On behalf of all of us at Supergiant Games, thank you for being with us during what's been a truly extraordinary year. Knowing it was so difficult for so many, we're left feeling immensely grateful, and wanted to share a few parting thoughts as we look ahead to the new year.

The chthonic gods enjoying the turning of the seasons. Art by Joanne Tran.


Hades: Your Game of the Year!!!

The brunt of our efforts this year surrounded the development of our rogue-like dungeon crawler, Hades, which launched on Nintendo Switch, PC, and Mac on September 17 after close to two years of development in Early Access. We've been blown away by the response, as Hades has become our fastest-selling, most highly acclaimed game yet.

It's been selected as 2020's Game of the Year by IGN, Polygon, TIME Magazine, and The Washington Post, among others. It earned Best Action Game and Best Indie Game at The Game Awards, Best Action Game from PC Gamer, and Critics' Choice and Best Indie Game at the Golden Joystick Awards. It's also one of the most critically acclaimed games of the year (and our most critically acclaimed game ever), according to Metacritic and OpenCritic.

Hades is even in the running for Game of the Year in The Steam Awards! This really means a lot, so if you enjoyed the game, we would really appreciate your vote.

Hypnos supervising a totally impartial voting process. Art by Jen Zee.

And, for those of you who happen to have the game for both your computer and Nintendo Switch, we hope you enjoy our new Cross-Saves feature, which lets you seamlessly transfer your saved progress between versions. Thank you so much for all your incredible support of our latest game!

Hermes delivering save data, as the ancient Greeks envisioned. Art by Jen Zee.


Supergiant Holiday Deals

It's a great time to pick up Hades, or complete your collection! We have a variety of offers on our titles happening right now. Please note most of these deals expire right around the beginning of the new year.

Nintendo Switch eShop Deals · Hades -- 20% OFF! · Transistor -- 80% OFF! · Bastion -- 80% OFF!

Steam Deals · Hades (Win / Mac) -- 20% OFF! · Pyre (Win / Mac / Linux) -- 70% OFF! · Transistor (Win / Mac / Linux) -- 85% OFF! · Bastion (Win / Mac / Linux) -- 85% OFF!

Merchandise Deals · A Bunch of Our Merchandise -- Up to 50% OFF!


Thank You & Best Wishes

If you've played our third game, Pyre, then maybe you'll know what we mean when we say mere distance cannot separate our spirits. While we couldn't celebrate our good fortunes in person this year, in some ways the circumstances brought us closer together... not just with each other, but with our community as well.

Looking ahead, we're excited to be able to stick together as a team, and keep making games. While it's too early to say what's next for us as yet, we're really looking forward to figuring it out. For now, from all of us, we wish you a safe, restful, cozy, happy holiday season, and all the best in the coming year.

Warm wishes for the season, from the House of Hades!

We are beyond excited to announce we have completed the Early Access development of our god-like rogue-like dungeon crawler, Hades, and officially launched v1.0 of the game! Hades is out right now on Nintendo Switch, as well as Steam and the Epic Games Store. Whether you're one of more than 700,000 players who've joined us in Early Access or just now delving in, we hope you have a wonderful time exploring everything the Underworld has to offer.

About the v1.0 Launch Update

Returning players will find that our v1.0 Launch Update is brimming with exciting new additions and improvements, including the true ending of the story, new events for the game's 30 fully voiced characters, five stunning new pieces of music, a new weapon variant in the hidden aspect of the Twin Fists, an all-new variant of the final boss fight, new late-game unlockables, and more!

On top of that, scores of audiovisual improvements, fixes, and other enhancements ensure Hades is now bigger and better than ever.

Patch Notes & Discord

Full patch notes are available here, in the game client, and our official Discord, where you can join a welcoming community of Hades players and Supergiant fans. Also, just in case you like your patch notes recited via a disembodied storyteller, we of course have that for you as well:

About the Hades Original Soundtrack

To accompany our v1.0 Launch, we're pleased to offer the complete Hades Original Soundtrack, featuring two and a half hours of stunning music created for the game by our composer and audio director, Darren Korb.

Even if you've heard the blood-pumping tracks we've released thus far in Early Access, we can confidently say we've saved some of the best for last in this full release! Look for the soundtrack in digital formats, as well as on vinyl or compact disc.

About the Game

Hades combines the best aspects of our critically acclaimed titles, including the fast-paced action of Bastion, the rich atmosphere and depth of Transistor, and the character-driven storytelling of Pyre.

As the immortal Prince of the Underworld, you'll wield the powers and mythic weapons of Olympus to break free from the clutches of the god of the dead himself, while growing stronger and unraveling more of the story with each unique escape attempt. We designed Hades for Early Access from the ground up to see just what we could create in partnership with our community. After three years in development, the result is by far the biggest, most feature-rich game we've ever made. We hope it captures your imagination right away with its fast-paced action and detailed world, and keeps you discovering new events and possibilities for dozens or even hundreds of hours. For more information, visit the Hades FAQ on our web site.

What's Next?

We put everything we've got into v1.0 of Hades! As always around our game launches or Major Updates, we'll be monitoring this launch closely to ensure it's as problem-free as possible for all players, deploying patches as needed to address any issues. Once we're sure things are in a good spot, our small team will be taking a break to recharge, and plan what's next. Looking further ahead to 2021 and beyond, we'll be excited to say more about what's in store for us just as soon as we're ready.

Thank You!!

Hades was made possible through the 10+ years of experience we've gained working together as a team, and the generous support and enthusiastic feedback provided by our player community during the course of development. Thanks to you, this game grew bigger than we ever expected, and we loved creating it in every detail.

September 17th, 2020

Hades: Latest Updates

Note: 📢 indicates a change inspired by community feedback! Our latest patch notes are below:
Post-Launch Patch - February 2, 2021

We've continued monitoring feedback and reports since our v1.0 Launch Update, and this patch contains fixes to various issues brought to our attention. Thank you for your support, and for playing Hades!


Infernal Arms, Aspects, & Abilities

📢 Twin Fists (Gilgamesh Aspect): fixed Maim effect not always dealing as much damage as expected


Boons & Blessings

Thunder Flourish (Zeus): fixed an issue where most lightning bolts could not deal Critical damage after also picking Pressure Points (Artemis)
Swift Flourish (Hermes): fixed an issue where this would reduce attack speed above Common rarity


Foes & Encounters

📢 Wringer: fixed issue where they sometimes attacked through obstacles
Theseus and The Minotaur: fixed their alternate tag-team maneuver not always firing as expected; other minor fixes


Voice & Narrative

📢 Fixed some Megaera battle chatter voice lines not playing correctly, causing subtitle mismatches
Fixed several rare issues where certain subplots or affinity events would not occur as expected
Fixed a rare issue where Orpheus would sometimes not appear back at the House as soon as expected
📢 Other minor fixes, changes, and improvements to various narrative events


Miscellaneous

Improved detection for DualSense controllers for some systems
Improved controller support with systems running macOS Big Sur
Improved Switch Pro controller support (default inputs now match the console; please check your bindings)
📢 Various fixes and improvements to localized text in different languages
Improved controller selection for Companions in the Keepsake Screen (to prevent accidental upgrading)
Version number on the main menu now fades out smoothly when loading a game
Improved check for Three-Headed Boy (Achievement) to ensure Cerberus pets are correctly tallied
Various minor memory optimizations
📢 Minor text fixes, updates, and clarifications


Bug Fixes

📢 Fixed several rare crashes and hangs
📢 Fixed a rare issue where big slow radiating blasts from certain bosses would be missing visual effects
📢 Fixed a rare issue causing Wall-Scroll, Achilles to not be offered from the House Contractor
Fixed a lighting issue that could occur when dashing into the Lounge via the Shortcut, Great Hall
Fixed Exalted Strongbow targeting indicator sometimes briefly sticking to Zagreus
Fixed a rare issue where the Minotaur could get stuck in his Bull Rush animation
Fixed rare issues where Lord Hades could be judging shades when he really ought to be on break
Fixed Price of Midas erroneously indicating you earned money while affected by Pauper's (Chaos)
Fixed a minor visual issue when certain characters' affinity gauges are unlocked
Fixed minor issues with some visual effects for the Final Boss
Other minor fixes


Quote of the Patch

'Although Zagreus is known only in connection with the partly artificial mythology of the cult of Orphism, his story may contain elements of genuine but otherwise forgotten myths.'
~Crowell's Handbook of Classical Mythology (E. Tripp)

Post-Launch Patch - December 1, 2020

This patch contains additional minor fixes and improvements based on your feedback and reports since our v1.0 Launch Update. We expect this to be our final PC patch of the year. Thank you for playing Hades!!


Infernal Arms, Aspects, & Abilities

Heart-Seeking Bow (Zagreus Aspect): increased Critical chance
Eternal Spear (Achilles Aspect): increased Skewer special charge speed; improved input buffering
Adamant Rail (Eris Aspect): reduced duration of bonus damage effect


Boons & Blessings

Sea Storm (Poseidon x Zeus): adjusted requirements for this to be offered; fixed interaction with Curse of Drowning (Poseidon x Ares)
Blinding Flash (Athena): fixed incorrect scaling from Poms on the Exposed Status Curse
Athena's Aid: reduced scaling from Poms
Parting Shot (Athena x Aphrodite): fixed interaction with Shadow Presence (Mirror)
Sweet Surrender (Aphrodite): normalized scaling from rarity and Poms
After Party (Dionysus): improved scaling from rarity
Black Out (Dionysus): adjusted requirements for this to be offered
Rare Crop (Demeter): fixed this not counting toward the bonus from Family Favorite (Mirror)
Killing Freeze (Demeter): fixed damage being locked at Common rarity; adjusted scaling from rarity


Daedalus Hammer Upgrades

Dash Nova (Blade): increased Sturdy duration; fixed dash sometimes moving you to the wrong position
Heavy Knuckle (Fists): increased attack speed; no longer locks you in place while attacking
📢 Draining Cutter (Fists): life drain now works under the effects of Lasting Consequences (Pact)


Keepsakes & Items

📢 Companion Rib (Skelly): increased health for summoned companion; takes less damage from you
Myrmidon Bracer (Achilles): now also works vs. trap damage
📢 Skull Earring (Megaera): increased active threshold
Shattered Shackle (Sisyphus): increased power level
----- of the ---- (???): reduced max number of stocks; updated text description to be more accurate


Mirror of Night

Abyssal Blood: increased power level


Level Design & Environments

Minor fixes and improvements to several chambers


Art & Visual FX

Added unique visuals for the Aspect of Eris damage boost
Minor improvements to Final Boss intro animation


Music & SFX

Updated sounds for the third strike in the Aspect of Guan Yu attack sequence
Updated sound for big slow radiating blasts generated by certain attacks
Added emote for when the Minotaur sets up the 'Bull Horn' combo attack


