:</p><p><strong>When is Transistor due out?</strong>
Transistor's release date is May 20, 2014.</p><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/2IJtj1vIuIE0IaOWEKmA0U/d1970936b815ba999a0297502644cd51/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/3oDMdyHEDYG64S0kw4Q6Mc/cad3a71ad573a20f4d9b29d44ee95085/unamed" src="//images.ctfassets.net/5owu3y35gz1g/3oDMdyHEDYG64S0kw4Q6Mc/cad3a71ad573a20f4d9b29d44ee95085/unamed"></a>
</figure><p><strong>What platforms is Transistor coming to?</strong>
PlayStation 4 and PC.</p><p><strong>Where will I be able to get the game?</strong>
On <a href="http://us.playstation.com/PSN">PSN</a> for the PlayStation 4 version, and on <a href="http://www.steampowered.com/">Steam</a> or our web site for the PC version.</p><p><strong>How much is the game?</strong>
Transistor will be sold for $19.99 in North America, and €18.99 / £14.99 in Europe.</p><p><strong>Will Transistor be available in my country?</strong>
We plan for a worldwide launch. Transistor includes English voiceover and text in English, French, Spanish, Italian, German, Russian, and Brazilian Portuguese.</p><p><a href="//images.ctfassets.net/5owu3y35gz1g/6GciBJBtDiSIiyw6WeaSII/0cc4abff490f56cfda68aa42dd8481e5/unamed"><img class="aligncenter size-full wp-image-2169" title="Transistor_10-apr-2014_00_small" src="http://supergiantgames.com/site/wp-content/uploads/Transistor_10-apr_14_00.jpg" alt="" width="500" height="281"></a></p><p><strong>Can I preorder the game?</strong>
Not at this time though we're looking into it!</p><p><strong>Hey are these new screenshots?</strong>
Yes! We wanted to show a few more environments without giving away too much. These shots are taken straight from gameplay.</p><p><strong>I have more questions.</strong>
Sure! Read our <a href="http://supergiantgames.com/index.php/2013/06/transistor-faq/">Transistor FAQ</a> or send questions to <a href="http://www.twitter.com/supergiantgames">@SupergiantGames</a> on Twitter or here on this web site.</p><p>Stay tuned for more, and get ready to play Transistor in the near future!</p>]]></description><link>https://www.supergiantgames.com/blog/transistor-arrives-may-20-on-ps4-and-pc</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/transistor-arrives-may-20-on-ps4-and-pc</guid><pubDate>Thu, 10 Apr 2014 14:58:00 GMT</pubDate></item><item><title><![CDATA[From Alpha to Content Lock]]></title><description><![CDATA[<p>At the <a href="http://supergiantgames.com/index.php/2013/12/happy-holidays-from-supergiant/">end of last year</a>, we got Transistor to an alpha stage of development, which meant the game was essentially feature-complete and fully playable start to finish. Since then, we've been working to get every aspect of that game to a better place. Despite the broad-sounding goal, it's a pretty meticulous process. We figured we'd give you a brief update on how it's going!</p><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/4QeAk7EYeAi2kQAAkaaWsw/ab367dab2d30abce95d613b56cb06782/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/2VjJrAL9CMq8mYoeIkgU8k/07d3eb555039cf9851cfbbb8bb0f69c8/unamed" src="//images.ctfassets.net/5owu3y35gz1g/2VjJrAL9CMq8mYoeIkgU8k/07d3eb555039cf9851cfbbb8bb0f69c8/unamed"></a>
</figure><p>View in: <a href="http://supergiantgames.com/site/wp-content/uploads/Transistor_Process_WP_1920x1080.jpg">1920x1080</a> | <a href="//images.ctfassets.net/5owu3y35gz1g/5K2IdZD8rYamgCAYsGC4E8/7e4c2da24aef1674d720a83105d01362/unamed">1136x640</a></p><p>In development speak, after alpha, our next big internal milestone is a fun-sounding term called 'content lock'. Here's how those are different:</p><p><strong>Alpha</strong> means the game content is all there and no significant new features are being added. You're done creating environments, characters, major features, and game systems. The game should be fully playable and expressive of what the full experience is ultimately going to be. In other words, it should be interesting to play and worth playing. If there are major gaps in the design, or the story, or any other aspect, it's not really alpha.</p><p><strong>Content lock</strong> means the game is near shipping quality. Like alpha, this can be a moving target. Placeholder assets are gone, and every aspect of the game from the tuning to the timing of the voiceover to runtime performance are getting locked down. The caveats are removed. There's a big emphasis on testing and refining. After content lock, it's down to critical fixes or key surgical improvements.</p><p>These days we're zeroing in on that content lock stage. It's a key point in development that boils down to sweating the details. We promise to tell you more just as soon as we're ready. In the mean time, don't be a stranger and <a href="http://twitter.com/supergiantgames">visit us on Twitter</a>, and thank you for all your support and enthusiasm for this game!</p><p></p>]]></description><link>https://www.supergiantgames.com/blog/from-alpha-to-content-lock</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/from-alpha-to-content-lock</guid><pubDate>Tue, 11 Mar 2014 18:10:00 GMT</pubDate></item><item><title><![CDATA[Happy Holidays from Supergiant!]]></title><description><![CDATA[<p>We've been pretty quiet this season, so as the year winds down we wanted to give an update on what we've been up to! And show you our festive studio décor‎.</p><p>What we've been up to, simply put, is making <a href="http://supergiantgames.com/index.php/2013/06/transistor-faq/">Transistor</a>.</p><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/13VLv0LN9C02gKOcsoCe0M/03e2338803c71c201712dec8e6af940c/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/6CCL3XV7q0GkyeAMWkcmMa/68e72301b1b8d592104276ae4e44663b/unamed" src="//images.ctfassets.net/5owu3y35gz1g/6CCL3XV7q0GkyeAMWkcmMa/68e72301b1b8d592104276ae4e44663b/unamed"></a>
</figure><p>After <a href="http://supergiantgames.com/index.php/2013/03/first-look-at-our-next-game-transistor/">our reveal of Transistor</a> went over as well as it did back in March, our goal became very clear: to keep doing everything we can to make the full game live up to <a href="http://supergiantgames.com/index.php/2013/04/transistor-media-round-up/">the first impression</a>. We had our second <a href="http://supergiantgames.com/index.php/2013/06/transistor-earns-12-award-nominations-e3-2013/">major showing at E3</a> a couple of months later, where we announced the game is <a href="http://supergiantgames.com/index.php/2013/06/transistor-coming-to-ps4-and-steam/">coming to PlayStation 4 and PC</a>. We had one more big showing planned for this year, which happened at <a href="http://supergiantgames.com/index.php/2013/09/transistor-pax-prime-2013-recap/">PAX Prime</a>. Then after that, we wanted to hunker down and work on the game for the rest of the year. And that's exactly what we've done.</p><p>Right now Transistor is in an alpha state where just about all of the content, systems, and features we have in mind are implemented in some fashion, and the game is playable from beginning to end. It's where we wanted to be as we head into 2014.</p><p>In the coming weeks, we plan to keep testing, tuning, and iterating on every aspect of the game until we think it's ready to put out there for you to play. We'll talk more specifics as we get closer to that time. Until then, you can always check in with us on <a href="https://twitter.com/supergiantgames">Twitter</a> or <a href="https://www.facebook.com/supergiantgames">Facebook</a>. Stay tuned, happy holidays, and keep in touch!</p><p>P.S.: <a href="http://store.supergiantgames.com">All the merchandise in our Supergiant Store is on sale for the holidays</a> if you'd like to have a look.</p>]]></description><link>https://www.supergiantgames.com/blog/happy-holidays-from-supergiant_2</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/happy-holidays-from-supergiant_2</guid><pubDate>Fri, 20 Dec 2013 20:13:00 GMT</pubDate></item><item><title><![CDATA[Transistor @ PAX Prime 2013 Recap]]></title><description><![CDATA[<p>We're back from our big trip to Seattle where we let many hundreds of people get their hands on our latest build of Transistor. Three years ago, <a href="http://supergiantgames.com/index.php/2010/09/now-that-was-a-pax/">we showed Bastion in public for the first time</a> as part of the PAX 10, and this show has been special to us ever since. As we dive back into development, we wanted to share some of the highlights from the show:</p><p><strong>Supergiant @ PAX Prime in Photos</strong>
<a href="https://www.facebook.com/media/set/?set=a.10151814919782560.1073741827.311994162559&amp;type=1">Have a look</a> at dozens of photos we snapped from our booth and other related events at the show.
</p><figure data-type="image" class="wy-figure-large"><a href="https://www.facebook.com/media/set/?set=a.10151814919782560.1073741827.311994162559&amp;type=1"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/IaxjfUcEg02kgQwYaoGOC/70993159232e52d6582a0dd7b0281c44/unamed" src="//images.ctfassets.net/5owu3y35gz1g/IaxjfUcEg02kgQwYaoGOC/70993159232e52d6582a0dd7b0281c44/unamed"></a><figcaption></figcaption></figure><p></p><p>One of the things we love about PAX is it's an opportunity to have our whole team in the same place at the same time. Not only that, the sheer number of people willing to come visit us and wait through a 2-hour line just to play our game is something we still can't get used to.</p><p><strong>Latest Media Impressions of Transistor</strong>
We showed an updated build at PAX Prime, featuring a number of improvements on what we let people play at PAX East and E3. Here are links to some media impressions of how the game is shaping up!</p><p>"Transistor had us all sorts of excited at PAX Prime." -- <a href="http://www.destructoid.com/transistor-had-us-all-sorts-of-excited-at-pax-prime-261200.phtml">Destructoid</a></p><p>Video: "Transistor - Sharp Combat and Aesthetics" -- <a href="http://www.gamespot.com/transistor/videos/transistor-sharp-combat-and-aesthetics-6414075/">GameSpot</a></p><p>"Whereas Bastion played it relatively safe with its gameplay, Transistor is an entirely new combat experience." -- <a href="http://www.gamesradar.com/best-pax-2013/">GamesRadar</a></p><p>"Managed to play it before I said goodbye to PAX 2013. I’m so thankful I did. Blew me away." -- <a href="http://www.vgrevolution.com/2013/09/pax-2013-day-four-the-magnificent-seven/">VGRevolution.com</a></p><p>"...in Transistor the player has a very different relationship to the voice-over character." -- <a href="http://www.polygon.com/2013/9/2/4685168/transistors-voice-over-is-a-character-in-the-world-who-cares-about-you">Polygon</a></p><p>"A moody, melodic score complements Supergiant’s luscious visuals" -- <a href="http://blog.us.playstation.com/2013/09/04/hands-on-with-transistor-on-ps4/">PlayStation.com</a></p><p>"With a unique story and gameplay, Transistor is something to look forward to." -- <a href="http://www.screwattack.com/video/PAX--Supergiant-Games-has-another-cool-game-coming-in-Transistor-12444612">ScrewAttack.com</a></p><p>"Transistor oozed charm from the moment I moved Red around the map." -- <a href="http://indiegameinsider.com/2013/08/30/pax-prime-2013-transistor-preview-seeing-red/">Indie Game Insider</a></p><p>"Transistor is shaping up to be an atmospheric masterpiece." -- <a href="http://www.gameranx.com/features/id/17183/article/transistor-preview-stunning-haunting-and-atmospheric/">GameRanx.com</a></p><p>"Transistor was basically my game of PAX 2013 and I hope you go and check it out if you get the chance." -- <a href="http://www.twinfinite.net/blog/2013/09/05/pax13-transistor-impressions/">Twinfinite.net</a></p><p>"Transistor is definitely one of the most visually striking and downright fun games coming out soon." -- <a href="http://pxlbyte.com/previews/pax-prime-2013-hands-on-with-transistor/">Pxlbyte.com</a></p><p>"...there is no greater joy in this game than executing a well thought out plan that decimates the enemies on the screen." -- <a href="http://thriftynerd.com/2013/08/pax-prime-2013-transistor-hands-on/">Thriftynerd.com</a></p><p>Video Interview w/ Adam Sessler -- <a href="http://revision3.com/rev3gamespreviews/transistor-gameplay-preview">Rev3Games.com</a></p><p>Video Interview -- <a href="http://www.youtube.com/watch?v=U8cqF9K8Ris">Polaris</a></p><p>Video Interview -- <a href="http://fronttowardsgamer.com/2013/09/05/transistor-pax-prime-2013-interview-with-greg-kasavin-of-supergiant-games/">Front Towards Gamer</a></p><p>Video Interview -- <a href="http://www.youtube.com/watch?v=0CrqtA3RgTM&amp;feature=youtu.be">Arcademia.com</a></p><p>Video Interview -- <a href="http://www.youtube.com/watch?v=i2rv70zbQHE">LinusTechTips</a></p><p>Audio interview: "Greg Kasavin talks about SuperGiant Games upcoming science fiction title Transistor"
-- <a href="http://www.indestructibleart.com/episodes/IAG011.html">IndestructibleArt.com</a></p><p>Let us know if we missed anything!</p><p><strong>10 Questions with Supergiant Games Q&amp;A Panel</strong>
We had a lovely time at our Q&amp;A panel hosted by the <a href="http://www.interactive.org/">AIAS</a>, and got some great questions. Hundreds of people showed up, and we heard some great feedback afterwards so we hope that those of you in attendance found the Q&amp;A to be worthwhile. For those of you who missed it, while video is not available, the folks at <a href="http://www.busygamernation.com/">Busy Gamer Nation</a> recorded audio for the entire thing, which <a href="http://www.busygamernation.com/podcast/bgn/PAX13-SupergiantGamesPanel.mp3">you can listen to here</a>.</p><p><strong>Darren &amp; Ashley's Live Performance</strong>
On Sunday night at the show, Darren Korb and Ashley Barrett performed live acoustic versions of several songs from the Bastion and Transistor original soundtracks. In particular this was the first and thus-far-only time that the full-length version of "We All Become", the song from the Transistor reveal trailer, has ever been heard. Here is one of several recordings of the performance we found online:
<figure data-type="video"><iframe width="500" height="375" src="//www.youtube.com/embed/KudXO0DO04U" frameborder="0" allowfullscreen=""></iframe></figure></p><p>We're often asked if or when "We All Become" will be available for download. We expect to include it as part of an official soundtrack release for Transistor around the time of the game's launch early next year. We'll release more details later on. </p><p><strong>The Bastion Fan Book</strong>
More about this later but one of the most memorable moments of the show for us came after our Q&amp;A panel when a group of Bastion fans presented us with a hand-illustrated, hand-written book of words and artwork inspired by our game. It was created in collaboration by a community of Bastion fans from around the world. It's just stunning, and a testament to the creativity and passion of our players. For now, here's a video of Jen reacting to seeing the book for the first time:
<figure data-type="video"><iframe width="500" height="375" src="//www.youtube.com/embed/3GC2zg527Wc" frameborder="0" allowfullscreen=""></iframe></figure></p><p>Thank you very much to all those who contributed to this one-of-a-kind artifact.</p><p></p><center>* * *</center><p></p><p>That's another PAX on the books! If you had a chance to come to the show, we'd love to get your impressions. And if you couldn't make it, we hope this recap gives a sense of what it was like! As for us, we're all the more amped up to be back to working on the rest of the game. Stay tuned!</p>]]></description><link>https://www.supergiantgames.com/blog/transistor-pax-prime-2013-recap</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/transistor-pax-prime-2013-recap</guid><pubDate>Sat, 07 Sep 2013 00:57:00 GMT</pubDate></item><item><title><![CDATA[Transistor @ PAX Prime This Week!]]></title><description><![CDATA[<p>In less than a day, <a href="http://supergiantgames.com/index.php/team/">all of us from Supergiant</a> will be in Seattle for <a href="http://prime.paxsite.com/">PAX Prime</a>, where we'll be showing off the latest build of our next game! After the fantastic response we got to our <a href="http://supergiantgames.com/index.php/2013/04/transistor-media-round-up/">debut at PAX East</a> followed by <a href="http://supergiantgames.com/index.php/2013/06/transistor-earns-12-award-nominations-e3-2013/">E3</a>, we're eager to show you all the progress we've made. Here's what's happening with us at PAX:</p><p><strong>Supergiant Booth #3010: Come Play Transistor &amp; Say Hi</strong>
We're right on the 4th Level of PAX Prime this year, next to our friends at <a href="http://www.thebehemoth.com/">The Behemoth</a> and <a href="http://www.spyparty.com/">SpyParty</a>, so come on down during show hours and play our game! Our latest build of Transistor is quite a bit farther along than what we've shown at PAX East and E3.</p><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/4hxZE7Wo5WyAyAaC0OWQ08/d1116636e370a47b58c90b5779615f7a/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/3ejZIH6Ozu2SSUWcmseeYm/f629c18d27b3969a17b0edd11f3677c7/unamed" src="//images.ctfassets.net/5owu3y35gz1g/3ejZIH6Ozu2SSUWcmseeYm/f629c18d27b3969a17b0edd11f3677c7/unamed"></a>
</figure><p>Keen-eyed players who've kept close tabs on what we've revealed so far should spot a variety of improvements across the board, including new systems for unlocking and installing special plug-ins that modify the Transistor's functions in a variety of ways.</p><p><strong>Now Available: Transistor 'Cloudbank' Art Print &amp; 24" x 36" Poster</strong>
We're pleased to offer two new Transistor-themed items in <a href="http://store.supergiantgames.com/">our online store</a>, which will make their debut this week at PAX Prime!</p><p><a href="http://store.supergiantgames.com/products/transistor-art-print"><img src="http://supergiantgames.com/site/wp-content/uploads/Transistor_Print.jpg" alt="Transistor 'Cloudbank' Art Print" title="Transistor_Print" width="250" height="250" class="aligncenter size-full wp-image-2013"></a> <a href="http://store.supergiantgames.com/products/transistor-poster"><img src="http://supergiantgames.com/site/wp-content/uploads/Transistor_Poster.jpg" alt="Transistor 24&quot; x 36&quot; Poster" title="Transistor_Poster" width="250" height="250 class=" aligncenter="" size-full="" wp-image-2014"=""></a></p><p>First is the <a href="http://store.supergiantgames.com/products/transistor-art-print">Transistor 'Cloudbank' Art Print</a> ($14.99), based on one of the very first concept pieces Jen created for Transistor's protagonist. Second is a full-size <a href="http://store.supergiantgames.com/products/transistor-poster">Transistor 24" x 36" Poster</a> ($19.99), based on the artwork Jen created for <a href="http://supergiantgames.com/index.php/2013/03/first-look-at-our-next-game-transistor/">the game's debut earlier this year</a>. As an option, these are available signed by Jen. Check the store descriptions for more details!</p><p><strong>Saturday 1pm: 10 Questions with Supergiant Games Q&amp;A Panel</strong>
Hosted by the Academy of Interactive Arts and Sciences, this Q&amp;A panel will delve into what life is like at Supergiant, everything from our origins to our experiences working on our current project. If you're a PAX attendee, please come by the Serpent theater for some full-on Supergiant navel gazing! The full description of the session is <a href="http://prime.paxsite.com/schedule/panel/10-questions-with-supergiant-games-presented-by-the-academy-of-interactive-">right here</a>.</p><p><strong>Saturday 11am: Darren at the Official Harmonix Podcast</strong>
Earlier that day our composer and audio director Darren Korb will be among the guests at the <a href="a href=" http:="" prime.paxsite.com="" schedule="" panel="" the-official-harmonix-podcast-live"="">Official Harmonix Podcast</a>, live in the Pegasus theater. Check it out if you want to know more about what goes on inside the mind of Mr. Korb.</p><p><strong>Sunday 8pm: Sunday Night Concerts</strong>
We'll just leave this here, <a href="http://prime.paxsite.com/schedule/panel/sunday-night-concerts">from the official PAX site</a>: "PAX Prime is 4 days long, so that means you get an extra day of concerts. How lucky for you! Sunday features Super Guitar Bros., Adam Warrock, and Supercommuter. Plus a special performance by our friends, Supergiant."
</p><center>* * *</center><p>Hope to see many of you at PAX! For those of you who can't make it we'll post a recap once we come to our senses hopefully sometime next week.</p><p>P.S.: Got more questions about Transistor? Have a look at our <a href="http://supergiantgames.com/index.php/2013/06/transistor-faq/">FAQ</a>.</p><p></p>]]></description><link>https://www.supergiantgames.com/blog/transistor-pax-prime-this-week</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/transistor-pax-prime-this-week</guid><pubDate>Thu, 29 Aug 2013 00:44:00 GMT</pubDate></item><item><title><![CDATA[Saturday 10am PT: Bastion Anniversary Live Stream]]></title><description><![CDATA[<p>Update: A great big thank-you to everyone who tuned in for our live stream! We ended up playing through the entire game. The recording is archived on <a href="http://www.twitch.tv/supergiantgames/b/433298481">our Twitch.tv channel page</a>.</p><p></p><center>* * *</center><p></p><p>Two years ago on July 20, our first game <a href="http://supergiantgames.com/index.php/2011/07/bastion-now-available-on-xbox-live/">Bastion launched on Xbox LIVE Arcade</a>. We wouldn't be here right now if not for your support and the game's continued success. So, to mark the occasion, we thought we'd try something new: Starting at <strong>10am Pacific this Saturday</strong>, we invite you to join us for our <strong><a href="http://www.twitch.tv/supergiantgames">Bastion Anniversary Live Stream</a></strong>! (<a href="http://www.twitch.tv/supergiantgames">Follow us on Twitch.tv</a> to get a reminder.)</p><p><figure data-type="embed"><object id="live_embed_player_flash" width="500" height="305" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" bgcolor="#000000"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="flashvars" value="hostname=www.twitch.tv&amp;channel=supergiantgames&amp;auto_play=true&amp;start_volume=25"><param name="src" value="http://www.twitch.tv/widgets/live_embed_player.swf?channel=supergiantgames"><embed id="live_embed_player_flash" width="500" height="305" type="application/x-shockwave-flash" src="http://www.twitch.tv/widgets/live_embed_player.swf?channel=supergiantgames" allowfullscreen="true" allowscriptaccess="always" allownetworking="all" flashvars="hostname=www.twitch.tv&amp;channel=supergiantgames&amp;auto_play=true&amp;start_volume=25" bgcolor="#000000"></object></figure><a class="trk" style="padding: 2px 0px 4px; display: block; width: 345px; font-weight: normal; font-size: 10px; text-decoration: underline; text-align: center;" href="http://www.twitch.tv/supergiantgames">Watch live video from supergiantgames on www.twitch.tv</a></p><p>During the event, Amir and I will be playing through Bastion live from Supergiant's HQ while providing the weirdest, most interesting developer commentary we can think of. We'll be reminiscing about the making of the game and the choices we made along the way, and no doubt be spilling lots of never-before-heard trivia and incredible useless facts!</p><p>Speaking of weird Internet video of Bastion, we've also just posted <a href="http://supergiantgames.com/?p=1967">our policy on Let's Play videos</a> and other video content based on our games. Please read it in full if it applies to you but the short version is, <strong>you're welcome to create Let's Play-style videos of our games and monetize them if you want</strong>.</p><p>Hope you check out our very first live stream. And happy birthday, Bastion!</p>]]></description><link>https://www.supergiantgames.com/blog/saturday-10am-pt-bastion-anniversary-live-stream</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/saturday-10am-pt-bastion-anniversary-live-stream</guid><pubDate>Thu, 18 Jul 2013 17:24:00 GMT</pubDate></item><item><title><![CDATA[Policy on Let's Play Videos]]></title><description><![CDATA[<p><i>Last Updated May 9, 2024
</i>
We often get emails from video content creators asking our permission to create and monetize videos about our games. We wanted to provide a clear policy on this to save everyone the trouble of having to ask. Our stance is this:

<b>You&#39;re welcome to stream or create Let&#39;s Play-style videos of our games, and monetize them if you want. You&#39;re welcome to use our music as part of such content.
</b>
Supergiant Games permits you to create free or ad-supported videos (including Let&#39;s Plays, speed runs, reviews, commentary, and so on) using captured or streamed video from Supergiant Games&#39; video games. You do not need to request written permission to create such content.</p><p><b>Refuting claims: </b>No entity has our permission to &#39;demonetize&#39; your videos. If a claim is made against your content that does not originate from Supergiant Games, e.g. from <a href="https://www.tunecore.com/">TuneCore</a>, please refute the claim citing this policy. (Music usage is covered below.)</p><p><b>Crediting us: </b>Should you decide to post videos containing Supergiant content, we request that you provide a functional link to our site or a product page for any relevant versions of the game used in the making of said content. For example,

· <i><b>Hades II</b></i> on <a href="https://store.steampowered.com/app/1145350/Hades_II/">Steam</a>
· <i><b>Hades II</b></i> on <a href="https://store.epicgames.com/en-US/p/hades-ii">Epic Games Store</a>
· <i><b>Hades</b></i> on <a href="https://store.steampowered.com/app/1145360/Hades/">Steam</a>
· <i><b>Hades</b></i> on <a href="https://www.nintendo.com/games/detail/hades-switch/">Nintendo Switch</a>
· <i><b>Hades</b></i> on the <a href="https://www.epicgames.com/store/en-US/product/hades/home">Epic Games Store</a>
· <i><b>Hades</b></i> on <a href="https://www.xbox.com/en-US/games/hades">Xbox</a>
· <i><b>Hades</b></i> on <a href="https://store.playstation.com/en-us/product/UP2125-PPSA03355_00-3466019145463410">PlayStation</a>
· <i><b>Pyre</b></i> on <a href="https://store.steampowered.com/app/462770/Pyre/">Steam</a>
· <i><b>Transistor</b></i> on <a href="https://store.steampowered.com/app/237930/Transistor/">Steam</a>
· <i><b>Bastion</b></i> on <a href="https://store.steampowered.com/app/107100/Bastion/">Steam</a>
· <a href="http://supergiantgames.com/">Supergiant Games</a>

<b>Using our music</b>: We welcome you to use our music as part of live streams about our games, or videos about our games. You may use it as background music for unmonetized videos such as role-playing sessions or streams, provided you give proper credit in the video description. No other uses of our copyrighted works are explicitly permitted.</p><p>Please note we reserve the right to update this policy without notice or liability.</p><p>Thank you for reading! Note that our small team generally is not available to evaluate or approve individual inquiries related to video content or music use, which is part of the reason we created this policy. We hope this policy enables many creators to keep making the kinds of inspiring work we&#39;ve been seeing for years.</p>]]></description><link>https://www.supergiantgames.com/blog/policy-on-lets-play-videos</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/policy-on-lets-play-videos</guid><pubDate>Thu, 18 Jul 2013 17:23:00 GMT</pubDate></item><item><title><![CDATA[Transistor Earns 15+ Award Nominations @ E3 2013!]]></title><description><![CDATA[<p>We survived our exciting trip to the 2013 Electronic Entertainment Expo, where we let lots of people get their hands on Transistor for the first time. Turns out a bunch of them liked it! See below for links to what people said about the game, or check our <a href="https://www.facebook.com/media/set/?set=a.10151640548227560.1073741826.311994162559&amp;type=1">E3 photo gallery on Facebook</a> for a glimpse of our trip. In the meantime, much as we loved basking in the neon light of E3, it feels good to be back to work! We're in the thick of development and look forward to making good progress this summer.</p><p></p><figure data-type="image" class="wy-figure-large"><a href="https://www.facebook.com/media/set/?set=a.10151640548227560.1073741826.311994162559&amp;type=1"><img data-resize-src="http://lh6.ggpht.com/HpEiMnWp_AGgPh4MWsFLRhmmdME9aggQwCe-JyBvs5DVGAsw8mHTtz9kDtg7gG8eziSX7jn_6-5bLl9jYjXjczFesRA" src="http://lh6.ggpht.com/HpEiMnWp_AGgPh4MWsFLRhmmdME9aggQwCe-JyBvs5DVGAsw8mHTtz9kDtg7gG8eziSX7jn_6-5bLl9jYjXjczFesRA=s1200"></a><figcaption></figcaption></figure><p></p><p><strong>//E3 Awards &amp; Award Nominations//</strong></p><p><a href="http://gamecriticsawards.com/winners.html"><strong>Game Critics Awards</strong></a><strong> - Best Downloadable Game </strong></p><p><a href="http://www.gameinformer.com/b/features/archive/2013/06/17/game-informer-best-of-e3-2013-awards.aspx?PostPageIndex=4"><strong>Game Informer</strong></a><strong> - Best Downloadable Game</strong></p><p><a href="http://www.polygon.com/2013/6/19/4442766/polygons-editors-choice-selections-for-e3-2013"><strong>Polygon</strong></a><strong> - Editor's Choice Selection</strong></p><p><a href="http://www.destructoid.com/destructoid-s-best-of-e3-2013-winners--256503.phtml"><strong>Destructoid</strong></a><strong> - Game of the Show (Nominee)</strong></p><p><a href="http://games.yahoo.com/blogs/plugged-in/yahoo-games-best-e3-2013-awards-211656046.html"><strong>Yahoo! Games</strong></a><strong> - Best of E3 2013 Selection</strong></p><p><a href="http://techland.time.com/2013/06/17/best-of-e3-2013-15-games-to-look-forward-to/slide/most-intriguing-narrative-transistor/"><strong>TIME Techland</strong></a><strong> - Most Intriguing Narrative</strong></p><p><a href="http://www.ign.com/articles/2013/06/11/igns-best-of-e3-2013-awards"><strong>IGN</strong></a><strong> - Best PlayStation 4 Game (Nominee), Biggest Surprise (Nominee)</strong></p><p><a href="http://www.nerdist.com/2013/06/e3-2013-the-nerdist-best-of-e3-awards/"><strong>The Nerdist</strong></a><strong> - Best Downloadable/Indie Game</strong></p><p><a href="http://epdaily.tv/all/spotlight/best-of-e3-2013-actionadventure-indie/"><strong>Electric Playground</strong></a><strong> - Best Indie Game</strong></p><p><a href="http://www.gamerevolution.com/features/best-of-e3-awards-2013"><strong>Game Revolution</strong></a><strong> - Best of E3 2013 Selection</strong></p><p><a href="http://www.youtube.com/watch?v=btMZVWhp_RE"><strong>The Escapist</strong></a><strong> - E3 2013 We Love It Award</strong></p><p><a href="http://www.rpgfan.com/features/e3-2013/Awards/index2.html"><strong>RPGFan.com</strong></a><strong> - Best Action RPG</strong></p><p><a href="http://www.digitaltrends.com/gaming/best-of-e3-2013-awards/"><strong>Digital Trends</strong></a><strong> - Best Digital Download (Nominee)</strong></p><p><a href="http://gamingillustrated.com/gaming-illustrated-best-of-e3-2013-awards/"><strong>GamingIllustrated.com</strong></a><strong> - Best of E3 2013 Selection</strong></p><p><a href="http://www.sidequesting.com/2013/06/sidequestings-best-of-e3-2013/"><strong>SideQuesting.com</strong></a><strong> - Best of E3 2013 Selection</strong></p><p><a href="http://www.gamingexcellence.com/features/gamingexcellences-best-of-e3-2013-the-nominees"><strong>Gaming Excellence</strong></a><strong> - Best Downloadable Game (Nominee)</strong></p><p><a href="http://www.hardcoregamer.com/2013/06/19/e3-2013-best-ps4-game/"><strong>Hardcoregamer.com</strong></a><strong> - Best PlayStation 4 Game (Nominee), Best Indie Game (Nominee)</strong></p><p><a href="http://www.stfuandplay.com/story/content/best-of-e3-2013-award-winners#.UcibQT46Vuo"><strong>STFUandPlay</strong></a><strong> - Best 2D Action Game</strong></p><p></p><center>* * *</center><p></p><p><strong>//E3 Preview Highlights//</strong></p><p>Transistor Coming to PS4 -<a href="http://blog.us.playstation.com/2013/06/10/transistor-coming-to-ps4-from-the-creators-of-bastion/">PlayStation Blog</a></p><p>"The game plays beautifully." -<a href="http://www.gameinformer.com/games/transistor/b/playstation4/archive/2013/06/12/exploring-the-setting.aspx">Game Informer</a></p><p>"Supergiant's Transistor is looking magnificent." -<a href="http://www.rockpapershotgun.com/2013/06/20/talk-swordy-to-me-18-mins-of-supergiants-transistor/">Rock Paper Shotgun</a></p><p>"Our socks were charmed clean off." -<a href="http://www.gamesradar.com/transistor-talking-sword-and-intriguing-strategy-game/">GamesRadar.com</a></p><p>"Transistor was easily my Game of the Show." -<a href="http://did-not-finish.com/2013/06/transistor-at-e3/">DidNotFinish.com</a></p><p>"Transistor players must unravel the relationship between Red and her weapon." -<a href="http://www.polygon.com/2013/6/19/4444960/transistor-players-must-unravel-the-relationship-between-red-and-her">Polygon.com</a></p><p>"Transistor hits you with style as soon as the E3 demo begins." - <a href="http://www.playstationlifestyle.net/2013/06/14/transistor-e3-preview/">PlayStationLifestyle.net</a></p><p>"Supergiant Games left a lot of people thirsty for this game after playing the demo." -<a href="http://www.examiner.com/article/e3-preview-the-beautiful-dark-and-twisted-fantasy-world-of-transistor">Examiner.com</a></p><p>Transistor E3 Interview -<a href="http://nerdluster.com/games/22-game-news/317-20130613-transistor-interview">NerdLuster.com</a></p><p>Transistor - GameSpot Stage Demo -<a href="http://www.gamespot.com/e3/transistor-e3-2013-stage-demo-6410316/">GameSpot.com</a></p><p>"Transistor seems to showcase the same dedication and consistency of presentation that made Supergiant a favorite after Bastion." -<a href="http://www.rpgfan.com/previews/Transistor/index.html">RPGFan.com</a></p><p>"Transistor sends shivers down my spine." -<a href="http://www.sidequesting.com/2013/06/e3-2013-transistor-sends-shivers-down-my-spine/">SideQuesting.com</a></p><p>"I honestly couldn't wait to see what happened next." -<a href="http://blog.extra-life.org/2013/06/hands-on-transistors-leap-to-ps4.html">extra life</a></p><p>"A full realization of what the team at Supergiant wants to make." -<a href="http://www.gamefront.com/transistor-developer-supergiant-is-preoccupied-with-strategy-games/">Game Front</a></p><p>"Playing it made me realize Transistor is striking out in some very exciting ways." -<a href="http://leviathyn.com/games/previews/2013/06/14/e3-2013-hands-on-impressions-transistor/">Leviathyn.com</a></p><p>"The artistry of Transistor is a beautiful representation of Supergiant Games's style." -<a href="http://www.gameskinny.com/kek2o/transistor-the-final-demo-of-e3-2013">GameSkinny.com</a></p><p>"This game looks amazing." -<a href="http://www.themarysue.com/transistor-gameplay-video/">The Mary Sue</a></p><p>Did we miss anything? <a href="http://supergiantgames.com/index.php/contact/">Send us a note</a>!</p>]]></description><link>https://www.supergiantgames.com/blog/transistor-earns-15-award-nominations-e3-2013</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/transistor-earns-15-award-nominations-e3-2013</guid><pubDate>Tue, 25 Jun 2013 22:54:00 GMT</pubDate></item><item><title><![CDATA[Transistor FAQ]]></title><description><![CDATA[<p><em>Last Updated Nov. 1, 2018: </em>We've compiled a list of frequently asked questions about Transistor in case there's something you're wondering about the game. If you have additional questions you'd like answered, <a href="http://supergiantgames.com/contact/">send us a note</a>!
</p>
<p>
	<strong>Can I make and monetize Let's Play videos of Transistor?</strong> Short answer is yes, by all means. For more details please read <a href="https://www.supergiantgames.com/blog/policy-on-lets-play-videos/">our policy on Let's Play videos</a>.
</p>
<p>
	<strong>What is Transistor?</strong>
	Transistor is a sci-fi themed action RPG that invites players to wield an extraordinary weapon of unknown origin as they fight through a stunning futuristic city. The game seamlessly integrates thoughtful strategic planning into a fast-paced action experience, melding responsive gameplay and rich atmospheric storytelling. During the course of the adventure, players will piece together the Transistor's mysteries as they pursue its former owners. Have a look at the <a href="http://www.youtube.com/watch?v=GTik6sYT_BE">reveal trailer</a> to get a feel for the game.
</p>
<h3>Launch Trailer</h3><figure data-type="video">
<iframe src="https://www.youtube.com/embed/RT55lch6y_U" frameborder="0" width="500" height="281">
</iframe></figure>
<h3>Reveal Trailer</h3><figure data-type="video">
<iframe src="https://www.youtube.com/embed/GTik6sYT_BE" frameborder="0" width="500" height="281">
</iframe></figure>
<p>
	<strong>Is Transistor avaialble?</strong> Yes! Transistor first launched on May 20, 2014 for the PlayStation 4 and PC.
</p>
<p>
	<strong>What are Transistor's launch platforms and where can I get it?</strong>
	PlayStation 4 and PC.<br>
	- <strong><a href="https://store.sonyentertainmentnetwork.com/#!/en-us/games/transistor-pre-order/cid=UP2125-CUSA00502_00-TRANSISTORGAME00">TRANSISTOR on PSN<br>
	</a></strong>- <strong><a href="http://store.steampowered.com/app/237930/">TRANSISTOR on Steam</a></strong>
</p><figure data-type="embed">
<iframe width="550" height="264" scrolling="no" frameborder="0" src="https://www.humblebundle.com/store/product/transistor/vNOIc34">
</iframe></figure>
<p><strong>What other platforms is Transistor available on?</strong> Transistor is also available for <a href="https://www.nintendo.com/games/detail/transistor-switch">Nintendo Switch</a>, Mac, Linux, iPhone, and iPad. The <a href="http://store.steampowered.com/app/237930/">Steam</a> version of the game gives you access to the Windows, Mac, and Linux versions, or you can get the Mac version at the <a href="https://itunes.apple.com/us/app/transistor/id927617634?ls=1&amp;mt=12">Mac App Store</a>. The iPhone and iPad version is available on the <a href="https://itunes.apple.com/us/app/transistor/id948857526?mt=8">App Store</a>. Transistor is also available for the <a href="http://www.supergiantgames.com/blog/transistor-coming-to-the-new-apple-tv/">new Apple TV</a>!
</p>
<p><strong>Is the game's soundtrack available?</strong> Yes! The Transistor Original Soundtrack was released on our May 20 launch day for <a href="http://store.supergiantgames.com/products/transistor-original-soundtrack-digital">$9.99 for the digital version</a>, and <a href="http://store.supergiantgames.com/products/official-transistor-soundtrack">$11.99 for digital + compact disc</a>. It's <a href="http://store.steampowered.com/app/237930/">available on Steam</a> stand-alone and bundled with the game, and on <a href="http://store.supergiantgames.com/">this web site</a>. A deluxe <a href="https://store.supergiantgames.com/collections/transistor-merchandise/products/transistor-original-soundtrack-vinyl">Vinyl Edition</a> is also available! The Transistor Original Soundtrack features more than 60 minutes of music created for the game by Supergiant's <a href="https://twitter.com/darrenkorb">Darren Korb</a>, with vocals by <a href="https://twitter.com/ashbarrett">Ashley Barrett</a>.<br>
</p><center>
<figure data-type="image" class="wy-figure-large"><a href="http://store.supergiantgames.com/products/official-transistor-soundtrack"><img data-resize-src="http://lh5.ggpht.com/eJCG6D_AcMZOYLCDcNiPmIGjjKtRDfd2kkKnY6v8qSUjeDVOwZcgI_r6bK9J-KD_x4OhjX-20KEVTu2ybPAfSTEOKJV7" src="http://lh5.ggpht.com/eJCG6D_AcMZOYLCDcNiPmIGjjKtRDfd2kkKnY6v8qSUjeDVOwZcgI_r6bK9J-KD_x4OhjX-20KEVTu2ybPAfSTEOKJV7=s1200"></a></figure></center>
<p>
	The OST includes an exclusive bonus track, "Signals", created especially for this release.
