Hades, our Game of the Year-winning rogue-like dungeon crawler, is now available in an all-new physical edition for Nintendo Switch! This is a really exciting moment for our studio, marking the first time one of our titles is being broadly distributed in stores.

What's Included

The package contains a download code for the Hades Original Soundtrack by Darren Korb, a $10 value featuring two and a half hours of blood-pumping music created for the game. There's also a full-color 32-page Character Compendium booklet featuring character artwork from the game by our art director, Jen Zee. And, of course, there's the Game Card for the game itself!

Where to Get It

The physical edition for Hades for Nintendo Switch is available at various popular North American retailers, including:

You can find a retailer near you at the Hades page at Nintendo.com. Outside of North America, it is available at select retailers in the UK, Russia, France, Germany, Italy, Spain, Poland, Australia, and New Zealand.

About the Game

Hades combines the best aspects of our critically acclaimed titles, including the fast-paced action of Bastion, the rich atmosphere and depth of Transistor, and the character-driven storytelling of Pyre.

The game has been selected as 2020's Game of the Year by more than 50 publications, including IGN, Polygon, TIME Magazine, and The Washington Post. It's also one of the most critically acclaimed games of last year (and our most critically acclaimed game ever), according to Metacritic and OpenCritic.

Playing as the immortal Prince of the Underworld, you'll wield the powers and mythic weapons of Olympus to break free from the clutches of the god of the dead himself, while growing stronger and unraveling more of the story with each unique escape attempt. For more information, visit the Hades FAQ on our web site.

On behalf of all of us at Supergiant Games, thank you for being with us during what's been a truly extraordinary year. Knowing it was so difficult for so many, we're left feeling immensely grateful, and wanted to share a few parting thoughts as we look ahead to the new year.

The chthonic gods enjoying the turning of the seasons. Art by Joanne Tran.

Hades: Your Game of the Year!!!

The brunt of our efforts this year surrounded the development of our rogue-like dungeon crawler, Hades, which launched on Nintendo Switch, PC, and Mac on September 17 after close to two years of development in Early Access. We've been blown away by the response, as Hades has become our fastest-selling, most highly acclaimed game yet.

It's been selected as 2020's Game of the Year by IGN, Polygon, TIME Magazine, and The Washington Post, among others. It earned Best Action Game and Best Indie Game at The Game Awards, Best Action Game from PC Gamer, and Critics' Choice and Best Indie Game at the Golden Joystick Awards. It's also one of the most critically acclaimed games of the year (and our most critically acclaimed game ever), according to Metacritic and OpenCritic.

Hades is even in the running for Game of the Year in The Steam Awards! This really means a lot, so if you enjoyed the game, we would really appreciate your vote.

Hypnos supervising a totally impartial voting process. Art by Jen Zee.

And, for those of you who happen to have the game for both your computer and Nintendo Switch, we hope you enjoy our new Cross-Saves feature, which lets you seamlessly transfer your saved progress between versions. Thank you so much for all your incredible support of our latest game!

Hermes delivering save data, as the ancient Greeks envisioned. Art by Jen Zee.

Supergiant Holiday Deals

It's a great time to pick up Hades, or complete your collection! We have a variety of offers on our titles happening right now. Please note most of these deals expire right around the beginning of the new year.

Nintendo Switch eShop Deals · Hades -- 20% OFF! · Transistor -- 80% OFF! · Bastion -- 80% OFF!

Steam Deals · Hades (Win / Mac) -- 20% OFF! · Pyre (Win / Mac / Linux) -- 70% OFF! · Transistor (Win / Mac / Linux) -- 85% OFF! · Bastion (Win / Mac / Linux) -- 85% OFF!

Merchandise Deals · A Bunch of Our Merchandise -- Up to 50% OFF!

Thank You & Best Wishes

If you've played our third game, Pyre, then maybe you'll know what we mean when we say mere distance cannot separate our spirits. While we couldn't celebrate our good fortunes in person this year, in some ways the circumstances brought us closer together... not just with each other, but with our community as well.

Looking ahead, we're excited to be able to stick together as a team, and keep making games. While it's too early to say what's next for us as yet, we're really looking forward to figuring it out. For now, from all of us, we wish you a safe, restful, cozy, happy holiday season, and all the best in the coming year.

Warm wishes for the season, from the House of Hades!

We are beyond excited to announce we have completed the Early Access development of our god-like rogue-like dungeon crawler, Hades, and officially launched v1.0 of the game! Hades is out right now on Nintendo Switch, as well as Steam and the Epic Games Store. Whether you're one of more than 700,000 players who've joined us in Early Access or just now delving in, we hope you have a wonderful time exploring everything the Underworld has to offer.

About the v1.0 Launch Update

Returning players will find that our v1.0 Launch Update is brimming with exciting new additions and improvements, including the true ending of the story, new events for the game's 30 fully voiced characters, five stunning new pieces of music, a new weapon variant in the hidden aspect of the Twin Fists, an all-new variant of the final boss fight, new late-game unlockables, and more!

On top of that, scores of audiovisual improvements, fixes, and other enhancements ensure Hades is now bigger and better than ever.

Patch Notes & Discord

Full patch notes are available here, in the game client, and our official Discord, where you can join a welcoming community of Hades players and Supergiant fans. Also, just in case you like your patch notes recited via a disembodied storyteller, we of course have that for you as well:

About the Hades Original Soundtrack

To accompany our v1.0 Launch, we're pleased to offer the complete Hades Original Soundtrack, featuring two and a half hours of stunning music created for the game by our composer and audio director, Darren Korb.

Even if you've heard the blood-pumping tracks we've released thus far in Early Access, we can confidently say we've saved some of the best for last in this full release! Look for the soundtrack in digital formats, as well as on vinyl or compact disc.

About the Game

Hades combines the best aspects of our critically acclaimed titles, including the fast-paced action of Bastion, the rich atmosphere and depth of Transistor, and the character-driven storytelling of Pyre.

As the immortal Prince of the Underworld, you'll wield the powers and mythic weapons of Olympus to break free from the clutches of the god of the dead himself, while growing stronger and unraveling more of the story with each unique escape attempt. We designed Hades for Early Access from the ground up to see just what we could create in partnership with our community. After three years in development, the result is by far the biggest, most feature-rich game we've ever made. We hope it captures your imagination right away with its fast-paced action and detailed world, and keeps you discovering new events and possibilities for dozens or even hundreds of hours. For more information, visit the Hades FAQ on our web site.

What's Next?

We put everything we've got into v1.0 of Hades! As always around our game launches or Major Updates, we'll be monitoring this launch closely to ensure it's as problem-free as possible for all players, deploying patches as needed to address any issues. Once we're sure things are in a good spot, our small team will be taking a break to recharge, and plan what's next. Looking further ahead to 2021 and beyond, we'll be excited to say more about what's in store for us just as soon as we're ready.

Thank You!!

Hades was made possible through the 10+ years of experience we've gained working together as a team, and the generous support and enthusiastic feedback provided by our player community during the course of development. Thanks to you, this game grew bigger than we ever expected, and we loved creating it in every detail.

September 17th, 2020

Hades: Latest Updates

Note: 📢 indicates a change inspired by community feedback! Our latest patch notes are below:
Post-Launch Patch - March, 2021

This small patch contains various minor improvements and fixes to issues reported by our players. We hope you're enjoying your days / nights in the Underworld!

