Last Updated December 10, 2019: Here are answers to frequently asked questions about our fourth game, Hades!
What is Hades?
Hades is a rogue-like dungeon crawler in which you defy the god of the dead as you hack and slash your way out of the Underworld of Greek myth. It combines the best aspects of our previous games, including the fast-paced action of Bastion, the rich atmosphere and depth of Transistor, and the character-driven storytelling of Pyre.
It’s never the same experience twice: Each time you play, you’ll combine the divine might of various Olympian gods with your own, brave nefarious new challenges, and unravel more of the story featuring our award-winning art, audio, and narrative.
Now available in Early Access, Hades is a living game in active development: Expect regular updates introducing new features, events, characters, weapons, powers, environments, and more.
Where can I get Hades?
As of December 10, 2019, Hades is also available in Early Access on Steam.
Note: If you happen to have both these versions of the game, your save data should transfer automatically.
We expect the game to come to other platforms once Early Access is complete sometime in the second half of 2020. We have not yet decided on all those platforms, though.
What is Early Access?
Early Access means you can play Hades while it’s still in active development.
We designed Hades as an Early Access game from the ground up. Our foremost goal was to see if we could create something great in partnership with our community -- a game that was true to our values about design, worldbuilding, and storytelling, and could naturally evolve based on the feedback we'd get along the way. Every aspect of the game, from its modular structure to its approach to narrative, flow from this idea.
Though the game is a work-in-progress, we think Hades already offers many hours of exciting action and engrossing narrative. By playing in Early Access, you’ll be able to see the game take shape over time based on our plans and your feedback. We expect to add features, events, characters, weapons, powers, environments, and more, all while fine-tuning every aspect of the experience, until our v1.0 release sometime in 2020. During Early Access, we expect to launch major content updates on a regular basis, with some smaller patches in between.
Will I have to buy the full game after Early Access?
No. Hades is a premium game that’s yours to play as much as you want once you buy it, whenever you buy it. Earlier adopters will receive the many free major updates we expect to release as we continue building the game in Early Access.
What are the game’s minimum system requirements?
Hades requires a PC running at least Windows 7 SP1, with a Dual Core 3.0ghz, 4 GB RAM, 1GB VRAM with OpenGL 2.1+ support, and 10 GB available disk space.
Why was Hades initially available only via the Epic Games store?
Hades first launched on December 6, 2018 on the Epic Games Store. We had never launched a game into Early Access before, and our players had come to expect complete, self-contained games from us ever since Bastion’s debut in 2011. With Hades, we knew we really wanted to create a game we could develop in partnership with the community, and from talking to the folks at Epic, we realized their store would be the perfect place to conduct our experiment.
What is a rogue-like (or rogue-lite), anyway...?
The rogue-like is a cousin of the action RPG genre that put us on the map with our best-selling titles, Bastion and Transistor. Rogue-likes are combat-oriented games where you get stronger as you fight, (almost) inevitably dying at some point, then carrying that knowledge forward into your next randomized run.
While Hades is very much an action game, rogue-likes traditionally are turn-based, strategic games -- so, the term ‘rogue-lite' is also sometimes used to describe games that take influence from the genre without strictly adhering to the original format. We love the sense of challenge, player expression, and replayability inherent to such games. With Hades, we wanted to create our own take on this style, with a real sense of place and story to it, much like how we infused a sense of narrative purpose into the action RPG with Bastion, way back when.
Who are you folks, again...?
We’re Supergiant Games! We're a small independent studio in San Francisco, founded in 2009 and best known for our critically acclaimed games Bastion, Transistor, Pyre, and now Hades. Together, these have sold more than 10 million copies worldwide, on more than 10 different platforms.
All seven of our original staff are still working together here in their respective roles, now bolstered by the talents of approximately 10 more talented individuals who complete our team. Our ambition has remained the same through the years: to make games that spark your imagination like the games you played as a kid.
Your games are known for characters and story. How does that fit with Early Access?