Voice & Narrative

Slightly increased priority of events in the subplot that unlocks Hypnos' Affinity Gauge
Increased priority of Zeus events required for the epilogue
Increased priority of Orpheus events once you've started playing the Splendid Lyre
Fixed rare cases where the Night and Darkness prophecy was not fulfilling when expected
Fixed event requirements for Final Boss acknowledging if you can get there without Olympian Boons
Fixed event requirements for Thanatos and Achilles acknowledging specific Weapon Aspects
📢 Other minor fixes, changes, and improvements to various narrative events


Miscellaneous

Updated in-game flow when syncing cloud saves (Epic Games Store version)
Improved feedback when highlighting upgrade buttons for each Companion in the Keepsake Screen
📢 Various fixes and improvements to localized text in different languages
📢 Minor text fixes, updates, and clarifications


Bug Fixes

Fixed an old, elusive issue that sometimes caused text keywords to appear in the w r o n g f o n t
Fixed instances where Gorgon projectiles could be destroyed using the Shield of Chaos
Fixed Deflect causing higher-than-intended damage against the Furies and Bone Hydra
📢 Fixed the damage preview for Hazard Bomb (Rail) not being quite the right size
📢 Fixed interactions between Ares' Doom Status Curse and Aspect of Gilgamesh Maim effect
📢 Fixed issues using Poms on Flood Shot (Poseidon) with Blizzard Shot (Demeter x Poseidon)
📢 Fixed Pool of Purging showing non-zero sell costs while you are affected by Pauper's (Chaos)
📢 Fixed additional cases of Codex Index screen displaying incorrect requirements for Boons
Fixed Aspect of Hestia reload tutorial objective never clearing while testing it in the Courtyard
Other minor fixes


Quote of the Patch

'The dead? O gods, the dead! Yes, I know who you mean.'
~The Choephori (Aeschylus; P. Vellacott translation)

Post-Launch Patch - October 27, 2020

This small patch contains assorted balance changes, fixes, and improvements, following our v1.0 Launch Update. We should have another patch in the coming weeks. Thanks very much for playing!!


Infernal Arms, Aspects, & Abilities

Eternal Spear (Guan Yu Aspect): increased attack damage; improved attack input buffering (you now can Dash between strikes)
📢 Twin Fists (Talos Aspect): increased duration of Magnetized effect
📢 Twin Fists (Gilgamesh Aspect): improved input buffering after Dash-Strike
Adamant Rail (Lucifer Aspect): increased Bombard special bomb travel speed and detonation speed


Boons & Blessings

Thunder Dash (Zeus): increased scaling from Poms
Second Wave (Poseidon): adjusted requirements for this to be offered
Parting Shot (Athena x Aphrodite): no longer offered while using the Shield's Beowulf Aspect
Calculated Risk (Athena x Dionysus): increased power level
Crush Shot (Aphrodite): increased scaling from Poms
Passion Dash (Aphrodite): increased area of effect and scaling from Poms


Daedalus Hammer Upgrades

Dash Nova (Blade): now offered while using Aspect of Arthur
Twin Shot (Bow): reduced penalty to max. range
📢 Draining Cutter (Fists): life-drain effect now activates from Aspect of Gilgamesh Maim damage
Heavy Knuckle (Fists): increased damage


Foes & Encounters

'Trial of the Gods': slightly reduced encounter difficulty in Tartarus
Wretched Thug: slightly reduced appearance rate
📢 Theseus: improved hitbox of his Zeus lightning enchantment on his spear throw


Voice & Narrative

Adjusted requirements for several miscellaneous Hermes events that were never playing
📢 Minor fixes, changes, and improvements to various narrative events


Miscellaneous

Steam: Added choice of rendering configurations when starting the game, including a new Vulkan renderer option, which may lead to better performance and stability on some systems (you can also run this version of Hades.exe directly from the x64Vk folder in your install directory)
📢 Slightly increased chance to find Fishing Points in Chaos
📢 Adjusted timing of when gameplay timer pauses while opening the Codex


Bug Fixes

📢 Fixed various additional crashes reported by players
📢 Fixed A Friendly Wager (Fated List) prophecy not being fulfilled when expected
📢 Fixed sometimes being able to queue two empowered shots using the Rail's Hestia Aspect
📢 Fixed Deadly Flourish (Artemis) negating the Critical chance of Vicious Skewer (Daedalus - Spear)
📢 Fixed incorrect damage text on the description for Heart Rend (Artemis x Aphrodite)
📢 Fixed an inconsistency in the requirements for being offered Minotaur Rush (Daedalus - Shield) and Sudden Rush (Daedalus - Shield)
📢 Fixed rare issues on older save files preventing players from gifting certain characters in certain cases
📢 Fixed a camera issue interacting with the Bat Cage, All-Seeing in the House of Hades
📢 Fixed instances where Fishing Points could appear when you did not have the Rod of Fishing
Fixed a minor animation issue when Bloodless foes started moving after attacking
Other minor fixes


Quote of the Patch

Espous'd in Autumn: life and death alone to wretched mortals from thy power is known:
For thine the task according to thy will, life to produce, and all that lives to kill.
~The Hymns of Orpheus - "To Proserpine (Persephone)" (T. Taylor translation)

Post-Launch Patch - October 13, 2020

This patch contains additional improvements, balance changes, voice lines, and fixes following our v1.0 Launch Update. We expect to deploy another patch in the coming weeks. Thank you for playing!!

(Note: truncated to make his page less unwieldy! Please visit the #hades-latest-updates channel at our official Discord for full notes.)

Quote of the Patch

'My son, my son, the unluckiest man alive!
This is no deception sent by Queen Persephone,
this is just the way of mortals when we die.'
~The Odyssey (Homer; R. Fagles translation)


Patch 048: The v1.0 LAUNCH Update - September 17, 2020

At long last, our v1.0 Launch has arrived!! The true ending awaits, along with much, much more. This marks the conclusion of our development in Early Access, though we will be monitoring this launch closely and patching any issues that arise. To all of you who joined us during development, thank you!


Highlights

The True Ending: discover what awaits Prince Zagreus at the end of his journey
New Hidden Aspect: harness the unsurpassed fury of the Twin Fists in the aspect of an ancient god-king
Extremer Measures: can you withstand the full unbridled power of the Final Boss?
New Late-Game Unlockables: assert your status with new decorative themes and prestigious badges
New Keepsakes: get not one but two powerful, new Keepsakes... but from whom?
New Music: listen for five stunning new tracks, rounding out 2.5 hours of original music
New Artwork: new visual effects, renovated chambers, and updated animations abound
Expanded Story: new narrative events with every character, and thousands of new voice lines


Achievements

Added nearly 50 Achievements! Note: You may earn certain Achievements once you load your game, based on past progress. Fear not, it isn't possible to have played past the point where you can unlock any Achievement. Ones not awarded retroactively should be reasonable to earn (e.g. clearing Tartarus).


General Gameplay

📢 Increased Darkness rewards when vanquishing Bosses
📢 Increased Darkness and Gemstone rewards from Elite encounters
You may receive a large surplus of Darkness, as a refund from adjusted Mirror of Night costs for Fated Authority and Fated Persuasion


Infernal Arms, Aspects, & Abilities

Stygian Blade: adjusted Dash-Strike recovery and input buffering
Stygian Blade (Zagreus Aspect): now increases move speed and Attack speed (rather than Dash distance)
📢 Heart-Seeking Bow: increased Attack and Special damage; reduced Attack and Special recovery time
Heart-Seeking Bow (Rama Aspect): reduced Attack charge-up time (it is faster); fixed an interaction between Shared Suffering effect and Breaking Wave (Poseidon)
Twin Fists (Zagreus Aspect): removed increase to attack speed (this was only affecting the first punch...)
Shield of Chaos (Chaos Aspect): updated behavior of bonus Shields from Throw special
Shield of Chaos (Zeus Aspect): increased damage radius of Throw special
Twin Fists (Hidden Aspect): new! Seek Asterius to reveal it (unlock Guan Yu and Fist aspects first)
Adamant Rail (Eris Aspect): increased damage bonus
Adamant Rail (Hestia Aspect): now easier to manually reload after firing
Adamant Rail (L------ Aspect): Bombs no longer block pathing


Boons & Blessings

Thunder Dash (Zeus): improved scaling from rarity
Electric Shot (Zeus): reduced scaling from Poms
Zeus' Aid: reduced damage
Lightning Rod (Zeus x Artemis): significantly increased attack range; increased attack rate
Razor Shoals (Poseidon): increased damage
Wave Pounding (Poseidon): increased damage bonus
Hydraulic Might (Poseidon): reduced damage bonus; increased duration; fixed when effect begins in encounters that do not start right away
Sunken Treasure (Poseidon): fixed scaling from rarity not working correctly
Parting Shot (Athena x Aphrodite): increased damage bonus
Merciful End (Athena x Ares): adjusted requirements for this to be offered; slightly reduced damage
Deadly Reversal (Athena x Artemis): adjusted requirements for this to be offered
Crush Shot (Aphrodite): reduced scaling from Poms
Urge to Kill (Ares): increased power level
Dire Misfortune (Ares): improved scaling from rarity
Curse of Vengeance (Ares): improved scaling from Poms
Blood Frenzy (Ares): increased power level
Slicing Shot (Ares): increased damage; reduced rate-of-attack to compensate
Blade Dash (Ares): increased damage; reduced rate-of-attack to compensate
Vicious Cycle (Ares): increased damage (to compensate for the previous changes)
Freezing Vortex (Ares x Demeter): reduced penalty to damage radius
Hunter's Dash (Artemis): reduced scaling from rarity
Fully Loaded (Artemis): adjusted requirements for this to be offered
Black Out (Dionysus): adjusted requirements for this to be offered
Demeter's Aid: reduced scaling from Poms
Swift Strike (Hermes): fixed an issue where this did not affect the third strike from the Stygian Blade
Greater Evasion (Hermes): reduced power level
Hyper Dash (Hermes): reduced scaling from rarity
Bad News (Hermes): adjusted requirements for this to be offered


Daedalus Hammer Upgrades

Rending Claws (Fists - Hidden Aspect): new! Dash-Upper makes foes slower and take more damage
Snap Nova (Blade): cut from game; replaced with...
Dash Nova (Blade): new! Lunge forward during your Special and briefly become Sturdy
Piercing Wave (Blade): increased damage
Perfect Shot (Bow): increased damage
Charged Volley (Bow): increased damage
Serrated Point (Spear): slightly increased Dash distance penalty
Quake Cutter (Fists): increased damage; now applies Boon effects
📢 Hazard Bomb (Rail): increased damage


