Our small San Francisco-based team is seeking an experienced 3D character artist to model a variety of character and creature concepts into animation-ready 3D assets for our games. This is a full-time position with the option for working remotely. Come join our award-winning art team and help bring our next game to life!
Model and texture high- and low-poly engine-ready characters and creatures under the supervision of the Art Director
Assist with rendering and integration of 3D assets into a proprietary engine
Collaborate closely with our 3D Animator to problem-solve and prototype
Deliver on artistic / creative goals while adhering to production, gameplay, and performance requirements
Occasionally assist with additional art duties
About the Candidate:
Expert-level experience with Maya
Expert-level experience with hand-painted texture workflows
Experience with ZBrush
Experience with After Effects
Experience working in a game engine on one or more shipped titles
Organized, responsible, and able to work autonomously
Excellent written and verbal communication
Familiarity with Supergiant’s titles; general interest in video games
Ability to rig a plus, but not required
We offer competitive compensation, flexibility in whether you work remotely or on-site, and a collaborative environment where you’ll have many opportunities to make key contributions to our next project and beyond.
To apply, please email firstname.lastname@example.org with the subject line "3D Character Artist". Include a link to your portfolio in the first line, and your resume in the body of the email (no attachments please). In your note, please also provide brief responses to the following questions:
What are some of your artistic inspirations?
What changes might you make to improve the visual experience of one of our past titles?
Your power animal: What is it?!
Note: As part of the selection process, we may ask you for a paid art test.