Our god-like rogue-like dungeon crawler, Hades, is bigger and better than ever with the advent of our tenth Major Update! The Nighty Night Update lets you get your mitts on a fierce new weapon, customize your playstyle with all-new Talents, and delve even deeper into the story. Here are the highlights:

  • Harness the Twin Fists of Malphon, and pulverize your foes with fists of fury! Features three unique Aspects to unlock!

  • Choose from all-new Mirror of Night Talents, opening up completely new playstyles and powerful builds!

  • Discover the Stygian Blade's legendary Aspect of Arthur, & defend yourself with its holy might!

  • Break into the Admin Chamber in the House of Hades, & have a look at your Permanent Record!

  • New chambers, story events, artwork, and much, much more!

See it in action:

This update also introduces a slew of graphical enhancements, improving the clarity of the action without sacrificing the spectacular look. Plus, you can learn more about Nyx, incarnate of night, and her vital role in the Underworld, and deepen your relationships with characters such as Orpheus, Artemis, and Zeus.

Full patch notes are available here on our web site, in the game client, and our official Discord, where you can join a welcoming community of Hades players and Supergiant fans.


Hades Development Roadmap Update - March 2020

You can always see our latest Development Roadmap right in the game client. We wanted to share highlights from our latest update here:

Having launched the Nighty Night Update, our next Major Update is slated for June. This is a longer wait than our previous updates, and for the first time, we are not prepared to commit to a specific launch date (yet). The reason is, we need this time to complete a significant technical update to our code base, which will yield two benefits:

  • Multiplatform Capability: Our updated code base will let us bring Hades to additional platforms, which has always been one of our goals (We expect to bring Hades to other platforms once our Early Access is complete sometime this year; we haven't decided on all those platforms just yet)

  • Improved Performance: Our updated code base should make Hades run better on more system configurations

These benefits are important to the future of this game, even if they do not have an immediate, visible impact for all our Early Access players. We really appreciate your patience and understanding as we execute this significant bit of under-the-hood work.

Technical Beta: Prior to the official launch of our next Major Update in June, we are planning to have a technical beta for our updated code base. Details to come via Twitter, Discord, and Steam.

June Update Preview: While our engineering team will be busy with our code base, our content team will be busy polishing many aspects of the game, and creating new Boons, Well of Charon items, Weapon Aspects, story content, music, and more. So, while our next Major Update may not be loaded with tons of new features, it should still be content-rich, while putting us in a good spot for continued development.

Release Date & Platforms: The launch date and platforms for v1.0 of Hades are still to be determined. However, we can safely say our next Major Update, slated for June 2020, will not be the last between now and our v1.0 later this year (when we exit Early Access).

Until next time, thank you for playing, and good luck getting out of hell!

March 10th, 2020

Hades: Latest Updates

Hades is in Early Access, which means we're actively working on it based on our plans and your feedback. We expect to keep adding features, powers, visual enhancements, music, and more, while expanding the story and fine-tuning all aspects of the experience.

Note: πŸ“’ indicates a change inspired by community feedback! Our latest patch notes are below:

Early Access Patch 043 - March 24, 2020

This patch contains more localized text and improvements following this month's Nighty Night Update. Thank you for playing and for your feedback, and see you again for our next Major Update in June!


Foes & Encounters

πŸ“’ 'Trial of the Gods': reduced move speed penalty applied by Demeter's attack if you spurn her
πŸ“’ Splitter: will not retreat as far onto magma pools; reverted change from last patch that made them less likely to retreat (this had some negative side effects we expect to address in a future update)
β€’ Tiny Vermin: fixes and tuning to some behaviors of this recently-added Temple of Styx mini-boss


Keepsakes & Items

πŸ“’ Companion Rib (Skelly): increased health for summoned companion


Level Design & Environments

β€’ Minor fixes and improvements to various chambers


Art & Visual FX

β€’ Updated visual for the Permanent Record object in the Admin Chamber
β€’ Improved look of the defensive aura expiring with the Stygian Blade (Arthur Aspect)
β€’ Other minor fixes and improvements


Music & SFX

β€’ Added sound effects for shades pleading their cases to Lord Hades
β€’ Updated sound effects for recently-updated 'There Is No Escape' and 'Boss Vanquished' messages
β€’ Updated sound for Ice Wine (Demeter x Dionysus)
πŸ“’ Updated ambient sound in the Admin Chamber
πŸ“’ Updated ambient sound during Remembrance sequences
β€’ Other minor changes and improvements


Voice & Narrative

β€’ Extended Affinity Gauge for Aphrodite (you can give her more gifts)
β€’; Primordial Chaos now sometimes speaks via the Shield of Chaos (Chaos Aspect) after a certain point...
β€’ Added more contextual voice lines for the Permanent Record and Security Log screens
πŸ“’ Reduced the requirement for the newer Flashback Sequence (it can occur sooner than before)
β€’ Adjustment some Inspect Points in the newer Flashback Sequence
β€’ Fixed scripting issues with the recently added subplot between Nyx and Dusa
β€’ Fixed some losing-streak events for certain bosses playing too infrequently if you met the requirements
β€’ Fixed Lord Hades judgment voice lines conflicting with his House Contractor purchase voice lines
β€’ Fixed Hypnos consolation event for dying to the effects of Tight Deadline (Pact) not playing
β€’ Other minor fixes and tuning to various events


Miscellaneous

β€’ Added more localized strings for Nighty Night Update content (thank you, Community Translators!)
β€’ Added a Victory Screen Commendation, Legendary Boon Boy, for clears with many Legendary Boons
β€’ Updated requirements for Victory Screen Commendations that were too frequent or infrequent
β€’ Improved presentation for vanquishing the Tiny Vermin in the Temple of Styx
β€’; Improved presentation timing for successive encounters with said Tiny Vermin
β€’ Improvements to scrolling in the Permanent Record screen
β€’ Improved House Contractor purchase presentation for Administrative Privilege and Eldest Sigil
β€’ Added preview icon for the Bloodless Sculpture in the House Contractor screen
β€’ Minor text changes and fixes


Bug Fixes

β€’ Fixed a rare progression blocker on a specific event path with the Fallen Warrior in Elysium
β€’ Fixed rare cases where boss damage limits between phases could be bypassed at the start of fights
πŸ“’ Fixed issues interacting with Eurydice after the conclusion of her subplot with Orpheus
πŸ“’ Fixed a rare issue where Zagreus and the final boss could die at the same time (there can only be one)
πŸ“’ Fixed visual issues where Zagreus could get stuck in the firing animation with the Bow
β€’ Fixed visual issues with Long Knuckle (Daedalus - Fists)
β€’ Fixed UI for Nectar sometimes remaining visible between chambers
β€’ Fixed shades in the final chamber of Elysium sometimes facing the wrong way
β€’ Fixed some trap interactions with the defensive aura created by the Stygian Blade (Arthur Aspect)
β€’ Fixed not being able to scroll to the Fated Persuasion (Mirror) ability in the Well of Charon
β€’ Fixed an Inspect Point that was not appearing after the battle with Megaera
β€’ Other minor fixes


Quote of the Patch

"'True, Zeus shrank from doing a thing to outrage rushing Night.'"
~The Iliad (Homer; R. Fagles translation)


Early Access Patch 042 - March 17, 2020

Following last week's Nighty Night Update, this patch packs more balance changes, fixes, improvements, and story events. Expect another patch before we shift focus to our next Major Update.


Infernal Arms, Aspects, & Abilities

πŸ“’ Stygian Blade: Nova special fires in the direction of the cursor (default mouse-and-keyboard settings)
πŸ“’ Stygian Blade (Arthur Aspect): adjusted hitboxes to better match attack visuals; defensive aura prevents floor traps from activating; defensive aura briefly flashes before it expires
πŸ“’ Eternal Spear (Guan Yu Aspect): fixed issues where changes to max life were not always correct


Boons & Blessings

β€’ Heaven's Vengeance (Zeus): improved scaling from Poms
β€’ Sunken Treasure (Poseidon): increased prerequisites (it should not be offered as early in an escape attempt)
β€’ Holy Shield (Athena): improved scaling from Poms
β€’ Merciful End (Athena x Ares) : fixed it sometimes not being offered by Ares
β€’ Curse of Vengeance (Ares): improved scaling from Poms
β€’ Wave of Despair (Aphrodite): increased damage; reduced damage radius; improved scaling from Poms
β€’ Dual Shot (Artemis): reduced power left; reduced power scaling from Poms
β€’ Fully Loaded (Artemis): increased prerequisites (it should not be offered as early in an escape attempt)
β€’ Winter's Harvest (Demeter): increased prerequisites (it should not be offered as early in an escape attempt)
β€’ Flayed (Chaos): fixed an issue preventing it from affecting the Fists' Dash-Upper


Daedalus Hammer Upgrades

β€’ Piercing Volley (Bow): increased damage to Armor
β€’ Relentless Barrage (Bow): fixed greater-than-intended shot count with Aspect of Chiron
β€’ Rush Kick (Fists): reduced damage; slightly increased charge-up time
πŸ“’ Draining Cutter (Fists): life-drain effect now also activates from Aspect of Talos magnetic pull
πŸ“’ Quake Cutter (Fists): reduced damage; stomp now modified by Boon effects


Foes & Encounters

β€’ Thanatos: fixed Shattered Shackle (Sisyphus) boosting his damage unintentionally
πŸ“’ Splitter: less likely to retreat over magma pools


Mirror of Night

β€’ Fated Persuasion: after using it, you will now always be offered at least one new selection


Keepsakes & Items

β€’ Lambent Plume (Hermes): timer now should stop reliably as soon as bosses are vanquished
πŸ“’ Companion Fidi (Dusa): projectiles no longer slowed by your abilities
β€’ Fixed several cases when Summon abilities could be used while they were meant to be disabled


Pact of Punishment

πŸ“’ Benefits Package: banned certain Perks from certain types of foes


Permanent Record & Security Log

β€’ The screen formerly known as the Permanent Record is now called the Security Log
β€’ Permanent Record: new! Shows progress with weapons, Boons, and more (find it in the Admin Chamber)
β€’ Note: This is a first-pass version of this screen, which we expect to continue improving in subsequent Major Updates


Level Design & Environments

β€’ Adjusted layout in smaller chambers in Asphodel (those added in the Nighty Night Update)
β€’ Fixed Brimstones being able to fly out of bounds in a certain Tartarus chamber
β€’ Other minor fixes and improvements to various chambers


Art & Visual FX

πŸ“’ Further adjustments to the look of Olympian Boon pick-ups, making their colors more distinct
β€’ Added new character model for the Fallen Warrior in Elysium
β€’ Added animations for Lord Hades while judging shades gathered in the Great Hall
β€’ Updated animation for Skelly when summoned by Companion Rib
β€’ Updated animation for Dusa when summoned by Companion Fidi
β€’ Updated visual effects for some upgrades, abilities, and animations for the Twin Fists
β€’ Updated icons for some Mirror of Night Talents
β€’; Added more animations for the new mini-boss encounter in the Temple of Styx


Music & SFX

πŸ“’ Improved audio feedback when activating Ruthless Reflex (Mirror)
β€’ Added material sounds to some objects in Asphodel
β€’ Other minor changes and improvements


Voice & Narrative

β€’ Added new events to a subplot between Nyx and Dusa
β€’ Added more dialogue events with Nyx, Chaos, Artemis, Zeus, Aphrodite, Achilles, and others
β€’ Minor fixes and tuning to various events


Miscellaneous

β€’ Added and updated more localized strings for content from the Nighty Night Update
πŸ“’ Reduced requirements to fully unlock River Denizens entries in the Codex
πŸ“’ Updated placement of fishing points in various chambers
πŸ“’ Updated placement of Infernal Troves in various chambers
πŸ“’ Updated placement of Chaos Gates and Infernal Gates in various chambers
β€’ The Eldest Sigil has an updated look after you restore it through the House Contractor
β€’ Shades in the Administrative Chamber may emote from time to time
β€’ Added unique tutorial objectives in the Courtyard while using Aspect of Demeter (Fists)
β€’ Removed the Triathlete Victory Screen Commendation, which was appearing too often
β€’ Minor presentation improvements when purchasing Eldest Sigil Restoration and Administrative Privilege from the House Contractor
β€’ Minor formatting improvements to Security Log screen
β€’ Minor text changes and fixes


Bug Fixes

πŸ“’ Fixed an issue where you could get limited Cast ammo using Routine Inspection (Pact)
πŸ“’ Fixed various display issues with Nourished Soul (Demeter)
πŸ“’ Fixed visual effects not appearing correctly with Flying Cutter (Daedalus - Fists)
πŸ“’ Fixed Boon Info not appearing reliably while interacting with characters such as Sisyphus
β€’ Fixed a graphical issue with Valuable Urns in Asphodels
β€’ Fixed a graphical issue unlocking new Mirror of Night Talents
β€’ Fixed audiovisual issues with Ice Wine (Demeter x Dionysus)
πŸ“’ Fixed requirements for fulfilling Close at Heart (Fated List)
πŸ“’ Fixed requirements for fulfilling Goddess of Seasons (Fated List)
πŸ“’ Fixed voice lines sometimes not playing when encountering the Bone Hydra
πŸ“’ Fixed voice lines not playing reliably after making purchases from the House Contractor
πŸ“’ Fixed incorrect instruction text appearing in some contexts in the Pact of Punishment
β€’ Other minor fixes


Quote of the Patch

'Then he drew his sword Excalibur, but it was so bright in his enemies’ eyes, that it gave light like thirty torches. And therewith he put them a-back, and slew much people.'
~Le Morte D'Arthur (Thomas Malory; A. W. Pollard translation)


Early Access Patch 041 - March 11, 2020

This patch contains bug fixes, art and UI improvements, and new story events, following yesterday's Nighty Night Update. We expect to patch again in the coming days. Thank you for playing!


