We're excited to announce that our Game of the Year-winning roguelike dungeon crawler Hades is coming to iOS devices, including iPhone and iPad, courtesy of Netflix Games! Revealed today at Netflix's Geeked Week '23, this is a faithful translation of our game, featuring all the responsive action and surprises available on other platforms. Read on for answers to some questions you might have about this latest version!

When can I play Hades on iOS?

Hades on iOS will be available sometime in 2024. We'll have more details closer to launch.

What's Netflix Games?

We all know Netflix as a premier streaming video service. On top of that, your standard subscription also includes a variety of excellent games you can download and play right now on compatible devices, at no additional charge! We were drawn to the opportunity to introduce Netflix's audience to our game, and look forward to hearing from our players there.

How can I play Hades on iOS once it's available?

All you need is a compatible iOS device and a standard subscription to Netflix! While signed in to the Netflix app on your device, simply navigate to the games row and look for Hades there! Then you can download the game and play all you like.

Hades should run great on an iPhone or iPad running iOS 16 or later. We will have the full requirements closer to launch.

Will I be able to purchase Hades for iOS separately?

Hades for iOS will be available exclusively through Netflix Games for the foreseeable future.

What control settings are in Hades on iOS?

Hades on iOS features fully customizable touch controls designed for this version of the game. You can also wirelessly connect a Bluetooth controller to your device for more of a console-style experience!

Who is the developer of Hades on iOS?

We have been closely collaborating with the talented team at Secret 6 on this version of the game!

Does Hades on iOS support Cloud Saves and Achievements?

Yes and yes. Please note, however, that due to a variety of technical constraints, automatic save transfers (i.e., cross-saves) with any existing version of Hades are not supported.

Is Hades also coming to Android devices?

We appreciate the interest though we have no plans for additional versions of Hades at this time.


Having brought our prior titles Bastion and Transistor to iOS devices, we're excited that Hades will be joining them there soon!

September 14th, 2023

HADES II Development Update

Back when we first revealed Hades II at The Game Awards in 2022, we said to expect more information on our plans for Early Access sometime in 2023. It's time we shed some light on those plans!

Early Access Starts Next Year

We now can confirm we're planning for Hades II to launch in Early Access in Q2 2024 on Steam and the Epic Games Store. We'll have more details on the exact date, pricing, and system requirements closer to that time.

Thank you for your patience as we gear up for this launch! You may be wondering, why can't we launch in Early Access, like, right now?! The game looked pretty far along in the first trailer! The reason is, Hades II will have at least as much content from day one in Early Access as the original game did back when it launched in Early Access on Steam. And, even though Early Access inherently means a game is not yet complete, we still want to do everything we can to make sure Hades II is worth your while as soon as you can play it in any capacity.

You can add Hades II to your wishlist on Steam or the Epic Games Store and join our email mailing list to find out as soon as our Early Access is available.

Prior to That: The Hades II Technical Test

Also in Q2 2024, shortly before we launch in Early Access, we're going to run a technical test with a limited sample of players. The purpose of this test will be to find and solve any technical or compatibility issues we might have missed, to ensure anyone who tries Hades II in Early Access can have a smooth play experience. To that end, this technical test will contain much less content than what's in store for the Early Access launch, and likely be limited only to a relatively small subset of players who express interest in participating. We'll announce more details about the Hades II Technical Test closer to when it's ready.

More About Early Access & Beyond

Early Access was vitally important to the entire idea behind the original Hades -- we decided it would be an Early Access game before deciding literally anything else about it, such as the Underworld setting. We've approached development of Hades II knowing Early Access will be no less important this time, though now knowing a bit more of what to expect from Early Access development, as well as more about what a Hades game needs to be. We believe the timeframe we're planning for will be the "sweet spot" where the game is far enough along that player feedback won't mostly consist of stuff we already know isn't there yet, but isn't so far along that it's too late in development for us to act on the feedback we receive.

Similar to how we approached Early Access with the original, following our Hades II Early Access launch, we'll have several Major Updates adding the rest of the game's core content and refining what's there based on player feedback. The story will expand with each update, as we introduce more characters, and deepen relationships with existing ones. This process will culminate in our v1.0 launch, which will feature the conclusion to the story and any other finishing touches.