Infernal Arms, Aspects, & Abilities

📢 Shield of Chaos (Beowulf Aspect): loading Bloodstone ammo during a Bull Rush now works reliably

Boons & Blessings

Trippy Flare (Dionysus): fixed this dealing less damage than expected using the Bow's Aspect of Hera
Icy Flare (Demeter): fixed this not correctly registering as a prerequisite for Winter Harvest (Demeter)

Foes & Encounters

📢 Bother: fixed an issue where these remained passive after using the ----- of the ---- Keepsake

Voice & Narrative

Fixed Zagreus and Hades not snarking about Color Trim purchases from the House Contractor
Fixed rare cases where the first meeting with Sisyphus didn't have the intended dialogue
Fixed a rare sequencing issue that could occur in the subplot between Dusa and Nyx
📢 Other minor fixes


📢 Various fixes and improvements to localized text in different languages
Added several names to Localization, Translation, and Special Thanks in the Credits

Bug Fixes

📢 Fixed a rare crash in the Courtyard interacting with the Shield while using the Aspect of Guan Yu
📢 Fixed an issue preventing the 'Pom-Powered!' Victory Commendation from appearing
📢 Fixed Nourished Soul (Demeter) sometimes dropping a healing item where you cannot get it
Other minor fixes

Quote of the Patch

'Howl, Furies, howl, you bloody ravening pack,
Gorged with this house's blood, yet thirsting still;
The victim bleeds: come, Fiends, and drink your fill!'
~Agamemnon (Aeschylus; P. Vellacott
Post-Launch Patch - February 2, 2021

We've continued monitoring feedback and reports since our v1.0 Launch Update, and this patch contains fixes to various issues brought to our attention. Thank you for your support, and for playing Hades!

Infernal Arms, Aspects, & Abilities

📢 Twin Fists (Gilgamesh Aspect): fixed Maim effect not always dealing as much damage as expected

Boons & Blessings

Thunder Flourish (Zeus): fixed an issue where most lightning bolts could not deal Critical damage after also picking Pressure Points (Artemis)
Swift Flourish (Hermes): fixed an issue where this would reduce attack speed above Common rarity

Foes & Encounters

📢 Wringer: fixed issue where they sometimes attacked through obstacles
Theseus and The Minotaur: fixed their alternate tag-team maneuver not always firing as expected; other minor fixes

Voice & Narrative

📢 Fixed some Megaera battle chatter voice lines not playing correctly, causing subtitle mismatches
Fixed several rare issues where certain subplots or affinity events would not occur as expected
Fixed a rare issue where Orpheus would sometimes not appear back at the House as soon as expected
📢 Other minor fixes, changes, and improvements to various narrative events


Improved detection for DualSense controllers for some systems
Improved controller support with systems running macOS Big Sur
Improved Switch Pro controller support (default inputs now match the console; please check your bindings)
📢 Various fixes and improvements to localized text in different languages
Improved controller selection for Companions in the Keepsake Screen (to prevent accidental upgrading)
Version number on the main menu now fades out smoothly when loading a game
Improved check for Three-Headed Boy (Achievement) to ensure Cerberus pets are correctly tallied
Various minor memory optimizations
📢 Minor text fixes, updates, and clarifications

Bug Fixes

📢 Fixed several rare crashes and hangs
📢 Fixed a rare issue where big slow radiating blasts from certain bosses would be missing visual effects
📢 Fixed a rare issue causing Wall-Scroll, Achilles to not be offered from the House Contractor
Fixed a lighting issue that could occur when dashing into the Lounge via the Shortcut, Great Hall
Fixed Exalted Strongbow targeting indicator sometimes briefly sticking to Zagreus
Fixed a rare issue where the Minotaur could get stuck in his Bull Rush animation
Fixed rare issues where Lord Hades could be judging shades when he really ought to be on break
Fixed Price of Midas erroneously indicating you earned money while affected by Pauper's (Chaos)
Fixed a minor visual issue when certain characters' affinity gauges are unlocked
Fixed minor issues with some visual effects for the Final Boss
Other minor fixes

Quote of the Patch

'Although Zagreus is known only in connection with the partly artificial mythology of the cult of Orphism, his story may contain elements of genuine but otherwise forgotten myths.'
~Crowell's Handbook of Classical Mythology (E. Tripp)

Post-Launch Patch - December 1, 2020

This patch contains additional minor fixes and improvements based on your feedback and reports since our v1.0 Launch Update. We expect this to be our final PC patch of the year. Thank you for playing Hades!!

Infernal Arms, Aspects, & Abilities

Heart-Seeking Bow (Zagreus Aspect): increased Critical chance
Eternal Spear (Achilles Aspect): increased Skewer special charge speed; improved input buffering
Adamant Rail (Eris Aspect): reduced duration of bonus damage effect

Boons & Blessings

Sea Storm (Poseidon x Zeus): adjusted requirements for this to be offered; fixed interaction with Curse of Drowning (Poseidon x Ares)
Blinding Flash (Athena): fixed incorrect scaling from Poms on the Exposed Status Curse
Athena's Aid: reduced scaling from Poms
Parting Shot (Athena x Aphrodite): fixed interaction with Shadow Presence (Mirror)
Sweet Surrender (Aphrodite): normalized scaling from rarity and Poms
After Party (Dionysus): improved scaling from rarity
Black Out (Dionysus): adjusted requirements for this to be offered
Rare Crop (Demeter): fixed this not counting toward the bonus from Family Favorite (Mirror)
Killing Freeze (Demeter): fixed damage being locked at Common rarity; adjusted scaling from rarity

Daedalus Hammer Upgrades

Dash Nova (Blade): increased Sturdy duration; fixed dash sometimes moving you to the wrong position
Heavy Knuckle (Fists): increased attack speed; no longer locks you in place while attacking
📢 Draining Cutter (Fists): life drain now works under the effects of Lasting Consequences (Pact)

Keepsakes & Items

📢 Companion Rib (Skelly): increased health for summoned companion; takes less damage from you
Myrmidon Bracer (Achilles): now also works vs. trap damage
📢 Skull Earring (Megaera): increased active threshold
Shattered Shackle (Sisyphus): increased power level
----- of the ---- (???): reduced max number of stocks; updated text description to be more accurate

Mirror of Night

Abyssal Blood: increased power level

Level Design & Environments

Minor fixes and improvements to several chambers

Art & Visual FX

Added unique visuals for the Aspect of Eris damage boost
Minor improvements to Final Boss intro animation

Music & SFX

Updated sounds for the third strike in the Aspect of Guan Yu attack sequence
Updated sound for big slow radiating blasts generated by certain attacks
Added emote for when the Minotaur sets up the 'Bull Horn' combo attack

Voice & Narrative

Slightly increased priority of events in the subplot that unlocks Hypnos' Affinity Gauge
Increased priority of Zeus events required for the epilogue
Increased priority of Orpheus events once you've started playing the Splendid Lyre
Fixed rare cases where the Night and Darkness prophecy was not fulfilling when expected
Fixed event requirements for Final Boss acknowledging if you can get there without Olympian Boons
Fixed event requirements for Thanatos and Achilles acknowledging specific Weapon Aspects
📢 Other minor fixes, changes, and improvements to various narrative events


Updated in-game flow when syncing cloud saves (Epic Games Store version)
Improved feedback when highlighting upgrade buttons for each Companion in the Keepsake Screen
📢 Various fixes and improvements to localized text in different languages
📢 Minor text fixes, updates, and clarifications

Bug Fixes

Fixed an old, elusive issue that sometimes caused text keywords to appear in the w r o n g f o n t
Fixed instances where Gorgon projectiles could be destroyed using the Shield of Chaos
Fixed Deflect causing higher-than-intended damage against the Furies and Bone Hydra
📢 Fixed the damage preview for Hazard Bomb (Rail) not being quite the right size
📢 Fixed interactions between Ares' Doom Status Curse and Aspect of Gilgamesh Maim effect
📢 Fixed issues using Poms on Flood Shot (Poseidon) with Blizzard Shot (Demeter x Poseidon)
📢 Fixed Pool of Purging showing non-zero sell costs while you are affected by Pauper's (Chaos)
📢 Fixed additional cases of Codex Index screen displaying incorrect requirements for Boons
Fixed Aspect of Hestia reload tutorial objective never clearing while testing it in the Courtyard
Other minor fixes

Quote of the Patch

'The dead? O gods, the dead! Yes, I know who you mean.'
~The Choephori (Aeschylus; P. Vellacott translation)

Post-Launch Patch - October 27, 2020

This small patch contains assorted balance changes, fixes, and improvements, following our v1.0 Launch Update. We should have another patch in the coming weeks. Thanks very much for playing!!

