We are beyond excited to announce that our god-like rogue-like dungeon crawler, Hades, is now available on Steam in Early Access! Read on for details, or cut to the chase and head to Steam to pick it up:

[ ABOUT THE GAME ] In Hades, you hack and slash your way out of the Underworld of Greek myth, growing stronger and unraveling more of the story with each unique escape attempt.

We think it combines the best aspects of our previous games, including the fast-paced action of Bastion, the rich atmosphere and depth of Transistor, and the character-driven storytelling of Pyre. As the immortal Prince of the Underworld, you'll wield the powers and mythic weapons of Olympus as you battle out of hell, toward the surface, all the while defying the god of the dead himself.

[ PRICING & SPECIAL OFFER ] Hades retails for $24.99 on Steam, though now through Jan. 2, 2020, you can get it for 20% off during our launch celebration! But, that's not all: Everyone who purchases Hades on Steam during this period will receive a free, giftable copy of our critically acclaimed party-based RPG, Pyre!

That's right -- act now, and get our two latest games for the price of one!!

[ ALSO AVAILABLE: THE HADES ORIGINAL SOUNDTRACK!! ] The Hades Original Soundtrack, by our award-winning composer Darren Korb and featuring additional vocals by Ashley Barrett, features nearly two hours of pulse-pounding music created exclusively for our latest game, specially remastered for stand-alone listening. You know Darren and Ashley's work from our past titles, including Bastion, Transistor, and Pyre. The soundtrack is now available on Steam.

Note: Due to the Early Access nature of the game, expect a variety of new tracks to be added as we push forward to our v1.0! Want a sample? Listen to it on our YouTube channel.

[ NEW LANGUAGE OPTIONS! ] One more thing: We're pleased to announce that we are in the midst of localizing Hades in a variety of different languages!

These include text translations in French, Italian, German, Spanish, Russian, Brazilian Portuguese, Polish, Korean, and Simplified Chinese.

As we have just recently initiated this process in earnest as part of our Early Access, please know that not all translated content is fully up to date, and we're working through various issues that come with a big localization project such as this. We look forward to your feedback, and thank you for your understanding!

[ ABOUT EARLY ACCESS ] Early Access means you can play Hades while it's still in active development. We expect to be in Early Access till sometime in 2020.

We designed Hades as an Early Access game from the ground up. Our foremost goal is to see if we can create something great in partnership with our community -- a game that is true to our values about design, worldbuilding, and storytelling, and can naturally grow and evolve based on the feedback we get along the way. Every aspect of the game, from its theme to its modular structure to its approach to narrative, flow from this idea.

We've come a long way in our first year of open development. We've shipped eight Major Updates so far, roughly tripling the amount of content since launch. We've improved our production process, and grown accustomed to developing our game out in the open (rather than in secrecy as we've done in the past, with Bastion, Transistor, and Pyre). We think this is the perfect time to expand our audience in Early Access by bringing Hades to Steam, so that when we finally hit that v1.0 mark, it's really going to be the best game it can be.


[ ABOUT SUPERGIANT GAMES ] We're a small independent studio in San Francisco best known for our critically acclaimed games Bastion, Transistor, and Pyre, which together have sold more than 10 million copies worldwide, on more than 10 different platforms. This year marks our 10th anniversary. All seven of our original staff are still working together here in their respective roles, now bolstered by the talents of approximately 10 more talented individuals who complete our team. Our ambition has remained the same through the years: to make games that spark your imagination like the games you played as a kid.

Hades represents the sum of our experience working together over the years, looking for unique ways to synthesize exciting gameplay and storytelling possible only through games. We love working on this game, and we hope that will shine through when you play. We'll be looking forward to your thoughts, since with your help, we can make it even better. For more information, have a look at our Hades FAQ.

Hades is in Early Access, which means we're actively working on it based on our plans and your feedback. We expect to keep adding features, characters, weapons, foes, powers, environments, and more, while expanding the story and fine-tuning all aspects of the experience.

Note: 📢 indicates a change inspired by community feedback! Our latest patch notes are below:
Early Access Patch 035 - December 17, 2019

This small patch focuses on localization improvements and bug fixes, thus wrapping up our Welcome to Hell Update. Next up is our Major Update in January! Until then, we're looking over all your feedback, and making plans for an exciting year to come. Happy holidays, and thanks so much for all your support.


House Contractor

📢 Orpheus' release paperwork now is more likely to appear, and is required for some later upgrades


Music & SFX

Updated on-hit sounds on Wretched Pest and Bother
Other minor changes


Voice & Narrative

Added several new narrative events for Sisyphus
📢 Minor fixes and improvements to some narrative events and contextual voice lines


Miscellaneous

Added first-pass Polish localization!
Added new localized text for content recently added in the Welcome to Hell Update
Added localization notice on boot-up announcement screen in non-English languages
📢 Ongoing improvements to localized content display issues in some languages
Foe indicators on Chamber Reward previews should be more consistent
Added missing subtitles for newer voice lines
Minor text and subtitle content fixes


Bug Fixes

📢 Fixed a rare crash while using the Codex
📢 Fixed Zagreus referring to Orpheus having returned to the House while Orpheus is still away
📢 Fixed instances of incorrect Fury Sister portrait appearing in some pre-boss scenes
📢 Fixed Premium Vintage (Dionysus) sometimes causing Nectar to spawn out of bounds
📢 Fixed Slothful (Chaos) sometimes causing Zagreus to fail to board the Barge of Death in Asphodel
📢 Fixed some instances of escape attempt clear times not updating correctly
Other minor fixes


Quote of the Patch

'No, Mother! Why do you not stay for me,
and let me hold you, even here in Hades?
Let us wrap loving arms around each other
and find a frigid comfort in shared tears!'
~The Odyssey (Homer; E. Wilson translation)"

Early Access Patch 034 - December 12, 2019

This patch improves display issues with localized content, adds several narrative events, and makes several balance changes as we close out an exciting week! Expect another patch in the next few days.


Infernal Arms, Aspects, & Abilities

📢 Shield of Chaos (Zeus): the Bull Rush charge-up is no longer interrupted by retrieving a thrown shield


Boons & Blessings

Divine Protection (Athena): no longer upgradeable using Poms
Life Affirmation (Aphrodite): reduced power level
📢 Roiling (Chaos): now only adds foes to standard encounters (no longer affects mini-boss encounters)


Daedalus Hammer Upgrades

Daedalus Hammers can no longer be purchased in the first few escape attempts
📢 World Splitter (Blade): slightly increased damage
📢 Flurry Slash (Blade): slightly increased damage


Foes & Encounters

Survival encounters can no longer occur on the very first escape attempt
📢 Theseus and The Minotaur: increased damage when facing them under Extreme Measures (Pact)


Keepsakes & Items

📢 Trove Tracker (Well): now causes an Infernal Trove to spawn soon, even if you have not yet commissioned the House Contractor upgrade that normally causes them to appear


Art & Visual FX

Minor visual improvements to some chambers


Menus & UI

Removed button shortcut to close the Pact screen (this introduced new issues requiring a different solution)
📢 Improved mouse pick boxes when choosing a Save Slot
Other minor improvements


Music & SFX

Minor changes, fixes, and mix improvements


Voice & Narrative

Added several new narrative events for Megaera and Lord Hades
Added various new contextual voice lines for Skelly
Updated several older Zagreus voice lines with newer recordings
📢 Minor fixes and improvements to some narrative events and contextual voice lines


Miscellaneous

📢 Various improvements to localized content display issues in some languages
Various improvements to presentation of the encounter in the final chamber in Elysium
Removed Polish and Japanese language settings for now (we do not yet have localized content for these)
Minor text and subtitle content fixes


Bug Fixes

📢 Fixed a rare crash while using the Codex
📢 Fixed Exit Wounds (Artemis) not correctly interacting with Skull-Crushers
📢 Fixed some issues using Companion Rib (Skelly) in the battle with Tisiphone
Fixed Heart-Seeking Bow (Chiron) not firing the correct number of Volley shots at certain ranks
📢 Fixed Exploding Launcher (Spear) sometimes causing the thrown spear to remain in the field
Fixed certain attack behaviors for the Bone Hydra
📢 Fixed a rare soft lock while gifting Thanatos; fixed sometimes being able to gift him after he departs
📢 Fixed one of the Final Boss attacks being canceled by the effects of Death Defiance
Fixed the effects of Zeus' Aid continuing during the effects of Death Defiance
Fixed incorrect values listed in the Collection for Shattered Shackle (Sisyphus)
Fixed Skelly voice lines not playing as expected after pummeling him
Other minor fixes


Quote of the Patch

'Within my heart plunge all your torches, rend me, burn;
For lo, my bosom open to your fury's stroke.
O brother, bid these vengeful goddesses depart
And go in peace down to the lowest shades of hell.'
~The Tragedies of Seneca: Medea (Lucius Annaeus Seneca; F. Justus Miller translation)

Early Access Patch 033 - December 6, 2019 (Happy Birthday, HADES!)