</p>
<p>
	Also, as a small token of our gratitude for Transistor's success, we're pleased to present <a href="https://store.steampowered.com/app/299240/Transistor_Original_Soundtrack/">Steam</a>, our <a href="http://store.supergiantgames.com/collections/frontpage/products/official-transistor-soundtrack">online store</a>, <a href="http://www.youtube.com/watch?v=57cOmxB12XI">YouTube</a>, and right here:
</p>
<iframe style="border: 0; width: 350px; height: 470px;" src="https://bandcamp.com/EmbeddedPlayer/album=2382383956/size=large/bgcol=ffffff/linkcol=0687f5/tracklist=false/transparent=true/" seamless></iframe>
<p>
	This bonus album by our composer and audio director <a href="http://www.twitter.com/darrenkorb">Darren Korb</a> contains more than 80 minutes of alternate music tracks, featuring the amazing vocals of <a href="http://www.twitter.com/ashbarrett">Ashley Barrett</a> and instrumental versions of some key pieces from the soundtrack. We're releasing it as a free update to everyone who picked up the Transistor OST on Steam or our web site, and it's also available for free streaming. We hope you enjoy it!
</p>
<p>
	<strong>Will Transistor be available in my country?</strong>
	Transistor is available worldwide. The game includes English voiceover and text in English, French, Spanish, Italian, German, Russian, Brazilian Portuguese, and Japanese.
</p>
<p>
	<strong>Who is the developer of Transistor?</strong>
	We're Supergiant Games, an independent development studio based in San Francisco, California. Our first game Bastion released in 2011 and proceeded to earn more than 100 industry accolades and sell more than two million copies across all platforms. You can learn more about us on our <a href="http://supergiantgames.com/team/">team page</a>.
</p>
<p>
	<strong>Who is the publisher of Transistor?</strong>
	We are publishing Transistor ourselves. We had a great experience working with Warner Bros. as our distribution partner on Bastion though this time around we wanted to see if we could do it on our own.
</p>
<p>
	<strong>Where can I get screenshots and media of Transistor?</strong>
	You can find all the screenshots and artwork we've released on our <a href="http://supergiantgames.com/games/transistor/">Transistor page</a>.
</p>
<p><strong>Which formats will the Transistor Original Soundtrack be available in?</strong>
	The Transistor Original Soundtrack will be offered in MP3 and FLAC formats, and in compact disc format on this web site (which includes the digital version).<br>
</p>
<p>
	<strong>Can I order the game and the soundtrack from this web site?</strong>
	Yes!<a id="bundle"></a>
</p><figure data-type="embed">
<iframe width="550" height="264" scrolling="no" frameborder="0" src="https://www.humblebundle.com/store/product/transistor_withsoundtrack/vNOIc34">
</iframe></figure>
<p><strong>Where did you get funding for Transistor?</strong>
	As with Bastion, we self-funded Transistor, and have not sought or accepted funding from any outside sources. This means we can make the game we want to make on our own terms and timeline. We've re-invested the money we made from Bastion into this game.
</p>
<p><strong>Will Transistor ever come to other platforms?</strong> We don't know, though we haven't ruled anything out for the future. Bringing Transistor to new platforms is a significant undertaking for our small team so we don't take on those kinds of opportunities lightly, as the quality of our game is the most important thing to us.<br>
</p>
<p>
	<strong>How big is the development team?</strong>
	All seven members of the team that created Bastion are working together again on Transistor, with the help of several key new additions. We got up to 12 people while making the original versions of Transistor, and are looking to stay at around that size, as the small-team dynamic is important to how we operate.
</p>
<p>
	<strong>When did Transistor first go into development?</strong>
	While some of the ideas on the project date back to around the time Bastion was wrapping development, we first started seriously talking about and prototyping concepts for Transistor in the fall of 2011 some months after Bastion shipped. We kept busy supporting Bastion and working on additional versions of the game for the following year so full-time work on Transistor didn't start until around September of 2012.
</p>
<p>
	<strong>What engine is the game running on?</strong>
	Transistor is running on our proprietary 2D engine, an evolution of the tools and technology we created to make Bastion. The engine was originally written in C# using the XNA framework for the first versions of Bastion. Now it uses our fork of <a href="http://monogame.codeplex.com/">MonoGame</a>, which allows us to support more platforms and continue making improvements. Since Bastion, we have implemented a large number of improvements and optimizations to our code base, from a much more powerful scripting language to a new lighting system and more.
</p>
<p>
	<strong>How long is the game?</strong> Our goal, much like with Bastion, is to create a complete-feeling experience that leaves players satisfied. Thus we want the length to feel "just right". We are committed to making games that respect your time and are not filled with meaningless filler content.
</p>
<p><strong>Does the game have multiplayer or co-op?</strong>
	Transistor is first and foremost a single-player experience. Our narrative goals for the project are best suited to a game you play on your own. At the same time, we wanted to explore some online features we felt could enhance the experience of the game and its atmosphere.
</p>]]></description><link>https://www.supergiantgames.com/blog/transistor-faq</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/transistor-faq</guid><pubDate>Tue, 11 Jun 2013 02:08:00 GMT</pubDate></item><item><title><![CDATA[Transistor Coming to PS4 and Steam]]></title><description><![CDATA[<p>One of the most common questions we get about our next game is, which platforms is it coming to? Today we're excited to have a specific answer for you at last: <strong>When Transistor is released sometime early next year, it will be available day one for PlayStation 4, and for PC on Steam.</strong> We plan to bring the game to Linux and Mac afterwards, and haven't ruled anything out beyond that.</p><p></p><figure data-type="image" class="wy-figure-large"><a href="http://lh4.ggpht.com/btdelkyfjnLQ0PhF0VlI9yEy2uwh9kJdqhKVkY2yESbegFb8KFlPTLNCl30UYjVn0c53ZhJQXb1PUyHTyFbko3XQrAJ_"><img data-resize-src="http://lh5.ggpht.com/7LFHxqIYsuTDYLVon0uGA0lsmOuyKaDBHX8L7Y1SWAKdfuQsOy3aLrpanq_HPiXcpvp3apvw9sHZ40cHDDj9w319OdT5" src="http://lh5.ggpht.com/7LFHxqIYsuTDYLVon0uGA0lsmOuyKaDBHX8L7Y1SWAKdfuQsOy3aLrpanq_HPiXcpvp3apvw9sHZ40cHDDj9w319OdT5=s1200"></a><figcaption></figcaption></figure><em>Supergiant art director Jen Zee created this piece, "Cloudbank", which is being featured in the <a href="http://www.intothepixel.com/">Into the Pixel</a> exhibition at E3 this year!</em><p></p><p>It's no coincidence we're making this announcement now during the week of the big Electronic Entertainment Expo in Los Angeles. Sony gave us the opportunity to show our game in their booth this week, where we'll be on hand with an early playable build. After an amazing PAX East, it's going to be great letting a whole new slew of players try the game at E3 -- but back to the topic at hand!</p><p>Even before we <a href="http://supergiantgames.com/index.php/2013/03/first-look-at-our-next-game-transistor/">announced Transistor earlier this year</a>, we'd been giving a lot of thought to which platform or platforms would make the best home for the game. It's a big decision that can influence aspects of the game's design and can ultimately have a lot to do with its overall success. By focusing on the PlayStation 4 and PC as our launch platforms, we think we'll be able to reach many of our existing fans right from the start, while letting us focus on delivering the best game possible at launch.</p><p>You may know that our first game, Bastion, is available for more than six different platforms at this point. But it started on just one. We were still working on new versions of Bastion more than a year after the initial launch on Xbox LIVE Arcade. The main reason Bastion ended up in so many places, of course, is because a lot of people liked the game. And the main reason a lot of people liked it is because we were able to create the game we wanted to make in the first place, by not spreading our focus too thin and making sure Bastion ran great on XBLA, then on Steam, and so on. So, in short: Our strategy of focusing on a console/PC launch worked well on Bastion so we're doing it again on Transistor.</p><p>If you have more questions, please check our newly minted <a href="http://supergiantgames.com/?p=1904">Transistor FAQ</a>, or contact us on <a href="http://twitter.com/supergiantgames">Twitter</a>, <a href="http://www.facebook.com/supergiantgames">Facebook</a>, or right here on our web site! Lastly, if you'd like us to notify you when the game is out, we invite you to join our mailing list:
<script type="text/javascript" src="http://signup.ymlp.com/signup.js?id=gmqyyuhgmgh"></script></p>]]></description><link>https://www.supergiantgames.com/blog/transistor-coming-to-ps4-and-steam</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/transistor-coming-to-ps4-and-steam</guid><pubDate>Tue, 11 Jun 2013 02:08:00 GMT</pubDate></item><item><title><![CDATA[Transistor: Impressions from the Press]]></title><description><![CDATA[<p>We're back after a whirlwind couple of weeks following the reveal of our next game, <a href="http://supergiantgames.com/?p=1816">Transistor</a>. The initial response we got to the announcement and reveal trailer was everything we could have hoped for, and the response we got a couple of days later at PAX East was even better. There we let hundreds of people get their hands on the game, as they braved lines much longer than we expected for a chance to try an early build. Now that we're back, our mission is to build the game that will more than live up to the promise all those people saw in it. Your support means everything as we press onward, and we really appreciate all the feedback we got during the show and from all sorts of places on the Internet.</p><p></p><figure data-type="image" class="wy-figure-large"><a href="http://www.facebook.com/media/set/?set=a.10151498526282560.1073741825.311994162559&amp;type=1"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/5dp1RuwWcoeeeeswqs0gIg/97eab0a39c11c9ff9126e2f1d6a42ffd/unamed" src="//images.ctfassets.net/5owu3y35gz1g/5dp1RuwWcoeeeeswqs0gIg/97eab0a39c11c9ff9126e2f1d6a42ffd/unamed"></a><figcaption></figcaption></figure><p></p><p>In the mean time, check out <a href="http://www.facebook.com/media/set/?set=a.10151498526282560.1073741825.311994162559&amp;type=1">photos of our trip</a>, and check out some of the coverage we got from various gaming publications around the world:</p><p><strong>Press for Transistor</strong>
"...it immediately became one of my most anticipated games after my time with it on the show floor." -- <a href="http://www.gameinformer.com/games/transistor/b/xbox360/archive/2013/03/23/transistor-playable-in-stunning-pax-east-debut.aspx">Game Informer</a></p><p>"...I am ecstatic to explore that exotic mystery." -- <a href="http://www.ign.com/articles/2013/03/22/the-exotic-mystery-of-supergiant-games-transistor">IGN.com</a></p><p>"Transistor is the sexiest game I played At PAX East." -- <a href="http://kotaku.com/transistor-is-the-sexiest-game-i-played-at-pax-east-5992129">Kotaku</a></p><p>"A beautiful, tactical twist on action-RPG." -- <a href="http://www.joystiq.com/2013/03/22/transistor-preview-a-beautiful-tactical-twist-on-action-rpg/">Joystiq</a></p><p>"...a worthy follow-up to Bastion." -- <a href="http://www.destructoid.com/pax-transistor-is-a-worthy-follow-up-to-bastion-249343.phtml">Destructoid</a></p><p>"From Bastion to Transistor: Supergiant brings its latest to PAX, sans platform." -- <a href="http://www.polygon.com/2013/3/22/4135546/transistor-bastion-supergiant-games-pax">Polygon.com</a></p><p>"It's an intoxicating fusion of all the things we loved about Bastion and something entirely new." -- <a href="http://www.pcgamer.com/previews/transistor-preview/">PC Gamer</a></p><p>"Transistor is fresher, livelier, and more imaginative than it has any right to be." -- <a href="http://www.eurogamer.net/articles/2013-03-26-transistor-preview-supergiants-bold-futuristic-follow-up-to-bastion">Eurogamer.net</a></p><p>"Transistor is shaping up to be just as impressive as its predecessor." -- <a href="http://www.gamesradar.com/transistor-preview/">Games Radar</a></p><p>"...even at this early stage, [Transistor] feels incredibly polished." -- <a href="http://www.pastemagazine.com/articles/2013/03/paste-goes-to-pax-east-transistor.html">Paste Magazine</a></p><p>"It featured enough of Bastion's genetics to feel familiar, but enough thematic and combat variety to create its own fingerprint." -- <a href="http://www.nypost.com/p/blogs/gamereport/pax_east_dispatch_Lu6TwsrWiO8srpoFoNJJhL#axzz2PWiAqZwE">New York Post</a></p><p>[Video] Direct-feed gameplay walk-through (-- <a href="http://www.youtube.com/watch?v=XPyD4FuvuOE">Totalbiscuit</a>)</p><p>[Video] Direct-feed gameplay walk-through (-- <a href="http://www.youtube.com/watch?v=gY1W7OLwDRo">Machinima.com</a>)</p><p>[Video] Full gameplay walk-through (-- <a href="http://www.gamespot.com/events/pax-east-2013/video.html?sid=6405837">GameSpot</a>)</p><p>[Video] First impressions from PAX East (-- <a href="http://www.ign.com/videos/2013/03/24/transistor-first-impressions-pax-east">IGN</a>)</p><p>"It's a turn-based game where you're the only one who gets to take a turn." -- <a href="http://www.theverge.com/2013/4/1/4169898/transistor-supergiant-games-hands-on">The Verge</a></p><p>"The combat [feels] deliberate, tactical, and entirely satisfying." -- <a href="http://venturebeat.com/2013/04/05/transistor-takes-the-high-road-to-revenge/">Venture Beat</a></p><p>"The excitement around the project was palatable from both the team and convention attendees." -- <a href="http://culturemass.com/2013/03/26/transistor-pax-impressions/">CultureMass.com</a></p><p>"...a method of combat that negates the need to have near super-human hand to eye coordination abilities."
-- <a href="http://spong.com/feature/10110985/First-Look-Transistor">Spong.com</a></p><p>"I was very impressed with what I was presented with in the Transistor demo." -- <a href="http://www.vgrevolution.com/2013/03/pax-east-2013-transistor-hands-on/ ">VGRevolution.com</a></p><p>"...an absolute treat...it impressed in ways that were expected and in ways that were delightful surprises." -- <a href="http://www.gamesabyss.com/transistors-supergiant-breakout-a-developer-interview-with-greg-kasavin/">Games Abyss</a></p><p>"Transistor has moved its way all the way up my ‘must play’ list." -- <a href=" http://splitkick.com/pax-east-2013-transistor/">Splitkick.com</a></p><p>"We feel it's going to be amazing." -- <a href="http://www.nerdappropriate.com/2013/03/28/transistor-hands-on-with-supergiant-games-next-hit-at-pax-east-2013/">Nerd Appropriate</a></p><p>"Transistor's PAX East demo shows the team is onto something again." -- <a href="http://www.sidequesting.com/2013/03/pax-east-2013-supergiants-transitioning-gameplay/">Sidequesting.com</a></p><p>"Transistor seems like it’s going to be a worthy second effort even in its early state." -- <a href="http://www.armlessoctopus.com/2013/03/26/pax-east-preview-transistor-powers-high-excitement-levels/">Armless Octopus</a></p><p>"There's a definite flavour to the game that echoes its predecessor's, but remains distinct nonetheless." -- <a href="http://www.rpgamer.com/news/Q1-2013/032613d.html">RPGamer.com</a></p><p>"I was very impressed with the quality of the audio, the visuals, and especially the game play." -- <a href="http://mashthosebuttons.com/2013/03/why-cant-it-be-2014-hands-on-with-transistor-pax-east-2013/">Mash Those Buttons</a></p><p>"We think Bastion dev's upcoming adventure Transistor looks perfect for mobile devices." -- <a href="http://www.pocketgamer.co.uk/r/iPhone/Transistor/news.asp?c=49577">PocketGamer</a></p><p>"This early taste of Transistor looked incredibly polished." -- <a href="http://www.warpzoned.com/2013/04/transistor-hands-on-preview-speechless/">Warpzoned.com</a></p><p>"I had a great time trying out the new, far more engaging combat." -- <a href="http://www.2d-x.com/transistor-transmits-time-stopping-sci-fi-action/">2D-X.com</a></p><p>"I didn't think it was possible, but from the short time I spent with Transistor, I felt what I played was an improvement over the already stellar Bastion." -- <a href="http://www.pixelitis.net/news/pax-east-13-transistor-preview">Pixelitis</a></p><p>"I have come out of PAX East incredibly excited for Transistor." -- <a href="http://www.gameshampoo.com/magazine/articles/1535/pax-east-2013-transistor-hands-on-impressions.html">GameShampoo.com</a></p><p>"As I put down the controller...I could already feel that emotional connection to the narrative." -- <a href="http://videogamewriters.com/taking-the-bastion-formula-further-with-transistor-60562">Video Game Writers</a></p><p>"Transistor is set up to be an excellent successor to Bastion." -- <a href="http://www.1amgeek.com/blog/2013/03/25/i-played-supergiants-transistor-at-pax-east/">1amGeek.com</a></p><p>"It has everything fans of the developer would expect while also taking some bold steps in new directions." -- <a href="http://www.thegameeffect.com/preview/pax-east-2013-transistor-hands-on">The Game Effect</a></p><p>Interview: Bastion's narrator speaks of next role in Transistor. -- <a href="http://www.gamecritics.com/christopher-floyd/bastions-narrator-speaks-of-next-role-in-transistor">GameCritics.com</a></p><p>[Video] interview from PAX East (-- <a href="http://www.youtube.com/watch?v=4ErRvnjB_5w">Press Play</a>)</p><p>[Video] Transistor Interview (-- <a href="http://www.gamereactor.eu/grtv/?id=98441">Game Reactor</a>)</p><p>[Video] Transistor Interview (-- <a href="http://4playernetwork.com/blog/2013/03/pax-east-2013-transistor-interview-and-gameplay/">4Player Network</a>)</p><p>[Video] Transistor Interview (-- <a href="http://www.clevver.com/videos/2013/03/27/games/pax-east-2013-transistor-interview-with-the-creative-director/">Clevver.com</a>)</p><p>[Video] Transistor Interview (-- <a href="http://finalcheckpoint.com/video/pax-east-2013-transistor-interview/">Final Checkpoint</a>)</p><p>[Video] Transistor Interview w/ Audio Director Darren Korb (-- <a href="http://www.gameskinny.com/xu5a0/transistor-darren-korbs-contribution-to-supergiants-soul">GameSkinny</a>)</p><p>[Video] Transistor Interview (-- <a href="http://www.twinfinite.net/blog/2013/03/26/pax-video-transistor-interview-with-greg-kasavin/">Twinfinite.net</a></p><p>[Video] Transistor Interview (-- <a href="http://www.youtube.com/watch?v=HYp0w6HKQuw">GameEnthus</a>)</p><p>[Video] Transistor Interview (-- <a href="http://stickskills.com/2013/03/27/pax-east-transistor-interview/">StickSkills.com</a></p><p>[Audio] Transistor Interview w/ Audio Director Darren Korb (-- <a href="http://www.gamehounds.net/2013/03/27/pax-east-2013-developer-interview-transistor/">Game Hounds</a>)</p><p>"...proved the evolution from Bastion to something more." -- <a href="http://fronttowardsgamer.com/2013/03/26/transistor-pax-east-2013/">Front Towards Gamer</a></p><p>Did we miss anyone? Please <a href="http://supergiantgames.com/?page_id=3">email us</a> and let us know!</p>]]></description><link>https://www.supergiantgames.com/blog/transistor-impressions-from-the-press</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/transistor-impressions-from-the-press</guid><pubDate>Thu, 04 Apr 2013 20:33:00 GMT</pubDate></item><item><title><![CDATA[First Look at Our Next Game: Transistor]]></title><description><![CDATA[<p>We are very, very excited to reveal today a new game we've been working on here at Supergiant, a science-fiction-themed action RPG we're calling Transistor. We'll have an early build playable this week at PAX East at our booth #892, and right now, we have our reveal trailer! Check it out and read on.</p><p><figure data-type="video"><iframe src="http://www.youtube.com/embed/GTik6sYT_BE" frameborder="0" width="500" height="281"></iframe></figure></p><p>Also: <a href="//images.ctfassets.net/5owu3y35gz1g/6kZsAmSsfYWMUWsu2KEUmw/00549b1bad2f4a44952a05146b4ed261/unamed">Transistor Wallpaper</a> | <a href="//images.ctfassets.net/5owu3y35gz1g/1IgRmnZ4F6o8004k4imKa6/4af682f0b3cafb0ae0f2a33eab1a2056/unamed">Transistor Digital Postcard</a> (get it at PAX East!) | <a href="//images.ctfassets.net/5owu3y35gz1g/55k2pN8UkEwumUQmMm2g6C/ce3394dde75443157ceed121418a7a91/unamed">Transistor Concept Painting</a></p><p>Transistor invites players to wield an extraordinary weapon of unknown origin as they explore a stunning futuristic city. We're designing our next game to seamlessly integrate thoughtful strategic planning into a fast-paced action experience, complete with our studio's signature melding of responsive gameplay and rich atmospheric storytelling. All of us from the Bastion development team are working together again on this new project, with the aid of a handful of <a href="http://supergiantgames.com/?page_id=2">talented new people who've joined us</a> since Bastion's launch.</p><p></p><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/xYAaDdecGyAWyOOEsMI8k/c0af6c627faefdcec1eede6f49efc1ce/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/6CYSYc9AicC0euA0Gu2wOW/0b8ea2e18a8f0fc70642a90d765d97f1/unamed" src="//images.ctfassets.net/5owu3y35gz1g/6CYSYc9AicC0euA0Gu2wOW/0b8ea2e18a8f0fc70642a90d765d97f1/unamed"></a><figcaption></figcaption></figure><p></p><p>In Transistor, players assume the role of a young woman who gains control of a powerful weapon after a mysterious group of assailants nearly kills her with it. Now she must fight from street to street against forces that will stop at nothing to recover the weapon. During the course of the adventure, players will piece together the Transistor's mysteries as they pursue its former owners.</p><p>We expect Transistor to be released in early 2014. We have not yet decided on which platform or platforms the game will be available for.</p><p></p><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/4Xz959e7oIQi0K6ooaSOIw/0c5908eb3c7e1a77785501639cd7c41f/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/6jdSj87CPC0GMwUEyIQiiA/a7d4670b9f1148b53c9590e2630fedc7/unamed" src="//images.ctfassets.net/5owu3y35gz1g/6jdSj87CPC0GMwUEyIQiiA/a7d4670b9f1148b53c9590e2630fedc7/unamed"></a><figcaption></figcaption></figure><p></p><p>We know you'll have a lot of questions about Transistor, so we'll be putting together a FAQ that addresses them, as well as answering more via <a href="https://twitter.com/supergiantgames">Twitter</a> and <a href="http://www.facebook.com/supergiantgames">Facebook</a> -- and in person at PAX East this week! And now that the cat's out of the bag, we'll be keeping you posted on how development is coming along in the weeks and months to come. We can't wait to hear what you think!</p><p></p><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/69ccxwvSsEqW28y8kOQCwA/ff207fbb9a5ba2c99f5c166580a6de27/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/Yif66jBU8CeqAg0wgMm0G/53a96409487ba1e608382ac73f42fc90/unamed" src="//images.ctfassets.net/5owu3y35gz1g/Yif66jBU8CeqAg0wgMm0G/53a96409487ba1e608382ac73f42fc90/unamed"></a><figcaption></figcaption></figure><p></p><p></p><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/1CDgCSSUfaSSAKCW2S0iSK/7c090aaa90bab45423f005a408ea0f30/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/4BJPbDOsZigw028oWiK0UM/8ad31764bd6e73aa1402065a32412b71/unamed" src="//images.ctfassets.net/5owu3y35gz1g/4BJPbDOsZigw028oWiK0UM/8ad31764bd6e73aa1402065a32412b71/unamed"></a><figcaption></figcaption></figure><p></p>]]></description><link>https://www.supergiantgames.com/blog/first-look-at-our-next-game-transistor</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/first-look-at-our-next-game-transistor</guid><pubDate>Tue, 19 Mar 2013 16:01:00 GMT</pubDate></item><item><title><![CDATA[Bastion in the Humble Weekly Sale!]]></title><description><![CDATA[<p><strong>Update:</strong> The Humble Weekly Sale featuring Bastion is now over! Thanks to everyone who participated. People purchased approximately 80,000 copies of Bastion during the course of that week!
</p><center>* * *</center><p></p><p>To coincide with the reveal of Transistor, we're very happy to have Bastion in the <a href="http://www.humblebundle.com">Humble Weekly Sale</a>! Pay what you want for our first game and get it DRM-free for PC, Mac, and Linux. Pay a little more and get our never-before-released Bastion Digital Art Pack plus physical merchandise including a Transistor post card! Part (or all) of your proceeds go to charity.</p><p>We're very grateful for all the support we've received for our first game.</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-in-the-humble-weekly-sale</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-in-the-humble-weekly-sale</guid><pubDate>Tue, 19 Mar 2013 15:05:00 GMT</pubDate></item><item><title><![CDATA[Happy Holidays from Supergiant!]]></title><description><![CDATA[<p>As the year (perhaps the WORLD?!) draws to a close, we wanted to recap some of the latest news on what's happening with Bastion and with us at Supergiant.</p><p><strong>Bastion Announcer Pack for Dota 2</strong>
We're very happy to reveal the <a href="http://www.dota2.com/store/itemdetails/20089"><strong>Bastion Announcer Pack for Dota 2</strong></a>, Valve's popular and incredibly deep team-based action strategy game!
</p><center><figure data-type="image" class="wy-figure-large"><a href="http://www.dota2.com/store/itemdetails/20089"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/2UAhxruhqEE4ycSmkqgYoQ/6826374cc13e103c656071ae7a932243/unamed" src="//images.ctfassets.net/5owu3y35gz1g/2UAhxruhqEE4ycSmkqgYoQ/6826374cc13e103c656071ae7a932243/unamed"></a><figcaption></figcaption></figure></center><p></p><p>Featuring more than 700 original lines of voiceover delivered by the voice of Bastion's narrator, Logan Cunningham, the Bastion Announcer Pack for Dota 2 puts our special spin on one of the most complex and engaging competitive games we've ever played. A couple of us on team are huge fans of Dota 2 (the original DotA mod for Warcraft III is one of Supergiant cofounder Amir Rao's all-time favorite games) so it was a real treat to contribute something to this game and collaborate with the amazing team at Valve. If you'd like to know more about Dota 2, <a href="http://www.dota2.com/">visit the official web site</a>.</p><p><strong>Bastion for a Buck + More Stuff on Sale</strong>
For a limited time, <a href="https://itunes.apple.com/us/app/bastion/id537773100?mt=8"><strong>Bastion is just $0.99 on the App Store</strong></a>! For good measure, this latest version of Bastion was just named <a href="http://www.metacritic.com/feature/best-ios-games-of-2012">iOS Game of the Year on Metacritic.com</a>. Note: The iOS version of Bastion requires an iPhone 4S, iPhone 5, iPod touch 5th generation, or iPad 2 or newer.</p><p>Also, the <a href="http://store.steampowered.com/app/107100/"><strong>Steam version of Bastion is on sale</strong></a> as part of the Steam Holiday Sale.</p><p>Lastly, <a href="http://store.supergiantgames.com/">all Bastion merchandise in our online store</a> is 20% off through the end of the year, including our new <a href="http://store.supergiantgames.com/collections/frontpage/products/scumbag-plushie">Scumbag Plushie</a>.</p><p><strong>Season's Greetings from Supergiant</strong>
From all of us at Supergiant, we wish you a happy and safe holiday season, and best wishes for the year to come. Jen put the sentiment in the form of a wallpaper-sized visual here:</p><p></p><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/2kO88bI9eou0CKqMsCUiKC/2e3be18a6584a91b73a58b82e007bafa/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/5LMsdd0qxUoOUUmQsYyqM8/62e4ce6c126c5d3028b0aa3769b0416b/unamed" src="//images.ctfassets.net/5owu3y35gz1g/5LMsdd0qxUoOUUmQsYyqM8/62e4ce6c126c5d3028b0aa3769b0416b/unamed"></a><figcaption></figcaption></figure>
Thank you for your ongoing support. And a very special thanks to those of you who've been keeping tabs on us ever since before Bastion was released. This has been another great year for us -- a year in which we got Bastion on Mac, Linux, the iPad, and the iPhone, and into the Humble Indie Bundle, and now Dota 2 -- and we're all the more excited to press onward as 2013 rolls around. We hope you'll come along for the ride.<p></p>]]></description><link>https://www.supergiantgames.com/blog/happy-holidays-from-supergiant</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/happy-holidays-from-supergiant</guid><pubDate>Thu, 20 Dec 2012 21:59:00 GMT</pubDate></item><item><title><![CDATA[Supergiant Store Holiday Sale On Now!]]></title><description><![CDATA[<p>In honor of the weather getting colder in the northern hemisphere, the <strong><a href="http://store.supergiantgames.com/">Supergiant Store</a> is having a HOLIDAY SALE</strong>, now through the end of the year! Every item is marked down by around 20% or more, so it's a great time to stock up on items for any fans of Bastion on your holiday shopping list.</p><p>What's more, we've added two exciting new items: the <a href="http://store.supergiantgames.com/collections/frontpage/products/scumbag-plushie"><strong>Scumbag Plushie</strong></a> ($19.99) and the new <a href="http://store.supergiantgames.com/collections/frontpage/products/all-the-things-mega-bundle"><strong>Bastion Ultimate Collector's Bundle</strong></a> ($89.99), featuring every item we have on offer (the previous version of the <a href="http://store.supergiantgames.com/collections/frontpage/products/bastion-bundle">Bastion Collector's Bundle</a> is still available for $39.99). We hope you find something you like.
</p><center><figure data-type="image" class="wy-figure-large"><a href="http://store.supergiantgames.com/"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/4UX4CL2GWsC2EKWsgIIoUK/540a838c50121d07d4cacef22a08770d/unamed" src="//images.ctfassets.net/5owu3y35gz1g/4UX4CL2GWsC2EKWsgIIoUK/540a838c50121d07d4cacef22a08770d/unamed"></a><figcaption></figcaption></figure></center><p></p><p><strong>About the Supergiant Store:</strong> Every item in the Supergiant Store was designed by us, and we ship everything straight from our San Francisco headquarters.</p><p><strong>Domestic &amp; International Shipping:</strong> We guarantee shipping by Christmas in North America for purchases made between now and December 17. We ship to anywhere in the world, though we ask that international customers please order as early as possible to best ensure your order arrives in time for the holidays.</p>]]></description><link>https://www.supergiantgames.com/blog/supergiant-store-holiday-sale-on-now</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/supergiant-store-holiday-sale-on-now</guid><pubDate>Fri, 16 Nov 2012 23:12:00 GMT</pubDate></item><item><title><![CDATA[Bastion for iPad Now a Universal App, Optimized for iPhone 5!]]></title><description><![CDATA[<p>Today we're rolling out the <strong>1.1 update to <a href="https://itunes.apple.com/us/app/bastion/id537773100?mt=8">Bastion for iPad</a></strong>, which adds support for the iPhone 5, iPhone 4S, and 5th generation iPod touch! As part of this, Bastion is now fully optimized for the iPhone 5's Retina display -- check out the screenshots in this post to get an impression -- and we've also added iCloud support so your progress can transfer seamlessly from one device to another. (To transfer existing data to iCloud, please update the app and load each save slot you want to sync.)</p><p>This is a free update if you already own Bastion for iPad, and new players can get the game on any of these devices for $4.99. Either way, head over to <a href="https://itunes.apple.com/us/app/bastion/id537773100?mt=8">Bastion's page on the App Store</a> to get the latest version, or read on for more info.</p><center>
<figure data-type="image" class="wy-figure-large"><a href="http://lh5.ggpht.com/Ivk6St-eYQJz0OCO3BiChNQ4PQoDoclql1K9FZZaxA3Kj1UB7Q1T2szC7DQYjo8cGLBdJj9P3RJqfE4r4AwSfVEngD-cOQ"><img data-resize-src="http://lh5.ggpht.com/tcsjMtO8vL66P7s3mex3uY01j8Ufd2gh-Xh-HEZP9szFlc54vyUPhiVfBlt-H1gO2fyRdkkgmEgFrmeobctI8tHCkfj8" src="http://lh5.ggpht.com/tcsjMtO8vL66P7s3mex3uY01j8Ufd2gh-Xh-HEZP9szFlc54vyUPhiVfBlt-H1gO2fyRdkkgmEgFrmeobctI8tHCkfj8=s1200"></a>
</figure></center><p>Bastion for iPad was our first foray into iOS gaming, and the response we got was amazing. The game earned Editors' Choice on the App Store, <a href="http://www.metacritic.com/game/ios/bastion-2012">very positive reviews</a> from the press, as well as <a href="https://itunes.apple.com/us/app/bastion/id537773100?mt=8">glowing reviews from thousands of players</a> who took the time to rate it.</p><p>Then, a couple of months ago on September 12, Apple unveiled the iPhone 5. Now, we'd previously stated in <a href="http://supergiantgames.com/?p=1617">our FAQ for the iPad version</a> that we chose to focus exclusively on iPad both for technical reasons and because we "felt the game experience would not translate well to the iPhone's smaller screen." Well, the iPhone 5 added quite a bit of screen real estate, so we decided to take another look. And sure enough, we found that Bastion looked great and ran beautifully on the new device. Of course we still needed to update all the menu screens and re-tune the controls to fit the smaller form factor, not to mention implement iCloud support, so all that took a little while. But it's finally ready!</p><center>
<figure data-type="image" class="wy-figure-large"><a href="http://lh3.ggpht.com/T6y4L4DX-TwNX9wfN3rqWlwQBLafqfmbnAkxy_pFjceE9dDpyjzf0dmftOkxX4A_XVHRucsLzenTGdU_wGowqaJmpj32"><img data-resize-src="http://lh5.ggpht.com/j2OmBkRcdnt3Bkt-tiw6qN_KWoRd6CusnB4cE9k67rgkPE4dgU9uhpz_kytybUvuFfmna3S-LETGu9LY_Fdcly7471xP" src="http://lh5.ggpht.com/j2OmBkRcdnt3Bkt-tiw6qN_KWoRd6CusnB4cE9k67rgkPE4dgU9uhpz_kytybUvuFfmna3S-LETGu9LY_Fdcly7471xP=s1200"></a>
</figure></center><p>While we were looking into getting the game on iPhone 5, we wanted to see which other iOS devices we could support. We found the game looked and played better than we expected on iPhone 4S, and also worked great on the new 5th generation iPod touch, so we added support for those too.</p><p>Bastion also plays great on the recently released iPad mini and 4th generation iPad. The iPad mini's smaller form factor turns out to be a very comfortable fit if you prefer the Classic Controls setting, and the game runs especially fast and smooth on the 4th gen iPad.</p><p>Here is a full list of devices supported by Bastion for iOS after the 1.1 update:
- iPad 2
- iPad 3rd Generation
- iPad 4th Generation
- iPad mini
- iPhone 4S
- iPhone 5
- iPod touch 5th Generation</p><p>The game will not run on older devices for technical reasons.</p><p>If you have more questions about Bastion for iOS, check out to our <a href="http://supergiantgames.com/?p=1617">updated FAQ from the Bastion iPad launch</a>. And if you get a chance to try this latest update, please let us know what you think by rating the app or leaving comments here or on <a href="http://twitter.com/supergiantgames">Twitter</a> or <a href="http://www.facebook.com/supergiantgames">Facebook</a>.</p><p></p>]]></description><link>https://www.supergiantgames.com/blog/bastion-for-ipad-now-a-universal-app-optimized-for-iphone-5</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-for-ipad-now-a-universal-app-optimized-for-iphone-5</guid><pubDate>Wed, 14 Nov 2012 19:05:00 GMT</pubDate></item><item><title><![CDATA[3D Artist @ Supergiant Games]]></title><description><![CDATA[<p>Update 11/12/2012: Thank you to everyone who expressed interest in this job posting. At this time we're no longer seeking new applicants. Should we have any additional job openings in the future, we'll likely post about it here and via our Twitter feed.
