We're expanding! By just a little, anyway. We're seeking a talented Graphic Designer to bolster our team. Your work will be vital to representing our games on various platforms, in merchandise, and many other capacities.

The ideal candidate would collaborate well with our publishing and creative team to produce engaging, high-quality visual designs that fit marketing requirements across a variety of formats, such as web site and digital storefronts, newsletters, social media, print materials, merchandise, and more. This is a full-time position with the option to work remotely or on-site at our San Francisco studio.

Job Responsibilities:

  • Design marketing art consistent with the look and feel of Supergiant, often using pre-existing assets and under tight deadlines

  • Design digital and print media

  • Coordinate requests from the various parties involved in projects (clients, designers, suppliers, printers, illustrators, photographers, writers, stock agencies, and so on)

  • Additional creative tasks based on skill set and need

About the Candidate:

  • Background and experience in graphic design

  • Full fluency with Photoshop and Illustrator

  • Organized, efficient, and able to work autonomously

  • Excellent written and verbal communication

  • Effective at taking or asking for direction

  • Must have a love for typography

  • Experience creating animated video media a plus

To apply, please send an email to jobs@supergiantgames.com with the subject line "Graphic Designer". Include a link to your portfolio as the first line, and your resume in the body of the email (no attachments please). As part of a brief self-introduction, please let us know your favorite animal and why.

Note that we may request a paid art test as part of the evaluation process for the position. We will be accepting applications for this position until February 21, and will follow up with prospective candidates by the end of that month.

Our god-like rogue-like dungeon crawler, Hades, is ringing in the new year with its ninth Major Update since launching in Early Access more than a year ago!

The Long Winter Update introduces one of the eldest and most powerful Olympians, as well as a couple of big, new surprises, tons of new story events, new upgrades, new artwork... let's get to the highlights, already!

  • Meet Demeter, Goddess of Seasons, who joins the Olympian fray, granting her powers over desolation and cold

  • Unlock the Rod of Fishing, and capture all sorts of foul river-dwelling denizens of the Underworld

  • Discover the Eternal Spear's fated Aspect of Guan Yu, revealing more of the secrets of your legendary weapons

  • Underworld Renovations Galore! The new and improved House Contractor has scores of new decorations available

  • New Daedalus Hammer Upgrades, Story Events, Improved Boon Info Screen, and more!

Hades already offers dozens or even hundreds of hours of kinetic action and seemingly never-ending story featuring dozens of colorful, fully voiced characters, and the rich worldbuilding Supergiant is known for. With the Long Winter Update, many more story details finally come to light, even as the breadth of activities in the game continues to expand. Hades is slated to exit Early Access sometime later this year. For now, you can play it in Early Access on Steam or the Epic Games Store! Full patch notes are available here on our web site, in the game client, and our official Discord, where we invite you to join a welcoming, international community of Hades players and Supergiant fans. And, of course, in dramatic-reading format, courtesy of our disembodied storyteller:

We hope you enjoy The Long Winter Update, and wish you good luck getting out of hell!

January 21st, 2020

Hades: Latest Updates

Hades is in Early Access, which means we're actively working on it based on our plans and your feedback. We expect to keep adding features, characters, weapons, foes, powers, environments, and more, while expanding the story and fine-tuning all aspects of the experience.

Note: 馃摙 indicates a change inspired by community feedback! Our latest patch notes are below:

Early Access Patch 038 - January 24, 2020

This patch contains various fixes following this week's Long Winter Update. Expect another patch with more localized content and additional changes before we switch focus to our next Major Update.

Infernal Arms, Aspects, & Abilities

馃摙 Eternal Spear (Guan Yu): improved hit box while using Deflect effects

Boons & Blessings

馃摙 Wave Pounding (Poseidon): damage bonus now correctly applies to your Special as well as Attack
Support Fire (Artemis): fixed an issue causing Pom bonuses to scale incorrectly (the first one used gave too much of a benefit, while subsequent ones gave too little)

Fated List of Minor Prophecies

Fixed God of the Seas requirements to include Wave Pounding (Poseidon)
Fixed A Simple Job being completable below the stated requirement

Rod of Fishing

Fixed an issue causing Fishing Points to appear more often than intended in the Temple of Styx
馃摙 Added cannot-interact feedback on fishing points when they cannot be used (such as during combat)
馃摙 Adjusted positions of some hard-to-reach fishing points
Minor fixes to some graphic issues related to fishing

Art & Visual FX

馃摙 Further adjustments to visual clarity while poisoned in the Temple of Styx
Minor updates to one of the many rugs available from the House Contractor
Minor updates to some Demeter visual effects
Minor graphical fixes in the House of Hades and Bedchambers
Minor graphical improvements to House Contractor screen
Minor visual improvements to Eternal Spear (Guan Yu)
Minor visual improvements to a pillar destruction animation in Asphodel
Minor improvements to one the biome map transitions

Voice & Narrative

馃摙 Fixed instances where Dusa could not be gifted for no apparent reason
Fixes to narrative scripting to some new events
Fixes and tuning to various contextual voice events


Added some new localized strings for content added in the Long Winter Update
馃摙 Adjusted some player on-hit effects fighting the Minotaur and Final Boss
Removed money sometimes dropping from destructible pillars in Asphodel
Added several missing subtitles for Dusa
Added work-in-progress presentation when Winter Harvest (Demeter) slays a boss
馃摙 Using Charm effects on Exalted Strongbow now clears their targeting reticle
Minor text changes and fixes

Bug Fixes

馃摙 Fixed a crash that could occur while inflicting Chill effects on the Bone Hydra
馃摙 Fixed crashes with certain Polish-language text strings
馃摙 Fixed additional cases of being able to use the Rod of Fishing while standing in lava
Fixed Mistral Wind (Demeter) sometimes activating Dodge effects
Fixed Eternal Spear (Guan Yu) breaking after swapping a Boon affecting your Special
馃摙 Fixed a Boon text issue with Deadly Strike (Artemis) and Deadly Flourish (Artemis) (their Critical chance was higher than the text stated)
Fixed incorrect icon for Nourished Soul (Demeter)
Fixed several issues where World Smasher (Shield) could be offered with incompatible upgrades
馃摙 Fixed an issue where Brimstones or Snakestones sometimes could be knocked out of bounds
Fixed an issue causing life-steal effects to work against ambient shades (they have no life to steal)
馃摙 Fixed being able to dash out of bounds in a certain Tartarus chamber
Fixed Daedalus Hammer sometimes appearing as a chamber reward in Styx when not supposed to
馃摙 Fixed a watery sound effect continuing to play unexpectedly after fishing
Fixed Court Music items in the House Contractor continually showing as new
Fixed several issues with toggling certain House Contractor decorations
Fixed a missing hit reaction on certain obstacles when facing the Final Boss
馃摙 Fixed Codex entries with special requirements not unlocking as expected
馃摙 Fixed a display issue in the Fated List while navigating with gamepad should buttons
Fixed a graphical issue with Demeter's Aid Greater Call and certain visual effects
Fixed a visual effect popping away unexpectedly in the Final Boss encounter
Fixed minor collision issues in the House of Hades
Many other minor fixes

Quote of the Patch

'He had eyes like a phoenix's and fine bushy eyebrows like silkworms. His whole appearance was dignified and awe-inspiring. Presently, Liu Bei crossed over, sat down beside him and asked his name. "I am Guan Yu," replied he.' ~Romance of the Three Kingdoms (Luo Guanzhong; C.H. Brewitt-Taylor translation)

Early Access Patch 037 - January 22, 2020

Thank you for all your feedback and excitement about yesterday's big Long Winter Update! This patch addresses several issues it introduced. Some changes we fully walked back and marked with * below. We're continuing to monitor impressions as we prepare additional patches for the coming days (or nights?).