Infernal Arms, Aspects, & Abilities

β€’ Twin Fists: improved input buffering after flurry attack; reduced hit pause on Cutter special and Dash-Special (note: this was added as part of a hotfix yesterday)


Boons & Blessings

Huge Catch (Poseidon): this recently added Legendary Boon now has a chance to be offered in subsequent escape attempts following its unique introduction event


Foes & Encounters

Skull-Crusher: slightly adjusted attack timing under the effect of Middle Management (Pact)
Megagorgon: reduced Blink ability timing variance under the effect of Middle Management (Pact)


Pact of Punishment

πŸ“’ Benefits Package: banned certain Perks from certain types of foes; reduced bonus Armor from Bruiser Perk


Level Design & Environments

πŸ“’ Removed several urns that had no real business being in the Final Boss chamber
β€’ Minor improvements to one of the new chambers in Asphodel


Art & Visual FX

πŸ“’ Further improvements to the look of Olympian Boon pick-ups, making Olympians easier to spot
β€’ Added unique visuals for text presentation when Zagreus dies
β€’ Added unique visuals for text presentation when Zagreus vanquishes a boss
β€’ Added animations for the new mini-boss encounter in the Temple of Styx
β€’ Improved visual effects on Twin Fists (Demeter) Giga Cutter special
β€’ Added unique icon for Broken Resolve (Aphrodite)
β€’ Slightly reduced the visual size of the interact object for the Shield of Chaos out in the Courtyard


Menus & UI

πŸ“’ Adjusted Armored foes' health bars so depleted Armor looks more distinct from depleted Life
πŸ“’ Updated damage numbers presentation so Critical numbers appear on their own
πŸ“’ Updated Cast tooltip while using Stygian Soul (Mirror)


Music & SFX

β€’ Updated sound effects for Twin Fists (Demeter) Giga Cutter special
β€’ Updated sound effects for the new mini-boss encounter in Temple of Styx
β€’ Other minor changes


Voice & Narrative

β€’ Added quite a few more narrative events with and about Nyx
β€’ Added more Inspect Points to the Admin Chamber
β€’ Minor fixes and tuning to various events


Miscellaneous

β€’ Added some additional localized strings for content updated or introduced in the Nighty Night Update
β€’ Updated Credits with additional Community Contributors
β€’ Various minor text fixes and presentation improvements


Bug Fixes

πŸ“’ Fixed a game freeze that could occur when multiple characters speak simultaneously
πŸ“’ Fixed a crash involving assembled shades in the House of Hades
πŸ“’ Fixed several other crashes reported by users
πŸ“’ Fixed music issues and soft locks as part of the Orpheus & Eurydice subplot
β€’ Fixed an issue where the incorrect Olympian appeared in one of the new Duo Boon conversations
β€’ Fixed tooltips not reliably showing up while mouse-highlighting Talents in the Mirror of Night
β€’ Fixed incorrect Dash-Strike visuals using Twin Fists (Talos)
β€’ Fixed Affinity Gauge unlock animation not appearing as expected with certain characters
β€’ Fixed an issue where insufficient Darkness was refunded in some cases (involving the Pact)
πŸ“’ Fixed incorrect text appearing in some Death Defiance tooltips
β€’ Fixed a pathfinding issue with Thanatos in a certain chamber in Asphodel
β€’ Fixed a visual issue with some door animations in the Temple of Styx
β€’ Fixed an issue in Thanatos encounters with Benefits Package (Pact) where you got credit for slaying self-destructing Exalted Shades
β€’ Fixed Skelly sometimes talking while Skelly was already in the middle of talking
β€’ Minor art and visual effect fixes
β€’ Minor text fixes


Quote of the Patch

'Goddess of phantoms and of shadowy play, whose drowsy pow'r divides the nat'ral day:
By Fate's decree you constant send the light to deepest hell, remote from mortal sight'
~The Hymns of Orpheus - "To Night" (T. Taylor translation)

Early Access Patch 040: The NIGHTY NIGHT Update - March 10, 2020

This Major Update opens up even more ways to battle out of hell, with a powerful new weapon, new weapon Aspects, and lots more story to sink your teeth into! As always, we will be closely monitoring feedback and are planning on at least a couple of follow-up patches. Thank you very much for playing!


Highlights

β€’ Malphon, the Twin Fists: pummel your foes into the ground with this furious close-quarters weapon
β€’ Mirror of Night Rework: now with twice the Talents, inviting more choices to fit your playstyle
β€’ Aspect of Arthur: wield the might of Holy Excalibur with this legendary Aspect of the Stygian Blade
β€’ Improved Visual Effects: we've made frenetic combat easier to parse without compromising the oomph
β€’ New Pact of Punishment Conditions: see if you can survive Benefits Package and Routine Inspection
β€’ Administrative Chamber: access your Permanent Record beyond a mysterious locked door in the House
β€’ New House of Hades Events: the god of the dead's residence is livelier than ever
β€’ Expanded Story: hours of added narrative featuring Nyx, Chaos, Artemis, Zeus, and more


Infernal Arms, Aspects, & Abilities

Twin Fists: new! Unlock earlier weapons to reveal this (once you return from an escape attempt)
Twin Fists (Zagreus Aspect): new! Gain attack speed and dodge chance
Twin Fists (Talos Aspect): new! Drag foes to you with the power of the Magnetic Cutter
Twin Fists (Demeter Aspect): new! Obliterate foes with the power of the Giga Cutter
Stygian Blade (Arthur Aspect): new! Seek Nyx to learn more (unlock Guan Yu and Blade aspects first)
Eternal Spear (Guan Yu Aspect): Spin attack now bounces off obstacles rather than passing through
Adamant Rail: increased accuracy; now the sixth weapon to be unlocked, after the Twin Fists
Added one more frame of invulnerability to the Dash (you now are fully invulnerable until you can move)


Boons & Blessings

Reduced base offering rate of Legendary and Duo Boons; a new Mirror Talent lets you boost this
Huge Catch (Poseidon): new! Increases chance of finding fishing points
Holy Shield (Athena): fixed Evergreen Acorn (Eurydice) activating at the same time when you are hit
True Shot (Artemis): reduced damage scaling from improved rarity
πŸ“’ Unhealthy Fixation (Aphrodite): can now be offered if you have Broken Resolve; fixed issues where Charmed damage bonus did not expire
Battle Rage (Ares): expires after first hit from Aspect of Zeus Throw special; no longer expires when recalling the Spear's Throw special
πŸ“’ Urge to Kill (Ares): improved scaling from Poms
Snow Burst (Demeter): now correctly fires at your position while loading ammo using Aspect of Hera; no longer hits through obstacles
πŸ“’ Mistral Dash (Demeter): increased damage
πŸ“’ Atrophic (Chaos): fixed issues causing incorrect adjustments to Life Total
Roiling (Chaos): duration no longer reduced by Boss encounters (since it does not affect those encounters)
Auto Reload (Hermes): new! Regenerate Bloodstones faster (if you have a certain Mirror talent)
Bad News (Hermes): new! Deal bonus Cast damage to foes without Cast ammo in them (if you have a certain Mirror talent)
Greater Recall (Hermes): now requires first having one of Hermes' Cast-affecting Boons
Flurry Shot (Hermes): reduced power scaling from improved rarity
Quick Reload (Hermes): increased power scaling at Heroic rarity


Daedalus Hammer Upgrades

πŸ“’ Double Nova (Blade): reduced penalty to damage radius
πŸ“’ Cursed Slash (Blade): reduced penalty to Life Total
πŸ“’ Charged Volley (Bow): increased minimum range; no longer offered while using Aspect of Chiron
β€’ Relentless Barrage (Bow): fixed an issue where it sometimes stopped working with Aspect of Chiron
β€’ Chain Shot (Bow): shots no longer bounce off of invisible Chamber boundaries
β€’ Minotaur Rush (Shield): increased Bull Rush Power Shot damage
πŸ“’ Charged Shot (Shield): increased minimum range
β€’ Explosive Return (Shield): slightly reduced damage
β€’ Exploding Launcher (Rail): slightly reduced damage
β€’ Cluster Bomb (Rail): adjusted firing pattern
β€’ Hazard Bomb (Rail): now fires on press (rather than on release); fixed interaction with Inescapable Blast
β€’ Spread Fire (Rail): reworked; now fires as a single, powerful blast
β€’ Long Knuckle (Fists): new! Attacks have improved range and damage
β€’ Rolling Knuckle (Fists): new! Attack combo ends in a powerful hook punch
β€’ Concentrated Knuckle (Fists): new! Successive attacks against the same foe deal more damage
β€’ Breaching Cross (Fists): new! Your Dash-Strike pierces foes and deals bonus damage to Armor
β€’ Explosive Upper (Fists): new! Your Dash-Special (unique to Twin Fists) deals bonus area damage
β€’ Rush Kick (Fists): new! Dash toward foes with a powerful kick
β€’ Flying Cutter (Fists): new! Hold Special for a stronger, longer range strike
β€’ Draining Cutter (Fists): new! Slay foes with your Cutter special to restore some Life
β€’ Quake Cutter (Fists): new! Deal area damage while landing from your Cutter special


Foes & Encounters

β€’ 'Trial of the Gods': updated many effects from spurned gods; no longer occur in smaller chambers
β€’ Thanatos: reduced appearance rate in Tartarus; removed Flame Wheels from appearing in these fights
πŸ“’ Larger chambers in Asphodel now only appear later in the region
β€’ Bone Hydra: a wider variety of heads can appear (note that no new types have been added)
πŸ“’ Exalted Longspear: attack visual more closely matches its hit box
πŸ“’ Splitter: updated pattern of split-firing projectiles (it should look better)
β€’ The Minotaur: updated spin attack, specific to the effect of Extreme Measures (Pact)
πŸ“’ Theseus: can no longer invoke Demeter's aid before you have met her
πŸ“’ Crawler: Elite variant no longer appears, although...
β€’ ...added a terrifying new mini-boss encounter to the Temple of Styx...


Mirror of Night

β€’ Reworked! More choices, improved usability, reduced total Darkness cost; in more detail:
β€’ Added a new flip-side Talent for each Talent! Only one Talent per pair can be active at a time
β€’ Removed ability to subtract ranks in a given talent; added a full Darkness refund option
β€’ Talents are no longer all visible at the start of the game; they are now unlocked two rows at a time
β€’ Later Talents cost less Darkness; if you had more invested than is now required, it has been refunded. Total Darkness required to max all Talents is less than before (when there were half as many Talents)
Fiery Presence: new! Deal more damage vs. undamaged foes
Dark Regeneration: new! Recover health when you collect Darkness
Stubborn Defiance: new! A single Death Defiance effect that replenishes in each Chamber
Ruthless Reflex: new! Dash just before taking damage for bonus damage and dodge chance
Stygian Soul: new! Your Cast ammo regenerates automatically (instead of dropping from foes)
Golden Touch: new! Earn money between Underworld regions based on how much you have
High Confidence: new! Deal bonus damage while your Life Total is high
Abyssal Blood: new! Foes with Cast ammo in them move slower and deal less damage
Family Favorite: new! Deal bonus damage for each different Olympian whose Boons you have
Olympian Legacy: new! Improves chance of finding Duo or Legendary Boons
Gods' Chosen: new! Improves chance of finding chambers with Boons, Hammers, or Poms
Fated Persuasion: new! You can randomly alter Boon and Well of Charon choices offered
Note: We have plans to do even more with the Darkness resource in future updates


Keepsakes & Items

Lucky Tooth (Skelly): reduced healing at higher ranks (bringing it in line with other defensive Keepsakes)
Broken Spearpoint (Fallen Warrior): fixed issues with it not working against some Final Boss attacks
Black Shawl (Nyx): reworked; now gives bonus damage vs. undamaged foes and while backstabbing
πŸ“’ Companion Mort (Thanatos): no longer blockable by shield-bearing foes
Companion Rib (Skelly): increased resistance to wall-slam damage
Companion Shady (Sisyphus): resource drops now affected by certain Boons; reduced money drops
Touch of Styx (Well): new! Improves healing from Stubborn Defiance
Touch of Styx Dark (Fallen Warrior): new! A superior version of the above
Trove Tracker (Well): no longer offered in the Temple of Styx (Lord Hades wouldn't put troves there)


Pact of Punishment

πŸ“’ Budget Cuts: cut from game; replaced with...
πŸ“’ Routine Inspection: new! Disables Mirror of Night talents, three at a time from the bottom
πŸ“’ Benefits Package: new! Gives Dire (a.k.a Armored) foes an assortment of nasty Perks:
β€’ Shifter: teleports around from time to time
β€’ Bruiser: extra armor
β€’ Puller: surrounded by a field that pulls you in
β€’ Savior: intermittently makes nearby foes briefly invulnerable
β€’ Slugger: hits harder
β€’ Speeder: moves and attacks faster
β€’ Linker: links to other foes via a continuous beam that damages you
β€’ Cloner: summons 1-Life copies of itself
β€’ Burner: spews molten puddles
β€’ Seeker: ranged attacks track you
β€’ Popper: bursts into Exalted Shades that self-destruct
β€’ The Condition previously called No Choice now is called Approval Process


Permanent Record

new! Added a screen summarizing each of your escape attempts; find it in the House's locked chamber
Note: This is a first-pass version of this screen, which we expect to continue improving in subsequent Major Updates


House Contractor

Added items specific to certain subplots...