</p><center>~ ~ ~</center><p></p><p>Supergiant Games is looking for a driven, experienced, multitalented 3D artist! 3D modeling and animation were essential in the making of our first game, so we want to bring this expertise to our studio for whatever we do next (which is too early for us to talk about in more detail as yet). Our 3D artist will collaborate with our art director Jen Zee and the rest of our team to help us bring to life memorable characters and experiences for players. The ideal candidate has a passion for creating and playing video games, is eager to collaborate closely with a small, tight-knit, cross-disciplinary team, and will have several if not all of the following skills. </p><p>SKILLS:
 
· Experience using industry standard 3D modeling packages (e.g. 3ds Max, Maya)
· Experience modeling in 3D (characters, creatures, objects)
· Experience rigging 3D models
· Experience creating 3D animation
· Experience creating 3D textures and materials
· Experience working with and/or creating visual FX
· Experience working with and creating 3D textures and materials
· Knowledge of rendering pipelines
· Ability to work well within an established art style
 
 
REQUIREMENTS:
 
· Bachelor's degree
· Credit as an artist on one or more games
· Willing to relocate to San Francisco Bay Area if not local</p><p>
PLUSES:
 
· Skill in traditional and digital art
· Skill in 2D animation
· Experience scripting in the above-mentioned 3D modeling packages
· Experience with Illustrator, Flash, or other vector graphics software
· Experience with UI design and implementation
· You like otters
</p><center><figure data-type="image" class="wy-figure-large"><a href="http://www.youtube.com/watch?v=wavh47RpLz4"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/7mXLzjK3D22IWsgEmKqgK6/219c85f17ab13ea85526b18de874ab7e/unamed" src="//images.ctfassets.net/5owu3y35gz1g/7mXLzjK3D22IWsgEmKqgK6/219c85f17ab13ea85526b18de874ab7e/unamed"></a><figcaption></figcaption></figure></center><p></p><p>Qualifying applicants will be subject to an art test. To apply for the position, please follow these instructions: Send an email to jobs@supergiantgames.com with the subject line "3D Artist". Include your resume in the body of the email, as well as links to your portfolio, reel, and/or personal web site. Do not include file attachments. As part of your cover letter, name three artists whose work is influential to you.</p><p>Note: This is our only available job opening at this time.</p>]]></description><link>https://www.supergiantgames.com/blog/3d-artist-supergiant-games</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/3d-artist-supergiant-games</guid><pubDate>Tue, 18 Sep 2012 22:53:00 GMT</pubDate></item><item><title><![CDATA[Out Now: Bastion for iPad!]]></title><description><![CDATA[<p>We're very excited to announce that Bastion for iPad is now available on the <a href="http://itunes.apple.com/app/bastion/id537773100?mt=8">App Store</a>! You can come try it for yourself this week at PAX Prime (we're at booth 6019). Featuring all the narration, music, artwork, and action that made Bastion one of the most acclaimed games of 2011, this latest version reimagines the play experience to work intuitively using the iPad's touch screen.</p><p>Have a look at our reveal trailer:
<figure data-type="video"><iframe src="http://www.youtube.com/embed/5h9_vepRkHc" frameborder="0" width="500" height="281"></iframe></figure></p><p>We've got a lot of little details to share about this version so we decided to share them by way of this <strong>Bastion for iPad FAQ</strong>!</p><p><strong>UPDATE -- November 14, 2012</strong>: Bastion is now a Universal App! We've updated the contents of this FAQ to reflect the latest changes in the 1.1 version.</p><p><strong>What is Bastion for iOS?</strong>
Bastion for iOS is our award-winning game re-created to work with touch controls and feel right at home on the iPad, iPhone, and iPod touch. If you're not familiar with the original game, you can <a href="http://supergiantgames.com/?page_id=242">learn more about Bastion here</a>. If you want to know more about Apple's hardware, visit <a href="http://www.apple.com/">Apple's web site</a>.</p><p><strong>Where can I get it?</strong>
Bastion for iOS is available on the <a href="http://itunes.apple.com/app/bastion/id537773100?mt=8">App Store</a>.</p><p><strong>How much does it cost?</strong>
Bastion for iPad costs $4.99.</p><p></p><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/4f84jtvebYQyGoQucK8uAO/ad36b16d5508f3178c433f5911227aa4/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/3fTdnxOUJGAegGEAeImKIA/c0ea5dae1c67fa9e93ce81f6a17e508d/unamed" src="//images.ctfassets.net/5owu3y35gz1g/3fTdnxOUJGAegGEAeImKIA/c0ea5dae1c67fa9e93ce81f6a17e508d/unamed"></a><figcaption></figcaption></figure><p></p><p><strong>Which devices does the game support?</strong>
Here is a full list of devices supported by Bastion for iOS after the 1.1 update:
- iPad 2
- iPad 3rd Generation
- iPad 4th Generation
- iPad mini
- iPhone 4S
- iPhone 5
- iPod touch 5th Generation</p><p>Bastion will not run on older devices for technical reasons.</p><p><strong>Does Bastion for iOS support the Retina display on the New iPad?</strong>
Yes. Bastion for iPad looks even sharper and more colorful on the New iPad. The screenshots in this blog post should give you an impression of how the game looks.</p><p><strong>Is Bastion for iOS optimized for the iPhone 5's Retina Display?</strong>
Yes. We reworked every screen type in the game to take advantage of the iPhone 5's larger screen. <a href="//images.ctfassets.net/5owu3y35gz1g/58ZgPAqkO40KyWOq4ksYaA/e5eca85a9ba02c27ce9e82ab8a9cf2f2/unamed">Here is an example</a> of one of the menu screens on iPhone 5.</p><p><strong>Does Bastion for iOS include iCloud support for saved data?</strong>
Yes. As part of the 1.1 update, we introduced iCloud support so that your saved data will transfer seamlessly between devices. You may disable this feature if you wish. To transfer data from the 1.0 version of the game to iCloud, please update the app and load each save slot you want to sync.</p><p><strong>Does Bastion for iOS support Game Center?</strong>
Yes. Bastion for iOS has more than 20 Game Center achievements as well as a leaderboard tracking story progression.</p><p><strong>How big is the download?</strong>
The download size is 542 MB. Once installed, the game takes up around 1 GB on your device (thanks to all that HD artwork). As such, a WiFi connection is required to download the game, though you don't need to have a live Internet connection to play it.</p><p><strong>I already own Bastion for another platform. Should I get this version?</strong>
If you've already played through previous versions of the game, read on and decide if the changes we've introduced to Bastion for iOS make it worth your while to get it again. If you decide to get it, thank you very much for your ongoing support, and we'd love to know what you think.</p><p><strong>What are the main differences between Bastion for iOS and previous versions of the game?</strong>
Bastion for iOS offers the complete game experience found in previous versions of the game, including all the narration, music, artwork, and gameplay. While there are many subtle changes and enhancements, the main difference between this and previous versions is in how you play the game. Also, due to the nature of the iPad's screen, Bastion for iPad is presented in a 4:3 aspect ratio (other versions are in 16:9). Note the iPhone 5 version of the game is closer to the original 16:9 aspect ratio.</p><p><strong>How do you play Bastion for iOS? What are the controls like?</strong>
The default controls are designed to be easy to pick up, while allowing you to maneuver with finesse through the game's scenarios. Touch anywhere on the screen to move to that point, or press and hold onscreen to make the Kid move in that direction. Double-tap to perform a quick Evasive Roll. The Kid will attack automatically when foes or obstacles get in range. You can manually fire certain weapons and can also use the Bullhead Shield to defend, or use a Secret Skill to quickly dispatch foes. You can carry two weapons at a time and freely switch between the two at the touch of a button.</p><p>We also offer Classic Controls, reminiscent of playing with a gamepad. With this setting, you move using a virtual joystick and can attack, roll, use the shield, use secret skills, or toggle weapons by pressing the respective buttons.</p><p>You can switch control settings at any time. The default setting is intended for new players or those expecting the game to feel natural and intuitive with touch controls, while the Classic Controls may be better suited for Bastion fans expecting a more familiar experience or those accustomed to other games with virtual-joystick controls on iPad.</p><p></p><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/6oIH7PjNS0Au6GC04cMOKi/034d893c482ecca6b1b29a3b281fcbc1/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/1SQHgKKUYcauGEC4IMEqiO/e2a1a52ce3dec6c0ff60566adacbd154/unamed" src="//images.ctfassets.net/5owu3y35gz1g/1SQHgKKUYcauGEC4IMEqiO/e2a1a52ce3dec6c0ff60566adacbd154/unamed"></a><figcaption></figcaption></figure><p></p><p><strong>Does the game include in-app purchases or microtransactions?</strong>
No. Bastion was always intended to be a complete and immersive experience, so these types of things are not appropriate for our game. This version does include a link to the Bastion Original Soundtrack on iTunes, though, since a lot of players ask us where they can get our soundtrack.</p><p><strong>Who developed Bastion for iOS?</strong>
We did! The same team that created the original game is behind this version (with the help of the latest additions to our team). You can learn more about us on <a href="http://supergiantgames.com/?page_id=2">our Team page</a>.</p><p><strong>I've played Bastion before. Is there new gameplay content in Bastion for iOS? Any new narration or music?</strong>
Bastion for iOS includes the <a href="http://supergiantgames.com/?p=1212">Stranger's Dream</a> sequence, which was not in the original releases of Bastion for Xbox 360 or PC but later released as a downloadable extra. The visuals are updated to look best on this platform, there are a couple of new lines of narration relating to some minor gameplay changes, and numerous little fixes, as well as rebalanced Proving Grounds for all the different weapons. Further, we converted the "No-Sweat Mode" added to previous versions into an Infinite Lives toggle setting, for less experienced players who might be enjoying the story but having a tough time with some of the encounters. On the other hand, experienced players can still engage the Shrine system for some very challenging and fast-paced battles. On the whole, though, the content of the game will be similar to what you remember if you've played previous versions. That said, the experience of playing should feel quite fresh on this platform if our playtesters' feedback is any indication. Also, all of the game's menu screens are re-created from scratch for this version, so they have a different look and feel.</p><p><strong>Are there any new weapons or upgrades in Bastion for iOS?</strong>
While the majority of the content in Bastion for iOS is very similar to previous versions, some weapons have been retuned and some upgrades redesigned in order to best fit this platform. If you're a fan of previous versions of the game, we hope you'll enjoy discovering some of the differences in feel in some of your favorite weapons. As with previous versions of the game, our goal here was to ensure that each weapon was viable all the way through the game and in combination with every other weapon -- so it's not about getting better and better weapons, it's about finding a loadout that best fits your preferred playstyle.</p><p><strong>Why does the iOS version cost less than other versions and does this mean the other versions have their prices cut?</strong>
We want Bastion to feel like a great value on each platform where it's available, so the $4.99 price point is what felt right to us on iOS, given the availability of many other high-quality titles at similar price points. We have no plans to cut the price of other versions of the game.</p><p><strong>Is there a free trial or demo version of Bastion for iOS?</strong>
There is no free trial version available on iOS. We didn't want this version of the game to appear like a free-to-play game in the App Store, and we didn't want to create confusion by having a "lite" version as well as a full version, so we decided we'd be better off without a trial version in this case. You can always play a free trial version of Bastion on Steam or Xbox LIVE Arcade if you're new to the game and want to get a feel for it.</p><p><strong>Why isn't the game available on older devices such as the iPhone 4 or the first-generation iPad?</strong>
For technical reasons we only targeted the second- and third-generation iPads for the initial launch. Our 1.1 update added support for the iPhone 5, iPhone 4S, and iPod touch 5th Generation, and we've also verified that the game runs great on the iPad mini and 4th Generation iPad, which released after Bastion's launch.</p><p><strong>Why does the Requirements sidebar on the App Store list devices other than the ones above?</strong>
Due to a technical limitation in the submission process, unfortunately we cannot update which devices appear in that list. That's why we list the real device requirements emphatically at the top of the product description itself.</p><p><strong>Why isn't the game available in my regional App Store?</strong>
Due to publishing restrictions, Bastion may not be available in your regional App Store. We are investigating whether there's anything we can do to address this but ultimately the decision is not within our control. We apologize for the inconvenience. Please note other versions of the game may be available in your region.</p><p><strong>How did you get the game running on iOS?</strong>
Our engineers used Mono, a high-performance runtime engine from <a href="http://xamarin.com/">Xamarin</a>, to get our proprietary game engine running on iOS devices.</p><p></p><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/4xBKn8Hd6UikYUgm66MmyC/a712e28cf783dfcbeeb397f6c10f1927/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/4HTWKQB2L6c6AKEKeIs8as/cb83ec67086429fcc27d744763dc5272/unamed" src="//images.ctfassets.net/5owu3y35gz1g/4HTWKQB2L6c6AKEKeIs8as/cb83ec67086429fcc27d744763dc5272/unamed"></a><figcaption></figcaption></figure><p></p><p><strong>Why make Bastion for iOS?</strong>
More than a year after the first release of Bastion, we still hear from many players out there about how much they enjoy the game. As such, we continue to be interested in making it available to new players, and the iPad represented a very exciting opportunity to do that. It posed a unique and interesting design challenge for us, having to make the game to feel right at home using a touch device. Our team's interests naturally aligned with this project, as we've been playing more and more games for Apple's mobile devices, in addition to the console and computer games we've always been into.</p><p><strong>Does this mean your next game will also be on iOS?</strong>
It's too early to say what the future holds for us, though we're looking forward to finding out.</p><p><strong>I already own another version of Bastion. Does this mean I can get Bastion for iPad for free?</strong>
Bastion for iOS is a completely new version of the game and is not compatible with other versions. We have no way of gifting the game to players who own other versions of the game already.</p><p><strong>Now that the game is on iOS, when will Bastion come to [insert other game platform]?</strong>
Our stance on other versions of Bastion remains the same as always: We have no plans for additional versions of the game, though we haven't ruled anything out for the future either. Each version of Bastion that we make requires a focused effort from our team.</p><p></p><center> * * * </center><p></p><p>We hope that gives you a sense of what to expect from the game, and more importantly, that you really enjoy it if you have a chance to try it! We're looking forward to hearing what everyone thinks, and we very much enjoyed our first foray into creating a game for this platform.</p>]]></description><link>https://www.supergiantgames.com/blog/out-now-bastion-for-ipad</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/out-now-bastion-for-ipad</guid><pubDate>Wed, 29 Aug 2012 16:32:00 GMT</pubDate></item><item><title><![CDATA[Bastion's Open Source Branch for MonoGame]]></title><description><![CDATA[<p>Hey, this a quick note for our fellow game developers out there. As you may know, we originally released Bastion for Xbox LIVE Arcade and PC, but we've since shipped versions for Google's Chrome browser as well as Mac and Linux. These more recent versions of Bastion used <a href="http://monogame.codeplex.com/">MonoGame</a>, an open-source implementation of the Microsoft XNA 4 Framework. Given the spirit of open-source development, we're happy to make our changes available:</p><p><a href="https://github.com/SupergiantGames/MonoGame">Bastion for Native Client - MonoGame Branch</a></p><p><a href="https://github.com/SupergiantGames/MonoGame/tree/mac_port">Bastion for Mac - MonoGame Branch</a></p><p><a href="https://github.com/SupergiantGames/MonoGame/tree/linux_port">Bastion for Linux - MonoGame Branch</a></p><p>Please note the Native Client version is least likely to work "out of the box" due to the proprietary nature of the work we had to do there. Also we cannot guarantee being able to provide support for these branches if you decide to use them.</p><p>MonoGame was essential to our ability to bring Bastion to new platforms so we hope our work can likewise help other developers.</p>]]></description><link>https://www.supergiantgames.com/blog/bastions-open-source-branch-for-monogame</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastions-open-source-branch-for-monogame</guid><pubDate>Sat, 25 Aug 2012 01:50:00 GMT</pubDate></item><item><title><![CDATA[Bastion: One Year Later]]></title><description><![CDATA[<p>On July 20 last year, <a href="http://supergiantgames.com/?p=915">Bastion launched on Xbox LIVE Arcade</a> as the first title in the 2011 Summer of Arcade. This past weekend we figured we'd get our whole team together to mark the occasion at the house where Bastion was made, and reflect on the incredible show of support we've received from all you Bastion players out there during such an incredible year.</p><p></p><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/70iZbCfrb2Y2uKS6cAs0oo/18ac812a64469d13e18db95d8cd0cf5d/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/mxqdYPYkFMOcum4sCKSQg/51d94527c1e5e9b6ebe77318900414ca/unamed" src="//images.ctfassets.net/5owu3y35gz1g/mxqdYPYkFMOcum4sCKSQg/51d94527c1e5e9b6ebe77318900414ca/unamed"></a><figcaption></figcaption></figure>
<em>@ our Bastion anniversary party, feat. the Supergiants and close friends who helped along the way. Left to right: Atambir Rao, Logan Cunningham, Greg Kasavin, Chris Jurney, Amir Rao, Anna Lee, Gavin Simon, Jen Zee, Andre Mina, Darren Korb, Bret Denslow, Alex Ahad, Michael Ailshie, Ashley Barrett.</em>
<center>*  *  *</center><p></p><p>These are some of the major things that happened for us in the last 12 months:</p><p>- We shipped Bastion on Xbox LIVE Arcade, PC, Google Chrome, Mac, and Linux as part of <a href="http://www.humblebundle.com/">Humble Indie Bundle V</a></p><p>- We moved from a house in San Jose to a little studio space in San Francisco</p><p>- Our game earned <a href="http://supergiantgames.com/?p=1286">more than 100 industry accolades</a></p><p>- Our game sold more than 1.3 million copies, including Humble Bundle sales</p><p>- <a href="http://supergiantgames.com/?page_id=2">Our team</a> grew from seven to nine people, with Michael and Chris joining</p><p>- We've been keeping busy supporting Bastion and figuring out what's next
</p><center>*  *  *</center><p></p><p>We never could have expected this kind of success for our first game and love having such a high standard to live up to with whatever we do next -- we appreciate your patience in the mean time, and we always look forward to hearing from you via email, Twitter, Facebook, even the occasional hand-written letter, and meeting you in person at places like PAX.</p><p>Thank you for a great and memorable year.</p><p>One last thing -- for Bastion's one-year anniversary we figured we'd make <strong>everything 25% off</strong> in <a href="http://store.supergiantgames.com/">our online store</a> for one week. Use the discount code <strong>1YEAR</strong> at checkout. We've got a <a href="http://store.supergiantgames.com/collections/frontpage/products/cold-war-kid-art-print-unsigned">new art print by Jen Zee</a> up for grabs in there:
</p><center><figure data-type="image" class="wy-figure-large"><a href="http://store.supergiantgames.com/collections/frontpage/products/cold-war-kid-art-print-unsigned"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/4Pmbg67dWo4wywQuKA0cwq/6a08f4d6b64b25609564e800ddce7d92/unamed" src="//images.ctfassets.net/5owu3y35gz1g/4Pmbg67dWo4wywQuKA0cwq/6a08f4d6b64b25609564e800ddce7d92/unamed"></a><figcaption></figcaption></figure></center><p></p><p>We hope you enjoy it.</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-one-year-later</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-one-year-later</guid><pubDate>Fri, 27 Jul 2012 18:07:00 GMT</pubDate></item><item><title><![CDATA[Bastion in the Humble Indie Bundle V!]]></title><description><![CDATA[<p>Update 6/15/2012: The Humble Indie Bundle V is officially over, with 598,980 bundles sold for a total of $5,106,887.23. This was just amazing and we'd like to thank everyone who purchased the bundle for their generous support, and are happy to have contributed with our game. Special thanks to the organizers and our fellow dev teams for being so great to work with on this! To all our new players, we hope you enjoy the game!
</p><center>~  ~  ~</center><p></p><p>Question: What do <a href="http://limbogame.org/">LIMBO</a>, <a href="http://www.amnesiagame.com/">Amnesia: The Dark Descent</a>, <a href="http://www.swordandsworcery.com/">Superbrothers: Sword &amp; Sworcery EP</a>, <a href="http://www.psychonauts.com/">Psychonauts</a>, and <a href="http://www.buildthebastion.com/">Bastion</a> have in common? If you answered, "Why, they're costarring in the <a href="http://www.humblebundle.com/"><strong>Humble Indie Bundle V</strong></a>, an amazing value where you can pay what you want to get these games in a cross-platform, DRM-free format, complete with full soundtrack downloads for each title... and help a charitable cause for good measure," then you're me. But at any rate, this news is true!</p><p>Among other things, <a href="http://www.humblebundle.com/"><strong>Humble Indie Bundle V</strong></a> marks <strong>Bastion's debut on Linux</strong>. We've received a lot of requests from Linux users for a Bastion version native to your preferred OS, so we hope you guys enjoy it...!</p><p>We're honored to be included among such an inspiring group of games here. Each game has its own distinct identity and beautifully crafted atmosphere -- from the pervasive sense of claustrophobic dread in Amnesia, to the haunting and otherworldly landscapes of LIMBO, to the soulful 8-bit homage of Sworcery, to the whimsical and memorable cast of Psychonauts. Head on over to <a href="http://www.humblebundle.com/">www.humblebundle.com</a> for more information and get the games for yourself! It's a limited time offer so act fast.</p><p>Oh, and in case you're not already familiar with the games in the lineup, we helped put together a little trailer to get you in the mood:</p><p><figure data-type="video"><iframe src="http://www.youtube.com/embed/zwANFc7D1ac" frameborder="0" width="500" height="281"></iframe></figure></p><p>The <a href="http://www.humblebundle.com/"><strong>Humble Indie Bundle V</strong></a> is the best deal on Bastion that's ever been offered, to say nothing of the four other outstanding games included in the package. Check it out and tell all your friends!</p><p>One last thing! Our art director Jen Zee cooked up a little wallpaper for the occasion. All yours!</p><p></p><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/6HQ0kEk1osk4yA4oQa2kQC/3bb067862a77b31a539d48520837b2ff/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/19YLQd85Ise8aqyoI0KIiw/de583b8a11d40bb97350a290dd3ec394/unamed" src="//images.ctfassets.net/5owu3y35gz1g/19YLQd85Ise8aqyoI0KIiw/de583b8a11d40bb97350a290dd3ec394/unamed"></a><figcaption></figcaption></figure>
View in:<br><a href="http://supergiantgames.com/site/wp-content/uploads/HIBV_WallpaperD_1920x1080.jpg">1920x1080 (Dark)</a> | <a href="//images.ctfassets.net/5owu3y35gz1g/1K1m35o00EIeeim6ASEoG0/0d69a29e529fce76f5bfe7349ec3dc29/unamed">1920x1080 (Light)</a> | <a href="//images.ctfassets.net/5owu3y35gz1g/5wU27IhhXGEaEY8smESWkq/2266e53e4ea54b47fd90e9dc1cda94bd/unamed">1680x1050 (Dark)</a> | <a href="//images.ctfassets.net/5owu3y35gz1g/6aVKRzhcooMigoQMIICCma/be95e8863b7009322d79bdf7abfe8845/unamed">1680x1050 (Light)</a><p></p>]]></description><link>https://www.supergiantgames.com/blog/bastion-in-the-humble-indie-bundle-v</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-in-the-humble-indie-bundle-v</guid><pubDate>Thu, 31 May 2012 17:02:00 GMT</pubDate></item><item><title><![CDATA[Bastion Now on Mac App Store, SteamPlay Enabled!]]></title><description><![CDATA[<p>We're very happy to announce that <a href="http://itunes.apple.com/us/app/bastion/id511510089?mt=12"><strong>Bastion is now available for the Mac</strong></a>! Mac users can get it right now on the <a href="http://itunes.apple.com/us/app/bastion/id511510089?mt=12">Mac App Store</a>. Additionally, if you've purchased the PC version of the game through <a href="http://www.steampowered.com/">Steam</a>, you'll be getting a <a href="http://store.steampowered.com/app/107100/"><strong>free SteamPlay update for Bastion</strong></a>, which means you'll be able to play the game on Mac as well as PC (complete with cross-platform cloud saves). So the next time you find yourself with nothing but a Mac, the Internet, and your Steam account, you can always go back to Bastion!.</p><p>Bastion for the Mac is essentially identical to the PC version, so you can expect the same high-resolution 1080p hand-painted artwork, fully remappable controls, and smooth gameplay experience. Here's an image:
</p><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/1C28wGOBTKaOAIyw2WgCUk/60201426e31c16136aa8c299fa5a0163/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/5xHQPizOzCEe4OUia8Wq8g/1262cc740ebfa1b31df4875663ea2890/unamed" src="//images.ctfassets.net/5owu3y35gz1g/5xHQPizOzCEe4OUia8Wq8g/1262cc740ebfa1b31df4875663ea2890/unamed"></a><figcaption></figcaption></figure><p></p><p>We hope those of you who like a bit of Mac gaming enjoy this latest version of the game. Kudos to our own Andrew Wang for doing all the heavy lifting bringing Bastion to OSX. While we have no other versions of the game slated for the moment, we always appreciate the interest from folks who want to see Bastion for their favorite platforms. To all our new players, we hope you enjoy your adventures in Caelondia, and look forward to hearing your impressions!</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-now-on-mac-app-store-steamplay-enabled</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-now-on-mac-app-store-steamplay-enabled</guid><pubDate>Thu, 26 Apr 2012 08:51:00 GMT</pubDate></item><item><title><![CDATA[Bastion Bulletin, April 2012]]></title><description><![CDATA[<p>Hey, here's a quick rundown of the latest happenings at Supergiant HQ:</p><p><strong>Return from PAX East:</strong> We just got back from PAX East in Boston, where we had an excellent time meeting with hundreds of fans and letting them get their hands on the old, old first playable prototype of Bastion. We've got dozens of photos up on Facebook if you want to take a look. Included are several folks who showed up in amazing Bastion-themed costumes -- we were blown away!</p><p></p><figure data-type="image" class="wy-figure-large"><a href="http://www.facebook.com/media/set/?set=a.10150719957257560.417126.311994162559&amp;type=1"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/2R5mdJghJSwCEUSskqyiuy/cba678477dfe591471e36a4954b758ec/unamed" src="//images.ctfassets.net/5owu3y35gz1g/2R5mdJghJSwCEUSskqyiuy/cba678477dfe591471e36a4954b758ec/unamed"></a><figcaption></figcaption></figure><p></p><p>We decided to bring our first prototype along since we figured folks would get a kick out of seeing (if not playing) such a crude and early version side-by-side with the finished game. This playable build was made just four weeks after Amir and Gavin founded the studio. In spite of its simplicity and placeholder art, the prototype does showcase some of the ideas and mechanics we ended up refining and using in the final game. We also like showing just how rough these things look when they start off. Take a peek, see if your eyes bleed:</p><p></p><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/2kGyAVkXVSY2AgMcwcmmGe/c1c856bf32a113341816bf93e7539e5d/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/4IPI9EEgysOs64SGAUMYie/fd5449d25f2c699d75468d55eb8c44a4/unamed" src="//images.ctfassets.net/5owu3y35gz1g/4IPI9EEgysOs64SGAUMYie/fd5449d25f2c699d75468d55eb8c44a4/unamed"></a><figcaption></figcaption></figure><p></p><p>Many thanks to everyone who took the time to stop by our booth at the show! It was great, and we look forward to many more PAXes in our future.</p><p><strong>Welcome Chris!</strong> We're also very pleased to welcome the ninth member of our team, Mr. Chris Jurney (<a href="http://www.twitter.com/jurney/">@jurney</a> on Twitter), a veteran engineer who's worked on a variety of outstanding games, from Company of Heroes to Iron Brigade. His most recent work, however, is <a href="http://whatwouldmolydeux.com/display.php?GameID=271">a game in which a bear struggles to avoid accidentally crushing people</a> to death in its quest for love, acceptance, and oxygen. He made it in a couple of days with the help of a few friends. With Chris on board, our engineering team swells to a whopping size of three, so we're very much looking forward to seeing what we can do with all this newfound power. You can learn more about Chris on our <a href="http://supergiantgames.com/?page_id=2">Team Page</a>.
</p><center>~  ~  ~</center><p></p><p>That's the latest from us for now! At PAX East we got tons of questions about what we're up to these days and whether we've got a new game in the works. It's still too early to say what we're going to do next, though we're by all means sticking together and are going to keep pushing forward. Stay tuned!</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-bulletin-april-2012</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-bulletin-april-2012</guid><pubDate>Thu, 12 Apr 2012 22:48:00 GMT</pubDate></item><item><title><![CDATA[Bastion Sheet Music, Ringtones Now Available]]></title><description><![CDATA[<p>Hey, we've just added a couple of new goods to the <a href="http://store.supergiantgames.com/">Supergiant Store</a>, for those who can't get enough of the sounds of Bastion:</p><p><a href="http://store.supergiantgames.com/collections/frontpage/products/bastion-original-sheet-music"><strong>Bastion Sheet Music</strong></a>
</p><center><figure data-type="image" class="wy-figure-large"><a href="http://store.supergiantgames.com/collections/frontpage/products/bastion-original-sheet-music"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/1nAqK8scDiEQ2u4syCIEU2/3ebc4640421a256a30ac6363e2d67168/unamed" src="//images.ctfassets.net/5owu3y35gz1g/1nAqK8scDiEQ2u4syCIEU2/3ebc4640421a256a30ac6363e2d67168/unamed"></a><figcaption></figcaption></figure></center><p></p><p>Ever since the debut of Bastion, we've received a lot of requests for guitar tabs or sheet music for the songs from the game. So, we decided to put together this new collection of sheet music, which features both guitar and piano arrangements of the four songs from the Bastion Original Soundtrack! We're pleased to offer this pack absolutely free, as a token of our appreciation for all the support you've given to our game and soundtrack. We hope you musicians out there enjoy this. <a href="http://store.supergiantgames.com/collections/frontpage/products/bastion-original-sheet-music"><strong>Get It Free</strong></a></p><p><strong><a href="http://store.supergiantgames.com/collections/frontpage/products/bastion-ringtone-pack">Bastion Ringtones for iOS / Android</a></strong>
</p><center><figure data-type="image" class="wy-figure-large"><a href="http://store.supergiantgames.com/collections/frontpage/products/bastion-ringtone-pack"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/61VfxC2REc0QGC0myAGYeY/33d2ebc2f856bb9ef7234674927d0b06/unamed" src="//images.ctfassets.net/5owu3y35gz1g/61VfxC2REc0QGC0myAGYeY/33d2ebc2f856bb9ef7234674927d0b06/unamed"></a><figcaption></figcaption></figure></center><p></p><p>Another oft-requested feature is the ability to have Bastion's narrator invade on one's personal space outside the game, namely in the form of ringtones for your telephone-like device of choice. At last we have capitulated, in the form of this ringtone pack containing more than 30 different sounds from the game – including some never-before-heard bits of narration! Now you can experience Rucks' dry wit each time your mom texts you. Or you can listen to the smooth sounds of Build That Wall each time a telemarketer reaches out for a minute of your time. Think of the possibilities! We priced the ringtone pack at a steep 99 cents. <a href="http://store.supergiantgames.com/collections/frontpage/products/bastion-ringtone-pack"><strong>Purchase for $0.99</strong></a>
</p><center>~ ~ ~</center><p></p><p></p><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/1EWIpYxlkcsuA0G44oQ8IC/3aa951965c7319c149a1a0c93f98876d/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/1EWIpYxlkcsuA0G44oQ8IC/3aa951965c7319c149a1a0c93f98876d/unamed" src="//images.ctfassets.net/5owu3y35gz1g/1EWIpYxlkcsuA0G44oQ8IC/3aa951965c7319c149a1a0c93f98876d/unamed"></a><figcaption></figcaption></figure><p></p><p><strong>Bastion Wins Big</strong>: In other news, we were honored at the <a href="http://www.gamechoiceawards.com/winners/index.html">Game Developers Choice Awards</a> last week when Bastion earned Best Downloadable Game and our studio earned Best Debut! As the award winners are chosen by the development community, this meant a lot to us. What's more, we picked up two awards including 'Rookie of the Year' at the <a href="http://www.audiogang.org/index.php">G.A.N.G. Awards</a> for game audio! Thank you to everyone who believes in us and what we can do from here – we look forward to carrying on as a team!</p><p><strong>Supergiant @ PAX East</strong>: Speaking of which, the next time you can come see us will be at <a href="http://east.paxsite.com/">PAX East</a>, April 6 - 8 in Boston. Several of us from the team will be on hand, offering up some of the stuff from our online store. If you plan to make it to the show, be sure to stop by our booth and say hello!</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-sheet-music-ringtones-now-available</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-sheet-music-ringtones-now-available</guid><pubDate>Thu, 15 Mar 2012 21:17:00 GMT</pubDate></item><item><title><![CDATA[Bastion Bulletin, February 2012]]></title><description><![CDATA[<p>Hey, how about we run down a bunch of stuff we've been up to lately, as general assurance that we haven't fallen off the face of the Earth? Here we go:</p><p><strong>Bastion @ AIAS Awards:</strong> Last week we were honored to accept the award for Downloadable Title of the Year from the <a href="http://www.interactive.org/">Academy of Interactive Arts and Sciences</a>. What's unique about this award is that it's decided by members of the game development community. It's thrilling to have made something that earned recognition from fellow developers. Photo courtesy of <a href="http://venturebeat.com/2012/02/11/the-dice-summit-in-pictures-photo-gallery/">VentureBeat.com</a>.</p><p></p><figure data-type="image" class="wy-figure-large"><a href="http://venturebeat.com/2012/02/11/the-dice-summit-in-pictures-photo-gallery/"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/35lZEpfw40A480SW6Y2ue2/37eee98e1be7274ce1af3fa729aa4e9f/unamed" src="//images.ctfassets.net/5owu3y35gz1g/35lZEpfw40A480SW6Y2ue2/37eee98e1be7274ce1af3fa729aa4e9f/unamed"></a><figcaption></figcaption></figure><p></p><p><strong>Cold Kid Wallpaper:</strong> You might have seen this piece as part of our recent Steam sale or other places and now Jen's turned it into a good and proper wallpaper for you and your monitor to enjoy:</p><p></p><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/2Jp1eNFE9qyO0GWU8suG0E/9976cc1892a80b00a392e82d04d2d1db/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/2OfEb2EiqQcMCAaygACqEG/b7d195ce3263a875ca57e5087c21876a/unamed" src="//images.ctfassets.net/5owu3y35gz1g/2OfEb2EiqQcMCAaygACqEG/b7d195ce3263a875ca57e5087c21876a/unamed"></a><figcaption></figcaption></figure>
View in: <a href="http://supergiantgames.com/site/wp-content/uploads/kid_winter_wallpaper_1920x1080.jpg">1920x1080</a> | <a href="//images.ctfassets.net/5owu3y35gz1g/5cG8BPISpa2mkYyyAUY2WW/bd7d9ef75d2d685c1efa78dba5dc775e/unamed">1680x1050</a> | <a href="//images.ctfassets.net/5owu3y35gz1g/2nuFMFNBVeOEsSGSysSYEM/051a8d45817e4f14c36f94ac26d909df/unamed">1600x1200</a><p></p><p><strong>Supergiant Games @ GDC:</strong> The Game Developers Conference is right in our backyard here in San Francsico, and is only a few weeks away. Several of us have speaking opportunities lined up at this always-inspiring event.</p><p>- First up, our studio director and cofounder Amir Rao will be speaking as part of the <a href="http://schedule.gdconf.com/session/13473260/The_Failure_Workshop">Failure Workshop</a>, about a particular aspect of Bastion that we worked on but ultimately threw out. It'll provide some new insight into Bastion's design process.</p><p>- Next, our audio director Darren Korb will be giving the audio track keynote, titled <a href="http://schedule.gdconf.com/session/6602/Build_That_Wall%3A_Creating_the_Audio_for_Bastion">Build That Wall: Creating the Audio for Bastion</a>. In it Darren will talk through our approach to audio at Supergiant and how he was able to pull it off.</p><p>- Finally, I'm giving a talk called <a href="http://schedule.gdconf.com/session/6605/Creating_Atmosphere_in_Games">Creating Atmosphere in Games</a>, a subject that's of great personal interest to me. Bastion earned recognition for its atmosphere so as part of this talk I'll explain the thought process that led to the result.</p><p>(Also we're more than likely going to <a href="http://east.paxsite.com/">PAX East</a> in April.)</p><p><strong>Welcome Michael!</strong> Last but definitely not least, we have a new member of our team, bringing us to eight people strong. Michael Ailshie is helping us keep our new studio space in order and is also handling all order fulfillment and customer service at our <a href="http://store.supergiantgames.com/">new online store</a>. Any time you order something from us, Michael's the one shipping it straight from our studio space to wherever you are. He's quickly become invaluable around here and his efforts mean that the rest of us can stay focused on development. Check out Michael's full bio on our <a href="http://supergiantgames.com/?page_id=2">Team Page</a>.</p><p>That’s all for now! Other than that, we're keeping plenty busy as a team these days and are excited to keep pushing forward.</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-bulletin-february-2012</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-bulletin-february-2012</guid><pubDate>Wed, 15 Feb 2012 19:43:00 GMT</pubDate></item><item><title><![CDATA[Bastion Soundtrack Live: Build That Wall & Setting Sail, Coming Home]]></title><description><![CDATA[<p>While most of our team is based in the San Francisco Bay Area, Bastion’s audio was done all the way over in New York. So it’s always a treat when the rest of us get to see <a href="http://www.twitter.com/darrenkorb">Darren Korb</a> (our audio director and composer) and <a href="http://www.twitter.com/GlancingOnHuman">Logan Cunningham</a> (our voice actor) over on this side. They’ve been in town over the holidays, and same goes for <a href="http://www.twitter.com/ashbarrett">Ashley Barrett</a>, the vocalist behind two of the most popular pieces from the Bastion Original Soundtrack. In fact, Darren and Ashley stopped by today for a little impromptu session right in our studio:
</p><center>
<figure data-type="video"><iframe width="500" height="369" src="http://www.youtube.com/embed/DGxgFxF47XY" frameborder="0" allowfullscreen=""></iframe></figure>