This patch builds on our recent Welcome to Hell Update with new balance changes, additional story content, and for the first time... multi-language support!! It's a lovely time of year in the Underworld!


Highlights

Localization: added first-pass text translations in French, Italian, German, Spanish, Russian, Brazilian Portuguese, Korean, and Simplified Chinese!! We also have Polish coming soon.

Additional details:
1. To set the game's language, go to Options > Languages in the Main Menu.
2. We are just beginning to localize this game! Not all translations are fully up to date.
3. Stay tuned for more information about how you can contribute to localization as part of Early Access.


Infernal Arms, Aspects, & Abilities

Stygian Blade (Nemesis): reduced critical chance; adjusted scaling per rank
Heart-Seeking Bow (Zagreus): increased critical chance
Heart-Seeking Bow (Chiron): reduced max shots per Special


Boons & Blessings

📢 Heaven's Vengeance (Zeus): normalized damage (to be generally greater than before)
📢 Typhoon's Fury (Poseidon): increased power level; adjusted power scaling from improved rarity
📢 Poseidon's Aid: increased damage
Blinding Flash (Athena): reduced power scaling from improved rarity
📢 Dying Lament (Aphrodite): increased damage
📢 Curse of Vengeance (Ares): increased damage; adjusted power scaling from improved rarity
📢 After Party (Dionysus): increased healing effect
📢 Premium Vintage (Dionysus): drops upgraded Nectar if you have the right Contractor Renovation
Black Out (Dionysus): fixed an issue preventing its damage bonus from applying reliably
Merciful End (Athena x Ares): no longer upgradeable using Poms
📢 Roiling (Chaos): now only affects standard encounters (it no longer adds foes to mini-boss encounters)


Daedalus Hammer Upgrades

Relentless Barrage (Bow): now adds a flat bonus of additional shots (instead of a percent increase)
📢 Charged Shot (Shield): increased damage


Foes & Encounters

Survival encounters can no longer have both elite foes and standard foes of the same type
📢 Splitter: Deflect effects now work correctly against their split-up projectiles
Bone Hydra: improved target tracking for its wave-shooting heads
📢 Soul-Catcher (Elite): reduced number added by Middle Management (Pact)
The Minotaur: updated some attack timings under the effects of Extreme Measures (Pact)...
Temple of Styx: Daedalus Hammers no longer offered as rewards for the clearing mini-boss chambers
Final Boss: improved pathfinding in some corners of the environment


Keepsakes & Items

Pierced Butterfly (Thanatos): slightly reduced damage scaling
📢 Cyclops Jerky (Well): increased power level; reduced cost
Cyclops Jerky Select (Fallen Hero): slightly increased power level


Pact of Punishment

Middle Management: increased Heat
Extreme Measures: increased Heat for ranks 2 and 3
Tight Deadline: countdown now pauses during Thanatos encounters (DEADline, get it??)


Level Design & Environments

Minor fixes and improvements to some chambers


Art & Visual FX

Added a unique icon for the Boon effect while using God Mode
Updated textures for the Wretched Thug (this was in the previous patch but not previously noted)
Other minor improvements


Menus & UI

📢 You can use the Interact command as a shortcut to proceed through the Pact screen


Music & SFX

Minor fixes and improvements


Voice & Narrative

Added several new narrative events, mostly for Achilles
Added 100 more contextual voice lines in a variety of contexts related to our latest updated
Added an Inspect Point to a chamber in the Temple of Styx
Updated several older narrative events with Lord Hades, Achilles, Nyx, and Skelly
Minor fixes and improvements to some narrative events and contextual voice lines


Miscellaneous

Asphodel transit barges no longer appear at entrance points you did not use
Added last-hit presentation to The Minotaur and Final Boss encounters
Spectators in the final chamber in Elysium no longer emote as vigorously
Added some missing subtitles for Thanatos
Minor text changes


Bug Fixes

📢 Fixed a rare crash caused by Charon responding to some voice lines
Fixed some narrative events not displaying correctly vs. the Fury Sisters using Extreme Measures (Pact)
Fixed music sometimes stopping unexpectedly in the Temple of Styx
Fixed several issues with toggling God Mode
📢 Fixed Theseus not gaining his shield effects correctly under Extreme Measures (Pact)
📢 Fixed Legendary Keepsake inactive presentation occurring in the House of Hades
📢 Fixed Chaos Gates not appearing in a certain Asphodel chamber despite using Light of Ixion (Well)
Fixed some issues with the clear conditions for Chthonic Colleagues (Fated List)
📢 Fixed some Chaos Boons not showing Fated List Prophecy hints in the choice menu
📢 Fixed a minor UI issue that could occur from the effects of Boiling Blood (Mirror)
📢 Fixed a presentation issue in the first chamber of Elysium
Fixed various minor visual issues in some chambers
Other minor fixes


Quote of the Patch

'Some writers identify three of \[the Erinyes\], whom they name Alecto, Tisiphone, and Megaera, but they are usually neither named nor counted. They were described by Aeschylus as frighteningly hideous, but were seldom shown so in art.' ~Crowell's Handbook of Classical Mythology (E. Tripp)


Early Access Patch 032: The WELCOME to HELL Update - December 3, 2019

Welcome to our eighth Major Update, filled with new content and features for our early adopters as well as new players delving into the Underworld for the first time! As with all such updates, we plan to follow up with several smaller patches, closely monitoring your feedback as we go. Thank you for playing!


Highlights

Hell Mode: a more challenging way to play for veterans of the cycle of death & rebirth
God Mode: a more forgiving way to play for those who struggling to progress through the story
Underworld Renovations: the House Contractor has many new improvements available for commission
The Fated List: acquire this special parchment, & fulfill the Fates' prophecies! (for a reward, naturally)
Forge Bonds: you now can deepen your relationships with several key characters...
New Keepsakes: ...& if you do, you might just get something special!
Extreme Measures: engage the Pact of Punishment, & face Theseus & the Minotaur like never before!
New Story Events: we have added more new narrative events & voice lines than any previous update!


General Gameplay

Updated requirements for when many characters and game systems are introduced, to pace out the early-to-mid-game better; Orpheus, Chaos, Alecto, Tisiphone, and Thanatos can be revealed sooner
Updated Gifting System: several characters' Affinity Gauges can now be maxed out; this involves achieving certain conditions to unlock their gauges past Lv.6
Wretched Broker: now presents a consistent set of offers plus a Limited Time Offer
Death Defiance: most items and Boons that previously added charges now replenish spent charges
Infernal Troves: now lose reward value faster over time while you slay foes summoned to guard them
Bounty rewards are no longer random; they are now specific to clearing each Underworld region
Removed Valuable Urns from inter-region chambers


Infernal Arms & Abilities

Eternal Spear: increased damage of second and third thrusts in the Attack sequence
Adamant Rail: Bombard special can no longer deal backstab damage
Increased bonus to Darkness collected while using a weapon imbued with Dark Thirst


