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Hades: Latest Updates

By Supergiant Games August 13th, 2019

Hades is in Early Access, which means we're actively working on it based on our plans and your feedback. We expect to keep adding features, characters, weapons, foes, powers, environments, and more, while expanding the story and fine-tuning all aspects of the experience.

Note: ๐Ÿ“ข indicates a change inspired by community feedback! Our latest patch notes are below:

Early Access Patch 027 - August 13, 2019

This patch makes further improvements and balance changes following last week's Big Bad Update. Barring any unexpected issues, we will now be focusing on our next Major Update. Thanks for playing!


General Gameplay

๐Ÿ“ข After using Mandragora Cure Pools in the Temple of Styx, you now are briefly immune to poison
Slightly increased frequency of Valuable Urns in Styx (it is still less than before the last change)
Slightly increased frequency of Wells of Charon and Pools of Purging


Weapons & Powers

๐Ÿ“ข Stygian Blade: increased damage radius of Nova special (it is still less than before the last change)
๐Ÿ“ข Shield of Chaos: basic attack knocks foes away again (we and many of you liked it better this way)


Boons & Blessings

Poseidon's knock-away effects re-scaled (they no longer scale in intensity at higher rarity levels)


Foes & Encounters

๐Ÿ“ข The Minotaur: slightly reduced health; reduced speed boost while enraged
๐Ÿ“ข Theseus: slightly reduced health; reduced speed boost while enraged
๐Ÿ“ข Snakestone: reduced tracking speed (it is still greater than before the last change)
๐Ÿ“ข Satyr Cultist: attack no longer staggers you
๐Ÿ“ข Final Boss: now deletes your save progress if you lose (just kidding; in actually, the Final Boss now has reduced damage and health, plus other changes that should reduce the sheer difficulty)


Keepsakes & Items

๐Ÿ“ข Lucky Tooth: increased healing to better align with the recent change to Death Defiance effects


Level Design & Environments

๐Ÿ“ข Minor fixes and improvements to some chambers


Art & Visual FX

Improvements to visual effects and death animation for Final Boss
Added death animation for Bother
Updated look of Styx Saw Blade Trap
Updated look of depleted Mandragora Cure Pools
Other minor changes and improvements


Menus & UI

Minor fixes and improvements to God Gauge UI


Music & SFX

Added ambient sounds to many Temple of Styx chambers
Minor sound effects updates for Final Boss encounter
Removed expiration warning sounds for Greater Calls with an instant effect
Other minor SFX changes and improvements


Voice & Narrative

Minor additions, fixes, and tuning to some contextual voice lines
Minor updates to requirements for some narrative events


Miscellaneous

Improved on-hit feedback for Max-Gauge Aphrodite's Aid
Improved feedback when using Artemis' Aid
Added more variety to the message when circumventing a certain multi-headed obstacle in Styx
Updated feedback when using the Fountain in the Styx Satyr Storage Chamber


Bug Fixes

Fixed Theseus sometimes using his 'Bull Horn' combo attack after the Minotaur is defeated
Fixed an issue with Spent Spirit (Athena x Aphrodite) giving Theseus more than one spear
Fixed the sound when targeted by sniping attacks sometimes lingering longer than expected
Fixed an issue where menu highlights sometimes vanished when closing and opening a menu
Fixed an issue in 'Trial of the Gods' where foes blessed by Athena could damage you after being slain
Fixed a minor camera issue entering the main hub in the Temple of Styx
Minor text fixes
Other minor fixes


Quote of the Patch

'Now [I came] to bid farewell to Zagreus and to his sire, the hospitaler.'
~Fragments (Aeschylus; H. Weir Smyth translation)


Early Access Patch 026 - August 8, 2019

Thank you for the warm response to the Big Bad Update! This follow-up patch fine-tunes various aspects, and makes balance changes based on what we've seen so far. We'll patch again in the coming days.