Fated List of Minor Prophecies

Whence Night and Darkness Came: new! Nyx and Chaos shall be reunited
Musician and Muse: new! Orpheus and Eurydice shall be reunited
The Holy King: new! The Aspect of Arthur shall reach the surface
Slashed Benefits: new! Foes with all Benefits Package Perks shall be slain
Denizens of the Deep: new! A variety of fish shall be caught
Dark Reflections: new! Successful escapes shall be completed using all Mirror Talents
End to Torment: aiding Sisyphus is more involved than before (if you haven't done this yet)
Updated requirements to fulfill several other Prophecies (won't affect you if you've already fulfilled them)


Level Design & Environments

β€’ Added two new chambers to Asphodel
πŸ“’ It is easier to reliably dash across gaps in several Temple of Styx chambers
πŸ“’ Updated, clearer cover layout in the Final Boss chamber
β€’ The lounge's kitchen area in the House of Hades is easier to get to
β€’ You can now get into one of the locked chambers in the House of Hades...
β€’ Other minor fixes and improvements to various chambers


Art & Visual FX

β€’ Updated main menu based on new Major Update
β€’ Added new portraits and character model for Nyx
β€’ Added new character model and animations for Hypnos
β€’ Added new animations for Dusa
β€’ Added some new animations for Lord Hades
β€’ Added unique art, animation, and VFX for the Twin Fists and its Aspects
β€’ Added unique art, animation, and VFX for the Aspect of Arthur (Blade)
β€’ Updated the look of Olympian Boon pick-ups
β€’ Updated the look of the House Contractor screen
β€’ Updated the look of the Well of Charon screen
β€’ Updated the look of the Pool of Purging screen
β€’ Updated the look of the Fated List screen
β€’ Updated the look of information panels (e.g. the one that says THERE IS NO ESCAPE)
β€’ Added presentation while resetting offered choices using Fated Persuasion (Mirror)
β€’ Added and updated some icons in the Mirror of Night and Pact of Punishment
β€’ Added graphical icons for various new Boons, Aspects, and Upgrades
β€’ Updated the look of one of the locked doors in the House of Hades
β€’ Made various improvements, detailed below, that in aggregate should improve clarity during combat
β€’ Updated on-hit visual effects (they are cleaner and now have directionality)
β€’ Updated on-hit visual effects for rapid-fire attacks
β€’ Updated on-hit visual effects for foes with Armor
β€’ Updated visual effects when foes are slain
β€’ Updated the look of damage shroud (i.e., when you get hit; this no longer reduces visibility as much)
β€’ Updated the look of the Power Shot full-screen effect (not as jarring as before)
β€’ Updated the look of Trap floor panels (they should be easier to spot)
β€’ Foes' Summoning Circles now are sized relative to the foe; they have varying sound effects as well
β€’ Minor improvements to the look of the Underworld Map between regions
β€’ Minor improvements to Weapon Unlock presentation
β€’ Other minor visual changes, fixes, and improvements


Menus & UI

β€’ Updated Mirror of Night screen and presentation based on new functionality
πŸ“’ Added category-specific indicators when House Contractor has new items or is sold out
πŸ“’ Added reminder to activate Legendary Keepsakes in certain contexts
β€’ Added feedback when failing to power up Pierced Butterfly (Thanatos) or Lambent Plume (Hermes)
β€’ Added ammo-regeneration indicator while using Stygian Soul (Mirror)
β€’ Improved sorting of resources along right screen edge
πŸ“’ Improved feedback using Charged Throw (Spear)
β€’ Made various improvements, detailed below, that in aggregate should improve clarity during combat
β€’ Updated Damage Numbers presentation to reduce clutter (successive damage now ticks up a single number)
β€’ Updated Boon Sidebar to show only relevant Boons (everything is still in the Boon Info screen)
β€’ Updated Status Curse stack feedback on foes
β€’ Other minor fixes, changes, and improvements


Music & SFX

β€’ Added new sound effects for the Twin Fists
β€’ Added new sound effects for the Aspect of Arthur (Blade)
β€’ Updated sound effects for the Well of Charon and Purging Pool
β€’ Updated sound effects for the House Contractor
β€’ Updated sound effects for some attacks from spurned Olympians
β€’ Added and updated ambient sounds in some chambers
β€’ Other minor changes, fixes, and mix improvements


Voice & Narrative

β€’ Extended Affinity Gauges for Nyx, Chaos, Artemis, and Zeus (you can give them more gifts)
β€’ Added many narrative events (with Nyx, Chaos, Orpheus, Eurydice, Artemis, Zeus, Hades, and more)
β€’ Added new Remembrance sequences (when Lord Hades appears at the start of some escape attempts)
β€’ Added several new Duo Boon interactions for some pairings
Added many new Zagreus voice lines to various contexts for additional variety
πŸ“’ Added more voiceover variety in the Final Boss encounter
β€’ Added Codex entry for Malphon, the Twin Fists
πŸ“’ Added Codex entries for Underworld Regions (i.e., various locations)
πŸ“’ Added Codex entries for River Denizens (i.e., fish)
β€’ Added Codex entries for Fables (use Legendary Keepsakes to unlock these)
β€’ Updated Codex entry for Nyx
πŸ“’ Added utterly nightmarish new Flashback Sequence...
β€’ Added yet another new Early Access Ending variant
β€’ Minor changes to effects on Nyx voiceover
β€’ Updated requirements and other minor changes to various narrative events
β€’ Fixes and tuning to various contextual voice events
β€’ Added several missing subtitles


New Settings

πŸ“’ Added Master Volume setting to Settings
πŸ“’ Added Screen Shake toggle to Settings


Miscellaneous

β€’ Updated Development Roadmap to reflect our plans for our next Major Update, slated for June
β€’ Added community-translated content in some languages (translations are ongoing for newer content)
β€’ Added a number of new Victory Screen Commendations
β€’ Lord Hades will sometimes judge the shades gathered in his Great Hall
β€’ Dusa and Megaera will sometimes be gossiping in the lounge
β€’ Hypnos will sometimes fall back asleep
πŸ“’ Wretched Broker now has a Limited Time Offer letting you exchange Darkness for Gemstones
πŸ“’ While switching auto-aim targets with the Bow and Rail, Zagreus quickly rotates instead of snapping (this is a cosmetic change with no effect on aim speed)
β€’ Urns can now be broken as a result of some knock-away effects (not just direct attack)
β€’ Added a visual hint when trying to exit chambers before collecting the reward
β€’ Keepsake Screen no longer shows available Ambrosia before it can be used there
β€’ Minor improvements to door interact presentation in the Temple of Styx
β€’ Minor improvements to Rod of Fishing presentation
β€’ Sisyphus now tosses items in your general direction
β€’ Updated Credits with additional Community Contributors (Thank you for all your help!!)
πŸ“’ References to lava changed to magma (as is well known, magma is beneath the earth, lava is above it)
πŸ“’ Various text fixes, updates, and clarifications


Bug Fixes

β€’ Fixed lag issues using Switch Pro controllers (if you run into input issues, please report them by pressing F10)
β€’ Fixed rare instances of foes taking wall-slam damage multiple times from a single knock-away effect
πŸ“’ Fixed damage effects playing after Death Defiance activation, rather than before
πŸ“’ Fixed Splendid Lyre sometimes not making a sound when used
πŸ“’ Fixed God of War (Fated List) coming from Artemis rather than Ares
β€’ Fixed an issue where gifting Thanatos during an escape attempt made him noninteractive in the House
β€’ Fixed being able to use exits in some Chambers while using the Rod of Fishing
β€’ Fixed certain story events in the Prince's Bedchambers not queuing properly
β€’ Fixed issues toggling some House Decor items from the House Contractor
β€’ Fixed a graphical issue exiting the Temple of Styx
β€’ Fixed a visual issue where Chill effects would tint a character's speech bubble
β€’ Fixed a visual issue when Wave-Makers are affected by Chill effects
πŸ“’ Fixed weapon charge-up sounds sometimes persisting between chambers
πŸ“’ Many other minor fixes


Quote of the Patch

'Nyx, whom the Romans called Nox, is a scarcely personified abstraction... Alone she spawned a large and generally unpleasant brood that included Moros (Doom), Thanatos (Death), Hypnos (Sleep), the Fates, and Nemesis.' ~Crowell's Handbook of Classical Mythology (E. Tripp)


Patch Notes Archive

For patch notes from the previous Major Update, check out The Long Winter Update Patch Notes (January, 2020).

Update: Thank you to everyone who expressed interest in this job listing! At this time we're no longer seeking new applicants. Should we have any additional job openings in the future, we'll likely post about it here and via our Twitter feed.


We're looking for a talented animator or animation team who can collaborate with us to produce roughly 20 seconds of 2D animation to help promote our game, Hades! This is a one-off contract opportunity.

Work summary: We want a short, high-fidelity animation based on our game Hades (of our protagonist, Zagreus, and one additional character), which fits its overall look and feel.Β 

Timeline / budget: We need the final deliverable by early June. Budget is flexible.

Project notes: In the past, we have done all our trailers in-house, and have capacity to produce artwork with light motion graphics on our own, such as in our Transistor launch trailer. For this piece, we're looking for something higher fidelity -- better than what we can do on our own.

Our ideal partner on this is an animator or animation team experienced with our games, excited to work with us, and able to express the unique style of Hades, while taking this project from start to finish.

If you think you're a good match, please send an email to jobs@supergiantgames.com with the subject line "Hades Animation". Include a link to your relevant work or portfolio as the first line, and a brief note mentioning your animation experience and familiarity with our games (if any). We will follow up with any prospective candidates by the end of February.

Update feb-21-2020: Thank you to everyone who expressed interest in this job listing! At this time we're no longer seeking new applicants. Should we have any additional job openings in the future, we'll likely post about it here and via our Twitter feed.


We're expanding! By just a little, anyway. We're seeking a talented Graphic Designer to bolster our team. Your work will be vital to representing our games on various platforms, in merchandise, and many other capacities.

The ideal candidate would collaborate well with our publishing and creative team to produce engaging, high-quality visual designs that fit marketing requirements across a variety of formats, such as web site and digital storefronts, newsletters, social media, print materials, merchandise, and more. This is a full-time position with the option to work remotely or on-site at our San Francisco studio.

Job Responsibilities:

  • Design marketing art consistent with the look and feel of Supergiant, often using pre-existing assets and under tight deadlines

  • Design digital and print media

  • Coordinate requests from the various parties involved in projects (clients, designers, suppliers, printers, illustrators, photographers, writers, stock agencies, and so on)

  • Additional creative tasks based on skill set and need

About the Candidate:

  • Background and experience in graphic design

  • Full fluency with Photoshop and Illustrator

  • Organized, efficient, and able to work autonomously

  • Excellent written and verbal communication

  • Effective at taking or asking for direction

  • Must have a love for typography

  • Experience creating animated video media a plus

To apply, please send an email to jobs@supergiantgames.com with the subject line "Graphic Designer". Include a link to your portfolio as the first line, and your resume in the body of the email (no attachments please). As part of a brief self-introduction, please let us know your favorite animal and why.

Note that we may request a paid art test as part of the evaluation process for the position. We will be accepting applications for this position until February 21, and will follow up with prospective candidates by the end of that month.

Our god-like rogue-like dungeon crawler, Hades, is ringing in the new year with its ninth Major Update since launching in Early Access more than a year ago!

The Long Winter Update introduces one of the eldest and most powerful Olympians, as well as a couple of big, new surprises, tons of new story events, new upgrades, new artwork... let's get to the highlights, already!

  • Meet Demeter, Goddess of Seasons, who joins the Olympian fray, granting her powers over desolation and cold

  • Unlock the Rod of Fishing, and capture all sorts of foul river-dwelling denizens of the Underworld

  • Discover the Eternal Spear's fated Aspect of Guan Yu, revealing more of the secrets of your legendary weapons

  • Underworld Renovations Galore! The new and improved House Contractor has scores of new decorations available

  • New Daedalus Hammer Upgrades, Story Events, Improved Boon Info Screen, and more!