We don't yet know exactly how long it will take us to get to v1.0 of Hades II, as our experience developing in Early Access has taught us (among many things) to expect the unexpected. For now, our focus is to keep building core content -- environments, characters, weapons, Boons, story events, music, and more -- as we gear up for our Technical Test and Early Access launch in Q2 this coming year. Thank you again for your patience and support as we work to ensure our first sequel meets our standards, and hopefully yours, too!


Note: For all the latest details we can share about Hades II, please check our Hades II FAQ.

Music can be an extraordinarily important part of creating a specific mood and sense of place. That's why we've always worked closely with our composer and audio director Darren Korb to try and make the music of our games something special. Best of all, a game's music is something you can return to again and again, long after you're finished playing! But, physical copies of our soundtracks haven't always been easy to come by. So we're very pleased to have partnered with iam8bit to start to rectify this. We now have the vinyl editions of two of our most popular award-winning soundtracks back in stock at their online store:

Hades: Original Soundtrack

The Hades Original Soundtrack packs two and a half hours of blood-pumping music created exclusively for our god-like rogue-like dungeon crawler, including key pieces recorded with orchestral accompaniment at the world-famous Studio Two at Abbey Road Studios in London. The 30 tracks are spread across four two-sided 150g smoke-gray discs, packed with artwork by Supergiant Games art director Jen Zee in a jacket designed by Jesse Tan. To order or for more info, visit iam8bit.

Bastion: Original Soundtrack

The Bastion Original Soundtrack is the one that started it all, featuring Darren Korb's unique 'acoustic frontier trip-hop' blend of styles, and the unforgettable vocals of Ashley Barrett. This double LP is offered in 180 gram Black vinyl, as well as a new limited edition Cael Yellow vinyl exclusively available from iam8bit, in a double gatefold jacket featuring album art by Marie Bergeron. To order or for more info, visit iam8bit.


For years now, iam8bit has specialized in producing and shipping high-quality collectibles and soundtracks for many wonderful games, so we're excited to be working with them to bring our music to more of you out there. Thank you for all your interest in these and our other soundtracks, and we hope they bring you many lasting memories!

We've just expanded the official Hades Collection of merchandise over at Fangamer with an all-new set of items, just in time for the holidays!

It's been wonderful to see the response to our first set of merchandise this past summer, and we've had a great experience collaborating with Fangamer. So we're pleased to introduce these latest goods. Here are some of the highlights!

Skelly Talking Plush

The plush of this legend of Greek myth was designed by Nina Matsumoto. He's about 8" tall when seated and quips one of dozens of different voice lines each time you squeeze (smack?) his head. Powered by three replaceable AAA batteries, included. (get it here)

Cerberus Hoodie

This pullover hoodie depicts the triple-headed guardian of hell, and is certain to keep you warm. It was designed by Nina Matsumoto and printed (chest and sleeve) by Forward on midweight poly-cotton sweatshirts from Port & Company and ITC. (get it here)

Night Incarnate Shirt

This T-shirt features Nyx in all her dark glory. It was designed by (you guessed it!) Nina Matsumoto, and printed by Forward on tie-dyed 100% cotton shirts from Port & Company. (get it here)

Stygian Boatman Shirt

This t-shirt features the loquacious Charon, boatman of the River Styx. It was designed by Studio Ilustrata and printed by Forward on soft, 100% cotton shirts from Canvas and District. (get it here)

Administrative Desk Mat

This desk mat was designed by Adam Rufino and Jon Kay and is suitable for all your daily/nightly work/procrastination-related materials. It measures 35" x 16" across, with a 4mm rubber backing. (get it here)

Enamel Pins

These hard-enamel pins measure 1.4" to 1.7" tall, based on the likenesses of several extremely important members of the Underworld administration. We have Hades, Cerberus, and Dusa pins now in the lineup.

...And More!

We hope you enjoy these latest items if you get a chance to pick them up. Browse the complete Hades Collection at Fangamer for additional shirts, pins, posters, and more, and best wishes to you and your loved ones this holiday season!