</center><p></p><p>This is the first-ever video of Darren and Ashley playing music from our game live. We thought you’d enjoy seeing this inside look at some of Bastion’s music being performed by the people who created the sound you’ve heard in the game.</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-soundtrack-live-build-that-wall-setting-sail-coming-home</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-soundtrack-live-build-that-wall-setting-sail-coming-home</guid><pubDate>Wed, 04 Jan 2012 01:45:00 GMT</pubDate></item><item><title><![CDATA[Bastion Wins 100+ Awards, Sells More than 500,000 Copies]]></title><description><![CDATA[<p>Well it's been a good year.</p><p>First off, this week marked a major milestone for us when <strong>Bastion sailed past half a million copies sold</strong>.</p><p>Recent holiday sales on Steam and Xbox LIVE Arcade put us over the top. We're happy to have this many people playing and to be in a position to make more games on our own terms. When we set out to make Bastion, a sales number like that seemed astronomical to us, so it feels great to have hit that mark. It goes to show that a lot of folks out there like what we're doing and want us to keep going, which is great, because we intend to stick together as a team and do just that.</p><p></p><figure data-type="image" class="wy-figure-large"><a href="http://supergiantgames.com/?p=1286"><img data-resize-src="http://lh6.ggpht.com/IWK6Sm4lpQYOXo5FypiShKazYHqGZxHSg8fzekDu6xhJICTjdfiHuH3sPFL0Cc4xkApaq23wy6L1zC-IwGoyrYI-SQC6oQ" src="http://lh6.ggpht.com/IWK6Sm4lpQYOXo5FypiShKazYHqGZxHSg8fzekDu6xhJICTjdfiHuH3sPFL0Cc4xkApaq23wy6L1zC-IwGoyrYI-SQC6oQ=s1200"></a><figcaption></figcaption></figure><p></p><p>What's more, we're honored to see Bastion getting plenty of attention in various Game of the Year awards lists across all kinds of different publications including some big old mainstream ones. We wanted to make a memorable game so it's great to see this level of recognition.</p><p><strong>Awards for Bastion:</strong> Here's a list of the dozens of different publications who've recognized Bastion for various year-end accolades: </p><p><a href="http://www.gamechoiceawards.com/winners/index.html"><strong>Game Developers Choice Awards</strong> - Best Debut, Best Downloadable Game</a></p><p><a href="http://www.interactive.org/awards/index.asp"><strong>Academy of Interactive Arts and Sciences</strong> - Downloadable Title of the Year</a></p><p><a href="http://abcnews.go.com/Technology/wireStory/portal-skyrim-top-thrilling-year-games-15186923#.Tu-NhHqwUwV"><strong>Associated Press</strong> – Top 10 Games of the Year</a></p><p><a href="http://popwatch.ew.com/2011/12/16/best-videogames-2011/"><strong>Entertainment Weekly</strong> – Best Videogames of 2011</a></p><p><a href="http://www.time.com/time/specials/packages/article/0,28804,2101344_2101197_2101203,00.html"><strong>TIME</strong> – Top 10 Games of 2011</a></p><p><a href="http://www.usatoday.com/tech/gaming/story/2011-12-26/year-in-gaming/52235186/1"><strong>USA Today</strong> – Top 10 Games of 2011</a></p><p><a href="http://www.npr.org/blogs/monkeysee/2011/12/29/144429597/the-ten-best-video-games-of-2011"><strong>NPR</strong> – Ten Best Video Games of 2011</a></p><p><a href="http://edition.cnn.com/2011/12/23/tech/gaming-gadgets/top-10-video-games/index.html"><strong>CNN</strong> - Top 10 Video Games</a></p><p><a href="http://www.wired.com/gamelife/2011/12/best-games-2011/?intcid=story_ribbon&amp;pid=2325"><strong>Wired</strong> – Top 20 Best Games of the Year</a></p><p><a href="http://www.pastemagazine.com/blogs/lists/2011/12/the-20-best-videogames-of-2011.html?p=2"><strong>Paste Magazine</strong> – Game of the Year</a></p><p><a href="http://bostonherald.com/entertainment/arts_culture/view.bg?articleid=1392200&amp;srvc=edge&amp;position=2"><strong>Boston Herald</strong> - Best Game of 2011</a></p><p><a href="http://www.avclub.com/articles/the-best-games-of-2011,67003/"><strong>A.V. Club</strong> - 10 Best Games of 2011</a></p><p><a href="http://sciencefiction.com/2011/12/27/top-10-sci-fi-video-games-of-2011/"><strong>ScienceFiction.com</strong> – Top 10 Best Sci-Fi Video Games of 2011</a></p><p><a href="http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-downloadable-game"><strong>Spike VGAs</strong> – Best Downloadable Game,</a> <a href="http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-original-score">Best Original Score,</a> <a href="http://supergiantgames.bandcamp.com/track/build-that-wall-zias-theme">Best Song</a></p><p><a href="http://www.youtube.com/watch?v=c6au9CieHWQ"><strong>Inside Gaming Awards</strong> - Best Downloadable Game,</a> <a href="http://www.youtube.com/watch?v=OehjEDpTlRU">Best Indie Game,</a> <a href="http://www.youtube.com/watch?v=3wU-d4yeGCY">Best Original Score</a></p><p><a href="http://xboxlive.ign.com/articles/121/1215105p2.html"><strong>IGN.com</strong> - Best XBLA Game</a></p><p><a href="http://venturebeat.com/2011/12/24/the-best-indie-games-of-2011/"><strong>VentureBeat</strong> - Best Indie Games of 2011</a></p><p><a href="http://www.giantbomb.com/news/giant-bombs-2011-game-of-the-year-awards-day-one/3863/"><strong>Giant Bomb</strong> - Best Music, Best Debut Game, Best Downloadable Game,</a> <a href="http://www.giantbomb.com/game-of-the-year-2011-giant-bombs-top-10/17-5473"></a>Top 10</p><p><a href="http://www.youtube.com/watch?v=r6ZdZvf-GVs&amp;feature=youtu.be&amp;a"><strong>TotalBiscuit</strong> - #1 Game of 2011</a></p><p><a href="http://www.ugo.com/games/video-game-of-the-year-awards-2011-downloadable-game-of-the-year"><strong>UGO</strong> - Best Downloadable Game of the Year</a></p><p><a href="http://games.yahoo.com/photos/game-of-the-year-awards-2011-1324496261-slideshow/"><strong>Yahoo</strong> - Best Downloadable Game</a></p><p><a href="http://www.audiogang.org/index.php"><strong>Game Audio Network Guild</strong> - Best Soundtrack (Indie), Rookie of the Year</a></p><p><a href="http://ingame.msnbc.msn.com/_news/2011/11/29/9080675-5-great-games-for-the-art-lover"><strong>MSNBC</strong> - 5 Great Games for the Art Lover</a></p><p><a href="http://www.gameinformer.com/b/features/archive/2011/12/30/the-2011-rpg-of-the-year-awards.aspx?PostPageIndex=4"><strong>Game Informer</strong> - Best RPG Innovation (The Narrator)</a></p><p><a href="http://www.eurogamer.net/articles/2011-12-27-games-of-2011-bastion-article"><strong>Eurogamer</strong> - Games of 2011, Pick</a></p><p><a href="http://pitchfork.com/killscreen/126-high-scores-our-best-games-of-2011/"><strong>Kill Screen</strong> - Best Games of 2011, Pick</a></p><p><a href="http://www.oxmonline.com/oxm-game-year-2011-awards-developer-and-technical-awards"><strong>Official Xbox Magazine</strong> - Best Music</a></p><p><a href="http://www.gamespot.com/best-of-2011-special/awards/index.html?page=25"><strong>GameSpot</strong> - Song of the Year</a></p><p><a href="http://www.joystiq.com/2012/01/03/joystiq-top-10-of-2011-bastion/"><strong>Joystiq</strong> - Top 10 of 2011</a></p><p><a href="http://features.teamxbox.com/xbox/2597/TeamXbox-Best-XBLA-Game-of-2011-Bastion/p1/"><strong>Team Xbox</strong> - XBLA Game of the Year</a></p><p><a href="http://www.quartertothree.com/fp/2011/12/13/the-top-ten-games-of-2011/"><strong>Quartertothree</strong> – Game of the Year</a></p><p><a href="http://nygamecritics.com/2012/02/02/winners-2011-ny-videogame-critics-circle-awards/"><strong>New York Videogame Critics Circle</strong> - Best Music, Best Indie Game</a></p><p><a href="http://navgtr.org/id40.html"><strong>NAVGTR</strong> - Original Role-Playing Game, Best Performance in a Comedy</a></p><p><a href="http://www.xblafans.com/xblafans-2012-game-of-the-year-awards-34316.html#more-34316"><strong>XBLA Fans</strong> - Best Audio, Best Visuals</a></p><p><a href="http://www.xbox360achievements.org/news-2477-Game-of-the-Year-Awards-2011---The-Winners.html"><strong>Xbox 360 Achievements</strong> - Best Arcade Game</a> </p><p><a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/5207-Top-5-of-2011"><strong>Zero Punctuation</strong> - Top 5 of 2011</a></p><p><a href="http://www.elecplay.com/all/spotlight/rocket-and-raygun-awards-best-downloadable-game-video/"><strong>Electric Playground</strong> - Best Downloadable Game</a></p><p><a href="http://www.rockpapershotgun.com/2011/12/21/the-games-of-christmas-%E2%80%9911-day-21/"><strong>Rock Paper Shotgun</strong> - The Games of Christmas</a></p><p><a href="http://boyslife.org/games/game-reviews/25960/the-2011-boysie-awards/"><strong>Boy's Life Magazine</strong> - Best Downloadable Game</a></p><p><a href="http://www.indiedb.com/features/ioty-2011-editors-choice"><strong>IndieDB</strong> - Worldly Award for Best Gameworld</a>, <a href="http://www.indiedb.com/events/2011-indie-of-the-year-awards/features/ioty-players-choice-indie-of-the-year">Players Choice Top 10</a></p><p><a href="http://www.gamereactor.eu/gameoftheyear11/digital+game+of+the+year/?pos=1"><strong>Gamereactor UK</strong> - Digital GOTY,</a> <a href="http://www.gamereactor.eu/gameoftheyear11/music+of+the+year/?pos=1">Music of the Year</a></p><p><a href="http://www.horriblenight.com/24498/the-2011-grimmys-games-of-the-year-winners"><strong>HorribleNight</strong> - Best Downloadable Game, Best Soundtrack, Indie Developer of the Year</a></p><p><a href="http://indiegames.com/2011/12/top_10_indie_games_of_2011.html"><strong>IndieGames.com</strong> – Top 10 Indie Games of the Year</a></p><p><a href="http://www.escapistmagazine.com/content/12gamesofchristmas"><strong>The Escapist</strong> – 12 Games of Christmas</a></p><p><a href="http://www.youtube.com/watch?v=E5tGTjc3ElU"><strong>/v/GA Vidya Gaem Awards</strong> - Eargasm Award, Stylish Aesthetics Award, Most Interesting New IP</a></p><p><a href="http://www.reactiontime.co.uk/2011/12/2011s-best-original-downloadable-game/"><strong>Reaction Time</strong> - Best Downloadable, Best Voice Acting, Best Soundtrack</a></p><p><a href="http://trendygamers.com/2011/12/21/game-year-awards-2011-downloadable-game-year/"><strong>TrendyGamers</strong> - Downloadable GOTY</a></p><p><a href="http://www.gamezebo.com/news/2011/12/27/best-pc-games-2011"><strong>Gamezebo.com</strong> - Best PC Game of 2011</a></p><p><a href="http://www.xblaratings.com/blog/5044-top-11-xbox-live-arcade-games-of-2011"><strong>XBLARatings</strong> - XBLA Game of the Year</a></p><p><a href="http://pressxordie.com/2011/12/22/my-game-of-the-year-bastion/"><strong>Press X or Die</strong> - Game of the Year</a></p><p><a href="http://videogamewriters.com/vgws-2011-game-of-the-year-awards-the-final-winners-34908/"><strong>Video Game Writers</strong> - Best Indie Game</a></p><p><a href="http://gamecola.net/2012/02/the-2011-gamecola-videogame-awards/"><strong>GameCola.net</strong> - Most Innovative, Best Indie Game, Best Downloadable Game</a></p><p><a href="http://www.unwinnable.com/2011/12/30/the-best-videogames-of-2011/"><strong>Unwinnable.com</strong> - Best Surprise Indie Darling</a></p><p><a href="http://www.ripten.com/2011/12/23/the-ripten-end-of-the-year-awards-2011/"><strong>Ripten</strong> - Best Downloadable Game, Biggest Surprise</a></p><p><a href="http://reviewsontherun.com/all/spotlight/rocket-and-raygun-awards-best-downloadable-game-video/"><strong>Reviews on the Run</strong> - Best Downloadable Game</a></p><p><a href="http://www.capsulecomputers.com.au/2012/01/capsule-computers-2011-game-of-the-year-awards/7/"><strong>Capsule Computers</strong> - Best Downloadable Game</a></p><p><a href="http://www.indiegamereviewer.com/top-10-best-indie-games-of-2011-indie-game-reviewers-favorite-game-picks-of-the-year/"><strong>IndieGameReviewer.com</strong> - Best Indie Game of the Year</a></p><p><a href="http://www.gamingunion.net/news/goty-2011-best-new-ip-award--7386.html"><strong>GamingUnion.net</strong> - Best New IP,</a> <a href="http://www.gamingunion.net/news/goty-2011-best-indie-game-award--7387.html">Best Indie Game,</a> <a href="http://www.gamingunion.net/news/goty-2011-best-indie-developer-award--7381.html">Best Indie Developer</a></p><p><a href="http://www.tigsource.com/2012/01/12/top-indie-games-of-2011-according-to-the-tigsource-forums/"><strong>TIGSource</strong> - Top Indie Game of 2011 (by Community Vote)</a></p><p><a href="http://www.rpgamer.com/awards/2011/results/rpg_oty.html"><strong>RPGamer.com</strong> - RPG of the Year,</a> <a href="http://www.rpgamer.com/awards/2011/results/original.html">Most Original Game,</a> <a href="http://www.rpgamer.com/awards/2011/results/downloadable.html">Best Downloadable Game</a></p><p><a href="http://www.neogaf.com/forum/showthread.php?t=459870"><strong>NeoGAF</strong> - Digital Distribution Game of the Year</a></p><p><a href="http://gamrfeed.vgchartz.com/story/88617/gamrreview-2011-game-of-the-year-awards-overall/"><strong>gamrFeed</strong> - Best Downloadable Game,</a> <a href="http://gamrfeed.vgchartz.com/story/88643/gamrreview-2011-game-of-the-year-awards-xbox-360/">Best XBLA Game</a></p><p><a href="http://www.thegameeffect.com/awards/game-of-the-year-awards-2011/best-indie-game"><strong>The Game Effect</strong> - Best Indie Game,</a> <a href="http://www.thegameeffect.com/awards/game-of-the-year-awards-2011/best-original-ip">Best Original IP,</a> <a href="http://www.thegameeffect.com/awards/game-of-the-year-awards-2011/best-musical-score">Best Musical Score</a>, <a href="http://www.thegameeffect.com/awards/game-of-the-year-awards-2011/best-story">Best Story</a></p><p><a href="http://rpgfan.com/features/go2011/downloadable.html"><strong>RPGFan</strong> - Best Downloadable RPG</a></p><p><a href="http://www.trueachievements.com/game.aspx?gameid=3976"><strong>TrueAchievements.com</strong> - Best XBLA Game</a></p><p><a href="http://thriftynerd.com/2012/01/the-thrifty-nerd-top-10-games-of-the-year/"><strong>The Thrifty Nerd</strong> - Top 10 Games of 2011</a></p><p><a href="http://mediakick.org/2011/12/19/community-game-of-the-year-2011-downloadable/26716"><strong>Media Kick</strong> - Readers Choice, Best Downloadable Game</a></p><p><a href="http://www.kotaku.com.au/2011/11/kotakus-indiedownladable-game-of-the-year-the-results-are-in/"><strong>Kotaku Australia</strong> – Readers Choice, Indie Downloadable GOTY</a></p><p><a href="http://levelsave.com/2011/12/our-goty-picks-are-here/"><strong>Level Save</strong> - Game of the Year Pick</a></p><p><a href="http://www.clickonline.com/games/top-7-pleasant-surprises-of-2011/5271/"><strong>Click Online</strong> - Top 7 Pleasant Surprises</a></p><p><a href="http://geek.pikimal.com/2011/12/24/piki-geeks-top-10-of-2011-8-bastion/"><strong>Piki Geek</strong> - Top 10 Best of the Year</a></p><p><a href="http://njoystic.com/2011/12/27/njoystics-best-game-soundtrack-2011/"><strong>nJoystic</strong> - Best Soundtrack</a></p><p><a href="http://press2reset.com/2011/12/27/game-of-the-year-sound-n-visuals/"><strong>Press2Reset</strong> - Best Soundtrack, Best Song</a></p><p><a href="http://www.thesixthaxis.com/2011/12/27/game-of-the-year-2011-downloadable/"><strong>The Sixth Axis</strong> - Best Downloadable Game</a></p><p><a href="http://tbreak.com/megamers/48735/features/megamers-editor%E2%80%99s-choice-%E2%80%93-game-of-the-year-2011-awards/2/"><strong>MiddleEast Gamers</strong> - Best Indie Game</a></p><p><a href="http://www.thecrossandthecontroller.com/tcatccom/Feature.aspx?FeatureID=16"><strong>The Cross and the Controller</strong> - Best Downloadable Game, Best Voice Acting</a></p><p><a href="http://kotaku.com/5871695/"><strong>Kotaku</strong> - Pick, Best Game Music of 2011</a></p><p><a href="http://gamercrash.wordpress.com/2011/12/20/gamer-crash-awards-2011-best-game-soundtrack/#more-4235"><strong>GamerCrash</strong> - Best Soundtrack</a></p><p><a href="http://www.gamercast.net/gamercast-top-games-of-2011-cat"><strong>Gamercast</strong> - Top Downloadable Game</a></p><p><a href="http://wegotthiscovered.com/articles/video-games-2011/"><strong>We Got This Covered</strong> - Best XBLA/PSN Game</a></p><p><a href="http://www.bishopsgamingworld.com/2011/12/bishops-gaming-world-awards-2011.html"><strong>Bishop's Gaming World</strong> - Best Soundtrack, Top 10 Games of the Year</a></p><p><a href="http://www.comicsbulletin.com/main/columns/top-ten-video-games-2011"><strong>Infinite Ammo</strong> - Top 10 Games of 2011</a></p><p><a href="http://www.rotorob.com/2012/01/01/2011-rotorob-video-game-awards/"><strong>Rotorob</strong> - Downloadable GOTY</a></p><p><a href="http://mashthosebuttons.com/2012/01/best-arcade-game-of-2011-bastion/"><strong>Mash Those Buttons</strong> - Best Arcade Game of 2011</a></p><p><a href="http://www.warpzoned.com/?p=16764"><strong>Warp Zoned</strong> - Best Music</a></p><p><a href="http://www.rpgsite.net/articles/348-rpg-site-awards-2011-finale"><strong>RPG Site</strong> - Indie RPG of the Year, Surprise of the Year,</a> <a href="http://www.rpgsite.net/articles/346-rpg-site-awards-2011-day-one">Best Soundtrack in a 2011 RPG</a></p><p><a href="http://oyun.thgtr.com/resim/thg-video-oyun-odulleri-2011/2011-en-orijinal-oyun"><strong>Tom's Hardware Turkey</strong> - Most Original Game,</a> <a href=" http://oyun.thgtr.com/resim/thg-video-oyun-odulleri-2011/2011-en-iyi-hikaye-anlatimi">Best Narrative</a>, <a href="http://oyun.thgtr.com/resim/thg-video-oyun-odulleri-2011/2011-en-iyi-orijinal-muzik">Best Original Score</a></p><p>Whew... did we miss anybody? Let us know and we'll update this list accordingly.</p><p>Thanks again to all of you for making this a year we'll always remember, and here's to a great 2012.</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-wins-100-awards-sells-more-than-500000-copies</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-wins-100-awards-sells-more-than-500000-copies</guid><pubDate>Fri, 30 Dec 2011 21:36:00 GMT</pubDate></item><item><title><![CDATA[Bastion Wins Big at the Spike VGAs, Inside Gaming Awards]]></title><description><![CDATA[<p>Our team is back from an exciting whirlwind weekend in Los Angeles where Bastion racked up three wins at the <strong>Inside Gaming Awards</strong>, followed by three wins at the <strong>Spike Video Game Awards</strong>! <a href="http://www.facebook.com/media/set/?set=a.10150452075532560.377446.311994162559&amp;type=1">Check out our photos</a> from the events, and here's a summary of damage dealt:</p><p></p><figure data-type="image" class="wy-figure-large"><a href="http://www.spike.com/video-clips/gai03z/video-game-awards-vga-2011-pre-show-part-3"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/3Upf7kln9mEyiGGgiiGs4y/b45d39e2902f25ed7c9573c4ad6904dc/unamed" src="//images.ctfassets.net/5owu3y35gz1g/3Upf7kln9mEyiGGgiiGs4y/b45d39e2902f25ed7c9573c4ad6904dc/unamed"></a><figcaption></figcaption></figure><p></p><p>At the <strong>Spike VGAs</strong>, Bastion earned <strong><a href="http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-downloadable-game">Best Downloadable Game</a></strong>, <strong><a href="http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-original-score">Best Original Score</a></strong>, and <strong><a href="http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-song-in-a-game">Best Song in a Game</a></strong> for <a href="http://supergiantgames.bandcamp.com/track/build-that-wall-zias-theme">Build That Wall (Zia's Theme)</a>. <a href="http://www.spike.com/video-clips/gai03z/video-game-awards-vga-2011-pre-show-part-3">Watch the Spike VGA pre-show segment</a> in which Darren Korb and I accepted the awards on behalf of the team.</p><p></p><figure data-type="image" class="wy-figure-large"><a href="http://www.facebook.com/media/set/?set=a.10150452075532560.377446.311994162559&amp;type=1"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/5aAQlFmxL2iMuyi2s2u2cS/6d4b8357a8f9c371a185d259aa332c69/unamed" src="//images.ctfassets.net/5owu3y35gz1g/5aAQlFmxL2iMuyi2s2u2cS/6d4b8357a8f9c371a185d259aa332c69/unamed"></a><figcaption></figcaption></figure><p></p><p>At the <strong>Inside Gaming Awards</strong>, Bastion earned <strong><a href="http://www.youtube.com/watch?v=c6au9CieHWQ">Best Downloadable Game</a></strong>, <strong><a href="http://www.youtube.com/watch?v=OehjEDpTlRU">Best Indie Game</a></strong>, and <strong><a href="http://www.youtube.com/watch?v=3wU-d4yeGCY">Best Original Score</a></strong>.</p><p>We owe a great big thank-you and congratulations to <a href="http://twitter.com/ashbarrett">Ashley Barrett</a>, who sings "Build That Wall", for her outstanding performance that's made such an impact on so many listeners!</p><p>And of course, thanks again to the judges of the respective awards for their recognition of our game, as well as to our families and friends for their love and patience all through development. Thanks as well to the team at Warner Bros. for their support, and to all our players out there for taking a chance on a game from a small, unproven studio.</p><p>We ain't resting on our laurels, either. We're releasing the <a href="http://supergiantgames.com/?p=1212">Stranger's Dream DLC</a> for Bastion later this week while keeping a close eye on the launch of our new <a href="http://supergiantgames.com/?p=1231">Chrome version of Bastion</a>, which has been getting a tremendous response. Lots of exciting plans for the future, too!</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-wins-big-at-the-spike-vgas-inside-gaming-awards</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-wins-big-at-the-spike-vgas-inside-gaming-awards</guid><pubDate>Mon, 12 Dec 2011 19:07:00 GMT</pubDate></item><item><title><![CDATA[Announcing the Stranger's Dream DLC for Bastion!]]></title><description><![CDATA[<p>One of the most frequently asked questions we got since Bastion's release this summer is, will there be any DLC for the game? We've brushed it aside, stating that we designed Bastion to be a complete, stand-alone experience and would never seek to extend the story through DLC. All this is true.</p><p><strong>HOWEVER!</strong> In the weeks following the release of the game, we decided to put a little something together for the holidays as a show of thanks to our fans. So, on December 14, we'll be pleased to bring you the Stranger's Dream DLC for Bastion, which should give you some good reasons to come back to the game while preserving the core experience just as we intended. Here's a sneak peek:</p><p></p><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/49GAn9qcakomAEiaKYIwyE/2dd197849337d521db287b3ce4d3a855/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/1jpK5bHlfMYwoaaCIq4qk2/88757281b9d12e4c345367c60486b3f1/unamed" src="//images.ctfassets.net/5owu3y35gz1g/1jpK5bHlfMYwoaaCIq4qk2/88757281b9d12e4c345367c60486b3f1/unamed"></a><figcaption></figcaption></figure>
The Stranger’s Dream DLC includes:<p></p><p><strong>· The Stranger's Dream:</strong> a new fully narrated Who Knows Where sequence, bigger and tougher than the others. You'll gain a bit more insight into Rucks' backstory as well as the history of Caelondia if you can survive this fight.</p><p><strong>· Score Attack Mode</strong>: a challenging new way to play through the story! You start at level one with all Spirits and Idols unlocked. Your combat performance is rated for efficiency, and all areas are repeatable.</p><p><strong>· No-Sweat Mode</strong>: for those who just want to experience the story of Bastion, this mode provides unlimited chances to carry on from where you left off if you’re defeated in battle.</p><p>The Steam and XBLA versions of the game will also contain new Leaderboards for the Stranger's Dream and Score Attack Mode.</p><p>To access the Stranger's Dream sequence as well as Score Attack Mode, you need to have finished the game at least once. The Stranger's Dream sequence will be available early on in your New Game Plus or Score Attack play-through.</p><p><strong>How to Get the Stranger's Dream DLC</strong>
<em>Steam Users</em>: You’ll receive this free update automatically through Steam when it becomes available.</p><p><em>Xbox LIVE Arcade Users</em>: Start the game on December 14 or later to be prompted to download our new Title Update. You’ll see an option to download the new content from the main menu once you have the Title Update, which also fixes various minor issues in the game.</p><p>The Stranger’s Dream DLC will be available for 80 Microsoft Points ($1) on XBLA, which we can't make free due to Microsoft policy, so it's about as close as we could get. Though, since you’ll be getting a good chunk of new content, we think you’ll be satisfied with your purchase.</p><p><em>Non-Steam PC Users</em>: We'll be working with the various online vendors to update their versions of the Bastion installer so that you can download the latest version containing the update.</p><p><em>Google Chrome Users</em>: Our <a href="http://supergiantgames.com/?p=1231">newly-announced Google Chrome version</a> will be getting this DLC as well, in the coming weeks. Your version of the game should update automatically when the DLC becomes available.</p><p></p><center>~ ~ ~</center><p></p><p>We hope you enjoy this little encore in the Bastion universe! Thanks again for making 2011 an amazing year for us at Supergiant Games, and here's to many more!</p>]]></description><link>https://www.supergiantgames.com/blog/announcing-the-strangers-dream-dlc-for-bastion</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/announcing-the-strangers-dream-dlc-for-bastion</guid><pubDate>Fri, 09 Dec 2011 16:09:00 GMT</pubDate></item><item><title><![CDATA[Surprise! Bastion Now Available in the Chrome Web Store]]></title><description><![CDATA[<p>Check this out: <strong>If you use <a href="https://www.google.com/chrome/">Google Chrome</a> to browse the Internet, now you can also use it to <a href="https://chrome.google.com/webstore/detail/oohphhdkahjlioohbalmicpokoefkgid">play Bastion</a></strong> right in your browser. Our game is now available in the Chrome Web Store. Crazy, but true!</p><p></p><figure data-type="image" class="wy-figure-large"><a href="https://chrome.google.com/webstore/detail/oohphhdkahjlioohbalmicpokoefkgid"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/1b0NYlJGRwcgIimsiM4UKm/70fd6e53f33283100733a4c2ac1493cc/unamed" src="//images.ctfassets.net/5owu3y35gz1g/1b0NYlJGRwcgIimsiM4UKm/70fd6e53f33283100733a4c2ac1493cc/unamed"></a><figcaption></figcaption></figure>
This latest version of Bastion is built to run right in your web browser, using Google's new Native Client technology. This really is the full Bastion experience, featuring our highly acclaimed 1080p artwork, musical score, reactive narration, and play experience, all built to run fast and smooth just like our Xbox 360 and PC versions. And, much like those versions, you can play through the prologue for free. The full game can be unlocked for $14.99.<p></p><p>We’re very excited to have Bastion now available on Chrome since it makes getting into the game easier than ever before, and opens up the experience to tons of new players... including players using computers other than Windows-based PCs. </p><p>The Chrome version of Bastion requires:
- Processor: 1.7 GHz Dual Core or Greater
- Memory: 2 GB
- Hard Disk Space: 1.0 GB
- Video Card: 512 MB graphics card (shader model 2)
(Note: Gamepad controllers are not supported in this initial release.)</p><p>We’d like to thank the team at Google for collaborating with us on this project, and Roger Hanna, Ryan Williams, and Griffin Chronis for their additional engineering work.</p><p>Also, we owe a special thanks to all you folks who’ve taken the time to request Bastion for your gaming platform of choice. This new version means many of you should now be able to play Bastion for yourself. This is also a good time to reiterate our stance when it comes to bringing Bastion to other platforms: We have no confirmed plans for other versions of Bastion, though we haven’t ruled anything out for the future either. The quality of our game is our primary concern, and that means having to focus on developing for one platform at a time. We aim to be super careful about how we make these choices, to bring you the highest possible quality in any new game we make available.</p><p>And that's not all. We'll have some more Bastion-related news tomorrow!</p>]]></description><link>https://www.supergiantgames.com/blog/surprise-bastion-now-available-in-the-chrome-web-store</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/surprise-bastion-now-available-in-the-chrome-web-store</guid><pubDate>Fri, 09 Dec 2011 05:02:00 GMT</pubDate></item><item><title><![CDATA[Bastion Earns Top Accolades from Paste, TIME Magazine]]></title><description><![CDATA[<p>It’s that time of year when game critics look back on the past 12 months and single out those titles that had the greatest impact. We’re very happy to see Bastion showing up on some of their lists. To give a couple of recent examples:</p><p><a href="http://www.time.com/time/specials/packages/article/0,28804,2101344_2101197_2101203,00.html"><strong>TIME Magazine</strong> named Bastion one of the Top 10 Video Games of 2011.</a></p><p><a href="http://www.pastemagazine.com/blogs/lists/2011/12/the-20-best-videogames-of-2011.html?p=2"><strong>Paste Magazine</strong> ranked Bastion as the number one Best Game of 2011.</a></p><p>To put it in perspective, some of our favorite games of the year haven’t made these lists at all.  We feel humbled and all the more honored when we look at the titles we’re stacked against.</p><p>When we were working on Bastion, we wanted it to be the sort of game that could leave a lasting, positive impression on players, for the experience to stick with people long after they moved on to other games. It's really rewarding to see that the game has continued to stand out to critics such as these even after the onslaught of high-quality titles released this fall.</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-earns-top-accolades-from-paste-time-magazine</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-earns-top-accolades-from-paste-time-magazine</guid><pubDate>Thu, 08 Dec 2011 18:06:00 GMT</pubDate></item><item><title><![CDATA[Our Online Store is Open for Business!]]></title><description><![CDATA[<p>Guess what?! As of right this second, we now have several pieces of Bastion merchandise for sale at <a href="http://store.supergiantgames.com">our brand-new online store</a>!
</p><center><figure data-type="image" class="wy-figure-large"><a href="http://store.supergiantgames.com/"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/45wsNjIQww6aSmQ0IqMsGQ/c5edcb256831b56df143a8dae341c025/unamed" src="//images.ctfassets.net/5owu3y35gz1g/45wsNjIQww6aSmQ0IqMsGQ/c5edcb256831b56df143a8dae341c025/unamed"></a><figcaption></figcaption></figure></center><p></p><p>Our first crop of items includes:</p><p><strong><a href="http://store.supergiantgames.com/collections/frontpage/products/official-bastion-soundtrack">Bastion Original Soundtrack CD</a></strong> ($14.99)
</p><center><figure data-type="image" class="wy-figure-large"><a href="http://store.supergiantgames.com/collections/frontpage/products/official-bastion-soundtrack"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/2rM65SRVfuWSMcQIuSgaO8/d6a0ed729cb48d1e82f936e03aa65f2c/unamed" src="//images.ctfassets.net/5owu3y35gz1g/2rM65SRVfuWSMcQIuSgaO8/d6a0ed729cb48d1e82f936e03aa65f2c/unamed"></a><figcaption></figcaption></figure></center><p></p><p>Own a physical copy of the highly acclaimed Bastion original soundtrack! Features an hour of original music by Darren Korb, including two bonus tracks. (Also available as a <a href="http://store.supergiantgames.com/collections/frontpage/products/official-bastion-soundtrack-digital-download">digital download</a>.) <a href="http://store.supergiantgames.com/collections/frontpage/products/official-bastion-soundtrack">Purchase</a></p><p><strong><a href="http://store.supergiantgames.com/collections/frontpage/products/bastion-bandana">Bastion Bandana</a></strong> ($4.99)
</p><center><figure data-type="image" class="wy-figure-large"><a href="http://store.supergiantgames.com/collections/frontpage/products/bastion-bandana"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/39hEJGYy5G8o4UWk4s8w8Q/9da36f4265042eb2ee2f66e5b38c2329/unamed" src="//images.ctfassets.net/5owu3y35gz1g/39hEJGYy5G8o4UWk4s8w8Q/9da36f4265042eb2ee2f66e5b38c2329/unamed"></a><figcaption></figcaption></figure></center><p></p><p>You don’t have to be a Kid to rock this 21" x 21" cotton screen-printed bandana, featuring the Star of Caelondia emblazoned across the center, and the Bastion logo plus an unassuming Squirt adorning the corners. <a href="http://store.supergiantgames.com/collections/frontpage/products/bastion-bandana">Purchase</a></p><p><strong><a href="http://store.supergiantgames.com/collections/frontpage/products/caelondia-masons-black-t-shirt">Caelondia Masons Society T-Shirt</a></strong> ($19.99)
</p><center><figure data-type="image" class="wy-figure-large"><a href="http://store.supergiantgames.com/collections/frontpage/products/caelondia-masons-black-t-shirt"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/2JTRbtEP7yoWCIywaycYWm/f2ff767159c985fd11bec6495b29e029/unamed" src="//images.ctfassets.net/5owu3y35gz1g/2JTRbtEP7yoWCIywaycYWm/f2ff767159c985fd11bec6495b29e029/unamed"></a><figcaption></figcaption></figure></center><p></p><p>Now you can join Rucks and the Kid as an honorary member of the Caelondia Masons Society, the hard-working folks who built the City and the Rippling Walls. (Also available in <a href="http://store.supergiantgames.com/collections/frontpage/products/caelondia-masons-crimson-t-shirt">crimson</a> and <a href="http://store.supergiantgames.com/collections/frontpage/products/caelondia-masons-society-t-shirt">olive</a>.) <a href="http://store.supergiantgames.com/collections/frontpage/products/caelondia-masons-black-t-shirt">Purchase</a></p><p><strong><a href="http://store.supergiantgames.com/collections/frontpage/products/official-bastion-print">Kid vs. Scumbag Limited Edition Print</a></strong> ($9.99)
</p><center><figure data-type="image" class="wy-figure-large"><a href="http://store.supergiantgames.com/collections/frontpage/products/official-bastion-print"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/41Ki4UeRxCgUqGaq6iGGSm/e8a3c983f6b190cae2a0249b3b355d4d/unamed" src="//images.ctfassets.net/5owu3y35gz1g/41Ki4UeRxCgUqGaq6iGGSm/e8a3c983f6b190cae2a0249b3b355d4d/unamed"></a><figcaption></figcaption></figure></center><p></p><p>The Kid stands his ground against the oldest Scumbag of them all in this high-quality limited edition print by Bastion’s art director, Jen Zee. The artwork is 11” x 17” in size. <a href="http://store.supergiantgames.com/collections/frontpage/products/official-bastion-print">Purchase</a></p><p><strong><a href="http://store.supergiantgames.com/collections/frontpage/products/bastion-bundle">Bastion Ultimate Collector’s Bundle</a></strong> ($39.99)
</p><center><figure data-type="image" class="wy-figure-large"><a href="http://store.supergiantgames.com/collections/frontpage/products/bastion-bundle"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/6i4IzLLfKEUasQaKCuY4iG/56cca284efeccfcdb3fdc91969af3897/unamed" src="//images.ctfassets.net/5owu3y35gz1g/6i4IzLLfKEUasQaKCuY4iG/56cca284efeccfcdb3fdc91969af3897/unamed"></a><figcaption></figcaption></figure></center><p></p><p>Includes all of the above at a discounted price, plus -- for a limited time -- a copy of the Kid vs. Scumbag Limited Edition Print autographed by all seven of us at Supergiant! <a href="http://store.supergiantgames.com/collections/frontpage/products/bastion-bundle">Purchase</a>
</p><center>~ ~ ~</center><p></p><p>Since Bastion came out this summer, we’ve received a lot of requests for various Bastion-themed memorabilia, so thanks to all of you who’ve expressed interest and we hope you enjoy our initial selection.</p><p>By the way, we’ve received a ton of requests for different kinds of items, so just because we’re not offering all that other stuff now doesn’t mean we’ll never do it. We design all our own merchandise, so we’d much rather release a smaller number of high quality items over time than try to do everything at once. We will also be handling order fulfillment from our new HQ in San Francisco.</p>]]></description><link>https://www.supergiantgames.com/blog/our-online-store-is-open-for-business</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/our-online-store-is-open-for-business</guid><pubDate>Thu, 01 Dec 2011 22:39:00 GMT</pubDate></item><item><title><![CDATA[Bastion Nominated for 'Game of the Year' in the Inside Gaming Awards]]></title><description><![CDATA[<p>We're very happy to announce that our debut title racked up six nominations in the <a href="http://www.insidegamingdaily.com/2011/11/28/machinima-com-announces-nominees-for-inside-gaming-awards-2011/">2011 Inside Gaming Awards</a>! We really appreciate the recognition that Bastion received here -- we're the only independent game and the only non-sequel to have cracked the Game of the Year nominees list, where it feels like we're among giants. The awards will be taking place on the evening of December 9, and <a href="http://www.youtube.com/Machinima">Machinima.com</a> will be live-streaming the event, so keep your fingers crossed for us.</p><p></p><center><figure data-type="image" class="wy-figure-large"><a href="http://www.insidegamingdaily.com/2011/11/28/machinima-com-announces-nominees-for-inside-gaming-awards-2011/"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/5A8Bzjkplm0SGeE4iQwoWw/7e0a81c1a9ba6902cc78605d02bfeef5/unamed" src="//images.ctfassets.net/5owu3y35gz1g/5A8Bzjkplm0SGeE4iQwoWw/7e0a81c1a9ba6902cc78605d02bfeef5/unamed"></a><figcaption></figcaption></figure></center><p></p><p>We’re nominated in the following categories:
<a href="http://www.insidegamingdaily.com/2011/11/28/machinima-com-announces-nominees-for-inside-gaming-awards-2011/"><strong>Game of the Year
Best Indie Game
Best Downloadable Game
Most Original Game
Best Original Score
Best Sound Design</strong></a></p><p>We'd like to thank the judges of the Inside Gaming Awards for their consideration. We're looking forward to attending the awards in Los Angeles next week!</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-nominated-for-game-of-the-year-in-the-inside-gaming-awards</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-nominated-for-game-of-the-year-in-the-inside-gaming-awards</guid><pubDate>Wed, 30 Nov 2011 18:11:00 GMT</pubDate></item><item><title><![CDATA[Happy Thanksgiving!]]></title><description><![CDATA[<p>Today is Thanksgiving Day here in the United States, so we're feeling right grateful for how the past couple of years have panned out since Supergiant first started, and for our families and friends who supported us along the way. Here's a moment from Bastion to mark the occasion! (<a href="//images.ctfassets.net/5owu3y35gz1g/4mNiZrWJSEyoS2uKSuCiQw/0e611756cab0b044834c7327d1d73c79/unamed">Click</a> for the hi-res version.)</p><p></p><figure data-type="image" class="wy-figure-large"><a href="http://supergiantgames.com/site/wp-content/uploads/Holiday_WP_1.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/6dIfMC6ycMEk04y4YIsuuS/4e77eb974e6cb541a21fff0f842ed6e6/unamed" src="//images.ctfassets.net/5owu3y35gz1g/6dIfMC6ycMEk04y4YIsuuS/4e77eb974e6cb541a21fff0f842ed6e6/unamed"></a><figcaption></figcaption></figure><p></p><p>Just as important, we're grateful to all of you who picked up Bastion this year and got us to this point, and for all your thoughtful emails, blog posts, notes, really everything you've done to give us your feedback.</p><p>I like to say that the one thing all seven of us at Supergiant have in common is that we've loved playing games all our lives. If you're a long-time game player then you know how frustrating it can be to see real-world pressures and cynicism creep into the game industry from time to time... games are supposed to be a retreat from all that. It's all the more reason why we're grateful for what we've got, happy to have made something that's left a strong impression on many of you, and lucky to be in a position to be able to try and do it again (and, with any luck, again and again after that). We live in interesting times, but then we also live in times when for a few bucks and a few minutes you can have access to a whole bunch of wonderful gaming experiences (i.e., this year's <a href="http://store.steampowered.com/">Steam sale</a>, which Bastion is a small part of). So as Rucks would say, it ain't all bad. Happy holidays.</p>]]></description><link>https://www.supergiantgames.com/blog/happy-thanksgiving</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/happy-thanksgiving</guid><pubDate>Thu, 24 Nov 2011 17:10:00 GMT</pubDate></item><item><title><![CDATA[Bastion Picks Up Five Nominations in the Spike VGA Awards!]]></title><description><![CDATA[<p>We were thrilled to learn that Bastion earned five nominations in four categories in the forthcoming <a href="http://www.spike.com/events/video-game-awards-2011">Spike VGA Awards</a>, which will be live on Spike on December 10! The winners and nominees are selected by an advisory council that includes reps from just about every major North American gaming publication, so it’s a real honor.
</p><center><figure data-type="image" class="wy-figure-large"><a href="http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-downloadable-game"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/6TATyRYX1SAcMku4EcYUwi/68b5477293eb66e130e2c9314d45721b/unamed" src="//images.ctfassets.net/5owu3y35gz1g/6TATyRYX1SAcMku4EcYUwi/68b5477293eb66e130e2c9314d45721b/unamed"></a><figcaption></figcaption></figure></center><p></p><p>We’re nominated in the following categories:
<strong><a href="http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-downloadable-game">Best Downloadable Game</a>
<a href="http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-independent-game">Best Independent Game</a>
<a href="http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-song-in-a-game”">Best Song in a Game</a> (we got nominated twice here!)
<a href="http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-original-score">Best Original Score</a></strong></p><p>Follow those links to go in and cast a vote for us, or some other more deserving game if you see fit!</p><p>Thank you to the VGA Advisory Council for the consideration, and congratulations and good luck to all the nominees!</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-picks-up-five-nominations-in-the-spike-vga-awards</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-picks-up-five-nominations-in-the-spike-vga-awards</guid><pubDate>Wed, 16 Nov 2011 19:21:00 GMT</pubDate></item><item><title><![CDATA[Bastion Steam Sale and More!]]></title><description><![CDATA[<p>Hey, it's an exciting day for us, as a lot's happening this week. Check it out:</p><p><strong>Bastion Midweek Madness Sale on Steam:</strong> <a href="http://store.steampowered.com/app/107100/">Get Bastion for 50% off</a> now through Thursday, November 3 on Steam! If you've been holding off on getting the game or thinking about getting it for a friend, now's the perfect opportunity.</p><p><strong>Supergiant Games AMA on Reddit:</strong> <a href="http://www.reddit.com/r/IAmA/comments/lwljh/iama_dev_team_of_bastion_the_action_rpg_where_an/">We're answering all your questions on Reddit</a>! We've been wanting to do this for a while.</p><p><strong>Bastion Soundtrack Giveaway on IGN:</strong> <a href="http://login.ign.com/prime/promos/bastion">Check out IGN Prime</a> where right now members can download Bastion's much-vaunted soundtrack for free...!</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-steam-sale-and-more</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-steam-sale-and-more</guid><pubDate>Wed, 02 Nov 2011 01:15:00 GMT</pubDate></item><item><title><![CDATA[Bastion Bulletin, October 2011]]></title><description><![CDATA[<p>Greetings from the new Supergiant Games HQ! Even though the launch of Bastion on Xbox 360 and PC has settled down over recent weeks, things have still been plenty busy for us, so let me run through some of the latest happenings here.</p><p><strong>Bastion Post-Launch Update:</strong> Our game launched to critical acclaim and commercial success on Xbox 360 and PC this summer, and needless to say we're very happy about that. We're getting great feedback from players every day via email, Facebook, Twitter, our Steam forum, and more. We've been checking out your <a href="http://browse.deviantart.com/?qh=&amp;section=&amp;global=1&amp;q=zulf+bastion#/d4b7rie">amazing fan art</a>, <a href="http://www.youtube.com/watch?v=1EBX-zlqaso">listening to music covers</a>, <a href="http://ceemdee.deviantart.com/gallery/#/d4bp765">gawking at Halloween pumpkin carvings</a>, and <a href="http://twitter.com/#!/SupergiantGames/media/slideshow?url=http%3A%2F%2Ftwitpic.com%2F6vmxos">dropping our jaws at your tattoos</a>, among other things. We're grateful to have been able to make something that struck a chord with so many people around the world. Thanks again to all of you who took a chance on our game as well as took the time to send us your thoughts after playing it.</p><p></p><figure data-type="image" class="wy-figure-large"><a href="http://ceemdee.deviantart.com/gallery/#/d4bp765"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/4i2iPuBWUwCmoeuYGQAKe8/5a2078859271b3c93292ce2f31c72034/unamed" src="//images.ctfassets.net/5owu3y35gz1g/4i2iPuBWUwCmoeuYGQAKe8/5a2078859271b3c93292ce2f31c72034/unamed"></a><figcaption></figcaption></figure><p></p><p><strong>New HQ:</strong> We're finally starting to settle into our new digs in San Francisco. Have a look at some <a href="http://www.facebook.com/media/set/?set=a.10150327126922560.358085.311994162559&amp;type=3">photos of our new office on Facebook</a>. Thankfully Bastion's done well enough for us that we've been able to move out of the old house in San Jose and set up shop in a somewhat more permanent location. The house served us well all through Bastion's development and beyond, though we always wanted to move to the city one day, and it's finally happened.</p><p><strong>Bastion T-shirt:</strong> We recently showed samples of a Bastion T-shirt we're looking to offer. Check it out, or click the image for more shots including different colors we're considering:</p><p></p><figure data-type="image" class="wy-figure-large"><a href="http://www.facebook.com/media/set/?set=a.10150355616342560.363961.311994162559&amp;type=3"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/7aHMQOg3Ze8AaKoyckqcSe/13dc1bb4fe574c2186c469177aebffbb/unamed" src="//images.ctfassets.net/5owu3y35gz1g/7aHMQOg3Ze8AaKoyckqcSe/13dc1bb4fe574c2186c469177aebffbb/unamed"></a><figcaption></figcaption></figure><p></p><p>The design is by our art director Jen Zee. It isn't yet for sale though stay tuned for an update about that.</p><p><strong>Bastion Soundtrack CD Update:</strong> We're down to just a few hundred of our Soundtrack CDs signed by our composer and audio director Darren Korb, so if you've been holding out for one, <a href="http://supergiantgames.bandcamp.com">visit our Bandcamp page</a> BEFORE IT'S TOO LATE. Once we run out of the current crop, we'll continue offering the CD though poor Darren will get a break from all the signings. The response to our soundtrack has been just overwhelming -- big thanks to everyone who's picked it up.</p><p><strong>Next Up from Supergiant:</strong> We're often asked what we're doing now that Bastion is out of the way, and the short answer is, it's too early to say... but we intend to keep pushing forward and have lots of exciting ideas. We didn't reveal Bastion until roughly a year into the game's development, so for the time being, don't hold your breath when it comes to any new announcements from us. We think it's best not to reveal what we're working on prematurely, and instead hold off until we feel like we can hand over the controls and letting anyone walk up and play our game. Getting to that point takes a while, though with any luck the wait will be worth it. In the mean time, we'll probably have other stuff to talk about every now and then. Until then!</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-bulletin-october-2011</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-bulletin-october-2011</guid><pubDate>Fri, 21 Oct 2011 22:22:00 GMT</pubDate></item><item><title><![CDATA[Bastion Soundtrack Shipping Update]]></title><description><![CDATA[<p>Hey, we're back from PAX in Seattle, where we had a great time meeting hundreds of Bastion players from around the world! PAX was the first time we were able to offer the <a href="http://supergiantgames.bandcamp.com/">Bastion Original Soundtrack on compact disc</a>, and now we're getting ready to fulfill the thousands of preorders we've received. The discs will be shipping in the first half of September! Until then, check out our <a href="http://www.facebook.com/media/set/?set=a.10150293749077560.350628.311994162559">PAX photo gallery on Facebook</a> by clicking the image below.