Hades already offers dozens or even hundreds of hours of kinetic action and seemingly never-ending story featuring dozens of colorful, fully voiced characters, and the rich worldbuilding Supergiant is known for. With the Long Winter Update, many more story details finally come to light, even as the breadth of activities in the game continues to expand. Hades is slated to exit Early Access sometime later this year. For now, you can play it in Early Access on Steam or the Epic Games Store! Full patch notes are available here on our web site, in the game client, and our official Discord, where we invite you to join a welcoming, international community of Hades players and Supergiant fans. And, of course, in dramatic-reading format, courtesy of our disembodied storyteller:

We hope you enjoy The Long Winter Update, and wish you good luck getting out of hell!

Hades is in Early Access, which means we're actively working on it based on our plans and your feedback. We expect to keep adding features, characters, weapons, foes, powers, environments, and more, while expanding the story and fine-tuning all aspects of the experience.

Note: πŸ“’ indicates a change inspired by community feedback! Our latest patch notes are below:

Early Access Patch 039 - January 28, 2020

This patch includes more localized content, balance changes, fixes, and improvements for last week's Long Winter Update, as we shift focus to our next Major Update. Until then, thank you for playing!!


General Gameplay

Reduced prices of Boons sold by Charon
πŸ“’ Titan Blood sold at the Wretched Broker now yields more Gemstones


Infernal Arms, Aspects, & Abilities

Shield of Chaos: slightly reduced Bull Rush charge-up time (to how it was before the Long Winter Update)
Adamant Rail: increased autolock radius while using gamepad


Boons & Blessings

Reduced offering rate of 'Exchange' Boons
Reduced offering rate for Olympian Aid Boons (in general, they should appear less early and often)
Divine Dash (Athena): slightly increased Deflect duration (still less than before the Long Winter Update)
Proud Bearing (Athena): improved scaling from Poms
Holy Shield (Athena): increased duration of Deflect revenge effect
Curse of Pain (Ares): fixed an issue causing this not to scale correctly with improved rarity
Urge to Kill (Ares): effect now can scale with Poms
πŸ“’ Aphrodite's Call: no longer blockable by shield-bearing foes; no longer stopped by Final Boss urns
πŸ“’ Artemis' Call: no longer stopped by by Final Boss urns
πŸ“’ Crystal Beam (Demeter): increased tracking speed
Killing Freeze (Demeter): improved scaling from rarity
Rare Crop (Demeter): slightly reduced appearance rate
Demeter's Aid: increased speed at which winter vortex reaches full size
πŸ“’ Blizzard Shot (Demeter x Poseidon): increased damage
Defiance (Chaos): increased appearance rate


Daedalus Hammer Upgrades

Piercing Wave (Blade): increased damage
πŸ“’ Cursed Slash (Blade): increased life-steal effect
πŸ“’ Charged Volley (Bow): slightly improved charge-up time
Charged Shot (Shield): fixed an issue causing it to stop you longer than intended
World Smasher (Shield): slightly reduced damage; no longer fully automatic
Cluster Bomb (Rail): staggered firing sequence; reduced damage penalty; increased area of effect


Foes & Encounters

Thanatos: reduced appearance rate (it is still significantly higher than before the Long Winter Update)
The Fury Sisters: adjusted some of their attack timings under Extreme Measures (Pact)
Wave-Maker: adjusted attack pattern; reduced armor; reduced appearance rate in Asphodel
Burn-Flinger: adjusted attack pattern; reduced appearance rate in Asphodel
Bone Hydra: reduced tracking of projectile attack
Gigantic Vermin: Mini-boss creates fewer Poison puddles
πŸ“’ Final Boss: improved hit box on some attacks; urns no longer deal damage while being summoned


Keepsakes & Items

Broken Spearpoint (Fallen Warrior): reduced cooldown


Pact of Punishment

πŸ“’ Budget Cuts: no longer locked in as part of Hell Mode
Lasting Consequences: first rank now locked in as part of Hell Mode
Underworld Customs: increased Heat
Forced Overtime: increased Heat; reduced number of ranks (though each rank has a greater effect)
πŸ“’ Convenience Fee: no longer raises cost of Bounty resources sold in Charon's shop in Styx


Art & Visual FX

Added new visual presentation when vanquishing bosses with Winter Harvest (Demeter)
Improved visual presentation when slaying other foes with Winter Harvest (Demeter)
Improved visual presentation when revealing Spear (Aspect of Guan Yu)


Music & SFX

Added new sound effects for Final Boss urn destruction attack
Adjusted sound effects volume for Mistral Dash (Demeter)
Fixed sound effects on Charged Skewer (Spear)
Fixed Delta Chamber (Rail) always playing low-ammo sound
Fixed victory music stinger being inaudible if a song is being performed in the House of Hades


Voice & Narrative

πŸ“’ Restored post-defeat voice lines from Final Boss
πŸ“’ Added one-time voice hint about how to get to Eurydice while outside her chamber
Added new voice lines for various Wretched Broker interactions
Fixed two Inspect Points in the House of Hades that were not playing or appearing correctly
Fixed voice lines sometimes not playing when confronting the Bone Hydra
Fixes to narrative scripting to some events
Additional fixes and tuning to various contextual voice events


Miscellaneous

πŸ“’ Added more new localized strings for content introduced in the Long Winter Update
πŸ“’ Improved text and icon distinctions between Max Life increases and Healing
πŸ“’ In ultrawide resolutions, sidebar artwork no longer occludes the edges of the display
Added controller vibration while using the Rod of Fishing
Reduced frequency of visual effects while taking damage from Lava
Fixed Cyclops Jerky Select (Fallen Warrior) text to match the effect (the text was less than the effect)
Minor fixes and improvements to Splendid Lyre interact presentation
Added subtle visual effect when collecting Bloodstone ammo
Other minor text fixes and presentation improvements


Bug Fixes

Fixed an issue where too many different Olympians could appear in a single escape attempt (note: this has no effect on Boon offering rates, only on total number of different Boon-giving characters per escape attempt)
πŸ“’ Fixed an issue that could stall progress on Dusa's lounge renovation quest
πŸ“’ Fixed instances of invisible collision in the House of Hades
πŸ“’ Fixed Boon Rarity markers disappearing from Ambrosia Delight (Eurydice) or Rare Crop (Demeter)
πŸ“’ Fixed one more case of being able to use the Rod of Fishing while standing in lava
Fixed Trippy Shot (Dionysus) sometimes being destroyed unexpectedly
Fixed an interaction between Bow (Hera Aspect) and Crystal Shot (Demeter)
Fixed a graphical issue in the biome map travel sequence from Tartarus
Fixed an animation issue with the floating bobber while using the Rod of Fishing
Fixed alert icon always appearing on House Contractor even when new items were not available
Fixed conditions for certain Victory Screen Commendations
Fixed a minor graphical issue while closing the Fated List
Fixed instances where icons could remain visible in the Boon Info sidebar unexpectedly
Other minor fixes


Quote of the Patch

'On the middle 7th cast Demeter's holy grain on the well-rolled threshing-floor, keeping a sharp eye open; and have a woodcutter cut house planks, and all the ship-timbers that are appropriate for ships. But begin building narrow ships on the 4th.' ~Works and Days (Hesiod; M. L. West translation)

Early Access Patch 038 - January 24, 2020

This patch contains various fixes following this week's Long Winter Update. Expect another patch with more localized content and additional changes before we switch focus to our next Major Update.


Infernal Arms, Aspects, & Abilities

πŸ“’ Eternal Spear (Guan Yu): improved hit box while using Deflect effects


Boons & Blessings

πŸ“’ Wave Pounding (Poseidon): damage bonus now correctly applies to your Special as well as Attack
Support Fire (Artemis): fixed an issue causing Pom bonuses to scale incorrectly (the first one used gave too much of a benefit, while subsequent ones gave too little)


Fated List of Minor Prophecies

Fixed God of the Seas requirements to include Wave Pounding (Poseidon)
Fixed A Simple Job being completable below the stated requirement


Rod of Fishing

Fixed an issue causing Fishing Points to appear more often than intended in the Temple of Styx
πŸ“’ Added cannot-interact feedback on fishing points when they cannot be used (such as during combat)
πŸ“’ Adjusted positions of some hard-to-reach fishing points
Minor fixes to some graphic issues related to fishing


Art & Visual FX

πŸ“’ Further adjustments to visual clarity while poisoned in the Temple of Styx
Minor updates to one of the many rugs available from the House Contractor
Minor updates to some Demeter visual effects
Minor graphical fixes in the House of Hades and Bedchambers
Minor graphical improvements to House Contractor screen
Minor visual improvements to Eternal Spear (Guan Yu)
Minor visual improvements to a pillar destruction animation in Asphodel
Minor improvements to one the biome map transitions


Voice & Narrative

πŸ“’ Fixed instances where Dusa could not be gifted for no apparent reason
Fixes to narrative scripting to some new events
Fixes and tuning to various contextual voice events


Miscellaneous

Added some new localized strings for content added in the Long Winter Update
πŸ“’ Adjusted some player on-hit effects fighting the Minotaur and Final Boss
Removed money sometimes dropping from destructible pillars in Asphodel
Added several missing subtitles for Dusa
Added work-in-progress presentation when Winter Harvest (Demeter) slays a boss
πŸ“’ Using Charm effects on Exalted Strongbow now clears their targeting reticle
Minor text changes and fixes


Bug Fixes

πŸ“’ Fixed a crash that could occur while inflicting Chill effects on the Bone Hydra
πŸ“’ Fixed crashes with certain Polish-language text strings
πŸ“’ Fixed additional cases of being able to use the Rod of Fishing while standing in lava
Fixed Mistral Wind (Demeter) sometimes activating Dodge effects
Fixed Eternal Spear (Guan Yu) breaking after swapping a Boon affecting your Special
πŸ“’ Fixed a Boon text issue with Deadly Strike (Artemis) and Deadly Flourish (Artemis) (their Critical chance was higher than the text stated)
Fixed incorrect icon for Nourished Soul (Demeter)
Fixed several issues where World Smasher (Shield) could be offered with incompatible upgrades
πŸ“’ Fixed an issue where Brimstones or Snakestones sometimes could be knocked out of bounds
Fixed an issue causing life-steal effects to work against ambient shades (they have no life to steal)
πŸ“’ Fixed being able to dash out of bounds in a certain Tartarus chamber
Fixed Daedalus Hammer sometimes appearing as a chamber reward in Styx when not supposed to
πŸ“’ Fixed a watery sound effect continuing to play unexpectedly after fishing
Fixed Court Music items in the House Contractor continually showing as new
Fixed several issues with toggling certain House Contractor decorations
Fixed a missing hit reaction on certain obstacles when facing the Final Boss
πŸ“’ Fixed Codex entries with special requirements not unlocking as expected
πŸ“’ Fixed a display issue in the Fated List while navigating with gamepad should buttons
Fixed a graphical issue with Demeter's Aid Greater Call and certain visual effects
Fixed a visual effect popping away unexpectedly in the Final Boss encounter
Fixed minor collision issues in the House of Hades
Many other minor fixes


Quote of the Patch

'He had eyes like a phoenix's and fine bushy eyebrows like silkworms. His whole appearance was dignified and awe-inspiring. Presently, Liu Bei crossed over, sat down beside him and asked his name. "I am Guan Yu," replied he.' ~Romance of the Three Kingdoms (Luo Guanzhong; C.H. Brewitt-Taylor translation)


Early Access Patch 037 - January 22, 2020

Thank you for all your feedback and excitement about yesterday's big Long Winter Update! This patch addresses several issues it introduced. Some changes we fully walked back and marked with * below. We're continuing to monitor impressions as we prepare additional patches for the coming days (or nights?).