General Gameplay

馃摙 Reduced prices of Boons sold by Charon
馃摙 Reduced price of Daedalus Hammer sold by Charon *
馃摙 Reduced price of augmented Boons and Poms sold by Charon in the Temple of Styx

Infernal Arms, Aspects, & Abilities

馃摙 Stygian Blade (Nemesis): increased Critical chance *
馃摙 Eternal Spear (Zagreus): reworked; now gives bonus damage, range, and speed to Skewer special
馃摙 Eternal Spear (Guan Yu): reduced penalty to life total and healing; replaced Skewer special with the new Firework Skewer, which deals area damage on its flight path and does not require retrieval
Shield of Chaos (Zeus): increased damage rate of Throw special

Boons & Blessings

馃摙 Wave Pounding (Poseidon): newly added! Boons with knock-away deal bonus damage to bosses
Blinding Flash (Athena): fixed an issue causing bonus damage from this to be less than expected
馃摙 Divine Dash (Athena): fixed an issue preventing this from activating Blinding Flash and Merciful End (Athena x Ares) as intended
Life Affirmation (Aphrodite): increased power level at higher rarity
Support Fire (Artemis): increased damage; increased power level at higher rarity
Deadly Strike (Artemis): increased Critical chance; reduced damage to compensate *
Arctic Blast (Demeter): increased damage
Quick Reload (Hermes): significantly increased effect at higher rarity
Increased power level of Chaos blessing effects at higher rarity *

Daedalus Hammer Upgrades

Double Nova (Blade): slightly increased damage radius
Cursed Slash (Blade): now restores 1 Life per hit (instead of a percentage)
馃摙 Charged Volley (Bow): slightly increased minimum range
馃摙 Charged Skewer (Spear): slightly increased minimum range
Quick Rush (Shield): no longer removes the Bull Rush's innate knock-away effect
馃摙 Charged Throw (Shield): should now be more responsive to short button presses
Hazard Bomb (Rail): increased damage; reduced self-damage
Rocket Bomb (Rail): increased damage
馃摙 Explosive Fire (Rail): it's back; now briefly slows foes instead of staggering them

Foes & Encounters

馃摙 Thanatos: reduced maximum number of waves of foes in encounters with him in Elysium and Styx; slightly reduced total enemy counts in those encounters
馃摙 'Trial of the Gods': reduced radius of Demeter's attack if you spurn her
馃摙 Wave-Maker: reduced appearance rate in Asphodel
馃摙 Splitter: reduced appearance rate in Elysium
馃摙 Reduced damage rate of Poison effects in the Temple of Styx *
馃摙 Final Boss: toned down a particular combo attack...

Keepsakes & Items

Evergreen Acorn (Eurydice): increased instances of damage absorption *
Lucky Tooth (Skelly): fixed an issue causing this to restore less health than intended

Pact of Punishment

Convenience Fee: reduced effect on shop prices (making this somewhat less punishing than before)

Rod of Fishing

Fixed an issue causing Fishing Points to appear more often than intended in Tartarus
馃摙 Fish in the Temple of Styx now net you a tidy sum of Gemstones
馃摙 Increased how often fishing opportunities occur in the main hub in the Temple of Styx
馃摙 The Gameplay Timer and Tight Deadline (Pact) Timer pause while fishing ("Relax, boyo!" --Skelly)
馃摙 Taking damage now interrupts any fishing attempts ("Have you tried NOT standing in lava?" --Hypnos)
Fish fake-out jukes are harder to detect
Additional adjustments to timings trying to catch those blasted little...

Art & Visual FX

Added reveal animation in the Weapon Aspects screen for the Aspect of Guan Yu
Added unique icon for Demeter's Keepsake (note: this was included as part of a hotfix yesterday)
Updated visual effect for Aspect of Guan Yu's Moon Cutter Spin attack
Slightly reduced visual effect for Bloodless Burn-Flinger bomb blast
Minor updates to some Elysium chambers and artwork
Minor updates to the recently added chamber in Tartarus
Minor updates to Charon's Shop in Tartarus
Minor art fixes in the House of Hades
Minor art fixes to visual effect for Mistral Dash (Demeter)
Minor art fixes to Keepsake icons

Voice & Narrative

Fixes to narrative scripting to some new events
Fixed Inspect Point for the new Massive Weights decoration appearing prematurely
Moved an Inspect Point about decorative pillars to a more appropriate-looking set of pillars
Fixes and tuning to various contextual voice events


馃摙 Added mouse-wheel scrolling to the House Contractor screen
Added simple interaction to Intricate Contraption and Bloodless Sculpture
Small adjustment to gameplay timer formatting
Minor text changes, clarifications, and fixes

Bug Fixes

馃摙 Fixed a progression blocker opening the Codex or Boon Info screens while fishing
馃摙 Fixed a progression blocker renovating Zagreus' bedchambers after a character conversation
馃摙 Fixed some House Contractor decorations being unavailable after deactivating the Scrying Pool
Fixed Eternal Spear (Guan Yu) causing your burst-damage shield to activate more often than intended
馃摙 Fixed Crush Shot (Aphrodite) not destroying some obstacles as expected
馃摙 Fixed Atrophic (Chaos) curse removing more health than intended
Fixed an issue causing Demeter Duo Boons to only show up from her, not her extended family
馃摙 Minor fixes to Cluster Bomb (Daedalus - Rail) blast preview
馃摙 Fixed Dusa's conversation indicator sometimes remaining visible after she bails on you
馃摙 Fixed Dusa sometimes not being visible after using Companion Fidi
Fixed Skelly Codex entry showing incorrect unlock conditions in some cases
Fixed Cursed Slash (Blade) stealing life from urns or even poor Cerberus in the Temple of Styx

Quote of the Patch

'Demeter's true concerns were not on Olympus, but on the earth. She presided over the crops, and over the grains in particular. For some reason she held the bean in contempt as impure.' ~Crowell's Handbook of Classical Mythology (E. Tripp)

Early Access Patch 036: The LONG WINTER Update - January 21, 2020

We wanted to start the year off with a bang with this Major Update! It features a new Olympian, a new weapon variant, new activities, more story, and many other improvements. We plan to follow up with a couple of smaller patches while keeping a close eye on your feedback. Thank you very much for playing!


Demeter: the Goddess of Seasons brings winter to the Underworld! Seek out her powerful Boons
Rod of Fishing: capture (& sell!!) Underworld river denizens with this new House Contractor item
Aspect of Guan Yu: earn this unique new Aspect of the Eternal Spear , and vanquish your foes!
Underworld Decor Galore: scores of new items are available at the newly renovated House Contractor!
New Legendary Keepsake: forge an unbreakable bond with Dusa, and summon her to petrify your foes
Boon Info & Victory Screen Update: pin multiple Boons onscreen for easy reference and sharing
New Daedalus Hammer Upgrades: look for multiple new upgrades for each weapon
New Story Events: uncover new secrets in hours of added narrative (with more than 1,000 new voice lines)

General Gameplay

Increased prices of Boons sold by Charon
Increased price of Daedalus Hammer sold by Charon
Increased price of augmented Boons and Poms sold by Charon in the Temple of Styx
Slightly reduced healing from tasty-looking Health Drops
Reduced healing from Fountain Chambers; however, new House Contractor upgrades can increase it
You may now encounter fishing points in various chambers, once you have the Rod of Fishing. Deliver your stock to the Head Chef in the House (who will take very good care of them)

Infernal Arms, Aspects, & Abilities

馃摙 Stygian Blade (Zagreus): now also increases Dash distance
Stygian Blade (Nemesis): reduced Critical chance
Eternal Spear (Guan Yu): newly added! Seek Achilles to learn more (once you have several Aspects)
馃摙 Eternal Spear (Zagreus): now increases Attack damage and Dash-Strike damage
Shield of Chaos: slightly increased Bull Rush charge up time; slightly reduced Bull Rush damage
Shield of Chaos (Zagreus): reduced damage resistance
Shield of Chaos (Zeus): increased damage of Throw special
Shield of Chaos (Chaos): now throws additional Shields in a radial pattern
Adamant Rail: no longer briefly slows foes on-hit

Boons & Blessings

Demeter: newly added! Seek out 11 new Boons and 4 new Duo Boons
Billowing Strength (Zeus): reduced power level; increased effect duration
Zeus' Aid: reduced power scaling from improved rarity
Scintillating Feast (Zeus x Dionysus): reduced damage
Divine Dash (Athena): slightly reduced Deflect duration
Athena's Aid: increased God Gauge cost and effect duration (it cannot be used quite as often)
Merciful End (Athena x Ares): reduced damage; reduced appearance rate
Spent Spirit (Athena x Aphrodite): reduced slow effect on foes' projectiles
Reduced power level of Aphrodite's Weak Status Curse
Broken Resolve (Aphrodite): newly added! Improves potency of Weak Status Curse
馃摙 Passion Dash (Aphrodite): now affects foes near your dash destination (rather than at the starting point)
Crush Shot (Aphrodite): formerly Shatter Shot; updated effect
Curse of Pain (Ares): slightly reduced damage
Battle Rage (Ares): adjusted scaling from rarity and Poms (overall power level should be similar)
Ares' Aid: reduced damage; increased move speed
Hunting Blades (Ares x Artemis): reduced speed; reduced tracking
Deadly Strike (Artemis): reduced Critical chance; increased damage to compensate
Support Fire (Artemis): reduced damage
Nasty Dash (Dionysus): now deals several instances of damage and Hangover (formerly called Poison)
Second Wind (Hermes): increased effect duration; increased power scaling from improved rarity
Passing Through (Hermes): cut from game (Demeter is the new curator of slowing effects)
Relative Speed (Hermes): cut from game, same reason
Quick Reload (Hermes): now offered by Hermes (donated by Artemis, who felt sorry for him)
Slothful (Chaos): reduced how badly this curse can impair your move speed
馃摙 Defiance (Chaos): increased appearance rate
Reduced power level of Chaos blessing effects at higher rarity