</p><center><figure data-type="image" class="wy-figure-large"><a href="http://www.facebook.com/media/set/?set=a.10150293749077560.350628.311994162559"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/5T8Xs4VHFYkss6yeOSsYwA/8aa4c6050680b5f9dfabd9efeedcfe32/unamed" src="//images.ctfassets.net/5owu3y35gz1g/5T8Xs4VHFYkss6yeOSsYwA/8aa4c6050680b5f9dfabd9efeedcfe32/unamed"></a><figcaption></figcaption></figure></center><p></p><p>Thanks to all of your for your continued support. These days we're often asked what's next for our studio, and the answer is it's too early to say right now, but keep an eye on us here or on <a href="http://www.twitter.com/supergiantgames">Twitter</a> or <a href="http://www.facebook.com/supergiantgames">Facebook</a> for the latest!</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-soundtrack-shipping-update</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-soundtrack-shipping-update</guid><pubDate>Thu, 01 Sep 2011 17:08:00 GMT</pubDate></item><item><title><![CDATA[Supergiant Games @ PAX]]></title><description><![CDATA[<p>Hey, quick note to tell you that <a href="http://supergiantgames.com/?page_id=2">our whole team</a> will be at <a href="http://prime.paxsite.com/">PAX Prime</a> in Seattle this week, from Friday through Sunday. So if you're coming to the event, stop by and say hello! We'll have our own corner in the Warner Bros. booth. During the show, we'll be offering the <a href="http://supergiantgames.bandcamp.com/">Bastion Original Soundtrack</a> on compact disc for the first time in limited quantities, at a price of $15 (cash only).</p><p>PAX this week marks the <a href="http://supergiantgames.com/?p=185">one-year anniversary of Bastion's announcement</a>. It was one year ago when we all piled into a minivan and drove 18 hours to show our game for the first time as part of the PAX 10. That was an incredible experience, and kicked off what's been a very exciting 12 months for our team. We're excited to return to the show having finished development. See you there!</p>]]></description><link>https://www.supergiantgames.com/blog/supergiant-games-pax</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/supergiant-games-pax</guid><pubDate>Thu, 25 Aug 2011 05:05:00 GMT</pubDate></item><item><title><![CDATA[Now Available: Bastion for PC on Steam!]]></title><description><![CDATA[<p>It's our pleasure to announce that Bastion is now available for PC via the <a href="http://store.steampowered.com/app/107100/">Steam Store</a>! We're very excited to bring this great new version of our game to a whole new audience (and to some of you dedicated fans looking to experience Bastion all over again). Visit our Steam page to download the game or the free demo. Bastion for PC will be coming to other digital stores in the coming weeks.</p><p></p><center><figure data-type="image" class="wy-figure-large"><a href="http://store.steampowered.com/app/107100/"><img data-resize-src="http://lh4.ggpht.com/hw1gFIpkhyEBHrdOl_xzmtTAWhW7oV8nk-oBj-8mbM00DcOcPt7M6h3QHo-7kek8vU0xWfh3CVtuo3j7spQaW9Bw0aq1" src="http://lh4.ggpht.com/hw1gFIpkhyEBHrdOl_xzmtTAWhW7oV8nk-oBj-8mbM00DcOcPt7M6h3QHo-7kek8vU0xWfh3CVtuo3j7spQaW9Bw0aq1=s1200"></a><figcaption></figcaption></figure></center><p></p><p><strong>Launch Week Offer</strong>: We're offering Bastion for $14.99 in North America, and as a launch week bonus we're also bundling the game plus our highly-acclaimed soundtrack in MP3 format at a discounted price of $19.99. We encourage everyone to play through the game before listening to the soundtrack, as the music is best heard in context first.</p><p><strong>Enhanced for PC</strong>: Bastion started its life as a PC game, so we hope you'll find it feels home-grown on the platform, thanks to features like native support for stunning 1080p resolution and fully remappable controls. <a href="http://supergiantgames.com/?p=1063">Read our previous post</a> for more details.</p><p><strong>And Thanks!</strong> Ever since Bastion's launch on the Xbox 360 a few weeks ago, we've been getting some amazing emails from players telling us how strong of an impact the game has left on them. We can only hope this new version will create many, many more such experiences. As ever, thank you all for your support,</p><p></p><center><figure data-type="image" class="wy-figure-large"><a href="http://lh5.ggpht.com/VQkJqpcQDCKYQM1woMO6leI1-ftjobqRhAsx4PvOVHSJh9qbtTQJlJs3SmttqXllqeIb7XvxwZYLxequ3YRCvUsbp3c"><img data-resize-src="http://lh5.ggpht.com/VQkJqpcQDCKYQM1woMO6leI1-ftjobqRhAsx4PvOVHSJh9qbtTQJlJs3SmttqXllqeIb7XvxwZYLxequ3YRCvUsbp3c" src="http://lh5.ggpht.com/VQkJqpcQDCKYQM1woMO6leI1-ftjobqRhAsx4PvOVHSJh9qbtTQJlJs3SmttqXllqeIb7XvxwZYLxequ3YRCvUsbp3c=s1200"></a><figcaption></figcaption></figure></center><p></p><p>- Jen, Gavin, Logan, Andrew, Greg, Amir, and Darren</p>]]></description><link>https://www.supergiantgames.com/blog/now-available-bastion-for-pc-on-steam</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/now-available-bastion-for-pc-on-steam</guid><pubDate>Tue, 16 Aug 2011 17:01:00 GMT</pubDate></item><item><title><![CDATA[A Look at Bastion's PC Controls]]></title><description><![CDATA[<p><a href="http://store.steampowered.com/app/107100">Bastion is coming to Steam in just a few days</a>, so we wanted to show you what we've cooked up with the PC controls. Due to Bastion's focus on fast, responsive action, it was very important to us to provide PC controls that let players move and fight quickly and easily. We do offer gamepad support but we weren't about to sacrifice the quality of the experience for those players who don't have gamepads. With that in mind, we came up with a set of PC controls we think you're going to enjoy. Here's a sneak peek at the controls setup screen:
</p><center><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/4t93mXvbI4w4KEWgQ0sQGa/89ac427226148dff01adf60825e32159/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/4t93mXvbI4w4KEWgQ0sQGa/89ac427226148dff01adf60825e32159/unamed" src="//images.ctfassets.net/5owu3y35gz1g/4t93mXvbI4w4KEWgQ0sQGa/89ac427226148dff01adf60825e32159/unamed"></a><figcaption></figcaption></figure></center><p></p><p>As you can see, our controls screen on PC offers three different default settings, centered on your choice of which device you want to use for moving around:</p><p><strong>- Slinger-Style</strong>: Our default PC control scheme, reminiscent of shooter controls where the keyboard is used to move your character and the mouse is used to aim and attack. Having free-aim on the mouse feels great even if you're used to the auto-aim mechanic we have on console. </p><p><strong>- Mason-Style</strong>: Our alternate PC control scheme, inspired by traditional action RPGs, where clicking or holding the Left Mouse Button moves your character. This provides a smoother analog feel for character control.</p><p><strong>- Trigger-Style</strong>: Our original console control scheme for those preferring to play using a gamepad. Controller vibration is supported. Unlike on console, the commands are all fully remappable.</p><p>Each of these settings is fully remappable if you want, though we made sure the defaults felt good and made sense in each control scheme.</p><p>Beyond the control differences, the other key enhancement in Bastion for PC is that it runs natively in 1920x1080 resolution (up from 1280x720 on the Xbox 360). To see what this means, compare this <a href="//images.ctfassets.net/5owu3y35gz1g/SrFYQLX6W2iYGqo8gUI4E/f831e72857f9b0b4571869ddff4cec4c/unamed" target="new">1080p image</a> from the PC version to this <a href="//images.ctfassets.net/5owu3y35gz1g/6CjKf5SvssMss0wqkycCyO/b132e4ea0ab2175080c7865e192a9f48/unamed" target="new">720p image</a> from the console version. Our loading times are quite a bit faster on PC as well.</p><p><a href="http://store.steampowered.com/app/107100">Bastion is coming to Steam</a> on Tuesday, August 16 at 10:00am PST, and will be available for other digital distribution services in the following weeks. We're very excited to bring this version of our game to a whole new audience, especially since Bastion started its life as a PC game. It's finally come full circle!</p>]]></description><link>https://www.supergiantgames.com/blog/a-look-at-bastions-pc-controls</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/a-look-at-bastions-pc-controls</guid><pubDate>Sat, 13 Aug 2011 19:50:00 GMT</pubDate></item><item><title><![CDATA[Bastion Coming to Steam on August 16!]]></title><description><![CDATA[<p>Hot on the heels of our Xbox 360 debut last month, the PC version of Bastion is officially coming to <a href="http://store.steampowered.com/">Steam</a> on Tuesday, August 16, 2011. Yeah, that soon! You can <a href="http://store.steampowered.com/app/107100">visit the Bastion page on Steam</a> right now to preorder the game in time for the 10am PST launch or for more info. System requirements, the works!
</p><center><figure data-type="image" class="wy-figure-large"><a href="http://store.steampowered.com/app/107100"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/2OqDvfxL6UyACiSWm08mI6/578ec017b4016fc8365bc382a60d0b1b/unamed" src="//images.ctfassets.net/5owu3y35gz1g/2OqDvfxL6UyACiSWm08mI6/578ec017b4016fc8365bc382a60d0b1b/unamed"></a><figcaption></figcaption></figure></center><p></p><p>What's different about the PC version of Bastion? We've taken the time to make sure the experience feels right at home on your gaming rig, specifically with these features:</p><p>• <strong>Gorgeous 1080p Resolution</strong>
<em>Experience the lush world of Bastion in stunning detail.</em></p><p>• <strong>Custom-Tailored PC Controls</strong>
<em>Fully redesigned, remappable controls created for PC – plus gamepad support.</em></p><p>• <strong>DRM-free</strong>
<em>When you buy something it should be yours.</em></p><p>• <strong>Steamworks Enabled</strong>
<em>Cloud saves, Leaderboards, and Steam achievements.</em></p><p>Bastion for PC retails for $14.99 in North America, and will be coming to other PC digital distribution services later this year.</p><p>While you wait, have a gander at these fresh new screenshots of Bastion in full 1080p glory. And be sure to read our earlier post about the <b><a href="http://supergiantgames.com/?p=985">just-released Bastion Original Soundtrack</a></b>!</p><p></p><ul class="screenshots clearfix">
	<li class="alt"><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/6Vhdm4wVr2Gs44aW0oK0uu/52754c78307f9d231b62ad1493226bab/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/7pIW0DjlzGA0UsSuKquI6i/850383bf1de8ab37c562f55d79b2a6e4/unamed" src="//images.ctfassets.net/5owu3y35gz1g/7pIW0DjlzGA0UsSuKquI6i/850383bf1de8ab37c562f55d79b2a6e4/unamed"></a><figcaption></figcaption></figure>"The Bastion ain't going to build itself. Well, not entirely."</li>
	<li><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/4Jvao7ZR8ACeEsSmuKAugM/b1ca44da8bf6835b545ba158d4c4282f/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/1drdrAzc3uwMGCUA4y8MiU/cdeae401b00c8677ed8e5451a7831f3e/unamed" src="//images.ctfassets.net/5owu3y35gz1g/1drdrAzc3uwMGCUA4y8MiU/cdeae401b00c8677ed8e5451a7831f3e/unamed"></a><figcaption></figcaption></figure><p>Count on the Scrap Musket to clean up any mess.</p></li>
	<li><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/74rYXyqdiwM0a0ioAUs0EY/fd1d292b31481ba3565a6fb1cbe0a931/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/1NoKLNOCAIUWES8MiKSU6k/0a1c0eedf6036f09a684dad210485c03/unamed" src="//images.ctfassets.net/5owu3y35gz1g/1NoKLNOCAIUWES8MiKSU6k/0a1c0eedf6036f09a684dad210485c03/unamed"></a><figcaption></figcaption></figure><p>Say hello to the dreaded Anklegator, one of many colorful creatures you'll meet in the game.</p></li>
	<li><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/SrFYQLX6W2iYGqo8gUI4E/f831e72857f9b0b4571869ddff4cec4c/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/5qLNBXRv6EOCqsYO8oyCMM/4b4b6b89d92804405b097c70b6d43ffa/unamed" src="//images.ctfassets.net/5owu3y35gz1g/5qLNBXRv6EOCqsYO8oyCMM/4b4b6b89d92804405b097c70b6d43ffa/unamed"></a><figcaption></figcaption></figure><p>"Proper story's supposed to start at the beginning. Ain't so simple with this one."</p></li><p></p><p>To everyone holding out for the PC release of Bastion, thank you for your patience and we hope you'll find the wait was more than worth it! We look forward to hearing from you.</p></ul><p></p>]]></description><link>https://www.supergiantgames.com/blog/bastion-coming-to-steam-on-august-16</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-coming-to-steam-on-august-16</guid><pubDate>Fri, 05 Aug 2011 14:05:00 GMT</pubDate></item><item><title><![CDATA[Get the Bastion Original Soundtrack!]]></title><description><![CDATA[<p>The wait is over! We're pleased to announce that the <a href="http://supergiantgames.bandcamp.com/"><strong>Bastion Original Soundtrack is now available</strong></a> in a high-quality, DRM-free digital format. Check it out, and read on for details!</p><p><em><strong>Spoiler Warning</strong>: The music in Bastion is key to the experience. We advise playing through the game before listening to the soundtrack.</em>
</p><center><figure data-type="image" class="wy-figure-large"><a href="http://supergiantgames.bandcamp.com/"><img data-resize-src="http://lh4.ggpht.com/UJ6askBa7p2QstVS2muSpydjhWM5YOjt_EWKTvLoh0uD2brGzk-pxpU1JKD8nFFwC4pNSN28MjpDZAhnnr1zHEMe-fDLZw" src="http://lh4.ggpht.com/UJ6askBa7p2QstVS2muSpydjhWM5YOjt_EWKTvLoh0uD2brGzk-pxpU1JKD8nFFwC4pNSN28MjpDZAhnnr1zHEMe-fDLZw=s1200"></a><figcaption></figcaption></figure></center><p></p><p><strong>Brand-New Content:</strong> In addition to packing in all the tracks you love from the game, this fully remastered album features a new narrated intro plus a very special bonus track, <em>"The Pantheon (Ain't Gonna Catch You)"</em>. It's an hour of original music spread across 22 tracks, and it can all be yours for the predictable price of $10! Head over to <a href="http://supergiantgames.bandcamp.com/">our Bandcamp page</a> and have a listen!</p><p><strong>Bastion OST on Disc...at PAX</strong>: In September we will also be offering the Bastion Original Soundtrack on compact disc. You can preorder it now, or have a chance to get it early <em>live and in person at PAX Prime</em> in Seattle this August 26-28, where our audio director / composer Darren Korb along with the rest of our team will be on hand to sign your copy if you want! We hope you'll stop by and say hello.
</p><center>.   .   .</center><p></p><p><strong>About Our Soundtrack:</strong> The music in Bastion was essential from the early stages of development, back when we had a feel for the kind of tone we wanted but could only begin to get at it with words. Darren ran with those ideas, creating a style of music he calls <strong><em>acoustic frontier trip-hop</em></strong> -- an expression of the particular blend of familiar and exotic that we wanted for Bastion's world. Darren's music nailed our high-contrast tone perfectly and fueled much of our content creation.
</p><center><figure data-type="image" class="wy-figure-large"><a href="http://supergiantgames.bandcamp.com/"><img data-resize-src="http://lh6.ggpht.com/FdyM0edi8TYzfTBuDWVmWoK78G8ApOzCOTolgf6VmXm8PL22qm9a0ydVIjIJ8J35gF6CM2XxAyeCEmJF7BvaADWOfVpj" src="http://lh6.ggpht.com/FdyM0edi8TYzfTBuDWVmWoK78G8ApOzCOTolgf6VmXm8PL22qm9a0ydVIjIJ8J35gF6CM2XxAyeCEmJF7BvaADWOfVpj=s1200"></a><figcaption></figcaption></figure></center><p></p><p>We'd like to thank you again for the overwhelmingly positive response to our game and its soundtrack. While different aspects of Bastion have stood out to different people, one thing that's resoundingly clear is that you love our soundtrack and want it! We're happy to oblige, and hope this album lives up to your highest expectations.</p>]]></description><link>https://www.supergiantgames.com/blog/get-the-bastion-original-soundtrack</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/get-the-bastion-original-soundtrack</guid><pubDate>Fri, 05 Aug 2011 09:36:00 GMT</pubDate></item><item><title><![CDATA[Bastion Now Available on Xbox LIVE!]]></title><description><![CDATA[<p>It's our pleasure to announce that Bastion is now available on Xbox LIVE, marking the beginning of this year's Summer of Arcade. Visit the <a href="http://marketplace.xbox.com/en-US/Product/Bastion/66acd000-77fe-1000-9115-d80258410b66">Bastion page on Xbox.com</a> to download the game, or you can do it the old-fashioned way straight from the console. </p><p></p><center><figure data-type="image" class="wy-figure-large"><a href="http://marketplace.xbox.com/en-US/Product/Bastion/66acd000-77fe-1000-9115-d80258410b66"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/36rWgYwptCAUw2AImg80qM/7c4a9f8058eb9ab08237bf43e1c8f88f/unamed" src="//images.ctfassets.net/5owu3y35gz1g/36rWgYwptCAUw2AImg80qM/7c4a9f8058eb9ab08237bf43e1c8f88f/unamed"></a><figcaption></figcaption></figure></center><p></p><p>Dozens of reviews are flooding in from all around the world. Here's a taste of what game critics are saying about the full experience:</p><p>"Supergiant Games' debut effort isn't just good – it's a must-play." - <a href="http://www.gameinformer.com/games/bastion/b/xbox360/archive/2011/07/19/rich-storytelling-sends-bastion-over-the-top.aspx">Game Informer</a> (9.25 / 10)</p><p>"Bastion isn't just one of the year's best titles. It's also one of the best stories you'll see in an indie game." - <a href="http://www.gamepro.com/article/reviews/221204/review-bastion/">GamePro</a> (5 / 5)</p><p>"This game is amazing and you owe it to yourself to download it." - <a href="http://xboxlive.ign.com/articles/118/1182476p1.html">IGN.com</a> (9.0 / 10)</p><p>"It's frightening to think how much the human voice has done to distance Bastion from the crowd." - <a href="http://www.next-gen.biz/reviews/bastion-review">Edge</a> (9 / 10)</p><p>"The entire game drips with passionate artistry from the gorgeous watercolor aesthetics to the stirring soundtrack." - <a href="http://www.wired.com/gamelife/2011/07/bastion-review/">Wired</a> (9 / 10)</p><p>"Bastion...wishes to persist, as a living artwork that may be revisited forever." - <a href="http://killscreendaily.com/articles/reviews/review-bastion">Kill Screen</a> (9 / 10)</p><p></p><center>*  *  *</center><p></p><p>Today marks the most important moment yet in the short history of our studio: Bastion, our first game, is real. Through it we hope you'll come to better know us as a team. And if you like what we did here, know that we're very excited to keep on going. Much obliged,</p><p></p><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/2AuL69KlW482aOK080sGwK/5edd58734822432dbb324319fe8a5752/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/2AuL69KlW482aOK080sGwK/5edd58734822432dbb324319fe8a5752/unamed" src="//images.ctfassets.net/5owu3y35gz1g/2AuL69KlW482aOK080sGwK/5edd58734822432dbb324319fe8a5752/unamed"></a><figcaption></figcaption></figure><p></p><p> -- Amir, Gavin, Darren, Logan, Jen, Greg, and Andrew</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-now-available-on-xbox-live</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-now-available-on-xbox-live</guid><pubDate>Wed, 20 Jul 2011 09:10:00 GMT</pubDate></item><item><title><![CDATA[Presenting the Bastion Launch Trailer!]]></title><description><![CDATA[<p>As we near Bastion's July 20 launch date on Xbox LIVE Arcade, we're very pleased to present the all-new <a href="http://www.youtube.com/watch?v=TptJHeWngJs">Launch Trailer</a>. Check it out, if you'd like to know more about it, read on!</p><p><figure data-type="video"><iframe width="520" height="326" src="http://www.youtube.com/embed/TptJHeWngJs" frameborder="0" allowfullscreen=""></iframe></figure></p><p>We built this trailer with our own bare hands (OK and some software), just like the game itself and our <a href="http://www.youtube.com/watch?v=mX48y24t9iU">Reveal Trailer</a> from last year. Our process for creating trailers is a little unusual so we wanted to take you through how we made it.</p><p><strong>Step 1: Concept &amp; Narrative</strong>
When it comes time to create a trailer, we start with the story. Story is an important part of our game, so rather than just spell out Bastion's feature set or show a bunch of cool-looking clips from the game, we aim to capture the tone and atmosphere using original content. This way, those unfamiliar with the game should get a feel for it, while those already familiar should gain new insight into the world.</p><p>Once we decided on an angle for the story, I wrote the narration in collaboration with Amir (akin to the writing process for the rest of the game), then Darren recorded the narration with Logan our voice actor. We then had a narration track to serve as the spine of our trailer.</p><p><strong>Step 2: Artwork &amp; Motion Graphics</strong>
In conjunction with the narrative thread, we wanted to create original artwork for this trailer to express the look and feel of the world. Jen has long wanted to illustrate a more dramatic scene from the game, so she pursued the idea of an image where the Kid is squaring off versus a gigantic Scumbag, one of the more colorful creatures in our game. As this would be an animated painting, we wanted it both to reveal the look and feel of the gameworld while also showcasing some of our characters. Our friend Andre Mina did the motion graphics on this piece, in collaboration with Jen.</p><p><strong>Step 3. Musical Score</strong>
With the narrative and art concepts in place, Darren then worked on creating original music for the trailer based on the tone we wanted. By this point we had a general sense of the timing and flow of the piece, though that really wouldn't come together until Darren created the music. The music ends up being the real driving force of the trailer. As with our Reveal Trailer, the music in the Launch Trailer is an original composition written for this video.</p><p><strong>Step 4: Gameplay Footage</strong>
We had much less to show when we were making the Reveal Trailer last year, but this time around we had a whole game's worth of stuff to show. We wanted to make sure to show a greater breadth of content, to express that Bastion is a grand adventure that will take you to a wide variety of places. At the same time, we made sure not to spoil anything here, as we hate it when trailers give away a game's coolest surprises. Lastly, we wanted to show more of the RPG systems at work. With all that in mind, I sat down and captured lots and lots of HD footage from the game, and cut it into clips, which Darren then used to cut the piece together.</p><p><strong>Step 5, 6, 7, etc.: Rough Cut &amp; Iteration</strong>
With the artwork, narration, music, and video footage in hand, Darren proceeded to cut the whole thing together into a cohesive piece. Once we have a complete piece to look at, we start reviewing and iterating. We got up to about version 9 before we decided to lock the thing down, with Darren tweaking and editing and mixing, trying to get each little moment to look and feel just right. We iterate until the level of our nitpicking makes us want to kill each other or ourselves, which is when we know we're done.</p><p>There you have it! We had a great time putting this piece together, and thought it would be the perfect way to count down the last few days until our game is out.</p><p>-- GregK</p>]]></description><link>https://www.supergiantgames.com/blog/presenting-the-bastion-launch-trailer</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/presenting-the-bastion-launch-trailer</guid><pubDate>Fri, 15 Jul 2011 14:00:00 GMT</pubDate></item><item><title><![CDATA[Bastion leading off Xbox 360's Summer of Arcade on July 20]]></title><description><![CDATA[<p>Today <a href="http://www.xbox.com/en-US/Marketplace/Summer-of-Arcade">Microsoft revealed more details</a> about its fourth annual Summer of Arcade on Xbox LIVE, and that means some big news for us here at Supergiant Games: It means we can tell you that <strong>Bastion is coming to the Xbox 360 on July 20</strong>, less than a month from now.</p><p>Bastion will be the first of five Summer of Arcade titles, and will be selling for 1200 Microsoft Points.</p><p></p><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/29YSpEYuBuoWwOqsywOcss/a0f96107b787c8a2c9bd029d234a9570/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/29YSpEYuBuoWwOqsywOcss/a0f96107b787c8a2c9bd029d234a9570/unamed" src="//images.ctfassets.net/5owu3y35gz1g/29YSpEYuBuoWwOqsywOcss/a0f96107b787c8a2c9bd029d234a9570/unamed"></a><figcaption></figcaption></figure><p></p><p>With the game releasing so soon, we're very, very excited to see what you all will think of it, and we have some cool stuff planned between now and July 20. Thanks so much to all of you who saw the potential in Bastion to get us to this amazing point in our studio's relatively short history.</p><p>To those of you learning about Bastion for the first time, welcome aboard! Please follow <a href="http://www.twitter.com/supergiantgames">@Supergiantgames</a> and check out our <a href="http://supergiantgames.com/?p=744">Bastion FAQ</a> for more info.</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-leading-off-xbox-360s-summer-of-arcade-on-july-20</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-leading-off-xbox-360s-summer-of-arcade-on-july-20</guid><pubDate>Mon, 27 Jun 2011 16:45:00 GMT</pubDate></item><item><title><![CDATA[Bastion in Summer of Arcade, Nominated for 15+ E3 Awards]]></title><description><![CDATA[<p>Our team is back from what's been another amazing show...! We love seeing people's reactions to Bastion. Especially considering how E3 is the battleground for the heaviest hitters in gaming, stuff like Battlefield 3 and Uncharted 3 and whatnot, we came away very, very happy that a smaller title like ours could earn so much attention amid all the AAA blockbusters throwing their weight around.</p><p><strong>Bastion in Summer of Arcade</strong>
</p><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/322aS23HFSEqc4eEYo62Ac/4f0140c238effc9ad898fe5e46e4f474/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/322aS23HFSEqc4eEYo62Ac/4f0140c238effc9ad898fe5e46e4f474/unamed" src="//images.ctfassets.net/5owu3y35gz1g/322aS23HFSEqc4eEYo62Ac/4f0140c238effc9ad898fe5e46e4f474/unamed"></a><figcaption></figcaption></figure>
The big news for us coming out of E3 is that we got into the exclusive <a href="http://majornelson.com/2011/06/06/summer-of-arcade-kicks-off-july-20th/">Summer of Arcade</a> on Xbox 360 this year, following in the footsteps of great and inspiring games like Braid, Castle Crashers, Shadow Complex, 'Splosion Man, Trials HD, and LIMBO, among others. This is a real honor. Summer of Arcade starts on July 20 and runs for five weeks, which means Bastion will be released sometime during that period.<p></p><p>As for how E3 went, the best evidence of how well we did at the show is that we racked up 10 award nominations from various gaming publications! Here they are, followed by a selection of Bastion coverage posted around the Web:</p><p><strong>Bastion E3 2011 Award Nominations</strong>
</p><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/4zSmOysGpG6yI2C42GUoA6/d44f73640c518008ffd74d9e00430c05/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/1VoaiBfOWk0ooGOwwuMY8/20cb0be8b0867b48d58f57f3482b438b/unamed" src="//images.ctfassets.net/5owu3y35gz1g/1VoaiBfOWk0ooGOwwuMY8/20cb0be8b0867b48d58f57f3482b438b/unamed"></a><figcaption></figcaption></figure><p></p><p><a href="http://www.gamecriticsawards.com/nominees.html">Game Critics</a> - <b>Best Original Game, Best Downloadable Game</b></p><p><a href="http://www.gameinformer.com/b/features/archive/2011/06/13/best-of-e3-2011.aspx?PostPageIndex=5">Game Informer</a> - <b>Best Downloadable Game of E3</b></p><p><a href="http://www.g4tv.com/thefeed/blog/post/713844/best-of-e3-2011-the-winners-from-g4tvcom-and-x-play/">G4tv.com &amp; X-Play</a> - <b>Best of E3, Most Original Game</b></p><p><a href=" http://www.oxmonline.com/article/features/-presses/oxm-e3-mvgs/">Official Xbox Magazine</a> - <b>Most Valuable Game</b></p><p><a href="http://www.pcgamer.com">PC Gamer</a> - <b>Most Valuable Game</b></p><p><a href="http://e3.gamespot.com/special-feature/best-of-e3-2011/special-achievement/index.html?page=1">GameSpot</a> - <b>Best Downloadable Game</b></p><p><a href="http://www.eurogamer.net/articles/eurogamers-best-of-e3-2011">Eurogamer</a> - <b>Game of Show, Honorable Mention</b></p><p><a href="http://www.1up.com/features/best-of-e3?pager.offset=1">1UP.com</a> - <b>Best Download Game</b></p><p><a href="http://blog.machinima.com/insidegaming/2011/06/14/the-machinima-com-best-of-e3-2011-awards/">Machinima.com</a> - <b>Best Original Game</b></p><p><a href="http://360.mmgn.com/Articles/Best-Of-E3-2011-Awards-8">MMGN</a> - <b>Best New IP</b></p><p><a href="http://www.gamespy.com/">GameSpy</a> - <b>Best of E3</b></p><p><a href="http://www.g4tv.com/electricplayground/index.aspx">The Electric Playground</a> - <b>Best of E3</b></p><p><a href="http://gamerant.com/">Game Rant</a> - <b>Best Original Game</b></p><p><a href="http://www.gamingexcellence.com/">GamingExcellence</a> - <b>Best Graphics</b></p><p><a href="http://www.videogamer.com/features/article/best_of_e3_2011.html?page=3">Videogamer.com</a> - <b>Best of E3</b></p><p><a href="http://boyslife.org/games/game-reviews/20778/news-from-the-e3-2011-gaming-conference/">Boys' Life</a> - <b>Best Downloadable Xbox LIVE Game of E3</b></p><p><a href="http://www.xblafans.com/best-of-e3-2011">XBLA Fans</a> - <b>Best of E3</b></p><p>Please note some of the winners in these categories have yet to be announced at the time of this writing.</p><p><strong>E3 2011 Coverage Highlights</strong>
There's been a ton of great new Bastion coverage during and leading up to E3. Here are some examples!</p><p>"I think it'll capture the imagination of most gamers. I know it did mine." - <a href="http://xboxlive.ign.com/articles/116/1168882p1.html">IGN</a></p><p>"We're pleased to see there's plenty of substance to complement Bastion's style." - <a href="http://www.gamespot.com/xbox360/rpg/bastion/news/6315492/bastion-updated-hands-on-preview-boss-stomping?sid=6315492">GameSpot</a></p><p>"This is one of those great stories you find in the industry: passionate people put together a great game, it gets noticed by the right people, and maintains its strong and unique ideas through development." - <a href="http://arstechnica.com/gaming/news/2011/06/a-character-not-a-voice-tuning-the-narration-in-bastion.ars">Ars Technica</a></p><p>"My time with Bastion proved that the buzz it received at E3 was well deserved." - <a href="http://www.gameinformer.com/games/bastion/b/xbox360/archive/2011/06/12/bastion-takes-players-on-a-stylish-adventure.aspx">Game Informer</a></p><p>"Bastion is one of most stylish action-RPGs to come along in a while." - <a href="http://www.escapistmagazine.com/news/view/110972-E3-Bastion">The Escapist</a></p><p>"You're not going to want to miss this one." - <a href="http://www.gamesradar.com/xbox360/bastion/preview/bastion-preview-hands-on-and-video-of-a-beautiful-indie-action-rpg/a-20110526142428134065/g-2011052614212385081">Games Radar</a></p><p>"[S]triking visuals and a keen sense of humor." - <a href="http://www.avclub.com/articles/out-with-the-old-in-with-the-newish-the-av-clubs-p,57432/">A.V. Club</a></p><p>"Bastion is one of the truly imaginative role-playing games I’ve seen, a rarity among the fantasy-themed video games that come and go by the dozen." - <a href="http://venturebeat.com/2011/05/26/warner-bros-bastion-game-comes-from-humble-indie-roots-video/">Venture Beat</a></p><p>"This cute, colorful, post-apocalyptic romp may shape up to be E3′s little engine that could." - <a href="http://popwatch.ew.com/2011/06/09/e3-2011-rpg-roundup/">Entertainment Weekly</a></p><p>"Its approach to narration [is] fascinating, not only because it adds to the fun of the classic action-RPG experience but because of the way it tackles the fundamental problem of storytelling in videogames." - <a href="http://www.wired.com/gamelife/2011/05/bastion-e3-hands-on/">Wired</a></p><p>"Even with the massive depth of material available within Xbox Live Marketplace, there's nothing quite like Bastion." - <a href="http://oxmonline.com/article/previews/xbox-live-arcade/bastion-e3-2011">Official Xbox Magazine</a></p><p>"It's bursting with charming visuals and a really approachable play style." - <a href="http://xbox360.gamespy.com/xbox-360/bastion/1174083p1.html">GameSpy</a></p><p>"Bastion, is sure to turn some heads – showing that games can be art." - <a href="http://gamerant.com/bastion-hands-on-preview-impressions-e3-2011-ryanb-90002/">Game Rant</a></p><p>"It was quite apparent that this is a game with heart and soul." - <a href="http://www.dualshockers.com/2011/06/10/e3-2011-bastion-hands-on/">DualShockers</a></p><p>"The game manages to strike a balance between old-school nostalgia and next-gen innovation." - <a href="http://www.thegameeffect.com/game/profile/b168688a-396f-4e98-8077-a7bcfd958d42?selectedArticle=E3%202011:%20Bastion%20Hands-On%20Impressions%20-%20It's%20As%20Fun%20as%20it%20is%20Beautiful">The Game Effect</a></p><p>"All of [the] pieces fit together to make Bastion much deeper than the average action RPG." - <a href="http://www.xblaratings.com/blog/4252-e3-2011-bastion-hands-on-impressions">XBLA Ratings</a></p><p>"It's hard not to be enchanted by Bastion's charm." - <a href="http://www.gamefront.com/e3-2011-bastion-hands-on-preview/">GameFront</a></p><p>"Bastion was our favorite surprise of E3." - <a href="http://www.complex.com/video-games/2011/06/bastion-trailer">Complex</a></p><p>"Gameplay is fast and exciting, and the art style is colorful and imaginative." - <a href="http://bitmob.com/articles/e3-2011-xbox-live-arcade-from-dust-and-bastion-are-worth-your-money">Bitmob</a></p><p>"It's hard to believe that Bastion was the work of a team of only seven people, but the hard work they've put into it clearly shows off." - <a href="http://tbreak.com/megamers/29980/news/e3-11-bastion-preview/">Middle East Gamers</a></p><p>"Despite having a small showing in the Warner Bros.' booth, Bastion...stole some spotlight away from its retail brethren with its unique appeal." - <a href="http://www.gamingunion.net/news/e3-2011-bastion-hands-on-preview--5407.html">Gaming Union</a></p><p>"The short demo of Bastion at E3 was so well done, that it almost made me miss one of my appointments with a major developer." - <a href="http://attackofthefanboy.com/news/bastion-hands-on-preview-from-e3/?utm_medium=twitter&amp;utm_source=twitterfeed">Attack of the Fanboy</a></p><p>Video Interview - <a href="http://www.g4tv.com/videos/53456/Bastion-Floor-Report-E3-2011-Live/">G4</a></p><p>Video Interview - <a href="http://www.gameinformer.com/b/features/archive/2011/05/27/video-interview-greg-kasavin-on-bastion.aspx">Game Informer</a></p><p>Video Interview - <a href="http://www.gametrailers.com/video/e3-2011-bastion/714295">GameTrailers.com</a></p><p>Video Interview - <a href="http://www.youtube.com/machinima#p/c/6656FE6D5A4D6973/13/CkswD8fgzXE">Machinima.com</a></p><p>That's just a sample of what's come in so far, and we expect to see still more coverage of the game in the coming days.</p><p><strong>Supergiant Games E3 Photo Gallery</strong>
Want to see more of us at E3? Check out our <a href="http://www.facebook.com/#!/media/set/?set=pu.311994162559">E3 2011 photo gallery</a> on Facebook.</p><p>Once again, thanks to everyone who's taken the time to play the game so far, as the support and positive word-of-mouth we've received has made all the difference.</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-in-summer-of-arcade-nominated-for-15-e3-awards</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-in-summer-of-arcade-nominated-for-15-e3-awards</guid><pubDate>Sat, 11 Jun 2011 23:13:00 GMT</pubDate></item><item><title><![CDATA[Supergiant Games @ E3 2011]]></title><description><![CDATA[<p>This week our entire team is in Los Angeles for the Electronic Entertainment Expo, where we'll be letting people get their hands on Bastion at the Warner Bros. booth. To keep up with the latest, <a href="http://twitter.com/supergiantgames">follow us on Twitter</a> or <a href="http://www.facebook.com/supergiantgames">like us on Facebook</a> because that's where we'll have rapid-fire updates.</p><p>It's the first time we'll have <a href="http://supergiantgames.com/?page_id=2">all seven members of our team</a> together at a show. So if you're going to E3, stop by, say hello, and try the game for yourself.</p><p>Lastly, here's a closer look at <a href="http://www.facebook.com/supergiantgames#!/photo.php?fbid=10150204337272560&amp;set=a.352307857559.151983.311994162559&amp;type=1&amp;theater">our awesome banner in front of E3's South Hall</a>:
</p><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/15CMGVy166W0EeQYeQCyEI/33835609e59c7381920f6f083c206af5/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/4MFijm7hdSmy0ogueIaKwM/245b339067a804aff1e6d1404b438640/unamed" src="//images.ctfassets.net/5owu3y35gz1g/4MFijm7hdSmy0ogueIaKwM/245b339067a804aff1e6d1404b438640/unamed"></a><figcaption></figcaption></figure><p></p><p><a href="http://supergiantgames.com/site/wp-content/uploads/Bastion_E3_6x31_Final03.jpg">Click for the full-size version</a>. Jen created this piece just for the show. Big thanks to the folks at Warner Bros. for having the courage to promote an independent game from a small studio in this fashion, amid all the big AAA blockbusters clamoring for attention. To all our friends and supporters out there, thank you for believing in us!</p>]]></description><link>https://www.supergiantgames.com/blog/supergiant-games-e3-2011</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/supergiant-games-e3-2011</guid><pubDate>Sun, 05 Jun 2011 15:24:00 GMT</pubDate></item><item><title><![CDATA[Bastion E3 2011 Screenshots]]></title><description><![CDATA[<p>With E3 and our not-yet-determined summer release date approaching, we couldn't resist snapping a few more screens of some of the game's different areas. Have a look at some never-before-seen foes and environments, as well as a new weapon, the Scrap Musket... which works an awful lot like a 12-gauge shotgun. And don't worry about spoilers, this stuff is just the tip of the iceberg.</p><p>Also, all you keen-eyed observers should compare some of these shots with some of the <a href="http://supergiantgames.com/?page_id=242">older shots</a> we released, to see some of the added polish (detail, lighting, and so on) we've added to the game.</p><p></p><ul class="screenshots clearfix">
	<li class="alt"><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/6CjKf5SvssMss0wqkycCyO/b132e4ea0ab2175080c7865e192a9f48/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/3HSuGPx6DmgWOiYwYoco42/f29e46c717e09d8345a0c61ed21cc910/unamed" src="//images.ctfassets.net/5owu3y35gz1g/3HSuGPx6DmgWOiYwYoco42/f29e46c717e09d8345a0c61ed21cc910/unamed"></a><figcaption></figcaption></figure>Talk about a rude awakening. The Calamity didn't leave much behind.</li>
	<li><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/2QsbeEBBagm4s8guWkmKCc/3090c67f562ef7976cc6e7cf48dfc899/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/24YkA16rQoSwKqkiKuCyaC/6971deacfccb8f0bf7c279424b63b1e7/unamed" src="//images.ctfassets.net/5owu3y35gz1g/24YkA16rQoSwKqkiKuCyaC/6971deacfccb8f0bf7c279424b63b1e7/unamed"></a><figcaption></figcaption></figure><p>If subtlety ain't your style, you can always count on the Scrap Musket to clean up any mess.</p></li>
	<li class="alt"><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/6euc5sK12gOOA0IqouCIcM/516f20af73814a81d2b82d4fe5cf9fca/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/1E1VutV1vaMMSAGSUE8ga6/c3ec9c8da54f57cedde333003ba15e53/unamed" src="//images.ctfassets.net/5owu3y35gz1g/1E1VutV1vaMMSAGSUE8ga6/c3ec9c8da54f57cedde333003ba15e53/unamed"></a><figcaption></figcaption></figure><p>Beyond the City of Caelondia lies the Wild Unknown, packed with dangers and mysteries.</p></li>
	<li><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/5alCGm4Un6SMkQEaCqkAm/0e56d657bd1ea13d9010dd87a6da9043/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/1cWarpEvS48MicWC6QQK86/48c48f4397a3f80a76be23414023c65e/unamed" src="//images.ctfassets.net/5owu3y35gz1g/1cWarpEvS48MicWC6QQK86/48c48f4397a3f80a76be23414023c65e/unamed"></a><figcaption></figcaption></figure><p>The Kid decides to break for a little training with his trusty hammer.</p></li>
	<li class="alt"><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/2CNpbZaoaQYskcQeCKKugy/1ee5a6f2e08df095f0f939c56f6140fa/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/U6gRligsAoAQgOcACEOmu/f24e4723ec0153ebaaf1a3b8f5a6dde1/unamed" src="//images.ctfassets.net/5owu3y35gz1g/U6gRligsAoAQgOcACEOmu/f24e4723ec0153ebaaf1a3b8f5a6dde1/unamed"></a><figcaption></figcaption></figure><p>The beasts of the wild don't much care for trespassers.</p></li>
	<li><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/5eNICP4jRK2EsSWOeswmeI/6740b3778fd464664d1786460b13e918/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/6pzdbcKdHyCuWmew0WWku0/0422805d6dd5b351ddaa9ca8b1b96a40/unamed" src="//images.ctfassets.net/5owu3y35gz1g/6pzdbcKdHyCuWmew0WWku0/0422805d6dd5b351ddaa9ca8b1b96a40/unamed"></a><figcaption></figcaption></figure><p>Can't complain about the view from up there.</p></li>
</ul><p></p>]]></description><link>https://www.supergiantgames.com/blog/bastion-e3-2011-screenshots</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-e3-2011-screenshots</guid><pubDate>Fri, 27 May 2011 19:10:00 GMT</pubDate></item><item><title><![CDATA[Bastion Bulletin, May 2011]]></title><description><![CDATA[<p>This month is all about wrapping development on the Xbox 360 version of Bastion and getting ready for our showing at June's Electronic Entertainment Expo in Los Angeles. We haven't quite crossed the finish line with development yet but we're so close we can taste it. Here's the latest from our camp:</p><p><strong>Friday, May 27: "Building the Bastion" on Giant Bomb!</strong>
We'll be live on <a href="http://www.giantbomb.com/">Giant Bomb</a> once again this coming <strong>Friday at 3:30pm Pacific</strong> to bring you the latest episode of Building the Bastion, which provides an inside look at our sometimes-strange development process. In this episode, you'll get a glimpse of what it's like trying to pull the final pieces of a game together and get it ready for release. Witness the anticlimax! Fair warning: Many late nights were involved, and things maybe got a little loopy. You can see how it all turned out and tune in for live Q&amp;A plus get a sneak peek at the new content we'll be showing at E3. Tune in and let us know what you think! And if you want to get up to speed, check out the <a href="http://www.giantbomb.com/bastion/61-32085/">previous episodes</a>.</p><p><strong>New Preview, Video, &amp; Screens on IGN</strong>
Find out why IGN says "this game is awesome and people should be talking about it" in their <a href="http://xboxlive.ign.com/articles/116/1168882p1.html">new preview of Bastion</a>.