Foes & Encounters

Fixed Thanatos sometimes showing up too frequently in Tartarus (as a result of using Infernal Gates)
Increased falling rubble damage to foes
Increased maximum money value earned from slaying foes in Survival encounters
Increased Darkness given by Sisyphus
Slightly reduced Well of Charon appearance rate
Slightly reduced Infernal Trove appearance rate; increased resource reduction speed
Reduced damage Bosses take from using Deflect effects against them
Wringer: significantly increased speed of Elite version
Tisiphone: this battle now has one fewer phases
Slam-Dancer: now has a death weapon similar to the Burn-Flinger
Spreader: reduced appearance rate of Elite version
Gorgon: increased sight radius
Dracon: increased sight radius
Skull-Crusher: adjusted hitbox of its nova attack under the effect of Middle Management (Pact)
Asphodel Barge of Death: added alternate encounter under the effects of Middle Management (Pact)
Flame Wheels: reduced explosive radius; reduced appearance rate of Elite variant
Splitter: Elite variant now fires several splitting shots at once; reduced appearance rate
Exalted Longspear: attack reduced to a single strike; Elite strikes three times successively
Soul Catcher: increased health
📢 The Minotaur: whirlwind attack telegraphs more distinctly while under Extreme Measures (Pact)
Theseus: each Olympian's aid also imbues his spear with special properties
Theseus and The Minotaur: they have learned a new tag-team maneuver (once you reach a certain point...)
Final Boss: added variant of this battle while under Extreme Measures (Pact); no longer susceptible to Charm effects during beam attacks; summoned urns now easier to target using mouse controls; Deflect effects now cause ranged projectiles to drop rather than destroying them
Optional Boss: fixed Deflect effects causing Backstab damage


Mirror of Night

Thick Skin: increased Darkness cost
Fiery Presence: increased power level
Privileged Status: increased Darkness cost
Abyssal Blood: fixed issues preventing this from working as described
Dark Foresight: fixed issues that made this less effective than described
Fated Authority: reduced max. rank; significantly reduced cost (invested Darkness will be refunded)
Fated Persuasion: significantly reduced cost (invested Darkness will be refunded)


Keepsakes

Added not one but two new Keepsakes to discover
📢 Companion Fidi (Dusa): increased duration before summoned companion departs
Companion Shady (Sisyphus): removed variance in dropped rewards


Pact of Punishment

📢 Extreme Measures: increased Heat for third rank; added fourth rank (requires a certain Contractor item)
📢 Benefits Package: capped Savior Perk invulnerability rate; reduced spawns from Popper Perk
Tight Deadline: your time no longer resets between regions; clearing regions adds more time


House Contractor

Adjusted costs of various items (costs are lower, for the most part)
Codex Index: new! Lets you view each Olympian's Boon List (while browsing the Codex or choosing Boons)
📢 Vanquisher's Keep: new! Earn bonus Gemstones from vanquishing Underworld bosses
Extremer Measures: new! Unlock this brutal variant of the Final Boss (once you reach a certain point)
Decorative Themes: new! Revealed in the late-game, these 6 different themes alter the look of the UI
📢 Once purchased, you can now deactivate Shortcut, Great Hall


Resources Director

new! Revealed in the late-game, this shade lets you trade excess resources for a fancy Badge! These are cosmetic decorations for your Life Total UI.


Fated List of Minor Prophecies

The Reluctant Musician: new! Release Orpheus from solitary confinement (if you haven't already met him)
Power Without Equal: Discover all Legendary Boons
The God-Like King: new! Bring the Fists' Hidden Aspect to the surface
F----- R------: new! Complete the epilogue of the story
📢 Increased Gemstone rewards for many prophecies
Slightly reduced rewards for fulfilling the prophecy for each hidden Aspect


Permanent Record & Security Log

📢 The Permanent Record now shows Clears, Best Time, and Best Heat for everything
📢 You now can press and hold to rapidly scroll through Security Log escape attempts


Level Design & Environments

Added new environments related to the true ending...
You now can enter the locked chamber in the House of Hades (under certain conditions)
Adjusted camera height in some chambers
Fixed Zagreus appearing at incorrect scale in several chambers
Other minor fixes and improvements to various chambers


Art & Visual FX

Updated main menu art, animations, and logo
Updated Zagreus animation when jumping down at the start of an escape attempt
Updated Zagreus animation when he is defeated
Updated several Zagreus animations using the Stygian Blade
Updated textures and animations for Lord Hades while toiling in the House
Updated Orpheus character model (specifically, his lyre)
Updated artwork in inter-region chambers
Updated artwork in an early chamber in Tartarus, as well as the opening chamber
Updated artwork in the fountain chamber in Elysium
Updated artwork in the Asphodel Barge of Death
Updated textures for various foes in Tartarus
Updated firing effects for Witches
Updated death animation for Wretched Sneak
Updated Bone Hydra neck and base art and visual effects
Updated look of Wave-Maker projectiles (and similar effects)
Updated Dracon visual effects while burrowing
Updated textures for Satyrs
Updated Tiny Vermin death presentation
Updated Final Boss visual effects
Updated visual effect when Achilles and Orpheus leave the scene in certain events
Updated on-hit animations for Exalted
Updated Theseus pre-fight animations
📢 Updated visual effect for Fishing Points, making them easier to spot
Updated visual effects on Flame Wheels
Updated phase-in animation for Megagorgon
Updated visual effects for Punishing Sweep effect using Spear (Hades Aspect)
Updated icon for Bone Hourglass (Charon)
Updated visual effects for bonus shields using Shield (Chaos Aspect)
Updated visual effects for Magnetic curse using Fists (Talos Aspect)
Added visual effect when foes are struck by Charm effects
Added visual effects for Power Shot-style abilities granted by Daedalus Hammers
📢 Added visual effects for when foes' projectiles are hit using Deflect effects
📢 Added visual effect for Billowing Strength (Zeus)
📢 Added distinct effects for Broken Spearpoint (Fallen Warrior) and Divine Protection (Athena)
Added distinct visuals to locked exits in inter-region chambers
Minor updates to several images in the Codex
Many other visual fixes and improvements


Menus & UI

Updated look of floating text messages in most in-game contexts
Updated look of the Controls screen
Updated look of timer while using Tight Deadline (Pact)
Updated look of sidebar art while playing in ultrawide resolutions
Updated icons in the biome map travel sequence
Updated presentation when maxing out a Talent in the Mirror of Night
Updated presentation when entering the Temple of Styx main hall for the first time
Updated look of damage preview using the Rail's Bombard special
Updated look of various button prompts
Slightly increased text sizes in various contexts for improved readability
Improved menu navigation using controller input
Opening the Codex no longer requires pressing and holding the command
Version number no longer appears onscreen during gameplay (only in the main menu)
📢 Various fixes to Bloodstone ammo indicators using Aspect of Hera and Aspect of Beowulf
Unified look of Side Hustle (Hermes) and Golden Touch (Mirror) text
Fixed various formatting and text spillover issues in some languages
Other minor fixes, changes, and improvements


Music & SFX

Added five new music tracks! Listen for them in Asphodel, Elysium, and beyond...
Added sound effects for Fists' Hidden Aspect
Added sound effects for Rare Crop (Demeter) activating
Updated sound effects for various Final Boss attacks
📢 Reverb in the House of Hades gradually dampens as you fill the place with House Contractor items
📢 Weapon charge-up sounds pitch faster or slower based on the charge duration
Updated ambient sounds on the Asphodel Barge of Death
Updated combat emotes for the Minotaur
Updated sound effects on explosive upgrades from Daedalus Hammers
Updated sound effects for Voidstone invulnerability pulse
Updated sound effects entering Chaos Gates
Updated impact sounds using Electric Shot (Zeus) and Shield (Zeus Aspect)
Updated sound effects when fulfilling prophecies related to Hidden Aspects
Updated footstep sound effects while walking on various rugs
Other minor changes, fixes, and mix improvements


Voice & Narrative

Added one last new character to meet...
Added many new narrative events, with some for every character (with more than 3,000 new voice lines!)
Added many new Zagreus voice lines to various contexts for additional variety
Added Zagreus voice lines to some contexts (e.g. seeing a Kiss of Styx you can't afford in a Well of Charon)
Added Codex entries for Zagreus, a new location, and more
Added new Remembrance sequences (when Lord Hades appears at the start of some escape attempts)
Added a number of new Inspect Points to various locations
Added alternate portraits for a couple of characters
📢 Updated requirements and priority for various character subplots (these should advance more reliably)
📢 Updated requirements and other minor changes and improvements to various narrative events
📢 Fixed Theseus and the Minotaur sometimes lamenting one another's demise while already dead
Updated various older voice lines
The second flashback sequence can now occur several escape attempts earlier
Lord Hades will eventually take a brief recess from judging shades (then begin again...)
You now can listen to many conversations between other characters from farther away
Sometimes, Hypnos will be awake and ready to greet you as per his job description
The Wretched Broker and Megaera react to being the Featured Houseservant
Added several missing subtitles
Fixes and tuning to various contextual voice events


Miscellaneous

Integrated additional technical optimizations that should improve performance for some players
All text should be fully translated in all languages! To our vigilant Community Translators, thank you!!
Removed Development Roadmap, now that we have exited Early Access and launched v1.0
Added support for Cloud Saves (Epic Games Store version)
Added stickers for each character to the Keepsakes Screen (once you have forged a bond with them)
Added objective hints for revealing Weapon Aspects for the first time
Updated presentation when unlocking a character's Affinity Gauge
Updated presentation when forging bonds with each character
Updated presentation when revealing Weapon Aspects for the first time
Updated ordering of Keepsakes in the Keepsakes Screen (now that all of them are implemented)
Updated text position during Death Defiance presentation
Clarified text on Boons and Upgrades that affect base damage (as opposed to adding damage bonuses)
Adjusted size of Bone-Raker relative to other Bloodless
📢 You now can select the Mouse Wheel when remapping controls
📢 The sound effect for Fishing Points plays slightly sooner after encounters
Slightly reduced frequency of crowd reactions in the final chamber in Elysium
The Featured Houseservant Board in the House of Hades starts off looking bare-bones...
You now can no longer fish in Thanatos encounters before he appears
The Supportive Shade in the final chamber in Elysium now emotes when addressed by Zagreus
Removed occasional 'Perfect Landing' text when beginning escape attempts
Added more variety to messages when circumventing Cerberus in the Temple of Styx
In the House Contractor, a message appears under Court Music before it's available
Zagreus will not appear to take damage while entering a Chaos Gate with the Cosmic Egg (Chaos)
Added several new Victory Screen Commendations
Updated Credits
📢 Various text fixes, updates, and clarifications


Bug Fixes

Fixed various issues with environment art layering incorrectly
Fixed subplot between Achilles and the Fallen Warrior sometimes not advancing correctly
Fixed voice lines not playing when opening the Codex entry for the Fallen Warrior for the first time
Fixed Bloodstone ammo sometimes not regenerating as expected using Stygian Soul (Mirror)
Fixed golden flecks in the House of Hades not sparkling
Fixed an issue where Infernal Troves could be activated twice
Fixed visual issues where Chill effects could make other visual effects too bright
Fixed combat messages not playing correctly when foes are slain by falling rubble
📢 Fixed Crush Shot (Aphrodite) sometimes getting blocked unexpectedly
📢 Fixed Companion Fidi (Dusa) summon becoming trapped outside of the environment vs. Tisiphone
📢 Fixed an issue where losing a Death Defiance while fishing froze you in place
📢 Fixed Heaven's Vengeance (Zeus) not interacting correctly with Vengeful Mood (Zeus x Ares)
Fixed 'Prophecy Foretold' notifications playing invisibly while choosing a Boon
Fixed visual effects while using Rocket Bomb (Daedalus - Rail)
Fixed Companion Rib (Skelly) sometimes summoning in a spot inaccessible to the Tiny Vermin
Fixed damage fall-off effect not playing on small life bars
Fixed stun reaction presentation occurring while immune to stun effects
Fixed a visual issue where Aspect of Beowulf and Aspect of Rama attack sparkles became disjointed
Fixed instances of incorrect button prompts displaying using certain controllers
📢 Many, many, many other minor fixes


Quote of the Patch

'The labyrinth was then built by an eminent master-craftsman,
Daedalus, who had obscured all guiding marks and designed it
to cheat the eye with bewildering patterns of tortuous alleys.'
~Metamorphoses, Book 8: The Minotaur and Ariadne (Ovid; D. Raeburn translation)
Patch Notes Archive

For the full patch notes from our last Major Update in Early Access, check out The Blood Price Update Patch Notes (July, 2020).