Infernal Arms, Aspects, & Abilities

Eternal Spear (Guan Yu Aspect): increased attack damage; improved attack input buffering (you now can Dash between strikes)
📢 Twin Fists (Talos Aspect): increased duration of Magnetized effect
📢 Twin Fists (Gilgamesh Aspect): improved input buffering after Dash-Strike
Adamant Rail (Lucifer Aspect): increased Bombard special bomb travel speed and detonation speed

Boons & Blessings

Thunder Dash (Zeus): increased scaling from Poms
Second Wave (Poseidon): adjusted requirements for this to be offered
Parting Shot (Athena x Aphrodite): no longer offered while using the Shield's Beowulf Aspect
Calculated Risk (Athena x Dionysus): increased power level
Crush Shot (Aphrodite): increased scaling from Poms
Passion Dash (Aphrodite): increased area of effect and scaling from Poms

Daedalus Hammer Upgrades

Dash Nova (Blade): now offered while using Aspect of Arthur
Twin Shot (Bow): reduced penalty to max. range
📢 Draining Cutter (Fists): life-drain effect now activates from Aspect of Gilgamesh Maim damage
Heavy Knuckle (Fists): increased damage

Foes & Encounters

'Trial of the Gods': slightly reduced encounter difficulty in Tartarus
Wretched Thug: slightly reduced appearance rate
📢 Theseus: improved hitbox of his Zeus lightning enchantment on his spear throw

Voice & Narrative

Adjusted requirements for several miscellaneous Hermes events that were never playing
📢 Minor fixes, changes, and improvements to various narrative events


Steam: Added choice of rendering configurations when starting the game, including a new Vulkan renderer option, which may lead to better performance and stability on some systems (you can also run this version of Hades.exe directly from the x64Vk folder in your install directory)
📢 Slightly increased chance to find Fishing Points in Chaos
📢 Adjusted timing of when gameplay timer pauses while opening the Codex

Bug Fixes

📢 Fixed various additional crashes reported by players
📢 Fixed A Friendly Wager (Fated List) prophecy not being fulfilled when expected
📢 Fixed sometimes being able to queue two empowered shots using the Rail's Hestia Aspect
📢 Fixed Deadly Flourish (Artemis) negating the Critical chance of Vicious Skewer (Daedalus - Spear)
📢 Fixed incorrect damage text on the description for Heart Rend (Artemis x Aphrodite)
📢 Fixed an inconsistency in the requirements for being offered Minotaur Rush (Daedalus - Shield) and Sudden Rush (Daedalus - Shield)
📢 Fixed rare issues on older save files preventing players from gifting certain characters in certain cases
📢 Fixed a camera issue interacting with the Bat Cage, All-Seeing in the House of Hades
📢 Fixed instances where Fishing Points could appear when you did not have the Rod of Fishing
Fixed a minor animation issue when Bloodless foes started moving after attacking
Other minor fixes

Quote of the Patch

Espous'd in Autumn: life and death alone to wretched mortals from thy power is known:
For thine the task according to thy will, life to produce, and all that lives to kill.
~The Hymns of Orpheus - "To Proserpine (Persephone)" (T. Taylor translation)

Post-Launch Patch - October 13, 2020

This patch contains additional improvements, balance changes, voice lines, and fixes following our v1.0 Launch Update. We expect to deploy another patch in the coming weeks. Thank you for playing!!

(Note: truncated to make his page less unwieldy! Please visit the #hades-latest-updates channel at our official Discord for full notes.)

Quote of the Patch

'My son, my son, the unluckiest man alive!
This is no deception sent by Queen Persephone,
this is just the way of mortals when we die.'
~The Odyssey (Homer; R. Fagles translation)

Patch 048: The v1.0 LAUNCH Update - September 17, 2020

At long last, our v1.0 Launch has arrived!! The true ending awaits, along with much, much more. This marks the conclusion of our development in Early Access, though we will be monitoring this launch closely and patching any issues that arise. To all of you who joined us during development, thank you!


The True Ending: discover what awaits Prince Zagreus at the end of his journey
New Hidden Aspect: harness the unsurpassed fury of the Twin Fists in the aspect of an ancient god-king
Extremer Measures: can you withstand the full unbridled power of the Final Boss?
New Late-Game Unlockables: assert your status with new decorative themes and prestigious badges
New Keepsakes: get not one but two powerful, new Keepsakes... but from whom?
New Music: listen for five stunning new tracks, rounding out 2.5 hours of original music
New Artwork: new visual effects, renovated chambers, and updated animations abound
Expanded Story: new narrative events with every character, and thousands of new voice lines


Added nearly 50 Achievements! Note: You may earn certain Achievements once you load your game, based on past progress. Fear not, it isn't possible to have played past the point where you can unlock any Achievement. Ones not awarded retroactively should be reasonable to earn (e.g. clearing Tartarus).

General Gameplay

📢 Increased Darkness rewards when vanquishing Bosses
📢 Increased Darkness and Gemstone rewards from Elite encounters
You may receive a large surplus of Darkness, as a refund from adjusted Mirror of Night costs for Fated Authority and Fated Persuasion

Infernal Arms, Aspects, & Abilities

Stygian Blade: adjusted Dash-Strike recovery and input buffering
Stygian Blade (Zagreus Aspect): now increases move speed and Attack speed (rather than Dash distance)
📢 Heart-Seeking Bow: increased Attack and Special damage; reduced Attack and Special recovery time
Heart-Seeking Bow (Rama Aspect): reduced Attack charge-up time (it is faster); fixed an interaction between Shared Suffering effect and Breaking Wave (Poseidon)
Twin Fists (Zagreus Aspect): removed increase to attack speed (this was only affecting the first punch...)
Shield of Chaos (Chaos Aspect): updated behavior of bonus Shields from Throw special
Shield of Chaos (Zeus Aspect): increased damage radius of Throw special
Twin Fists (Hidden Aspect): new! Seek Asterius to reveal it (unlock Guan Yu and Fist aspects first)
Adamant Rail (Eris Aspect): increased damage bonus
Adamant Rail (Hestia Aspect): now easier to manually reload after firing
Adamant Rail (L------ Aspect): Bombs no longer block pathing