Daedalus Hammer Upgrades

Cursed Slash (Blade): newly added! Restores health on-hit, but your life total is heavily reduced
Shadow Slash (Blade): newly added! Deals bonus damage when striking foes in the back
Serrated Edge (Spear): newly added! Your Dash-Strike hits multiple times but your Dash is shorter
馃摙 Charged Skewer (Spear): newly added! Press and hold to power up your Skewer special
Quick Spin (Spear): no longer quite as quick
馃摙 Charged Throw (Shield): newly added! Press and hold to power up your Throw special
World Smasher (Shield): newly added! Your Bull Rush is replaced with a powerful up-close strike
Chain Shot (Bow): newly added! Your attack bounces between targets, dealing bonus damage
馃摙 Charged Volley (Bow): newly added! Press and hold to power up your Volley special
Cluster Bomb (Rail): newly added! Your Bombard special fires a spread of 5 smaller bombs
Hazard Bomb (Rail): newly added! Your Bombard special fires a big bomb that blasts the area around you, but can damage you ("Have you tried not standing there when it blows up?" --Hypnos)
Delta Chamber (Rail): formerly Infinity Chamber ; now also fires in a 3-round burst
Explosive Fire (Rail): cut from game

Foes & Encounters

Introduction to Olympian Aid now gives you some God Gauge to use Poseidon's Call
馃摙 Thanatos: should show up more frequently (once you encounter him for the first time in Elysium)
馃摙 After the other Fury Sisters show up, it is no longer possible to randomly avoid one indefinitely
馃摙 Alecto: reworked her Rage Gauge (you can knock her out of her rage-building move, but watch out)
Skullomat: Elite is more powerful; reduced appearance rate in Asphodel
Burn-Flinger: Elite attack pattern adjusted
Wave-Maker: non-Elite throws one wave at a time (rather than two); adjusted Elite attack
馃摙 Reduced number of foes on the Asphodel Barge of Death under Middle Management (Pact)
馃摙 Bone Hydra: reworked aspects of this encounter to be faster though deadlier to compensate; one fewer phase; removed urns containing health (the Hydra finally realized they were there and ate them)
馃摙 Elysian Arrow Trap: attack now dissipates as soon as combat is over
馃摙 Flame Wheels: reduced health and Elite armor
馃摙 Nemean Chariot: no longer can hit multiple times in one charge
馃摙 Exalted Greatshield: appearance rate reduced; non-Elite no longer has a spin attack; reduced rotation and increased vulnerability times
Soul Catcher (Elite): now more aggressive under the effects of Middle Management (Pact)
馃摙 The Minotaur: no longer gains brief invulnerability when low on health in the battle with Theseus
Increased damage rate of Poison effects in the Temple of Styx
馃摙 Final Boss: various changes to attack patterns; resolved issues where cover sometimes did not work reliably against ranged attacks

Keepsakes & Items

Companion Fidi (Dusa): newly added Legendary Keepsake! Summons Dusa to petrify your foes
Companion Mort (Thanatos): increased effect radius; increased damage; reduced pre-attack time
馃摙 Companion Shady (Sisyphus): dropped goodies no longer block foes' movement
Companion Battie (Megaera): increased damage
Frostbitten Horn (Demeter): newly added! Raises chance to find Demeter Boons with improved rarity
Broken Spearpoint (Patroclus): now has a cooldown between uses; slightly increased effect duration
Evergreen Acorn (Eurydice): reduced instances of damage absorption
Myrmidon Bracer (Achilles): reduced damage reduction at higher ranks
Chthonic Coin Purse (Hypnos): reduced bonus money at higher ranks
HydraLite (Well): reduced healing

House Contractor

馃摙 Screen now shows all available options by category (instead of a random set of just three)
馃摙 Screen now shows which items you have purchased, and lets you toggle some decorative items
Added many new decorative items to the House Contractor inventory (some with light interactions)
Added renovations that improve health recovery from Fountain Chambers
馃摙 Reduced costs for many items for this grand reopening

Fated List of Minor Prophecies

Goddess of Seasons: newly added!
A Place of Revelry: newly added!
The Fated Saint of War: newly added!
The Gift of Song: newly added!
Updated requirements to fulfill several Prophecies (this won't affect you if you've already fulfilled them)
馃摙 Increased rewards for Daedalus Hammer and Olympian Prophecies

Pact of Punishment

Heightened Security: reduced to a single rank
馃摙 No Choice: increased Heat
馃摙 Hard Labor: re-scaled to 5 ranks
馃摙 Tight Deadline: timer pauses in non-combat chambers with characters such as Sisyphus

Level Design & Environments

Added one new chamber to Tartarus
Added two new chambers to Elysium
The first chamber in Asphodel now offers more picturesque views...
Updated layout of Megaera's chamber to have fewer places to hide
Updated look of Bone Hydra's chamber
Updated layout of Final Boss's chamber
Minor changes to layouts of some chambers to helpfully accommodate the Rod of Fishing
Minor changes to layout in the House of Hades
Other minor fixes and improvements to various chambers

Art & Visual FX

Updated main menu based on new Major Update
Lord Hades can now be seen toiling away in the House
House Contractor has a new look in the House
Added many new optional decorative items to the House of Hades
Added many new visual effects for Demeter Boons
Added new art, visual effects, and animations for the Eternal Spear's Aspect of Guan Yu
Updated various animations for Exalted Shades in Elysium
Added a couple of portrait variants for Dusa
Updated visual effect for Crush Shot (Aphrodite)
馃摙 Reduced visual effects of poison in the Temple of Styx (making it easier to find curing pools)
馃摙 Reduced visual effects of Zeus' Aid (making it easier to see what's going on)
Updated texture and Codex portrait for Wretched Thug
Other minor visual changes, fixes, and improvements

Menus & UI

Boon Info Screen: updated layout shows Mirror and Pact setup; you now can 'pin' Boons for comparison
Victory Screen: as above; also added various text Commendations based on your performance
Added graphical icons for each Mirror of Night Upgrade
Added graphical icons for each Pact of Punishment Condition
Version number watermark and current Heat switched screen positions as part of these changes
Songs are now subtitled
Slightly reduced size of critical damage numbers
馃摙 Gamepad shoulder buttons now page through the House Contractor and Fated List
Improved look of choice selection in narrative events
Other minor fixes, changes, and improvements

Music & SFX

Added new sound effects for Demeter and her Boons
Added new sound effects and emotes for Eternal Spear's Aspect of Guan Yu
Added new sound effect when Zagreus is stunned
Added new sounds for other miscellaneous contexts
Added equip sounds for the two new Keepsakes
Other minor changes, fixes, and mix improvements

Voice & Narrative

Added many narrative events (with Demeter, Dusa, Achilles, Hades, Aphrodite, the Storyteller, and more)
Added narrative events around the Eternal Spear's Aspect of Guan Yu
Added many new Zagreus voice events for contexts such as House Contractor and the Rod of Fishing
馃摙 Zagreus has more to say to the Bone Hydra and certain other monsters and shades
Extended Affinity Gauge for Dusa (you can give her more gifts)
Updated Codex entry for Dusa
Added Codex entry for Demeter
馃摙 Primordial Chaos now responds to certain interactions in their realm
馃摙 In the 'Trial of the Gods', you now hear from the god you choose
Updated requirements and other minor changes to various narrative events
Fixes and tuning to various contextual voice events


Added new localized text for some content (note: translation still pending for much of the newer content)
Updated Development Roadmap to reflect our plans for our next Major Update in March, and beyond
馃摙 Orpheus: due to the House Contractor redesign, the item to release him can be found more reliably
馃摙 Most characters impervious to your attacks no longer knock you back when struck
You need a bit more Darkness now before Nyx upgrades the Mirror with the ability to refund it
馃摙 Gameplay Timer pauses in non-combat chambers with characters such as Sisyphus
'New!' tags on Prophecies in the Fated List clear on selection (rather than after closing the List)
Credits: Demeter (Laila Berzins) added to voice cast; added new Community Beta Testers (Thank you!!)
Text: Renamed various Dionysus Boons and effects to be more in-theme with his lifestyle choices
Minor changes to presentation when the Minotaur leaves his chamber
Adjusted behavior of mouse-and-keyboard controls while the default 'Attack at Cursor' is disabled
Zagreus now will always enter chambers at a standard speed (such as when his speed is reduced by Chaos)
Various text fixes, updates, and clarifications