September 1st, 2020

Policy on Fan Merchandise

Last Updated December 16, 2020 We're sometimes asked by fans whether it's OK to create and sell merchandise based on our characters and worlds. We love seeing your creations inspired by our games, including Hades, Pyre, Transistor, and Bastion. We also want fans of our games to have the best experiences possible. So, if you are interested in creating and selling fan merchandise, we have a few guidelines we are asking you to follow:

  • Making and selling limited, hand-made fan merchandise inspired by our games ("items") is generally fine, and does not require getting express written permission from us. However, you are not permitted to mass-produce or mass-distribute items (unless you have our express permission, which we've only given to a few trusted partners over the years).

  • Make clear that your items are unofficial, and not related to or authorized by Supergiant Games. Specifically, do not use the "Supergiant Games," "Hades," "Pyre," "Transistor," or "Bastion" trademarks and logos. Do not use official art or assets from our games.

  • You can only sell items directly to consumers. Do not sell them on large stores such as Redbubble, Displate, Society6, or Amazon.

  • Do not associate Supergiant Games or any of our games or brands with content that runs counter to the spirit of our games, i.e. content that is offensive, inappropriate, or otherwise in poor taste.

  • We reserve the right to ask you to remove any works at any time at our sole discretion for any reason. We likewise reserve the right to update this policy at any time and for any reason.

We appreciate your compliance with this policy. If you have further questions, please consider the following examples to help illustrate our policy in practice:

Example 1: Janie is selling a set of four Chthonic Companion plushies inspired by Hades on her Etsy page. She has made 10 sets in total. Is this permitted by our policy? YES! Janie is selling a limited quantity of hand-made items inspired by our games. Via Etsy, she is responsible for her relationship with her customers and is personally shipping out her items. Example 2: Kazu has created a well-loved image of Red from Transistor and decided to silk-screen it on a T-shirt, ordering a quantity of 50 to sell locally or at cons. Is this permitted by our policy?

YES! Kazu is making a small run of shirts based on their original design, and plans to sell them directly to customers. Example 3: Sam has a garnered a good-sized social media following for his digital artwork, and his latest piece is one of his most popular, depicting Falcon Ron from Pyre. Sam has announced a limited run of 100 prints to be sold at his Artist Alley booth at CrunchyRoll Expo. Is this permitted by our policy?

YES! Sam is directly selling a limited quantity of prints of a piece he created. Example 4: Cleo loves the cute Hades stickers available on Steam, and thinks they would be perfect as enamel pins, and a lot of her customers agree. Knowing demand is high, she has ordered a batch of 750, based on several of the game's most popular characters. Is this permitted by our policy?

NO. Cleo is using artwork from the game as the basis for her merchandise. Further, she has ordered a substantially large run of these items, i.e. is mass-producing the items. This violates our policy and we ask that such items not be created or sold.


Thank you for reading. In closing, please understand that our small team generally is not available to evaluate or approve ideas for fan merchandise, or answer specific questions about fan merchandise, which is part of the reason we created this policy. We hope this policy enables many creators to keep making the kinds of inspiring items we've been seeing for years.

The music of Supergiant Games has always been vital to the experience. Now, the most memorable songs from each of the games we created in our first 10 years are brought to life like never before!

Back in January, we traveled to the world-famous Studio Two at Abbey Road Studios in London to record the unique orchestral arrangements found on this album. Our composer and audio director, Darren Korb, carefully supervised every detail of this production, while providing vocals and guitar on the album; longtime collaborator Ashley Barrett also sings for each piece, all to the accompaniment of an orchestra conducted by Austin Wintory. Watch our making-of video for a sense of what's in store!

If you like what you've heard, then we have a truly one-of-a-kind item for you in The Songs of Supergiant Games: 10th Anniversary Orchestral Collection, now available for pre-order. The album is presented on translucent red vinyl, pressed by Cleveland-based manufacturer Gotta Groove Records, and contains a full-color 24-page booklet with lyrics and trivia for each song. Also included are digital download codes for the album on both Bandcamp and Steam. The Songs of Supergiant Games is expected to ship this fall, in time for the holidays. Please visit our store for more details.

We're very excited to announce that our god-like rogue-like dungeon crawler, Hades, is coming to Nintendo Switch this fall!

It will launch when we exit Early Access with the versions of Hades currently available on PC, on Steam and the Epic Games Store. Watch our new animated v1.0 Launch Trailer, and check out Nintendo's Indie World broadcast for our announcement with first-ever footage of the game running on the Switch!

We think Hades combines the best aspects of our past acclaimed titles, including the fast-paced action of Bastion, the rich atmosphere and depth of Transistor, and the character-driven storytelling of Pyre. It's grown to become our biggest, most replayable game by a longshot... and it's going to get even bigger and better when we exit Early Access and launch v1.0, complete with the true ending, and many other finishing touches.

We think the pick-up-and-play nature of the experience makes it perfectly suited for the Nintendo Switch, and we think new and returning players are going to love having Hades on the go. And for you returning players, our planned cross-save support means your Steam or Epic Games Store progress can transfer to the Switch!

Though we're launching v1.0 of Hades this fall only on Nintendo Switch and PC via Steam and the Epic Games Store, we will be considering opportunities to bring the game to additional platforms down the line. For now, all our focus is on making sure v1.0 of Hades on these platforms is the best game it can possibly be. You'll hear from us again about a specific launch date as we get closer. Until then!

Hades is in Early Access, which means we're actively working on it based on our plans and your feedback. We expect to keep adding features, powers, visual enhancements, music, and more, while expanding the story and fine-tuning all aspects of the experience.

Note: 📢 indicates a change inspired by community feedback! Our latest patch notes are below:

Early Access Patch 047 - July 2, 2020

This patch includes a last set of improvements following last week's big Blood Price Update. After any further technical fixes, our focus will shift to our v1.0 Launch later this year, and fulfilling the promise so many of you have seen in Hades!! Until then, thank you all so much for playing in Early Access!


Infernal Arms, Aspects, & Abilities

Twin Fists: fixed Dash-Upper not staggering foes as intended
📢 Shield of Chaos (Zagreus Aspect): reworked; now adds base damage to Attack and Dash-Strike
Shield of Chaos (Beowulf Aspect): Hunting Blades (Ares x Artemis) no longer offered if you have this
Eternal Spear (Hades Aspect): re-scaled Spin Attack radius (it now is larger at the lowest charge)
Eternal Spear (Guan Yu Aspect): increased Skewer special width (same as before the Blood Price Update)
Adamant Rail (Lucifer Aspect): fixed Dash invulnerability persisting after canceling with an attack; range normalized with other Aspects; fixed cases where it triggered some Boon effects very frequently


Boons & Blessings

Electric Shot (Zeus): restored slight homing effect
📢 Lightning Reflexes (Zeus): now can apply Jolted Status Curse
📢 Sweet Nectar (Poseidon x Aphrodite): now also affects Pom Slices
Second Wind (Hermes): reduced scaling from rarity; fixed an issue causing duration to scale with rarity


Daedalus Hammer Upgrades

Flash Fire (Rail): no longer deals damage faster; now gains an attack range bonus


Keepsakes & Items

Harpy Feather Duster (Dusa): increased healing item drop chance
Gaea's Treasure (Well): reduced cost


Level Design & Environments

Minor fixes and improvements to several chambers


Art & Visual FX

Updated Keepsake icon for Bone Hourglass (Charon)
Updated look of the eavesdrop point near to Shades in the House of Hades
Minor improvements to Orpheus model textures
Minor improvements to Hypnos model textures


Music & SFX

Updated sound effects while fulfilling Legendary Aspect prophecies
Updated sound effects when activating Strong Drink (Dionysus)
Updated sound effects when activating Side Hustle (Hermes)
Other minor changes, fixes, and mix improvements


Voice & Narrative

Added special audiovisual effect for Boon pick-up sequences, which plays before one-time story events
In multi-character conversations, now only the first character to speak shows the TalkToMe! indicator
Minor changes and improvements to various narrative events


Miscellaneous

Lord Hades now slams his desk disapprovingly when he believes it is warranted
Improved error messaging around corrupted save data (may you never see it)


Bug Fixes

📢 Fixed various additional crashes reported by players
📢 Fixed Eclipse (Chaos) blessing not displaying accurately in some cases while viewing Boon Info
Fixed travel sound of barges in Asphodel cutting off between chambers
Fixed Lord Hades writing feverishly rather than glaring at characters he is interrogating in some events
📢 Fixed Mirror, Guard-Post not being offered as expected by the House Contractor
📢 Fixed a display issue with Dark Reflections (Fated List) where Stubborn Defiance appeared twice
📢 Fixed an issue where the Mouse Lock setting could cause the cursor to get stuck
Other minor fixes


Quote of the Patch

Here we may reign secure, and in my choyce
To reign is worth ambition though in Hell:
Better to reign in Hell, then serve in Heav'n.
~Paradise Lost (John Milton)


Early Access Patch 046 - June 30, 2020

This patch contains additional performance and stability improvements, balance changes, and more. We're anticipating one more patch this week, to tie up any other loose ends with the Blood Price Update.