The opportunity to deliver story in a serial fashion during Early Access is one of the many reasons we were excited to go this route with Hades. Think of our Early Access launch as the pilot episode of a new series. You can look forward to meeting close to 30 different fully voiced characters, and experiencing much of the story through hours of unique events and interactions.
You can engage with the narrative as much as you like, so if you just want to dive in for a quick hack-and-slash session, Hades has you covered. Our Early Access launch build does have a specific endpoint in terms of how far into the Underworld you can go, and you won’t be able to get to the end of the story just yet -- we’ll be saving that for when we’re finished. Along the way, we’re going to keep adding characters and events, bringing the story closer to the climactic ending we have in mind. Note that you can continue playing Hades indefinitely due to its structure and design.
What are the chances I run into horrible bugs or lose progress during Early Access?
We’ve done our best to launch Hades in a high-quality, problem-free state. However, you may run into problems we didn’t find. We have always prioritized fixing issues affecting our customers' ability to play our games as quickly as possible once we’re able to track those problems down. As we add new features, from time to time we may also inadvertently introduce new bugs, and we appreciate your patience and understanding around this during Early Access.
If you experience any problems running the game, have a look in #hades-tech-fixes in our official Discord server, which should help get you sorted. You can also report bugs anytime during the game by pressing the F10 key.
As far as saved progress is concerned: We will do everything we can to ensure your existing save data continues to work with any content changes we make. But, there may be times when we do end up making big-enough changes that cause aspects of your progress to reset. We will do our best to limit these incidents and communicate openly around them.
What languages does the game support?
Hades features English-language text and voiceover. We are working on text translations in the following languages: French, Italian, German, Spanish, Russian, Brazilian Portuguese, Korean, Polish, and Simplified Chinese.
Visit #hades-localization in our official Discord server for more details.
Is Hades a multiplayer game, or are there any plans for multiplayer?
Hades is a single-player game. We have no plans to add multiplayer, as we have been building the design and narrative with a solo experience in mind.
How can I provide feedback on the game?
You can provide us with valuable feedback simply by playing the game; an optional menu setting lets you anonymously transmit gameplay data to us (no personal identifying information is included), which we’ll use to inform balancing decisions as we move forward.
We also invite you to join our official Discord server. There you can chat with fellow players and send us your impressions. We read 100% of feedback on our Discord.
How long has Hades been in development?
We got to work on Hades less than a month after our previous game, Pyre, launched on July 25, 2017. Each time we’ve completed a project, we’ve found ourselves eager to dive into something new. This time around, we wanted to make something that combined aspects of all the best ideas we’d picked up over the course of working on our three previous games, as well as delve into Early Access development for the first time.
Hades is also our first game adapted from an existing mythology -- the world of Greek myth. We felt we had a unique perspective on this theme, and saw the adaptation process as a new and exciting creative opportunity to explore. Our take on Greek mythology assumes no prior knowledge of the subject. Yet, those familiar with Greek myth should find our take on it to be true to the spirit of the source material, from Homer to Hesiod. Greek myth comes from stories of ancient gods and heroes filtered through new points of view; we’re excited to share ours.
Does Hades include DRM of any kind?
No. Hades is DRM-free.
I love the music in your games. Is the Hades soundtrack available?
Music has always been a big part of our games, and Hades is no exception! We’re eager for you to hear the blood-pumping musical score our resident maestro Darren Korb has come up with this time around. We have close to two hours of original music already in the game, with more being added in our Major Updates.
You can listen to the music free on our YouTube channel or our Bandcamp page. It's also available on Spotify. We expect to have a full soundtrack release available for purchase later on in development.
Does Hades have controller support?
Yes! The game should automatically work with PS4, Xbox, Switch Pro, and other XInput controllers. If you run into issues, try disabling Steam Controller support in Steam.
Does Hades support cloud saves?
The Steam version of Hades features support for cloud saves. We are working on adding cloud saves to the Epic Games Store version. In the mean time, your saves will be in Documents\Saved Games\Hades and can be transferred manually if needed.