It’s finally here!! Supergiant's biggest-ever game, Pyre, is out now:

New to the game? Check out our launch trailer, or read our Pyre FAQ for more!

Our third game has arrived. We hope you absolutely love it!

We hope you have a wonderful time with Pyre, meeting all your fellow exiles, discovering the forsaken land called the Downside, and conducting the mystical competition called the Rites! Be sure to stick around for Versus Mode, featuring more than 20 different characters from the Campaign.

Pyre: Original Soundtrack

Also available today is the Pyre Original Soundtrack, packed with close to two hours of music created for the game by our award-winning composer and audio director, Darren Korb.

The Pyre Original Soundtrack features close to two hours of music.

We’re pleased to offer a variety of free streaming options, or you can purchase the soundtrack either in digital format or in a lovely two-disc physical edition on CD. It's available at our online store.

Note: We recommend playing through the game before listening to the soundtrack, since the soundtrack is deeply connected to the game’s story, much like with Bastion and Transistor.

* * *

Supergiant’s been around since 2009, and we’ve always said that we’re here to make games that spark your imagination like the games you played as a kid. We’re also here because we want to stick together as a team, to keep making games our way. We spent three years creating Pyre -- but really it's the culmination of the seven-plus years our studio has been around, and of a lifelong love of games for each of us. We really hope you enjoy it, and we’re excited to hear what you think.

On behalf of all 12 of us at Supergiant, thank you for your support,
and we hope your journey through the Downside proves enlightening!

Pictured, L to R: Morgan Wren, John-Paul Gabler, Josh Barnett, Darren Korb, Camilo Vanegas, Jen Zee, Gavin Simon, Amir Rao, Logan Cunningham, Andrew Wang, Greg Kasavin, Michael Ailshie

Pyre debuts next week on Steam and PlayStation 4! Our third game is a party-based RPG featuring our biggest campaign ever, filled with unique characters we cannot wait for you to meet. You can get a taste of what’s in store in our new launch trailer:

Meet your fellow exiles in Pyre!

We also wanted to take a moment to reveal that Pyre features support for 4K-resolution Ultra HDdisplays! Our previous games topped out at 1080p on console and PC, so this is a huge change for us. If you have a 4K display, you’ll be able to experience the artwork at an unprecedented level of sharpness and clarity. Though if you don't, we think you’ll find the game looks stunning, nonetheless!

Pyre: 1080p vs. 4K Comparison

The top image is standard 1080p. The bottom image is 4K Ultra HD. Both are in-game screenshots taken from an early scene in Pyre.

Pictured above is Pyre in 1080p. Click to view full-size.

Now, this is Pyre in 4K! Click to expand, then click again to view actual size!

For the PlayStation 4 version of the game, 4K support is built-in and should work automatically with compatible displays, if you're running the game on a PlayStation 4 Pro console.

For the Steam version of the game, a 4K resolution option should show up automatically in the game settings, using compatible displays. The game should autodetect your desktop resolution when you start it.

We love being able to see the work of our three talented artists Jen, Josh, and Camilo in high definition like this, and we hope you'll enjoy this aspect, too. For more information about the game, visit our Pyre FAQ. Until Tuesday!!

July 01 2017

Pyre FAQ

Last Updated August 3, 2017: We've compiled a list of frequently asked questions about Pyre in case there's something you're wondering about the game. If you have additional questions you'd like answered, send us a note!

What is Pyre?

Pyre is a party-based RPG from the team that brought you Bastion and Transistor! This time, we've created a party-based RPG in which you lead a band of exiles to freedom through ancient competitions spread across a vast, mystical purgatory. Who shall return to glory, and who shall remain in exile to the end of their days? Find out in our biggest-ever single-player Campaign, or challenge a friend to a fast-paced ritual showdown in Versus Mode.

Is it any good?

We think so, and critics sure seem to think so, too! These are some of the kind words they had for it:

“This is Supergiant’s best work to date, and that’s saying something.”
9.7 / 10 – IGN

“Pyre enchants your eyes and ears with beauty at every turn.”
9.0 / 10 – GameSpot

“It feels new, in a way I can rarely say about even the best games, and that newness is intoxicating.”
9.0 / 10 – Polygon

OK! Where can I get it?

Pyre first launched on July 25, 2017, and is available on these platforms:

· Pyre for Steam (Windows/Mac/Linux)
· Pyre for PlayStation 4

Any video showing Pyre in action?

Indeed! Here is our launch trailer, and a live gameplay demo / developer Q&A.


What else can you say about the game?