Boons & Blessings

Tidal Dash (Poseidon): slightly increased damage
Sunken Treasure (Poseidon): now can also drop Gemstones
Divine Flourish (Athena): removed brief invulnerability period
Last Stand (Athena): now replenishes a spent charge of Death Defiance (rather than giving you an extra)
Deathless Stand (Athena): same as above
Passion Dash (Aphrodite): now deals damage only at the start of the dash; increased damage
📢 Ares' Aid: increased damage
📢 Artemis' Aid: arrow shot now has a chance to deal Critical damage
Nasty Dash (Dionysus): now deals damage only at the start of the dash; increased damage
📢 Dionysus' Aid: increased damage; reduced power scaling from improved rarity
Numbing Sensation (Dionysus): this and other Slow effects now affect bosses (to a reduced extent)
Merciful End (Athena x Ares): reduced power level
Deadly Reversal (Athena x Artemis): reduced chance of Critical damage
Heart Rend (Artemis x Aphrodite): increased power level
📢 Black Out (Dionysus): reduced requirements, making this more likely to appear
📢 Defiance (Chaos): rarity set to Legendary (still adds a charge of Death Defiance as before)
The gods no longer offer 'Exchange' Boons from the start (they will after several escape attempts)
Several Boons have updated scaling for Heroic rarity


Daedalus Hammer Upgrades

Double Nova (Blade): reduced damage radius
Double Edge (Blade): increased damage bonus
Super Nova (Blade): reduced damage bonus


Foes & Encounters

Theseus and The Minotaur: they challenge you to confront them using Extreme Measures (Pact)...
📢 Adjusted foe compositions in Thanatos encounters
📢 Erebus challenge chambers now have varied foe compositions based on which region you came from
📢 'Trial of the Gods': reduced duration of Athena shield effects
📢 Updated several mini-boss encounters under the effects of Middle Management (Pact)
Megaera: increased damage of her whip attack; slightly increased speed of her tackle attack
Megaera and the Furies: adjusted their encounters under Extreme Measures (Pact); expect to face the Furies in a variety of combinations (sometimes in pairs as well as all together)
Gorgon: less inclined to fly out onto lava
📢 Bone Hydra: increased lunge damage; attacks slightly less often under Extreme Measures (Pact)
📢 Temple Poison Trap: improved hit box; fixed an issue where they could keep spewing after combat
📢 Temple Axe Trap: improved hit box
Snakestone: added mini-boss variant in the Temple of Styx
Bother: added mini-boss variant in the Temple of Styx
Gigantic Vermin: added mini-boss variant in the Temple of Styx
Satyr Cultist: added mini-boss variant in the Temple of Styx
📢 Final Boss: slightly reduced duration and frequency while Unseen
Other minor changes and improvements to encounters
Bosses now absorb excess damage between phases; previously, very damaging attacks such as Aphrodite's Aid could be used to bypass phases of these fights


Mirror of Night

Death Defiance: reduced cost of first rank; increased cost of subsequent ranks
Additional adjustments to ordering and costs of some upgrades


Keepsakes & Items

Legendary Keepsakes: newly added! See if you can discover all four currently available.
📢 Shattered Shackle (Sisyphus): now also increases damage foes take from traps
📢 Lambent Plume (Hermes): now gives you a bit more time to clear Thanatos encounters
Kiss of Styx (Well): reduced cost; now replenishes a spent charge of Death Defiance
Tinge of Erebus (Well): now yields more Darkness, as does the Darkness item sold by Charon
HydraLite (Well): reduced cost
A third Daedalus Hammer can no longer be purchased in the Temple of Styx
The Fallen Warrior now offers a Kiss of Styx Premium, which replenishes all Death Defiance charges
Skeleton Keys: functionally replaced with Chthonic Keys
Resource Formerly Known as Chthonic Keys: functionally replaced with Titan Blood
Resource Formerly Known as Ambrosia: now called Nectar
Ambrosia: newly added Bounty resource used with gifting, Wretched Broker, and more


House Contractor

The House Contractor can now be used to permanently upgrade certain resource pick-ups, such as...
Darkness: can now be upgraded to also slightly increase your life total
Gemstones: can now be upgraded to also give you some Charon's Obol
Chthonic Keys: can now be upgraded to also give you a charge of Fated Authority
Nectar: can now be upgraded to also give a random Boon +1 Lv. (as though you used a Pom of Power)
The House Contractor is now also the key to upgrading certain aspects of the Underworld, such as...
Breakable Urns can be upgraded to contain Charon's Obol (and must first be unlocked)
Infernal Troves can be upgraded to contain greater riches (and must first be unlocked)
Fountain Chambers in each Underworld region now must first be unlocked
📢 Reduced costs for some outrageously priced House Decor


Fated List of Minor Prophecies

You are destined to obtain this newly added system from the House Contractor


Pact of Punishment

Increased max. Heat threshold for earning Bounties (doubling the previous cap)
The max. Heat threshold for earning Bounties is even higher in Hell Mode
Snake Oil: cut from game as a stand-alone Condition; its effect is now part of...
Extreme Measures: now affects bosses region-by-region, from Tartarus through Elysium
Middle Management: reduced to one rank; now affects each mini-boss encounter in a distinct way
📢 Tight Deadline: countdown pauses at the same times as the 'Show Timer' setting; adjusted timers per each region; the out-of-time effect now can deal lethal damage
Personal Liability: newly added! Limited to Hell Mode, this removes your post-damage invincibility
Increased Heat clear requirements for earning Skelly's unlockables; these are now introduced later, after several successful clears (so you can first get used to the Pact)


Level Design & Environments

Added four new chambers to the Temple of Styx
📢 Some Chaos chambers now have multiple exits; the exits now have Chamber Reward previews
📢 Exits from Chaos chambers can now be altered using Fated Authority
📢 Reduced appearance rate of Pools of Purging; they no longer appear in Tartarus
Other minor fixes and improvements to various chambers


Art & Visual FX

Map of the Underworld: updated look and presentation when traveling between regions
Sisyphus: now has a new portrait and character model!
Added portrait variants for Zagreus, Megaera, Thanatos, Theseus, and The Minotaur
Updated portraits for Megaera and Hypnos
Minor changes to portraits for Eurydice, Aphrodite, and Zagreus
Added various emote animations to some narrative events
Added several new expressive character animations for Megaera, Thanatos, and Zagreus
Updated look of Brimstones
Updated look of Satyr Cultist mini-boss
Valuable Urns now glint in a tastefully attention-grabby way
Death Defiance: updated effect presentation to be clearer and more dramatic
📢 Toned down the look of Zeus lightning effects (don't tell him)
📢 Added a new screen effect for when foolishly trudging through lava in Asphodel
Further visual improvements to various chambers, such as the final chamber in Elysium
Some of the shades in Asphodel now writhe for eternity
Updated look of narrative panels and tooltips
Updated visual FX for the Throw special using the Chaos Shield
Updated visual FX for the Raging Rush using Achilles' Spear Aspect
Minor improvements to Heart-Seeking Bow charge-up recovery animation
Optimized textures and animations on the Bloodless
Other minor visual changes, fixes, and improvements


Menus & UI

Hell Mode: added option when starting a new game. Makes you have to use the Pact from the start
God Mode: added to Settings Screen. Instantly makes you tougher; effect increases when you die
📢 Boon Info Overlay: minor presentation improvements; changed default hotkey; can now be accessed while interacting with characters such as Eurydice
Updated look and screen position of subtitles (formerly called 'captions' but they are officially subtitles now)
Subtitles now have a unique color depending on which character is speaking
Subtitles now enabled by default on new save slots (a majority of players were toggling them on)
Wretched Broker: screen has an updated look
'Play' Main Menu Screen: updated look; added one additional Save Slot
Underworld Codex: screen has an updated look; updated alert prompt
Updated look for the Affinity Gauge in the Codex (for characters you can give gifts to)
Other additional presentation changes around Gifting
The House Contractor may prompt you to stop by from time to time
📢 Additional minor improvements to Pact screen feedback and usability
📢 Minor improvements to Weapon Aspects screen feedback and usability
Added distinct Chamber indicators for elite, mini-boss, and boss chambers
Minor updates to the sorting of resources on the right side of the screen
Added Fated List indicator when choosing Boons and Upgrades tied to Prophecies
Added keyword tooltips to distinguish types of Well of Charon items
Improved feedback when trying to Cast while out of Bloodstone ammo
Improved feedback when trying to enter Infernal Gates with too little Heat
Added keyboard selection input in Well of Charon
Other minor fixes, changes, and improvements