Bug Fixes

馃摙 Fixed various text overflow issues in non-English languages
Fixed Achilles not telling you about Titan Blood and Ambrosia soon after you first find them
馃摙 Fixed a rare issue where Death Defiance could cause a permanent slowdown
馃摙 Fixed Numbing Sensation (Dionysus) having a reduced power level at Heroic rarity
Fixed Black Out (Dionysus) unintentionally being upgradeable by Eurydice
馃摙 Fixed Companion Rib (Skelly) causing 'Trial of the Gods' effects to occur unexpectedly
馃摙 Fixed Infernal Gates blocking the aim preview for the Shield's Bull Rush
Fixed a key narrative event with Megaera sometimes playing twice unexpectedly
Fixed narrative scripting around events involving Orpheus and Dionysus , which could become unavailable in some cases
Fixed Bother foe having incorrect material sounds
馃摙 Many other minor fixes

Quote of the Patch

The Earth did not send up any seed. Demeter, she with the beautiful garlands in her hair, kept them covered underground. Many a curved plough was dragged along the fields by many an ox鈥攁ll in vain.
~Homeric Hymn to Demeter (Anonymous; G. Nagy translation)

Patch Notes Archive

For patch notes from the previous Major Update, check out The Welcome to Hell Update Patch Notes (December, 2019).

It's the holiday season, and we've got a lot to be thankful for! We wanted to share a variety of great deals happening right now on our titles and merchandise, as well as share a few parting words as we reflect on the year gone by and look ahead toward an exciting 2020.

Supergiant Year-End Deals!

It's the perfect time to pick up our latest games, or complete your collection!! Here's a rundown of a variety of offers on our titles happening right now. Please note most of these deals expire right around the beginning of the new year.

Steam Deals 路聽Hades聽(Win) -- 20% OFF! includes FREE, giftable copy of Pyre! 路聽Pyre聽(Win / Mac / Linux) -- 65% OFF! 路聽Transistor聽(Win / Mac / Linux) -- 80% OFF! Bastion聽(Win / Mac / Linux) -- 85% OFF! Supergiant Collection -- 62% OFF! Epic Games Store Deals 路聽Hades(Win) -- 20% OFF! 路聽Transistor (Win / Mac / Linux) -- 80% OFF! Nintendo Switch eShop Deals 路聽Transistor-- 80% OFF! 路聽Bastion --聽80% OFF! GOG.com Deals 路聽Pyre聽(Win / Mac / Linux) -- 65% OFF! 路聽Transistor聽(Win / Mac / Linux) -- 75% OFF! Bastion聽(Win / Mac / Linux) -- 75% OFF! App Store Deals 路聽Transistor聽(iPhone / iPad / AppleTV) -- 80% OFF! 路聽Bastion聽(iPhone / iPad) --聽FREE!!聽limited time only!

Merchandise Deals 路聽A Bunch of Our Merchandise聽-- Up to 50% OFF!

HADES: The Verdict (So Far...)

We are absolutely floored by the enthusiastic response to Hades now that it's available on Steam! Thanks so much to everyone who's played and reviewed it! We've been poring over tons and tons of feedback across all aspects of the game. Our next big content update is right around the corner, and will usher in a聽usher in a new Olympian, deepening both the gameplay and the story. Think you can guess who it is?!

Thank You for Your Support!!

Three folks from our team couldn't be there for our holiday photo this past week, though here's all the rest of us! As a small independent studio, we're so fortunate to have had your support through the years, which has meant we could together and keep making games.

It's been an action-packed thrill ride of a year, centered around our steady work on Major Updates for聽Hades聽as we pushed forward with its development in Early Access. We even celebrated our 10th anniversary along the way. We're looking forward to a very exciting 2020. Until then, we're looking forward to a restful holiday and wish you the same! See you in the next one...!

We are beyond excited to announce that our god-like rogue-like dungeon crawler, Hades, is now available on Steam in Early Access! Read on for details, or cut to the chase and head to Steam to pick it up:

[ ABOUT THE GAME ] In Hades, you hack and slash your way out of the Underworld of Greek myth, growing stronger and unraveling more of the story with each unique escape attempt.

We think it combines the best aspects of our previous games, including the fast-paced action of Bastion, the rich atmosphere and depth of Transistor, and the character-driven storytelling of Pyre. As the immortal Prince of the Underworld, you'll wield the powers and mythic weapons of Olympus as you battle out of hell, toward the surface, all the while defying the god of the dead himself.

[ PRICING & SPECIAL OFFER ] Hadesretails for $24.99 on Steam, though now through Jan. 2, 2020, you can get it for 20% off during our launch celebration! But, that's not all: Everyone who purchases Hades on Steam during this period will receive a free, giftable copy of our critically acclaimed party-based RPG, Pyre!

That's right -- act now, and get our two latest games for the price of one!!

[ ALSO AVAILABLE: THE HADES ORIGINAL SOUNDTRACK!! ] The Hades Original Soundtrack, by our award-winning composer Darren Korb and featuring additional vocals by Ashley Barrett, features nearly two hours of pulse-pounding music created exclusively for our latest game, specially remastered for stand-alone listening. You know Darren and Ashley's work from our past titles, including Bastion, Transistor, and Pyre. The soundtrack is now available on Steam.

Note: Due to the Early Access nature of the game, expect a variety of new tracks to be added as we push forward to our v1.0! Want a sample? Listen to it on our YouTube channel.

[ NEW LANGUAGE OPTIONS! ] One more thing: We're pleased to announce that we are in the midst of localizing Hades in a variety of different languages!

These include text translations in French, Italian, German, Spanish, Russian, Brazilian Portuguese, Polish, Korean, and Simplified Chinese.

As we have just recently initiated this process in earnest as part of our Early Access, please know that not all translated content is fully up to date, and we're working through various issues that come with a big localization project such as this. We look forward to your feedback, and thank you for your understanding!

[ ABOUT EARLY ACCESS ] Early Access means you can play Hades while it's still in active development. We expect to be in Early Access till sometime in 2020.

We designed Hades as an Early Access game from the ground up. Our foremost goal is to see if we can create something great in partnership with our community -- a game that is true to our values about design, worldbuilding, and storytelling, and can naturally grow and evolve based on the feedback we get along the way. Every aspect of the game, from its theme to its modular structure to its approach to narrative, flow from this idea.

We've come a long way in our first year of open development. We've shipped eight Major Updates so far, roughly tripling the amount of content since launch. We've improved our production process, and grown accustomed to developing our game out in the open (rather than in secrecy as we've done in the past, with Bastion, Transistor, and Pyre). We think this is the perfect time to expand our audience in Early Access by bringing Hades to Steam, so that when we finally hit that v1.0 mark, it's really going to be the best game it can be.

[ ABOUT SUPERGIANT GAMES ] We're a small independent studio in San Francisco best known for our critically acclaimed games Bastion, Transistor, and Pyre, which together have sold more than 10 million copies worldwide, on more than 10 different platforms. This year marks our 10th anniversary. All seven of our original staff are still working together here in their respective roles, now bolstered by the talents of approximately 10 more talented individuals who complete our team. Our ambition has remained the same through the years: to make games that spark your imagination like the games you played as a kid.

Hades聽represents the sum of our experience working together over the years, looking for unique ways to synthesize exciting gameplay and storytelling possible only through games. We love working on this game, and we hope that will shine through when you play. We'll be looking forward to your thoughts, since with your help, we can make it even better. For more information, have a look at our Hades FAQ.

Hades is in Early Access, which means we're actively working on it based on our plans and your feedback. We expect to keep adding features, characters, weapons, foes, powers, environments, and more, while expanding the story and fine-tuning all aspects of the experience.

Note: 馃摙 indicates a change inspired by community feedback! Our latest patch notes are below:
Early Access Patch 035 - December 17, 2019

This small patch focuses on localization improvements and bug fixes, thus wrapping up our Welcome to Hell Update. Next up is our Major Update in January! Until then, we're looking over all your feedback, and making plans for an exciting year to come. Happy holidays, and thanks so much for all your support.