A lot! These are some of the key aspects:

· A New World From the Creators of Bastion and Transistor


This is the biggest and most imaginative world yet from us at Supergiant! You'll get to know an ensemble cast of characters struggling to earn back their freedom as you make your way across the forsaken land called the Downside. Characters in Pyre come in all shapes and sizes, from hulking demons grown strong from their struggle to survive, to the winged Harps, who plot against their enemies from their mountain nests. Everyone in Pyre has a unique story behind their exile, and their own reasons for wanting to return.

· Action-Packed Three-on-Three Battle System

Central to Pyre is the ancient competition called the Rites. Each Rite plays out like an intense close-quarters mystical battle, where the object is to extinguish your adversary's signal flame before they can do the same to you. You'll have to outsmart and outmaneuver your opponents to succeed -- or you can banish them outright with a powerful aura blast.

You'll be up against a colorful cast of adversaries in pitched, high-stakes confrontations where each victory (or defeat!) brings your exiles closer to enlightenment. Choose three exiles from your party for each Rite, and outfit them with powerful Talismans and Masteries to gain an edge.

· A Branching Story with No Game-Over

We wanted to make a game that had plenty of challenge and exciting action, but where the fear and frustration of getting stuck was not a factor. Picking yourself up after being defeated could be part of the journey, rather than something that took place in your head while looking at a Game Over screen. So, one of the unique aspects of Pyre is how you are never forced to lose progress. Whether you prevail or fail, your journey continues. The interactive narrative is expressed through a story that should feel personal to you, and that no two players will experience in quite the same way.

· Challenge a Friend in Versus Mode

On top of the single-player campaign, Pyre features a local two-player Versus Mode, which lets you play against a friend (or CPU opponent) in one of the game's fast-paced ritual showdowns. You'll be able to form your triumvirate from more than 20 unique characters you'll meet in the campaign, and customize your Rite in a variety of ways -- configuring your characters' abilities, choosing from a variety of stages each with their own distinct effects on gameplay, and more. We think this adds a great deal of lasting value to the game, and we've been having a great time playing it ourselves, trying out every possible character combination we can think of.

· Rich, Atmospheric Presentation

Creating a specific and cohesive-feeling tone and atmosphere for our games is very important to us. From the vibrant hand-painted artwork to the evocative, reactive musical score, every aspect of Pyre's presentation is designed to draw you into its mystical fantasy world.

Where can I get images and video of Pyre?

Screenshots, artwork, and trailers are available on our Pyre page right here.

Who is the developer and publisher of Pyre?

That's us! We self-published Pyre as we did with Transistor before it. Supergiant Games started in 2009 in the living room of a house in suburban San Jose, CA. The team grew to seven people over the course of developing our first game, Bastion, which launched in 2011. Transistor, our second game, launched in 2014. Together, our games have sold close to 5 million copies across many different platforms, and earned more than 200 industry awards and accolades.

All seven members of the team that created Bastion subsequently worked on Transistor, and then on Pyre. Our team grew to 12 people on Transistor, and we have stayed that size for Pyre's development. The small-team dynamic is important to how we operate. You can learn more about our team here.

Is Pyre coming to other consoles / platforms?

We have no plans to launch the game on other platforms at this time, as our entire focus has been on the PlayStation 4 and Steam versions. While we haven't ruled anything out for the future, bringing Pyre to different platforms is a significant undertaking for our small team so we don't take on those kinds of projects lightly, as the quality of our game is the most important thing to us.

Is the game's soundtrack available?

Yes! The Pyre Original Soundtrack is available for $9.99, on Steam and this web site. We also offer free streaming options on our site and YouTube channel. It packs close to two hours of original music by Supergiant's award-winning composer and audio director, Darren Korb. Featuring vocals by Darren Korb and Ashley Barrett, the album also contains bonus material and arrangements not found in the game. We also offer the soundtrack in a two-disc CD set.

What are the PC / Mac / Linux system requirements?

The PC system requirements are:

OS: Windows 7
CPU: Dual Core 3.0ghz
Memory: 4GB of RAM
GPU: 1 GB of VRAM / OpenGL 2.1+ support
Disk Space: 7GB

The Mac OS X system requirements are:

OS: 10.7.5 (latest macOS release recommended)
Processor: Dual Core 3.0ghz
Memory: 4GB of RAM
Graphics: 1GB VRAM / OpenGL 2.1+ support
Disk Space: 7GB

The Linux system requirements are:

OS: glibc 2.17+, 32/64-bit
CPU: Dual Core 3.0ghz
Memory: 4GB of RAM
GPU: 1GB VRAM / OpenGL 2.1+ support
Disk Space: 7GB

Can I play Versus Mode online, and if not, why not?!

Versus Mode is designed for two players in a local, head-to-head setting, or for a single player against a computer opponent; it is not playable online. We do not have plans to introduce online play in an update -- typically, this is not something that can easily be added to a game (at least not to good results).