December 9th, 2022

In Development: HADES II

Words cannot express how excited we are to unveil Hades II, our studio's fifth game and first-ever sequel! Meet the Princess of the Underworld in our reveal trailer, which premiered tonight at The Game Awards:

In Hades II, you'll battle beyond the Underworld using dark sorcery as you take on the sinister Titan of Time in an all-new, action-packed, endlessly replayable experience rooted in the Underworld of Greek myth and its deep connections to the dawn of witchcraft.

Availability & Early Access

We will announce when Hades II will be available and for which platforms closer to when it's complete. The game is in full production right now, though we have a lot left to build!

Like its predecessor, Hades II will be available in Early Access for some time leading up to its full v1.0 launch. Expect more information on Hades II Early Access sometime in 2023.

Add Hades II to your wishlist on Steam or the Epic Games Store to be among the first to know about our Early Access when the time comes.

About the Game

Hades II is a direct sequel taking place sometime after the events of the original game. No prior knowledge of the original Hades is needed, though there are plenty of connections!

As Melinoë, the immortal Princess of the Underworld, you'll explore a bigger, deeper mythic world, vanquishing the Titan's forces with the full might of Olympus behind you, in a sweeping story that continually unfolds through your every setback and accomplishment. New locations, challenges, upgrade systems, and surprises await as you delve into the ever-shifting Underworld again and again. Like her brother Zagreus from the original game, Melinoë is not a character of our own invention, and is based on an ancient Underworld deity thought to be related to Hades. What little ancient mythology exists about her was more than enough to make us want to explore her story and connection to her family, and in so doing, expand on our vision of the Underworld!

Read our Hades II FAQ for answers to many of your questions about the game. Please note, much like with our past titles, we plan to leave many details for you to discover!

We also invite you to join our mailing list, which we'll use to occasionally email you with information about how Hades II is coming along and other news from our studio.

About Supergiant Games

We are a small independent game studio based in San Francisco, CA. Since 2009, we have strived to make games that spark your imagination like the games you played as a kid. We now have more than 20 people on our team (a few more than on the original Hades), including all seven of the original members of the team that created our first game, Bastion, who have worked together in their respective roles on all our games ever since.

We work on one main new game project at a time, and Hades II is that project for the foreseeable future. The original Hades earned more than 70 Game of the Year awards following its v1.0 launch in 2020, and is our most successful game in every measurable way. Now, we are doing our best to make a sequel that lives up to its predecessor, and stands strong on its own merits. Your generous support is the reason we've been able to stick together as a team all this time, so thank you very much for believing in us and for your patience as we develop this game!

December 9th, 2022

Hades II FAQ

Last Updated September 14, 2023: Here are answers to frequently asked questions about our fifth game, Hades II! This FAQ is a comprehensive source of official details we can share about the game. We plan to update it with new information through the course of development.

What is Hades II?

Hades II is a rogue-like dungeon crawler in which you'll battle beyond the Underworld of Greek myth using dark sorcery to take on the sinister Titan of Time. Our studio's first-ever sequel builds on the best aspects of the award-winning original in an all-new, action-packed, endlessly replayable experience rooted in the Underworld of Greek myth and its deep connections to the dawn of witchcraft. Read our announcement and watch our reveal trailer:

As the immortal Princess of the Underworld, you'll explore a bigger, deeper mythic world, vanquishing the forces of the Titan of Time with the full might of Olympus behind you, in a sweeping story that continually unfolds through your every setback and accomplishment. New locations, challenges, upgrade systems, and surprises await as you delve into the ever-shifting Underworld again and again.

When will Hades II be available?

We're planning to launch Hades II in Early Access in Q2 2024 on Steam and the Epic Games Store (the same platforms on which we conducted our Early Access for the original game).

We'll have more details on the exact date, pricing, and system requirements closer to that time.

The release date of the completed Hades II v1.0 is still to be determined.

What can I expect from Hades II Early Access?

Early Access means you'll be able to purchase and play a work-in-progress version of Hades II, and optionally contribute feedback and gameplay data that's invaluable to our team as we work to fulfill the game's potential. Feedback from our player community through the course of development was foundational to the design and vital to the quality of the original game, so we plan to reprise that type of process with Hades II.

The game will have at least as much content from day one in Early Access as the original did back when it launched in Early Access on Steam. And, even though Early Access inherently means a game is not yet complete, we still want to do everything we can to make sure Hades II is worth your while as soon as you can play it in any capacity.