Boons & Blessings

Thunder Dash (Zeus): improved scaling from rarity
Electric Shot (Zeus): reduced scaling from Poms
Zeus' Aid: reduced damage
Lightning Rod (Zeus x Artemis): significantly increased attack range; increased attack rate
Razor Shoals (Poseidon): increased damage
Wave Pounding (Poseidon): increased damage bonus
Hydraulic Might (Poseidon): reduced damage bonus; increased duration; fixed when effect begins in encounters that do not start right away
Sunken Treasure (Poseidon): fixed scaling from rarity not working correctly
Parting Shot (Athena x Aphrodite): increased damage bonus
Merciful End (Athena x Ares): adjusted requirements for this to be offered; slightly reduced damage
Deadly Reversal (Athena x Artemis): adjusted requirements for this to be offered
Crush Shot (Aphrodite): reduced scaling from Poms
Urge to Kill (Ares): increased power level
Dire Misfortune (Ares): improved scaling from rarity
Curse of Vengeance (Ares): improved scaling from Poms
Blood Frenzy (Ares): increased power level
Slicing Shot (Ares): increased damage; reduced rate-of-attack to compensate
Blade Dash (Ares): increased damage; reduced rate-of-attack to compensate
Vicious Cycle (Ares): increased damage (to compensate for the previous changes)
Freezing Vortex (Ares x Demeter): reduced penalty to damage radius
Hunter's Dash (Artemis): reduced scaling from rarity
Fully Loaded (Artemis): adjusted requirements for this to be offered
Black Out (Dionysus): adjusted requirements for this to be offered
Demeter's Aid: reduced scaling from Poms
Swift Strike (Hermes): fixed an issue where this did not affect the third strike from the Stygian Blade
Greater Evasion (Hermes): reduced power level
Hyper Dash (Hermes): reduced scaling from rarity
Bad News (Hermes): adjusted requirements for this to be offered

Daedalus Hammer Upgrades

Rending Claws (Fists - Hidden Aspect): new! Dash-Upper makes foes slower and take more damage
Snap Nova (Blade): cut from game; replaced with...
Dash Nova (Blade): new! Lunge forward during your Special and briefly become Sturdy
Piercing Wave (Blade): increased damage
Perfect Shot (Bow): increased damage
Charged Volley (Bow): increased damage
Serrated Point (Spear): slightly increased Dash distance penalty
Quake Cutter (Fists): increased damage; now applies Boon effects
📢 Hazard Bomb (Rail): increased damage

Foes & Encounters

Fixed Thanatos sometimes showing up too frequently in Tartarus (as a result of using Infernal Gates)
Increased falling rubble damage to foes
Increased maximum money value earned from slaying foes in Survival encounters
Increased Darkness given by Sisyphus
Slightly reduced Well of Charon appearance rate
Slightly reduced Infernal Trove appearance rate; increased resource reduction speed
Reduced damage Bosses take from using Deflect effects against them
Wringer: significantly increased speed of Elite version
Tisiphone: this battle now has one fewer phases
Slam-Dancer: now has a death weapon similar to the Burn-Flinger
Spreader: reduced appearance rate of Elite version
Gorgon: increased sight radius
Dracon: increased sight radius
Skull-Crusher: adjusted hitbox of its nova attack under the effect of Middle Management (Pact)
Asphodel Barge of Death: added alternate encounter under the effects of Middle Management (Pact)
Flame Wheels: reduced explosive radius; reduced appearance rate of Elite variant
Splitter: Elite variant now fires several splitting shots at once; reduced appearance rate
Exalted Longspear: attack reduced to a single strike; Elite strikes three times successively
Soul Catcher: increased health
📢 The Minotaur: whirlwind attack telegraphs more distinctly while under Extreme Measures (Pact)
Theseus: each Olympian's aid also imbues his spear with special properties
Theseus and The Minotaur: they have learned a new tag-team maneuver (once you reach a certain point...)
Final Boss: added variant of this battle while under Extreme Measures (Pact); no longer susceptible to Charm effects during beam attacks; summoned urns now easier to target using mouse controls; Deflect effects now cause ranged projectiles to drop rather than destroying them
Optional Boss: fixed Deflect effects causing Backstab damage

Mirror of Night

Thick Skin: increased Darkness cost
Fiery Presence: increased power level
Privileged Status: increased Darkness cost
Abyssal Blood: fixed issues preventing this from working as described
Dark Foresight: fixed issues that made this less effective than described
Fated Authority: reduced max. rank; significantly reduced cost (invested Darkness will be refunded)
Fated Persuasion: significantly reduced cost (invested Darkness will be refunded)


Added not one but two new Keepsakes to discover
📢 Companion Fidi (Dusa): increased duration before summoned companion departs
Companion Shady (Sisyphus): removed variance in dropped rewards

Pact of Punishment

📢 Extreme Measures: increased Heat for third rank; added fourth rank (requires a certain Contractor item)
📢 Benefits Package: capped Savior Perk invulnerability rate; reduced spawns from Popper Perk
Tight Deadline: your time no longer resets between regions; clearing regions adds more time

House Contractor

Adjusted costs of various items (costs are lower, for the most part)
Codex Index: new! Lets you view each Olympian's Boon List (while browsing the Codex or choosing Boons)
📢 Vanquisher's Keep: new! Earn bonus Gemstones from vanquishing Underworld bosses
Extremer Measures: new! Unlock this brutal variant of the Final Boss (once you reach a certain point)
Decorative Themes: new! Revealed in the late-game, these 6 different themes alter the look of the UI
📢 Once purchased, you can now deactivate Shortcut, Great Hall

Resources Director

new! Revealed in the late-game, this shade lets you trade excess resources for a fancy Badge! These are cosmetic decorations for your Life Total UI.

Fated List of Minor Prophecies

The Reluctant Musician: new! Release Orpheus from solitary confinement (if you haven't already met him)
Power Without Equal: Discover all Legendary Boons
The God-Like King: new! Bring the Fists' Hidden Aspect to the surface
F----- R------: new! Complete the epilogue of the story
📢 Increased Gemstone rewards for many prophecies
Slightly reduced rewards for fulfilling the prophecy for each hidden Aspect

Permanent Record & Security Log

📢 The Permanent Record now shows Clears, Best Time, and Best Heat for everything
📢 You now can press and hold to rapidly scroll through Security Log escape attempts

Level Design & Environments

Added new environments related to the true ending...
You now can enter the locked chamber in the House of Hades (under certain conditions)
Adjusted camera height in some chambers
Fixed Zagreus appearing at incorrect scale in several chambers
Other minor fixes and improvements to various chambers

Art & Visual FX

Updated main menu art, animations, and logo
Updated Zagreus animation when jumping down at the start of an escape attempt
Updated Zagreus animation when he is defeated
Updated several Zagreus animations using the Stygian Blade
Updated textures and animations for Lord Hades while toiling in the House
Updated Orpheus character model (specifically, his lyre)
Updated artwork in inter-region chambers
Updated artwork in an early chamber in Tartarus, as well as the opening chamber
Updated artwork in the fountain chamber in Elysium
Updated artwork in the Asphodel Barge of Death
Updated textures for various foes in Tartarus
Updated firing effects for Witches
Updated death animation for Wretched Sneak
Updated Bone Hydra neck and base art and visual effects
Updated look of Wave-Maker projectiles (and similar effects)
Updated Dracon visual effects while burrowing
Updated textures for Satyrs
Updated Tiny Vermin death presentation
Updated Final Boss visual effects
Updated visual effect when Achilles and Orpheus leave the scene in certain events
Updated on-hit animations for Exalted
Updated Theseus pre-fight animations
📢 Updated visual effect for Fishing Points, making them easier to spot
Updated visual effects on Flame Wheels
Updated phase-in animation for Megagorgon
Updated visual effects for Punishing Sweep effect using Spear (Hades Aspect)
Updated icon for Bone Hourglass (Charon)
Updated visual effects for bonus shields using Shield (Chaos Aspect)
Updated visual effects for Magnetic curse using Fists (Talos Aspect)
Added visual effect when foes are struck by Charm effects
Added visual effects for Power Shot-style abilities granted by Daedalus Hammers
📢 Added visual effects for when foes' projectiles are hit using Deflect effects
📢 Added visual effect for Billowing Strength (Zeus)
📢 Added distinct effects for Broken Spearpoint (Fallen Warrior) and Divine Protection (Athena)
Added distinct visuals to locked exits in inter-region chambers
Minor updates to several images in the Codex
Many other visual fixes and improvements