General Gameplay

๐Ÿ“ข Slightly increased minimum chamber length of each Temple of Styx Satyr Tunnel
๐Ÿ“ข Foes in Temple of Styx mini-chambers take slightly longer to attack when you first enter
Slightly reduced frequency of Valuable Urns in Temple of Styx
Slightly reduced money drops on foes in Temple of Styx


Weapons & Powers

Stygian Blade: reduced damage radius of Nova special
Shield of Chaos: basic attack no longer knocks foes away


Boons & Blessings

Zeus' Aid: reduced duration of Max Gauge Bonus
Poseidon's Aid: reduced duration, increased damage
Athena's Aid: reduced duration, reduced power level of Rare and Epic rarity
Aphrodite's Aid: reworked Max Gauge Bonus; now deals significant damage
Dionysus' Aid: reduced duration of Max Gauge Bonus
Thunder Dash (Zeus): reduced damage
๐Ÿ“ข Last Stand (Athena): reduced healing; now offered only once you have at least one Athena Boon
๐Ÿ“ข Deathless Stand (Athena): now offered only once you have at least one Athena Boon
Life Affirmation (Aphrodite): increased power level


Daedalus Hammer Upgrades

Flurry Blade (Blade): increased damage
Dashing Wallop (Shield): reduced damage; adjusted hitbox
Pulverizing Blow (Shield): removed the property 'no longer knocks foes away'
Spread Fire (Rail): removed penalty to max. ammo


Foes & Encounters

Megagorgon: now vulnerable to knock-away effects
Tisiphone: slightly reduced hitbox on her melee combo to align with the graphic
Gigantic Vermin: increased damage, increased attack-start range
Bother: increased damage, increased damage radius
Snakestone: increased damage, increased tracking speed
Satyr Cultist: attack now deals a bit of physical damage
Final Boss: increased damage of various moves; reduced blast speed of shockwave attack; reduced tracking of homing attack; beam attack now destroys rubble; various other adjustments


Level Design & Environments

๐Ÿ“ข Miscellaneous fixes and improvements to various Temple of Styx chambers
๐Ÿ“ข Minor fixes and improvements to other chambers


Art & Visual FX

Added and updated visual effects for Final Boss
Updated some animations for Final Boss
Updated art in various Temple of Styx chambers
Added visual effect for Gigantic Vermin and Crawler on-spawn attack
Added visual effect for when Lightning Rod (Zeus x Artemis) strikes foes
Other minor changes and improvements


Music & SFX

Adjusted audio mix in Final Boss encounter
Added new sounds for Cerberus in Temple of Styx
Minor updates to Olympian Call audio feedback
Other minor changes, fixes, and mix improvements


Voice & Narrative

Added more voice lines to Final Boss
Added more Zagreus voice lines for various gameplay contexts in Temple of Styx
Added new 'Remembrance' event variants and adjusted some of their requirements
Fixed or updated requirements for some narrative events from the previous patch
Fixes and tuning to some contextual voice events


Bug Fixes

๐Ÿ“ข Fixed various issues in Final Boss encounter
Fixed an issue sometimes causing the Final Boss Health Bar to not display properly
Fixed foes in Temple of Styx being vulnerable during their spawn sequence
Fixed a rare issue where the Minotaur would not spawn in his chamber
Fixed a rare issue where 'killing' Skelly made him appear in the next chamber, and bad things happened
๐Ÿ“ข Fixed backward-compatiblity crash with certain Chaos Boons
๐Ÿ“ข Fixed a rare issue where you could not progress after earning a Healing Chamber Reward
Fixed various graphical sorting issues
Fixed ambient audio not playing consistently from fountains
Minor text fixes
Other minor fixes


Quote of the Patch

'...she bare a second, a monster not to be overcome and that may not be described, Cerberus who eats raw flesh, the brazen-voiced hound of Hades, fifty-headed, relentless and strong.'
~Theogony (Hesiod; H. G. Evelyn-White translation)


Early Access Patch 025: The BIG BAD Update - August 6, 2019

Welcome to our sixth Major Update, where at last you can rise to the very top of the Underworld and face what awaits! We've packed a lot into this one, so we'll be keeping a close eye on your feedback and making follow-up changes for several days before we change focus to our next big update.