Similar to how we approached Early Access with the original, following our Hades II Early Access launch, we'll have several Major Updates adding the rest of the game's core content and refining what's there based on player feedback. The story will expand with each update, as we introduce more characters, and deepen relationships with existing ones. This process will culminate in our v1.0 launch, which will feature the conclusion to the story and any other finishing touches.

If you purchase the game during Early Access, you will automatically receive the complete v1.0 as soon as it's available.

If you start playing Hades II Early Access, we are committed to making sure your save data works all through development, including once we launch v1.0.

What platforms will Hades II be available on?

We expect for Hades II to eventually be available for both PC and console platforms. We will announce which platforms the game will be available on closer to when it is complete.

How does Hades II relate to the original game?

Hades II is a direct sequel, set in and around the Underworld of Greek myth after the events of the original game. Chronos, the Titan of Time and the wicked father of Hades and his brothers, has escaped his imprisonment in the depths of the Underworld to wage war on Olympus. Can Time itself be stopped?

You don't need to know anything about the original game or Greek myth to enjoy Hades II. But if you do know the ins and outs of the original game or the classical mythology that inspired it, you'll find plenty of connections, as well as plenty of new challenges you'll have to learn to overcome. We want for players to experience a strong sense of discovery in Hades II, whether they are experienced with the original game or not.

Who is the protagonist of Hades II?

In Hades II, you play as Melinoë, the Princess of the Underworld, an immortal witch and sorceress with powerful magical abilities, deadly skill with a variety of shadowy weapons, and a score to settle.

Like her brother Zagreus from the original game, Melinoë is not a character of our own invention, and is based on an ancient Underworld deity thought to be related to Hades. What little ancient mythology exists about her was more than enough to make us want to explore her story and connection to her family, and in so doing, expand on our vision of the Underworld.

What's the connection between witchcraft and Greek myth?

Witchcraft is integral to numerous Greek myths, including some of the most famous, as well as many that inspired the original Hades and of course this sequel. Central to this ancient and oft-feared and misunderstood practice is Hecate, the secretive goddess of witchcraft and the crossroads. She plays a significant role in classical mythology surrounding Hades and the Underworld, and has been an influential and deeply compelling figure in witchcraft, myth, and folklore in a variety of cultures for thousands of years... so much so that we felt we needed a whole new game to try and do her justice. As with the original game, our aim is to be faithful to the spirit of the classical sources that inspired us, from Homer to Hesiod. This extends to our portrayal of witchcraft in this game, given its strong ties to many of the myths and characters at the heart of both Hades and Hades II. Mythological tales of ancient gods and heroes live on by being told and retold, adapted, and filtered through new points of view across time; we’ll be excited to share ours once again.

Who is developing Hades II?

We are! We're Supergiant Games, a small independent game studio based in San Francisco, CA. Since 2009, we have strived to make games that spark your imagination like the games you played as a kid. We now have more than 20 people on our team (a few more than on the original Hades), including all seven of the original members of the team that created our first game, Bastion, and worked together on all our games ever since. We work on one main new game project at a time, and Hades II is that project for the foreseeable future.

You've never made a sequel before! Why now?

The original Hades is our most beloved game, and one that we loved building together as a team. Especially since it drew so much inspiration from classical Greek mythology, we always imagined the possibility of new stories in its world. But that in and of itself wasn't enough for us.

With each of our projects over the years, we've aimed to take on a new challenge that stretched our team's creativity and taught us more about how to make games well together. One such challenge we've long considered was to try and make a sequel that could somehow re-capture the sense of wonder and delight of its predecessor. Some of our all-time favorite games achieved this! The question is, can we? Hades II, with its new perspective on a shadowy and alluring aspect of Greek myth, is our opportunity to find out. We get to keep building on foundational ideas that have captivated us since Supergiant's early days, while expanding the world of Hades in a variety of ways we find very exciting, and hope you will, too.

How long has Hades II been in development?

We started working on Hades II in earnest at the start of 2021.

What tech are you using to develop the game?

We've been using our own tech and tools ever since Bastion, our first game. With each project, we've made significant investments and improvements to ensure our tools are as efficient as possible for our team, and that our game runs as smoothly as possible for as many players as possible.

Is Hades II a multiplayer game, or are there any plans for multiplayer?