House Contractor

馃摙 Orpheus' release paperwork now is more likely to appear, and is required for some later upgrades

Music & SFX

Updated on-hit sounds on Wretched Pest and Bother
Other minor changes

Voice & Narrative

Added several new narrative events for Sisyphus
馃摙 Minor fixes and improvements to some narrative events and contextual voice lines


Added first-pass Polish localization!
Added new localized text for content recently added in the Welcome to Hell Update
Added localization notice on boot-up announcement screen in non-English languages
馃摙 Ongoing improvements to localized content display issues in some languages
Foe indicators on Chamber Reward previews should be more consistent
Added missing subtitles for newer voice lines
Minor text and subtitle content fixes

Bug Fixes

馃摙 Fixed a rare crash while using the Codex
馃摙 Fixed Zagreus referring to Orpheus having returned to the House while Orpheus is still away
馃摙 Fixed instances of incorrect Fury Sister portrait appearing in some pre-boss scenes
馃摙 Fixed Premium Vintage (Dionysus) sometimes causing Nectar to spawn out of bounds
馃摙 Fixed Slothful (Chaos) sometimes causing Zagreus to fail to board the Barge of Death in Asphodel
馃摙 Fixed some instances of escape attempt clear times not updating correctly
Other minor fixes

Quote of the Patch

'No, Mother! Why do you not stay for me,
and let me hold you, even here in Hades?
Let us wrap loving arms around each other
and find a frigid comfort in shared tears!'
~The Odyssey (Homer; E. Wilson translation)"

Early Access Patch 034 - December 12, 2019

This patch improves display issues with localized content, adds several narrative events, and makes several balance changes as we close out an exciting week! Expect another patch in the next few days.

Infernal Arms, Aspects, & Abilities

馃摙 Shield of Chaos (Zeus): the Bull Rush charge-up is no longer interrupted by retrieving a thrown shield

Boons & Blessings

Divine Protection (Athena): no longer upgradeable using Poms
Life Affirmation (Aphrodite): reduced power level
馃摙 Roiling (Chaos): now only adds foes to standard encounters (no longer affects mini-boss encounters)

Daedalus Hammer Upgrades

Daedalus Hammers can no longer be purchased in the first few escape attempts
馃摙 World Splitter (Blade): slightly increased damage
馃摙 Flurry Slash (Blade): slightly increased damage

Foes & Encounters

Survival encounters can no longer occur on the very first escape attempt
馃摙 Theseus and The Minotaur: increased damage when facing them under Extreme Measures (Pact)

Keepsakes & Items

馃摙 Trove Tracker (Well): now causes an Infernal Trove to spawn soon, even if you have not yet commissioned the House Contractor upgrade that normally causes them to appear

Art & Visual FX

Minor visual improvements to some chambers

Menus & UI

Removed button shortcut to close the Pact screen (this introduced new issues requiring a different solution)
馃摙 Improved mouse pick boxes when choosing a Save Slot
Other minor improvements

Music & SFX

Minor changes, fixes, and mix improvements

Voice & Narrative

Added several new narrative events for Megaera and Lord Hades
Added various new contextual voice lines for Skelly
Updated several older Zagreus voice lines with newer recordings
馃摙 Minor fixes and improvements to some narrative events and contextual voice lines


馃摙 Various improvements to localized content display issues in some languages
Various improvements to presentation of the encounter in the final chamber in Elysium
Removed Polish and Japanese language settings for now (we do not yet have localized content for these)
Minor text and subtitle content fixes

Bug Fixes

馃摙 Fixed a rare crash while using the Codex
馃摙 Fixed Exit Wounds (Artemis) not correctly interacting with Skull-Crushers
馃摙 Fixed some issues using Companion Rib (Skelly) in the battle with Tisiphone
Fixed Heart-Seeking Bow (Chiron) not firing the correct number of Volley shots at certain ranks
馃摙 Fixed Exploding Launcher (Spear) sometimes causing the thrown spear to remain in the field
Fixed certain attack behaviors for the Bone Hydra
馃摙 Fixed a rare soft lock while gifting Thanatos; fixed sometimes being able to gift him after he departs
馃摙 Fixed one of the Final Boss attacks being canceled by the effects of Death Defiance
Fixed the effects of Zeus' Aid continuing during the effects of Death Defiance
Fixed incorrect values listed in the Collection for Shattered Shackle (Sisyphus)
Fixed Skelly voice lines not playing as expected after pummeling him
Other minor fixes

Quote of the Patch

'Within my heart plunge all your torches, rend me, burn;
For lo, my bosom open to your fury's stroke.
O brother, bid these vengeful goddesses depart
And go in peace down to the lowest shades of hell.'
~The Tragedies of Seneca: Medea (Lucius Annaeus Seneca; F. Justus Miller translation)

Early Access Patch 033 - December 6, 2019 (Happy Birthday, HADES!)

This patch builds on our recent Welcome to Hell Update with new balance changes, additional story content, and for the first time... multi-language support!! It's a lovely time of year in the Underworld!


Localization: added first-pass text translations in French, Italian, German, Spanish, Russian, Brazilian Portuguese, Korean, and Simplified Chinese!! We also have Polish coming soon.

Additional details:
1. To set the game's language, go to Options > Languages in the Main Menu.
2. We are just beginning to localize this game! Not all translations are fully up to date.
3. Stay tuned for more information about how you can contribute to localization as part of Early Access.

Infernal Arms, Aspects, & Abilities

Stygian Blade (Nemesis): reduced critical chance; adjusted scaling per rank
Heart-Seeking Bow (Zagreus): increased critical chance
Heart-Seeking Bow (Chiron): reduced max shots per Special

Boons & Blessings

馃摙 Heaven's Vengeance (Zeus): normalized damage (to be generally greater than before)
馃摙 Typhoon's Fury (Poseidon): increased power level; adjusted power scaling from improved rarity
馃摙 Poseidon's Aid: increased damage
Blinding Flash (Athena): reduced power scaling from improved rarity
馃摙 Dying Lament (Aphrodite): increased damage
馃摙 Curse of Vengeance (Ares): increased damage; adjusted power scaling from improved rarity
馃摙 After Party (Dionysus): increased healing effect
馃摙 Premium Vintage (Dionysus): drops upgraded Nectar if you have the right Contractor Renovation
Black Out (Dionysus): fixed an issue preventing its damage bonus from applying reliably
Merciful End (Athena x Ares): no longer upgradeable using Poms
馃摙 Roiling (Chaos): now only affects standard encounters (it no longer adds foes to mini-boss encounters)

Daedalus Hammer Upgrades

Relentless Barrage (Bow): now adds a flat bonus of additional shots (instead of a percent increase)
馃摙 Charged Shot (Shield): increased damage

Foes & Encounters

Survival encounters can no longer have both elite foes and standard foes of the same type
馃摙 Splitter: Deflect effects now work correctly against their split-up projectiles
Bone Hydra: improved target tracking for its wave-shooting heads
馃摙 Soul-Catcher (Elite): reduced number added by Middle Management (Pact)
The Minotaur: updated some attack timings under the effects of Extreme Measures (Pact)...
Temple of Styx: Daedalus Hammers no longer offered as rewards for the clearing mini-boss chambers
Final Boss: improved pathfinding in some corners of the environment

Keepsakes & Items

Pierced Butterfly (Thanatos): slightly reduced damage scaling
馃摙 Cyclops Jerky (Well): increased power level; reduced cost
Cyclops Jerky Select (Fallen Hero): slightly increased power level

Pact of Punishment

Middle Management: increased Heat
Extreme Measures: increased Heat for ranks 2 and 3
Tight Deadline: countdown now pauses during Thanatos encounters (DEADline, get it??)