</p><figure data-type="image" class="wy-figure-large"><a href="http://xboxlive.ign.com/articles/116/1168882p1.html"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/4jFOxcSjFKQ0uamIsG4kmS/04363747e71044adb37a7075fd5f08e0/unamed" src="//images.ctfassets.net/5owu3y35gz1g/4jFOxcSjFKQ0uamIsG4kmS/04363747e71044adb37a7075fd5f08e0/unamed"></a><figcaption></figcaption></figure><p></p><p>The preview is based on the hands-on-playable build we'll be showing at E3, and the video preview (embedded in the story) shows how it all looks in action. Also if you dig into the screen gallery you'll find six new screenshots we've prepared in time for the big show, which feature some never-before-seen weapons and environments. We'll be talking more about these soon. Look for lots more coverage of Bastion online both before and after E3.</p><p><strong>Supergiant Games @ E3 2011</strong>
The first full week of June, all seven of us at Supergiant Games will be piling into a couple of vehicles and driving on down to Los Angeles for E3. We'll be there on the show floor from June 7 through 9 letting people get their hands on Bastion and answering any questions they may have. Bastion will be one of the games featured in the Warner Bros. booth in South Hall, so if you're going to the show, do stop on by and say hello. And try the game of course! We'll be letting people get their hands on the latest version of the prologue as well as a never-before-seen area from farther into the adventure, which showcases later environments, foes, and weapons. Don't worry, we wouldn't show it if it was too much of a spoiler.</p><p><strong>Home Stretch</strong>
With any luck we'll soon be able to call the game "done" but technically we're not quite there yet. Things are simmering down a bit, though, and we're taking some time to reflect back on our development process and jot down some notes for our future selves. Still no official word on our release date on XBLA, which continues to be "summer", but we hope to have a specific date and pricing information out there soon. Got any questions about the game? Check out our recently posted <a href="http://supergiantgames.com/?p=744">Bastion FAQ</a> and send us a note if we missed anything.</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-bulletin-may-2011</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-bulletin-may-2011</guid><pubDate>Tue, 24 May 2011 04:06:00 GMT</pubDate></item><item><title><![CDATA[Bastion FAQ ]]></title><description><![CDATA[<p><em>Last Updated Aug. 28, 2018: </em>We've compiled a list of frequently asked questions about Bastion for easy reference in case you're wondering about the game.
</p>
<p>
	<strong>Can I make and monetize Let's Play videos of Bastion? </strong>Short answer is yes, and thank you. For more details please read <a href="http://supergiantgames.com/blog/policy-on-lets-play-videos/">our policy on Let's Play videos</a>.
</p>
<p>
	<strong>What is Bastion?</strong>
	Bastion is an original action role-playing game featuring a reactive narrator who marks your every move, lush hand-painted 2D artwork, and tight responsive gameplay that rewards playing with finesse. The game is designed to be simple to pick up and start playing, while offering a lot of rich choices around character customization as well as a deep story and gameworld you can lose yourself in.
</p>
<p>
	<strong>Is it any good?</strong>
	Bastion has earned <a href="https://www.supergiantgames.com/blog/bastion-wins-100-awards-sells-more-than-500000-copies/">more than 100 industry accolades</a> from dozens of different publications, including spots of Best of the Year lists from TIME, the Associated Press, NPR, CNN, USA Today, Entertainment Weekly, Wired, and more.
</p>
<p>
	<strong>Who is the developer?</strong>
	That's us. Bastion is the debut title from Supergiant Games, and we're a small independent studio that started in San Jose, California (we're now in San Francisco). Our team includes former members of Electronic Arts' Command &amp; Conquer franchise and Infinity Ward's Modern Warfare franchise. We moved on from working for giant publishers to make games our way. If you'd like to know more about us, you can see how we operate and what's gone into the making of our first game in the <a href="http://www.giantbomb.com/bastion/61-32085/">Building the Bastion</a> documentary series featured at <a href="http://www.giantbomb.com/">GiantBomb.com</a>.
</p>
<p>
	<strong>Where can I get your soundtrack?</strong>
	<a href="http://store.supergiantgames.com/">The Bastion Original Soundtrack is now available at our online store!</a> Bastion includes an hour of original music composed and created by our audio director, Darren Korb. Darren started making music for Bastion relatively early in development as we were working to define the exact tone we wanted to strike with the game. As we started talking about a fantasy frontier world, Darren came up with a musical style he calls "acoustic frontier trip-hop", which struck the balance we were looking for. You'll hear this musical style all throughout the game. The Bastion Original Soundtrack is also available through the <a href="http://store.steampowered.com/app/107100/">Steam Store</a>.
</p>
<p>
	<strong>What platforms is it available for and what is the release date?</strong>
	Bastion launched on Xbox LIVE Arcade on July 20 as the first title in the fourth annual Summer of Arcade. <a href="http://marketplace.xbox.com/en-US/Product/Bastion/66acd000-77fe-1000-9115-d80258410b66">Visit the game's official page on Xbox.com</a>.
</p>
<p>
	Bastion launched on PC on August 16, 2011 on the Steam Store. <a href="http://store.steampowered.com/app/107100/">Visit Bastion's Steam page</a> for more information. Bastion is also available from other select digital retailers.
</p>
<p>
	Bastion launched on December 9, 2011 on the Chrome Web Store, where you could play the game right in your browser! Unfortunately, this version is no longer available due to some Chrome services that are no longer supported.
</p>
<p>
	Bastion launched on April 26, 2012 on the Mac App Store. This version is no longer available due to updated Mac App Store requirements.
</p>
<p>
	Bastion for iPad launched on August 29, 2012 on the App Store. An update released on November 14, 2012 added compatibility for iPhone. Visit <a href="https://apps.apple.com/us/app/bastion-by-supergiant-games/id1467063160">Bastion's page on the App Store</a> to download it.
</p>
<p>
	Bastion for PlayStation 4 launched on April 7, 2015 on the PlayStation Store. Visit <a href="https://store.playstation.com/#!/en-us/games/bastion/cid=UP2125-CUSA02052_00-BASTIONGAME00000?emcid=ps-se-717">Bastion's page on the PlayStation Store</a> to download it. Bastion for the Vita launched later that year on December 5, 2015. The two versions are cross-buy-enabled.
</p>
<p>Bastion for Xbox One launched on December 12, 2016 on the Microsoft Store. Visit <a href="https://www.microsoft.com/en-us/store/p/bastion/bvvp3lxmlp85">Bastion's page on the Microsoft Store</a> to download it.
</p>
<p>Bastion for <a href="https://www.nintendo.com/games/detail/bastion-switch">Nintendo Switch</a> was released on September 13, 2018!
</p>
<p><strong>What is the game's content rating?</strong>
	The game is rated E10+ by the ESRB, and 12+ by PEGI, USK, CERO, ACB, and GRB. The ESRB cited the game's fantasy violence, animated blood, and alcohol and tobacco reference.<br>
</p>
<p>
	<strong>Is there a playable demo available?</strong>
	Yes, there is a <a href="http://store.steampowered.com/app/107100/">free demo available on Steam</a>. There is also a free trial version of Bastion on Xbox LIVE Arcade, containing the prologue of the game. This early portion introduces the reactive narrator and the story, the style of play including several different weapons and secret skills, various aspects of character customization through the use of specially-brewed Spirits, and of course our lush gameworld. As such, the demo should provide a good sense of what the full experience has to offer.
</p>
<p>
	<strong>How big is the development team?</strong>
	During Bastion's development, Supergiant Games was a core team of seven including our voice actor whose performance is so integral to the game. To learn more about us, visit the <a href="http://supergiantgames.com/team">Team page</a>. In addition to the core team, we got invaluable assistance from some of our friends and former colleagues in disciplines like animation, 3D modeling, and quality assurance.
</p>
<p>
	<strong>How long was the game in development?</strong>
	Bastion started development in September 2009, so development took a little less than two years for the original Xbox 360 version of the game.<br>
</p>
<p>
	<strong>What engine is the game running on?</strong>
	Bastion runs on our own proprietary tools and technology, which were written in C# by Gavin Simon expressly for this game.
</p>
<p>
	<strong>Which languages does the game support besides English?</strong>
	Bastion's voiceover is in English only. The game's text and subtitles are available in English, French, Italian, German, and Spanish.
</p>
<p>
	We decided not to localize the voiceover for a variety of reasons, the most important of which is the quality of the English voiceover performance. We worked very closely with Logan our voice actor in countless recording sessions to get the timing and tone of the performance just right for the game, and we could not have replicated this relationship with any other actor. Further, the in-game voiceover is timed manually and carefully, to fractions of a second. All that said, we feel the English voiceover will lead to the best possible experience even for players who don't speak the language, since even the tone of the voice is important to the game.
</p>
<p>
	<strong>What is the story of the game about?</strong>
	In Bastion, you play as a young man who wakes up to find his world shattered to pieces in a surreal catastrophe called the Calamity. You head for a place called the Bastion, where your people were supposed to go in case anything ever went wrong. But all you find there is an old man... who believes he can fix everything that's happened, but he needs your help. You then seek out the materials necessary to complete the Bastion and realize its true power.
</p>
<p>
	This story unfolds through the use of real-time narration, so you will be piecing together the mysteries of the gameworld every step of the way, as the narrator conveys the greater meaning behind your every action.
</p>
<p>
	<strong>What do you mean when you say the combat rewards finesse and experimentation?</strong>
	Bastion is designed to be an active, action-packed experience. In some role-playing games, the difference between victory and defeat can boil down to how high your stats are and how good your equipment is, rather than on your skill as a player. In Bastion, the combat has much more of an action-oriented feel, where you'll have to keep moving to evade or defend against your foes, take advantage of the terrain you're fighting in, and attack when you see an opening.
</p>
<p>
	As you gain experience levels, rather than simply becoming more powerful, you will gain access to more and more options with which you can custom-tailor your playstyle to best suit your preferences. The numerous weapons in the game are not designed in a way where each one is bigger and better than the rest. All weapons remain viable throughout the game and can be upgraded and paired in a variety of different ways. The game makes it easy to try different options for customizing your character, so you won't feel like you're locked in to choices you made early on.
</p>
<p>
	<strong>How long is the game?</strong>
	We aimed to create a game with a "just right" length and scope – the kind of game that feels truly complete in every sense – but we know that players have very different expectations about optimal game length. Bastion is paced such that you will spend no time grinding for experience or loot, or performing the kinds of menial tasks that can pad the length of some games. Even so, in our tests the average player usually takes from 8 to 10 hours to play from start to finish the first time. The game includes a lot of optional content and offers a variety of reasons to revisit the story after you finish it the first time, so Bastion can last you a good long while if you want it to.
</p>
<p>
	<strong>How open-ended is the game?</strong>
	Bastion is designed to feel like a grand adventure with a clear purpose, so it isn't the sort of game in which you'll spend time wandering aimlessly looking for things to do. However, the structure of the game means you will always be given a choice of different areas to explore. Some areas must be completed to advance the story while others are purely optional but will reward you in different ways should you choose to complete them.
</p>
<p>
	The moment-to-moment combat in the game is also quite open-ended, in the sense that you will have access to a growing number of viable options for configuring your character. Choosing different weapons, upgrades, secret skills, and spirits will result in a significantly different experience.
</p>
<p>
	<strong>How much puzzle-solving is in the game?</strong>
	Bastion isn't a game about puzzle-solving. Puzzles didn't align well with the type of play experience we wanted, in that we never want the player to feel "stumped" about how to proceed. We didn't want to slow the pace of the game with a lot of puzzles.
</p>
<p>
	<strong>What are some of the ways in which you can customize your character in Bastion?</strong>
	Some of the main ways in which you can customize your character and playstyle in Bastion is through making different choices in the Distillery, Arsenal, and Forge structures.
</p>
<p>
	The Distillery contains a variety of specially-brewed Spirits, which can enhance your abilities in a variety of ways by providing various passive bonuses. For example, Werewhiskey grants you a 100% chance to deal critical hits for bonus damage, but only when your health is very low. Alternately, Bull Brandy makes you more resistant to damage. As you gain levels, your drink limit increases, allowing you to benefit from more Spirits at once.
</p>
<p>
	In the Arsenal, you can choose from any two available weapons, plus a Secret Skill. Some Secret Skills must be earned, and require you to have a particular weapon equipped. Bastion does not restrict you from choosing whichever weapons you want, so if you want to go in with two melee weapons such as the Cael Hammer and the War Machete, you're more than welcome. All combinations are viable.
</p>
<p>
	The Forge is where you upgrade all those different weapons you've collected. Upgrading weapons costs resources so you'll have to make some tough choices about which ones you want to improve. Each time you upgrade a weapon, you unlock two different improvements for it, and can freely swap back and forth between them. For example, when you upgrade the Cael Hammer for the first time, you can either improve its base damage or give it a chance to deal critical hits.
</p>
<p>
	By engaging with these different systems, you can shape your character into a close-combat slugger, a lightning-fast flurry, a cool-headed sharpshooter, or anywhere in between.
</p>
<p>
	<strong>Does the game offer adjustable difficulty settings?</strong>
	Yes, Bastion offers adjustable difficulty settings, though not in the conventional manner you've come to expect from other games. In most games you're asked to make a blind choice about difficulty before you begin play, such as by choosing between "Normal" or "Hard" modes. In Bastion, the game's default difficulty setting is designed to be suitable for anyone with basic reading ability (for brief onscreen tutorial prompts) and a grasp of how to use a game controller. Beyond that, players may wish to engage the Shrine, which is our in-game difficulty system that's introduced at a certain point during the story.
</p>
<p>
	In the Shrine, you can invoke a variety of different Idols to raise the difficulty of the game in specific ways. As a basic example, the idol to the Goddess Hense causes foes to hit harder than usual. The effects of the idols are cumulative, so the more idols you invoke, the tougher the game gets. Apart from the inherent appeal of having to learn different tactics and when fighting Shrine-enhanced enemies, the advantage of invoking more idols is that you gain a bonus to experience earned, as well as more Fragments (a currency you'll use in the game).
</p>
<p>
	<strong>How much narration is in the game?</strong>
	We recorded thousands of lines of narration for the game, somewhere in the vicinity of 3,000. The narration is a pervasive part of the experience. It is designed to vary based on how the player goes through each of the different areas of the game, so players will never hear all of the narration their first time through, and probably not the second or third time either. Our hope is that the narration will end up feeling like it was crafted to your own personal play experience.
</p>
<p>
	<strong>Does the game offer multiplayer or co-op?</strong>
	Bastion is a single-player game. We prototyped cooperative play and considered supporting it earlier in development but eventually decided to focus only on single-player because cooperative play did not fit well with the aesthetic of the game and the personal journey we aimed to deliver.
</p>
<p>
	<strong>Who does the artwork for the game? Is it all 2D?</strong>
	The art of Bastion is created by our art director Jen Zee. Almost every single asset in the game is something she painted by hand.
</p>
<p>
	<strong>Who provides the voice of your narrator?</strong>
	Our narrator is voiced by Logan Cunningham, an actor based in New York. His performance in Bastion represents the first work he's done for a video game. If you wish to contact Logan regarding other acting opportunities, we'd be happy to put you in touch.
</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-faq</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-faq</guid><pubDate>Wed, 11 May 2011 02:56:00 GMT</pubDate></item><item><title><![CDATA[Bastion Bandana Giveaway Details]]></title><description><![CDATA[<p>Ever since PAX East we've been getting a lot of requests for our Bastion bandanas from folks who couldn't make it to the show. We're going to start giving more of these away with some regularity. <strong>All you need to do to enter the bandana giveaway is follow @supergiantgames on Twitter and ask us anything using the #bastion hashtag.</strong> That'll be the clue that you want to be considered for the giveaway. Then we'll randomly select winners from that group and send them a bandana, wherever they may be! Read on for details.</p><p><a href="//images.ctfassets.net/5owu3y35gz1g/55iX1FVeRqoaYASWyOYAOQ/0502d817f546a63e7981058c44eb1a17/unamed" data-caption="We rounded up a regular old posse at PAX East. Now you can be a part of it!"><img src="http://supergiantgames.com/site/wp-content/uploads/IMG_1016.jpg" alt="Bastion Bandanas!" title="IMG_1016" width="500" height="373" class="size-full wp-image-742"></a></p><p><a href="//images.ctfassets.net/5owu3y35gz1g/6aOawJcBm8eaIUa4w88Eeu/63b94db8e5bc093360621f91265e2981/unamed"><img src="http://supergiantgames.com/site/wp-content/uploads/200198_10150118759132560_311994162559_6303616_8054618_n1.jpg" alt="Bastion Bandana Giveaway" title="200198_10150118759132560_311994162559_6303616_8054618_n" width="500" height="374" class="aligncenter size-full wp-image-734"></a></p><p>Any aspect of the game or development process you want to know about, fire away. Asking multiple questions won't improve your chances, and although winners will be picked at random, we'll select from only those people who send in reasonably legitimate questions (e.g. asking us what one plus one is or asking us if you can have a bandana would not make you eligible). If you're selected, we'll follow you on Twitter and reply asking for mailing info, which would only be used for the purposes of this giveaway. We'll answer as many questions as we can, or if we can't or don't want to answer certain questions for some reason we'll probably just say so. For example, we'll continue to keep story details closely guarded. That's about it for the rules. We'll be looking forward to your questions!</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-bandana-giveaway-details</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-bandana-giveaway-details</guid><pubDate>Wed, 04 May 2011 18:36:00 GMT</pubDate></item><item><title><![CDATA[Bastion Digital Boxart & ESRB Rating]]></title><description><![CDATA[<p>As we prepare to release Bastion on Xbox LIVE Arcade this summer, one of the details we've worked out is our box art. OK, so the game doesn't technically come in a box but you'll still be seeing this on the XBLA marketplace:</p><p></p><center><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/23GALATqN2usqMyIiO60IY/2adadce691813297238e6f145899d3ed/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/2WNM3GVEQwAOmAMGwQioKU/bbb9c7bb7a470194c4bc02a3884b3990/unamed" src="//images.ctfassets.net/5owu3y35gz1g/2WNM3GVEQwAOmAMGwQioKU/bbb9c7bb7a470194c4bc02a3884b3990/unamed"></a><figcaption></figcaption></figure></center><p></p><p>What say you? Rather than try and capture the intense white-knuckle action of fighting a couple of Scumbags while the ground beneath your feet is falling away, we figured we'd go for something a little more in line with the tone and style of the game. Hope you like it.</p><p>Additionally, last week we got word from the ESRB about our official content rating, and it is: </p><p></p><center><a href="//images.ctfassets.net/5owu3y35gz1g/3U72ajRox2aSuQmQy28SA8/0c20a495ab97cca44b6ad7b5c047b0c0/unamed"><img src="http://supergiantgames.com/site/wp-content/uploads/Bastion_ESRB.jpg" alt="Rated E10+ by the ESRB" title="Bastion_ESRB" width="400" height="200" class="aligncenter size-full wp-image-712"></a></center><p></p><p>E10+ means the game is suitable for ages 10 and up, at least according to the standards here in North America where. It felt good getting a content rating that reflected our desire for Bastion to be the sort of game that could be played and enjoyed by people of various ages... as opposed to just the 17-to-34-year-old male, the preferred target of most retail games. While Bastion was not designed specifically for younger players, it is meant to be an age-agnostic sort of game. If you know how to use a game controller and how to read basic onscreen prompts, the game will take care of you.</p><p>Let us know if you have questions about our content ratings in other territories.</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-digital-boxart-esrb-rating</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-digital-boxart-esrb-rating</guid><pubDate>Mon, 02 May 2011 20:53:00 GMT</pubDate></item><item><title><![CDATA[Bastion Bulletin, April 2011]]></title><description><![CDATA[<p>This has been a crucial month for us at Supergiant Games: After a big push by everyone on team, we locked down all the game's content last week. That means we're just about finished with development. The Xbox 360 version of Bastion is nearly ready!</p><p>We're not quite there yet, of course. Andrew and Gavin are still hard at work on some key fixes so that we'll be good and ready for Microsoft's certification process to get on Xbox LIVE Arcade. In turn, that process can take a little while. Even so, at this point we can safely say it's been an amazing experience, late nights and all. We've had a great time playing through the game over and over in different ways and we're very much looking forward to getting the game out there to people. These next few weeks are going to be agonizing while we wait... fortunately, there's still a lot to do, and talk about! For example:</p><p><strong>First Look at New Supergiant Games Logo</strong>
Since we're on the verge of releasing our first game, it seemed like the appropriate time to update our studio logo to something that felt more in line with our spirit than what we started with. Here it is:</p><p><a href="//images.ctfassets.net/5owu3y35gz1g/4OzfNGyZawyei84ou6mm2e/5dc7e477d1cd89bb1953edbde5b803b4/unamed"><img src="http://supergiantgames.com/site/wp-content/uploads/SGLogo.jpg" alt="Supergiant Games" title="SGLogo" width="420" height="235" class="aligncenter size-full wp-image-697"></a></p><p>Through the course of creating Bastion we've gained a stronger grip on our identity as a team and studio, and this idea of wanting to make games that spark your imagination like the games you've played as a kid has stuck pretty well. Our new logo by Jen Zee reflects this, and even ties back to the game a bit, in ways you might notice when you play it. Hope you like it.</p><p><strong>First Bastion Fan Art</strong>
OK, I guess we're not counting <a href="http://www.facebook.com/#!/photo.php?fbid=10150118760162560&amp;set=pu.311994162559&amp;type=1&amp;theater">the dude with the Bastion tattoo</a> and the <a href="http://twitpic.com/4cl8c0">dude with the awesome Xbox 360 case mod</a>, but notwithstanding those guys we're pleased to reveal the first piece of Bastion fan art we've received! </p><p><a href="//images.ctfassets.net/5owu3y35gz1g/2mtsMBaHOU0MQC0MAK8M8Y/a4409e1d7e25183b3f6984af2f801dc7/unamed"><img src="http://supergiantgames.com/site/wp-content/uploads/bastion_fanart01.jpg" alt="Fan art!" title="bastion_fanart01" width="400" height="421" class="aligncenter size-full wp-image-698"></a></p><p>This one comes from Gabriel, the 6-year-old son of one of our colleagues from Warner Bros., who's been playing through the game father-and-son-style. In all seriousness it feels great to have made an impression on the young man (and his dad).</p><p><strong>A Comment on Our Release Date</strong>
This seems like a good time to point out that as soon as we have a specific announcement about a release date, we will come right out and say it. The exact timing is not entirely up to us since Microsoft works with publishers and developers to determine optimal release timing for its slate of XBLA titles. At any rate, there should be a good amount of advance warning before the release date so we'll all know well in advance exactly when to expect the game. Shouldn't be too long.</p><p>...</p><p>And that's all we've got for right now, but we'll have lots more in the coming days. We'll be presenting some new artwork from the game probably next week, and also giving details on how you can get your hands on one of our Bastion bandanas if you missed us at PAX East. With development wrapping up, you can expect us to be a little more talkative here for the time being as we change gears to getting the word out about our game. We think it turned out pretty special and very soon you'll be able to make that determination for yourselves.</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-bulletin-april-2011</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-bulletin-april-2011</guid><pubDate>Thu, 28 Apr 2011 19:43:00 GMT</pubDate></item><item><title><![CDATA[Friday April 1: "Building the Bastion" on Giant Bomb!]]></title><description><![CDATA[<p><strong>Update:</strong> Thanks very much to everyone who tuned in live! In case you missed the latest installment, you can watch it <a href="http://www.giantbomb.com/building-the-bastion-part-04/17-3959/">here</a>. As always the show was a ton of fun and it was great / slightly scary to show you examples of us ever-so-gently unraveling in these past couple of months as we've been putting the finishing touches on the game.</p><p><figure data-type="embed"><object width="500" height="300" data="http://media.giantbomb.com/media/video/flash/flowplayer-3.2.4_10005.swf?config=%7B%22key%22%3A%22%23%40b549b3cbe0f4ce68961%22%2C%22clip%22%3A%7B%22scaling%22%3A%20%22fit%22%7D%2C%22canvas%22%3A%7B%22background%22%3A%22%23000000%22%2C%22backgroundGradient%22%3A%22none%22%7D%2C%22playlist%22%3A%5B%22http%3A%2F%2Fmedia.giantbomb.com%2Fuploads%2F2%2F23534%2F1749514-bas_s.png%22%2C%20%7B%22autoPlay%22%3Afalse%2C%22url%22%3A%22http%3A%2F%2Fmedia.giantbomb.com%2Fvideo%2Fvf_buildingthebastion_ep04_live_1500.mp4%22%7D%5D%2C%22plugins%22%3A%7B%22controls%22%3A%7B%22url%22%3A%22http%3A%2F%2Fmedia.giantbomb.com%2Fmedia%2Fvideo%2Fflash%2Fflowplayer.controls-3.2.2_10003.swf%22%2C%22autoHide%22%3A%22always%22%2C%22timeColor%22%3A%22%23cc0000%22%2C%22bufferGradient%22%3A%22none%22%2C%22volumeSliderColor%22%3A%22%23333333%22%2C%22durationColor%22%3A%22%23ffffff%22%2C%22sliderColor%22%3A%22%23333333%22%2C%22tooltipTextColor%22%3A%22%23ffffff%22%2C%22backgroundGradient%22%3A%22none%22%2C%22timeBgColor%22%3A%22%23000%22%2C%22borderRadius%22%3A%220px%22%2C%22tooltipColor%22%3A%22%23000%22%2C%22buttonColor%22%3A%22%23cc0000%22%2C%22sliderGradient%22%3A%22none%22%2C%22progressColor%22%3A%22%23cc0000%22%2C%22bufferColor%22%3A%22%23666666%22%2C%22volumeSliderGradient%22%3A%22none%22%2C%22buttonOverColor%22%3A%22%23990000%22%2C%22progressGradient%22%3A%22medium%22%2C%22backgroundColor%22%3A%22%23111111%22%7D%7D%7D" type="application/x-shockwave-flash"><param name="movie" value="http://media.giantbomb.com/media/video/flash/flowplayer-3.2.4_10005.swf?config=%7B%22key%22%3A%22%23%40b549b3cbe0f4ce68961%22%2C%22clip%22%3A%7B%22scaling%22%3A%20%22fit%22%7D%2C%22canvas%22%3A%7B%22background%22%3A%22%23000000%22%2C%22backgroundGradient%22%3A%22none%22%7D%2C%22playlist%22%3A%5B%22http%3A%2F%2Fmedia.giantbomb.com%2Fuploads%2F2%2F23534%2F1749514-bas_s.png%22%2C%20%7B%22autoPlay%22%3Afalse%2C%22url%22%3A%22http%3A%2F%2Fmedia.giantbomb.com%2Fvideo%2Fvf_buildingthebastion_ep04_live_1500.mp4%22%7D%5D%2C%22plugins%22%3A%7B%22controls%22%3A%7B%22url%22%3A%22http%3A%2F%2Fmedia.giantbomb.com%2Fmedia%2Fvideo%2Fflash%2Fflowplayer.controls-3.2.2_10003.swf%22%2C%22autoHide%22%3A%22always%22%2C%22timeColor%22%3A%22%23cc0000%22%2C%22bufferGradient%22%3A%22none%22%2C%22volumeSliderColor%22%3A%22%23333333%22%2C%22durationColor%22%3A%22%23ffffff%22%2C%22sliderColor%22%3A%22%23333333%22%2C%22tooltipTextColor%22%3A%22%23ffffff%22%2C%22backgroundGradient%22%3A%22none%22%2C%22timeBgColor%22%3A%22%23000%22%2C%22borderRadius%22%3A%220px%22%2C%22tooltipColor%22%3A%22%23000%22%2C%22buttonColor%22%3A%22%23cc0000%22%2C%22sliderGradient%22%3A%22none%22%2C%22progressColor%22%3A%22%23cc0000%22%2C%22bufferColor%22%3A%22%23666666%22%2C%22volumeSliderGradient%22%3A%22none%22%2C%22buttonOverColor%22%3A%22%23990000%22%2C%22progressGradient%22%3A%22medium%22%2C%22backgroundColor%22%3A%22%23111111%22%7D%7D%7D"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="whiskey-video-id" value="3959" site="http://media.giantbomb.com/video/"><param name="wmode" value="opaque"><param name="bgcolor" value="#000000"></object></figure></p><p>There was so much to cover this time that we couldn't give shouts-out to everyone we wanted to but we can make it up here: First off thanks to all the dudes from the Giant Bomb community who came up to us at PAX East recently, as your vote of support really means a lot. We're really happy to get to reveal so much of the process to you. Second, big thanks to our Seattle-based QA team that's currently putting the game through the ringer! You're helping us find all sorts of heinous stuff and giving us confidence as we put the finishing touches on the game. Everybody keep your fingers crossed for us, because even though we're almost done, some of the most important days are still ahead.</p><p><em>Original Post:</em> This Friday, be sure to tune in to <a href="http://www.giantbomb.com">GiantBomb.com</a> at 3:30pm Pacific and join Amir, Gavin, Jen, and Greg for the latest episode of <strong>Building the Bastion</strong>, in which we take you behind the scenes of the game we're making and give a rare glimpse into the world of game development. And as always, we'll be live on the air taking questions from the audience.</p><p>This time around we'll be showing you one of the most up-to-date versions of the game, including some of the rich RPG systems you'll get to sink your teeth into as a core part of the experience. We'll also show more of a build from around a year ago, when the game's reactive narration system first came online and when we were still exploring different ideas for the art style and world design. Be sure to let us know what you think!</p><p>If you need a refresher, check out the <a href="http://www.giantbomb.com/building-the-bastion-part-03/17-3735/">previous episode of the show</a>!</p><p><br></p><p></p><figure data-type="image" class="wy-figure-large"><a href="http://www.giantbomb.com"><img data-resize-src="http://lh5.ggpht.com/yqNJVayDdwKIb7ctrTrxjcZQB4CbfJoI2htXVl7hOGrQ19V17CTpN-8EpkpsR7Dnbfz4ad7SAQKJWLqtyGB5C6NtIVsH" src="http://lh5.ggpht.com/yqNJVayDdwKIb7ctrTrxjcZQB4CbfJoI2htXVl7hOGrQ19V17CTpN-8EpkpsR7Dnbfz4ad7SAQKJWLqtyGB5C6NtIVsH=s1200"></a><figcaption></figcaption></figure><p></p>]]></description><link>https://www.supergiantgames.com/blog/friday-april-1-building-the-bastion-on-giant-bomb</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/friday-april-1-building-the-bastion-on-giant-bomb</guid><pubDate>Wed, 30 Mar 2011 17:54:00 GMT</pubDate></item><item><title><![CDATA[Bastion Bulletin, March 2011]]></title><description><![CDATA[<p>It was only months ago when we first unveiled Bastion at PAX Prime in September 2010. That show was a truly amazing moment for all of us involved with the game, since Bastion struck a chord with a lot of people there. So, we really really wanted to make our next big appearance at PAX East. Thankfully the stars aligned and the folks at Warner Bros. really came through to help us have a great presence at the show. Our objective was simple: get as many people to play Bastion as possible. Our five stations were always full every minute of the show. We handed out thousands of our bandanas and overall we couldn't have been any happier by the amazing response we got. Here's a rundown of some of the show highlights:</p><p><a href="//images.ctfassets.net/5owu3y35gz1g/3YvdqNUzYQMmwG4OeCmI8W/b4b88dacc7853574c13cbf02bdfb57bc/unamed"><img src="http://supergiantgames.com/site/wp-content/uploads/197370_10150115842212560_311994162559_6273512_968018_n.jpg" alt="Bastion at PAX East" title="197370_10150115842212560_311994162559_6273512_968018_n" width="720" height="539" class="aligncenter size-full wp-image-669"></a></p><p><strong>Bastion in the News</strong>
We got a lot of great press coverage during PAX East (and just prior). Check out what people are saying and let us know if we missed anybody.</p><p><a href="http://www.escapistmagazine.com/news/view/108463-PAX-East-2011-Mysterious-Narrator-Propels-Bastion-to-Action-RPG-Glory">The Escapist</a>
"Out of everything I played at PAX East 2011, the game that got me most excited was an action-RPG called Bastion."</p><p><a href="http://www.rockpapershotgun.com/2011/03/10/hands-on-with-supergiants-bastion/">Rock Paper Shotgun</a>
"What captured my imagination about the game was that it was just so charming." </p><p><a href="http://xbox360.gamespy.com/xbox-360/bastion/1157168p1.html">GameSpy</a>
"Bastion ... is generating some serious buzz as it approaches its summer Xbox Live Arcade debut."</p><p><a href="http://www.destructoid.com/warner-bros-smart-partnering-with-supergiant-on-bastion-196113.phtml">Destructoid</a>
"With lush visuals and an interactive story told by a narrator in real time as you play, it seemed like the best of brilliant games I love, yet something entirely all its own."</p><p><a href="http://www.gamepro.com/article/previews/218493/pax-east-bastion-preview/">GamePro</a>
"An innovative new action role-playing game with a fantastic and unique narrator."</p><p><a href="http://www.wired.com/gamelife/2011/03/pax-east-game-previews/">Wired</a>
"When the 20-minute demo ended, I wanted nothing more than to keep hacking, collecting and listening."</p><p><a href="http://www.gamespot.com/events/paxeast2011/video.html?sid=6303658">GameSpot</a>
(New Video Interview w/ Greg)</p><p><a href="http://sj.viz.com/content/gwl-special-report">Shonen Jump</a> (we're cheating, this is from GDC last week)
"From the soulful guitar strumming to the gravely voice of the narrator, [the audio] really adds a whole other dimension to the game."</p><p><a href="http://news.teamxbox.com/xbox/23583/Bastion-Comes-to-XBLA-This-Summer/">Team Xbox</a>
"With quality as its pedigree, I wouldn't be surprised to see this game headlining the Summer of Arcade."</p><p><a href="http://evilavatar.com/forums/showthread.php?t=139010">Evil Avatar</a>
"I absolutely adore the art style and the narration elements."</p><p><a href="http://www.gaminglives.com/2011/03/22/bastion-preview-and-interview/">Gaming Lives</a>
"Bastion has that something special that not many games have... It has a soul."</p><p><a href="http://www.shogungamer.com/news/bastion-preview-pax-east-2011">Shogun Gamer</a>
"So far Bastion is turning out to be one of the greatest indie games to be released in recent years and I am not alone on that one."</p><p><a href="http://www.armlessoctopus.com/2011/03/14/bastion-preview-not-your-ordinary-action-rpg/">Armless Octopus</a>
"What Bastion does to stand out from the rest... is offer a fresh look on exploration through engaging narrative and dynamically built paths."</p><p><a href="http://8bithorse.blogspot.com/2011/03/bastion.html">8-bit Horse</a>
"As apocalypses go, this is one of the more beautiful ones you’re likely to find."</p><p><a href="http://itsthelingo.com/2011/03/16/pax-east-bastion/">It's the Lingo</a>
"Was [I] in for a shock when I laid my eyes on what may be the most beautiful game I’ve ever seen."</p><p><a href="http://www.co-optimus.com/article/5651/bastion-hands-on-impressions.html">Co-Optimus</a>
"Supergiant Games' first effort appears to be a classic in the making."</p><p><a href="http://scrawlfx.com/2011/03/hands-on-bastion">ScrawlFX</a>
"It's certainly BIG for a downloadable title crafted by a small team of garage developers, and more than certainly promising."</p><p><a href="http://www.gamehounds.net/2011/03/11/pax-east-2011-bastion-hands-on/">GameHounds</a>
"Bastion is far from just another dungeon hack, and if you enjoy RPGs, I highly suggest checking it out."</p><p><a href="http://blogs.democratandchronicle.com/score/2011/03/16/it-came-from-pax-east-bastion/">Rochester Democrat and Chronicle</a>
"It...feels really different when you’re actually playing the game versus just watching a video and hearing the narration, you feel a deeper connection."</p><p><a href="http://www.gamingbits.com/general-gaming-news-bits/bastion-hands-on-impressions-pax-east-2011/">Gaming Bits</a>
"Within the first few minutes you realize Bastion is more than just a gorgeous game."</p><p><a href="http://www.sitsam.com/reviews/bastion-may-be-the-best-action-rpg-coming-to-xbla/">Sit Sam's Video Game Resource</a>
"... a game that will not only draw you in visually but will keep you tied to your seat with its narrative."</p><p><a href="http://www.warpzoned.com/?p=4442">Warp Zoned</a>
"I can tell Bastion is going to have some truly great pacing."</p><p><a href="http://www.gamesjames.com/home/2011/3/14/pax-east-2011-bastion-preview.html">Games James</a>
"The colorful art style, the smooth combat, the amazing voice work, and interesting storytelling all come together to create something I found to be worth a lot of attention."</p><p>Whew! Still with us? Let's move on!</p><p><strong>PAX East Twitter Giveaway Winners</strong>
During the show we randomly gave away 14 signed, framed Bastion posters to folks who posted photos of themselves wearing our Bastion bandana. Here are the winners! @billyteng, @iheartnerds, @grioden
@kayma, @gam3rg1rl, @RobTheArtist, @lim3light, @migalicious, @iamdeantate, @outsydr, @mattmoody, @ThatDispenser, @KROmphroy, and @GreggTurek</p><p>Congratulations again you guys! We'll be in touch.</p><p><strong>Supergiant Games @ After Hours with Kris and Scott</strong>
In the hard-to-describe-but-awesome department, we got to be special guests during an epic late-night live panel by Kristofer Straub and Scott Kurtz of Penny Arcade fame, who blew threw a whole series of hysterical misadventures that left us completely exhausted and bleary-eyed... no thanks to a couple of shots of alcoholic whipped cream. You don't want to know. As part of the show our own Amir Rao and Darren Korb performed their infamous Internet-hit single, "<a href="http://www.youtube.com/watch?v=KVIImXekNL8">Bind Those Keys</a>", a musical tribute to Diablo II. Here's the video on YouTube in case you're not sure if we're serious.</p><p><strong>PAX East Photos &amp; Video</strong>
Check out our <a href="http://www.facebook.com/album.php?id=311994162559&amp;aid=288979">PAX East photo gallery on Facebook</a> for a taste of what happened. We also filmed a bunch of the proceedings, which may be showing up on a future installment of Building the Bastion on Giant Bomb. Kudos to all those folks out there who said they've been watching the series.</p><p><strong>What's Next</strong>
What's next is that we're wrapping up the game! With PAX East and GDC out of the way, our focus now is on tuning and polishing the game as close as we can get to perfection. We're re-recording tons of narration to get it just right, tweaking all the weapons, upgrades, creatures, and spirits to get them feeling really good, and fine-tuning tons of encounters across all our different scenarios to make sure the whole game feels great. It's going to be an intense next couple of months but at the end of it we should be sitting on a finished game that we'll be absolutely thrilled to share with you this summer when it lands on Xbox LIVE Arcade.</p><p><strong>Special Thanks</strong>
One of the greatest parts of events like PAX East is getting to meet and hang out with fellow industry folks. So here's to the guys at (in illiterate alphabetical order) Uber Entertainment, Twisted Pixel, Haunted Temple Studios, Firehose Games (Slambolt Scrappers is out now on PSN!!), Trapdoor, Capy, Harmonix, Turbine, Moonshot Games, Doublefine Productions, Irrational Games, Valve, 2K Games, Penny Arcade, and all the other folks who were at the show for more than just fun, for taking time out of your busy schedules to come say hello or check out the game. You guys are no small part of the reason we won't forget this show.</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-bulletin-march-2011</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-bulletin-march-2011</guid><pubDate>Thu, 17 Mar 2011 07:47:00 GMT</pubDate></item><item><title><![CDATA[It's Official: Bastion Coming to Xbox LIVE Arcade this Summer!]]></title><description><![CDATA[<p>We're very happy to announce we've joined forces with <strong>Warner Bros. Interactive Entertainment</strong> to bring you Bastion this summer. Check out the official announcement <a href="//assets.ctfassets.net/5owu3y35gz1g/ybbvf9rxlecaAYSkWiYw4/a508fc65e7752d5d32e3b6e6229c5383/1407794265753_Bastion_WBIEpublishingannounce_FINAL.pdf">right here</a>, and read on for our take on the news.</p><p><a href="//images.ctfassets.net/5owu3y35gz1g/7CTBay9sys2YwE6K8gUqQc/44f7bbeb71549d2a4f3ff2d56a70e51d/unamed"><img src="http://supergiantgames.com/site/wp-content/uploads/sggwbie.jpg" alt="Supergiant Games joins forces with Warner Bros.!" title="sggwbie" width="856" height="321" class="aligncenter size-full wp-image-659"></a></p><p>The big question is, what changes now that we have a major game publisher like Warner Bros. in our corner? You may be surprised to learn… not much! We're still six people making Bastion out of a living room in San Jose with the invaluable aid of a few of our close friends. We're still an independently owned game studio creating our first game and, with it, our own original IP. What Warner Bros. provides is the opportunity to release the game on Xbox LIVE Arcade – all XBLA titles are either published by Microsoft directly or by a licensed third-party – as well as heavy-duty promotional support for events like PAX East and E3. In other words, Warner Bros. is helping us see to it that Bastion reaches the biggest possible audience. They saw the potential in Bastion straightaway and it's great to be working with the folks over there.