Like its predecessor, Hades II is a single-player game. We have no plans for multiplayer, as we are creating the gameplay and narrative of Hades II with a solo experience in mind.

Who created your animated reveal trailer?

We collaborated with Studio Grackle on our animated reveal trailer for Hades II. We first teamed up with them for our Hades v1.0 Launch Trailer, and had such a good experience that we knew we wanted to work with them again to introduce Hades II to the world. The credits for the trailer, including voice talent for characters featured in it, are in the full description on YouTube.

Will you work with Noclip again on a video documentary about Hades II's development?

We loved working with Noclip on their Developing Hell video documentary series about the making of the original Hades, filmed throughout the course of its development. We've been in talks with Noclip about our current plans, though it's too early to say whether we'll end up doing something like last time.

When will you say more about the game?

We'll have more information about Hades II as we get closer to our Early Access launch. We may also update this FAQ from time to time. However, much like with our past titles, we'll leave most details about the game's story and characters for you to discover. We appreciate your understanding, patience, and support.

We have not one but two new collectible figurines in the works from the relentlessly excellent Good Smile Company! First up is POP UP PARADE Zagreus, a to-scale rendition of the Prince of the Underworld himself. Not known for his stature, this Zagreus stands about 180mm high and features a detailed Stygius blade in hand. (pre-order)

Next, joining Nendoroid Zagreus and Thanatos is none other than Nendoroid Megaera, the First of the Furies, rounding out this lovable trio of Good Smile Company's line of super-cute Nendoroid collectibles! (pre-order)

The diminutive Fury Sister of course brandishes her vicious whip, an alternate face for when she's off duty and perhaps enjoying a Nectar or two, and her unique keepsakes, the Skull Earring and Companion Batty.

We're really excited that POP UP PARADE Zagreus and Nendoroid Megaera will be joining the others, and have had a great time collaborating with Good Smile and seeing them bring our characters to life. We hope you enjoy them all if you get a chance to pick them up!

Update: Applications for this position are now closed. Thank you to all those who applied!


Our San Francisco-based team is seeking a UI Illustrator to create menu screen concepts, in-game HUD elements, and icons for our upcoming game, Hades II. This is a part-time, remote position on an as-needed basis for a limited scope of work. Here's the Keepsakes screen from the original game, as an example of this type of work!

Job Responsibilities:

  • Create hundreds of icons in a stylistically consistent way

  • Concept and illustrate screen elements, including buttons and backgrounds

  • Create UI and HUD mock-ups based on gameplay requirements

  • Prepare and organize layered files such that they are motion-graphics ready

  • Take feedback from our UI & VFX Artist and Art Director to meet artistic requirements

  • Deliver on artistic / creative goals while adhering to production, gameplay, and performance requirements

About the Candidate:

  • Experience working on UI illustration on shipped titles or completed personal projects

  • Organized, responsible, and able to work autonomously

  • Excellent written and verbal communication

  • Experience with Photoshop, fonts, and video game accessibility standards

  • Familiarity with Supergiant's titles, especially Hades; general interest in video games

Compensation: We are open to a range of experience for this position, and will offer commensurate compensation. For those earlier in their careers at the Associate level (~1-3 years experience), we offer $40/hr.; while for those at Senior Advanced (~12+ years experience) level, we offer $80/hr., with the range applying to experience levels in between. Our expectation is that more-experienced candidates would be able to deliver high quality first-pass work more often, requiring fewer revisions, and that such candidates may be more involved in the technical integration of their work as well.

Update: Applications for this position are now closed. Thank you to all those who applied!


Our small San Francisco-based team is seeking experienced translators to work closely with us to localize Hades II in a variety of languages. In this position, you will be responsible for translating the game's text content in one of our supported languages* throughout the course of development, as well as collecting and addressing relevant feedback during our Early Access phase.

You will be working in a mature pipeline for translation, using a web-based tool called CrowdIn to input and iterate on your translations. As part of this, you will be using Slack to regularly interact with our translators focused on other languages, as well as members of our development team including writers, producers, and engineers. During Early Access, text for translation will come in batches, and availability around each major update launch will be important to ensure a strong launch and quick resolution of any issues. This is a remote, contract position for the duration of Hades II development; the original Hades game contained more than 300,000 words, so this is a big project.