Music & SFX

📢 The song of Eurydice does not always start from the beginning when you find her
Added many new sound effects to accompany new and updated systems, such as the Fated List
Added new sound effects for the Map of the Underworld
Added new sound effects for Death Defiance activation
Added new ambient sound in and around the final chamber of Elysium
Added sound effects for Hera's Bow Aspect special ability
Updated some sound effects for the Bone Hydra
Added different sounds while choosing Boons or Upgrades based on the god or upgrade type
Added impact sounds to Support Fire (Artemis) arrow shot
Added impact sounds to Nasty Dash (Dionysus) and Dionysus' Aid
Updated impact sounds for Tidal Dash (Poseidon) and Poseidon's Aid
Added ambient sound to the Lounge in the House of Hades
Other minor changes, fixes, and mix improvements


Voice & Narrative

Added many new narrative events (including with Megaera, Thanatos, Sisyphus, Skelly, Lord Hades, Achilles, Theseus, the Minotaur, Ares, Dionysus, and more)
Extended Affinity Gauges for Megaera, Thanatos, Sisyphus, and Skelly (you can give them more gifts)
Normalized the Affinity Gauges for some other characters, capping them to Lv.6
Updated Affinity Gauges for certain characters.
Added many new Zagreus voice events for various gameplay contexts
📢 If Meg blames her losses on the Mirror and you face her without its effects, she will acknowledge it
Added Codex entries for Titan Blood and Ambrosia
Added to Codex entries for Megaera, Thanatos, Sisyphus, and Skelly
Updated Codex entries for Nectar and Chthonic Keys
Added presentation the first time you enter a Chaos Gate
Updated requirements and other minor changes to various narrative events
Fixes and tuning to various contextual voice events


Miscellaneous

Updated Development Roadmap to reflect our plans for our January 2020 Major Update, and beyond
The final chamber in Elysium is now quite a bit livelier
A certain letter written to a certain god appearing in a certain scene has a new look
Sisyphus: we are investigating reports of unusual interactions with an inanimate object in his chamber
Orpheus: you now have to do something to 'unlock' him (if you haven't met; he can be unlocked sooner now)
When you first get the Codex , it now is back-filled with any entries you would have already unlocked
The alert prompt to open the Codex will no longer play during combat (it will show up after)
Zagreus has lost the will to senselessly somersault in the House (reminder: no fighting in the House!)
Adjusted Thanatos entrance and exit interacts during his encounters
Added an animation for when Zagreus is stunned by certain attacks
Pausing the game now reliably pauses any voiceover in progress
Pausing the game now possible while Boon Info Overlay is displayed
📢 Damage numbers from Deflect attacks show up in Athena's colors
Added a custom weapon objective hint in the Courtyard after equipping Achilles' Spear Aspect
When starting a new escape attempt, a perfect landing must be executed with greater precision
Updated Credits; including with some more exceptional Community Contributors (Cheers!!)
Various text fixes, updates, and clarifications


Bug Fixes

📢 Fixed a crash that could occur while rapidly switching pages in the Codex
Fixed several additional scripting issues with the Eurydice & Orpheus story subplot
Fixed an issue where deflecting attacks from Skull-Crushers could still deal damage
Fixed various issues that could occur while exiting a chamber during an Infernal Trove battle
Fixed an issue causing the special shot of Hestia's Rail Aspect to fire unexpectedly
Fixed Hestia's Rail Aspect not interacting properly with certain Boons and Hammer Upgrades
📢 Fixed Tipsy Shot (Dionysus) not interacting properly with Flurry Cast (Hermes)
Fixed Divine Dash (Athena) sometimes hitting twice unexpectedly
Fixed Battle Rage (Ares) not benefiting from improved rarity
📢 Fixed several issues with switching between different Weapon Aspects
Fixed some obstacles in Asphodel not having impact feedback
📢 Fixed Tight Deadline (Pact) timer appearing in the House
📢 Many other minor fixes


Bug Additions

Will get back to you next patch


Quote of the Patch

'And I saw Sisyphus too, bound to his own torture,
grappling his monstrous boulder with both arms working,
heaving, hands struggling, legs driving, he kept on
thrusting the rock uphill toward the brink.'
~The Odyssey (Homer; R. Fagles translation)


Patch Notes Archive

For patch notes from the previous Major Update, check out The Superstar Update Patch Notes (October, 2019).

Our rogue-like dungeon crawler, Hades, goes deeper than ever with this latest Major Update, marking the first anniversary of the game's announcement and Early Access launch!

The Welcome to Hell Update features new ways to play, big game-wide improvements, and tons of new story events, making it a perfect time to jump back in -- or descend into the Underworld for the first time. Highlights include:

  • Experience new ways to play with Hell Mode, for seasoned veterans unafraid of death, and God Mode, for those who want a little extra help!

  • Get closer to the game's colorful cast of characters with the expanded Gift System & earn Legendary Keepsakes with spectacular new effects!

  • Find the infamous Fated List of Minor Prophecies, and fulfill a wide-ranging list of inevitabilities for fabulous rewards!

  • Authorize scores of New Underworld Renovations, altering the ever-shifting chambers of the Underworld more to your advantage!

  • New Text Language Translations! In a December 6 update, we added first-pass text translations in French, Italian, German, Spanish, Russian, Brazilian Portuguese, Korean, and Simplified Chinese!! We also have Polish coming soon, and are investigating Japanese.

  • Plus! New story events, boss fight variations, & many more surprises!

Hades is already a big feature-rich game, filled with thrilling action, dozens of colorful characters, and the rich worldbuilding Supergiant is known for. With the Welcome to Hell Update, it's even bigger and better than before, and comes one step closer to its full v1.0 launch slated for sometime in 2020.

Be sure to take a look at the updated Development Roadmap in the game client for a recap of all we've done this year, and a preview of what's in store!

Want a tour through many of the new features? Check out our dev stream:

Full patch notes are available here on our web site, in the game client, and our official Discord, where you can join a welcoming community of Hades players and Supergiant fans. Or... perhaps you'd like to hunker down for the next 20 minutes and listen to them, courtesy of the game's disembodied storyteller?!

We hope you love this new update, and thanks so much for all your support in 2019! You've inspired us to make Hades bigger and better than we even imagined, heading into this year!

Update 12/6/2019: Thank you to everyone who expressed interest in this job listing! At this time we're no longer seeking new applicants. Should we have any additional job openings in the future, we'll likely post about it here and via our Twitter feed.


Our small team is growing just a bit! We are seeking a talented generalist software engineer to port, extend, optimize, and maintain Hades and our proprietary code base across a variety of platforms. Our ideal candidate would relish the technical challenges inherent in cross-platform engineering, rendering, multi-threading, systems architecture, and optimization.

Requirements:

  • 2- or 4-year college Computer Science or Engineering degree or equivalent work experience

  • Credit on at least one commercial game project

  • Experience certifying and shipping a console or mobile game

  • Experience with multi-threading and rendering

  • Fluent in C/C++ and excellent math skills

  • Strong written and verbal, technical and non-technical communication skills

  • Local resident or willing to relocate to San Francisco area

Responsibilities:

  • Optimize our game engine for performance and compatibility with existing platforms

  • Help port our game engine to new or emerging platforms

  • Work with Quality Assurance to identify and fix performance, compatibility, and functional issues across different platforms

  • Implement new engine features, pipeline improvements, and tools on future projects in collaboration with the development team

What we offer:

  • Competitive compensation and medical benefits, including 401k

  • Work on a small, creative, high-performance team

  • Help architect and implement the underlying technology of Supergiant's current and future titles

To apply, please follow these instructions exactly:

  • Send your resume in the body of an email (no attachments please) with the subject line “Engine Programmer” to jobs@supergiantgames.com

  • Complete the questionnaire below and include it in the body of the e-mail

Questionnaire: Please answer the following questions as you might if responding to a colleague via email. Use your best judgment to answer as completely and concisely as possible. There is no minimum or maximum word count.