Highlights

Temple of Styx: an all-new, labyrinthine biome awaits at the very edge of the Underworld
Final Battle: there is no escape from the Underworld; at least not without a fight
Sinister New Foes: beware of Gigantic Vermin, Satyr Cultists, and more; plus deadly new traps!
Wrath Rework: now you can call upon divine aid from Olympus much more often during battle
Pool of Purging: rid yourself of the occasional unwanted Boon, in exchange for some coin
New Boons & 'Duo' Boons: the Olympians have a slew of powerful, new blessings on offer
New Story Events: more of the Underworld Prince's story unfolds if you can reach the Temple
New Music: not one but two blood-boiling new tracks to accompany the new setting


General Gameplay

๐Ÿ“ข Boss foes switch between phases faster (their invulnerability periods are shorter)
๐Ÿ“ข Knock-away effects now work against boss foes
๐Ÿ“ข 'Trial of the Gods': spurned gods' Boons no longer have reduced rarity; they may offer 'Exchange' Boons for Boons from the other god
Slightly reduced the length of each biome (since completing a run now takes longer than before)
Increased healing from Death Defiance effects
After clearing Encounters, Chamber doors should unlock slightly faster than before
Pool of Purging: newly added! Look for these in chambers from time to time
Increased value of Charon's Obol Chamber Rewards and gifts from Sisyphus
Wall Slam damage scales up in each successive biome
๐Ÿ“ข Health pick-ups no longer block projectiles


Weapons & Powers

Heart-Seeking Bow: increased damage of main Attack (Dash Attack is unchanged)
Shield of Chaos: returns sooner after the Throw special if there are no other foes near it
Various improvements and fixes to input buffering


Boons & Blessings

Reworked and renamed Wrath and all Wrath Boons: now you can Call for Olympian aid more often, or use your entire God Gauge for an ultra-powered effect like before
Billowing Strength (Zeus): newly added!
Thunder Dash (Zeus): normalized base power level
Tempest Strike (Poseidon): slightly reduced power level
Tempest Flourish (Poseidon): slightly reduced power level
Divine Strike (Athena): slightly increased power level
Proud Bearing (Athena): increased power level
Heartbreak Strike (Aphrodite): slightly increased power level
Life Affirmation (Aphrodite): newly added!
Impending Doom (Ares): newly added!
Clean Kill (Artemis): reduced power level
Fully Loaded (Artemis): no longer upgradeable using Poms
๐Ÿ“ข Tipsy Shot (Dionysus): now enhanced by Rapid Cast (Hermes)
Second Wind (Hermes): newly added!
Greater Recall (Hermes): newly added!
Greater Evasion (Hermes): reduced power level of Rare and Epic rarity
Passing Through (Hermes): reduced power level
Lightning Phalanx (Zeus x Athena): newly added!
Vengeful Mood (Zeus x Ares): newly added!
Freak Accident (Zeus x Artemis): cut from game; replaced with...
Lightning Rod (Zeus x Artemis): newly added!
Sweet Nectar (Poseidon x Aphrodite): newly added!
Exclusive Access (Poseidon x Dionysus): newly added!
Merciful End (Ares x Athena): reduced power level
Heart Rend (Artemis x Aphrodite): newly added!
Hunter's Mark (Artemis): Status Curse now applies to a nearby foe (instead of the one you hit)
Ocean's Bounty (Poseidon): yields greater rewards; no longer affects Centaur Hearts
Razor Shoals (Poseidon): reworked; Rupture damage no longer scales with move speed
Vicious Cycle (Ares): effect no longer stacks from separate sources
Grasp (Chaos): reduced max. possible bonus


Daedalus Hammer Upgrades

๐Ÿ“ข Sniper Shot (Bow): reduced min. distance for damage bonus; reduced damage bonus
๐Ÿ“ข Twin Shot (Bow) and Sniper Shot (Bow) are now mutually exclusive
Pulverizing Blow (Shield): fixed an issue causing on-hit effects not to trigger from the second hit
๐Ÿ“ข Exploding Launcher (Spear): now increases base damage of the Throw special
Invigorating Blast (Rail): power-up effect is applied more reliably


Foes & Encounters

Beware of a variety of all-new foes and sinister traps in the Temple of Styx
๐Ÿ“ข Thanatos: reduced frequency of his area attack; also increased preattack duration and recovery time
๐Ÿ“ข 'Trial of the Gods': Athena effects no longer harm you as foes spawn
Slam-Dancer: attacks more frequently
Alecto: increased damage of Whip Shot attack
Bone Hydra: increased health and armor
Soul Catcher: butterfly projectiles can no longer be deflected (only destroyed)
The Minotaur: reduced health
Theseus: reduced health; removed Chariot reinforcements


Keepsakes & Items

๐Ÿ“ข Lambent Plume: clear-times required to gain the benefit now vary by encounter type
Kiss of Styx (Well): increased shop cost


Level Design & Environments

Added Temple of Styx chambers
Other minor fixes and improvements to various chambers