We strongly believe that a high-quality online multiplayer experience needs to be a central focus of a game's development in order to meet today's standards. However, our main priority throughout Pyre's development was always going to be the single-player campaign experience. We felt Versus Mode provided a great bonus on top of it, whether you play against the CPU or against a friend, and chose to pursue only the local play aspect. Pyre is our team's biggest project to date; if we chased after online play in addition to everything else we were doing, the quality of the entire game would have likely suffered.

Can I play Pyre cooperatively?

There is no co-op mode in Pyre, due to the nature of the gameplay. There is a single-player campaign and the previously-mentioned Versus Mode for one or two players.

What is 4K, and can I play Pyre in 4K?!

4K, or Ultra HD, is the commonly used term to describe an ultrahigh resolution that displays four times as many pixels onscreen as the recent standard of 1920x1080 (also known as 1080p). And, indeed, Pyre features support for 4K Ultra HD displays! Our previous games topped out at 1080p on console and PC, so this is a huge change for us. If you have a 4K display, you’ll be able to experience the artwork at an unprecedented level of sharpness and clarity. Though if you don't, we think you’ll find the game looks stunning, nonetheless!

Have a look at this comparison. The top image is standard 1080p. The bottom image is 4K. Both are in-game screenshots taken from an early scene in Pyre.

Pictured above is Pyre in 1080p. Click to view full-size.

Now, this is Pyre in 4K! Click to expand, then click again to view actual size!

For the PlayStation 4 version of the game, 4K support is built-in and should work automatically with compatible displays, if you're running the game on a PlayStation 4 Pro console.

For the Steam version of the game, a 4K resolution option should show up automatically in the game settings, using compatible displays. The game should autodetect your desktop resolution when you start it.

We love being able to see the work of our three talented artists Jen, Josh, and Camilo in high definition like this, and we hope you'll enjoy this aspect, too.

Can I play the game in 21:9 aspect ratio?

The Steam version of the game can be set to any resolution. However, the visuals are designed for 16:9 displays, and, due to the nature of the hand-painted 2D artwork featured throughout the game, they will be displayed in a letterbox format at other aspect ratios.

Can I stream / make videos of the game (once it's available)?

Sure, thank you for your interest! We have more details in our Let's Play policy here.

What languages are supported by the game?

At this time, Pyre is available in English only. During the course of the game's development, it became clear that the significantly higher scope and significant complexity of what we were doing with the game's dynamic narrative text meant that a traditional localization effort would not be possible without significantly scaling back the ambition of what we wanted to do with the game, indefinitely delaying the project, or accepting that the translations would probably end up at substandard quality. We instead made the difficult decision to not pursue localizing the game at all, for the initial launch.

We are now working on official translations for the following languages for a post-release update: simplified Chinese, Russian, French, German, and Spanish. We expect these translations to be made available in a future update, though at this time, we have no estimate for when the work will be completed. Due to the scope of the work and technical challenges involved, the update may take a while.

How long is the game?

Due to the nature of our games, game length tends to vary quite a bit from player to player. We don't target a specific number of hours of gameplay in our development process, but instead strive to create satisfying, complete-feeling experiences that don't overstay their welcome. In the case of Pyre, with its bigger cast of characters, the game warranted a bigger content scope to feel complete -- so, we can say that the campaign is longer than that of either Bastion or Transistor. Due to the nature of the campaign, it is highly replayable, as well. The addition of Versus Mode adds a significant amount of lasting value, too.

How long was the game in development?

All told, about three years, starting just a few months after the launch of Transistor.

I have other questions.

You can email them to us or ask us on Twitter!

We're seeking a programmer to help maintain our studio’s catalogue of released titles across a variety of platforms, and port them to new platforms. The ideal candidate would enjoy working largely independently while still communicating well with the team. Those seeking this position should be motivated by the technical problems inherent in cross-platform engineering and working with existing code bases or emerging platforms.

Join usssss!!!

Requirements:

  • 2- or 4-year college engineering degree or equivalent work experience
  • Credited on at least one commercial, student, or personal game project from start to finish
  • Fluency in C/C++ or C# and excellent math skills
  • Disposed to communicating with both technical and non-technical collaborators in a team environment
  • Experience certifying and shipping a console or mobile game is a plus
  • Local resident or willing to re-locate to San Francisco area

Responsibilites:

  • Maintain, fix, and update Bastion, Transistor, Pyre across PC, Mac, Linux, console, and mobile
  • Port games in our catalogue to new or emerging platforms
  • Manage and improve build servers and render farm
  • Proactively assess Quality Assurance and consumer feedback regarding existing releases

What we offer:

  • Work on a small, creative, high-performance team
  • Responsibility and ownership over key systems
  • Competitive compensation and medical benefits, including 401k
  • Opportunity to travel to game conventions and conferences

To apply, please follow these instructions exactly:

  • Send your resume, in the body of an e-mail (no attachments please), with the subject line “Platforms Engineer” to jobs@supergiantgames.com
  • Complete the questionnaire below and include it in the body of the e-mail.