General Gameplay

πŸ“’ Reduced prices of Boons sold by Charon
πŸ“’ Reduced price of Daedalus Hammer sold by Charon *
πŸ“’ Reduced price of augmented Boons and Poms sold by Charon in the Temple of Styx


Infernal Arms, Aspects, & Abilities

πŸ“’ Stygian Blade (Nemesis): increased Critical chance *
πŸ“’ Eternal Spear (Zagreus): reworked; now gives bonus damage, range, and speed to Skewer special
πŸ“’ Eternal Spear (Guan Yu): reduced penalty to life total and healing; replaced Skewer special with the new Firework Skewer, which deals area damage on its flight path and does not require retrieval
Shield of Chaos (Zeus): increased damage rate of Throw special


Boons & Blessings

πŸ“’ Wave Pounding (Poseidon): newly added! Boons with knock-away deal bonus damage to bosses
Blinding Flash (Athena): fixed an issue causing bonus damage from this to be less than expected
πŸ“’ Divine Dash (Athena): fixed an issue preventing this from activating Blinding Flash and Merciful End (Athena x Ares) as intended
Life Affirmation (Aphrodite): increased power level at higher rarity
Support Fire (Artemis): increased damage; increased power level at higher rarity
Deadly Strike (Artemis): increased Critical chance; reduced damage to compensate *
Arctic Blast (Demeter): increased damage
Quick Reload (Hermes): significantly increased effect at higher rarity
Increased power level of Chaos blessing effects at higher rarity *


Daedalus Hammer Upgrades

Double Nova (Blade): slightly increased damage radius
Cursed Slash (Blade): now restores 1 Life per hit (instead of a percentage)
πŸ“’ Charged Volley (Bow): slightly increased minimum range
πŸ“’ Charged Skewer (Spear): slightly increased minimum range
Quick Rush (Shield): no longer removes the Bull Rush's innate knock-away effect
πŸ“’ Charged Throw (Shield): should now be more responsive to short button presses
Hazard Bomb (Rail): increased damage; reduced self-damage
Rocket Bomb (Rail): increased damage
πŸ“’ Explosive Fire (Rail): it's back; now briefly slows foes instead of staggering them


Foes & Encounters

πŸ“’ Thanatos: reduced maximum number of waves of foes in encounters with him in Elysium and Styx; slightly reduced total enemy counts in those encounters
πŸ“’ 'Trial of the Gods': reduced radius of Demeter's attack if you spurn her
πŸ“’ Wave-Maker: reduced appearance rate in Asphodel
πŸ“’ Splitter: reduced appearance rate in Elysium
πŸ“’ Reduced damage rate of Poison effects in the Temple of Styx *
πŸ“’ Final Boss: toned down a particular combo attack...


Keepsakes & Items

Evergreen Acorn (Eurydice): increased instances of damage absorption *
Lucky Tooth (Skelly): fixed an issue causing this to restore less health than intended


Pact of Punishment

Convenience Fee: reduced effect on shop prices (making this somewhat less punishing than before)


Rod of Fishing

Fixed an issue causing Fishing Points to appear more often than intended in Tartarus
πŸ“’ Fish in the Temple of Styx now net you a tidy sum of Gemstones
πŸ“’ Increased how often fishing opportunities occur in the main hub in the Temple of Styx
πŸ“’ The Gameplay Timer and Tight Deadline (Pact) Timer pause while fishing ("Relax, boyo!" --Skelly)
πŸ“’ Taking damage now interrupts any fishing attempts ("Have you tried NOT standing in lava?" --Hypnos)
Fish fake-out jukes are harder to detect
Additional adjustments to timings trying to catch those blasted little...


Art & Visual FX

Added reveal animation in the Weapon Aspects screen for the Aspect of Guan Yu
Added unique icon for Demeter's Keepsake (note: this was included as part of a hotfix yesterday)
Updated visual effect for Aspect of Guan Yu's Moon Cutter Spin attack
Slightly reduced visual effect for Bloodless Burn-Flinger bomb blast
Minor updates to some Elysium chambers and artwork
Minor updates to the recently added chamber in Tartarus
Minor updates to Charon's Shop in Tartarus
Minor art fixes in the House of Hades
Minor art fixes to visual effect for Mistral Dash (Demeter)
Minor art fixes to Keepsake icons


Voice & Narrative

Fixes to narrative scripting to some new events
Fixed Inspect Point for the new Massive Weights decoration appearing prematurely
Moved an Inspect Point about decorative pillars to a more appropriate-looking set of pillars
Fixes and tuning to various contextual voice events


Miscellaneous

πŸ“’ Added mouse-wheel scrolling to the House Contractor screen
Added simple interaction to Intricate Contraption and Bloodless Sculpture
Small adjustment to gameplay timer formatting
Minor text changes, clarifications, and fixes


Bug Fixes

πŸ“’ Fixed a progression blocker opening the Codex or Boon Info screens while fishing
πŸ“’ Fixed a progression blocker renovating Zagreus' bedchambers after a character conversation
πŸ“’ Fixed some House Contractor decorations being unavailable after deactivating the Scrying Pool
Fixed Eternal Spear (Guan Yu) causing your burst-damage shield to activate more often than intended
πŸ“’ Fixed Crush Shot (Aphrodite) not destroying some obstacles as expected
πŸ“’ Fixed Atrophic (Chaos) curse removing more health than intended
Fixed an issue causing Demeter Duo Boons to only show up from her, not her extended family
πŸ“’ Minor fixes to Cluster Bomb (Daedalus - Rail) blast preview
πŸ“’ Fixed Dusa's conversation indicator sometimes remaining visible after she bails on you
πŸ“’ Fixed Dusa sometimes not being visible after using Companion Fidi
Fixed Skelly Codex entry showing incorrect unlock conditions in some cases
Fixed Cursed Slash (Blade) stealing life from urns or even poor Cerberus in the Temple of Styx


Quote of the Patch

'Demeter's true concerns were not on Olympus, but on the earth. She presided over the crops, and over the grains in particular. For some reason she held the bean in contempt as impure.' ~Crowell's Handbook of Classical Mythology (E. Tripp)

Early Access Patch 036: The LONG WINTER Update - January 21, 2020

We wanted to start the year off with a bang with this Major Update! It features a new Olympian, a new weapon variant, new activities, more story, and many other improvements. We plan to follow up with a couple of smaller patches while keeping a close eye on your feedback. Thank you very much for playing!


Highlights

Demeter: the Goddess of Seasons brings winter to the Underworld! Seek out her powerful Boons
Rod of Fishing: capture (& sell!!) Underworld river denizens with this new House Contractor item
Aspect of Guan Yu: earn this unique new Aspect of the Eternal Spear , and vanquish your foes!
Underworld Decor Galore: scores of new items are available at the newly renovated House Contractor!
New Legendary Keepsake: forge an unbreakable bond with Dusa, and summon her to petrify your foes
Boon Info & Victory Screen Update: pin multiple Boons onscreen for easy reference and sharing
New Daedalus Hammer Upgrades: look for multiple new upgrades for each weapon
New Story Events: uncover new secrets in hours of added narrative (with more than 1,000 new voice lines)


General Gameplay

Increased prices of Boons sold by Charon
Increased price of Daedalus Hammer sold by Charon
Increased price of augmented Boons and Poms sold by Charon in the Temple of Styx
Slightly reduced healing from tasty-looking Health Drops
Reduced healing from Fountain Chambers; however, new House Contractor upgrades can increase it
You may now encounter fishing points in various chambers, once you have the Rod of Fishing. Deliver your stock to the Head Chef in the House (who will take very good care of them)


Infernal Arms, Aspects, & Abilities

πŸ“’ Stygian Blade (Zagreus): now also increases Dash distance
Stygian Blade (Nemesis): reduced Critical chance
Eternal Spear (Guan Yu): newly added! Seek Achilles to learn more (once you have several Aspects)
πŸ“’ Eternal Spear (Zagreus): now increases Attack damage and Dash-Strike damage
Shield of Chaos: slightly increased Bull Rush charge up time; slightly reduced Bull Rush damage
Shield of Chaos (Zagreus): reduced damage resistance
Shield of Chaos (Zeus): increased damage of Throw special
Shield of Chaos (Chaos): now throws additional Shields in a radial pattern
Adamant Rail: no longer briefly slows foes on-hit


Boons & Blessings

Demeter: newly added! Seek out 11 new Boons and 4 new Duo Boons
Billowing Strength (Zeus): reduced power level; increased effect duration
Zeus' Aid: reduced power scaling from improved rarity
Scintillating Feast (Zeus x Dionysus): reduced damage
Divine Dash (Athena): slightly reduced Deflect duration
Athena's Aid: increased God Gauge cost and effect duration (it cannot be used quite as often)
Merciful End (Athena x Ares): reduced damage; reduced appearance rate
Spent Spirit (Athena x Aphrodite): reduced slow effect on foes' projectiles
Reduced power level of Aphrodite's Weak Status Curse
Broken Resolve (Aphrodite): newly added! Improves potency of Weak Status Curse
πŸ“’ Passion Dash (Aphrodite): now affects foes near your dash destination (rather than at the starting point)
Crush Shot (Aphrodite): formerly Shatter Shot; updated effect
Curse of Pain (Ares): slightly reduced damage
Battle Rage (Ares): adjusted scaling from rarity and Poms (overall power level should be similar)
Ares' Aid: reduced damage; increased move speed
Hunting Blades (Ares x Artemis): reduced speed; reduced tracking
Deadly Strike (Artemis): reduced Critical chance; increased damage to compensate
Support Fire (Artemis): reduced damage
Nasty Dash (Dionysus): now deals several instances of damage and Hangover (formerly called Poison)
Second Wind (Hermes): increased effect duration; increased power scaling from improved rarity
Passing Through (Hermes): cut from game (Demeter is the new curator of slowing effects)
Relative Speed (Hermes): cut from game, same reason
Quick Reload (Hermes): now offered by Hermes (donated by Artemis, who felt sorry for him)
Slothful (Chaos): reduced how badly this curse can impair your move speed
πŸ“’ Defiance (Chaos): increased appearance rate
Reduced power level of Chaos blessing effects at higher rarity


Daedalus Hammer Upgrades

Cursed Slash (Blade): newly added! Restores health on-hit, but your life total is heavily reduced
Shadow Slash (Blade): newly added! Deals bonus damage when striking foes in the back
Serrated Edge (Spear): newly added! Your Dash-Strike hits multiple times but your Dash is shorter
πŸ“’ Charged Skewer (Spear): newly added! Press and hold to power up your Skewer special
Quick Spin (Spear): no longer quite as quick
πŸ“’ Charged Throw (Shield): newly added! Press and hold to power up your Throw special
World Smasher (Shield): newly added! Your Bull Rush is replaced with a powerful up-close strike
Chain Shot (Bow): newly added! Your attack bounces between targets, dealing bonus damage
πŸ“’ Charged Volley (Bow): newly added! Press and hold to power up your Volley special
Cluster Bomb (Rail): newly added! Your Bombard special fires a spread of 5 smaller bombs
Hazard Bomb (Rail): newly added! Your Bombard special fires a big bomb that blasts the area around you, but can damage you ("Have you tried not standing there when it blows up?" --Hypnos)
Delta Chamber (Rail): formerly Infinity Chamber ; now also fires in a 3-round burst
Explosive Fire (Rail): cut from game


Foes & Encounters

Introduction to Olympian Aid now gives you some God Gauge to use Poseidon's Call
πŸ“’ Thanatos: should show up more frequently (once you encounter him for the first time in Elysium)
πŸ“’ After the other Fury Sisters show up, it is no longer possible to randomly avoid one indefinitely
πŸ“’ Alecto: reworked her Rage Gauge (you can knock her out of her rage-building move, but watch out)
Skullomat: Elite is more powerful; reduced appearance rate in Asphodel
Burn-Flinger: Elite attack pattern adjusted
Wave-Maker: non-Elite throws one wave at a time (rather than two); adjusted Elite attack
πŸ“’ Reduced number of foes on the Asphodel Barge of Death under Middle Management (Pact)
πŸ“’ Bone Hydra: reworked aspects of this encounter to be faster though deadlier to compensate; one fewer phase; removed urns containing health (the Hydra finally realized they were there and ate them)
πŸ“’ Elysian Arrow Trap: attack now dissipates as soon as combat is over
πŸ“’ Flame Wheels: reduced health and Elite armor
πŸ“’ Nemean Chariot: no longer can hit multiple times in one charge
πŸ“’ Exalted Greatshield: appearance rate reduced; non-Elite no longer has a spin attack; reduced rotation and increased vulnerability times
Soul Catcher (Elite): now more aggressive under the effects of Middle Management (Pact)
πŸ“’ The Minotaur: no longer gains brief invulnerability when low on health in the battle with Theseus
Increased damage rate of Poison effects in the Temple of Styx
πŸ“’ Final Boss: various changes to attack patterns; resolved issues where cover sometimes did not work reliably against ranged attacks


Keepsakes & Items

Companion Fidi (Dusa): newly added Legendary Keepsake! Summons Dusa to petrify your foes
Companion Mort (Thanatos): increased effect radius; increased damage; reduced pre-attack time
πŸ“’ Companion Shady (Sisyphus): dropped goodies no longer block foes' movement
Companion Battie (Megaera): increased damage
Frostbitten Horn (Demeter): newly added! Raises chance to find Demeter Boons with improved rarity
Broken Spearpoint (Patroclus): now has a cooldown between uses; slightly increased effect duration
Evergreen Acorn (Eurydice): reduced instances of damage absorption
Myrmidon Bracer (Achilles): reduced damage reduction at higher ranks
Chthonic Coin Purse (Hypnos): reduced bonus money at higher ranks
HydraLite (Well): reduced healing


House Contractor

πŸ“’ Screen now shows all available options by category (instead of a random set of just three)
πŸ“’ Screen now shows which items you have purchased, and lets you toggle some decorative items
Added many new decorative items to the House Contractor inventory (some with light interactions)
Added renovations that improve health recovery from Fountain Chambers
πŸ“’ Reduced costs for many items for this grand reopening


Fated List of Minor Prophecies

Goddess of Seasons: newly added!
A Place of Revelry: newly added!
The Fated Saint of War: newly added!
The Gift of Song: newly added!
Updated requirements to fulfill several Prophecies (this won't affect you if you've already fulfilled them)
πŸ“’ Increased rewards for Daedalus Hammer and Olympian Prophecies