Infernal Arms, Aspects, & Abilities

Eternal Spear: slightly increased attack range; increased damage of first thrust in the attack sequence; increased Throw special speed
Eternal Spear (Zagreus Aspect): fixed an issue where this was not affecting charge-up time
Eternal Spear (Achilles Aspect): increased number of damage bonus instances; Throw special now is press-and-hold for variable range; Charged Skewer and Chain Skewer no longer offered if you have this
Eternal Spear (Hades Aspect): now also increases Spin Attack radius
Heart-Seeking Bow (Rama Aspect): slightly reduced charge time (it is faster); increased Power Shot damage; reduced fire speed and autolock angle of Volley special


Boons & Blessings

📢 Bronze Skin (Athena): improved scaling from Poms
📢 Strong Drink (Dionysus): no longer offered if you have not unlocked the Tartarus Fountain Chamber
Drift Dash (Hermes): now also makes you Sturdy; now called Hyper Sprint
Eclipse (Chaos): now also gives bonus Gemstones
Brilliance (Chaos): cut from game (due to the previous change)
Ruin (Chaos): cut from game


Daedalus Hammer Upgrades

Double Nova (Blade): no longer reduces area-of-effect
📢 Repulse Shot (Bow): increased knockback
Piercing Volley (Bow): significantly increased damage to Armor
Minotaur Rush (Shield): increased damage; Power Charge timing easier to execute
Flurry Jab (Spear): adjusted auto-attack, improving interaction with Swift Strike (Hermes); fixed a bug where it could be offered if you had Flaring Spin (Daedalus - Spear)
Flying Cutter (Fists): reduced charge-up time (it is faster)
Heavy Knuckle (Fists): increased damage
Quake Cutter (Fists): increased damage


Foes & Encounters

📢 Final Boss: you no longer auto-lock to the summoned urns


Well of Charon & Other Items

Price of Midas: increased minimum money value for life sacrificed


Fated List of Minor Prophecies

Chthonic Knowledge: increased required number of Codex unlocks to fulfill this
God of Swiftness: now also requires finding Bad News (Hermes)


Menus & UI

If you have insufficient Chthonic Keys for a Mirror of Night unlock, the cost now appears in red
Unified formatting on the 'Reset' button in the Controls and Settings screens


Art & Visual FX

Minor fixes and improvements to several chambers


Music & SFX

Added sound effect variations for purchasing different Well of Charon items
Adjusted activation sounds for several 1-stock Olympian Call effects (some were much quieter than others)
Adjusted sound effects for Eternal Spear (Achilles Aspect) Throw special
Adjusted sound effects for Flying Cutter (Daedalus - Fists)
Other minor changes, fixes, and mix improvements


Voice & Narrative

Zagreus voice lines identifying foes should play more reliably when you first encounter them
📢 A conversation with Achilles about Aspects is no longer needed for him to reveal the Aspect of Guan Yu
Numerous other minor changes and fixes to various events


Miscellaneous

Added more localized strings for Blood Price Update content (thank you, Community Translators!)
📢 The Keepsake Screen now has unique messages for each Chthonic Companion, after forging a bond
📢 Increased appearance rate of Fishing Points in Chaos; updated Head Chef rewards to compensate
Adjusted appearance rate of Fishing Points in Tartarus (they were too likely to appear in the first chamber)
Voice hint plays slightly sooner when repeatedly attempting to use Cast while out of Bloodstones
Improved presentation when Strong Drink (Dionysus) activates
Adjusted presentation timing when Side Hustle (Hermes) activates, just after entering chambers
Minor fixes and improvements to the presentation when you enter the Bone Hydra's chamber
📢 Tuned interact distances on Lyre and Gaming Table decorative items
📢 Reduced requirement for final Codex entry for the dreaded Red Onion
Updated text feedback for near-miss effects on Ruthless Reflex (Mirror) and Lightning Reflexes (Zeus)
Reduced frequency of how often you can admire Skelly's unlockable prizes (if you have them all)
Minor text changes, formatting, and fixes


Bug Fixes

📢 Fixed various additional crashes and performance issues reported by players
📢 Fixed issue where mouse cursor could flicker unexpectedly for some players
Fixed Bone Hydra main head variants appearing sooner than intended early on
Fixed rare issues where Chthonic Companion summons could deal bonus damage from certain effects
Fixed issues with Shield of Chaos (Beowulf Aspect) when Cast abilities are purged
Fixed visual issues toggling between Fireplace decorative items in the House of Hades
Fixed Codex update prompt occurring in the midst of fighting the Bone Hydra
Fixed attack sound sometimes persisting while fighting Theseus under Extreme Measures (Pact)
Fixed voice hint about your Dash not playing when intended the first time you meet Eurydice
Fixed Dionysus Wall-Scroll decorative item appearing in flashback sequences
Fixed incorrect icon using Stubborn Defiance (Mirror) in the Courtyard
Other minor fixes


Quote of the Patch

Sharp as a serpent's venomed fang
Straight to its mark the arrow sprang,
And from the giant's body shred
With trenchant steel the monstrous head.
~The Ramayana (Valmiki; R.T.H. Griffith translation)


Early Access Patch 045 - June 26, 2020

Thanks so much for the enthusiastic response to this week's Blood Price Update! Following several technical hot-fixes, this patch contains additional fixes and balance changes. Expect another patch this coming week, then we begin the final stretch of development before our v1.0 Launch later this year!


Engine & Tech

We hotfixed several crashes and performance issues, and will continue to do so if additional issues arise
Note: If you experience any issues with graphics or performance, please check our Technical Support FAQ at discord.gg/Supergiant for possible solutions


Infernal Arms, Aspects, & Abilities

📢 Adamant Rail: reduced scatter while firing
📢 Shield of Chaos (Beowulf Aspect): Throw special now bounces once; slightly increased attack speed; reduced damage penalty


Boons & Blessings

📢 Strong Drink (Dionysus): no longer offered if you have not unlocked the Tartarus Fountain Chamber
Quick Reload (Hermes): increased power level; significantly improved scaling from rarity
Quick Recovery (Hermes): slightly increased power level


Daedalus Hammer Upgrades

Snap Nova (Blade): now also increases the base damage of the Nova special
Perfect Shot (Bow): now also makes Power Shots easier to execute (the timing is more lenient)
Dashing Flight (Shield): no longer offered if you have Charged Flight (and vice versa)
Explosive Upper (Fists): increased damage
Concentrated Fire (Rail): increased damage
Hazard Bomb (Rail): removed the inability to aim your Bombard special (just be sure to get out of the way)


Foes & Encounters

The Exalted: fixed an issue causing the Brightsword, Strongbow, and Greatshield to deal somewhat more damage than intended; their damage is restored to what it was before the Blood Price Update
📢 Doomstone: slightly reduced Armor


Level Design & Environments

Improved collision at the Great Hall and Lounge intersection in the House of Hades
Other minor fixes and improvements to various chambers


Art & Visual FX

Added icon for Fireplace, Infernal decorative item offered by the House Contractor
Updated visual effects for footprints in the Final Boss encounter
Updated look of 'Renovate' interact point in the Prince's Bedchambers
Updated visual effects for healing in Fountain Chambers


Music & SFX

Updated attack sounds for the Wringer
Updated sound effect when foes are destroyed
📢 Adjusted sound effect for when you use up your last Death Defiance
Other minor changes, fixes, and mix improvements


Voice & Narrative

Updated several older voice lines
Minor changes and fixes to various events


Miscellaneous

The Bone Hydra's neck pieces are closer together when you enter its chamber
Fixed text size being larger than intended talking to Shades in the House of Hades
Minor text changes, formatting, and fixes


Bug Fixes

📢 Fixed various crashes and performance issues reported by players
📢 Fixed requirements for fulfilling War-God's Bloodlust (Fated List) (this was in a hotfix since last patch)
Fixed incorrect icon for Greater Consecration (Daedalus - Blade)
Fixed a small visual issue with the Wringer phase-in animation
Fixed a looping sound sometimes persisting with Theseus under Extreme Measures (Pact)
Fixed a camera issue when encountering the Final Boss
Fixed Zagreus becoming stuck in the firing animation with the Spear Throw special
Fixed Zagreus sometimes turning backwards entering Alecto's chamber (there is no escape)
Other minor fixes


Quote of the Patch

He went then in blazes, bended and striding,
Hasting him forward. His life and body
The targe well protected, for time-period shorter
Than wish demanded for the well-renowned leader
~Beowulf (Anonymous; J. Lesslie Hall translation)

Patch Notes Archive

For the full patch notes from the initial launch of this Major Update, check out The Blood Price Update Patch Notes (June, 2020).

Our god-like rogue-like dungeon crawler, Hades, just got a big shot in the arm with our eleventh Major Update -- our last one before our v1.0 Launch later this year! The Blood Price Update packs more of just about everything: foes, chambers, Boons, upgrades, Weapon Aspects, items, House decorations, story, music, and on, and on! Here are the highlights:

  • The Stygian Boatman, Charon, is finally unmasked, and has new inventory in stock in his shops & Wells (plus a surprise or two)!

  • Discover three new Legendary Weapon Aspects, including the Shield's Aspect of Beowulf and the Bow's Aspect of Rama!

  • Get new Boons from each Olympian, including Duo Boons for every pairing, plus new Daedalus Hammer upgrades for each weapon!

  • Take on new foes, mini-bosses, even a hidden boss! Beware the Wretched Sneak, Doomstone, Dracon, and other dangers.

  • We've also added more story than any other update, with more than 3,500 new voice lines, and new events for almost every character!

See it in action:

This update also features a huge amount of new-and-improved art and audio, not to mention a totally revamped code base that should make the game run even faster and smoother for many players. You'll be able to get closer than ever to the game's big cast of characters as you gear up for the true ending, coming in our v1.0 Launch.

Full patch notes are available here on our web site, in the game client, and our official Discord, where you can join a welcoming community of Hades players and Supergiant fans. Or, if you prefer a 28-minute dramatic-reading format, courtesy of our disembodied storyteller, we have that for you as well:

We hope you have a great time with this latest Major Update!


Hades Development Roadmap Update - June 2020

You can always see our latest Development Roadmap right in the game client. We wanted to share highlights from our latest update here:

In our third and latest Major Update this year, we made big, important under-the-hood changes to our code base, improving performance and multiplatform capability. We also added new content pretty much across the board.

What's Next: Our next big step is to exit Early Access for the v1.0 Launch of Hades, coming later this year! It will include the true ending of the story, plus many additional finishing touches. Release Date & Platforms: As of this writing, we don't yet have a more-specific date for our v1.0 Launch, other than 'later this year'. We also can't yet confirm any additional platforms. Thank you for your patience, and check here or social media for the latest news. High Priority Tasks: These are the big-ticket items we have to take care of before we can exit Early Access for our v1.0 Launch:

  • Game Ending: Though we wish to keep the details a secret, we're continuing to work on content for the game's true ending.

  • Polishing & Content Completion: We have some other additional content pieces in the works, plus final fixes and improvements.

  • Multiplatform Development: Each platform we support requires special care and attention, both in features and optimizations.

  • Localization: We're working with professional and community translators to ensure the game is fully translated for our v1.0 Launch.

Hades has now been in the works for about three years. The very first decision we made on the project was to make it an Early Access game, something we could build in partnership with our community. We also wanted to prove that Early Access development could be compatible with our approach to making games. We couldn't be happier with how the experiment has gone. Your feedback has made this game so much better than we could have on our own, so keep telling us what you think. Onward to our v1.0 Launch!