Menus & UI

Updated look of floating text messages in most in-game contexts
Updated look of the Controls screen
Updated look of timer while using Tight Deadline (Pact)
Updated look of sidebar art while playing in ultrawide resolutions
Updated icons in the biome map travel sequence
Updated presentation when maxing out a Talent in the Mirror of Night
Updated presentation when entering the Temple of Styx main hall for the first time
Updated look of damage preview using the Rail's Bombard special
Updated look of various button prompts
Slightly increased text sizes in various contexts for improved readability
Improved menu navigation using controller input
Opening the Codex no longer requires pressing and holding the command
Version number no longer appears onscreen during gameplay (only in the main menu)
📢 Various fixes to Bloodstone ammo indicators using Aspect of Hera and Aspect of Beowulf
Unified look of Side Hustle (Hermes) and Golden Touch (Mirror) text
Fixed various formatting and text spillover issues in some languages
Other minor fixes, changes, and improvements

Music & SFX

Added five new music tracks! Listen for them in Asphodel, Elysium, and beyond...
Added sound effects for Fists' Hidden Aspect
Added sound effects for Rare Crop (Demeter) activating
Updated sound effects for various Final Boss attacks
📢 Reverb in the House of Hades gradually dampens as you fill the place with House Contractor items
📢 Weapon charge-up sounds pitch faster or slower based on the charge duration
Updated ambient sounds on the Asphodel Barge of Death
Updated combat emotes for the Minotaur
Updated sound effects on explosive upgrades from Daedalus Hammers
Updated sound effects for Voidstone invulnerability pulse
Updated sound effects entering Chaos Gates
Updated impact sounds using Electric Shot (Zeus) and Shield (Zeus Aspect)
Updated sound effects when fulfilling prophecies related to Hidden Aspects
Updated footstep sound effects while walking on various rugs
Other minor changes, fixes, and mix improvements

Voice & Narrative

Added one last new character to meet...
Added many new narrative events, with some for every character (with more than 3,000 new voice lines!)
Added many new Zagreus voice lines to various contexts for additional variety
Added Zagreus voice lines to some contexts (e.g. seeing a Kiss of Styx you can't afford in a Well of Charon)
Added Codex entries for Zagreus, a new location, and more
Added new Remembrance sequences (when Lord Hades appears at the start of some escape attempts)
Added a number of new Inspect Points to various locations
Added alternate portraits for a couple of characters
📢 Updated requirements and priority for various character subplots (these should advance more reliably)
📢 Updated requirements and other minor changes and improvements to various narrative events
📢 Fixed Theseus and the Minotaur sometimes lamenting one another's demise while already dead
Updated various older voice lines
The second flashback sequence can now occur several escape attempts earlier
Lord Hades will eventually take a brief recess from judging shades (then begin again...)
You now can listen to many conversations between other characters from farther away
Sometimes, Hypnos will be awake and ready to greet you as per his job description
The Wretched Broker and Megaera react to being the Featured Houseservant
Added several missing subtitles
Fixes and tuning to various contextual voice events


Integrated additional technical optimizations that should improve performance for some players
All text should be fully translated in all languages! To our vigilant Community Translators, thank you!!
Removed Development Roadmap, now that we have exited Early Access and launched v1.0
Added support for Cloud Saves (Epic Games Store version)
Added stickers for each character to the Keepsakes Screen (once you have forged a bond with them)
Added objective hints for revealing Weapon Aspects for the first time
Updated presentation when unlocking a character's Affinity Gauge
Updated presentation when forging bonds with each character
Updated presentation when revealing Weapon Aspects for the first time
Updated ordering of Keepsakes in the Keepsakes Screen (now that all of them are implemented)
Updated text position during Death Defiance presentation
Clarified text on Boons and Upgrades that affect base damage (as opposed to adding damage bonuses)
Adjusted size of Bone-Raker relative to other Bloodless
📢 You now can select the Mouse Wheel when remapping controls
📢 The sound effect for Fishing Points plays slightly sooner after encounters
Slightly reduced frequency of crowd reactions in the final chamber in Elysium
The Featured Houseservant Board in the House of Hades starts off looking bare-bones...
You now can no longer fish in Thanatos encounters before he appears
The Supportive Shade in the final chamber in Elysium now emotes when addressed by Zagreus
Removed occasional 'Perfect Landing' text when beginning escape attempts
Added more variety to messages when circumventing Cerberus in the Temple of Styx
In the House Contractor, a message appears under Court Music before it's available
Zagreus will not appear to take damage while entering a Chaos Gate with the Cosmic Egg (Chaos)
Added several new Victory Screen Commendations
Updated Credits
📢 Various text fixes, updates, and clarifications

Bug Fixes

Fixed various issues with environment art layering incorrectly
Fixed subplot between Achilles and the Fallen Warrior sometimes not advancing correctly
Fixed voice lines not playing when opening the Codex entry for the Fallen Warrior for the first time
Fixed Bloodstone ammo sometimes not regenerating as expected using Stygian Soul (Mirror)
Fixed golden flecks in the House of Hades not sparkling
Fixed an issue where Infernal Troves could be activated twice
Fixed visual issues where Chill effects could make other visual effects too bright
Fixed combat messages not playing correctly when foes are slain by falling rubble
📢 Fixed Crush Shot (Aphrodite) sometimes getting blocked unexpectedly
📢 Fixed Companion Fidi (Dusa) summon becoming trapped outside of the environment vs. Tisiphone
📢 Fixed an issue where losing a Death Defiance while fishing froze you in place
📢 Fixed Heaven's Vengeance (Zeus) not interacting correctly with Vengeful Mood (Zeus x Ares)
Fixed 'Prophecy Foretold' notifications playing invisibly while choosing a Boon
Fixed visual effects while using Rocket Bomb (Daedalus - Rail)
Fixed Companion Rib (Skelly) sometimes summoning in a spot inaccessible to the Tiny Vermin
Fixed damage fall-off effect not playing on small life bars
Fixed stun reaction presentation occurring while immune to stun effects
Fixed a visual issue where Aspect of Beowulf and Aspect of Rama attack sparkles became disjointed
Fixed instances of incorrect button prompts displaying using certain controllers
📢 Many, many, many other minor fixes

Quote of the Patch

'The labyrinth was then built by an eminent master-craftsman,
Daedalus, who had obscured all guiding marks and designed it
to cheat the eye with bewildering patterns of tortuous alleys.'
~Metamorphoses, Book 8: The Minotaur and Ariadne (Ovid; D. Raeburn translation)
Patch Notes Archive

For the full patch notes from our last Major Update in Early Access, check out The Blood Price Update Patch Notes (July, 2020).

September 1st, 2020

Policy on Fan Merchandise

Last Updated December 16, 2020 We're sometimes asked by fans whether it's OK to create and sell merchandise based on our characters and worlds. We love seeing your creations inspired by our games, including Hades, Pyre, Transistor, and Bastion. We also want fans of our games to have the best experiences possible. So, if you are interested in creating and selling fan merchandise, we have a few guidelines we are asking you to follow:

  • Making and selling limited, hand-made fan merchandise inspired by our games ("items") is generally fine, and does not require getting express written permission from us. However, you are not permitted to mass-produce or mass-distribute items (unless you have our express permission, which we've only given to a few trusted partners over the years).