Pact of Punishment

Heightened Security: reduced to a single rank
πŸ“’ No Choice: increased Heat
πŸ“’ Hard Labor: re-scaled to 5 ranks
πŸ“’ Tight Deadline: timer pauses in non-combat chambers with characters such as Sisyphus


Level Design & Environments

Added one new chamber to Tartarus
Added two new chambers to Elysium
The first chamber in Asphodel now offers more picturesque views...
Updated layout of Megaera's chamber to have fewer places to hide
Updated look of Bone Hydra's chamber
Updated layout of Final Boss's chamber
Minor changes to layouts of some chambers to helpfully accommodate the Rod of Fishing
Minor changes to layout in the House of Hades
Other minor fixes and improvements to various chambers


Art & Visual FX

Updated main menu based on new Major Update
Lord Hades can now be seen toiling away in the House
House Contractor has a new look in the House
Added many new optional decorative items to the House of Hades
Added many new visual effects for Demeter Boons
Added new art, visual effects, and animations for the Eternal Spear's Aspect of Guan Yu
Updated various animations for Exalted Shades in Elysium
Added a couple of portrait variants for Dusa
Updated visual effect for Crush Shot (Aphrodite)
πŸ“’ Reduced visual effects of poison in the Temple of Styx (making it easier to find curing pools)
πŸ“’ Reduced visual effects of Zeus' Aid (making it easier to see what's going on)
Updated texture and Codex portrait for Wretched Thug
Other minor visual changes, fixes, and improvements


Menus & UI

Boon Info Screen: updated layout shows Mirror and Pact setup; you now can 'pin' Boons for comparison
Victory Screen: as above; also added various text Commendations based on your performance
Added graphical icons for each Mirror of Night Upgrade
Added graphical icons for each Pact of Punishment Condition
Version number watermark and current Heat switched screen positions as part of these changes
Songs are now subtitled
Slightly reduced size of critical damage numbers
πŸ“’ Gamepad shoulder buttons now page through the House Contractor and Fated List
Improved look of choice selection in narrative events
Other minor fixes, changes, and improvements


Music & SFX

Added new sound effects for Demeter and her Boons
Added new sound effects and emotes for Eternal Spear's Aspect of Guan Yu
Added new sound effect when Zagreus is stunned
Added new sounds for other miscellaneous contexts
Added equip sounds for the two new Keepsakes
Other minor changes, fixes, and mix improvements


Voice & Narrative

Added many narrative events (with Demeter, Dusa, Achilles, Hades, Aphrodite, the Storyteller, and more)
Added narrative events around the Eternal Spear's Aspect of Guan Yu
Added many new Zagreus voice events for contexts such as House Contractor and the Rod of Fishing
πŸ“’ Zagreus has more to say to the Bone Hydra and certain other monsters and shades
Extended Affinity Gauge for Dusa (you can give her more gifts)
Updated Codex entry for Dusa
Added Codex entry for Demeter
πŸ“’ Primordial Chaos now responds to certain interactions in their realm
πŸ“’ In the 'Trial of the Gods', you now hear from the god you choose
Updated requirements and other minor changes to various narrative events
Fixes and tuning to various contextual voice events


Miscellaneous

Added new localized text for some content (note: translation still pending for much of the newer content)
Updated Development Roadmap to reflect our plans for our next Major Update in March, and beyond
πŸ“’ Orpheus: due to the House Contractor redesign, the item to release him can be found more reliably
πŸ“’ Most characters impervious to your attacks no longer knock you back when struck
You need a bit more Darkness now before Nyx upgrades the Mirror with the ability to refund it
πŸ“’ Gameplay Timer pauses in non-combat chambers with characters such as Sisyphus
'New!' tags on Prophecies in the Fated List clear on selection (rather than after closing the List)
Credits: Demeter (Laila Berzins) added to voice cast; added new Community Beta Testers (Thank you!!)
Text: Renamed various Dionysus Boons and effects to be more in-theme with his lifestyle choices
Minor changes to presentation when the Minotaur leaves his chamber
Adjusted behavior of mouse-and-keyboard controls while the default 'Attack at Cursor' is disabled
Zagreus now will always enter chambers at a standard speed (such as when his speed is reduced by Chaos)
Various text fixes, updates, and clarifications


Bug Fixes

πŸ“’ Fixed various text overflow issues in non-English languages
Fixed Achilles not telling you about Titan Blood and Ambrosia soon after you first find them
πŸ“’ Fixed a rare issue where Death Defiance could cause a permanent slowdown
πŸ“’ Fixed Numbing Sensation (Dionysus) having a reduced power level at Heroic rarity
Fixed Black Out (Dionysus) unintentionally being upgradeable by Eurydice
πŸ“’ Fixed Companion Rib (Skelly) causing 'Trial of the Gods' effects to occur unexpectedly
πŸ“’ Fixed Infernal Gates blocking the aim preview for the Shield's Bull Rush
Fixed a key narrative event with Megaera sometimes playing twice unexpectedly
Fixed narrative scripting around events involving Orpheus and Dionysus , which could become unavailable in some cases
Fixed Bother foe having incorrect material sounds
πŸ“’ Many other minor fixes


Quote of the Patch

The Earth did not send up any seed. Demeter, she with the beautiful garlands in her hair, kept them covered underground. Many a curved plough was dragged along the fields by many an oxβ€”all in vain.
~Homeric Hymn to Demeter (Anonymous; G. Nagy translation)


Patch Notes Archive

For patch notes from the previous Major Update, check out The Welcome to Hell Update Patch Notes (December, 2019).

It's the holiday season, and we've got a lot to be thankful for! We wanted to share a variety of great deals happening right now on our titles and merchandise, as well as share a few parting words as we reflect on the year gone by and look ahead toward an exciting 2020.


Supergiant Year-End Deals!

It's the perfect time to pick up our latest games, or complete your collection!! Here's a rundown of a variety of offers on our titles happening right now. Please note most of these deals expire right around the beginning of the new year.

Steam Deals Β·Β HadesΒ (Win) -- 20% OFF! includes FREE, giftable copy of Pyre! Β·Β PyreΒ (Win / Mac / Linux) -- 65% OFF! Β·Β TransistorΒ (Win / Mac / Linux) -- 80% OFF! Β· BastionΒ (Win / Mac / Linux) -- 85% OFF! Β· Supergiant Collection -- 62% OFF! Epic Games Store Deals Β·Β HadesΒ (Win) -- 20% OFF! Β·Β Transistor (Win / Mac / Linux) -- 80% OFF! Nintendo Switch eShop Deals Β·Β TransistorΒ -- 80% OFF! Β·Β Bastion --Β 80% OFF! GOG.com Deals Β·Β PyreΒ (Win / Mac / Linux) -- 65% OFF! Β·Β TransistorΒ (Win / Mac / Linux) -- 75% OFF! Β· BastionΒ (Win / Mac / Linux) -- 75% OFF! App Store Deals Β·Β TransistorΒ (iPhone / iPad / AppleTV) -- 80% OFF! Β·Β BastionΒ (iPhone / iPad) --Β FREE!!Β limited time only!

Merchandise Deals Β·Β A Bunch of Our MerchandiseΒ -- Up to 50% OFF!


HADES: The Verdict (So Far...)

We are absolutely floored by the enthusiastic response to Hades now that it's available on Steam! Thanks so much to everyone who's played and reviewed it! We've been poring over tons and tons of feedback across all aspects of the game. Our next big content update is right around the corner, and will usher in aΒ usher in a new Olympian, deepening both the gameplay and the story. Think you can guess who it is?!


Thank You for Your Support!!

Three folks from our team couldn't be there for our holiday photo this past week, though here's all the rest of us! As a small independent studio, we're so fortunate to have had your support through the years, which has meant we could together and keep making games.

It's been an action-packed thrill ride of a year, centered around our steady work on Major Updates forΒ HadesΒ as we pushed forward with its development in Early Access. We even celebrated our 10th anniversary along the way. We're looking forward to a very exciting 2020. Until then, we're looking forward to a restful holiday and wish you the same! See you in the next one...!

We are beyond excited to announce that our god-like rogue-like dungeon crawler, Hades, is now available on Steam in Early Access! Read on for details, or cut to the chase and head to Steam to pick it up:

[ ABOUT THE GAME ] In Hades, you hack and slash your way out of the Underworld of Greek myth, growing stronger and unraveling more of the story with each unique escape attempt.

We think it combines the best aspects of our previous games, including the fast-paced action of Bastion, the rich atmosphere and depth of Transistor, and the character-driven storytelling of Pyre. As the immortal Prince of the Underworld, you'll wield the powers and mythic weapons of Olympus as you battle out of hell, toward the surface, all the while defying the god of the dead himself.

[ PRICING & SPECIAL OFFER ] HadesΒ retails for $24.99 on Steam, though now through Jan. 2, 2020, you can get it for 20% off during our launch celebration! But, that's not all: Everyone who purchases Hades on Steam during this period will receive a free, giftable copy of our critically acclaimed party-based RPG, Pyre!

That's right -- act now, and get our two latest games for the price of one!!

[ ALSO AVAILABLE: THE HADES ORIGINAL SOUNDTRACK!! ] The Hades Original Soundtrack, by our award-winning composer Darren Korb and featuring additional vocals by Ashley Barrett, features nearly two hours of pulse-pounding music created exclusively for our latest game, specially remastered for stand-alone listening. You know Darren and Ashley's work from our past titles, including Bastion, Transistor, and Pyre. The soundtrack is now available on Steam.

Note: Due to the Early Access nature of the game, expect a variety of new tracks to be added as we push forward to our v1.0! Want a sample? Listen to it on our YouTube channel.

[ NEW LANGUAGE OPTIONS! ] One more thing: We're pleased to announce that we are in the midst of localizing Hades in a variety of different languages!

These include text translations in French, Italian, German, Spanish, Russian, Brazilian Portuguese, Polish, Korean, and Simplified Chinese.

As we have just recently initiated this process in earnest as part of our Early Access, please know that not all translated content is fully up to date, and we're working through various issues that come with a big localization project such as this. We look forward to your feedback, and thank you for your understanding!

[ ABOUT EARLY ACCESS ] Early Access means you can play Hades while it's still in active development. We expect to be in Early Access till sometime in 2020.

We designed Hades as an Early Access game from the ground up. Our foremost goal is to see if we can create something great in partnership with our community -- a game that is true to our values about design, worldbuilding, and storytelling, and can naturally grow and evolve based on the feedback we get along the way. Every aspect of the game, from its theme to its modular structure to its approach to narrative, flow from this idea.

We've come a long way in our first year of open development. We've shipped eight Major Updates so far, roughly tripling the amount of content since launch. We've improved our production process, and grown accustomed to developing our game out in the open (rather than in secrecy as we've done in the past, with Bastion, Transistor, and Pyre). We think this is the perfect time to expand our audience in Early Access by bringing Hades to Steam, so that when we finally hit that v1.0 mark, it's really going to be the best game it can be.


[ ABOUT SUPERGIANT GAMES ] We're a small independent studio in San Francisco best known for our critically acclaimed games Bastion, Transistor, and Pyre, which together have sold more than 10 million copies worldwide, on more than 10 different platforms. This year marks our 10th anniversary. All seven of our original staff are still working together here in their respective roles, now bolstered by the talents of approximately 10 more talented individuals who complete our team. Our ambition has remained the same through the years: to make games that spark your imagination like the games you played as a kid.

HadesΒ represents the sum of our experience working together over the years, looking for unique ways to synthesize exciting gameplay and storytelling possible only through games. We love working on this game, and we hope that will shine through when you play. We'll be looking forward to your thoughts, since with your help, we can make it even better. For more information, have a look at our Hades FAQ.

Hades is in Early Access, which means we're actively working on it based on our plans and your feedback. We expect to keep adding features, characters, weapons, foes, powers, environments, and more, while expanding the story and fine-tuning all aspects of the experience.

Note: πŸ“’ indicates a change inspired by community feedback! Our latest patch notes are below:
Early Access Patch 035 - December 17, 2019

This small patch focuses on localization improvements and bug fixes, thus wrapping up our Welcome to Hell Update. Next up is our Major Update in January! Until then, we're looking over all your feedback, and making plans for an exciting year to come. Happy holidays, and thanks so much for all your support.