Art & Visual FX

Added new Temple of Styx environment set
Updated textures for Megaera
Updated look of Witch variants in Asphodel and Elysium
Added slight animation to portraits for Dionysus and Ares
Added visual effect for Exit Wounds (Artemis)
Updated visual effects for Shatter Shot (Aphrodite)
Updated UI and visuals for Death Defiance effects
Updated some artwork in the House of Hades
Updated visual effect for spurned god's Boon vanishing in Trials of the Gods
Updated visual effect for Gorgon and Megagorgon projectiles
Updated shadows on some House of Hades characters
Updated main menu based on new Major Update


Menus & UI

Updated Wrath Gauge UI (now called the God Gauge) as part of the Wrath system rework
Updated biome map with the Temple of Styx
Updated text for various Boons and interactions
Added visual timer when using Lambent Plume (Hermes)
Improved feedback on active Heat UI when using the Pact
๐Ÿ“ข Text clarifications to some Boons and upgrades
Other minor changes and improvements


Music & SFX

Two new music tracks, for the Temple of Styx and final battle!
Added many new sound SFX for the Temple of Styx
Other minor changes, fixes, and mix improvements


Voice & Narrative

Added narrative events with several characters
Added more Zagreus voice lines for various gameplay contexts
Added new Storyteller events for successfully clearing runs; removed some that no longer apply
Added Codex entries for new Styx foes, as well as Asphodel and Elysium Witches
๐Ÿ“ข Updated requirements for some narrative events
๐Ÿ“ข Fixes and tuning to some contextual voice events


Miscellaneous

Updated Development Roadmap to reflect our plans for our next Major Update, and beyond
Updated Credits; including with some exceptional Community Contributors (Thank you!!)
Cerberus: now permits Zagreus to pet him in certain contexts


Bug Fixes

๐Ÿ“ข Fixed an issue where foes could deal extra damage to you after Charm effects on them expire
๐Ÿ“ข Fixed an issue where Poms of Power sometimes offered no visible changes in Boon power
๐Ÿ“ข Fixed issues with the effects of Light of Ixion (Well) and Trove Tracker (Well) not stacking correctly
๐Ÿ“ข Fixed an issue with exiting Chambers just as the last foe is slain in a Trove Trial
Fixed an issue preventing Wrath Boons from being offered as Pom of Power upgrades
Fixed Ares' Blade Rifts getting stuck in walls in some contexts
Fixed Tipsy Shot (Dionysus) creating multiple Ammo drops due to Burst Shot (Artemis)
Fixed Battle Rage (Ares) activating from Thanatos kills or Exalted respawns
Fixed Dying Lament (Aphrodite) hitting the player in rare instances
Fixed Sudden Rush (Daedalus) sometimes causing the Shield's Bull Rush to have reduced range
Fixed Drift Dash (Hermes) sometimes causing the Shield's Bull Rush to have reduced range
๐Ÿ“ข Fixed a rare issue with the next chamber not unlocking in the Fallen Warrior's chamber
๐Ÿ“ข Fixed being able to gift Ambrosia to the Fallen Warrior before learning his name
Fixed pre-boss Shop Chamber previews sometimes appearing alterable by Fated Authority
Fixed incorrect footstep sounds sometimes occurring in the House after multiple consecutive runs
Fixed the center-most projectile in Tisiphone's flurry attack being invisible
Fixed Skull Earring (Megaera) visual feedback not clearing after healing above the activation threshold
Fixed a graphical issue where Elysian Arrow Trap projectiles did not always dissipate correctly
Fixed gameplay timer briefly counting up between Olympians speaking and the Boon screen opening
Fixed 'Petrified' status icon sometimes not displaying correctly
Fixed music state sometimes advancing incorrectly after returning from Erebus
Fixed an issue causing the save indicator to show in the Main Menu after quitting right after saving
Fixed instances where Bone Hydra's neck segments could sort in front of the head
Fixed various other graphical sorting issues
๐Ÿ“ข Many other minor fixes


Quote of the Patch

"Hades' name...probably meant 'Unseen One.' Even though this was less a name than a title, the Greeks were hesitant about using it in speech, apparently out of fear of attracting the attention of the awesome lord of the dead."
~Crowell's Handbook of Classical Mythology (E. Tripp)


Patch Notes Archive

For patch notes from the previous Major Update, check out The High Speed Update Patch Notes.