  • Make clear that your items are unofficial, and not related to or authorized by Supergiant Games. Specifically, do not use the "Supergiant Games," "Hades," "Pyre," "Transistor," or "Bastion" trademarks and logos. Do not use official art or assets from our games.

  • You can only sell items directly to consumers. Do not sell them on large stores such as Redbubble, Displate, Society6, or Amazon.

  • Do not associate Supergiant Games or any of our games or brands with content that runs counter to the spirit of our games, i.e. content that is offensive, inappropriate, or otherwise in poor taste.

  • We reserve the right to ask you to remove any works at any time at our sole discretion for any reason. We likewise reserve the right to update this policy at any time and for any reason.

We appreciate your compliance with this policy. If you have further questions, please consider the following examples to help illustrate our policy in practice:

Example 1: Janie is selling a set of four Chthonic Companion plushies inspired by Hades on her Etsy page. She has made 10 sets in total. Is this permitted by our policy? YES! Janie is selling a limited quantity of hand-made items inspired by our games. Via Etsy, she is responsible for her relationship with her customers and is personally shipping out her items. Example 2: Kazu has created a well-loved image of Red from Transistor and decided to silk-screen it on a T-shirt, ordering a quantity of 50 to sell locally or at cons. Is this permitted by our policy?

YES! Kazu is making a small run of shirts based on their original design, and plans to sell them directly to customers. Example 3: Sam has a garnered a good-sized social media following for his digital artwork, and his latest piece is one of his most popular, depicting Falcon Ron from Pyre. Sam has announced a limited run of 100 prints to be sold at his Artist Alley booth at CrunchyRoll Expo. Is this permitted by our policy?

YES! Sam is directly selling a limited quantity of prints of a piece he created. Example 4: Cleo loves the cute Hades stickers available on Steam, and thinks they would be perfect as enamel pins, and a lot of her customers agree. Knowing demand is high, she has ordered a batch of 750, based on several of the game's most popular characters. Is this permitted by our policy?

NO. Cleo is using artwork from the game as the basis for her merchandise. Further, she has ordered a substantially large run of these items, i.e. is mass-producing the items. This violates our policy and we ask that such items not be created or sold.

Thank you for reading. In closing, please understand that our small team generally is not available to evaluate or approve ideas for fan merchandise, or answer specific questions about fan merchandise, which is part of the reason we created this policy. We hope this policy enables many creators to keep making the kinds of inspiring items we've been seeing for years.

The music of Supergiant Games has always been vital to the experience. Now, the most memorable songs from each of the games we created in our first 10 years are brought to life like never before!

Back in January, we traveled to the world-famous Studio Two at Abbey Road Studios in London to record the unique orchestral arrangements found on this album. Our composer and audio director, Darren Korb, carefully supervised every detail of this production, while providing vocals and guitar on the album; longtime collaborator Ashley Barrett also sings for each piece, all to the accompaniment of an orchestra conducted by Austin Wintory. Watch our making-of video for a sense of what's in store!

If you like what you've heard, then we have a truly one-of-a-kind item for you in The Songs of Supergiant Games: 10th Anniversary Orchestral Collection, now available for pre-order. The album is presented on translucent red vinyl, pressed by Cleveland-based manufacturer Gotta Groove Records, and contains a full-color 24-page booklet with lyrics and trivia for each song. Also included are digital download codes for the album on both Bandcamp and Steam. The Songs of Supergiant Games is expected to ship this fall, in time for the holidays. Please visit our store for more details.

We're very excited to announce that our god-like rogue-like dungeon crawler, Hades, is coming to Nintendo Switch this fall!

It will launch when we exit Early Access with the versions of Hades currently available on PC, on Steam and the Epic Games Store. Watch our new animated v1.0 Launch Trailer, and check out Nintendo's Indie World broadcast for our announcement with first-ever footage of the game running on the Switch!

We think Hades combines the best aspects of our past acclaimed titles, including the fast-paced action of Bastion, the rich atmosphere and depth of Transistor, and the character-driven storytelling of Pyre. It's grown to become our biggest, most replayable game by a longshot... and it's going to get even bigger and better when we exit Early Access and launch v1.0, complete with the true ending, and many other finishing touches.

We think the pick-up-and-play nature of the experience makes it perfectly suited for the Nintendo Switch, and we think new and returning players are going to love having Hades on the go. And for you returning players, our planned cross-save support means your Steam or Epic Games Store progress can transfer to the Switch!

Though we're launching v1.0 of Hades this fall only on Nintendo Switch and PC via Steam and the Epic Games Store, we will be considering opportunities to bring the game to additional platforms down the line. For now, all our focus is on making sure v1.0 of Hades on these platforms is the best game it can possibly be. You'll hear from us again about a specific launch date as we get closer. Until then!

Hades is in Early Access, which means we're actively working on it based on our plans and your feedback. We expect to keep adding features, powers, visual enhancements, music, and more, while expanding the story and fine-tuning all aspects of the experience.

Note: 📢 indicates a change inspired by community feedback! Our latest patch notes are below:

Early Access Patch 047 - July 2, 2020

This patch includes a last set of improvements following last week's big Blood Price Update. After any further technical fixes, our focus will shift to our v1.0 Launch later this year, and fulfilling the promise so many of you have seen in Hades!! Until then, thank you all so much for playing in Early Access!

Infernal Arms, Aspects, & Abilities

Twin Fists: fixed Dash-Upper not staggering foes as intended
📢 Shield of Chaos (Zagreus Aspect): reworked; now adds base damage to Attack and Dash-Strike
Shield of Chaos (Beowulf Aspect): Hunting Blades (Ares x Artemis) no longer offered if you have this
Eternal Spear (Hades Aspect): re-scaled Spin Attack radius (it now is larger at the lowest charge)
Eternal Spear (Guan Yu Aspect): increased Skewer special width (same as before the Blood Price Update)
Adamant Rail (Lucifer Aspect): fixed Dash invulnerability persisting after canceling with an attack; range normalized with other Aspects; fixed cases where it triggered some Boon effects very frequently

Boons & Blessings

Electric Shot (Zeus): restored slight homing effect
📢 Lightning Reflexes (Zeus): now can apply Jolted Status Curse
📢 Sweet Nectar (Poseidon x Aphrodite): now also affects Pom Slices
Second Wind (Hermes): reduced scaling from rarity; fixed an issue causing duration to scale with rarity

Daedalus Hammer Upgrades

Flash Fire (Rail): no longer deals damage faster; now gains an attack range bonus

Keepsakes & Items

Harpy Feather Duster (Dusa): increased healing item drop chance
Gaea's Treasure (Well): reduced cost

Level Design & Environments

Minor fixes and improvements to several chambers

Art & Visual FX

Updated Keepsake icon for Bone Hourglass (Charon)
Updated look of the eavesdrop point near to Shades in the House of Hades
Minor improvements to Orpheus model textures
Minor improvements to Hypnos model textures

Music & SFX

Updated sound effects while fulfilling Legendary Aspect prophecies
Updated sound effects when activating Strong Drink (Dionysus)
Updated sound effects when activating Side Hustle (Hermes)
Other minor changes, fixes, and mix improvements

Voice & Narrative

Added special audiovisual effect for Boon pick-up sequences, which plays before one-time story events
In multi-character conversations, now only the first character to speak shows the TalkToMe! indicator
Minor changes and improvements to various narrative events


Lord Hades now slams his desk disapprovingly when he believes it is warranted
Improved error messaging around corrupted save data (may you never see it)

Bug Fixes

📢 Fixed various additional crashes reported by players
📢 Fixed Eclipse (Chaos) blessing not displaying accurately in some cases while viewing Boon Info
Fixed travel sound of barges in Asphodel cutting off between chambers
Fixed Lord Hades writing feverishly rather than glaring at characters he is interrogating in some events
📢 Fixed Mirror, Guard-Post not being offered as expected by the House Contractor
📢 Fixed a display issue with Dark Reflections (Fated List) where Stubborn Defiance appeared twice
📢 Fixed an issue where the Mouse Lock setting could cause the cursor to get stuck
Other minor fixes

Quote of the Patch

Here we may reign secure, and in my choyce
To reign is worth ambition though in Hell:
Better to reign in Hell, then serve in Heav'n.
~Paradise Lost (John Milton)

Early Access Patch 046 - June 30, 2020

This patch contains additional performance and stability improvements, balance changes, and more. We're anticipating one more patch this week, to tie up any other loose ends with the Blood Price Update.