  1. Why do you want to work at Supergiant Games?

  2. What is a technical feature or project you are proud to have worked on, and why? What did you contribute to the project? Please describe how it works for a non-technical reader.

  3. Discuss your experience with an existing codebase and how you became familiar with it. Describe a feature or fix that you contributed to the project for a technical reader.

  4. When, if ever, is it appropriate to use a “hack”?  Please describe a hack you’ve used and why you chose to use it.

Thank you for your interest in working with us!

Get ready for our most game-changing Early Access update yet when next you delve into the Underworld of Hades!

The Superstar Update introduces a variety of new systems and improvements that will keep you battling out of hell in even more spectacular fashion -- all while living the Underworld life in style. Here are just some of the highlights:

- Unlock almighty Weapon Aspects, revealing legendary past incarnations of each of your weapons, along with powerful new properties.

- Brave the reworked Pact of Punishment, providing an all-new endgame challenge. Which nasty Conditions are you willing to accept to earn valuable Bounties?

- Meet star-crossed lovers Eurydice & Orpheus, and discover their all-too-tragic past... and see if you can help their future?

- New House cosmetics, resources, upgrades, & more! You can now decorate the House of Hades, or collect many rocking tracks for the new Music Stand.

For good measure, this update introduces a brand-new music piece, featuring the beautiful voice of longtime Supergiant Games collaborator, Ashley Barrett:

There are so many new fully-voiced story events, visual improvements, exciting new balance changes and upgrades that we think you'll agree this is our most jam-packed major update yet. Full patch notes are available here on our web site, in the game client, and our official Discord, where we invite you to join the conversation with many more players and Supergiant fans. Oh, and we also have then in highly-listenable, fully-recorded form:

Hope you enjoy, and keep letting us know what you think!

Update November 7, 2019: Our self-published version of Bastion is now available for iPhone and iPad! Get it here.


This fall, we'll be launching an updated version of the iPhone/iPad version of Bastion. This will affect existing customers of that version, so we wanted to let you know what to expect in advance. Here's what's going to happen, and look further down this post for in-depth Q&As:

1. The currently-available version of Bastion for iPhone/iPad, published by Warner Bros., will be delisted soon, in early November. Once delisted, it will no longer be updated or available for purchase. If you have already downloaded, it will remain on your device.

2. An updated version of the game, published by Supergiant Games, will be available at around the same time. This latest version has several enhancements:

  • Improved support for newer devices such as iPhone X and 11.

  • Simplified Chinese language option (set via your region setting).

  • The game is now free-to-try, just like the original Xbox LIVE Arcade classic!

After the trial levels, a one-time in-app purchase unlocks the full game. The in-app purchase is just $4.99. Although...

3. This updated version of Bastion will be FREE for a limited time, as part of our 10th anniversary celebration! We couldn't have come this far if not for the success of Bastion, and for all your support.


Bastion iOS Update - Q&As

You might have questions about some of these changes, so we wanted to answer them right here:

Q: Why is Bastion for iPhone/iPad being delisted soon? A: The reason is, the term of our distribution agreement with Warner Bros., our publishing partner for Bastion since we first launched the game in 2011, is expiring. (Back then, we didn't expect we'd still be supporting Bastion all these years later...!) Due to technical limitations, we cannot switch publishers for the existing app. Our only option was to work with Warner Bros. to delist the existing version, then publish the game ourselves. We sincerely apologize for the inconvenience.

Q: What does it mean that your distribution agreement with Warner Bros. has expired? A: It simply means anything Bastion-related will now be published by us at Supergiant Games. We have self-published each of our games since Bastion, so we're happy to have all our titles under our umbrella. We're very grateful to our partners at Warner Bros. for all their support along the way.

Q: If I own the existing version for iPhone/iPad, will I get the version published by Supergiant Games automatically? A: No. You will have to download it as a new app. It will not appear as an update to the existing app.

To help ease this transition, and in light of our 10th anniversary, you will be able to get the full game unlock FOR FREE for a limited time. Simply download the new version (once it's available), and look for the one-time in-app purchase, which will cost $0 for the rest of the year. Afterward, it will be $4.99.

Q: Will my cloud save data transfer from the current version of Bastion to the version published by Supergiant Games? A: No. Due to technical limitations, unfortunately your cloud save data cannot be transferred between these versions. We apologize for the inconvenience.

Q: I wrote a customer review of Bastion for iPhone/iPad. Will it transfer to the new version? A: No. All the wonderful words of praise we've received over the years for Bastion for iPhone/iPad will unfortunately be removed when the app is delisted. We would be deeply grateful if you gave the new version a review once you've tried it. If you have a review up, please consider making a copy of the contents in case you want to repost it.

Q: Will my Game Center achievement progress transfer between versions? A: You probably know the answer by now, which unfortunately is No. On the other hand, you'll be able to earn all the Bastion achievements again in the version published by Supergiant Games.

Q: What's new and improved in this upcoming version of Bastion for iPhone/iPad? A: We've made a number of quality-of-life improvements to make sure Bastion runs great on the latest iOS devices. Changes include:

  • Improved support for newer devices such as iPhone X and 11

  • Simplified Chinese language option (set via your region setting)

  • The game is now free-to-try, just like the original Xbox LIVE Arcade classic!

  • Numerous bug fixes

Thank you for your patience and understanding as we make this transition! Bastion for iPhone/iPad is one of the most-played versions of any of our games from over the years, so we're doing everything we can to reduce the friction here as we bring our first game back into the fold here.

Q: What are the device and OS requirements for the upcoming version? A: Bastion requires a device with iOS 9.0 or later. The OS requirement is updated from previous versions of the game, so please note it means the updated version of the game will not work on older devices, including the original iPad, iPhone 4, and iPod Touch. If you wish to continue playing Bastion on these devices, please be sure you have the existing version of the game downloaded before it is delisted in early November.

Update Aug. 27: Please note one or more of the deals below have expired! Thank you for your interest, and we'll see you in 10 years (OK just kidding, we'll probably have more sales between now and then).


As part of our 10 Year Anniversary celebration, right now you can get amazing deals on our entire game catalogue, plus tons of merch in our online shop!

Here's a rundown of all the deals available right now:

* = North America only; we apologize for the inconvenience!

Plus, get our 10 Year Anniversary Poster and great deals on merch at our online shop!

Thanks so much for all the love and support for our first double-digits birthday, and we hope our games continue to bring you wonderful lasting memories for years to come.

We're really excited to announce that our rogue-like dungeon crawler Hades is coming to Steam Early Access on December 10! Check out our new 'Coming Soon' page for Hades on Steam, and hit the 'Add to your wishlist' button for a handy reminder once it's out.

About the game: Hades is a rogue-like dungeon crawler in which you defy the god of the dead as you hack and slash your way out of the Underworld of Greek myth.

We think it combines the best aspects of our previous games, including the fast-paced action of Bastion, the rich atmosphere and depth of Transistor, and the character-driven storytelling of Pyre. As the immortal Prince of the Underworld, you'll wield the powers and mythic weapons of Olympus as you battle out of hell, toward the surface, growing stronger and unraveling more of the story with each unique escape attempt.

About Early Access: Early Access means you can play Hades while it's still in active development. We expect to be in Early Access till sometime in the second half of 2020.

We designed Hades as an Early Access game from the ground up. Our foremost goal was to see if we could create something great in partnership with our community -- a game that was true to our values about design, worldbuilding, and storytelling, and could naturally evolve based on the feedback we'd get along the way. Every aspect of the game, from its modular structure to its approach to narrative, flow from this idea.

We've shipped six Major Updates so far, more than doubling the amount of content since launch. And, we're growing accustomed to living in this new world of developing our game out in the open (rather than in secrecy as we've done in the past). In December, we'll be ready to expand the game's audience in Early Access by coming to Steam. We wanted to get the word out as soon as we nailed down the date.

Thank you to our early adopters! To all of you who've participated in our Early Access thus far: Thank you so much for your help in getting us to this point. Your feedback in our official Discord and beyond has been vital, and we hope you've been enjoying the story of Hades as it unfolds. As a small token of our appreciation to those who've been playing, we'll be giving you a complimentary digital copy of the Hades Original Soundtrack -- already jam-packed with blood-pumping tracks, and growing with each Major Update! Eligibility: You simply need to have purchased Hades on the Epic Games store by October 15, 2019. We'll email you how to redeem the soundtrack once it's ready! Until then!