Level Design & Environments

Minor fixes and improvements to some chambers

Art & Visual FX

Added a unique icon for the Boon effect while using God Mode
Updated textures for the Wretched Thug (this was in the previous patch but not previously noted)
Other minor improvements

Menus & UI

馃摙 You can use the Interact command as a shortcut to proceed through the Pact screen

Music & SFX

Minor fixes and improvements

Voice & Narrative

Added several new narrative events, mostly for Achilles
Added 100 more contextual voice lines in a variety of contexts related to our latest updated
Added an Inspect Point to a chamber in the Temple of Styx
Updated several older narrative events with Lord Hades, Achilles, Nyx, and Skelly
Minor fixes and improvements to some narrative events and contextual voice lines


Asphodel transit barges no longer appear at entrance points you did not use
Added last-hit presentation to The Minotaur and Final Boss encounters
Spectators in the final chamber in Elysium no longer emote as vigorously
Added some missing subtitles for Thanatos
Minor text changes

Bug Fixes

馃摙 Fixed a rare crash caused by Charon responding to some voice lines
Fixed some narrative events not displaying correctly vs. the Fury Sisters using Extreme Measures (Pact)
Fixed music sometimes stopping unexpectedly in the Temple of Styx
Fixed several issues with toggling God Mode
馃摙 Fixed Theseus not gaining his shield effects correctly under Extreme Measures (Pact)
馃摙 Fixed Legendary Keepsake inactive presentation occurring in the House of Hades
馃摙 Fixed Chaos Gates not appearing in a certain Asphodel chamber despite using Light of Ixion (Well)
Fixed some issues with the clear conditions for Chthonic Colleagues (Fated List)
馃摙 Fixed some Chaos Boons not showing Fated List Prophecy hints in the choice menu
馃摙 Fixed a minor UI issue that could occur from the effects of Boiling Blood (Mirror)
馃摙 Fixed a presentation issue in the first chamber of Elysium
Fixed various minor visual issues in some chambers
Other minor fixes

Quote of the Patch

'Some writers identify three of \[the Erinyes\], whom they name Alecto, Tisiphone, and Megaera, but they are usually neither named nor counted. They were described by Aeschylus as frighteningly hideous, but were seldom shown so in art.' ~Crowell's Handbook of Classical Mythology (E. Tripp)

Early Access Patch 032: The WELCOME to HELL Update - December 3, 2019

Welcome to our eighth Major Update, filled with new content and features for our early adopters as well as new players delving into the Underworld for the first time! As with all such updates, we plan to follow up with several smaller patches, closely monitoring your feedback as we go. Thank you for playing!


Hell Mode: a more challenging way to play for veterans of the cycle of death & rebirth
God Mode: a more forgiving way to play for those who struggling to progress through the story
Underworld Renovations: the House Contractor has many new improvements available for commission
The Fated List: acquire this special parchment, & fulfill the Fates' prophecies! (for a reward, naturally)
Forge Bonds: you now can deepen your relationships with several key characters...
New Keepsakes: ...& if you do, you might just get something special!
Extreme Measures: engage the Pact of Punishment, & face Theseus & the Minotaur like never before!
New Story Events: we have added more new narrative events & voice lines than any previous update!

General Gameplay

Updated requirements for when many characters and game systems are introduced, to pace out the early-to-mid-game better; Orpheus, Chaos, Alecto, Tisiphone, and Thanatos can be revealed sooner
Updated Gifting System: several characters' Affinity Gauges can now be maxed out; this involves achieving certain conditions to unlock their gauges past Lv.6
Wretched Broker: now presents a consistent set of offers plus a Limited Time Offer
Death Defiance: most items and Boons that previously added charges now replenish spent charges
Infernal Troves: now lose reward value faster over time while you slay foes summoned to guard them
Bounty rewards are no longer random; they are now specific to clearing each Underworld region
Removed Valuable Urns from inter-region chambers

Infernal Arms & Abilities

Eternal Spear: increased damage of second and third thrusts in the Attack sequence
Adamant Rail: Bombard special can no longer deal backstab damage
Increased bonus to Darkness collected while using a weapon imbued with Dark Thirst

Boons & Blessings

Tidal Dash (Poseidon): slightly increased damage
Sunken Treasure (Poseidon): now can also drop Gemstones
Divine Flourish (Athena): removed brief invulnerability period
Last Stand (Athena): now replenishes a spent charge of Death Defiance (rather than giving you an extra)
Deathless Stand (Athena): same as above
Passion Dash (Aphrodite): now deals damage only at the start of the dash; increased damage
馃摙 Ares' Aid: increased damage
馃摙 Artemis' Aid: arrow shot now has a chance to deal Critical damage
Nasty Dash (Dionysus): now deals damage only at the start of the dash; increased damage
馃摙 Dionysus' Aid: increased damage; reduced power scaling from improved rarity
Numbing Sensation (Dionysus): this and other Slow effects now affect bosses (to a reduced extent)
Merciful End (Athena x Ares): reduced power level
Deadly Reversal (Athena x Artemis): reduced chance of Critical damage
Heart Rend (Artemis x Aphrodite): increased power level
馃摙 Black Out (Dionysus): reduced requirements, making this more likely to appear
馃摙 Defiance (Chaos): rarity set to Legendary (still adds a charge of Death Defiance as before)
The gods no longer offer 'Exchange' Boons from the start (they will after several escape attempts)
Several Boons have updated scaling for Heroic rarity

Daedalus Hammer Upgrades

Double Nova (Blade): reduced damage radius
Double Edge (Blade): increased damage bonus
Super Nova (Blade): reduced damage bonus

Foes & Encounters

Theseus and The Minotaur: they challenge you to confront them using Extreme Measures (Pact)...
馃摙 Adjusted foe compositions in Thanatos encounters
馃摙 Erebus challenge chambers now have varied foe compositions based on which region you came from
馃摙 'Trial of the Gods': reduced duration of Athena shield effects
馃摙 Updated several mini-boss encounters under the effects of Middle Management (Pact)
Megaera: increased damage of her whip attack; slightly increased speed of her tackle attack
Megaera and the Furies: adjusted their encounters under Extreme Measures (Pact); expect to face the Furies in a variety of combinations (sometimes in pairs as well as all together)
Gorgon: less inclined to fly out onto lava
馃摙 Bone Hydra: increased lunge damage; attacks slightly less often under Extreme Measures (Pact)
馃摙 Temple Poison Trap: improved hit box; fixed an issue where they could keep spewing after combat
馃摙 Temple Axe Trap: improved hit box
Snakestone: added mini-boss variant in the Temple of Styx
Bother: added mini-boss variant in the Temple of Styx
Gigantic Vermin: added mini-boss variant in the Temple of Styx
Satyr Cultist: added mini-boss variant in the Temple of Styx
馃摙 Final Boss: slightly reduced duration and frequency while Unseen
Other minor changes and improvements to encounters
Bosses now absorb excess damage between phases; previously, very damaging attacks such as Aphrodite's Aid could be used to bypass phases of these fights

Mirror of Night

Death Defiance: reduced cost of first rank; increased cost of subsequent ranks
Additional adjustments to ordering and costs of some upgrades

Keepsakes & Items

Legendary Keepsakes: newly added! See if you can discover all four currently available.
馃摙 Shattered Shackle (Sisyphus): now also increases damage foes take from traps
馃摙 Lambent Plume (Hermes): now gives you a bit more time to clear Thanatos encounters
Kiss of Styx (Well): reduced cost; now replenishes a spent charge of Death Defiance
Tinge of Erebus (Well): now yields more Darkness, as does the Darkness item sold by Charon
HydraLite (Well): reduced cost
A third Daedalus Hammer can no longer be purchased in the Temple of Styx
The Fallen Warrior now offers a Kiss of Styx Premium, which replenishes all Death Defiance charges
Skeleton Keys: functionally replaced with Chthonic Keys
Resource Formerly Known as Chthonic Keys: functionally replaced with Titan Blood
Resource Formerly Known as Ambrosia: now called Nectar
Ambrosia: newly added Bounty resource used with gifting, Wretched Broker, and more

House Contractor

The House Contractor can now be used to permanently upgrade certain resource pick-ups, such as...
Darkness: can now be upgraded to also slightly increase your life total
Gemstones: can now be upgraded to also give you some Charon's Obol
Chthonic Keys: can now be upgraded to also give you a charge of Fated Authority
Nectar: can now be upgraded to also give a random Boon +1 Lv. (as though you used a Pom of Power)
The House Contractor is now also the key to upgrading certain aspects of the Underworld, such as...
Breakable Urns can be upgraded to contain Charon's Obol (and must first be unlocked)
Infernal Troves can be upgraded to contain greater riches (and must first be unlocked)
Fountain Chambers in each Underworld region now must first be unlocked
馃摙 Reduced costs for some outrageously priced House Decor

Fated List of Minor Prophecies

You are destined to obtain this newly added system from the House Contractor

Pact of Punishment

Increased max. Heat threshold for earning Bounties (doubling the previous cap)
The max. Heat threshold for earning Bounties is even higher in Hell Mode
Snake Oil: cut from game as a stand-alone Condition; its effect is now part of...
Extreme Measures: now affects bosses region-by-region, from Tartarus through Elysium
Middle Management: reduced to one rank; now affects each mini-boss encounter in a distinct way
馃摙 Tight Deadline: countdown pauses at the same times as the 'Show Timer' setting; adjusted timers per each region; the out-of-time effect now can deal lethal damage
Personal Liability: newly added! Limited to Hell Mode, this removes your post-damage invincibility
Increased Heat clear requirements for earning Skelly's unlockables; these are now introduced later, after several successful clears (so you can first get used to the Pact)