Infernal Arms, Aspects, & Abilities

Eternal Spear: slightly increased attack range; increased damage of first thrust in the attack sequence; increased Throw special speed
Eternal Spear (Zagreus Aspect): fixed an issue where this was not affecting charge-up time
Eternal Spear (Achilles Aspect): increased number of damage bonus instances; Throw special now is press-and-hold for variable range; Charged Skewer and Chain Skewer no longer offered if you have this
Eternal Spear (Hades Aspect): now also increases Spin Attack radius
Heart-Seeking Bow (Rama Aspect): slightly reduced charge time (it is faster); increased Power Shot damage; reduced fire speed and autolock angle of Volley special

Boons & Blessings

📢 Bronze Skin (Athena): improved scaling from Poms
📢 Strong Drink (Dionysus): no longer offered if you have not unlocked the Tartarus Fountain Chamber
Drift Dash (Hermes): now also makes you Sturdy; now called Hyper Sprint
Eclipse (Chaos): now also gives bonus Gemstones
Brilliance (Chaos): cut from game (due to the previous change)
Ruin (Chaos): cut from game

Daedalus Hammer Upgrades

Double Nova (Blade): no longer reduces area-of-effect
📢 Repulse Shot (Bow): increased knockback
Piercing Volley (Bow): significantly increased damage to Armor
Minotaur Rush (Shield): increased damage; Power Charge timing easier to execute
Flurry Jab (Spear): adjusted auto-attack, improving interaction with Swift Strike (Hermes); fixed a bug where it could be offered if you had Flaring Spin (Daedalus - Spear)
Flying Cutter (Fists): reduced charge-up time (it is faster)
Heavy Knuckle (Fists): increased damage
Quake Cutter (Fists): increased damage

Foes & Encounters

📢 Final Boss: you no longer auto-lock to the summoned urns

Well of Charon & Other Items

Price of Midas: increased minimum money value for life sacrificed

Fated List of Minor Prophecies

Chthonic Knowledge: increased required number of Codex unlocks to fulfill this
God of Swiftness: now also requires finding Bad News (Hermes)

Menus & UI

If you have insufficient Chthonic Keys for a Mirror of Night unlock, the cost now appears in red
Unified formatting on the 'Reset' button in the Controls and Settings screens

Art & Visual FX

Minor fixes and improvements to several chambers

Music & SFX

Added sound effect variations for purchasing different Well of Charon items
Adjusted activation sounds for several 1-stock Olympian Call effects (some were much quieter than others)
Adjusted sound effects for Eternal Spear (Achilles Aspect) Throw special
Adjusted sound effects for Flying Cutter (Daedalus - Fists)
Other minor changes, fixes, and mix improvements

Voice & Narrative

Zagreus voice lines identifying foes should play more reliably when you first encounter them
📢 A conversation with Achilles about Aspects is no longer needed for him to reveal the Aspect of Guan Yu
Numerous other minor changes and fixes to various events


Added more localized strings for Blood Price Update content (thank you, Community Translators!)
📢 The Keepsake Screen now has unique messages for each Chthonic Companion, after forging a bond
📢 Increased appearance rate of Fishing Points in Chaos; updated Head Chef rewards to compensate
Adjusted appearance rate of Fishing Points in Tartarus (they were too likely to appear in the first chamber)
Voice hint plays slightly sooner when repeatedly attempting to use Cast while out of Bloodstones
Improved presentation when Strong Drink (Dionysus) activates
Adjusted presentation timing when Side Hustle (Hermes) activates, just after entering chambers
Minor fixes and improvements to the presentation when you enter the Bone Hydra's chamber
📢 Tuned interact distances on Lyre and Gaming Table decorative items
📢 Reduced requirement for final Codex entry for the dreaded Red Onion
Updated text feedback for near-miss effects on Ruthless Reflex (Mirror) and Lightning Reflexes (Zeus)
Reduced frequency of how often you can admire Skelly's unlockable prizes (if you have them all)
Minor text changes, formatting, and fixes

Bug Fixes

📢 Fixed various additional crashes and performance issues reported by players
📢 Fixed issue where mouse cursor could flicker unexpectedly for some players
Fixed Bone Hydra main head variants appearing sooner than intended early on
Fixed rare issues where Chthonic Companion summons could deal bonus damage from certain effects
Fixed issues with Shield of Chaos (Beowulf Aspect) when Cast abilities are purged
Fixed visual issues toggling between Fireplace decorative items in the House of Hades
Fixed Codex update prompt occurring in the midst of fighting the Bone Hydra
Fixed attack sound sometimes persisting while fighting Theseus under Extreme Measures (Pact)
Fixed voice hint about your Dash not playing when intended the first time you meet Eurydice
Fixed Dionysus Wall-Scroll decorative item appearing in flashback sequences
Fixed incorrect icon using Stubborn Defiance (Mirror) in the Courtyard
Other minor fixes

Quote of the Patch

Sharp as a serpent's venomed fang
Straight to its mark the arrow sprang,
And from the giant's body shred
With trenchant steel the monstrous head.
~The Ramayana (Valmiki; R.T.H. Griffith translation)

Early Access Patch 045 - June 26, 2020

Thanks so much for the enthusiastic response to this week's Blood Price Update! Following several technical hot-fixes, this patch contains additional fixes and balance changes. Expect another patch this coming week, then we begin the final stretch of development before our v1.0 Launch later this year!

Engine & Tech

We hotfixed several crashes and performance issues, and will continue to do so if additional issues arise
Note: If you experience any issues with graphics or performance, please check our Technical Support FAQ at discord.gg/Supergiant for possible solutions

Infernal Arms, Aspects, & Abilities

📢 Adamant Rail: reduced scatter while firing
📢 Shield of Chaos (Beowulf Aspect): Throw special now bounces once; slightly increased attack speed; reduced damage penalty

Boons & Blessings

📢 Strong Drink (Dionysus): no longer offered if you have not unlocked the Tartarus Fountain Chamber
Quick Reload (Hermes): increased power level; significantly improved scaling from rarity
Quick Recovery (Hermes): slightly increased power level

Daedalus Hammer Upgrades

Snap Nova (Blade): now also increases the base damage of the Nova special
Perfect Shot (Bow): now also makes Power Shots easier to execute (the timing is more lenient)
Dashing Flight (Shield): no longer offered if you have Charged Flight (and vice versa)
Explosive Upper (Fists): increased damage
Concentrated Fire (Rail): increased damage
Hazard Bomb (Rail): removed the inability to aim your Bombard special (just be sure to get out of the way)

Foes & Encounters

The Exalted: fixed an issue causing the Brightsword, Strongbow, and Greatshield to deal somewhat more damage than intended; their damage is restored to what it was before the Blood Price Update
📢 Doomstone: slightly reduced Armor