 
As stated in the announcement, Bastion will be debuting on Xbox LIVE Arcade and coming to the PC later this year. These are the only platforms we expect to support in 2011. Beyond that, anything goes – it's going to come down to how much demand there is and what makes the most sense for us to do next.
 
We're now in the process of putting the finishing touches on Bastion for the Xbox 360 and you'll be able to try and it and play it before long. That will be the deciding moment for Bastion and Supergiant Games, but until then, this is a pretty big one for us. So thanks again to all of you who've been following us to this point, and to those of you just joining us, it's great to have you along for the ride – the best is yet to come!</p>]]></description><link>https://www.supergiantgames.com/blog/its-official-bastion-coming-to-xbox-live-arcade-this-summer</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/its-official-bastion-coming-to-xbox-live-arcade-this-summer</guid><pubDate>Thu, 10 Mar 2011 15:18:00 GMT</pubDate></item><item><title><![CDATA[Bastion Giveaway @ PAX East]]></title><description><![CDATA[<p>All right, here's the deal. We made a whole bunch of these rad Bastion bandanas and we're going to be giving them away at our PAX East booth, #724, all throughout the show. Limit one per person unless you do the old Trick-or-Treating trick where you come back disguised as someone else and freeload more, but please don't. On top of that, we figured we'd do a little something extra:</p><p><strong>If you post a photo of yourself wearing a Bastion bandana on Twitter with hashtag #bastion during PAX East, you'll automatically be entered into a random drawing to win a signed, framed Bastion poster.</strong> Twice a day for three days we'll pick winners from the pool to receive a poster that we'll send you sometime after the show. Or if you want the info in the form of a JPEG:</p><p><a href="//images.ctfassets.net/5owu3y35gz1g/7C2hQwRGjmmuG8uMUq4MSS/f9a53ccf1d6d600ee8d965b861f2d8ad/unamed"><img src="http://supergiantgames.com/site/wp-content/uploads/PAXEastGiveaway.jpg" alt="PAX East Twitter Giveaway" title="PAXEastGiveaway" width="800" height="800" class="size-full wp-image-640"></a></p><p>
<strong>One more thing: The more followers we get during PAX East, the more prizes we'll give out</strong>, so by all means retweet us with impunity.</p><p>We'll have photos of the posters soon. The <a href="//images.ctfassets.net/5owu3y35gz1g/7c7ZQB6PKwCAOWSoEAE0WG/4bf9ac2c35ffb463dcf1cdb68f56d0e3/unamed">wallpaper</a> we released recently is based on the same piece, and is the original work of our amazing artist, Jen Zee. The bandanas feature her original design as well.</p><p>Lastly, a note to those of you who can't make it to PAX East and have been asking if there's a way to get one of those bandanas: Don't worry! While we created these especially for the PAX East crowd we'll make sure the people who can't make it to the show have a chance or two to get their hands on one sometime down the line.</p><p>So yeah, come play the game at booth 724 at PAX East, meet some of the team, and join us for what ought to be a show to remember!</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-giveaway-pax-east</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-giveaway-pax-east</guid><pubDate>Wed, 09 Mar 2011 21:12:00 GMT</pubDate></item><item><title><![CDATA[Bastion @ GDC 2011]]></title><description><![CDATA[<p>What a week...! First off, thank you very much to everyone who took the time to check out Bastion at the Game Developers Conference this week. It was an honor to be included among the games in the 13th annual Independent Games Festival, and we couldn't have asked for a better couple of neighbors with QCF Designs' elegant Desktop Dungeons on one side of our little IGF kiosk and the raw awesomeness of Brian Provinciano's 8-bit-style Retro City Rampage on the other. One of the best parts of a show like this is getting to meet fellow developers, many of whom we look up to as masters of their craft, and then being treated as peers by them.</p><p><a href="http://www.facebook.com/album.php?aid=286771&amp;id=311994162559&amp;saved#!/album.php?aid=286771&amp;id=311994162559"><img src="http://a5.sphotos.ak.fbcdn.net/hphotos-ak-snc6/184276_10150110026537560_311994162559_6221960_6030371_n.jpg" height="" width=""></a></p><p>At the IGF we showed off a fresh new build of Bastion, which got a great response -- everything we hoped for. The content of this build was similar to the one we showed at PAX in September, though we've since made a bunch of improvements to the interface and visuals. We thought about showing new areas from the game, but the setup in the very first scenes is so important to us that we didn't want to present anything out of context. We'll have the same build at PAX East this coming week, where many more people will get to experience the game for themselves.</p><p>PAX East is going to be a huge deal for us, and next week we'll have more details about why. This is the first time we're going to have a proper setup where more than one or two people can play the game at once, plus we have some great giveaways in store. We won't be able to get our whole crew out to Boston for the show but four of us will be there. If you're attending, we'd love to meet you and let you try our game. Once again, thanks so much to everyone for their support and kind words about Bastion, as your encouragement means an awful lot and makes all the difference.</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-gdc-2011</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-gdc-2011</guid><pubDate>Sat, 05 Mar 2011 06:52:00 GMT</pubDate></item><item><title><![CDATA[Bastion Wallpaper]]></title><description><![CDATA[<p>Check out our beautiful new wallpaper image design by our artist Jen Zee, something we cooked up in preparation for PAX East. We have it in <a href="//images.ctfassets.net/5owu3y35gz1g/7c7ZQB6PKwCAOWSoEAE0WG/4bf9ac2c35ffb463dcf1cdb68f56d0e3/unamed">1920x1080</a> and <a href="//images.ctfassets.net/5owu3y35gz1g/yTFAVdUQSGi6cYCyOGm4w/40003f1480039f6018a7e70b27fd20db/unamed">1680x1050</a>.</p><p></p><center><figure data-type="image" class="wy-figure-large"><a href="http://supergiantgames.com/site/wp-content/uploads/Poster_wallpaper1920x1080.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/4fiw9ASnksWYGogwe4Oym4/ca7d6be21c5fdb15ac8dc2e18dad8cda/unamed" src="//images.ctfassets.net/5owu3y35gz1g/4fiw9ASnksWYGogwe4Oym4/ca7d6be21c5fdb15ac8dc2e18dad8cda/unamed"></a><figcaption></figcaption></figure></center><p></p><p>If you study this image closely it will give you an impression of some of the different places you'll go in this new world of ours.</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-wallpaper</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-wallpaper</guid><pubDate>Sat, 26 Feb 2011 02:02:00 GMT</pubDate></item><item><title><![CDATA[Bastion Bulletin, February 2011]]></title><description><![CDATA[<p>We knew this month was going to be crazy so at least it's all gone according to plan. We are in the thick of things over at Supergiant HQ, and here are the highlights:
 
<strong>Bastion @ PAX East</strong>: It’s pretty much official, we’re going to PAX East. After the awesomeness of PAX Prime in September, how could we resist? Besides, all you folks on the east side of the nation haven’t yet had a chance to play Bastion, but soon you’ll be able to fix that. What’s more, we’ll have a little present for you for your trouble -- the official Bastion team bandana. There’s something special about this bandana that we’ll reveal closer to the event, but for now, check out this bad camera-phone photo of one of our early comps for the bandana. The final version will be brighter red.</p><p></p><center><a href="//images.ctfassets.net/5owu3y35gz1g/6gxhsmY8JqeMWQoSeYG8EY/adea4284a83694bb7a6b3f1fbab96a93/unamed"><img src="http://supergiantgames.com/site/wp-content/uploads/CIMG0322_small.jpg" alt="" title="CIMG0322_small" width="450" height="337" class="size-full wp-image-601"></a></center><p></p><p><strong>New Web site</strong>: Check out our fresh new coat of paint! This new format is meant to put Bastion front and center, let us update more frequently, and provide easier access to our presence on Twitter and Facebook since that's where we post daily updates. We hope you enjoy the new site, and in honor of the occasion, we've got a <strong>new Bastion wallpaper</strong> that Jen cooked up (available in <a href="//images.ctfassets.net/5owu3y35gz1g/7c7ZQB6PKwCAOWSoEAE0WG/4bf9ac2c35ffb463dcf1cdb68f56d0e3/unamed">1920x1080</a> and <a href="//images.ctfassets.net/5owu3y35gz1g/yTFAVdUQSGi6cYCyOGm4w/40003f1480039f6018a7e70b27fd20db/unamed">1650x1050</a>. Set-as-Background this sucker!
 
<strong>We're Alpha (just about)</strong>: At the end of this week Bastion will be content-complete. That means every environment, every story moment, all our RPG systems, and all our thousands of lines of reactive narration will be implemented, and that the whole thing's playable start to finish. We've pushed hard to get to this point, but to be clear, we're far from finished, because now we change gears and start tuning and polishing the holy hell out of the thing until it's as close to perfect as we can get. Then we’ll let it out the gate this summer. Stay tuned for an official announcement about that before long.</p><p><strong>Bastion @ GDC</strong>: The Independent Games Festival is right around the corner, and we’ll be showing Bastion at GDC as part of the IGF pavilion. If you’re going to the show, please stop by and say hello.</p><p>We're still working away like mad for the moment so 'scuse me while we get back to it. Thanks as always for keeping up with us,</p><p>  -- GregK</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-bulletin-february-2011</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-bulletin-february-2011</guid><pubDate>Sat, 26 Feb 2011 01:36:00 GMT</pubDate></item><item><title><![CDATA[Andrew Wang Joins Supergiant Games]]></title><description><![CDATA[<p>We're very happy to announce that Andrew Wang has joined Supergiant Games. Just like that, we've increased our engineering bandwidth by a whopping 100%! As our chief technology officer, Andrew's primary role will be to make Bastion and any other game we make run beautifully on every platform we want to be on. He's well acquainted with coding at such depths thanks to his years spent working at Infinity Ward, on Call of Duty: Modern Warfare and its sequel.</p><p>Making the leap from developing some of the all-time-biggest blockbuster games to developing a small independent game where an old man talks at you the whole time may not sound like an obvious career choice. But then again, most of us at Supergiant Games come from a background of working on big franchises for big publishers, so we're kindred spirits that way. The difference is... dude Modern Warfare is AWESOME!!! WHY WOULD YOU LEAVE??!</p><p><a href="//images.ctfassets.net/5owu3y35gz1g/5BhlF2cffOmeAWoGsYsYui/e157184692b075260d414347438a8979/unamed"><img src="http://supergiantgames.com/site/wp-content/uploads/andrew_pic1.jpg" alt="" title="andrew_pic" width="449" height="160" class="alignright size-full wp-image-543"></a>
Not that we're complaining. Like the rest of us, Andrew's been playing games practically for as long as he can remember, and his favorites include PC classics like Sid Meier's Civilization, Warcraft II, and Counter-Strike. Born and raised in Boston, Andrew graduated from MIT with a master's in computer science and electrical engineering, which is to say, He Is Smart. And he is worldly! From teaching computer science in China to volunteering at an orphanage in Morocco, Andrew's done much more than his killer monitor tan. Once all that philanthropy was out of his system, Andrew decided to get into game development. He and Amir met years ago in Purgatory, aka Orlando FL, where they were both just getting started with their game industry internships, and later shared an apartment in LA while working for gaming's two biggest megapublishers. It's great to be under the same roof again.</p><p>You can get to know Andrew better by checking out his newly launched&nbsp;blog, <a href="http://andrewfwang.tumblr.com/">Coder&nbsp;Optimizations</a>. There he puts it all pretty succinctly: And besides, Andrew says it best: "...in college, making games was just a bunch of close friends working hard, working fast, and making fun. It’s what got me hooked on programming and making games in the first place. So I’m returning to my roots." Also he just might make a cameo appearance in our live show on GiantBomb.com on Friday, January 28. Welcome, Andrew!</p>]]></description><link>https://www.supergiantgames.com/blog/andrew-wang-joins-supergiant-games</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/andrew-wang-joins-supergiant-games</guid><pubDate>Fri, 28 Jan 2011 08:20:00 GMT</pubDate></item><item><title><![CDATA[Bastion Bulletin, January 2011]]></title><description><![CDATA[<p>Last month we figured we'd be in for a busy and exciting 2011, and based on how January's gone down, we ain't disappointed. It's been a whirlwind last few weeks as we drive toward finishing Bastion and doing everything possible to make sure it makes a big splash when the game arrives this summer. Here's the lowdown about what's new with us these days:</p><p><strong>Friday the 28th: Watch Us Live on Giant Bomb</strong>
The next installment of <em>Building the Bastion</em> will be live on <a href="http://www.giantbomb.com/">GiantBomb.com</a> on <strong>Friday, January 28 at 3:30pm PST</strong>, so be sure to tune in. (Edit: Show's over! <a href="http://www.giantbomb.com/building-the-bastion-part-03/17-3735/">Watch it on demand right here</a>.) This time around you'll see and hear much more about how we create our reactive narration for the game, and we'll be showing some of the very first examples of it implemented almost a year ago. You'll also get to see how the game's art style evolved from the crude prototypes we've shown in the past, into something closer to looking like a normal game – not that that was good enough for us. We'll be taking questions from viewers so be sure to chime in if you want to know about any aspect of how we're making this game.</p><p><strong>Have We Mentioned We're IGF Finalists?
</strong>Very few independent games are chosen as finalists in the annual <a href="http://www.igf.com/">Independent Games Festival</a>, and fewer still are honored with nominations in more than one category. So you can imagine we were thrilled to learn <a href="http://www.igf.com/02finalists.html">we got the nod in the categories of Excellence in Visual Arts and Excellence in Audio</a>. In addition to all the things we're doing to make the game a great-feeling, responsive, exciting play experience from moment to moment, we're doing everything we can to make the world of Bastion deep and interesting, filled with rich and meaningful detail – so to be recognized by the IGF judges for the work we've done thus far on the visuals and audio of the game is a real honor. Keep your fingers crossed for us come Wednesday, March 2 when the winners of the IGF will be announced during the live awards ceremony. And by the way, us getting nominated in the IGF means...</p><p><strong>We're Going to GDC
</strong>If you're planning on going to the <a href="http://www.gdconf.com/">Game Developers Conference</a>, please come visit us in the IGF pavilion during show hours, where we'll have a playable build of Bastion for you to check out. GDC has long been an exciting and inspiring show for us so it's very exciting to get to go to it in this capacity.</p><p><strong>Bastion Development Update
</strong>The next few months will be critical for us, but so far so good. We're about a month away from our next major internal milestone, at which all our game content will be intact and the entire game will be playable from start to finish. We're very close already, just building out some of the final areas of the game, as we've been building it out sequentially. Gavin is pretty much there from an engineering standpoint and will be polishing the game from here on out (we polish as we go anyway and now it'll happen even faster), while Jen, Amir, and I are pushing forward with the remainder of the content. Meanwhile Darren and Logan are plenty occupied with all the new voiceover, sounds, and music going into the game. We've got a lot of hard work ahead of us still, though day by day, all the pieces are falling into place according to plan, to ensure we can release the game right when we want to. We'll keep you posted on any official announcements.</p><p><strong>And That's Not All!
</strong>We have an exciting bit of news to share about our studio coming this Friday, so check back again in the next day. I keep wanting to make a "care package inbound" joke – you'll know what I mean tomorrow. Still more cool stuff brewing beyond that. Thanks for keeping tabs on us!</p><p>--&nbsp;GregK</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-bulletin-january-2011</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-bulletin-january-2011</guid><pubDate>Thu, 27 Jan 2011 21:16:00 GMT</pubDate></item><item><title><![CDATA[Bastion a Finalist in the 2011 Independent Games Festival!]]></title><description><![CDATA[<p>What an amazing way to start a new year. This morning we were thrilled to learn that <a href="http://www.igf.com/02finalists.html">Bastion is a finalist in the 2011 Independent Games Festival</a> in the categories of Excellence in Visual Art and Excellence in Audio. Congratulations to all the other finalists and honorable mentions -- IGF finalists and winners are deterimined by a distinguished panel of judges from the independent game development community, and earning their recognition is a real honor considering all the many outstanding games they evaluate as part of the process.</p><p>We're happy to see that the work we've done so far on Bastion's presentation has struck a chord, as the game's audio and visuals are so key to creating the atmosphere and world. All the more reason for us to keep on pushing as hard as we can on these fronts and in all our areas of focus. Now then, it's back to work for us!</p><p></p><figure data-type="image" class="wy-figure-large"><a href="http://www.igf.com/02finalists.html"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/Jlvb88HvaMoMMCse8OEU8/a3b9b15a0ce2dee7b09eb37bb35621fc/unamed" src="//images.ctfassets.net/5owu3y35gz1g/Jlvb88HvaMoMMCse8OEU8/a3b9b15a0ce2dee7b09eb37bb35621fc/unamed"></a><figcaption></figcaption></figure><p></p>]]></description><link>https://www.supergiantgames.com/blog/bastion-a-finalist-in-the-2011-independent-games-festival</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-a-finalist-in-the-2011-independent-games-festival</guid><pubDate>Mon, 03 Jan 2011 16:10:00 GMT</pubDate></item><item><title><![CDATA[Happy New Year from Supergiant Games!]]></title><description><![CDATA[<p>Here's to a great 2011. Thanks again to all of you who are already excited about what we're doing. Next year we will do everything we can to make it up to you.</p><p></p><figure data-type="image" class="wy-figure-large"><a href="http://lh3.ggpht.com/O3WiBLpS97thN6DFm2a8WM11q5pBNZ-GJsHlcDPOMJJMraFOvxdpN3Kq57WwuATkVm0jWqjPiJbT4_7vK2DNsDMlqI0g"><img data-resize-src="http://lh4.ggpht.com/8rvYJ0Zw7hqfEQJaGEr8Gr7HSWZHCvLt5ZsWTG5e_Nqta4CGHq9WX8TpFSVSBvaAZWzl-U58ceLRLFJBlrWZR6de8y6E" src="http://lh4.ggpht.com/8rvYJ0Zw7hqfEQJaGEr8Gr7HSWZHCvLt5ZsWTG5e_Nqta4CGHq9WX8TpFSVSBvaAZWzl-U58ceLRLFJBlrWZR6de8y6E=s1200"></a><figcaption></figcaption></figure><p></p><p>That's us up there, from left to right: Logan Cunningham, Darren Korb, Amir Rao, Jen Zee, Gavin Simon, and Greg Kasavin.</p>]]></description><link>https://www.supergiantgames.com/blog/happy-new-year-from-supergiant-games</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/happy-new-year-from-supergiant-games</guid><pubDate>Fri, 31 Dec 2010 21:49:00 GMT</pubDate></item><item><title><![CDATA[Bastion Bulletin, December 2010]]></title><description><![CDATA[<p>As the year draws to a close, we're steeling ourselves for what promises to be an even more exciting 2011 for all of us at Supergiant Games. For now let me give you a quick update about what we've been up to and how our game's coming along.</p><p><strong>Bastion named a <a href="http://www.indiedb.com/games/bastion/features/editors-choice-best-upcoming-indie-2010">Top-5 Best Upcoming Indie of 2010</a> in Indie DB's Editors' Choice Awards</strong>: This was awesome. Out of all the independent games now in development (that have been announced), Indie DB's editors named Bastion one of the five most promising ones. We're humbled to be mentioned in the same breath as games like Fez, Overgrowth, Dustforce, and of course Monaco.</p><p><strong>Bastion in the news: </strong>Also check out new previews of our latest build on <a href="http://www.gamespot.com/xbox360/rpg/bastion/news.html?sid=6284881">GameSpot</a>, <a href="http://g4tv.com/articles/73137/Bastion_Preview__May_the_Ground_Rise_Up_to_Meet_You/">G4TV.com</a>, and even <a href="http://multiplayer.it/articoli/82551-bastion-racconto-di-un-racconto.html">Multiplayer.it</a> for all you Italian speakers out there. They've all had great things to say about how we're doing so far. Plus you can check out new interviews with some of us on <a href="http://www.deadpixellive.com/component/content/article/35/1129">Dead Pixel Live</a> and <a href="http://news.bigdownload.com/2010/12/22/interview-we-chat-with-supergiant-games-creative-director-abou/">Big Download</a>, with still more coming soon. There's always a lot we want to say and show about our process and about our game, though of course there's much more we intend never to show or talk about when it comes to the game content itself, since we don't want to spoil it.</p><p><strong>Bastion development update: </strong>Right now we're putting the finishing touches on the last remaining game systems, including some of the later structures you'll gain access to and creatures you'll encounter, and forging ahead on the last third-or-so of the game's content. Darren's recently composed a bunch of great new music and Logan's delivered an awesome performance on hundreds of new lines of narration we've since plugged into the game, so the game content has been growing at a good clip.</p><p></p><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/7p9SuaQcjCyaQIqG4oU68m/31cc4498ac741fb5f40d54d72c6ee4e4/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/5SkvmV5TxuQKaQsK2MmY6U/5c957387bb495f05fa9279308e67a068/unamed" src="//images.ctfassets.net/5owu3y35gz1g/5SkvmV5TxuQKaQsK2MmY6U/5c957387bb495f05fa9279308e67a068/unamed"></a><figcaption></figcaption></figure><p></p><p>At the beginning of January, we're planning to hunker down and polish up everything we've built in recent weeks, and stitch it all together, since our development process involves keeping the game in a stable, shippable state at all times. These kinds of milestones are intense, as the whole game feels like it levels up noticeably in the space of a week or so.</p><p>We're not too far from being content-complete, after which we intend to spend months polishing everything up well in time for our planned release date in the summer of next year. When we squint, we can see what looks like it might be the light at the end of the tunnel, not that we want out of this tunnel anytime soon since it's cool in here.</p><p><strong>New screens of new areas:</strong> Just posted in a separate update, we've got <a href="http://supergiantgames.com/site/?p=461">images of two new areas</a> from the game, the Workmen Ward and the Hanging Gardens. These are 100-percent-jen-u-wine screens taken from our real levels at our native full-HD resolution.</p><p><strong>Happy Holidays!</strong> Also just wanted to wish you all a happy holiday and best wishes for the New Year, since our next update here will be in January.</p><p>It's been an amazing year for us and for Bastion, and we have you guys to thank for a good part of it. When we talk to publishers and platform holders who can get our game onto console platforms like XBLA and PSN, they don't need to take it from us that Bastion has the potential to be something special, they need only look at what everyone else is saying about it. That's been incredibly helpful, and so is the sense that what we really need to do with this game is overdeliver on the positive first impression it's created in people. We're lucky we get to work on something like this and we're going to do everything in our power to make the most of it. Glad you could join us for the ride.</p><p>  -- GregK</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-bulletin-december-2010</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-bulletin-december-2010</guid><pubDate>Fri, 24 Dec 2010 21:59:00 GMT</pubDate></item><item><title><![CDATA[The Workmen Ward and The Hanging Gardens]]></title><description><![CDATA[<p>To commemorate reaching <a href="http://www.twitter.com/supergiantgames">more than a thousand followers on Twitter</a>, or maybe by sheer coincidence, we're releasing two new images of some of the environments from Bastion's first chapter. Click for full-size and read on for more details.</p><p></p><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/77pOtGzzCocYMYI4UswQkE/f4d3840968531584f78f37c1ef8b257d/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/4Gko4rFXQcSWgwokaKwiEs/6f83e28b8d555e80406347a38bb8acb0/unamed" src="//images.ctfassets.net/5owu3y35gz1g/4Gko4rFXQcSWgwokaKwiEs/6f83e28b8d555e80406347a38bb8acb0/unamed"></a><figcaption></figcaption></figure><p></p><p></p><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/40Vb42tMDS6Y4s8qemMWWy/07b93a1bb1d1c46d5fd85e5f871f8091/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/5twxqZrNviAm4sSEQoY2IG/80448ca6b73a894f8e04e2b00abd992c/unamed" src="//images.ctfassets.net/5owu3y35gz1g/5twxqZrNviAm4sSEQoY2IG/80448ca6b73a894f8e04e2b00abd992c/unamed"></a><figcaption></figcaption></figure><p></p><p>Hardly anyone had ever heard of Supergiant Games until we announced Bastion just a few months ago. We wanted to take a moment to thank you for supporting us -- I mean, we haven't even released a game yet so we hardly deserve it. We're better off for it, that's for sure. One of the many important aspects of independent game development is having the courage of one's convictions to keep pushing in directions that may not be proven or obvious, and having that courage all the time is easier knowing lots of people out there are interested in what we're making here. We'll continue doing everything in our power to make sure the game lives up to all the promise you see in it, and then some. For now, here's a look at two new locations:</p><p><strong>Top - The Workmen Ward</strong>: Even the industrial areas of the City of Caelondia were pristine, thanks to the windbags working the Workmen Ward. This is one of the first areas you'll visit in Bastion, and it's the first time the game starts to open up a lot more in terms of where you can go. You'll learn more about the windbags and why they're being none too social these days. Also here you can see the Kid wielding the War Machete, a weapon that's faster and in some ways even more versatile than his trusty Cael Hammer.</p><p><strong>Bottom - The Hanging Gardens</strong>: The Hanging Gardens used to be one of Caelondia's most popular recreation areas, with its stunning views and colorful flora. But that was before the Calamity. Here we begin to learn more about the impact of what happened. As you can see the area contrasts sharply with a place like the Workmen Ward, though the areas are in relatively close proximity. Imagine where we're going to take you from there...</p><p>By the way, we promise not to spoil any aspects of Bastion's story when showing you these glimpses of the game. Let us know what you think!</p><p>  -- GregK</p>]]></description><link>https://www.supergiantgames.com/blog/the-workmen-ward-and-the-hanging-gardens</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/the-workmen-ward-and-the-hanging-gardens</guid><pubDate>Fri, 24 Dec 2010 02:15:00 GMT</pubDate></item><item><title><![CDATA["Building the Bastion" Continues!]]></title><description><![CDATA[<p><strong>UPDATE: </strong> <em>Thanks to everyone who tuned in for the live show! In case you missed it, you can watch the episode on-demand <a href="http://www.giantbomb.com/building-the-bastion-part-02/17-3563/">right here</a>. Witness the surpassing luxury of our workplace!</em></p><p>Be sure to tune in to <a href="http://www.giantbomb.com">GiantBomb.com</a> today at 3:30pm Pacific and join Amir, Gavin, Jen, and Greg for the next installment of <strong>Building the Bastion</strong>, in which our team will take you behind the scenes of the game we're working on and provide a rare glimpse into the world of game development.</p><p>This time around we'll be showing the earliest version of Bastion's story-driven campaign, back when it was basically stick figures, text screens, and scanned D&amp;D monsters. Then we'll be showing you a much more recent build, including a first look at a never-before-scene level and our overworld map. Let us know what you think after the show!</p><p>Also in case you missed it, Greg gave a <a href="http://www.gamespot.com/xbox360/rpg/bastion/video/6284754/bastion-daily-demo">live demo of Bastion's prologue</a> earlier this week on GameSpot, so check it out if you want to see the latest version of the game's opening sequence.</p><p><br></p><p></p><figure data-type="image" class="wy-figure-large"><a href="http://www.giantbomb.com"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/68YbPdyklGq0cw8iAIa4ai/53693ed2114ccaae26e4b3b4f678c100/unamed" src="//images.ctfassets.net/5owu3y35gz1g/68YbPdyklGq0cw8iAIa4ai/53693ed2114ccaae26e4b3b4f678c100/unamed"></a><figcaption></figcaption></figure><p></p>]]></description><link>https://www.supergiantgames.com/blog/building-the-bastion-continues</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/building-the-bastion-continues</guid><pubDate>Fri, 03 Dec 2010 17:48:00 GMT</pubDate></item><item><title><![CDATA[Sneak Peek at More Bastion]]></title><description><![CDATA[<p>We're in the thick of production on the game, building lots of new environments, creatures, weapons, challenges, and stories. Here's a quick glimpse at some of the new encounters we have in store. These are two never-before-released full-HD screenshots taken straight from our custom game engine.</p><p></p><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/5DjNM9wvTiyQ6GqIG0a8mU/f6067fd0f6f5f3db66fe945c5cad30f0/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/wBEKcM2dGKkCyS8imECEi/3b94c5352d0b163e8a2ba57fb329ace3/unamed" src="//images.ctfassets.net/5owu3y35gz1g/wBEKcM2dGKkCyS8imECEi/3b94c5352d0b163e8a2ba57fb329ace3/unamed"></a><figcaption></figcaption></figure><p></p><p></p><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/Kald0qNmayG2M4EQgiYWg/d1059d3be46865a24999fe4478e91e61/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/5rj4qJhqZacoC0iY6yqgiI/f00569cf2acf75b594f71c912b1f979a/unamed" src="//images.ctfassets.net/5owu3y35gz1g/5rj4qJhqZacoC0iY6yqgiI/f00569cf2acf75b594f71c912b1f979a/unamed"></a><figcaption></figcaption></figure><p></p><p></p><p style="text-align: left;"><strong>Top Screenshot: </strong>If you've been following the game, you've probably seen the Kid pounding away at foes and obstacles alike using the mighty Cael Hammer he once used as a construction tool. The shot on the left is a first look at one of the other melee weapons in the gane, the War Machete. It's much quicker than the hammer and can also be thrown so it doubles as a ranged weapon in a pinch!