Our god-like rogue-like dungeon crawler, Hades, is bigger and better than ever with the advent of our tenth Major Update! The Nighty Night Update lets you get your mitts on a fierce new weapon, customize your playstyle with all-new Talents, and delve even deeper into the story. Here are the highlights:

  • Harness the Twin Fists of Malphon, and pulverize your foes with fists of fury! Features three unique Aspects to unlock!

  • Choose from all-new Mirror of Night Talents, opening up completely new playstyles and powerful builds!

  • Discover the Stygian Blade's legendary Aspect of Arthur, & defend yourself with its holy might!

  • Break into the Admin Chamber in the House of Hades, & have a look at your Permanent Record!

  • New chambers, story events, artwork, and much, much more!

See it in action:

This update also introduces a slew of graphical enhancements, improving the clarity of the action without sacrificing the spectacular look. Plus, you can learn more about Nyx, incarnate of night, and her vital role in the Underworld, and deepen your relationships with characters such as Orpheus, Artemis, and Zeus.

Full patch notes are available here on our web site, in the game client, and our official Discord, where you can join a welcoming community of Hades players and Supergiant fans.


Hades Development Roadmap Update - March 2020

You can always see our latest Development Roadmap right in the game client. We wanted to share highlights from our latest update here:

Having launched the Nighty Night Update, our next Major Update is slated for June. This is a longer wait than our previous updates, and for the first time, we are not prepared to commit to a specific launch date (yet). The reason is, we need this time to complete a significant technical update to our code base, which will yield two benefits:

  • Multiplatform Capability: Our updated code base will let us bring Hades to additional platforms, which has always been one of our goals (We expect to bring Hades to other platforms once our Early Access is complete sometime this year; we haven't decided on all those platforms just yet)

  • Improved Performance: Our updated code base should make Hades run better on more system configurations

These benefits are important to the future of this game, even if they do not have an immediate, visible impact for all our Early Access players. We really appreciate your patience and understanding as we execute this significant bit of under-the-hood work.

Technical Beta: Prior to the official launch of our next Major Update in June, we are planning to have a technical beta for our updated code base. Details to come via Twitter, Discord, and Steam.

June Update Preview: While our engineering team will be busy with our code base, our content team will be busy polishing many aspects of the game, and creating new Boons, Well of Charon items, Weapon Aspects, story content, music, and more. So, while our next Major Update may not be loaded with tons of new features, it should still be content-rich, while putting us in a good spot for continued development.

Release Date & Platforms: The launch date and platforms for v1.0 of Hades are still to be determined. However, we can safely say our next Major Update, slated for June 2020, will not be the last between now and our v1.0 later this year (when we exit Early Access).

Until next time, thank you for playing, and good luck getting out of hell!

Hades is in Early Access, which means we're actively working on it based on our plans and your feedback. We expect to keep adding features, powers, visual enhancements, music, and more, while expanding the story and fine-tuning all aspects of the experience.

Note: 📢 indicates a change inspired by community feedback! Our latest patch notes are below:

Early Access Patch 043 - March 24, 2020

This patch contains more localized text and improvements following this month's Nighty Night Update. Thank you for playing and for your feedback, and see you again for our next Major Update in June!


Foes & Encounters

📢 'Trial of the Gods': reduced move speed penalty applied by Demeter's attack if you spurn her
📢 Splitter: will not retreat as far onto magma pools; reverted change from last patch that made them less likely to retreat (this had some negative side effects we expect to address in a future update)
Tiny Vermin: fixes and tuning to some behaviors of this recently-added Temple of Styx mini-boss


Keepsakes & Items

📢 Companion Rib (Skelly): increased health for summoned companion


Level Design & Environments

Minor fixes and improvements to various chambers


Art & Visual FX

Updated visual for the Permanent Record object in the Admin Chamber
Improved look of the defensive aura expiring with the Stygian Blade (Arthur Aspect)
Other minor fixes and improvements


Music & SFX

Added sound effects for shades pleading their cases to Lord Hades
Updated sound effects for recently-updated 'There Is No Escape' and 'Boss Vanquished' messages
Updated sound for Ice Wine (Demeter x Dionysus)
📢 Updated ambient sound in the Admin Chamber
📢 Updated ambient sound during Remembrance sequences
Other minor changes and improvements


Voice & Narrative

Extended Affinity Gauge for Aphrodite (you can give her more gifts)
•; Primordial Chaos now sometimes speaks via the Shield of Chaos (Chaos Aspect) after a certain point...
Added more contextual voice lines for the Permanent Record and Security Log screens
📢 Reduced the requirement for the newer Flashback Sequence (it can occur sooner than before)
Adjustment some Inspect Points in the newer Flashback Sequence
Fixed scripting issues with the recently added subplot between Nyx and Dusa
Fixed some losing-streak events for certain bosses playing too infrequently if you met the requirements
Fixed Lord Hades judgment voice lines conflicting with his House Contractor purchase voice lines
Fixed Hypnos consolation event for dying to the effects of Tight Deadline (Pact) not playing
Other minor fixes and tuning to various events


Miscellaneous

Added more localized strings for Nighty Night Update content (thank you, Community Translators!)
Added a Victory Screen Commendation, Legendary Boon Boy, for clears with many Legendary Boons
Updated requirements for Victory Screen Commendations that were too frequent or infrequent
Improved presentation for vanquishing the Tiny Vermin in the Temple of Styx
•; Improved presentation timing for successive encounters with said Tiny Vermin
Improvements to scrolling in the Permanent Record screen
Improved House Contractor purchase presentation for Administrative Privilege and Eldest Sigil
Added preview icon for the Bloodless Sculpture in the House Contractor screen
Minor text changes and fixes


Bug Fixes

Fixed a rare progression blocker on a specific event path with the Fallen Warrior in Elysium
Fixed rare cases where boss damage limits between phases could be bypassed at the start of fights
📢 Fixed issues interacting with Eurydice after the conclusion of her subplot with Orpheus
📢 Fixed a rare issue where Zagreus and the final boss could die at the same time (there can only be one)
📢 Fixed visual issues where Zagreus could get stuck in the firing animation with the Bow
Fixed visual issues with Long Knuckle (Daedalus - Fists)
Fixed UI for Nectar sometimes remaining visible between chambers
Fixed shades in the final chamber of Elysium sometimes facing the wrong way
Fixed some trap interactions with the defensive aura created by the Stygian Blade (Arthur Aspect)
Fixed not being able to scroll to the Fated Persuasion (Mirror) ability in the Well of Charon
Fixed an Inspect Point that was not appearing after the battle with Megaera
Other minor fixes


Quote of the Patch

"'True, Zeus shrank from doing a thing to outrage rushing Night.'"
~The Iliad (Homer; R. Fagles translation)


Early Access Patch 042 - March 17, 2020

Following last week's Nighty Night Update, this patch packs more balance changes, fixes, improvements, and story events. Expect another patch before we shift focus to our next Major Update.


Infernal Arms, Aspects, & Abilities

📢 Stygian Blade: Nova special fires in the direction of the cursor (default mouse-and-keyboard settings)
📢 Stygian Blade (Arthur Aspect): adjusted hitboxes to better match attack visuals; defensive aura prevents floor traps from activating; defensive aura briefly flashes before it expires
📢 Eternal Spear (Guan Yu Aspect): fixed issues where changes to max life were not always correct


Boons & Blessings

Heaven's Vengeance (Zeus): improved scaling from Poms
Sunken Treasure (Poseidon): increased prerequisites (it should not be offered as early in an escape attempt)
Holy Shield (Athena): improved scaling from Poms
Merciful End (Athena x Ares) : fixed it sometimes not being offered by Ares
Curse of Vengeance (Ares): improved scaling from Poms
Wave of Despair (Aphrodite): increased damage; reduced damage radius; improved scaling from Poms
Dual Shot (Artemis): reduced power left; reduced power scaling from Poms
Fully Loaded (Artemis): increased prerequisites (it should not be offered as early in an escape attempt)
Winter's Harvest (Demeter): increased prerequisites (it should not be offered as early in an escape attempt)
Flayed (Chaos): fixed an issue preventing it from affecting the Fists' Dash-Upper


Daedalus Hammer Upgrades

Piercing Volley (Bow): increased damage to Armor
Relentless Barrage (Bow): fixed greater-than-intended shot count with Aspect of Chiron
Rush Kick (Fists): reduced damage; slightly increased charge-up time
📢 Draining Cutter (Fists): life-drain effect now also activates from Aspect of Talos magnetic pull
📢 Quake Cutter (Fists): reduced damage; stomp now modified by Boon effects


Foes & Encounters

Thanatos: fixed Shattered Shackle (Sisyphus) boosting his damage unintentionally
📢 Splitter: less likely to retreat over magma pools


Mirror of Night

Fated Persuasion: after using it, you will now always be offered at least one new selection


Keepsakes & Items

Lambent Plume (Hermes): timer now should stop reliably as soon as bosses are vanquished
📢 Companion Fidi (Dusa): projectiles no longer slowed by your abilities
Fixed several cases when Summon abilities could be used while they were meant to be disabled


Pact of Punishment

📢 Benefits Package: banned certain Perks from certain types of foes


Permanent Record & Security Log

The screen formerly known as the Permanent Record is now called the Security Log
Permanent Record: new! Shows progress with weapons, Boons, and more (find it in the Admin Chamber)
Note: This is a first-pass version of this screen, which we expect to continue improving in subsequent Major Updates


Level Design & Environments

Adjusted layout in smaller chambers in Asphodel (those added in the Nighty Night Update)
Fixed Brimstones being able to fly out of bounds in a certain Tartarus chamber
Other minor fixes and improvements to various chambers


Art & Visual FX

📢 Further adjustments to the look of Olympian Boon pick-ups, making their colors more distinct
Added new character model for the Fallen Warrior in Elysium
Added animations for Lord Hades while judging shades gathered in the Great Hall
Updated animation for Skelly when summoned by Companion Rib
Updated animation for Dusa when summoned by Companion Fidi
Updated visual effects for some upgrades, abilities, and animations for the Twin Fists
Updated icons for some Mirror of Night Talents
•; Added more animations for the new mini-boss encounter in the Temple of Styx


Music & SFX

📢 Improved audio feedback when activating Ruthless Reflex (Mirror)
Added material sounds to some objects in Asphodel
Other minor changes and improvements


Voice & Narrative

Added new events to a subplot between Nyx and Dusa
Added more dialogue events with Nyx, Chaos, Artemis, Zeus, Aphrodite, Achilles, and others
Minor fixes and tuning to various events