House Contractor

πŸ“’ Orpheus' release paperwork now is more likely to appear, and is required for some later upgrades


Music & SFX

Updated on-hit sounds on Wretched Pest and Bother
Other minor changes


Voice & Narrative

Added several new narrative events for Sisyphus
πŸ“’ Minor fixes and improvements to some narrative events and contextual voice lines


Miscellaneous

Added first-pass Polish localization!
Added new localized text for content recently added in the Welcome to Hell Update
Added localization notice on boot-up announcement screen in non-English languages
πŸ“’ Ongoing improvements to localized content display issues in some languages
Foe indicators on Chamber Reward previews should be more consistent
Added missing subtitles for newer voice lines
Minor text and subtitle content fixes


Bug Fixes

πŸ“’ Fixed a rare crash while using the Codex
πŸ“’ Fixed Zagreus referring to Orpheus having returned to the House while Orpheus is still away
πŸ“’ Fixed instances of incorrect Fury Sister portrait appearing in some pre-boss scenes
πŸ“’ Fixed Premium Vintage (Dionysus) sometimes causing Nectar to spawn out of bounds
πŸ“’ Fixed Slothful (Chaos) sometimes causing Zagreus to fail to board the Barge of Death in Asphodel
πŸ“’ Fixed some instances of escape attempt clear times not updating correctly
Other minor fixes


Quote of the Patch

'No, Mother! Why do you not stay for me,
and let me hold you, even here in Hades?
Let us wrap loving arms around each other
and find a frigid comfort in shared tears!'
~The Odyssey (Homer; E. Wilson translation)"

Early Access Patch 034 - December 12, 2019

This patch improves display issues with localized content, adds several narrative events, and makes several balance changes as we close out an exciting week! Expect another patch in the next few days.


Infernal Arms, Aspects, & Abilities

πŸ“’ Shield of Chaos (Zeus): the Bull Rush charge-up is no longer interrupted by retrieving a thrown shield


Boons & Blessings

Divine Protection (Athena): no longer upgradeable using Poms
Life Affirmation (Aphrodite): reduced power level
πŸ“’ Roiling (Chaos): now only adds foes to standard encounters (no longer affects mini-boss encounters)


Daedalus Hammer Upgrades

Daedalus Hammers can no longer be purchased in the first few escape attempts
πŸ“’ World Splitter (Blade): slightly increased damage
πŸ“’ Flurry Slash (Blade): slightly increased damage


Foes & Encounters

Survival encounters can no longer occur on the very first escape attempt
πŸ“’ Theseus and The Minotaur: increased damage when facing them under Extreme Measures (Pact)


Keepsakes & Items

πŸ“’ Trove Tracker (Well): now causes an Infernal Trove to spawn soon, even if you have not yet commissioned the House Contractor upgrade that normally causes them to appear


Art & Visual FX

Minor visual improvements to some chambers


Menus & UI

Removed button shortcut to close the Pact screen (this introduced new issues requiring a different solution)
πŸ“’ Improved mouse pick boxes when choosing a Save Slot
Other minor improvements


Music & SFX

Minor changes, fixes, and mix improvements


Voice & Narrative

Added several new narrative events for Megaera and Lord Hades
Added various new contextual voice lines for Skelly
Updated several older Zagreus voice lines with newer recordings
πŸ“’ Minor fixes and improvements to some narrative events and contextual voice lines


Miscellaneous

πŸ“’ Various improvements to localized content display issues in some languages
Various improvements to presentation of the encounter in the final chamber in Elysium
Removed Polish and Japanese language settings for now (we do not yet have localized content for these)
Minor text and subtitle content fixes


Bug Fixes

πŸ“’ Fixed a rare crash while using the Codex
πŸ“’ Fixed Exit Wounds (Artemis) not correctly interacting with Skull-Crushers
πŸ“’ Fixed some issues using Companion Rib (Skelly) in the battle with Tisiphone
Fixed Heart-Seeking Bow (Chiron) not firing the correct number of Volley shots at certain ranks
πŸ“’ Fixed Exploding Launcher (Spear) sometimes causing the thrown spear to remain in the field
Fixed certain attack behaviors for the Bone Hydra
πŸ“’ Fixed a rare soft lock while gifting Thanatos; fixed sometimes being able to gift him after he departs
πŸ“’ Fixed one of the Final Boss attacks being canceled by the effects of Death Defiance
Fixed the effects of Zeus' Aid continuing during the effects of Death Defiance
Fixed incorrect values listed in the Collection for Shattered Shackle (Sisyphus)
Fixed Skelly voice lines not playing as expected after pummeling him
Other minor fixes


Quote of the Patch

'Within my heart plunge all your torches, rend me, burn;
For lo, my bosom open to your fury's stroke.
O brother, bid these vengeful goddesses depart
And go in peace down to the lowest shades of hell.'
~The Tragedies of Seneca: Medea (Lucius Annaeus Seneca; F. Justus Miller translation)

Early Access Patch 033 - December 6, 2019 (Happy Birthday, HADES!)

This patch builds on our recent Welcome to Hell Update with new balance changes, additional story content, and for the first time... multi-language support!! It's a lovely time of year in the Underworld!


Highlights

Localization: added first-pass text translations in French, Italian, German, Spanish, Russian, Brazilian Portuguese, Korean, and Simplified Chinese!! We also have Polish coming soon.

Additional details:
1. To set the game's language, go to Options > Languages in the Main Menu.
2. We are just beginning to localize this game! Not all translations are fully up to date.
3. Stay tuned for more information about how you can contribute to localization as part of Early Access.


Infernal Arms, Aspects, & Abilities

Stygian Blade (Nemesis): reduced critical chance; adjusted scaling per rank
Heart-Seeking Bow (Zagreus): increased critical chance
Heart-Seeking Bow (Chiron): reduced max shots per Special


Boons & Blessings

πŸ“’ Heaven's Vengeance (Zeus): normalized damage (to be generally greater than before)
πŸ“’ Typhoon's Fury (Poseidon): increased power level; adjusted power scaling from improved rarity
πŸ“’ Poseidon's Aid: increased damage
Blinding Flash (Athena): reduced power scaling from improved rarity
πŸ“’ Dying Lament (Aphrodite): increased damage
πŸ“’ Curse of Vengeance (Ares): increased damage; adjusted power scaling from improved rarity
πŸ“’ After Party (Dionysus): increased healing effect
πŸ“’ Premium Vintage (Dionysus): drops upgraded Nectar if you have the right Contractor Renovation
Black Out (Dionysus): fixed an issue preventing its damage bonus from applying reliably
Merciful End (Athena x Ares): no longer upgradeable using Poms
πŸ“’ Roiling (Chaos): now only affects standard encounters (it no longer adds foes to mini-boss encounters)


Daedalus Hammer Upgrades

Relentless Barrage (Bow): now adds a flat bonus of additional shots (instead of a percent increase)
πŸ“’ Charged Shot (Shield): increased damage


Foes & Encounters

Survival encounters can no longer have both elite foes and standard foes of the same type
πŸ“’ Splitter: Deflect effects now work correctly against their split-up projectiles
Bone Hydra: improved target tracking for its wave-shooting heads
πŸ“’ Soul-Catcher (Elite): reduced number added by Middle Management (Pact)
The Minotaur: updated some attack timings under the effects of Extreme Measures (Pact)...
Temple of Styx: Daedalus Hammers no longer offered as rewards for the clearing mini-boss chambers
Final Boss: improved pathfinding in some corners of the environment


Keepsakes & Items

Pierced Butterfly (Thanatos): slightly reduced damage scaling
πŸ“’ Cyclops Jerky (Well): increased power level; reduced cost
Cyclops Jerky Select (Fallen Hero): slightly increased power level


Pact of Punishment

Middle Management: increased Heat
Extreme Measures: increased Heat for ranks 2 and 3
Tight Deadline: countdown now pauses during Thanatos encounters (DEADline, get it??)


Level Design & Environments

Minor fixes and improvements to some chambers


Art & Visual FX

Added a unique icon for the Boon effect while using God Mode
Updated textures for the Wretched Thug (this was in the previous patch but not previously noted)
Other minor improvements


Menus & UI

πŸ“’ You can use the Interact command as a shortcut to proceed through the Pact screen


Music & SFX

Minor fixes and improvements


Voice & Narrative

Added several new narrative events, mostly for Achilles
Added 100 more contextual voice lines in a variety of contexts related to our latest updated
Added an Inspect Point to a chamber in the Temple of Styx
Updated several older narrative events with Lord Hades, Achilles, Nyx, and Skelly
Minor fixes and improvements to some narrative events and contextual voice lines


Miscellaneous

Asphodel transit barges no longer appear at entrance points you did not use
Added last-hit presentation to The Minotaur and Final Boss encounters
Spectators in the final chamber in Elysium no longer emote as vigorously
Added some missing subtitles for Thanatos
Minor text changes


Bug Fixes

πŸ“’ Fixed a rare crash caused by Charon responding to some voice lines
Fixed some narrative events not displaying correctly vs. the Fury Sisters using Extreme Measures (Pact)
Fixed music sometimes stopping unexpectedly in the Temple of Styx
Fixed several issues with toggling God Mode
πŸ“’ Fixed Theseus not gaining his shield effects correctly under Extreme Measures (Pact)
πŸ“’ Fixed Legendary Keepsake inactive presentation occurring in the House of Hades
πŸ“’ Fixed Chaos Gates not appearing in a certain Asphodel chamber despite using Light of Ixion (Well)
Fixed some issues with the clear conditions for Chthonic Colleagues (Fated List)
πŸ“’ Fixed some Chaos Boons not showing Fated List Prophecy hints in the choice menu
πŸ“’ Fixed a minor UI issue that could occur from the effects of Boiling Blood (Mirror)
πŸ“’ Fixed a presentation issue in the first chamber of Elysium
Fixed various minor visual issues in some chambers
Other minor fixes


Quote of the Patch

'Some writers identify three of \[the Erinyes\], whom they name Alecto, Tisiphone, and Megaera, but they are usually neither named nor counted. They were described by Aeschylus as frighteningly hideous, but were seldom shown so in art.' ~Crowell's Handbook of Classical Mythology (E. Tripp)


Early Access Patch 032: The WELCOME to HELL Update - December 3, 2019

Welcome to our eighth Major Update, filled with new content and features for our early adopters as well as new players delving into the Underworld for the first time! As with all such updates, we plan to follow up with several smaller patches, closely monitoring your feedback as we go. Thank you for playing!


Highlights

Hell Mode: a more challenging way to play for veterans of the cycle of death & rebirth
God Mode: a more forgiving way to play for those who struggling to progress through the story
Underworld Renovations: the House Contractor has many new improvements available for commission
The Fated List: acquire this special parchment, & fulfill the Fates' prophecies! (for a reward, naturally)
Forge Bonds: you now can deepen your relationships with several key characters...
New Keepsakes: ...& if you do, you might just get something special!
Extreme Measures: engage the Pact of Punishment, & face Theseus & the Minotaur like never before!
New Story Events: we have added more new narrative events & voice lines than any previous update!


General Gameplay

Updated requirements for when many characters and game systems are introduced, to pace out the early-to-mid-game better; Orpheus, Chaos, Alecto, Tisiphone, and Thanatos can be revealed sooner
Updated Gifting System: several characters' Affinity Gauges can now be maxed out; this involves achieving certain conditions to unlock their gauges past Lv.6
Wretched Broker: now presents a consistent set of offers plus a Limited Time Offer
Death Defiance: most items and Boons that previously added charges now replenish spent charges
Infernal Troves: now lose reward value faster over time while you slay foes summoned to guard them
Bounty rewards are no longer random; they are now specific to clearing each Underworld region
Removed Valuable Urns from inter-region chambers


Infernal Arms & Abilities

Eternal Spear: increased damage of second and third thrusts in the Attack sequence
Adamant Rail: Bombard special can no longer deal backstab damage
Increased bonus to Darkness collected while using a weapon imbued with Dark Thirst


Boons & Blessings

Tidal Dash (Poseidon): slightly increased damage
Sunken Treasure (Poseidon): now can also drop Gemstones
Divine Flourish (Athena): removed brief invulnerability period
Last Stand (Athena): now replenishes a spent charge of Death Defiance (rather than giving you an extra)
Deathless Stand (Athena): same as above
Passion Dash (Aphrodite): now deals damage only at the start of the dash; increased damage
πŸ“’ Ares' Aid: increased damage
πŸ“’ Artemis' Aid: arrow shot now has a chance to deal Critical damage
Nasty Dash (Dionysus): now deals damage only at the start of the dash; increased damage
πŸ“’ Dionysus' Aid: increased damage; reduced power scaling from improved rarity
Numbing Sensation (Dionysus): this and other Slow effects now affect bosses (to a reduced extent)
Merciful End (Athena x Ares): reduced power level
Deadly Reversal (Athena x Artemis): reduced chance of Critical damage
Heart Rend (Artemis x Aphrodite): increased power level
πŸ“’ Black Out (Dionysus): reduced requirements, making this more likely to appear
πŸ“’ Defiance (Chaos): rarity set to Legendary (still adds a charge of Death Defiance as before)
The gods no longer offer 'Exchange' Boons from the start (they will after several escape attempts)
Several Boons have updated scaling for Heroic rarity


Daedalus Hammer Upgrades

Double Nova (Blade): reduced damage radius
Double Edge (Blade): increased damage bonus
Super Nova (Blade): reduced damage bonus