Level Design & Environments

Added four new chambers to the Temple of Styx
馃摙 Some Chaos chambers now have multiple exits; the exits now have Chamber Reward previews
馃摙 Exits from Chaos chambers can now be altered using Fated Authority
馃摙 Reduced appearance rate of Pools of Purging; they no longer appear in Tartarus
Other minor fixes and improvements to various chambers

Art & Visual FX

Map of the Underworld: updated look and presentation when traveling between regions
Sisyphus: now has a new portrait and character model!
Added portrait variants for Zagreus, Megaera, Thanatos, Theseus, and The Minotaur
Updated portraits for Megaera and Hypnos
Minor changes to portraits for Eurydice, Aphrodite, and Zagreus
Added various emote animations to some narrative events
Added several new expressive character animations for Megaera, Thanatos, and Zagreus
Updated look of Brimstones
Updated look of Satyr Cultist mini-boss
Valuable Urns now glint in a tastefully attention-grabby way
Death Defiance: updated effect presentation to be clearer and more dramatic
馃摙 Toned down the look of Zeus lightning effects (don't tell him)
馃摙 Added a new screen effect for when foolishly trudging through lava in Asphodel
Further visual improvements to various chambers, such as the final chamber in Elysium
Some of the shades in Asphodel now writhe for eternity
Updated look of narrative panels and tooltips
Updated visual FX for the Throw special using the Chaos Shield
Updated visual FX for the Raging Rush using Achilles' Spear Aspect
Minor improvements to Heart-Seeking Bow charge-up recovery animation
Optimized textures and animations on the Bloodless
Other minor visual changes, fixes, and improvements

Menus & UI

Hell Mode: added option when starting a new game. Makes you have to use the Pact from the start
God Mode: added to Settings Screen. Instantly makes you tougher; effect increases when you die
馃摙 Boon Info Overlay: minor presentation improvements; changed default hotkey; can now be accessed while interacting with characters such as Eurydice
Updated look and screen position of subtitles (formerly called 'captions' but they are officially subtitles now)
Subtitles now have a unique color depending on which character is speaking
Subtitles now enabled by default on new save slots (a majority of players were toggling them on)
Wretched Broker: screen has an updated look
'Play' Main Menu Screen: updated look; added one additional Save Slot
Underworld Codex: screen has an updated look; updated alert prompt
Updated look for the Affinity Gauge in the Codex (for characters you can give gifts to)
Other additional presentation changes around Gifting
The House Contractor may prompt you to stop by from time to time
馃摙 Additional minor improvements to Pact screen feedback and usability
馃摙 Minor improvements to Weapon Aspects screen feedback and usability
Added distinct Chamber indicators for elite, mini-boss, and boss chambers
Minor updates to the sorting of resources on the right side of the screen
Added Fated List indicator when choosing Boons and Upgrades tied to Prophecies
Added keyword tooltips to distinguish types of Well of Charon items
Improved feedback when trying to Cast while out of Bloodstone ammo
Improved feedback when trying to enter Infernal Gates with too little Heat
Added keyboard selection input in Well of Charon
Other minor fixes, changes, and improvements

Music & SFX

馃摙 The song of Eurydice does not always start from the beginning when you find her
Added many new sound effects to accompany new and updated systems, such as the Fated List
Added new sound effects for the Map of the Underworld
Added new sound effects for Death Defiance activation
Added new ambient sound in and around the final chamber of Elysium
Added sound effects for Hera's Bow Aspect special ability
Updated some sound effects for the Bone Hydra
Added different sounds while choosing Boons or Upgrades based on the god or upgrade type
Added impact sounds to Support Fire (Artemis) arrow shot
Added impact sounds to Nasty Dash (Dionysus) and Dionysus' Aid
Updated impact sounds for Tidal Dash (Poseidon) and Poseidon's Aid
Added ambient sound to the Lounge in the House of Hades
Other minor changes, fixes, and mix improvements

Voice & Narrative

Added many new narrative events (including with Megaera, Thanatos, Sisyphus, Skelly, Lord Hades, Achilles, Theseus, the Minotaur, Ares, Dionysus, and more)
Extended Affinity Gauges for Megaera, Thanatos, Sisyphus, and Skelly (you can give them more gifts)
Normalized the Affinity Gauges for some other characters, capping them to Lv.6
Updated Affinity Gauges for certain characters.
Added many new Zagreus voice events for various gameplay contexts
馃摙 If Meg blames her losses on the Mirror and you face her without its effects, she will acknowledge it
Added Codex entries for Titan Blood and Ambrosia
Added to Codex entries for Megaera, Thanatos, Sisyphus, and Skelly
Updated Codex entries for Nectar and Chthonic Keys
Added presentation the first time you enter a Chaos Gate
Updated requirements and other minor changes to various narrative events
Fixes and tuning to various contextual voice events


Updated Development Roadmap to reflect our plans for our January 2020 Major Update, and beyond
The final chamber in Elysium is now quite a bit livelier
A certain letter written to a certain god appearing in a certain scene has a new look
Sisyphus: we are investigating reports of unusual interactions with an inanimate object in his chamber
Orpheus: you now have to do something to 'unlock' him (if you haven't met; he can be unlocked sooner now)
When you first get the Codex , it now is back-filled with any entries you would have already unlocked
The alert prompt to open the Codex will no longer play during combat (it will show up after)
Zagreus has lost the will to senselessly somersault in the House (reminder: no fighting in the House!)
Adjusted Thanatos entrance and exit interacts during his encounters
Added an animation for when Zagreus is stunned by certain attacks
Pausing the game now reliably pauses any voiceover in progress
Pausing the game now possible while Boon Info Overlay is displayed
馃摙 Damage numbers from Deflect attacks show up in Athena's colors
Added a custom weapon objective hint in the Courtyard after equipping Achilles' Spear Aspect
When starting a new escape attempt, a perfect landing must be executed with greater precision
Updated Credits; including with some more exceptional Community Contributors (Cheers!!)
Various text fixes, updates, and clarifications

Bug Fixes

馃摙 Fixed a crash that could occur while rapidly switching pages in the Codex
Fixed several additional scripting issues with the Eurydice & Orpheus story subplot
Fixed an issue where deflecting attacks from Skull-Crushers could still deal damage
Fixed various issues that could occur while exiting a chamber during an Infernal Trove battle
Fixed an issue causing the special shot of Hestia's Rail Aspect to fire unexpectedly
Fixed Hestia's Rail Aspect not interacting properly with certain Boons and Hammer Upgrades
馃摙 Fixed Tipsy Shot (Dionysus) not interacting properly with Flurry Cast (Hermes)
Fixed Divine Dash (Athena) sometimes hitting twice unexpectedly
Fixed Battle Rage (Ares) not benefiting from improved rarity
馃摙 Fixed several issues with switching between different Weapon Aspects
Fixed some obstacles in Asphodel not having impact feedback
馃摙 Fixed Tight Deadline (Pact) timer appearing in the House
馃摙 Many other minor fixes

Bug Additions

Will get back to you next patch

Quote of the Patch

'And I saw Sisyphus too, bound to his own torture,
grappling his monstrous boulder with both arms working,
heaving, hands struggling, legs driving, he kept on
thrusting the rock uphill toward the brink.'
~The Odyssey (Homer; R. Fagles translation)

Patch Notes Archive

For patch notes from the previous Major Update, check out The Superstar Update Patch Notes (October, 2019).

Our rogue-like dungeon crawler, Hades, goes deeper than ever with this latest Major Update, marking the first anniversary of the game's announcement and Early Access launch!

The Welcome to Hell Update features new ways to play, big game-wide improvements, and tons of new story events, making it a perfect time to jump back in -- or descend into the Underworld for the first time. Highlights include:

  • Experience new ways to play with Hell Mode, for seasoned veterans unafraid of death, and God Mode, for those who want a little extra help!

  • Get closer to the game's colorful cast of characters with the expanded Gift System & earn Legendary Keepsakes with spectacular new effects!

  • Find the infamous Fated List of Minor Prophecies, and fulfill a wide-ranging list of inevitabilities for fabulous rewards!

  • Authorize scores of New Underworld Renovations, altering the ever-shifting chambers of the Underworld more to your advantage!