Miscellaneous

Added and updated more localized strings for content from the Nighty Night Update
📢 Reduced requirements to fully unlock River Denizens entries in the Codex
📢 Updated placement of fishing points in various chambers
📢 Updated placement of Infernal Troves in various chambers
📢 Updated placement of Chaos Gates and Infernal Gates in various chambers
The Eldest Sigil has an updated look after you restore it through the House Contractor
Shades in the Administrative Chamber may emote from time to time
Added unique tutorial objectives in the Courtyard while using Aspect of Demeter (Fists)
Removed the Triathlete Victory Screen Commendation, which was appearing too often
Minor presentation improvements when purchasing Eldest Sigil Restoration and Administrative Privilege from the House Contractor
Minor formatting improvements to Security Log screen
Minor text changes and fixes


Bug Fixes

📢 Fixed an issue where you could get limited Cast ammo using Routine Inspection (Pact)
📢 Fixed various display issues with Nourished Soul (Demeter)
📢 Fixed visual effects not appearing correctly with Flying Cutter (Daedalus - Fists)
📢 Fixed Boon Info not appearing reliably while interacting with characters such as Sisyphus
Fixed a graphical issue with Valuable Urns in Asphodels
Fixed a graphical issue unlocking new Mirror of Night Talents
Fixed audiovisual issues with Ice Wine (Demeter x Dionysus)
📢 Fixed requirements for fulfilling Close at Heart (Fated List)
📢 Fixed requirements for fulfilling Goddess of Seasons (Fated List)
📢 Fixed voice lines sometimes not playing when encountering the Bone Hydra
📢 Fixed voice lines not playing reliably after making purchases from the House Contractor
📢 Fixed incorrect instruction text appearing in some contexts in the Pact of Punishment
Other minor fixes


Quote of the Patch

'Then he drew his sword Excalibur, but it was so bright in his enemies’ eyes, that it gave light like thirty torches. And therewith he put them a-back, and slew much people.'
~Le Morte D'Arthur (Thomas Malory; A. W. Pollard translation)


Early Access Patch 041 - March 11, 2020

This patch contains bug fixes, art and UI improvements, and new story events, following yesterday's Nighty Night Update. We expect to patch again in the coming days. Thank you for playing!


Infernal Arms, Aspects, & Abilities

Twin Fists: improved input buffering after flurry attack; reduced hit pause on Cutter special and Dash-Special (note: this was added as part of a hotfix yesterday)


Boons & Blessings

Huge Catch (Poseidon): this recently added Legendary Boon now has a chance to be offered in subsequent escape attempts following its unique introduction event


Foes & Encounters

Skull-Crusher: slightly adjusted attack timing under the effect of Middle Management (Pact)
Megagorgon: reduced Blink ability timing variance under the effect of Middle Management (Pact)


Pact of Punishment

📢 Benefits Package: banned certain Perks from certain types of foes; reduced bonus Armor from Bruiser Perk


Level Design & Environments

📢 Removed several urns that had no real business being in the Final Boss chamber
Minor improvements to one of the new chambers in Asphodel


Art & Visual FX

📢 Further improvements to the look of Olympian Boon pick-ups, making Olympians easier to spot
Added unique visuals for text presentation when Zagreus dies
Added unique visuals for text presentation when Zagreus vanquishes a boss
Added animations for the new mini-boss encounter in the Temple of Styx
Improved visual effects on Twin Fists (Demeter) Giga Cutter special
Added unique icon for Broken Resolve (Aphrodite)
Slightly reduced the visual size of the interact object for the Shield of Chaos out in the Courtyard


Menus & UI

📢 Adjusted Armored foes' health bars so depleted Armor looks more distinct from depleted Life
📢 Updated damage numbers presentation so Critical numbers appear on their own
📢 Updated Cast tooltip while using Stygian Soul (Mirror)


Music & SFX

Updated sound effects for Twin Fists (Demeter) Giga Cutter special
Updated sound effects for the new mini-boss encounter in Temple of Styx
Other minor changes


Voice & Narrative

Added quite a few more narrative events with and about Nyx
Added more Inspect Points to the Admin Chamber
Minor fixes and tuning to various events


Miscellaneous

Added some additional localized strings for content updated or introduced in the Nighty Night Update
Updated Credits with additional Community Contributors
Various minor text fixes and presentation improvements


Bug Fixes

📢 Fixed a game freeze that could occur when multiple characters speak simultaneously
📢 Fixed a crash involving assembled shades in the House of Hades
📢 Fixed several other crashes reported by users
📢 Fixed music issues and soft locks as part of the Orpheus & Eurydice subplot
Fixed an issue where the incorrect Olympian appeared in one of the new Duo Boon conversations
Fixed tooltips not reliably showing up while mouse-highlighting Talents in the Mirror of Night
Fixed incorrect Dash-Strike visuals using Twin Fists (Talos)
Fixed Affinity Gauge unlock animation not appearing as expected with certain characters
Fixed an issue where insufficient Darkness was refunded in some cases (involving the Pact)
📢 Fixed incorrect text appearing in some Death Defiance tooltips
Fixed a pathfinding issue with Thanatos in a certain chamber in Asphodel
Fixed a visual issue with some door animations in the Temple of Styx
Fixed an issue in Thanatos encounters with Benefits Package (Pact) where you got credit for slaying self-destructing Exalted Shades
Fixed Skelly sometimes talking while Skelly was already in the middle of talking
Minor art and visual effect fixes
Minor text fixes


Quote of the Patch

'Goddess of phantoms and of shadowy play, whose drowsy pow'r divides the nat'ral day:
By Fate's decree you constant send the light to deepest hell, remote from mortal sight'
~The Hymns of Orpheus - "To Night" (T. Taylor translation)

Early Access Patch 040: The NIGHTY NIGHT Update - March 10, 2020

This Major Update opens up even more ways to battle out of hell, with a powerful new weapon, new weapon Aspects, and lots more story to sink your teeth into! As always, we will be closely monitoring feedback and are planning on at least a couple of follow-up patches. Thank you very much for playing!


Highlights

Malphon, the Twin Fists: pummel your foes into the ground with this furious close-quarters weapon
Mirror of Night Rework: now with twice the Talents, inviting more choices to fit your playstyle
Aspect of Arthur: wield the might of Holy Excalibur with this legendary Aspect of the Stygian Blade
Improved Visual Effects: we've made frenetic combat easier to parse without compromising the oomph
New Pact of Punishment Conditions: see if you can survive Benefits Package and Routine Inspection
Administrative Chamber: access your Permanent Record beyond a mysterious locked door in the House
New House of Hades Events: the god of the dead's residence is livelier than ever
Expanded Story: hours of added narrative featuring Nyx, Chaos, Artemis, Zeus, and more


Infernal Arms, Aspects, & Abilities

Twin Fists: new! Unlock earlier weapons to reveal this (once you return from an escape attempt)
Twin Fists (Zagreus Aspect): new! Gain attack speed and dodge chance
Twin Fists (Talos Aspect): new! Drag foes to you with the power of the Magnetic Cutter
Twin Fists (Demeter Aspect): new! Obliterate foes with the power of the Giga Cutter
Stygian Blade (Arthur Aspect): new! Seek Nyx to learn more (unlock Guan Yu and Blade aspects first)
Eternal Spear (Guan Yu Aspect): Spin attack now bounces off obstacles rather than passing through
Adamant Rail: increased accuracy; now the sixth weapon to be unlocked, after the Twin Fists
Added one more frame of invulnerability to the Dash (you now are fully invulnerable until you can move)


Boons & Blessings

Reduced base offering rate of Legendary and Duo Boons; a new Mirror Talent lets you boost this
Huge Catch (Poseidon): new! Increases chance of finding fishing points
Holy Shield (Athena): fixed Evergreen Acorn (Eurydice) activating at the same time when you are hit
True Shot (Artemis): reduced damage scaling from improved rarity
📢 Unhealthy Fixation (Aphrodite): can now be offered if you have Broken Resolve; fixed issues where Charmed damage bonus did not expire
Battle Rage (Ares): expires after first hit from Aspect of Zeus Throw special; no longer expires when recalling the Spear's Throw special
📢 Urge to Kill (Ares): improved scaling from Poms
Snow Burst (Demeter): now correctly fires at your position while loading ammo using Aspect of Hera; no longer hits through obstacles
📢 Mistral Dash (Demeter): increased damage
📢 Atrophic (Chaos): fixed issues causing incorrect adjustments to Life Total
Roiling (Chaos): duration no longer reduced by Boss encounters (since it does not affect those encounters)
Auto Reload (Hermes): new! Regenerate Bloodstones faster (if you have a certain Mirror talent)
Bad News (Hermes): new! Deal bonus Cast damage to foes without Cast ammo in them (if you have a certain Mirror talent)
Greater Recall (Hermes): now requires first having one of Hermes' Cast-affecting Boons
Flurry Shot (Hermes): reduced power scaling from improved rarity
Quick Reload (Hermes): increased power scaling at Heroic rarity


Daedalus Hammer Upgrades

📢 Double Nova (Blade): reduced penalty to damage radius
📢 Cursed Slash (Blade): reduced penalty to Life Total
📢 Charged Volley (Bow): increased minimum range; no longer offered while using Aspect of Chiron
Relentless Barrage (Bow): fixed an issue where it sometimes stopped working with Aspect of Chiron
Chain Shot (Bow): shots no longer bounce off of invisible Chamber boundaries
Minotaur Rush (Shield): increased Bull Rush Power Shot damage
📢 Charged Shot (Shield): increased minimum range
Explosive Return (Shield): slightly reduced damage
Exploding Launcher (Rail): slightly reduced damage
Cluster Bomb (Rail): adjusted firing pattern
Hazard Bomb (Rail): now fires on press (rather than on release); fixed interaction with Inescapable Blast
Spread Fire (Rail): reworked; now fires as a single, powerful blast
Long Knuckle (Fists): new! Attacks have improved range and damage
Rolling Knuckle (Fists): new! Attack combo ends in a powerful hook punch
Concentrated Knuckle (Fists): new! Successive attacks against the same foe deal more damage
Breaching Cross (Fists): new! Your Dash-Strike pierces foes and deals bonus damage to Armor
Explosive Upper (Fists): new! Your Dash-Special (unique to Twin Fists) deals bonus area damage
Rush Kick (Fists): new! Dash toward foes with a powerful kick
Flying Cutter (Fists): new! Hold Special for a stronger, longer range strike
Draining Cutter (Fists): new! Slay foes with your Cutter special to restore some Life
Quake Cutter (Fists): new! Deal area damage while landing from your Cutter special


Foes & Encounters

'Trial of the Gods': updated many effects from spurned gods; no longer occur in smaller chambers
Thanatos: reduced appearance rate in Tartarus; removed Flame Wheels from appearing in these fights
📢 Larger chambers in Asphodel now only appear later in the region
Bone Hydra: a wider variety of heads can appear (note that no new types have been added)
📢 Exalted Longspear: attack visual more closely matches its hit box
📢 Splitter: updated pattern of split-firing projectiles (it should look better)
The Minotaur: updated spin attack, specific to the effect of Extreme Measures (Pact)
📢 Theseus: can no longer invoke Demeter's aid before you have met her
📢 Crawler: Elite variant no longer appears, although...
...added a terrifying new mini-boss encounter to the Temple of Styx...


