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Job Opportunity: UI Illustrator for Hades II

By Supergiant Games January 12th, 2023

Update Jan 19, 2023: Applications for this position are now closed. Thank you to all those who applied! Due to the volume of interest, we will not be able to reply to each candidate, though will notify potential candidates with next steps by the end of this month.


Our San Francisco-based team is seeking a UI Illustrator to create menu screen concepts, in-game HUD elements, and icons for our upcoming game, Hades II. This is a part-time, remote position on an as-needed basis for a limited scope of work. Here's the Keepsakes screen from the original game, as an example of this type of work!

Job Responsibilities:

  • Create hundreds of icons in a stylistically consistent way

  • Concept and illustrate screen elements, including buttons and backgrounds

  • Create UI and HUD mock-ups based on gameplay requirements

  • Prepare and organize layered files such that they are motion-graphics ready

  • Take feedback from our UI & VFX Artist and Art Director to meet artistic requirements

  • Deliver on artistic / creative goals while adhering to production, gameplay, and performance requirements

About the Candidate:

  • Experience working on UI illustration on shipped titles or completed personal projects

  • Organized, responsible, and able to work autonomously

  • Excellent written and verbal communication

  • Experience with Photoshop, fonts, and video game accessibility standards

  • Familiarity with Supergiant's titles, especially Hades; general interest in video games

Compensation: We are open to a range of experience for this position, and will offer commensurate compensation. For those earlier in their careers at the Associate level (~1-3 years experience), we offer $40/hr.; while for those at Senior Advanced (~12+ years experience) level, we offer $80/hr., with the range applying to experience levels in between. Our expectation is that more-experienced candidates would be able to deliver high quality first-pass work more often, requiring fewer revisions, and that such candidates may be more involved in the technical integration of their work as well.