</p><p style="text-align: left;"><strong>Bottom Screenshot: </strong>This second shot shows the Sundown Path, one of the more precarious environments early on in the game. You'll have to watch your step throughout Bastion, but even more so than usual in this deceptively pretty-looking locale.</p>
<p style="text-align: left;">We've got plenty more where these came from. We'll never release screens containing spoilers though we'll be showing you more locations, weapons, and creatures in the months to come.</p><p></p>]]></description><link>https://www.supergiantgames.com/blog/sneak-peek-at-more-bastion</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/sneak-peek-at-more-bastion</guid><pubDate>Sat, 20 Nov 2010 20:59:00 GMT</pubDate></item><item><title><![CDATA[Bastion Bulletin, November 2010]]></title><description><![CDATA[<p>Hey, here's a rundown of the latest happenings on the good ship <em>H.M.S. Supergiant Games</em>, where the crew's been hard at work building tons of new content for our game Bastion, which we'll be excited to show you very soon.</p><p><strong>Bastion Honored as a <a href="http://www.diygamer.com/2010/11/top-10-break-indie-games-2011/">Top 10 Break Out Indie Game of 2011</a></strong>: We were thrilled to be hand-picked for DIY Gamer's list of the most promising upcoming independent games from among all the inventive and amazing-looking titles now in development. Have a look at the full list, which includes several of our own most anticipated games.</p><p><strong>Mark Your Calendars for <em>Building the Bastion</em> Episode 2</strong>: On Friday December 3 at 3:30pm Pacific, we'll once again be live on <a href="http://www.giantbomb.com">GiantBomb.com</a> showing you the inner workings of an independent game studio and the day-to-day madness that goes into the making of Bastion. This time we're aiming to delve deeper into the narration aspect of the game, plus take you on a tour through our luxurious work environment... yeah. Discuss <a href="http://www.giantbomb.com/bastion/61-32085/">Bastion on Giant Bomb</a> and let us know what you want to see!</p><p><strong><a href="http://www.indiedb.com/games/bastion/">Vote for Bastion</a> as Indie of the Year</strong>: If you're not sick of elections yet -- and who isn't?! -- then we surely would appreciate your vote at <a href="http://www.indiedb.com">Indie DB</a>, which is pitting all new and upcoming independent games in a steel cage deathmatch that only popularity can decide.</p><p><strong>Bastion Entered into the 2011 Independent Games Festival</strong>: About a month ago we submitted an updated version of the game for judging in the IGF, which each year brings us more and more-impressive indie games than ever before. We're excited to be among the hundreds of promising games in the running this year, and whatever happens, we put our best effort into our submission build. Here's our <a href="http://www.igf.com/php-bin/entry2011.php?id=296">official IGF page</a>. Wish us luck!</p><p>Now then, we'd better get back to it. Till next time!</p>]]></description><link>https://www.supergiantgames.com/blog/bastion-bulletin-november-2010</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-bulletin-november-2010</guid><pubDate>Sat, 20 Nov 2010 20:24:00 GMT</pubDate></item><item><title><![CDATA["Building the Bastion" on Giant Bomb!]]></title><description><![CDATA[<p><strong>UPDATE: </strong> <em>Show's over and we had a great time! If you tuned in, thanks for watching, and if you missed it, then you can watch it on-demand <a href="http://www.giantbomb.com/whiskey-media-happy-hour-102910/17-3433/">right here</a>.</em></p><p>On behalf of all of us at Supergiant Games, we invite you to join us at <a href="http://www.giantbomb.com/">Giant Bomb</a> this <strong>Friday, October 29</strong> at <strong>3:30pm PST</strong> for the premiere episode of <em><strong>Building the Bastion</strong></em>. This live show will take you behind the scenes of our up-and-coming studio while providing an in-depth look at the making of Bastion and insight into life at a small independent game developer. This is a 30-minute live broadcast, available for free to all viewers!</p><p>The show will include a first look at never-before-seen new content for Bastion, as well as a first look at never-before-seen <em>old</em> content for Bastion in the form of early gameplay and narrative prototypes. A portion of the show will be dedicated to questions from the audience, which will be taken from Giant Bomb's members-only chat room.</p>]]></description><link>https://www.supergiantgames.com/blog/building-the-bastion-on-giant-bomb</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/building-the-bastion-on-giant-bomb</guid><pubDate>Tue, 26 Oct 2010 23:29:00 GMT</pubDate></item><item><title><![CDATA[In-Depth: Writing Bastion]]></title><description><![CDATA[<p><em>Occasionally we're going to use this space to bring you insight into the thought process and development process behind our first game, Bastion. To kick things off, here's a detailed look at how we're using our reactive narration technique to give the game its specific tone. This article was first posted on Greg Kasavin's&nbsp;<a href="http://kasavin.blogspot.com/">personal blog</a>&nbsp;and we're reprinting it here.</em></p><p></p><figure data-type="image" class="wy-figure-large"><a href="//images.ctfassets.net/5owu3y35gz1g/5i8QtVP2HYccq0IcYCy48E/cb61c881ed75b9ddee0d25196e0d7d2d/unamed"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/5i8QtVP2HYccq0IcYCy48E/cb61c881ed75b9ddee0d25196e0d7d2d/unamed" src="//images.ctfassets.net/5owu3y35gz1g/5i8QtVP2HYccq0IcYCy48E/cb61c881ed75b9ddee0d25196e0d7d2d/unamed"></a><figcaption></figcaption></figure><p></p><p>On September 2, I officially joined the small team at Supergiant Games as their creative director, and together we showed our game Bastion for the first time at PAX in Seattle. The response was almost overwhelming, and on a personal level it was one of the most rewarding moments of my professional career. Part of the reason for this is that Bastion is a pure expression of many ideas that are close to my heart – ideas about games, stories, and other things that matter to me – so the enthusiastic response really meant a lot.&nbsp;Granted, my contributions to the project are only just beginning in earnest, but because I was involved in developing the original concept back when my colleagues and I parted ways with Electronic Arts in August of last year, I feel much closer to this game than any other thing I've worked on.&nbsp;For now, I wanted to explain how we're approaching the game's use of storytelling through narration.</p><p><strong>Narration in Bastion</strong>
In film, narration is one of the most misused and mood-killing techniques out there, for its unique ability to eliminate the type of ambiguity that adds richness to scenes and characters. While I've often fantasized about being able to read people's minds as a superpower, if movies have taught me anything it's that knowing people's inner monologue would make life far less interesting for someone as neurotic as me.</p><p>Nevertheless, Bastion uses real-time narration extensively. Its purpose is to deliver story and exposition, and to build atmosphere, investment, and immersion in close partnership with the gameplay. The narration wasn't part of the original game concept. It was born in a flash of inspiration (through a development process that enables such happy accidents to occur), stemming from a couple of self-imposed constraints. The first constraint was to never interrupt the play experience for the sake of story or for any reason, which meant no cutscenes, no dialogue trees, no pressing the A button to advance through dialogue, and none of the other such trappings that tended to slow the pace of other RPGs. I love many games that do these things, but Bastion just isn't this kind of game. One of the things I miss about games in general is that sense of immediacy that console games used to have (before disc-based media ushered in a new era of loading times and cutscenes), where you'd hit Start and, indeed, start the game. Bastion is meant to be that kind of game. Text-based dialogue wasn't going to work. The team's suspicions about how it would negatively affect the pace of the game turned out to be accurate.</p><p>From the outset, before the company was even formed, I wanted to work on a game with some narrative substance and emotional depth, to create an original world with its own characters. We would have these long late-night conversations about how to deliver story in ways only possible through the medium of gaming, because why not? Games should aspire to be games. Cinematics interrupt the play experience no matter how well crafted they are. And as much as I love stepping through dialogue in games like Fire Emblem or Torment, I had to agree that reading lots of text in a game usually isn't a good feeling. All the theorizing needed to be grounded in reality due to the would-be team's small size and limited bandwidth in art and animation. This other constraint meant no elaborate scripted scenes or silent emotive storytelling as in games like Ico or Limbo, where nuanced animation is essential to mood-setting and atmosphere.</p><p>Eventually through prototyping and experimentation all this led to the idea of real-time narration, having a narrator who responds to the player's input. From the outset I was interested in having the story begin with a young man rising as if from sleep or from death, to discover a world changed around him in some profound way. The story would start on a mysterious but emotionally low point and expand from there. The intent was to provoke questions for the player immediately, and allow the game to reveal two worlds in parallel: the way things are, and the way things used to be. At any rate, in that waking-up moment, it turns out that just by adding the spoken line "He rose" to coincide with the player's input, it got a lot stronger. (This later changed to the current "He gets up" after further exploration of the narrative style.) This was one of an initial set of lines that our studio co-founder Amir recorded with our audio director Darren and their childhood friend Logan, a theatrical actor who provides the narrator's voice, after Amir suspected that adding narration may bring something positive to the experience. I remember when I first heard it, not knowing what quality it would have, never even having heard Logan's voice before. It felt powerful even inside a low-fidelity prototype. Players don't normally expect this type of output from a game, so it immediately speaks to some of the qualities that are specific to Bastion. The narrator's voice alone says a lot about the game.</p><p>The other reason, probably the main reason, Bastion is using narration is because of Logan. In addition to being perfect for the part, Logan offers us one other great advantage: We have access to him. Some people mistook his voice for Ron Perlman's. Let's say we could afford Ron Perlman, lost our minds, and decided he'd be better than Logan for the part. We'd have maybe two or three recording sessions with him for the lifetime of the game. With Logan we can iterate rapidly, and we need to in order to get the narration in the game to feel as closely connected as possible to the moment-to-moment play.</p><p>Logan's natural speaking voice is quite different from that of the narrator, though we were always interested in a fantasy-frontier aesthetic, something with some the beautiful-melancholy tone of some of Cormac McCarthy's novels. I also take inspiration from the late William Gaddis, whose novels have characters with such distinctive voices. And so we developed a character who embodies the tone we were interested in. And Logan nailed it.</p><p>Bastion's narrator is designed to support our game on a fundamental level. He's a man of few words not only for fictional reasons but also, conveniently, to support a design constraint that we simply can't have him talking a lot during gameplay. Bastion has a very fast feel to it, closer to an action game than a typical action role-playing game. Our narrator needs to be very concise to keep up with the pace.</p><p><strong>Five Rules for Writing Bastion
</strong>Logan can probably make the stupidest combination of words sound awesome. Even still I'm attempting to write good material for him, in the spirit of not wasting the player's time with bloated unnecessary prose. By exploring the character and which types of narration work best for the game, we gain a low-level understanding of the narration in addition to our high-level goals for it. As such, here are the factors I bear in mind when writing for the game:</p><p><strong>1. Dialogue is for subtext.</strong> The player's actions in the game are the "text", the surface-level things that happen. When the player explores, builds things, attacks things, or acquires items, these are all clear and affordant actions. There was initially a temptation and a novelty in having the narrator declare these actions along the way. But this would mean missing the point of why we have the narrator in the game. This would have resulted in that brand of movie-style narration I dislike so much.</p><p>Our narrator deepens the player's interactions by saying something about them that the player could not have known. He provides character intent, subplot, and backstory through his comments. The ultimate goal with every line is for it to tell you something about the player character, the narrator, the way the world is, and the way the world used to be. For example, the first item you find in the game is a large sledgehammer, to which the narrator says, "Kid finds his lifelong friend." You can see that it's a hammer so you don't need the narrator to point that out, but through the narration you can deduce that the protagonist has history with this hammer and that the narrator knows it. Further, through the narrator's particular delivery you sense that this history has had its ups and downs. Using this type of narration, we gradually build the backstory in the context of the player's immediate actions and surroundings – I would never expect you to care about something that wasn't onscreen. Following the points in my GDC presentation, I mean to deliver on the major questions raised in the game, but moment-to-moment this type of narration should give a sense of a detailed world that existed before you started playing the game.</p><p><strong>2. Keep it short.</strong> Our narrator is a storyteller but a terse man. Unlike me he doesn't waste his breath, and that's fortunate because our environments are packed with detail and leave no room for long speeches. In order to achieve the moment-to-moment reactive feel we want from the narration, the lines have to be short. Our narrator has a flair for the dramatic and speaks in a low flat voice, so tonally the lines tend to fit well together even if there's a lot of silence in between statements. These were factors in the character design.</p><p><strong>3. No breaking the fourth wall.</strong> One of the most exciting aspects of having a narrator in our game are all the opportunities to break from player expectations, and raise a lot of interesting questions over time. A temptation in all this is to have the narrator address the player directly or step out of the story and break into metafiction, maybe tutorialize the game by telling you when to press and hold the X button and so forth. But it didn't take long to realize this wasn't going to work. As mentioned earlier on, our high-level goals include building immersion and investment. If the narrator were to break the fourth wall, we might get a momentary gag out of it but we'd be undermining the experience we want to achieve by violating the player's expectations around the game's own logic. We have a cleaner way of training players, and as with everything else, the narrator is there to reinforce those moments without stepping on them.</p><p><strong>4. Reward experimentation and playing with finesse.</strong> Our narrator provides a great reward system, provided players like what he does for the game. I want players to develop a relationship with him as a character and to feel like they can provoke certain types of comments out of him. This happens to be well in line with the type of play experience we want to deliver, one where players feel like they can do whatever they want in the world, experiment with all the different systems and weapons, explore a bit off the beaten path, and so on. Having the narrator specifically acknowledge these moments tends to provide positive reinforcement in a natural way. We realized the closest thing to what we were going for were some of our favorite announcers in games from completely different genres, from the announcer screaming "BOOM-SHAKALAKA" after an awesome dunk in NBA JAM to Shao Khan saying "Excellent" after a ferocious uppercut in Mortal Kombat (both games were done by Midway in their glory days). The key difference is our narrator isn't quipping, he's telling a contiguous story for the most part. Having him sneak in a few incidental remarks based on the player's choices or performance helps make the whole thing feel personal and specific.</p><p><strong>5. No repeats.</strong> When done properly, our real-time narration starts to take on the quality of a story unfolding, and starts to get at those high-level goals we want to achieve. But nothing sucks the momentum out of the game's narrative like a repeated line. Almost every game uses repetitious dialogue even if it's got tens of thousands of lines of dialogue in it; combat encounters will repurpose enemy battle chatter and so on. With Bastion we realized that the moment any line repeated itself – for example, our narrator has different things to say if the player falls off a ledge – immersion is broken. You realize in that moment that you're playing a game where the narrator might loop through a host of different lines after a specific event, as in a real-time strategy game where your units will cycle through several responses whenever you issue an order. So we drew a line in the sand: No repeats in the game, not unless you replay the game from the start or restart a scenario from scratch (and even then we mix up the narration). This posed certain design challenges, such as what happens if a player revisits certain areas, but we're happily taking those on in the spirit of maintaining the feel we're going for.</p><p><strong>Conclusion
</strong>If there's one main underlying point in all this, it's that everything we're doing with the narration in Bastion is there only to support the specific type of play experience we're making. Everything from how the narrator character sounds and how he talks came about purposefully as part of the exploration around gameplay concepts and game themes. Bastion is hardly the first game to use narration to deliver story, so we never set out to pursue the idea of having a narrator purely for the sake of being different. Instead, we're pursuing it because we realized it worked well for the game we wanted to make and for the process we're using to make it.</p>]]></description><link>https://www.supergiantgames.com/blog/in-depth-writing-bastion</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/in-depth-writing-bastion</guid><pubDate>Tue, 26 Oct 2010 21:01:00 GMT</pubDate></item><item><title><![CDATA[Now That Was a PAX]]></title><description><![CDATA[<p>We have returned safely from PAX in Seattle, which was an absolutely awesome event for us. In revealing Bastion in playable form at this show, we wanted to get the game into as many players' hands as possible so that they could experience it for themselves. The response was everything we could have hoped for. We were already fired up to keep pushing forward in the particular direction of our game, and now we're even more excited to build out the rest of it to the level that will live up to players' highest expectations as well as our own. To those of you who played the game at PAX, thank you so much for your vote of confidence. The looks on many of your faces as you played has validated all the work leading up to this point.</p><p></p><figure data-type="image" class="wy-figure-large"><a href="http://supergiantgames.com/site/?p=328"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/3JyzYhosNWMq20SQ60uec/e72edfc3a1c7e14ed809debe92e28fff/unamed" src="//images.ctfassets.net/5owu3y35gz1g/3JyzYhosNWMq20SQ60uec/e72edfc3a1c7e14ed809debe92e28fff/unamed"></a><figcaption></figcaption></figure><p></p><p>The hand-painted artwork, the real-time narration, and the tight responsive feel of the combat stood out to many of you. To get an impression of what the show was like for us, visit <a href="http://www.facebook.com/supergiantgames">our Facebook page</a> and view our <a href="http://www.facebook.com/supergiantgames#!/album.php?aid=207160&amp;id=311994162559&amp;ref=mf">PAX 2010 photo gallery</a>. There we have images of players flocking to our booth area as well as some of the special guests who showed up looking to play what we've been working on. We demoed the game for three days straight, and both of our demo stations were full pretty much at all times. For those of you who waited patiently for a chance to play, we hope you enjoyed our delicious home-made Scumbag Cookies (which taste better than they sound).</p><p>So thanks again to everyone who made PAX such an outstanding show for us. All of us on team agreed that the show was among the greatest experiences in our professional careers. We're doing more than just hoping that this was a a sign of things to come: We will continue to do our absolute best to make Bastion live up to the potential that so many of you now have seen in it.</p><p>In addition to the incredible response we got from players, we were fortunate to receive a good amount of media coverage during the show. What follows is a list of all the coverage we've read – if we missed anybody, please let us know!</p><p>• <a href="http://www.1up.com/do/previewPage?cId=3181577">1UP.com</a>
• <a href="http://www.4horsemenstudios.com/09/06/2010/indie-refresh-labor-day-edition/">4 Horsemen Studios</a>
• <a href="http://astringentgaming.com/bastion-isometric-action-rpg-meets-true-beauty">Astringent Gaming</a>
• <a href="http://www.crudepixel.com/Culture/if-you-missed-it">Crude Pixel</a>
• <a href="http://www.eurogamer.net/articles/2010-09-03-pretty-action-rpg-bastion-revealed">Eurogamer</a>
• <a href="http://www.destructoid.com/action-rpg-bastion-revealed-for-pc-and-consoles-183007.phtml">Destructoid</a>
• <a href="http://www.diygamer.com/2010/09/creating-world-bastion-pax/">DIY Gamer</a>
• <a href="http://www.egmnow.com/egmi/issue/240-6.html">EGMi</a>
• <a href="http://g4tv.com/thefeed/blog/post/707358/The-PAX-10-Bastion.html">G4TV</a>
• <a href="http://gameguideworld.net/general-gaming-news/bastion-announced-badass-alreadyfinally-braid-killer/">Game Guide World</a>
• <a href="http://gameinformer.com/b/news/archive/2010/09/04/SuperGiant_1920_s-Bastion-Is-Beautiful.aspx">Game Informer</a>
• <a href="http://gameinformer.com/b/news/archive/2010/09/22/hands-on-with-bastion.aspx">Game Infomer [Hands-On]</a>
• <a href="http://www.gamesetwatch.com/2010/09/supergiants_beautiful_bastion.php">Game Set Watch</a>
• <a href="http://gaygamer.net/2010/09/video_bastion_is_one_jaw_dropp.html">Gay Gamer</a>
• <a href="http://www.gamerswithjobs.com/node/51551">Gamers With Jobs</a>
• <a href="http://geek-span.com/2010/09/bastion-is-pure-water-colored-goodness/">Geek Span</a>
• <a href="http://www.giantbomb.com/news/hands-on-bastion/2513/">GiantBomb</a>
• <a href="http://pc.ign.com/articles/111/1118470p1.html">IGN</a>
• <a href="http://www.indiegames.com/blog/2010/09/trailer_bastion_supergiant_gam.html">IndieGames.com</a>
• <a href="http://indiegameschannel.com/wp/2010/09/02/supergiant-games-reveals-bastion-adds-kasavin-as-creative-director/">Indie Games Channel</a>
• <a href="http://www.joystiq.com/2010/09/02/bastion-is-super-giant-games-first-title-playable-at-pax/">Joystiq</a>
• <a href="http://kotaku.com/5633815/bastion-was-the-other-buzz-game-of-penny-arcade-expo-for-good-reasons">Kotaku [Hands-On]</a>
• <a href="http://kotaku.com/5627251/the-last-bastion-of-isometric-action+rpgs">Kotaku [Announcement]</a>
• <a href="http://www.youtube.com/watch?v=CGUJBn3dHyQ&amp;feature=channel">Machinima.com</a>
• <a href="http://www.youtube.com/watch?v=FfwLPu5Autw">Machinima.com [Best New IP at PAX]</a>
• <a href="http://www.psnstores.com/2010/09/bastion-hitting-psn-2011/">PSN Stores</a>
• <a href="http://scrawlfx.com/2010/09/supergiant-announces-original-action-rpg-bastion">ScrawlFX</a>
• <a href="http://talkingship.com/wp/video-games/gamelounge-at-pax-game-of-the-show">Talking Ship</a>
• <a href="http://thoughtsoft2g.blogspot.com/2010/09/keep-eye-on-that-bastion.html">Thought Soft 2g</a>
• <a href="http://www.youtube.com/watch?v=_Q3TWjmuxus">Video Games AWESOME!</a>
• <a href="http://www.videogamesblogger.com/2010/09/08/bastion-action-rpg-has-lush-hand-painted-graphics-running-commentary-based-on-player-actions-greg-kasavin-is-creative-director.htm">Video Games Blogger</a>
• <a href="http://www.wouldyoukindly.com/supergiant-games-unveil-bastion-an-original-action-rpg-due-in-2011">Would You Kindly</a></p><p>We know PAX was a busy time for the gaming press, so we really appreciate that dozens of outlets took time out to cover the game. To all of you who gave us your time and attention at the show, we hope it was well worth your while.</p>]]></description><link>https://www.supergiantgames.com/blog/now-that-was-a-pax</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/now-that-was-a-pax</guid><pubDate>Thu, 09 Sep 2010 05:16:00 GMT</pubDate></item><item><title><![CDATA[This Is Bastion]]></title><description><![CDATA[<p><em>You've seen the game. Now... experience the press release. </em>But seriously, here's the official word on our first game. We're so excited to finally raise the curtain on what we've been working on!&nbsp;Even if you've been following us closely thus far, you'll want to read this for some exciting new details. <strong>Note: If you'd like a PDF copy of this announcement, </strong><a title="Bastion Official Announcement" href="//assets.ctfassets.net/5owu3y35gz1g/1csiHey3joque8IqIGWa4O/04ab10b912157e8a0bfb7b54a23aa55a/1407794186540_bastion_announce_02-sep-2010.pdf" target="_blank"><strong>you can download it here</strong></a><strong>.</strong>&nbsp;<strong>For <a href="http://supergiantgames.com/site/?page_id=242">screenshots</a> and <a href="http://www.youtube.com/watch?v=mX48y24t9iU">our official trailer</a>, check our <a href="http://supergiantgames.com/site/?page_id=242">media page</a>.</strong>
</p><p style="text-align: center;">. . . .
FOR IMMEDIATE RELEASE&nbsp;</p><p><strong>Supergiant Games Unveils "Bastion", an Original Action Role-Playing Game&nbsp;</strong></p><p><em>Set in a lush imaginative world, t</em><em>he digitally-distributed title invites players to create and fight for civilization's last refuge as a mysterious narrator marks their every move.</em>&nbsp;</p><p><strong><span style="text-decoration: underline;">SAN JOSE, CA – September 2, 2010</span></strong> – Supergiant Games, an independent start-up studio founded by ex-designers of the hit <em>Command &amp; Conquer </em>franchise, announced today that it is developing <strong><em>Bastion </em></strong>for digital platforms. Featuring a unique interactive narrative style and hand-painted environments in dazzling full-HD, <strong><em>Bastion </em></strong>challenges players to build a new world from the broken remnants of the past.&nbsp;</p><p>The goal of the game is to construct a safe haven in the wake of the Calamity, a cataclysmic event that shattered the world into a series of floating islands. As players journey into the wild unknown in search of survivors and supplies, they will confront strange beasts, forge an array of customizable weapons, and gain new powers from specially-brewed spirits. The entire play experience of <strong><em>Bastion </em></strong>is dynamically narrated, gradually revealing a rich backstory as the narrator reacts to the player's actions in real time.&nbsp;</p><p>"Our goal with <strong><em>Bastion </em></strong>is to hit players' emotional chords in unexpected ways, in addition to delivering highly responsive gameplay that rewards finesse and experimentation," said game industry veteran Greg Kasavin, Supergiant Games' Creative Director. "We're pushing to make it so that players become absorbed in the game's<strong><em> </em></strong>distinctive setting and narrative tone from the first moments."&nbsp;</p><p><strong><em>Bastion </em></strong>will be shown in playable form at the PAX Prime event on September 3-5 in Seattle, where it is being featured among the PAX 10, an exclusive selection of the most promising upcoming independent games. "It's an honor to be selected for the PAX 10 from among all of the inspired and great-looking indie games currently in development," said Amir Rao, Co-founder of Supergiant Games. "We're very excited to show <strong><em>Bastion </em></strong>for the first time at PAX, where thousands of people will be able to get their hands on the game and see what makes it special."&nbsp;</p><p><strong><em>Bastion</em></strong> will also be featured in a new video series chronicling the making of the game, exclusively at GiantBomb.com, the world's largest editable video game database. In the ongoing series titled "<em>Building the Bastion</em>", viewers will receive unprecedented insight into the trials and tribulations of independent game development through the story of Supergiant Games. "People all over the world invest countless hours into playing video games, but so few of us ever get to truly find out how they're made," said Giant Bomb Editor-in-Chief Jeff Gerstmann. "With <em>Building the Bastion</em>, we're going let our community ride shotgun with a mix of behind-the-scenes footage and regular live broadcasts that let you interact directly with the developers as they take <strong><em>Bastion</em></strong> from early prototypes to a full and final product."&nbsp;</p><p><strong><em>Bastion </em></strong>is scheduled to be completed in the summer of 2011. The game is not yet rated by the ESRB. For the latest information on the game, visit <a href="http://www.buildthebastion.com/">www.buildthebastion.com</a>.&nbsp;&nbsp;
</p><p style="text-align: center;">. . .</p>
<strong>About Supergiant Games</strong>&nbsp;<p></p><p>Founded in 2009, Supergiant Games is a small independent developer with big ambitions: to make games that spark players' imaginations like the games they played as kids, while enabling them to share the experience with those they love. Prior to forming the company, the founders spent years working together in key design roles on successful, big-budget productions for major publishers, but walked away in order to take bolder creative risks crafting games for people who love gaming. Supergiant Games is headquartered in San Jose, CA. To learn more, visit <a href="http://www.supergiantgames.com/">www.supergiantgames.com</a>.&nbsp;</p><p><strong>About Giant Bomb</strong>&nbsp;</p><p>GiantBomb.com is a website about video games for people who love gaming. The site features the world's largest editable video games database, and is also the definitive source for gaming information, news, and reviews. Led by veteran games journalist Jeff Gerstmann, Giant Bomb's editorial team produces hours of original video each week and a regular podcast that reaches over 100,000 listeners each week. At the heart of Giant Bomb is its passionate community that contributes massive amounts of user-generated content and actively participates in site quests and forum discussions. Giant Bomb is a Whiskey Media property located in San Francisco, CA.
</p><p style="text-align: center;"># # #</p>
<p style="text-align: center;">&nbsp;</p>
<figure data-type="embed"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><param name="src" value="http://www.youtube.com/v/mX48y24t9iU?fs=1&amp;hl=en_US"><param name="allowfullscreen" value="true"><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/mX48y24t9iU?fs=1&amp;hl=en_US" allowfullscreen="true" allowscriptaccess="always"></object></figure><p></p>]]></description><link>https://www.supergiantgames.com/blog/this-is-bastion</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/this-is-bastion</guid><pubDate>Thu, 02 Sep 2010 07:22:00 GMT</pubDate></item><item><title><![CDATA[Greg Kasavin Joins Supergiant Games]]></title><description><![CDATA[<p><a href="http://supergiantgames.com/site/wp-content/uploads/greg2.jpg"></a>We're very pleased to announce that Mr. Greg Kasavin joins us today as Creative Director. He'll be writing all the words you read and hear in our games, in addition to conjuring up our gameworlds, characters, and stories, among many other things. Greg is best known for his years working as Editor-in-Chief of GameSpot, though he's been quietly making a difference in game development since 2007.</p><p>Greg met Supergiant Games cofounders Amir and Gavin at EA LA, where they worked together on Command &amp; Conquer 3 and Red Alert 3 and became fast friends. Now that they've reunited, their first act together again will be to drive for 14 hours to Seattle. PAX awaits!</p><p></p><figure data-type="image" class="wy-figure-large"><a href="http://supergiantgames.com/site/?page_id=2"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/iB6CEbBvtQo0AcmO60A2y/a54d96742e049907cc69d8091c80a98f/unamed" src="//images.ctfassets.net/5owu3y35gz1g/iB6CEbBvtQo0AcmO60A2y/a54d96742e049907cc69d8091c80a98f/unamed"></a><figcaption></figcaption></figure><p></p>]]></description><link>https://www.supergiantgames.com/blog/greg-kasavin-joins-supergiant-games</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/greg-kasavin-joins-supergiant-games</guid><pubDate>Thu, 02 Sep 2010 07:09:00 GMT</pubDate></item><item><title><![CDATA[Bastion Official Trailer and Screens]]></title><description><![CDATA[<p>Giant Bomb continues its <a href="http://www.giantbomb.com/news/bastion-the-first-trailer-and-more-screens/2503/">pre-PAX coverage of Bastion</a> with an exclusive reveal of our official trailer for the game, plus a brand-new slew of screenshots from the build we'll be showing later this week!</p><p>To coincide with this, we've just launched our <a href="http://supergiantgames.com/site/?page_id=242">Bastion Media Page</a>, featuring our official trailer plus eight screenshots in full-HD glory. These screens are the real deal, taken straight out of the silky-smooth playable sequence we'll be letting people get their hands on at PAX.</p><p>So have a look at all this Bastion madness and if you're planning to go to PAX this week, be sure to come visit us to experience the game for yourself! There's still more news in store this week leading up to the big show, so keep your eyes peeled. And let us know what you think!</p><p></p><figure data-type="image" class="wy-figure-large"><a href="http://supergiantgames.com/site/?page_id=242"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/1LZhFNPrE0GOMaEsikQEiU/0a2eecb3840c2ea12f3cf6a11c2a2597/unamed" src="//images.ctfassets.net/5owu3y35gz1g/1LZhFNPrE0GOMaEsikQEiU/0a2eecb3840c2ea12f3cf6a11c2a2597/unamed"></a><figcaption></figcaption></figure><p></p>]]></description><link>https://www.supergiantgames.com/blog/bastion-official-trailer-and-screens</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-official-trailer-and-screens</guid><pubDate>Wed, 01 Sep 2010 07:57:00 GMT</pubDate></item><item><title><![CDATA[Bastion Coverage on Giant Bomb]]></title><description><![CDATA[<p>
	The good men at Giant Bomb ran a story on Bastion's forthcoming debut at PAX Prime this week: <a href="http://www.giantbomb.com/news/heres-a-quick-exclusive-glimpse-at-a-pax-10-selection/2491/">Exclusive Glimpse at a PAX 10 Selection</a>. As you'll glean from the story, there's going to be lots more to come...! The article features a never-before-seen screenshot of the game. To the dude who posted the comment, "Wow, if that's a screenshot and not a mock-up, then I really want to see it in action!" -- we can confirm that's a 100% pure screenshot taken straight out of the game at its native full HD resolution, from the sequence we'll be showing at PAX. The game looks at least as good in action since it runs silky smooth! But now we're getting ahead of ourselves. Stay tuned!</p><figure data-type="image"><a href="//images.ctfassets.net/5owu3y35gz1g/2jo1EYfjDeAAWukguGGUou/1b30a647a05845dc0a1de89771e2de37/1413826016256_1481960-bastion_092010_0008.jpg"><img data-resize-src="//images.ctfassets.net/5owu3y35gz1g/2jo1EYfjDeAAWukguGGUou/1b30a647a05845dc0a1de89771e2de37/1413826016256_1481960-bastion_092010_0008.jpg" src="//images.ctfassets.net/5owu3y35gz1g/2jo1EYfjDeAAWukguGGUou/1b30a647a05845dc0a1de89771e2de37/1413826016256_1481960-bastion_092010_0008.jpg"></a>
</figure>]]></description><link>https://www.supergiantgames.com/blog/bastion-coverage-on-giant-bomb</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/bastion-coverage-on-giant-bomb</guid><pubDate>Mon, 30 Aug 2010 05:12:00 GMT</pubDate></item><item><title><![CDATA[PAX 10 Incoming]]></title><description><![CDATA[<p>We've been radio-silent in recent weeks but behind the scenes it's been a wild and exciting lead-up to the upcoming debut of our first game, Bastion. Our whole team's been heads-down putting the finishing touches on our first production level, which will be playable at PAX Prime starting Friday, September 3. So get ready for a slew of info about what we've been working on for the past year. We're so happy to get to unveil what we've been working on at a place like PAX, where people will get to experience it firsthand and tell us what they think. Expect lots more news from us this week, and if you're going to the show, be sure to drop by and visit us at the PAX 10 floorspace. Until then, we leave you with a small sample of one of the many scenes we've created for this game.</p><p><a href="//images.ctfassets.net/5owu3y35gz1g/5VMqVAvXpuckM4SY08uqeA/d584d306875fa0f307dd629b331f0880/unamed" data-caption="This Kids just about ready to get moving."><img class="size-full wp-image-188" title="Bastion_awakens" src="http://supergiantgames.com/site/wp-content/uploads/Bastion_awakens.jpg" alt="" width="400" height="400"></a></p>]]></description><link>https://www.supergiantgames.com/blog/pax-10-incoming</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/pax-10-incoming</guid><pubDate>Sat, 28 Aug 2010 16:31:00 GMT</pubDate></item><item><title><![CDATA[We're in the PAX10!]]></title><description><![CDATA[<p>We're excited to announce that we got into the PAX10 and that we'll be at PAX Prime 2010 in September! &nbsp;We'll<a href="http://www.paxsite.com/paxprime/pax10.php"> join nine other independent games</a> that were hand-picked by a panel of judges to be showcased at the event.&nbsp;We'll be revealing more information about our game leading up to PAX. We hope to see you guys there, so you can get hands-on with the game.</p><p><a href="//images.ctfassets.net/5owu3y35gz1g/3S5usfvmec44WW4Uw6WOM0/7ac837e5a4aab6048be6eb191f8de597/unamed"><img class="aligncenter size-full wp-image-175" title="Bastion" src="http://supergiantgames.com/site/wp-content/uploads/logo_w_plate.jpg" alt="Bastion" width="450" height="191"></a></p><p>Thank you to the judges and <a href="http://www.penny-arcade.com/">Penny Arcade</a> for selecting us!</p>]]></description><link>https://www.supergiantgames.com/blog/were-in-the-pax10</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/were-in-the-pax10</guid><pubDate>Thu, 15 Jul 2010 14:33:00 GMT</pubDate></item><item><title><![CDATA[We Hired An Artist!]]></title><description><![CDATA[<p>We're super excited to welcome Jen Zee to Supergiant Games to be our artist! She joined us in June and came to us from Gaia Online. She's does all the hand-painted 2D art work in our game and 100% of the cosplaying that happens outside of our house.</p><p><a href="//images.ctfassets.net/5owu3y35gz1g/2M9dZi8aJWk8uMiYoqo0wW/a942fe801cab998d1797f96b6774d544/unamed"><img class="alignnone size-full wp-image-157" title="supergiantjenzee3" src="http://supergiantgames.com/site/wp-content/uploads/supergiantjenzee31.jpg" alt="" width="500" height="394"></a></p><p>Her talents include creating beautiful, lovingly crafted art and fighting Akumas. We're really lucky to have her!</p><p><a href="//images.ctfassets.net/5owu3y35gz1g/NN2arvkAakmwaWWO6Ceso/006cb8501f9e397cdda734b9ad48c637/unamed"><img title="Jen as Sakura" src="http://supergiantgames.com/site/wp-content/uploads/supergiantjencosplay.jpg" alt="Jen as Sakura" width="720" height="540"></a></p><p>I am trying to get her to play in my D&amp;D campaign. I think she might also be a nerd, but I'm not sure yet. What do you guys think?</p><p>~ Amir</p>]]></description><link>https://www.supergiantgames.com/blog/we-hired-an-artist</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/we-hired-an-artist</guid><pubDate>Tue, 13 Jul 2010 00:40:00 GMT</pubDate></item><item><title><![CDATA[Enemy Design]]></title><description><![CDATA[<p>Our friend Greg Kasavin, who we worked with at EALA, has started&nbsp;<a href="http://kasavin.blogspot.com/">an awesome blog about games and narrative</a> featuring exactly the kind of &nbsp;insight and wit that made him one of the sharpest developers we've ever designed with. &nbsp;His most recent post covers&nbsp;<a href="http://kasavin.blogspot.com/2010/04/proper-villainy.html">video game villains</a>, &nbsp;the "bad guys who overcompensate for their flat desires with huge lifebars."</p><p>He covers notable bad guys from <em>Bowser</em> to <em>Mike Tyson</em> and even the garden-variety undead in Plants vs. Zombies about whom he observers "the zombies are sincerely hungry for brains -- you'd want to give them your brains if you didn't need them."</p><p><img class=" alignnone" title="Extreme Jellyfish!" src="http://supergiantgames.com/site/wp-content/themes/supergiant/images/2010_4_8_extremejellyfish.jpg" alt="Is Mario the only game with an awesome jelly fish enemy?" width="600" height="450">
<em><em>Is Mario the only game with an awesome jelly fish enemy?</em></em></p><p>This is all relevant because we've been thinking a lot about antagonism, antagonists and enemy design. &nbsp;It's true - our game has enemies - you heard it here first. &nbsp;I have learned from enough Will Wright talks that a lot of the best game designers take their inspiration from places outside of games. &nbsp;With that in mind, and probably thinking too literally, I went to the "<a href="https://www.calacademy.org/newsroom/releases/2009/extreme_mammals.php">Extreme Mammals</a>" exhibit at the California Academy of Sciences to comb mother nature for our very own set of goombas, zombies and cliff racers. They wouldn't let me take pictures inside so instead I ended up sketching pictures of improbable primates and prehistoric armadillos.</p><p><img class=" alignnone" src="http://supergiantgames.com/site/wp-content/themes/supergiant/images/2010_4_8_extremewalrus.jpg" alt="Nature creates highly affordant creatures" width="600" height="635"></p><p>Speaking of inspired creature design, Max from <a href="http://www.unknownworlds.com/">Unknown Worlds</a> - the guys working on <em>Natural Selection 2</em> - played our game recently at Thirsty Bear in San Francisco. &nbsp;Thanks again, Max!</p><p><img class=" " title="Extreme Max!" src="http://supergiantgames.com/site/wp-content/themes/supergiant/images/2010_4_8_extremenaturalselection.jpg" alt="Max, one of the founders of Unknown Worlds" width="800" height="540" data-caption="Natural Selection features a fair amount of extreme flora and fauna"></p>]]></description><link>https://www.supergiantgames.com/blog/enemy-design</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/enemy-design</guid><pubDate>Fri, 09 Apr 2010 01:16:00 GMT</pubDate></item><item><title><![CDATA[GDC 2010: Wrap-Up]]></title><description><![CDATA[<p>GDC 2010 was our company debut and it went really well.  We showed up with nothing but our game in a backpack and some cookies and ended up <a href="http://supergiantgames.com/site/wp-content/themes/supergiant/images/supergiantgamasutrapressGDC2010.jpg">hitting the front page of Gamasutra</a>, and previewing to lots of really insightful people including business luminaries like <a href="http://www.edery.org/">David Edery</a> and <a href="http://www.kimpallister.com/">Kim Pallister</a>. We also got to show some really experienced game developers like Jake Kazdal (Zombie Studios's art director) and Bruce Straley (Uncharted II's game director).</p><p>[Not an actual game screen...pictured: Justin Hall, Kim Pallister and Austin Grossman]
<img src="http://supergiantgames.com/site/wp-content/themes/supergiant/images/supergiantGDC2010b.jpg" alt="GDC 2010"></p><p>Lots of our friends were around to check it out too, like Austin Grossman (<a href="http://sooniwillbeinvincible.com/">Soon I Will Be Invincible</a>) Bernie Yee (Cafe Mom), Amir Rahimi (Instant Action), Jim Vessella &amp; Matt Ott (LucasArts), Darius Kazemi (<a href="http://www.orbusgameworks.com/">Orbus Gameworks</a>), John Graham (<a href="http://www.wolfire.com">Wolfire Games</a>), Ramiro Corbetta (Powerhead) and some people we hadn't met until the show like Justin Hall (ngmoco) and Peter Jones from <a href="http://retroaffect.com/">Retro Affect</a>.</p><p>We got lots of good feedback on the game and can't wait to show it to everyone!</p>]]></description><link>https://www.supergiantgames.com/blog/gdc-2010-wrap-up</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/gdc-2010-wrap-up</guid><pubDate>Sun, 14 Mar 2010 22:26:00 GMT</pubDate></item><item><title><![CDATA[More Press Coverage!]]></title><description><![CDATA[<p>Additional announcements of our existence keep coming in, this time from <a href="http://www.gamasutra.com/view/news/27650/GDC_EA_LA_Vets_Form_Digital_Download_Dev_Supergiant.php">Gamasutra</a>, <a href="http://www.edge-online.com/news/former-ea-staff-establish-super-giant-games">Edge Online</a>, <a href="http://www.gamesindustry.biz/articles/eala-vets-form-supergiant-games">GameIndustry.biz</a>, <a href="http://worthplaying.com/article/2010/3/11/news/72998/">Worth Playing</a> and <a href="http://www.industrygamers.com/news/ea-veterans-form-supergiant-games/">Industry Gamers</a>.</p><p>Thanks everyone for your coverage and interest - we'll be announcing our game at a later time! Until then...this is our highly professional network setup. In the kitchen. Across the doorway. In a closet. On a box.</p><p><img src="http://supergiantgames.com/site/wp-content/themes/supergiant/images/supergiantnetwork.jpg" alt="Supergiant Network!"></p><p>Yeah, that's the Barefoot Contessa Cookbook.  What about it?</p>]]></description><link>https://www.supergiantgames.com/blog/more-press-coverage</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/more-press-coverage</guid><pubDate>Sat, 13 Mar 2010 01:25:00 GMT</pubDate></item><item><title><![CDATA[Our First Press!]]></title><description><![CDATA[<p>Today we received our first press coverage from a few sites: <a href="http://news.bigdownload.com/2010/03/10/gdc-2010-supergiant-games-formed-by-ex-eala-members/">Big Download</a>, <a href="http://www.bluesnews.com/s/108290/eala-vets-form-supergiant-games">BluesNews</a>, <a href="http://www.joystiq.com/2010/03/11/super-giant-games-new-studio-of-former-command-and-conquer-vets/#comments">Joystiq</a>, <a href="http://gamercom.com/2010/03/command-conquer-vets-form-supergiant-games/">GamersCom</a> and <a href="http://www.aperturegames.com/listnews.php?story=former-electronic-arts--los-angeles-staff-start-new-studio">Aperture Games</a>.  We appreciate the interest in our studio and we'll be revealing more about the game we're working on in the coming weeks!</p><p>We don't have any game media available to show yet, but we do have these pictures of prototype versions of the Supergiant Cookie some of which you can spot in the wild at GDC 2010.</p><p><img src="http://supergiantgames.com/site/wp-content/themes/supergiant/images/supergiantcookies.jpg" alt="Supergiant Cookie!"></p><p></p>]]></description><link>https://www.supergiantgames.com/blog/our-first-press</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/our-first-press</guid><pubDate>Fri, 12 Mar 2010 07:48:00 GMT</pubDate></item><item><title><![CDATA[Welcome to Supergiant Games!]]></title><description><![CDATA[<p><img src="http://supergiantgames.com/site/wp-content/themes/supergiant/images/SGGLogo_400x200.png" alt="Black and white logo!"></p><p>Hi!</p><p>We're Supergiant Games, an independent game studio in the Bay Area.  We're former EALA developers who quit our jobs in 2009 to move into a house together and make games.  We're working on a game for digital download platforms that we hope to release in 2011.  If you're around GDC 2010, we'd love to have you play it and get your opinion on it.  We'll have Supergiant Cookies to give out and normal size business cards.</p><p>- Amir</p>]]></description><link>https://www.supergiantgames.com/blog/welcome-to-supergiant-games</link><guid isPermaLink="false">https://www.supergiantgames.com/blog/welcome-to-supergiant-games</guid><pubDate>Tue, 09 Mar 2010 06:41:00 GMT</pubDate></item></channel></rss>