  • New Text Language Translations! In a December 6 update, we added first-pass text translations in French, Italian, German, Spanish, Russian, Brazilian Portuguese, Korean, and Simplified Chinese!! We also have Polish coming soon, and are investigating Japanese.

  • Plus! New story events, boss fight variations, & many more surprises!

Hades is already a big feature-rich game, filled with thrilling action, dozens of colorful characters, and the rich worldbuilding Supergiant is known for. With the Welcome to Hell Update, it's even bigger and better than before, and comes one step closer to its full v1.0 launch slated for sometime in 2020.

Be sure to take a look at the updated Development Roadmap in the game client for a recap of all we've done this year, and a preview of what's in store!

Want a tour through many of the new features? Check out our dev stream:

Full patch notes are available here on our web site, in the game client, and our official Discord, where you can join a welcoming community of Hades players and Supergiant fans. Or... perhaps you'd like to hunker down for the next 20 minutes and listen to them, courtesy of the game's disembodied storyteller?!

We hope you love this new update, and thanks so much for all your support in 2019! You've inspired us to make Hades bigger and better than we even imagined, heading into this year!

Update 12/6/2019: Thank you to everyone who expressed interest in this job listing! At this time we're no longer seeking new applicants. Should we have any additional job openings in the future, we'll likely post about it here and via our Twitter feed.

Our small team is growing just a bit! We are seeking a talented generalist software engineer to port, extend, optimize, and maintain Hades and our proprietary code base across a variety of platforms. Our ideal candidate would relish the technical challenges inherent in cross-platform engineering, rendering, multi-threading, systems architecture, and optimization.


  • 2- or 4-year college Computer Science or Engineering degree or equivalent work experience

  • Credit on at least one commercial game project

  • Experience certifying and shipping a console or mobile game

  • Experience with multi-threading and rendering

  • Fluent in C/C++ and excellent math skills

  • Strong written and verbal, technical and non-technical communication skills

  • Local resident or willing to relocate to San Francisco area


  • Optimize our game engine for performance and compatibility with existing platforms

  • Help port our game engine to new or emerging platforms

  • Work with Quality Assurance to identify and fix performance, compatibility, and functional issues across different platforms

  • Implement new engine features, pipeline improvements, and tools on future projects in collaboration with the development team

What we offer:

  • Competitive compensation and medical benefits, including 401k

  • Work on a small, creative, high-performance team

  • Help architect and implement the underlying technology of Supergiant's current and future titles

To apply, please follow these instructions exactly:

  • Send your resume in the body of an email (no attachments please) with the subject line 鈥淓ngine Programmer鈥 to jobs@supergiantgames.com

  • Complete the questionnaire below and include it in the body of the e-mail

Questionnaire: Please answer the following questions as you might if responding to a colleague via email. Use your best judgment to answer as completely and concisely as possible. There is no minimum or maximum word count.

  1. Why do you want to work at Supergiant Games?

  2. What is a technical feature or project you are proud to have worked on, and why? What did you contribute to the project? Please describe how it works for a non-technical reader.

  3. Discuss your experience with an existing codebase and how you became familiar with it. Describe a feature or fix that you contributed to the project for a technical reader.

  4. When, if ever, is it appropriate to use a 鈥渉ack鈥?聽 Please describe a hack you鈥檝e used and why you chose to use it.

Thank you for your interest in working with us!

Get ready for our most game-changing Early Access update yet when next you delve into the Underworld of Hades!

The Superstar Update introduces a variety of new systems and improvements that will keep you battling out of hell in even more spectacular fashion -- all while living the Underworld life in style. Here are just some of the highlights:

- Unlock almighty Weapon Aspects, revealing legendary past incarnations of each of your weapons, along with powerful new properties.

- Brave the reworked Pact of Punishment, providing an all-new endgame challenge. Which nasty Conditions are you willing to accept to earn valuable Bounties?

- Meet star-crossed lovers Eurydice & Orpheus, and discover their all-too-tragic past... and see if you can help their future?

- New House cosmetics, resources, upgrades, & more! You can now decorate the House of Hades, or collect many rocking tracks for the new Music Stand.

For good measure, this update introduces a brand-new music piece, featuring the beautiful voice of longtime Supergiant Games collaborator, Ashley Barrett:

There are so many new fully-voiced story events, visual improvements, exciting new balance changes and upgrades that we think you'll agree this is our most jam-packed major update yet. Full patch notes are available here on our web site, in the game client, and our official Discord, where we invite you to join the conversation with many more players and Supergiant fans. Oh, and we also have then in highly-listenable, fully-recorded form:

Hope you enjoy, and keep letting us know what you think!

Update November 7, 2019: Our self-published version of Bastion is now available for iPhone and iPad! Get it here.

This fall, we'll be launching an updated version of the iPhone/iPad version of Bastion. This will affect existing customers of that version, so we wanted to let you know what to expect in advance. Here's what's going to happen, and look further down this post for in-depth Q&As:

1. The currently-available version of Bastion for iPhone/iPad, published by Warner Bros., will be delisted soon, in early November. Once delisted, it will no longer be updated or available for purchase.聽If you have聽already聽downloaded, it will remain on your device.

2. An updated version of the game, published by Supergiant Games, will be available at around the same time. This latest version has several enhancements:

  • Improved support for newer devices such as iPhone X and 11.

  • Simplified Chinese language option (set via your region setting).

  • The game is now free-to-try, just like the original Xbox LIVE Arcade classic!

After the trial levels, a one-time in-app purchase unlocks the full game. The in-app purchase is just $4.99. Although...

3. This updated version of Bastion will be FREE for a limited time, as part of our 10th anniversary celebration! We couldn't have come this far if not for the success of Bastion, and for all your support.

Bastion iOS Update - Q&As

You might have questions about some of these changes, so we wanted to answer them right here:

Q: Why is Bastion for iPhone/iPad being delisted soon? A: The reason is, the term of our distribution agreement with Warner Bros., our publishing partner for Bastion since we first launched the game in 2011, is expiring. (Back then, we didn't expect we'd still be supporting Bastion all these years later...!) Due to technical limitations, we cannot switch publishers for the existing app. Our only option was to work with Warner Bros. to delist the existing version, then publish the game ourselves. We sincerely apologize for the inconvenience.

Q: What does it mean that your distribution agreement with Warner Bros. has expired? A: It simply means anything Bastion-related will now be published by us at Supergiant Games. We have self-published each of our games since Bastion, so we're happy to have all our titles under our umbrella. We're very grateful to our partners at Warner Bros. for all their support along the way.

Q: If I own the existing version for iPhone/iPad, will I get the version published by Supergiant Games automatically? A: No. You will have to download it as a new app. It will not appear as an update to the existing app.

To help ease this transition, and in light of our 10th anniversary, you will be able to get the full game unlock FOR FREE for a limited time. Simply download the new version (once it's available), and look for the one-time in-app purchase, which will cost $0 for the rest of the year. Afterward, it will be $4.99.

Q: Will my cloud save data transfer from the current version of Bastion to the version published by Supergiant Games? A: No. Due to technical limitations, unfortunately your cloud save data cannot be transferred between these versions. We apologize for the inconvenience.

Q: I wrote a customer review of Bastion for iPhone/iPad. Will it transfer to the new version? A: No. All the wonderful words of praise we've received over the years for Bastion for iPhone/iPad will unfortunately be removed when the app is delisted. We would be deeply grateful if you gave the new version a review once you've tried it. If you have a review up, please consider making a copy of the contents in case you want to repost it.

Q: Will my Game Center achievement progress transfer between versions? A: You probably know the answer by now, which unfortunately is No. On the other hand, you'll be able to earn all the Bastion achievements again in the version published by Supergiant Games.

Q: What's new and improved in this upcoming version of Bastion for iPhone/iPad? A: We've made a number of quality-of-life improvements to make sure Bastion runs great on the latest iOS devices. Changes include:

  • Improved support for newer devices such as iPhone X and 11

  • Simplified Chinese language option (set via your region setting)

  • The game is now free-to-try, just like the original Xbox LIVE Arcade classic!

  • Numerous bug fixes

Thank you for your patience and understanding as we make this transition! Bastion for iPhone/iPad is one of the most-played versions of any of our games from over the years, so we're doing everything we can to reduce the friction here as we bring our first game back into the fold here.

Q: What are the device and OS requirements for the upcoming version? A: Bastion requires a device with iOS 9.0 or later. The OS requirement is updated from previous versions of the game, so please note it means the updated version of the game will not work on older devices, including the original iPad, iPhone 4, and iPod Touch. If you wish to continue playing Bastion on these devices, please be sure you have the existing version of the game downloaded before it is delisted in early November.