Mirror of Night

Reworked! More choices, improved usability, reduced total Darkness cost; in more detail:
Added a new flip-side Talent for each Talent! Only one Talent per pair can be active at a time
Removed ability to subtract ranks in a given talent; added a full Darkness refund option
Talents are no longer all visible at the start of the game; they are now unlocked two rows at a time
Later Talents cost less Darkness; if you had more invested than is now required, it has been refunded. Total Darkness required to max all Talents is less than before (when there were half as many Talents)
Fiery Presence: new! Deal more damage vs. undamaged foes
Dark Regeneration: new! Recover health when you collect Darkness
Stubborn Defiance: new! A single Death Defiance effect that replenishes in each Chamber
Ruthless Reflex: new! Dash just before taking damage for bonus damage and dodge chance
Stygian Soul: new! Your Cast ammo regenerates automatically (instead of dropping from foes)
Golden Touch: new! Earn money between Underworld regions based on how much you have
High Confidence: new! Deal bonus damage while your Life Total is high
Abyssal Blood: new! Foes with Cast ammo in them move slower and deal less damage
Family Favorite: new! Deal bonus damage for each different Olympian whose Boons you have
Olympian Legacy: new! Improves chance of finding Duo or Legendary Boons
Gods' Chosen: new! Improves chance of finding chambers with Boons, Hammers, or Poms
Fated Persuasion: new! You can randomly alter Boon and Well of Charon choices offered
Note: We have plans to do even more with the Darkness resource in future updates


Keepsakes & Items

Lucky Tooth (Skelly): reduced healing at higher ranks (bringing it in line with other defensive Keepsakes)
Broken Spearpoint (Fallen Warrior): fixed issues with it not working against some Final Boss attacks
Black Shawl (Nyx): reworked; now gives bonus damage vs. undamaged foes and while backstabbing
📢 Companion Mort (Thanatos): no longer blockable by shield-bearing foes
Companion Rib (Skelly): increased resistance to wall-slam damage
Companion Shady (Sisyphus): resource drops now affected by certain Boons; reduced money drops
Touch of Styx (Well): new! Improves healing from Stubborn Defiance
Touch of Styx Dark (Fallen Warrior): new! A superior version of the above
Trove Tracker (Well): no longer offered in the Temple of Styx (Lord Hades wouldn't put troves there)


Pact of Punishment

📢 Budget Cuts: cut from game; replaced with...
📢 Routine Inspection: new! Disables Mirror of Night talents, three at a time from the bottom
📢 Benefits Package: new! Gives Dire (a.k.a Armored) foes an assortment of nasty Perks:
Shifter: teleports around from time to time
Bruiser: extra armor
Puller: surrounded by a field that pulls you in
Savior: intermittently makes nearby foes briefly invulnerable
Slugger: hits harder
Speeder: moves and attacks faster
Linker: links to other foes via a continuous beam that damages you
Cloner: summons 1-Life copies of itself
Burner: spews molten puddles
Seeker: ranged attacks track you
Popper: bursts into Exalted Shades that self-destruct
The Condition previously called No Choice now is called Approval Process


Permanent Record

new! Added a screen summarizing each of your escape attempts; find it in the House's locked chamber
Note: This is a first-pass version of this screen, which we expect to continue improving in subsequent Major Updates


House Contractor

Added items specific to certain subplots...


Fated List of Minor Prophecies

Whence Night and Darkness Came: new! Nyx and Chaos shall be reunited
Musician and Muse: new! Orpheus and Eurydice shall be reunited
The Holy King: new! The Aspect of Arthur shall reach the surface
Slashed Benefits: new! Foes with all Benefits Package Perks shall be slain
Denizens of the Deep: new! A variety of fish shall be caught
Dark Reflections: new! Successful escapes shall be completed using all Mirror Talents
End to Torment: aiding Sisyphus is more involved than before (if you haven't done this yet)
Updated requirements to fulfill several other Prophecies (won't affect you if you've already fulfilled them)


Level Design & Environments

Added two new chambers to Asphodel
📢 It is easier to reliably dash across gaps in several Temple of Styx chambers
📢 Updated, clearer cover layout in the Final Boss chamber
The lounge's kitchen area in the House of Hades is easier to get to
You can now get into one of the locked chambers in the House of Hades...
Other minor fixes and improvements to various chambers


Art & Visual FX

Updated main menu based on new Major Update
Added new portraits and character model for Nyx
Added new character model and animations for Hypnos
Added new animations for Dusa
Added some new animations for Lord Hades
Added unique art, animation, and VFX for the Twin Fists and its Aspects
Added unique art, animation, and VFX for the Aspect of Arthur (Blade)
Updated the look of Olympian Boon pick-ups
Updated the look of the House Contractor screen
Updated the look of the Well of Charon screen
Updated the look of the Pool of Purging screen
Updated the look of the Fated List screen
Updated the look of information panels (e.g. the one that says THERE IS NO ESCAPE)
Added presentation while resetting offered choices using Fated Persuasion (Mirror)
Added and updated some icons in the Mirror of Night and Pact of Punishment
Added graphical icons for various new Boons, Aspects, and Upgrades
Updated the look of one of the locked doors in the House of Hades
Made various improvements, detailed below, that in aggregate should improve clarity during combat
Updated on-hit visual effects (they are cleaner and now have directionality)
Updated on-hit visual effects for rapid-fire attacks
Updated on-hit visual effects for foes with Armor
Updated visual effects when foes are slain
Updated the look of damage shroud (i.e., when you get hit; this no longer reduces visibility as much)
Updated the look of the Power Shot full-screen effect (not as jarring as before)
Updated the look of Trap floor panels (they should be easier to spot)
Foes' Summoning Circles now are sized relative to the foe; they have varying sound effects as well
Minor improvements to the look of the Underworld Map between regions
Minor improvements to Weapon Unlock presentation
Other minor visual changes, fixes, and improvements


Menus & UI

Updated Mirror of Night screen and presentation based on new functionality
📢 Added category-specific indicators when House Contractor has new items or is sold out
📢 Added reminder to activate Legendary Keepsakes in certain contexts
Added feedback when failing to power up Pierced Butterfly (Thanatos) or Lambent Plume (Hermes)
Added ammo-regeneration indicator while using Stygian Soul (Mirror)
Improved sorting of resources along right screen edge
📢 Improved feedback using Charged Throw (Spear)
Made various improvements, detailed below, that in aggregate should improve clarity during combat
Updated Damage Numbers presentation to reduce clutter (successive damage now ticks up a single number)
Updated Boon Sidebar to show only relevant Boons (everything is still in the Boon Info screen)
Updated Status Curse stack feedback on foes
Other minor fixes, changes, and improvements


Music & SFX

Added new sound effects for the Twin Fists
Added new sound effects for the Aspect of Arthur (Blade)
Updated sound effects for the Well of Charon and Purging Pool
Updated sound effects for the House Contractor
Updated sound effects for some attacks from spurned Olympians
Added and updated ambient sounds in some chambers
Other minor changes, fixes, and mix improvements


Voice & Narrative

Extended Affinity Gauges for Nyx, Chaos, Artemis, and Zeus (you can give them more gifts)
Added many narrative events (with Nyx, Chaos, Orpheus, Eurydice, Artemis, Zeus, Hades, and more)
Added new Remembrance sequences (when Lord Hades appears at the start of some escape attempts)
Added several new Duo Boon interactions for some pairings
Added many new Zagreus voice lines to various contexts for additional variety
📢 Added more voiceover variety in the Final Boss encounter
Added Codex entry for Malphon, the Twin Fists
📢 Added Codex entries for Underworld Regions (i.e., various locations)
📢 Added Codex entries for River Denizens (i.e., fish)
Added Codex entries for Fables (use Legendary Keepsakes to unlock these)
Updated Codex entry for Nyx
📢 Added utterly nightmarish new Flashback Sequence...
Added yet another new Early Access Ending variant
Minor changes to effects on Nyx voiceover
Updated requirements and other minor changes to various narrative events
Fixes and tuning to various contextual voice events
Added several missing subtitles


New Settings

📢 Added Master Volume setting to Settings
📢 Added Screen Shake toggle to Settings


Miscellaneous

Updated Development Roadmap to reflect our plans for our next Major Update, slated for June
Added community-translated content in some languages (translations are ongoing for newer content)
Added a number of new Victory Screen Commendations
Lord Hades will sometimes judge the shades gathered in his Great Hall
Dusa and Megaera will sometimes be gossiping in the lounge
Hypnos will sometimes fall back asleep
📢 Wretched Broker now has a Limited Time Offer letting you exchange Darkness for Gemstones
📢 While switching auto-aim targets with the Bow and Rail, Zagreus quickly rotates instead of snapping (this is a cosmetic change with no effect on aim speed)
Urns can now be broken as a result of some knock-away effects (not just direct attack)
Added a visual hint when trying to exit chambers before collecting the reward
Keepsake Screen no longer shows available Ambrosia before it can be used there
Minor improvements to door interact presentation in the Temple of Styx
Minor improvements to Rod of Fishing presentation
Sisyphus now tosses items in your general direction
Updated Credits with additional Community Contributors (Thank you for all your help!!)
📢 References to lava changed to magma (as is well known, magma is beneath the earth, lava is above it)
📢 Various text fixes, updates, and clarifications


Bug Fixes

Fixed lag issues using Switch Pro controllers (if you run into input issues, please report them by pressing F10)
Fixed rare instances of foes taking wall-slam damage multiple times from a single knock-away effect
📢 Fixed damage effects playing after Death Defiance activation, rather than before
📢 Fixed Splendid Lyre sometimes not making a sound when used
📢 Fixed God of War (Fated List) coming from Artemis rather than Ares
Fixed an issue where gifting Thanatos during an escape attempt made him noninteractive in the House
Fixed being able to use exits in some Chambers while using the Rod of Fishing
Fixed certain story events in the Prince's Bedchambers not queuing properly
Fixed issues toggling some House Decor items from the House Contractor
Fixed a graphical issue exiting the Temple of Styx
Fixed a visual issue where Chill effects would tint a character's speech bubble
Fixed a visual issue when Wave-Makers are affected by Chill effects
📢 Fixed weapon charge-up sounds sometimes persisting between chambers
📢 Many other minor fixes


Quote of the Patch

'Nyx, whom the Romans called Nox, is a scarcely personified abstraction... Alone she spawned a large and generally unpleasant brood that included Moros (Doom), Thanatos (Death), Hypnos (Sleep), the Fates, and Nemesis.' ~Crowell's Handbook of Classical Mythology (E. Tripp)


Patch Notes Archive

For patch notes from the previous Major Update, check out The Nighty Night Update Patch Notes (March, 2020).