Somehow, 10 years have flown by since our studio co-founders, Amir Rao and Gavin Simon, left their jobs at Electronic Arts in Los Angeles, hunkered down in the living room of a house in San Jose, and started working on our first game, Bastion. Since then, we moved to San Francisco, and proceeded to create Transistor, Pyre, and most recently, Hades.

Our games have sold more than 10 million copies on more than 10 different platforms, and the success of each one made the next one possible. Though each of our games is quite different, they all share a common goal: to spark your imagination like the games you played as a kid. Through the years, we've stayed small, stayed independent, and stuck together as a team -- in fact, all seven of the original members of the Bastion team are all still here, working together in their respective roles. Above all, we've been extraordinarily lucky that our games have found such a big and supportive audience.


PAX West Celebration! At PAX West in Seattle, our team will be there to reflect on this milestone in our studio's history. We really hope you can join us! Here are some of the highlights to expect:

Special Events: We have a couple of incredible special events in store!

  • Supergiant in Concert: Experience a one-of-a-kind live performance celebrating 10 years of Supergiant Games, with songs from Bastion, Transistor, Pyre, and Hades!

    Featuring our composer and audio director, Darren Korb, longtime collaborator and vocalist Ashley Barrett, and the Supergiant Orchestra conducted by award-winning composer Austin Wintory. @8:30pm, Saturday Aug. 31, Main Theatre (aka Paramount Theatre)

Booth Location: We'll be at PAX all Labor Day weekend in booth #1515 -- the exact spot where we first debuted Bastion as part of the PAX 10, back in 2010.

What We're Bringing: This is the first time we'll have Hades playable at PAX!

  • We'll have many stations for you to come try the game and see how we're doing in Early Access.

  • We'll also have a 'High-Heat Challenge' demo station, where experienced players can win prizes if they can get far enough on a higher difficulty!

  • We'll have some brand-new merchandise on offer, such as our 10-Year Anniversary Poster featuring original artwork by our art director, Jen Zee, and a PAX-exclusive Hades T-shirt.

  • Our whole team will be there! Stop by and say hello.

From All of Us @ Supergiant Games, Thank You!!

Being able to create games on our own terms has been an extraordinary privilege. We look forward to many more years of making games together here; games that are worthy of your time, and that leave you with a lasting and positive impression. We really appreciate your support.

Hades is in Early Access, which means we're actively working on it based on our plans and your feedback. We expect to keep adding features, characters, weapons, foes, powers, environments, and more, while expanding the story and fine-tuning all aspects of the experience.

Note: 📢 indicates a change inspired by community feedback! Our latest patch notes are below:

Early Access Patch 031 - October 17, 2019

This patch ties up some loose ends in the Superstar Update as we set our sights on our next Major Update, coming in December. It'll cap off a full year of updates, and we plan to make it a big one. Until then!


Boons & Blessings

📢 Support Fire (Artemis): now upgradeable using Poms


Daedalus Hammer Upgrades

📢 Rapid Shot (Bow): you now can hold the attack command to autofire; now called Flurry Shot


Foes & Encounters

📢 Reduced how many Crawlers can appear in tougher encounters in the Temple of Styx


Level Design & Environments

Minor fixes and improvements to some chambers


Art & Visual FX

Visual touch-ups for the Bone Hydra
Additional visual touches to Asphodel chamber enter-and-exit sequence
Improvements to the Shield's Throw special recovery animation while using alternate Aspects
Updated textures for the Blade's Nemesis Aspect
Added passive visual effect to the Music Stand


Menus & UI

Improved feedback for some states of the Pact screen


Music & SFX

Added some sound effects to the Bone Hydra encounter
Updated some sound effects for the Weapon Aspects screen
Other minor additions, fixes, and improvements


Voice & Narrative

Added a narrative event for Eurydice
Added some new Zagreus voice lines for certain Pact, Daedalus Hammer, and Bounty interactions
Additional minor fixes and improvements to some narrative events and contextual voice lines


Miscellaneous

📢 Recovered the missing Infernal Contract that Lord Hades is always holding in his portrait
Persuaded an occasional pack of Shades in the House of Hades to move away from the Music Stand
Unified text descriptions for Boons and upgrades with Flurry effects
Other minor text changes


Bug Fixes

📢 Fixed interaction between Athena's Holy Shield and Blinding Flash
📢 Fixed Divine Dash (Athena) not always applying critical damage correctly
📢 Fixed an issue where a Splitter's projectile attack could vanish after she was slain
📢 Fixed some attack interactions with the Final Boss
Fixed Brimstone satellite crystals sometimes leaving orbit
Fixed a visual issue with Rocket Bomb (Daedaulus - Rail) and the weapon's alternate Aspects
Other minor fixes


Quote of the Patch

"...while Orpheus thoughtlessly looked back, all unbelieving his Eurydice restored to him and following, he lost his singing's recompense; and she had come to the verge of life only to die once more."
~Hercules Oetaeus (Lucius Annaeus Seneca; F. Justus Miller translation)



Early Access Patch 030 - October 15, 2019

This patch makes additional improvements and fixes to last week's Superstar Update based on what we've been seeing. Expect one more smaller patch before we switch to working on our next Major Update.


Weapons, Aspects, & Powers

📢 Heart-Seeking Bow: reduced disable duration while loading Bloodstone ammo
📢 Shield of Chaos: improved Bull Rush input buffering after the Throw special
📢 Heart-Seeking Bow (Zagreus): now adds chance of critical attack (instead of power-shot window)
📢 Heart-Seeking Bow (Hera): reduced disable duration while loading Bloodstone ammo
📢 Eternal Spear (Achilles): you now can retrieve the thrown spear normally, or with Raging Rush
Adamant Rail (Hestia): increased damage for empowered shot


Boons & Blessings

Double Strike (Zeus): reduced bonus chance of effect after using Poms
Tempest Flourish (Poseidon): reduced knock-away effect from the Bow's Volley special
Exit Wounds (Artemis): now requires one additional related Artemis Boon before it is offered
Lightning Rod (Zeus x Artemis): no longer upgradeable using Poms
Heart Rend (Aphrodite x Artemis): no longer upgradeable using Poms


Daedalus Hammer Upgrades

Super Nova (Blade): reduced damage
Cruel Thrust (Blade): increased damage and critical chance
📢 Flurry Blade (Blade): you now can hold the attack command to strike repeatedly
Relentless Barrage (Bow): reduced number of bonus projectiles
Explosive Return (Shield): no longer applies Flourish Boon or similar effects during the blast
Extending Jab (Spear): increased damage
📢 Inescapable Blast (Rail): increased slowing effect on foes


Foes & Encounters

Slightly increased frequency of Thanatos encounters in Asphodel
📢 Voidstone: no longer appears in Erebus challenge chambers
📢 The Minotaur: fixed some instances where he was dealing more damage than expected


Keepsakes & Items

Bone Hourglass (Charon): increased Well of Charon effect durations for each rank
Shattered Shackle (Sisyphus): increased bonus damage from rubble at ranks 2 and 3
Evergreen Acorn (Eurydice): reduced instances of damage absorption for each rank; no longer loses charges to attacks that would have caused no damage


Level Design & Environments

Minor fixes and improvements to some chambers


Art & Visual FX

Further visual improvements to some Asphodel chambers
Further presentation improvements when leaving or entering Asphodel chambers
Updated visual FX for Zagreus run-stop animations for the Blade, Bow, Shield, and Spear
Updated animation for Chthonic Keys
Updated visual FX for Exit Wounds (Artemis)
Updated art for Pact Exit in the Courtyard
Other minor visual fixes and improvements


Menus & UI

Game screen now is dimmed while the game is paused
When unlocking Weapon Aspects, always auto-equip the new Aspect
Music track names for the Music Stand can now appear hidden before the track is unlocked
Improved legibility of repeated 'Backstab!' combat notifications
Slightly reduced size of standard damage numbers
Several text clarifications and other minor changes


