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Transistor FAQ

By Supergiant Games June 11th, 2013

Last Updated July 14, 2026: Here are answers to frequently asked questions about our second game, Transistor!

What is Transistor?

Transistor is a sci-fi themed action RPG that invites players to wield an extraordinary weapon of unknown origin as they fight through a stunning futuristic city. The game seamlessly integrates thoughtful strategic planning into a fast-paced action experience, melding responsive gameplay and rich atmospheric storytelling. During the course of the adventure, players will piece together the Transistor's mysteries as they pursue its former owners. Have a look at our trailers to get a feel for the game:

Launch Trailer

Reveal Trailer

Is Transistor any good?

Following the success of our first game, Bastion, Transistor earned great reviews and numerous awards, including the D.I.C.E. Sprite Award in the 18th annual D.I.C.E. Awards. These are excerpts from critics' reviews:

“Transistor is a wildly smart action-RPG that places all of its trust into your intelligence.”
9 / 10 – IGN

“There's not a note, pixel, or line of dialog out of place.”
9 / 10 – Gaming Nexus

“Transistor offers an escape into a strange and enchanting world.”
9 / 10 – Game Informer

Where can I play Transistor?

Transistor first launched on May 20, 2014 for the PlayStation 4 and PC, and is now available on the following platforms:

· Transistor on PlayStation 4
· Transistor on Steam (Windows/Mac/Linux)
· Transistor on Nintendo Switch
· Transistor on the Epic Games Store
· Transistor on iOS

We have no plans for other versions of Transistor at this time.

Where can I get technical support for Transistor?

If you experienced any problems running the game and need technical support, please visit our Technical Support Guide.

Is the game's soundtrack available?

Yes! The Transistor Original Soundtrack released on our May 20 launch day on Steam, and is also available for free streaming on YouTube, our Bandcamp page, Spotify, and other services. The Transistor Original Soundtrack features more than 60 minutes of music created for the game by our audio director Darren Korb, with vocals by Ashley Barrett. The OST includes an exclusive bonus track, "Signals", created especially for this release. We also later released a bonus Extended version of the soundtrack, featuring alternate hummed versions of the songs.

What language options are available in Transistor?

Transistor includes English voiceover and text translations in English, French, Spanish, Italian, German, Russian, Brazilian Portuguese, and Japanese.

Who is the developer of Transistor?

We're Supergiant Games, an independent development studio based in San Francisco, California. Our first game Bastion released in 2011 and proceeded to earn more than 100 industry accolades, which meant our team could stick together and make something new. You can learn more about us on our team page.

Who is the publisher of Transistor?

We published Transistor ourselves. We had a great experience working with Warner Bros. as our distribution partner on Bastion, though with our second title, we wanted to see if we could do it on our own.

Where can I get screenshots and media of Transistor?

You can find all the screenshots and artwork we've released on our Transistor page.

Where did you get funding for Transistor?

As with Bastion, we self-funded Transistor, and did not seek or take funding from any outside sources. This meant we could make the game we wanted to make on our own terms and timeline. We re-invested the money we made from Bastion into this game.

How big was the development team?

All seven members of the team that created Bastion worked together again on Transistor, with the help of several key new additions. Our internal team included 12 people while making the original versions of Transistor.

When did Transistor first enter development?

While some of the ideas on the project date back to around the time Bastion was wrapping development, we first started seriously talking about and prototyping concepts for Transistor in the fall of 2011 some months after Bastion shipped. We kept busy supporting Bastion and working on additional versions of the game for the following year so full-time work on Transistor didn't start until around September of 2012.

What engine is the game running on?

Transistor runs on our proprietary 2D engine, an evolution of the tools and technology we created to make Bastion. The engine was originally written in C# using the XNA framework for the first versions of Bastion. For this next game, it used our fork of MonoGame, which allowed us to support more platforms and continue making improvements. Since Bastion, we have implemented a large number of improvements and optimizations to our code base, from a much more powerful scripting language to a new lighting system and more.

Does the game have multiplayer or co-op?

Transistor is a single-player experience, though with some passive online connectivity features intended to enhance the game and its atmosphere.

What if I have other questions?

We welcome you to contact us! And thank you for reading.