Questionnaire:

As part of your application, please answer the following questions as though you were responding to a colleague via email. Use your best judgment to answer as completely and concisely as possible. There is no minimum or maximum word count.

  1. Describe the history of your interest in video games.
  2. Why do you want to work at Supergiant Games?
  3. What is a technical feature or project that you are proud to have worked on, and why? What did you contribute to that project? Please describe how it works for a non-technical reader.
  4. Discuss your experience with an existing codebase and how you became familiar with it. Describe a feature or fix that you contributed to the project.
  5. When, if ever, is it appropriate to use a “hack”? Please describe a hack you’ve used and why you chose to use it.

We will reach out to prospective candidates by mid October, 2017.

Note: This is our only available job opportunity at this time.

We have some very exciting news to share: Our next game, Pyre, will launch this summer on July 25, 2017, on PlayStation 4 and Steam!


You can pre-order it right now and get 10% off the $19.99 retail price:


· Pre-order Pyre for Steam (or add it to your wishlist!)
· Pre-order Pyre for PlayStation 4

The game's original soundtrack, featuring more than 90 minutes of music by Darren Korb, our audio director and award-winning composer of Bastion and Transistor, will also be available at launch on Steam and through our web site.

About the Game (With New Details!)

Pyre is a party-based RPG in which you lead a band of exiles to freedom through ancient competitions spread across a vast, mystical purgatory. Who shall return to glory, and who shall remain in exile to the end of their days?

A New World From the Creators of Bastion and Transistor

This is the biggest and most imaginative world yet from us at Supergiant! You'll get to know an ensemble cast of characters struggling to earn back their freedom as you make your way across the forsaken land called the Downside. Characters in Pyre come in all shapes and sizes, from hulking demons grown strong from their struggle to survive, to the winged Harps, who plot against their enemies from their mountain nests. Everyone in Pyre has a unique story behind their exile, and their own reasons for wanting to return.

Action-Packed Three-on-Three Battle System

Central to Pyre is the ancient competition called the Rites. Each Rite plays out like an intense close-quarters mystical battle, where the object is to extinguish your adversary's signal flame before they can do the same to you. You'll have to outsmart and outmaneuver your opponents to succeed -- or you can banish them outright with a powerful aura blast.

You'll be up against a colorful cast of adversaries in pitched, high-stakes confrontations where each victory (or defeat!) brings your exiles closer to enlightenment. Choose three exiles from your party for each Rite, and outfit them with powerful Talismans and Masteries to gain an edge.

A Branching Story with No Game-Over

We wanted to make a game that had plenty of challenge and exciting action, but where the fear and frustration of getting stuck was not a factor. Picking yourself up after being defeated could be part of the journey, rather than something that took place in your head while looking at a Game Over screen. So, one of the unique aspects of Pyre is how you are never forced to lose progress. Whether you prevail or fail, your journey continues. The interactive narrative is expressed through a story that should feel personal to you, and that no two players will experience in quite the same way.

Challenge a Friend in Versus Mode

On top of the single-player campaign, Pyre features a local two-player Versus Mode, which lets you play against a friend (or CPU opponent) in one of the game's fast-paced ritual showdowns. You'll be able to form your triumvirate from more than 20 unique characters you'll meet in the campaign, and customize your Rite in a variety of ways -- configuring your characters' abilities, choosing from a variety of stages each with their own distinct effects on gameplay, and more. We think this adds a great deal of lasting value to the game, and we've been having a great time playing it ourselves, trying out every possible character combination we can think of.

Rich, Atmospheric Presentation

Creating a specific and cohesive-feeling tone and atmosphere for our games is very important to us. From the vibrant hand-painted artwork to the evocative, reactive musical score, every aspect of Pyre's presentation is designed to draw you into its mystical fantasy world.

# # #


For more information, please have a look at our Pyre FAQ. Pyre has been in development for nearly three years. We can now safely say that it's the biggest game we've ever created, offering substantially more ways to play and more characters to meet than either Bastion or Transistor before it. With each new game we've made, we've endeavored to push ourselves out of our creative comfort zone to make something that felt fresh to us, in the belief that this would translate to a worthwhile experience for our players. We cannot wait for you to try it and hear what you think.