Music & SFX

Minor fixes and mix improvements


Voice & Narrative

Additional scripting fixes to Eurydice & Orpheus story subplot
Added several miscellaneous narrative events for Eurydice & Orpheus
📢 Fixes and updated requirements for some narrative events
Fixes and tuning to some contextual voice events


Miscellaneous

Minor improvements to some Shades milling about the House of Hades
Skelly no longer rudely talks over Zagreus when starting a new escape attempt


Bug Fixes

Fixed the Rail's Hestia Aspect empowered shot applying damage twice from one Dash Attack
📢 Fixed an issue causing Support Fire (Artemis) to never be offered
📢 Fixed Hermes Boons unintentionally being affected by Eurydice's treats
📢 Fixed Exalted Brightswords sometimes being able to destroy the Rail's Bombard projectiles
📢 Fixed Final Boss not canceling out of certain attacks upon defeat
📢 Fixed some conversation alert icons not clearing as expected
Fixed certain Eurydice narrative events unintentionally being able to play more than once
Fixed 'Bounty Earned' messages showing current total Heat, rather than target Heat for Bounties
📢 Fixed an issue causing 'Death and I' to never be offered for the Music Stand
Other minor fixes


Quote of the Patch

"'One sole condition yet
Upon the boon is set:
Let him not turn his eyes
To view his hard-won prize,
Till they securely pass
The gates of Hell.' Alas!"
~The Consolation of Philosophy (Boethius; H.R. James translation)



Early Access Patch 029 - October 10, 2019

We're thrilled by the rousing response to the Superstar Update!! We're following up with some improvements and fixes based on initial observations and feedback. We'll patch again in the coming days.


Weapons, Aspects, & Powers

Raised the max level of the Zagreus Aspect for each weapon to 5
📢 Stygian Blade: you can move a bit during the Nova special preattack sequence
Heart-Seeking Bow (Hera): reduced spread of Bloodstones from loaded shots
Adamant Rail (Eris): reduced damage bonus after absorbing a Bombard blast
Adamant Rail (Hestia): empowered shot now activates only from a manual reload


Boons & Blessings

Quick Reload (Artemis): reduced effectiveness
Nasty Dash (Dionysus): removed minor damage this was doing on impact
📢 Eclipse (Chaos): now also boosts Darkness drops from boss foes


Foes & Encounters

📢 Soul Catcher: projectiles should be slightly easier to hit
The Minotaur: updated some attack timings (he should be slightly more effective)
📢 Final Boss: beam attacks should interact with obstacles more reliably; skull ammo objects can now be targeted by more abilities


Level Design & Environments

Minor fixes and improvements to some chambers


Art & Visual FX

Added unique visuals for each weapon equip spot in the Courtyard to go with each Weapon Aspect
Updated textures and visual FX for some Weapon Aspects
Added unique menu images for each Weapon Aspect
Added visual FX for when your current weapon phases out in some Zagreus animations
Additional visual improvements to some Asphodel chambers
Additional presentation improvements when leaving or entering Asphodel chambers
Other minor visual fixes and improvements


Menus & UI

Added presentation when collecting Bounties
In the Pact screen, current Heat is no longer shown in two different places
📢 Ambrosia now shown in addition to other resources during escape attempts
The 'Slay to Retrieve' hint for lodged Ammo will no longer display on bosses
Added custom hint about retrieving ammo while using the Blade's Poseidon Aspect
Added unique tutorial objectives in the Courtyard while using certain Weapon Aspects
Minor text changes; other minor fixes and improvements


Music & SFX

Updated sound effects for certain Weapon Aspects
Minor fixes with the new Music Stand


Voice & Narrative

Added narrative events with certain characters (including Hades, Orpheus, and Skelly)
Added new Zagreus, Hades, and Skelly voice events for various gameplay contexts
Added new Storyteller events for successfully clearing runs
Updated requirements for some narrative events
Fixes and tuning to some contextual voice events


Bug Fixes

Fixed several issues causing the Eurydice & Orpheus story subplot to not advance correctly
📢 Fixed collision and blocking issues with the Chaos Shield while using Charged Shot (Daedalus)
📢 Fixed instances where the Spear's Achilles Aspect could be used to escape map boundaries
Fixed an issue preventing manual recovery of the Spear's Achilles Aspect Throw special
Fixed an issue causing the Rail's Hestia Aspect empowered-shot ability to transfer to other Aspects
Fixed interactions between the Rail's Hestia Aspect and Spread Fire (Daedalus)
Fixed interactions between the Rail's Hestia Aspect and Explosive Fire (Daedalus)
Fixed some visual issues with the Rail's Aspect animations
📢 Fixed Tisiphone's Extreme Measures (Pact) support attacks being active during chamber changes
📢 Fixed lava being blockable with the Chaos Shield
📢 Fixed Final Boss encounter not ending when expected if summoned urns were still present
📢 Fixed a rare crash in the Final Boss encounter
📢 Heat difficulty will reset in older saves that previously could get stuck at high difficulty
📢 Fixed an issue where the Tight Deadline (Pact) timer would expire prematurely in Elysium
Fixed an issue causing the Tight Deadline (Pact) timer to remain visible after defeat
📢 Fixed an unbreakable urn in the final chamber of Asphodel
Fixed some visual issues with the effect for Evergreen Acorn (Keepsake)
Fixed rare performance issues in the Pact screen
Fixed various other minor UI issues with the Pact screen
Fixed Duo Boons showing up as Legendary in the Pool of Purging
Fixed an issue where Infernal Troves requiring Skeleton Keys were not showing a lock indicator
Fixed some menu title text being off center
Other minor fixes


Quote of the Patch

'[Orpheus] became so adept at music that his playing and singing charmed wild animals and caused stones and trees to follow him when he wished.'
~Crowell's Handbook of Classical Mythology (E. Tripp)



Early Access Patch 028: The SUPERSTAR Update - October 8, 2019

Welcome to our seventh Major Update, which we think is our most game-changing one yet! Due to the number of new systems and features here, we're expecting to follow up on this initial launch with several smaller patches. We'll be watching your feedback closely as we go. Hope you enjoy it!


Highlights

Weapon Aspects: unlock specially-enchanted alternate forms for each of your different weapons
Pact of Punishment, 2nd Edition: an overhauled Pact is central to a newly revised endgame
Eurydice: the muse of Orpheus is out there, somewhere; can you find her?
New Resources: look for Gemstones, Diamonds, & Chthonic Keys as you make your escape
House Contractor: unlock a variety of new cosmetic items for the House of Hades, such as the...
Music Stand: unlock music pieces heard throughout the game, & change the music in the House
Underworld Renovations: look for new & improved visuals in the House of Hades & all of Asphodel
New Song: listen for the melodious voice of our longtime musical collaborator, Ashley Barrett!


General Gameplay

Added Weapon Aspects, revised Pact of Punishment, and House Contractor systems
Heat: removed as a collectible resource (part of the Pact rework; you will receive 5 Darkness for each Heat lost)
Gemstones and Diamonds: newly added resource used with House Contractor and Wretched Broker
Chthonic Keys: newly added resource used with Weapon Aspects and some other interactions
Your first boss clear with each weapon earns you a Bounty, i.e. a Chthonic Key or Diamond
📢 Your Death Defiance effects remove any poison effects


Weapons & Powers

Each weapon can now be permanently upgraded in the Courtyard, once you reach a certain point
Stygian Blade: reworked Nova special; updated Dash Attack (new timing and animation)
📢 Shield of Chaos: updated Dash attack (new animation); improvements to input buffering
📢 Eternal Spear: adjusted Attack combo timing and damage; updated Dash attack (new timing and animation); Throw special now staggers foes