Job Responsibilities:

  • Translate the text content of Hades II into one of our supported languages*; evaluate and implement-as-needed feedback from the team and community.

  • Liaise with other translators and development staff to create and maintain shared solutions, standards, and practices for high-quality translation.

  • Maintain high awareness of the current state of the game, prioritizing key additions or changes, and regularly evaluating your work in context.

  • Deliver high-quality translations at a reliable cadence and based on foreknowledge of any specific deadlines and delivery requirements.

  • Work within any other constraints as needed, such as word counts or character counts.

About the Candidate:

  • Conversational, colloquial fluency in English and one of our supported languages*; preference for those living where your language is used daily.

  • 2+ years experience and 1+ shipped games as a translator in your language.

  • Grasp for translating the spirit of the original English to your language, maintaining consistency of voice through many different characters.

  • Experience playing Hades and Greek myth translations in your language.

  • Experience using collaborative tools on an international translation team.

  • Experience reading game data using text editing software (e.g. SublimeText).

  • Organized, deadline-oriented, clear in communication, keen eye for detail.

Compensation: We offer $0.25 per word translated (inclusive of any revisions/iterations), completion bonuses for each major update, and a collaborative environment where you’ll have many opportunities to work directly with an award-winning development team and fellow translators.

Crediting: In any shipping version of the game, you would be credited using the name you specify, under Translation or Additional Translation for your language based on your level of contribution to the project.

* Supported Languages: We are currently seeking translators for these languages: French (FR), Italian (IT), German (DE), Spanish (ES), Polish (PL), Russian (RU), Turkish (TR), Simplified Chinese (ZH-CN), Traditional Chinese (ZH-TW), Korean (KO), Brazilian Portuguese (PT-BR), Ukrainian (UA), Greek (EL)

Note that while this may not necessarily be the complete list of languages for the full game, we are not seeking translators for other languages at this time.

Update: Applications for this position are now closed. Thank you to all those who applied!


We are seeking an experienced Gameplay Engineer to implement, improve, and maintain gameplay features and systems in our next title, Hades II. Our ideal candidate has a deep knowledge of video games including ours, and expert understanding of multiple code design patterns and how to apply them to game features, based on having implemented gameplay systems on a number of shipped titles. The candidate has a strong ability to read and understand feature specs from the design team, while making reasonable assumptions in cases where not all details are provided, and having good instincts to ask for clarification when necessary.

This is a full-time position that can either be remote or based in our San Francisco studio. At least four of the candidate's daily core work hours must overlap with 9am to 6pm in the Pacific time zone.

Job Responsibilites

  • Work closely with our content team, including our designers and artists, to implement new systems and features

  • Iterate on and add content to existing systems

  • Reinforce a high standard for cleanly implementing systems and content using our engine, tools, and scripting language

  • Work closely with our QA team to track down and fix bugs found in game systems and content

  • Work closely with the rest of our engineering team to identify and test new tools and engine capabilities

About the Candidate

  • 2- or 4-year college degree or equivalent work experience

  • Credit on at least one shipped commercial, student, or personal game project from start to finish

  • Fluent in C++, C#, or similar game programming language

  • Fluent in Lua or similar game scripting language

  • Fluent in XML, JSON, or similar data file format

  • Worked with at least one major game engine such as Unreal, Unity, GameMaker, or any large proprietary engine

  • Strong interpersonal and written communication skills, and comfortable working in a small, collaborative team environment

  • Organized, responsible, and able to work autonomously

  • Extensive knowledge of and experience playing games, new and old, low and big budget, across a variety of genres

  • Experienced playing Hades and familiar with our other titles

Compensation

We are open to a range of experience for this position and will offer commensurate compensation. For those earlier in their careers at the Associate level (~2 years directly relevant experience), we offer a base salary of $100,000; while for those at Senior level (~7 years directly relevant experience), we offer a base salary of $160,000, with the range applying to experience levels in between. The candidate will also be eligible for an annual discretionary bonus. Our expectation is that more experienced candidates would be able to operate more efficiently and independently, have extensive knowledge of design patterns, and experience implementing and maintaining a wide variety of game features. We also offer benefits such as 401(k) and health insurance though some aspects may vary based on standards in the candidate's location.