Level Design & Environments

Improved collision at the Great Hall and Lounge intersection in the House of Hades
Other minor fixes and improvements to various chambers

Art & Visual FX

Added icon for Fireplace, Infernal decorative item offered by the House Contractor
Updated visual effects for footprints in the Final Boss encounter
Updated look of 'Renovate' interact point in the Prince's Bedchambers
Updated visual effects for healing in Fountain Chambers

Music & SFX

Updated attack sounds for the Wringer
Updated sound effect when foes are destroyed
📢 Adjusted sound effect for when you use up your last Death Defiance
Other minor changes, fixes, and mix improvements

Voice & Narrative

Updated several older voice lines
Minor changes and fixes to various events


The Bone Hydra's neck pieces are closer together when you enter its chamber
Fixed text size being larger than intended talking to Shades in the House of Hades
Minor text changes, formatting, and fixes

Bug Fixes

📢 Fixed various crashes and performance issues reported by players
📢 Fixed requirements for fulfilling War-God's Bloodlust (Fated List) (this was in a hotfix since last patch)
Fixed incorrect icon for Greater Consecration (Daedalus - Blade)
Fixed a small visual issue with the Wringer phase-in animation
Fixed a looping sound sometimes persisting with Theseus under Extreme Measures (Pact)
Fixed a camera issue when encountering the Final Boss
Fixed Zagreus becoming stuck in the firing animation with the Spear Throw special
Fixed Zagreus sometimes turning backwards entering Alecto's chamber (there is no escape)
Other minor fixes

Quote of the Patch

He went then in blazes, bended and striding,
Hasting him forward. His life and body
The targe well protected, for time-period shorter
Than wish demanded for the well-renowned leader
~Beowulf (Anonymous; J. Lesslie Hall translation)

Patch Notes Archive

For the full patch notes from the initial launch of this Major Update, check out The Blood Price Update Patch Notes (June, 2020).

Our god-like rogue-like dungeon crawler, Hades, just got a big shot in the arm with our eleventh Major Update -- our last one before our v1.0 Launch later this year! The Blood Price Update packs more of just about everything: foes, chambers, Boons, upgrades, Weapon Aspects, items, House decorations, story, music, and on, and on! Here are the highlights:

  • The Stygian Boatman, Charon, is finally unmasked, and has new inventory in stock in his shops & Wells (plus a surprise or two)!

  • Discover three new Legendary Weapon Aspects, including the Shield's Aspect of Beowulf and the Bow's Aspect of Rama!

  • Get new Boons from each Olympian, including Duo Boons for every pairing, plus new Daedalus Hammer upgrades for each weapon!

  • Take on new foes, mini-bosses, even a hidden boss! Beware the Wretched Sneak, Doomstone, Dracon, and other dangers.

  • We've also added more story than any other update, with more than 3,500 new voice lines, and new events for almost every character!

See it in action:

This update also features a huge amount of new-and-improved art and audio, not to mention a totally revamped code base that should make the game run even faster and smoother for many players. You'll be able to get closer than ever to the game's big cast of characters as you gear up for the true ending, coming in our v1.0 Launch.

Full patch notes are available here on our web site, in the game client, and our official Discord, where you can join a welcoming community of Hades players and Supergiant fans. Or, if you prefer a 28-minute dramatic-reading format, courtesy of our disembodied storyteller, we have that for you as well:

We hope you have a great time with this latest Major Update!

Hades Development Roadmap Update - June 2020

You can always see our latest Development Roadmap right in the game client. We wanted to share highlights from our latest update here:

In our third and latest Major Update this year, we made big, important under-the-hood changes to our code base, improving performance and multiplatform capability. We also added new content pretty much across the board.

What's Next: Our next big step is to exit Early Access for the v1.0 Launch of Hades, coming later this year! It will include the true ending of the story, plus many additional finishing touches. Release Date & Platforms: As of this writing, we don't yet have a more-specific date for our v1.0 Launch, other than 'later this year'. We also can't yet confirm any additional platforms. Thank you for your patience, and check here or social media for the latest news. High Priority Tasks: These are the big-ticket items we have to take care of before we can exit Early Access for our v1.0 Launch:

  • Game Ending: Though we wish to keep the details a secret, we're continuing to work on content for the game's true ending.

  • Polishing & Content Completion: We have some other additional content pieces in the works, plus final fixes and improvements.

  • Multiplatform Development: Each platform we support requires special care and attention, both in features and optimizations.

  • Localization: We're working with professional and community translators to ensure the game is fully translated for our v1.0 Launch.

Hades has now been in the works for about three years. The very first decision we made on the project was to make it an Early Access game, something we could build in partnership with our community. We also wanted to prove that Early Access development could be compatible with our approach to making games. We couldn't be happier with how the experiment has gone. Your feedback has made this game so much better than we could have on our own, so keep telling us what you think. Onward to our v1.0 Launch!

Our god-like rogue-like dungeon crawler, Hades, is bigger and better than ever with the advent of our tenth Major Update! The Nighty Night Update lets you get your mitts on a fierce new weapon, customize your playstyle with all-new Talents, and delve even deeper into the story. Here are the highlights:

  • Harness the Twin Fists of Malphon, and pulverize your foes with fists of fury! Features three unique Aspects to unlock!

  • Choose from all-new Mirror of Night Talents, opening up completely new playstyles and powerful builds!

  • Discover the Stygian Blade's legendary Aspect of Arthur, & defend yourself with its holy might!

  • Break into the Admin Chamber in the House of Hades, & have a look at your Permanent Record!

  • New chambers, story events, artwork, and much, much more!

See it in action:

This update also introduces a slew of graphical enhancements, improving the clarity of the action without sacrificing the spectacular look. Plus, you can learn more about Nyx, incarnate of night, and her vital role in the Underworld, and deepen your relationships with characters such as Orpheus, Artemis, and Zeus.

Full patch notes are available here on our web site, in the game client, and our official Discord, where you can join a welcoming community of Hades players and Supergiant fans.

Hades Development Roadmap Update - March 2020

You can always see our latest Development Roadmap right in the game client. We wanted to share highlights from our latest update here:

Having launched the Nighty Night Update, our next Major Update is slated for June. This is a longer wait than our previous updates, and for the first time, we are not prepared to commit to a specific launch date (yet). The reason is, we need this time to complete a significant technical update to our code base, which will yield two benefits:

  • Multiplatform Capability: Our updated code base will let us bring Hades to additional platforms, which has always been one of our goals (We expect to bring Hades to other platforms once our Early Access is complete sometime this year; we haven't decided on all those platforms just yet)

  • Improved Performance: Our updated code base should make Hades run better on more system configurations

These benefits are important to the future of this game, even if they do not have an immediate, visible impact for all our Early Access players. We really appreciate your patience and understanding as we execute this significant bit of under-the-hood work.

Technical Beta: Prior to the official launch of our next Major Update in June, we are planning to have a technical beta for our updated code base. Details to come via Twitter, Discord, and Steam.

June Update Preview: While our engineering team will be busy with our code base, our content team will be busy polishing many aspects of the game, and creating new Boons, Well of Charon items, Weapon Aspects, story content, music, and more. So, while our next Major Update may not be loaded with tons of new features, it should still be content-rich, while putting us in a good spot for continued development.

Release Date & Platforms: The launch date and platforms for v1.0 of Hades are still to be determined. However, we can safely say our next Major Update, slated for June 2020, will not be the last between now and our v1.0 later this year (when we exit Early Access).

Until next time, thank you for playing, and good luck getting out of hell!