Foes & Encounters

Theseus and The Minotaur: they challenge you to confront them using Extreme Measures (Pact)...
πŸ“’ Adjusted foe compositions in Thanatos encounters
πŸ“’ Erebus challenge chambers now have varied foe compositions based on which region you came from
πŸ“’ 'Trial of the Gods': reduced duration of Athena shield effects
πŸ“’ Updated several mini-boss encounters under the effects of Middle Management (Pact)
Megaera: increased damage of her whip attack; slightly increased speed of her tackle attack
Megaera and the Furies: adjusted their encounters under Extreme Measures (Pact); expect to face the Furies in a variety of combinations (sometimes in pairs as well as all together)
Gorgon: less inclined to fly out onto lava
πŸ“’ Bone Hydra: increased lunge damage; attacks slightly less often under Extreme Measures (Pact)
πŸ“’ Temple Poison Trap: improved hit box; fixed an issue where they could keep spewing after combat
πŸ“’ Temple Axe Trap: improved hit box
Snakestone: added mini-boss variant in the Temple of Styx
Bother: added mini-boss variant in the Temple of Styx
Gigantic Vermin: added mini-boss variant in the Temple of Styx
Satyr Cultist: added mini-boss variant in the Temple of Styx
πŸ“’ Final Boss: slightly reduced duration and frequency while Unseen
Other minor changes and improvements to encounters
Bosses now absorb excess damage between phases; previously, very damaging attacks such as Aphrodite's Aid could be used to bypass phases of these fights


Mirror of Night

Death Defiance: reduced cost of first rank; increased cost of subsequent ranks
Additional adjustments to ordering and costs of some upgrades


Keepsakes & Items

Legendary Keepsakes: newly added! See if you can discover all four currently available.
πŸ“’ Shattered Shackle (Sisyphus): now also increases damage foes take from traps
πŸ“’ Lambent Plume (Hermes): now gives you a bit more time to clear Thanatos encounters
Kiss of Styx (Well): reduced cost; now replenishes a spent charge of Death Defiance
Tinge of Erebus (Well): now yields more Darkness, as does the Darkness item sold by Charon
HydraLite (Well): reduced cost
A third Daedalus Hammer can no longer be purchased in the Temple of Styx
The Fallen Warrior now offers a Kiss of Styx Premium, which replenishes all Death Defiance charges
Skeleton Keys: functionally replaced with Chthonic Keys
Resource Formerly Known as Chthonic Keys: functionally replaced with Titan Blood
Resource Formerly Known as Ambrosia: now called Nectar
Ambrosia: newly added Bounty resource used with gifting, Wretched Broker, and more


House Contractor

The House Contractor can now be used to permanently upgrade certain resource pick-ups, such as...
Darkness: can now be upgraded to also slightly increase your life total
Gemstones: can now be upgraded to also give you some Charon's Obol
Chthonic Keys: can now be upgraded to also give you a charge of Fated Authority
Nectar: can now be upgraded to also give a random Boon +1 Lv. (as though you used a Pom of Power)
The House Contractor is now also the key to upgrading certain aspects of the Underworld, such as...
Breakable Urns can be upgraded to contain Charon's Obol (and must first be unlocked)
Infernal Troves can be upgraded to contain greater riches (and must first be unlocked)
Fountain Chambers in each Underworld region now must first be unlocked
πŸ“’ Reduced costs for some outrageously priced House Decor


Fated List of Minor Prophecies

You are destined to obtain this newly added system from the House Contractor


Pact of Punishment

Increased max. Heat threshold for earning Bounties (doubling the previous cap)
The max. Heat threshold for earning Bounties is even higher in Hell Mode
Snake Oil: cut from game as a stand-alone Condition; its effect is now part of...
Extreme Measures: now affects bosses region-by-region, from Tartarus through Elysium
Middle Management: reduced to one rank; now affects each mini-boss encounter in a distinct way
πŸ“’ Tight Deadline: countdown pauses at the same times as the 'Show Timer' setting; adjusted timers per each region; the out-of-time effect now can deal lethal damage
Personal Liability: newly added! Limited to Hell Mode, this removes your post-damage invincibility
Increased Heat clear requirements for earning Skelly's unlockables; these are now introduced later, after several successful clears (so you can first get used to the Pact)


Level Design & Environments

Added four new chambers to the Temple of Styx
πŸ“’ Some Chaos chambers now have multiple exits; the exits now have Chamber Reward previews
πŸ“’ Exits from Chaos chambers can now be altered using Fated Authority
πŸ“’ Reduced appearance rate of Pools of Purging; they no longer appear in Tartarus
Other minor fixes and improvements to various chambers


Art & Visual FX

Map of the Underworld: updated look and presentation when traveling between regions
Sisyphus: now has a new portrait and character model!
Added portrait variants for Zagreus, Megaera, Thanatos, Theseus, and The Minotaur
Updated portraits for Megaera and Hypnos
Minor changes to portraits for Eurydice, Aphrodite, and Zagreus
Added various emote animations to some narrative events
Added several new expressive character animations for Megaera, Thanatos, and Zagreus
Updated look of Brimstones
Updated look of Satyr Cultist mini-boss
Valuable Urns now glint in a tastefully attention-grabby way
Death Defiance: updated effect presentation to be clearer and more dramatic
πŸ“’ Toned down the look of Zeus lightning effects (don't tell him)
πŸ“’ Added a new screen effect for when foolishly trudging through lava in Asphodel
Further visual improvements to various chambers, such as the final chamber in Elysium
Some of the shades in Asphodel now writhe for eternity
Updated look of narrative panels and tooltips
Updated visual FX for the Throw special using the Chaos Shield
Updated visual FX for the Raging Rush using Achilles' Spear Aspect
Minor improvements to Heart-Seeking Bow charge-up recovery animation
Optimized textures and animations on the Bloodless
Other minor visual changes, fixes, and improvements


Menus & UI

Hell Mode: added option when starting a new game. Makes you have to use the Pact from the start
God Mode: added to Settings Screen. Instantly makes you tougher; effect increases when you die
πŸ“’ Boon Info Overlay: minor presentation improvements; changed default hotkey; can now be accessed while interacting with characters such as Eurydice
Updated look and screen position of subtitles (formerly called 'captions' but they are officially subtitles now)
Subtitles now have a unique color depending on which character is speaking
Subtitles now enabled by default on new save slots (a majority of players were toggling them on)
Wretched Broker: screen has an updated look
'Play' Main Menu Screen: updated look; added one additional Save Slot
Underworld Codex: screen has an updated look; updated alert prompt
Updated look for the Affinity Gauge in the Codex (for characters you can give gifts to)
Other additional presentation changes around Gifting
The House Contractor may prompt you to stop by from time to time
πŸ“’ Additional minor improvements to Pact screen feedback and usability
πŸ“’ Minor improvements to Weapon Aspects screen feedback and usability
Added distinct Chamber indicators for elite, mini-boss, and boss chambers
Minor updates to the sorting of resources on the right side of the screen
Added Fated List indicator when choosing Boons and Upgrades tied to Prophecies
Added keyword tooltips to distinguish types of Well of Charon items
Improved feedback when trying to Cast while out of Bloodstone ammo
Improved feedback when trying to enter Infernal Gates with too little Heat
Added keyboard selection input in Well of Charon
Other minor fixes, changes, and improvements


Music & SFX

πŸ“’ The song of Eurydice does not always start from the beginning when you find her
Added many new sound effects to accompany new and updated systems, such as the Fated List
Added new sound effects for the Map of the Underworld
Added new sound effects for Death Defiance activation
Added new ambient sound in and around the final chamber of Elysium
Added sound effects for Hera's Bow Aspect special ability
Updated some sound effects for the Bone Hydra
Added different sounds while choosing Boons or Upgrades based on the god or upgrade type
Added impact sounds to Support Fire (Artemis) arrow shot
Added impact sounds to Nasty Dash (Dionysus) and Dionysus' Aid
Updated impact sounds for Tidal Dash (Poseidon) and Poseidon's Aid
Added ambient sound to the Lounge in the House of Hades
Other minor changes, fixes, and mix improvements


Voice & Narrative

Added many new narrative events (including with Megaera, Thanatos, Sisyphus, Skelly, Lord Hades, Achilles, Theseus, the Minotaur, Ares, Dionysus, and more)
Extended Affinity Gauges for Megaera, Thanatos, Sisyphus, and Skelly (you can give them more gifts)
Normalized the Affinity Gauges for some other characters, capping them to Lv.6
Updated Affinity Gauges for certain characters.
Added many new Zagreus voice events for various gameplay contexts
πŸ“’ If Meg blames her losses on the Mirror and you face her without its effects, she will acknowledge it
Added Codex entries for Titan Blood and Ambrosia
Added to Codex entries for Megaera, Thanatos, Sisyphus, and Skelly
Updated Codex entries for Nectar and Chthonic Keys
Added presentation the first time you enter a Chaos Gate
Updated requirements and other minor changes to various narrative events
Fixes and tuning to various contextual voice events


Miscellaneous

Updated Development Roadmap to reflect our plans for our January 2020 Major Update, and beyond
The final chamber in Elysium is now quite a bit livelier
A certain letter written to a certain god appearing in a certain scene has a new look
Sisyphus: we are investigating reports of unusual interactions with an inanimate object in his chamber
Orpheus: you now have to do something to 'unlock' him (if you haven't met; he can be unlocked sooner now)
When you first get the Codex , it now is back-filled with any entries you would have already unlocked
The alert prompt to open the Codex will no longer play during combat (it will show up after)
Zagreus has lost the will to senselessly somersault in the House (reminder: no fighting in the House!)
Adjusted Thanatos entrance and exit interacts during his encounters
Added an animation for when Zagreus is stunned by certain attacks
Pausing the game now reliably pauses any voiceover in progress
Pausing the game now possible while Boon Info Overlay is displayed
πŸ“’ Damage numbers from Deflect attacks show up in Athena's colors
Added a custom weapon objective hint in the Courtyard after equipping Achilles' Spear Aspect
When starting a new escape attempt, a perfect landing must be executed with greater precision
Updated Credits; including with some more exceptional Community Contributors (Cheers!!)
Various text fixes, updates, and clarifications


Bug Fixes

πŸ“’ Fixed a crash that could occur while rapidly switching pages in the Codex
Fixed several additional scripting issues with the Eurydice & Orpheus story subplot
Fixed an issue where deflecting attacks from Skull-Crushers could still deal damage
Fixed various issues that could occur while exiting a chamber during an Infernal Trove battle
Fixed an issue causing the special shot of Hestia's Rail Aspect to fire unexpectedly
Fixed Hestia's Rail Aspect not interacting properly with certain Boons and Hammer Upgrades
πŸ“’ Fixed Tipsy Shot (Dionysus) not interacting properly with Flurry Cast (Hermes)
Fixed Divine Dash (Athena) sometimes hitting twice unexpectedly
Fixed Battle Rage (Ares) not benefiting from improved rarity
πŸ“’ Fixed several issues with switching between different Weapon Aspects
Fixed some obstacles in Asphodel not having impact feedback
πŸ“’ Fixed Tight Deadline (Pact) timer appearing in the House
πŸ“’ Many other minor fixes


Bug Additions

Will get back to you next patch


Quote of the Patch

'And I saw Sisyphus too, bound to his own torture,
grappling his monstrous boulder with both arms working,
heaving, hands struggling, legs driving, he kept on
thrusting the rock uphill toward the brink.'
~The Odyssey (Homer; R. Fagles translation)


Patch Notes Archive

For patch notes from the previous Major Update, check out The Superstar Update Patch Notes (October, 2019).

Our rogue-like dungeon crawler, Hades, goes deeper than ever with this latest Major Update, marking the first anniversary of the game's announcement and Early Access launch!

The Welcome to Hell Update features new ways to play, big game-wide improvements, and tons of new story events, making it a perfect time to jump back in -- or descend into the Underworld for the first time. Highlights include:

  • Experience new ways to play with Hell Mode, for seasoned veterans unafraid of death, and God Mode, for those who want a little extra help!

  • Get closer to the game's colorful cast of characters with the expanded Gift System & earn Legendary Keepsakes with spectacular new effects!

  • Find the infamous Fated List of Minor Prophecies, and fulfill a wide-ranging list of inevitabilities for fabulous rewards!

  • Authorize scores of New Underworld Renovations, altering the ever-shifting chambers of the Underworld more to your advantage!

  • New Text Language Translations! In a December 6 update, we added first-pass text translations in French, Italian, German, Spanish, Russian, Brazilian Portuguese, Korean, and Simplified Chinese!! We also have Polish coming soon, and are investigating Japanese.

  • Plus! New story events, boss fight variations, & many more surprises!

Hades is already a big feature-rich game, filled with thrilling action, dozens of colorful characters, and the rich worldbuilding Supergiant is known for. With the Welcome to Hell Update, it's even bigger and better than before, and comes one step closer to its full v1.0 launch slated for sometime in 2020.

Be sure to take a look at the updated Development Roadmap in the game client for a recap of all we've done this year, and a preview of what's in store!

Want a tour through many of the new features? Check out our dev stream:

Full patch notes are available here on our web site, in the game client, and our official Discord, where you can join a welcoming community of Hades players and Supergiant fans. Or... perhaps you'd like to hunker down for the next 20 minutes and listen to them, courtesy of the game's disembodied storyteller?!

We hope you love this new update, and thanks so much for all your support in 2019! You've inspired us to make Hades bigger and better than we even imagined, heading into this year!