Boons & Blessings

Zeus' Aid: reduced damage
📢 Athena's Aid: increased duration; Greater Call duration multiplier reduced to compensate
📢 True Shot (Artemis): added a chance to deal Critical damage
Hunter's Mark (Artemis): dealing Critical damage to foes with the 'Marked' Status Curse clears the effect
Exit Wounds (Artemis): reduced power scaling from improved rarity
Fully Loaded (Artemis): rarity set to Legendary
Support Fire (Artemis): no longer Legendary; effect now scales with rarity
Lightning Phalanx (Zeus x Athena): reduced max. number of bounces and bounce range
Shatter Shot (Aphrodite): reduced power scaling from improved rarity
Life Affirmation (Aphrodite): slightly reduced power level
📢 Rapid Cast (Hermes): now also increases Cast homing effects to compensate for the speed boost
📢 Stabbing (Chaos): cut from game (Master Chaos has decided not to punish you simply for dashing)
📢 Boons with 'Revenge' effects now trigger when your Death Defiance effects activate


Daedalus Hammer Upgrades

The following upgrades are no longer offered: Empowering Nova (Blade), Mirage Flight (Shield), Heavy Slug (Rail), and Invigorating Blast (Rail); their spirits live on in some of the new Weapon Aspects
Piercing Wave (Blade): newly added! A long-range wave with every slash
Charged Shot (Shield): newly added! Your Bull Rush fires a projectile instead
📢 Multi Skewer (Spear): now pierces through the last foe it hits
Rocket Bomb (Rail): newly added! Fire a rocket instead of bombarding
Inescapable Blast (Rail): newly added! Foes are slowed while targeted for bombardment


Foes & Encounters

You can no longer run into multiple mini-boss encounters in a region in a single run
Increased the size of Elysium by one chamber
📢 Trial of the Gods encounters can now take place in Elysium
📢 Reduced max. types of Elite foes that can appear in Thanatos encounters
📢 Erebus challenge chambers now contain Champion foes (tougher than Elite foes)
Champion foes no longer drop money
Megaera and the Furies: learned some new tricks via the Pact...
Bone Hydra: slightly reduced health; updated ranged flurry attack; learned some new tricks via the Pact...
Exalted Longspear: now leap off impassable terrain
📢 Flame Wheels: groups spawn in quicker succession
📢 Soul Catcher: reduced appearance rate in Elysium; reduced Elite health; no longer completely immobile and now susceptible to knock-away effects
📢 The Minotaur: updated some animations and attack timings
📢 Theseus: updated some animations and attack timings
📢 Gigantic Vermin: poison puddles expire faster
📢 Final Boss: reduced damage; reduced health; reduced tracking of homing attack; reduced health of some Champion summons; summoned urns now invulnerable while spawning; overall, still a pain


Keepsakes & Items

Wells of Charon no longer offer Bedroom Decor items; the House Contractor has a monopoly on them
Evergreen Acorn (Eurydice): newly added! Take no damage from boss attacks for some number of hits
Old Spiked Collar (Cerberus): slightly reduced power level
📢 Black Shawl (Nyx): increased power level
📢 Lucky Tooth (Skelly): increased power level
📢 Lambent Plume (Hermes): tuned fast-clear durations for some encounter types
Charon now offers one of the two new rare resources for sale in the Temple of Styx


Pact of Punishment

Overhauled the system; now linked to Bounties (look for more details when you first get to it)
Rescaled Heat as a measure of difficulty (1 unit now is equivalent to about 5 units before)
Reworked and renamed the various Conditions
Middle Management: newly added! Raises number of Elite foes in mini-boss encounters
Tight Deadline: newly added! Gives you a limited amount of time to clear each region
Heightened Security: newly added! Boosts damage from traps
Underworld Customs: newly added! Forces you to purge a Boon as you leave each region
Extreme Measures: newly added! Influences the final battle in Tartarus
Snake Oil: newly added! Influences the final battle in Asphodel


Level Design & Environments

Added two new chambers in Asphodel
📢 Added a Pool of Purging to the final chamber in each region
📢 Added several new Erebus challenge chamber variants
Made some renovations to the House of Hades (others are ongoing)
Other minor fixes and improvements to various chambers


Art & Visual FX

Updated visuals all throughout Asphodel
Updated visuals in the House of Hades
Updated portrait for Orpheus
Updated visuals for the Wretched Broker
Updated visuals for wretched shades and spirits in various environments
Updated visuals in first chamber of Elysium
Added unique Zagreus run animations with the Blade, Spear, and Bow, and other weapon details
Added some animations for Megaera and the Furies to accompany their aforementioned new tricks
Updated textures for Alecto and Tisiphone
Updated some of the visuals for the Bone Hydra
Updated some animations for Theseus and The Minotaur
Updated various visual FX in Final Boss encounter, including the Status Curse effect
Improvements to the look of the Exalted once separated from their weapons
📢 Updated UI and visuals for Death Defiance effects
📢 Increased transparency of Dionysus' Festive Fog effects
📢 Improved feedback for the deactivated state of the Mandragora Cure Pools in the Temple of Styx
Removed slight animation from Dionysus and Ares portraits (due to various issues; they still blink, though)
Unified the look of Elite foes' armor outline
Updated main menu based on new Major Update (including our studio logo, for our 10th anniversary!)
Other minor visual changes, fixes, and improvements


Menus & UI

Updated Health Bar UI for foes
Updated visual FX for Boon selection
Underworld Map presentation when traveling between regions now shows earned Bounties
Added new Death Defiance UI indicators based on the source of the effect
The backing for interact prompts now scales with the prompt
Added alternate dialogue prompt for key early-game character conversations that unlock new systems (specifically, the Codex from Achilles and Mirror respeccing from Nyx)
📢 The Fallen Warrior's HydraLite Gold premium good now shows your life total in the tooltip
📢 The warning pop-up for deleting save data defaults to Cancel instead of OK
📢 Text clarifications to some Boons and upgrades
Other minor fixes, changes, and improvements


Music & SFX

'Good Riddance': added new music track, featuring the voice of Ashley Barrett!
Added various new sound effects for the new resources, systems, and other contexts
📢 Adamant Rail now has a distinct fire sound while low on ammo
📢 Battle emotes from Zagreus and others now affected by SFX Volume rather than Voice Volume
Minor fixes and mix improvements


Voice & Narrative

Added many narrative events with characters (including Eurydice, Orpheus, Hades, and Achilles)
Added many new Zagreus voice events for various gameplay contexts
Added Codex entries for Eurydice, Gemstones, Diamonds, and Chthonic Keys
Added to Codex entries for each of the Infernal Arms
📢 Added specific captions for ambient voice lines from the Fallen Warrior
Updated requirements for some narrative events
Fixes and tuning to some contextual voice events


Miscellaneous

Updated Development Roadmap to reflect our plans for our next Major Update, and beyond
The Wretched Broker now offers additional resource trades, and has fixed all his prices...
Some later Mirror of Night upgrades now require Chthonic Keys
Skelly: increased health (stationary jumping can be an effective form of cardiovascular exercise)
Rescaled Heat requirements to earn Skelly's unlockables
Credits: Eurydice added to voice cast; other updates, including new Community Contributors!


Bug Fixes

📢 Fixed issues with some Zeus lightning effects not taking upgrades correctly
📢 Fixed an issue causing Vicious Cycle (Ares) to ramp up damage more than expected
Fixed Positive Outlook (Dionysus) not gaining benefits from more than one Pom of Power
📢 Fixed Spent Spirit (Athena x Aphrodite) not affecting accelerating projectiles
Fixed Heart Rend (Artemis x Aphrodite) unintentionally applying additional chance for Critical damage
📢 Fixed an issue sometimes causing Chaos Gates and Infernal Gates to be invisible
📢 Fixed an issue sometimes causing parts of the Health UI to not show correctly
Fixed Skull-Crushers being susceptible to Backstab damage from the front
📢 Fixed issues related to vanquishing Theseus and the Minotaur in close succession
📢 Fixed an issue causing Gigantic Vermin poison puddles to not always clear after encounters
Fixed an issue where you could build up your God Gauge by hitting pillars while fighting the Final Boss
📢 Many other minor fixes


Quote of the Patch

'There remained but little more to climb till they would touch earth's surface, when in fear he might again lose her, and anxious for another look at her, he turned his eyes so he could gaze upon her.'
~Metamorphoses, Book 10: Orpheus & Eurydice (Ovid; B. Moore translation)



Patch Notes Archive

For patch notes from the previous Major Update, check out The Big Bad Update Patch Notes (August, 2019).